Firearms Expert Reacts To Call Of Duty: Modern Warfare 2 Remastered's Guns
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- Опубліковано 20 сер 2024
- Jonathan Ferguson, a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries, breaks down the weaponry of the Call Of Duty: Modern Warfare 2 Remastered, including the iconic Intervention sniper rifle, the Aug assault rifle, and a gold Desert Eagle embraced by a teddy bear.
In the latest video in the Firearm Expert Reacts series, Jonathan Ferguson--a weapons expert and Keeper of Firearms & Artillery at the Royal Armouries--breaks down the guns of Call Of Duty: Modern Warfare 2 Remastered and compares them to their real-life counterparts.
Firearms Expert Reacts playlist - • Firearms Expert Reacts...
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - / royalarmouries
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - royalarmouries...
And if you would like to become a member of the Royal Armouries, you can get a membership here. - royalarmouries...
You can either purchase Jonathan's book here. - www.headstampp...
Or at the Royal Armouries shop here. - shop.royalarmo...
You can subscribe to the Armax Journal that Jonathan Associate Edited here: www.armaxjourn...
"Going some speed, weighing a fair bit, impacting with some force."
This is the most casual, understated description of a .50 round and I love it!
classic brit
explained in a way only a brit could do
Swear he was commenting on a football players strike on goal lol
what did u expect to hear from a gun expert
well, there were lots of .50 s , back in the lead ball days too
Man this series never gets old, Jonathan really is such a entertaining person to watch hahah
this series gets 80% of the views on this channel
theres more? ohh lemme see
You can tell he was passionate about his work well before he started making these videos. He always just seems so delighted to share with everyone
I'm surprised they never did borderlands 3 reaction though, that game has so many crazy guns it's actually pretty insane. - correction, infinite, not many.
@@kenz2756 Yeah and they’ve not done doom either
The funny thing about the MW2 M4A1 is that even though it is based on an airsoft gun, many people tried to build actual ARs based on it due to this game's huge popularity.
So the gun is for real, but retroactively.
Didn't EOTech make a version of their holo sight based on the game... which was based on their own product to begin with?
@@TugaAvenger Almost certainly not. Eotech has many different holographic sights with different features. Several of them are very similar to the call of duty one.
It reminds me too of the MGS4 M4, I'm pretty sure that was based on the airsoft vogue of 2007
@@Doc41295 Yes, of course. But I could swear there's at least one explicit "CoD" or "Modern Warfare Special Edition" of an ingame optic made. Maybe not by EOTech, but there was something to that effect.
@@stevemc6010 Tokyo Marui M4 S-System. Which for a Japanese developer is easier to have in his hand than a real firearm.
Jonathan calling the 1887 the farthest thing from modern warfare has made me want an episode of him reacting to Advanced Warfare’s guns. Particularly the Blunderbuss.
Ah good old advanced warfare, the game where you can run a laser beam and a blunderbuss at the same time
MP-40 and the Garand are honorable mention
I managed to excise that game's memory from my brain and you just brought it back. If I wake up in a cold sweat after an Advanced Warfare related nightmare, I'll blame you.
I mean the 1887 in mw3 has some pretty Tacticool mods shoved on it
Oh yeah.
Fun Fact: In the original version of MW2 and in MW3, the Model 1887 had "Hasta la Vista" engraved on the hammer as a nod to Terminator: Judgment Day.
Ha! I never noticed that.
No, just MW3 had that, if I recall.
@@Hysteria98 Very possible.Haven't played either in years xD
Yeah, the MW3 had it for sure. Was a super fun detail! Love Easter eggs.
The heart beat sensor is a clear nod to Aliens.
as an (attempted) game designer I really appreciate how jonathan always considers game design and how hard it is to model a realistic gun
lotta gun experts are always sayin things are so unrealistic and he's just like "yeah I've played this"
Thats why i like jonathan. He understands liscencing issues, creative freedom and gameplay balance. Also that he noted the Mac Tavish reference on the UMP 45 just means that man played these games back in the day.
@@foxtrotsierraproductions8626 definitely different from Ian of Forgotten Weapons...Ian do not play computer games...so he is less aware of such gaming issues
it's not do difficult, you're jusy not forced to exadctly modelize an entire gun and we have to add moving parts to animate it
@@darassylmoniakam there are other things to consider besides animation, like gameplay. A gun with a lot of ammunition might need to take a long time to reload to be more balanced, even if it wouldn't take as long as in real life, and jonathan understands things like that.
That pivoting picatinny rail on the RPD is an impressive detail. Kudos to the devs
Play some MW2019, it's one of the most detailed games I've ever seen, some of the things they've paid attention to are just nuts (some favs include the unique acoustics when firing indoors as opposed to outside, and the unique sounds of brass and shell casings hitting different types of surfaces).
@@takoshihitsamaru4675 the thing about that which irks me is that games have done that in the past, Far Cry 2 had unique sounds for casings back in 2008 and none of the Far Cry game have done it after that point.
@@tobiasgerhardt7604 True. Far Cry 2 was definitely a diamond in the rough, the issue is pretty evident; the majority of people don't care about that stuff, they want easy to understand, easy to play, and whatever is trending :(
@@tobiasgerhardt7604 Bad Company 2 also had different sounds for indoors and outdoors. the cling sound of the casings hitting the floor gets me so nostalgic
@@takoshihitsamaru4675 When it comes to Gamepass of course ;)
This is one of those times you can really tell that Jonathan spent his time playing the original MW2 back in 09.
One thing I like in the Remaster is how the Glock 18 is now held two-handed instead of just one from the original. I think they realized how much control you needed to handle its recoil.
Plus, military operators with proper training. I did like how the pp2000 is held with two hands aswell
@@chiefturion7134 lol pp 2000
@@gabrielcho999 well you do need two hands to keep it accurate lol
@@gabrielcho999 "Haha two letter p's so funny haha"
I've fired a Glock with an auto-seer not easy to control at all
Heartbeat sensors were in the old Rainbow Six games of the early to mid 2000s. I should admit that, at the time (I was a lot younger) I thought they were real tech.
I wish I could recapture the sense of tension and immersion one got with those old FPS. Mission planning was great too.
Yeah, I did say this in recording (presume it got cut) - this is because that tech was in the original novel, but it was not weapon-mountable (not that a handheld device is any more plausible, but the MW2 version was a bridge too far for me :) ).
There was a weapon attached "sniffer" used in the Vietnam War the concept is probably based on
@@jonathanferguson1211 Thank you for replying - much appreciated :-)
I was around 7 when MW2 first came out, I honestly thought they were real too lol.
For some reason when you said tension and immersion of old FPS I immediately thought of SOCOM. Great series, and Combined Assault had one of the best singleplayer campaigns in First-Person shooter history, IMO.
Fun fact, at the ending of MW2 where Soap pulls out the knife from his chest you can see the M4 magazines on his chest are also airsoft magazines. You can see the hole where the BB's go in.
15:00 that's exactly how we'd camouflage our rifles in the Canadian army on winter exercises. First thing I thought of when I saw that
I'm sure he'll love the weapons of Infinite Warfare being grounded a lot more in reality than other futuristic shooters.
Debatable, but yes. Seeing Jonathan’s reaction to Infinite Warfare would be great. I’m sure he’ll love the Volk just being an AK with sci-fi greebles attached lol.
He should do destiny 1 and 2
@@J0J0Reference Yeah.
I'd like to see advanced warfare. The IMR is probably my favorite near future rifle of any game
Yeah i want to see that too
At 16:50 Johnathan has a point. You could make gameplay centred around the inability to reload and constantly picking up new weapons when you run out. Black ops sort of tried this with the Kowloon level and Advanced warfare tried the one arm level. They show potential in this mechanic but I don’t think it was fully explored in any Cod Campaign
yeah the games have always been gritty and taken themselves seriously but I'd love to see a cod like the expendables or something where the story embraces just how cheesy and action-y the games are. They could experiment more with stuff like this and not have to try to justify it.
In MW2 remastered I'm pretty sure that there's a "cheat" (the things you unlock by finding intel) that makes you unable to reload. That turns the whole campaign into exactly what you're saying.
Mirror's Edge literally did this exact thing with it's weapons
Max Payne 3 did it really well, in-fact a lot of the weapon details, functionality and animations in that game were on point. You are limited to 3 weapons at a time, a primary and 2 side arms, but Max only has a dual holster harness, so if you have a primary in your hand, you can still shoot with 1 secondary, when you pull out the second secondary for some Max Payne akimbo, he will drop the primary since he now has no means of holding it while his hands are full. Love it!
Check out a game called Receiver.
It's a game entirely made around having to manually do every single step of reloading.
"The Keeper of Firearms and Artilleries."
There needs to be a boss in a game with that name, to be honest.
Lol you’re right
In a game called Dead To Rights, an over-the-top John Woo-style action shooter, the boss of the fishing docks is called 'Longshoreman X', which always kills me. Figuratively and literally.
It sounds like a Dark Souls boss. Something that fires bursts of machine-gun fire but with an obvious telegraph so you can shield or dodge-roll out of the way.
@@Cptn_Fabulous Then it will be a Bloodborne boss because the game has guns, cannons, Gatling guns
@@Cptn_Fabulous In one hand he's got a big cast iron submachine gun, and the other is a WW1 era field gun strapped to his arm, he does a big sweeping melee attack and then smacks it down and does an indirect artillery fire ranged attack.
I think the rail system on the m4 is called the vltor casv, while yes it’s popular in airsoft , I think it’s actually a real steel part, the top rail on the hand guard acts like a rail rider connecting it to the upper receiver
I think (and I could be completely wrong) that Jonathan's point is that the in-game model is based off an airsoft model which got the dimensions a bit wrong. He's not saying the rail doesn't exist in real life, only that the devs modelled it off an inaccurate replica.
Yeah, It was widely known as being the key feature of the Tokyo Marui M4 S-System, it's been around at least since 2005/6 (someone I knew used one at TA2 Hammerstrike) - though it was probably around a bit before that. I never really liked it - too bulky and looked kind of obnoxious compared to a standard knights style quad rail.
Nah, its the ARMS SIR rail
@@mzjango its the ARMS SIR rail
was that too much top ask for the devs to modeling directly a faithful M4 instead of a weird airsoft thing
The tape FAMAS was a unique skin for that specific mission. Couldn't use it anywhere else in the game
They have it in another Mission too. Its a makeshift snow camo
The devs for MW2 watched a lot of Future Weapon when doing research, which is why the ACR is in the game. RIP Mack
Mack died? Woa
For the FAMAS it makes sense for the camouflage because they are in a Arctic climate. So to use white and grey to break up the black scheme is very useful.
I find the lore implications of this kinda funny: some ultranationalist went as far as taping their gun to try and camouflage it only to then wear a brown jacket and black pants with black gear over them
Bear Grylls is like; "improve, adapt, overcome," Jonathan be like "going some speed, weighing a fair bit, impacting with some force"
Being a firearms nerd and actually wanting some realism in gaming, as well as having some experience and training in actual firearms, I really appreciate Jonathan's take on things. I understand some things have artistic license, but it always grates me when things could be rendered accurately except someone got lazy. The movie and television industry, even when they are using actual firearms, often gets things wrong that they don't have to.
I agree
I feel movies get the small details wrong with a lot of things. Games however I feel can be more appreciative especially if its meant to be a simulator.
The M4 took a lot from ADVANCED COLT CARBINE MONOLITHIC (ACC-M) and I totally agreed that handguard is weird.
ARMS SIR handguard, it's very much real and has been around since the early 2000's, before the ACC-M was even a thing
For a short time in Iraq DEVGRU and other some seal teams used them but found them to be too heavy and then eventually just developed and adopted the MK18 mod 1
Funny enough. There's a 6.8 ar with this rail for sale near me lol
And all this time I was certain that this was modded after Vltor CASV rail… the more you learn…
@@deejay1534 wait it's the ARMS SIR or the VLTOR CASV?
Him picking up the magazine notch on the m4 is nuts. Such a minor detail to spot. Dude is incredible at what he does.
Dave Jewitt spotted that one
12:38 50. "Caliber round going some speed, weighting a fair bit, impacting with some force " sounds just like what Ahoy would say at the end of his videos and I love it 😂
what kills me about MW2 besides the red uniforms the Russian Airborne troops are wearing is the fact that besides the milled AK-47s they are also running around with Tovar rifles and FALs. The winter missions you will find Russian troops with Famas rifles as well.
They've also got AUGs, F2000s, Kriss Vectors, Strikers shotguns, SPAS-12s, and more
Not a single AK-74
They also carry Glock 18s and 8 which isnt the issued sidearm. They would rather use the Makarov or the stechkin
@@justarandomguyonyoutube7978 no they’d probably use a grach
@@Brainwarts99 that too
I really want Jonathan to look at Killing Floor 2 and its many weapons with their multiple reload animations! Please do Killing Floor 2!! Loving this series and Jonathan always!
Let's go! My man continues to backpack this channel. When it works it works. As a firearms enthusiast and gamer I love what he does for the culture
You don't work
I love the UMP .45, such a stark looking thing. In fact, it regularly shows up in Sci-Fi supposedly hundreds or thousands of years in the future because it looks sort of wacky and futuristic despite being designed in the 90s. I think it even shows up in Doctor Who a few times.
I could talk about guns in doctor who quite a lot. the BBC prop department's gun selection doesn't exactly contain a wide variety of firearms. most of the time, of there's a military based scene (if UNIT shows up) 95% of the soldiers will be carrying a G36C. a lot of the pistols are Airsoft ones (I mean it is filmed in Wales so I can't imagine they can't get a hold of many ACTUAL guns.), with the one exception that stands out in my mind being the Webley MK IV, which shows up EVERYWHERE. I mean it, the captain of the Titanic has one, Captain Jack Harkness carries one in the John Simm Master 3 parter, and an actress in 1930s Manhattan uses a prop one to threaten the doctor. my all time favourite use of irl weaponry in doctor who however is when the daleks arm their human dalek hyrbids with M1921 Thompsons that have dalek guns in place of the barrel hahshs
My only real issues with the animations are with the Desert Eagle. They don't really simulate how large and awkward the weapon. To use it with that sense of ease, you're literally the size of Shaq. To pull that gigantic slide back like that and reload it with such deftness is pretty astounding but obviously, it's just a game.
As a side note, for me, I have to use my supporting hand to drop the magazine. I can hit the magazine release with my trigger hand but it's largely impractical. I'll use my supporting hand as well to hit the slide release. It's a ludicrously huge pistol that few games get in its awkwardness. BF4 perfectly captures it. That's exactly how I use it.
I don’t have huge hands and I am able to drop the magazine with one hand. I just rotate the gun in my hand significantly to drop the magazine and then rotate back when I insert a new mag.
Slide wasn’t too bad for me, though. It’s more the discomfort of the slide mounted safety jutting into my hands that’s the only minor annoyance as opposed to anything else.
I mean to be fair, I'm pretty sure Ramirez and Roach are built like Shaq
Also worth noting that the AK, when the character turns it over to see the fire select, its set to Semi, but he's able to fire on full auto? 7:55 for those that are interested :)
Fun Fact: The Teddy Bears hidden throughout the campaign are a tribute to a developers daughter who died at a very young age. They can be found in every call of duty since.
I think that they should cover Medal Of Honor Airborne's guns. Specifically the modifications that you get through the game
Yes please!
I’d love to see more Escape From Tarkov weapon reviews. It’s a really realistic game with good features, and the first time, Jonathan seemed very impressed with the game on how detailed it is. More Tarkov please!
Ask them to review the guns on the gunsmith quest chain. Please.
he already does two videos on it. enough
@Daegnax Qelil you must be a cod fanboy, last time I checked he’s done like 7 cods. More than enough lol
@@Kai-yo3mt I think you meant to reply to the other replier, but all Jonayhan content is good content. And I like Tarkovs gun-fidgeting a lot. So many dream guns, so little hope of actually winning a fire-fight.
@@HerraHidalgo yea my bad, and yes. All his content is amazing
Ah, a cod video where you’re not sending Jonathan into a downward spiral
Good on Dave for not shooting the dog at 10:28. Or at least good on the editor for cutting before we see it happen
NOOOO NOT THE PUPPERINO
One thing I wanted to point out, even though the M4 in modern Warfare is called the M4, its actually closer to the Daniel Defense MK18 (ish). It follows a closer pattern to that, with the free float quad rail as opposed to the triangle fsb. It's a mashup of a lot of different carbines.
liked when he briefly talked about the gold desert eagle lol, it really is pretty much a gun for show because it's so impractical. if you're gonna get a deagle then you might as well go all out with the showiness and get A) the "classic" gold plating seen here or B) chrome plating (still shiny but probably not as expensive)
Or C) Tiger Striped gold plating...
@@rosfell00 Tiger stripes is always correct answer if you want to look cool.
Have him do a part 2 on 2019’s COD Modern Warfare! Have him focus on the gunsmith and DLC guns!
an episode with the perfect dark 64 guns would be really cool!, maybe not the alien guns but the carrington institute guns, the more "normal" ones
What, you don’t want Jonathan talking about the farsight rifle? With its shoot thru walls aimbot scope and weird morph ball ammo?
Best part of my week :)
Wolfenstein games have many cool classic and futuristic / alternate history guns. Could be interesting.
Agree with this! He should definitely look at Wolfenstein
This series has convinced me that a true M4 doesn’t exist
It would seem that the bigfoot is more real than the m4
the original M4 is just the military adopted colt 6920, however after the M4 designation lost it's patent with colt many other companies started calling their rifles M4 as well. the OG M4 is a colt 6920 and these days the FNH made 6920 is also adopted as M4. guns like the Mk18 and Block II are not M4s they are for example the M4 block II. those rifles can't be called just 'M4'.
@@frankpolly you've got it backwards. The M4 came first, as the civillian AR-15 was originally derived from the military's M16. After the M16, Colt wanted to release a version on the civillian market so they made the SP-1. Later in the 70s the CAR-15/XM-177/M-733 were released as the predecessors to the M4, and finally in the late 80s the M4. The civillian version of that was soon released, the 6920.
The M4 never lost it's patent, it's that the M4 name was designated by the military and not a private corporation like many firearms today, thus the M4 was any AR pattern rifle the military gave a contract to at the time. Colt and FNH both placed bids to produce M4 rifles, and FNH won.
@@deejay1534 "as the civillian AR-15 was originally derived from the military's M16" - Well, no. Armalite designed and named it, way before military adopted it as M-16.
@@randomnobodovsky3692 Armalite made the rifle for the military contract before the civillian contract, which BTW was the AR10. It was Jim Sullivan who downsized the AR10 to the AR15 which was still designated for the MILITARY contract before the civillian world.
10:40 I’m really surprised he didn’t mention how unrealistic it is that this game makes the M200 look like a smaller rifle you can carry around and shoot like an M24. It’s actually very large and incredibly heavy. Not a complaint though great video as always
Yeah, in Ian's video it's massive, about the size of the Barret
@@stevemc6010 it really catches you off guard
It is massive. I’m not looking forward to putting it back up in the pro shop now that it’s back from SHOT. That move Mark Whalberg makes at the end of Shooter when he grabbed it off the table and swung it around was totally fake.
@@fredloftonab how much does it actually weigh unloaded? and yeah I always thought that part in shooter seemed a bit fishy lol
It's close to the same weight as a Barrett, at about 30 pounds or so. My local Bass Pro had both an Intervention and a Victrix Tormentum a while back, and they're huge rifles in person.
This shows how much love and care the original Infinity ward team had for their games! They were the GOAT, and i wish they were still with the COD series.
You know another studio remade the game and thus also the weapon models?
I'm sure no one really minds, but man oh man, I'd love if Johnathan had access to a better camera and mic ! His content is incredible, and if he were miced and camera'ed up nicely it would really up the experience!
I absolutely love watching Your videos Jonathan. They are informative, entertaining and often hilarious. Please Gamespot never stop doing these videos They are top notch 👌
I like how even though the 1887 is by no means a modern firearm, in these games you'd never see it in the hands of any kind of trained military. The missions where the gun would appear were always some sort of militia, which I like because it shows that the devs actually put thought into who would most likely be using the different firearms in their games.
I love he questioned more on the teddy bear rather than the gun
And what a majestic tune to discovering the golden deagle
Heartbeat sensors did exist in some form, in Vietnam they had a “people sniffer” that was clamped onto an M16.
Simple History?
The m4a1 in mw2 has a arms s.i.r handguard a vltor mur upper and a riser mount with a pri gasblock front sight. Thats the sort of build atleast to my knowledge.
Riser mount is built onto the handguard, it's part of how it mounts. Makes it a quasi-monolithic platform
Jonathan saying that the m4 was modeled from an airsoft replica make total sense in the way that in the final mission you can see airsoft magazines in Soap's mag pouch
As a young gun enthusiast playing this game I appreciated how the assault rifles had different recoil patterns and feel. The Tar-21 was very snappy and handled well due to it being light at the muzzle because of the bull pup layout, the AK had a distinctive jumpy recoil pattern, the SCAR had huge recoil. This game still stand up today as amazing.
I’ll tell you from my experience, the tar21 or irl tavor sar, shoots as smooth in real life as it did in the game😁
The MW2 M4A1 is just so beautiful.
ACR is too.
6:46 I'm pretty sure in this case ACR stands for Adaptive Combat Rifle, not Advanced Combat Rifle.
You are correct
7:18 all my fond memories of cods ACR have been flipped off a balcony I will never unsee this.
USGI M4s also have flat top uppers, and not integrated carry handles. I'm surprised you missed that, but I'm sure it's a more noticeable oversight for those of us who were issued them.
Love the series Jonathan, on the topic of the M4 while the barrel was very strange and not a true representation of the M4 Stepped barrel the rail was a decent (for the time) depiction of the ARMS S.I.R. Rail and riser system. This is why it doesn’t resemble the typical KAC RIS/RAS and actually connects to the upper rail to create a monolothic picatinny riser with built in rear BUIS.
I'd love to see you go over the guns of Just Cause 3
Would love to see Jonathan cover Crysis weapons.
I believe that the teddy bear has been in the cod series since world at war, could be wrong tho. I've heard that some dev (no idea of which studio exactly) lost his child and he wanted a little memorial in a form of a easter egg in many if not all of the maps.
I think that has been debunked, I heard that they just put it there just because.
@@plzcheck286AAA That is most likely the case. That memorial theory sounds wholesome, but it's kinda far-fetched.
I really want to see Deep Rock Galactic on here just to boost the game's awareness, it's got some fun talking points such as: "This gun clearly has no sights but it's rounds are incredibly bright, so maybe you could walk it onto target like modern tracer rounds." "that pistol has it's magazine about an inch away from the end of the barrel... that's not gonna work." etc.
ROCK N STONE!
Yes. I’m pleased.
I am never going to un-see that ACR mag detail now. Thanks for that.
I'm so glad I'm not the only one who realized the mag was not inserted in the ACR, it bothered me so much watching that animation I had to swap guns
5:47 there's an alternative way to take them out, a dual execution with the climbing picks
that's really cool and i've never even thought to do that haha. Was that in the original too or just the remaster?
@@danielbailey2937 remaster only.
Thank you for amazing content as normal Johnathan
I'd love to see an episode of Receiver 2, especially with how detailed the models/mechanics of actually shooting are
I just got so excited when Jonathan went into details regarding tech in the original Rainbow Six novel!
I would really love to see a review of the exotic weapons from Destiny 2. Especially the more realistic weapons that don't use a bunch of sci-fi logic
The best iteration of the model 1887?
Hunt: Showdown would like to have a word.
Hunt certainly takes the cake for 1800s weapon models.
I think the ACR that we know today is the “Adaptive Combat Rifle” whereas the “Advanced Combat Rifle” was back in the 80s with the G11, Steyr ACR, and the Colt “ACR”, I can’t remember the Colt name.
Jonathan isn't just a very entertaining person with excellent story telling skills. He is an fire arms expert, a walking encyclopedy. That's why I like to watch him and alway give "like" to this clever man's video.
Ahhh yes, back when CoD was actually fun.
Keep up the great work, Johnathan.
Opinion
@@mcbonkytron8411 Keep quiet, punk.
Elders are talking.
Go back to doing your homework.
Modern warfare 19 is fun
Someone is an OG cod player!
@@Raul_Menendez
How’s your sister nerd?
I would love to see Jonathan Ferguson to react to the weapons from the Borderlands series even though they are not completely realistic I wanna see his reactions and comments about the games, weapons and environment as well. Suggestion day 1.
They're not completely unrealistic, funny enough, just comically wacky enough to blend into the game 😁
For the UMP "refer to owners manual" I'm guessing they got an image of a converted UMP, which is the upper from the civilian semi-auto USC that has some areas milled out and then the wider UMP lower attached to accept the double stacked magazines (usc is single stack). I can confirm that my USC upper has the refer to manual marking on it
It’s also odd he said it wouldn’t be on a military issue one. GI are the stupidest people in existence.
This series, along with Zach's Gun Rants have taught me way more about guns than I ever thought I'd learn lol
Maybe he should have a look a Post Scriptum's guns, that game is quite realistic so it'd be cool to see what they did wrong
Do SAO Fatal Bullet and Ghost Recon Wildlands
7:00 I’m shocked I never noticed this. It makes sense now why the ACR’s magazine always felt oddly large.
I really want to see Jonathan break down Ready or Not! Love this series!
Long live MW2 😍
The ACR is interesting, it is going to be soon placed back into production. Trex Arms just recently made an awesome video about the ACR.
It's selling point ten + years ago was the ability to swap barrels without tools and change calibers, which was always coming "sometime next year" and I think they finally released a 300 blackout barrel right before the company went bankrupt
From a layman's point of view Hunt: Showdown added the "Winfield Terminus" which I believe is a nice iteration of the Winchester 1887. They've actually added a bunch of new weapons over time that might be fun to look at if you wanted to take another look.
Remind me to never sit beside you on a long-haul flight and ask “so, you know about weapons do you?” 😂. Great content, well done.
The legend himself finally gets a good Cod game, perhaps even the best Cod.
Finally!
The repeating shotgun in Red Dead Redemption 2 looks way way better and looks way way closer to what you were just holding in your hand
About that M4 in the beginning, you might want to look up the A.R.M.S SIR rail system, as it is fitted on top of the picatinny rail, which is milled or forged into the upper receiver. But there are no logos or brand names on the SIR system, for that one particular reason, also known as licensing.
The computer game company, doesn't have the rights to use or show brand or logos.
I will never be able to unsee the PMAG ACR thing lol
I wonder why game studios dont consult with firearms experts while making shooter games, or they do and do a bad job still sometimes? Not talking about this game in parrticular
Money. That’s why
Budget or time constraints. And of course, sometimes it's just not too relevant, if all the guns are fictional and the game isn't aiming to be realistic.
Do ghost recon wildlands
Meanwhile that ACOG imitation on the UMP looked fascinating how they took the existing backup "iron" on the optic and offset for no reason at all!
My buddy was a combat veteran in Desert Storm, when he returned, his grandfather gave him a gold plated Desert Eagle. He loved it but he was disappointed cuz he could never fire it. He said firing it would ruin the plating.
Infinity ward needs to hire this guy to overlook gun design and it’s model accuracy
That dude at 5:17 opened the door like “where are they?”
Ed Nash had a really cool story about how he used masking tape to camouflage his rifle when he was fighting in Syria.
He had broken up the line of his rifle with the tape, and on location he'd mix some of the dirt around him with water, apply it to the tape, and when it dried the tape would match the dirt.
It was so successful in low light conditions that he had to find his weapon via memory because it was otherwise invisible, when his comrades' guns were still easily seen.
8:06 your editor really shouldn't have mirrored that picture. seeing an Ak with all the controls and ejection port on the left side broke my brain for a second there.
oh wow never noticed the mactavish thingy that is some nice touch
Really appreciate the nod to semi-auto being far more effective than full-auto in virtually most scenarios. Seems like a lot of video games and movies are catching onto it like the recent Modern Warfare games, but it’s still not harped on enough.
He should look at the weapons in Call Of Duty Advanced Warfare. Would love to see why he thinks about a soldier with an Exo suit and dual mini guns
You know I'd really like to see him react to the guns from Black. The attention to detail the guns in that game had was really ahead of its time imo. Pretty much every gun that had select fire irl had it implemented in game.