@@unyu-cyberstorm64no it doesn’t, it’s actually SSRTGI, it’s limited to screen space, also known as “fake ray tracing” with no BVH structures, but it does add a nice effect (only within a few meters though)
@@amazingjarl7147 yes it is fake, it’s not actually ray tracing. You can apply this effect in any game using Reshade. It doesn’t use any 3D data from the game engine. You can think of it as a 2D coloring effect.
@@FTN_Ale idk how it works, the fps on the low left corner are the ones the game's server is casting on your end, not the ones your GPU is delivering.
Ray tracing really shines with games like minecraft (where they only made it available with bedrock edition . . .) where the maps can be changed massively. In games like warthunder where light sources are pre-placed, it only really makes a difference with things like reflections and semi-opaque materials like glass.
@@sheeplord4976it’s because Minecraft is actual Ray tracing, this only seems to do shadows and reflections, it doesn’t actually bounce light rays everywhere by the looks of it
The graphics of this game sucks honestly when you compare to others games. And RTX is already an old technology. You should look about what UE5 is capable even ingame.
Its not like you can get an advantage on every other map by just cranking the graphics to the minimum 😭 If anything i'll scare myself like a cat in the mirror more than i'd use it to see around corners (not like 3rd person is a thing too)
it's honestly kind of a testament to how good the default, non RT lighting is. Of course, the RT implementation could be done better and look a fair bit nicer, but even still the default looks great.
It's the case with most games with RT. Developers have been so good at mimicking light for so long that RT usually only improves some shadows and reflections on most games with RT. And some games they over do the reflections and everything is overly shiny and actually less realistic.
I hope they add to the RWR ui to actually show the neat features of the SPO15, like the altitude of the lock. Would make it a lot more useful in non-sim modes
@@sharcc2511 yeah it does, matawg made a whole video about the new cockpit rwrs, the spo15 shows how far missile is and if its from top or bottom in the cockpit
Tankers: Yeah, ray tracing is cool and all but will it help me see the enemy better? Pilots: Now i can finally crash land into realistic trees Sailor: Cool
Can you show off some more stuff with raytracing? Meaning auto cannon fire, ATGM s/missiles/bombs, aircraft close to the water, aircraft flaring and launching missiles, and aircraft cockpits. Just some more things that I think a lot of us would find cool to see. The comparison doesn't have to be as in depth since it's more things either
I hope theyvupdate nvidia dlss. Rn, even on quality mode. It loos really blurry at further ranges. And when being able to see your enemy matters most i reckon its important to address this
My 4070 struggled with Ray Tracing, especially in top-tier Winter Seversk 13, where I experienced 20-30 FPS and frequent stutters every 2 seconds. Other maps performed acceptably with 60+ FPS with DLSS @1440p. Unfortunately, I also encountered a game-breaking bug on the Tunis map. Upon spawning on the A-point side, my tank appeared beneath the map, submerged in water, and was destroyed by the timer. Days without bugs: 0.
What I find really interesting about this raytracing feature is that I'm actually able to run it with my RX 6800, with no noticeable loss in performance. I can still maintain a steady 165FPS at 1440p max settings, with RT set to Ultra. That said, I also legitimately struggle to notice much of a visual improvement with it enabled.
so it just changes all windows into mirrors at the cost of a huge part of your performances ? i thought the changes would be more noticable. the fences's shadows are cool though
That's just because War Thunder's lighting is static and the devs have put hundreds of thousands of hours into making it as gorgeous as possible. The only thing ray tracing really improves are real time shadows and reflections, things that would massively tank performance if everyone had to deal with them lol.
Im curious if the ray tracing and path tracing algorithms could be used to better simulate radar and thermals, because infrared and radio waves are pretty much light just on different parts of the spectrum
That sounds like it could be cool technology to simulate if everyone was on the same hardware or if Gaijin did it in house on their servers but it's probably too early in RT's lifespan for that.
If I have to choose between 30 FPS with next-gen graphics or 60/120 FPS, I’ll always go for the higher frame rate, and at minimum settings-just because it 'feels better'😇
Forget about lighting on the map, tanks, and objects. If they just put RT on smoke and particle effects the game would look SO much better. Currently smoke is not effected by any light source and both smoke and clouds have no lighting effect on objects inside of them. It's why you're plane glows like all hell when flying through dense clouds and it just looks weird. If they could improve those 2 areas without RT that would be great but ik RT just makes it easier as a developer. The rest of the game looks great already, just the smoke and particles🙏
Those window reflections are a big yikes. Imagine you're driving down a street, and on your left is a building obscuring your vision. Further down the street, there is also a shop with a glass front to it. Just on the corner of the building on the left is an enemy hiding, waiting to ambush you when you drive past. You can't see him due to the building he's using as cover. But, with RT enabled, you can look at the shop down the street, and see his tank reflected in it. This is a direct gameplay advantage given to people with better computers; kind of like how CS2 on launch had a big issue with higher quality shadow settings letting you see enemies early due to the shadow of the players being visible.
Or you can turn on the old GPU mode and spot tanks much easier in most scenarios. RT might give you some advantage with reflections but it will also make spotting tanks in shadows harder.
What about a rework of that ugly crippled mushroom cloud "nuke" its 2024 and that thing still looks like it's out of a 2001 game mixed with Minecraft 😅
Better reflections and shadows. Zen didn’t show what it would look like in rain or night conditions which is where I think RT shines the best. But this tech still has a long way to go and I hope to see how much it improves in the future compared to now
whatever this is, it seems like a tacked on application of rt. the only games where i saw rt do anything were cyberpunk on overdrive and metro's rt only remaster.
It's actually a high effort implementation of actual fully fledged RT, you just notice it less than other games because the environnements don't put it forwards as much
People are joking about "a tiny improvement for 80% of your performance" but for newer GPUs that utilize a lot more RT cores it's not that much more work. More importantly, the difference is quite significant in low-light enviroments. I'm very happy my RTX 4090 will now be able to fully utilize its power with War Thunder.
Side-by-side is a terrible way to showcase a before and after because you’re not seeing the same exact thing. Screenshots of before and after, switching between pictures with no transitions is the best way to show before and after as it’s easy to see what it’s being removed/added on the exact same place.
Ray tracing is cool and all but it seems like it will be a while before it will be widely used by gamers. In every case I've seen it's such a small difference for such a big jump in computer requirements and usage.
Ever since the dev server opened again it keeps hanging my video drivers and lowering texture quality and turning off RT, and my games hard crashed twice, and I haven't even done a match yet. It was fine on the first dev.
It is ultra mega super laggy, also I was very excited about fsr 3.1 until I tested it on the dev server, It is the worst AA implementation I ever seen, it makes me feel like Im blind, because of the blurrynes.
Ground battles: Window and water reflections, shadows from flash and explosions.
Air battles: Cockpit canopy is slightly shinier.
And takes 80% of ur fps as a tradeoff lol
Naval:water reflections are slightly better
bout to turn my pc to a pe8 5000kg bomb with this one 🔥🔥🔥
There will be two explosions now
My M1 pro's chips turning into an M1 abrams' HE shell with this one🗣🗣🗣🔥🔥🔥
Three here don't forget me guys :D
@@AirRBnpcWait, war thunder was playable on the Mac?
@@Chleosl OFC it is otherwise there is not gonna be a mark on the war tunder website for mac
First good comparison video to be honest. all the rest don't ever show a true side by side. Cheers zen as always for providing good videos
Yep
Ray tracing is new so you get small visual improvments at a big performance cost
But itll get better with time
It already has
you're just not search it enough, there's already a lot like that.
You have to admire how good devs have gotten at baking in lighting.
War Thunder already uses RTGI
@@unyu-cyberstorm64no it doesn’t, it’s actually SSRTGI, it’s limited to screen space, also known as “fake ray tracing” with no BVH structures, but it does add a nice effect (only within a few meters though)
A lot of baked lighting was raytraced in the first place
@@blanchbacker is it really "fake" though?
@@amazingjarl7147 yes it is fake, it’s not actually ray tracing. You can apply this effect in any game using Reshade. It doesn’t use any 3D data from the game engine. You can think of it as a 2D coloring effect.
Ray tracing on: ooooohhh pretty
Ray tracing off: ooooohhhh pretty
All of these barely noticeable things for the small price of 79,99% off your FPS! Sign me in!
eventually it will only be 78.99% of performance!
ayy i got way to much fps even on ultra so i actually love this. also i dont play air and its way more noticeable for tanks so double plus
that's how ray tracing is for pretty much every game out there
If only they added a FPS limeter since it's always running above 140 and i don't want it to
@@FTN_Ale idk how it works, the fps on the low left corner are the ones the game's server is casting on your end, not the ones your GPU is delivering.
Base already looks good enough that adding RT doesn't seem to do much of anything
that's what i'm thinking now
Ray tracing really shines with games like minecraft (where they only made it available with bedrock edition . . .) where the maps can be changed massively. In games like warthunder where light sources are pre-placed, it only really makes a difference with things like reflections and semi-opaque materials like glass.
Maybe for movie making.
@@sheeplord4976it’s because Minecraft is actual Ray tracing, this only seems to do shadows and reflections, it doesn’t actually bounce light rays everywhere by the looks of it
The graphics of this game sucks honestly when you compare to others games. And RTX is already an old technology. You should look about what UE5 is capable even ingame.
RTX off: 50-60 fps, random game freezes for 10-20 seconds, occasionally PL.
RTX on: *sniff *sniff, smells like burning silicon in here.
nah more like i smell soldering
Window reflexions gonna smack hard on city corner fights 🔥🔥🔥
Pay to win option
Pay for better pc
Win by seeing enemy thru reflexions
I don't believe other players will be shown i think its only for user reflections
*gets startled by own reflection*
Its not like you can get an advantage on every other map by just cranking the graphics to the minimum 😭
If anything i'll scare myself like a cat in the mirror more than i'd use it to see around corners (not like 3rd person is a thing too)
@@DanielSantos-df3tc of course enemies will be shown, same as explosions... basicly everything.
Except that people in shadows and foliage are going to be wayyy harder to see with RT on
E-sport ready? ❌
AAA ready? ✔️
AAA ready? ❌
Gonna have to research FPE modification for my pc now
The split-screen was the best way to show this off. Nice job!
My PC will sound like the M1 Abram's engine if I turn on Ray Tracing
it's honestly kind of a testament to how good the default, non RT lighting is. Of course, the RT implementation could be done better and look a fair bit nicer, but even still the default looks great.
It's the case with most games with RT. Developers have been so good at mimicking light for so long that RT usually only improves some shadows and reflections on most games with RT. And some games they over do the reflections and everything is overly shiny and actually less realistic.
Ray tracing is cool and all, but I'm more looking forward to SPO-15 cockpit RWR LARP
😮
I hope they add to the RWR ui to actually show the neat features of the SPO15, like the altitude of the lock. Would make it a lot more useful in non-sim modes
@@sharcc2511 yeah it does, matawg made a whole video about the new cockpit rwrs, the spo15 shows how far missile is and if its from top or bottom in the cockpit
i do wonder if this could be a advantage in peeking some corners as you might be able to see a tanks reflection in a window that sort of thing
My M1 pro's chips turning into an M1 abrams' HE shell with this one🗣🗣🗣🔥🔥🔥
Tankers:
Yeah, ray tracing is cool and all but will it help me see the enemy better?
Pilots:
Now i can finally crash land into realistic trees
Sailor:
Cool
Can you show off some more stuff with raytracing? Meaning auto cannon fire, ATGM s/missiles/bombs, aircraft close to the water, aircraft flaring and launching missiles, and aircraft cockpits. Just some more things that I think a lot of us would find cool to see. The comparison doesn't have to be as in depth since it's more things either
I wanna see some battleships with rt
Gpu going critical with this one🗣️🗣️🗣️🔥🔥🔥
"Do you taste metal?"
Let’s gooooo 4:30am and I got to see this one just as I’m about to go to bed 😂
very nice way of demonstrating the difference between graphics using replays and then split screen. very smart indeed.
...so really the only noticeable difference is near glass?
Ngl, this is a pretty dope graphical addition, but I'll have to wait quite a while until I can upgrade my computer for it
seems like it makes more of a difference in ground battles (naval could also be interesting to see)
How did you manage the perfect side by side? This is very well done!
Would have loved to see an in-cockpit view comparison
very nice for ground forces
does nothing for planes
thanks for this insightful side by side comparison o7
отличная работа!! было бы круто посмотреть на взрывы
honestly i would like better if they implemented ray traced audio
So true
I hope they support ray tracing for Mac. The m3 series has a really good gpu, and I believe was the first Macs to support it.
I think they are not gonna do it, WT is not even native on Apple Silicon (still only compiled for Intel, so running through Rosetta 2)
@ dang. I wonder what my performance could be if it was native. My m1 runs movie graphics at 50-70 fps
I hope theyvupdate nvidia dlss. Rn, even on quality mode. It loos really blurry at further ranges. And when being able to see your enemy matters most i reckon its important to address this
My 4070 struggled with Ray Tracing, especially in top-tier Winter Seversk 13, where I experienced 20-30 FPS and frequent stutters every 2 seconds. Other maps performed acceptably with 60+ FPS with DLSS @1440p. Unfortunately, I also encountered a game-breaking bug on the Tunis map. Upon spawning on the A-point side, my tank appeared beneath the map, submerged in water, and was destroyed by the timer. Days without bugs: 0.
So you get access to WT cinematic graphics I see
What I find really interesting about this raytracing feature is that I'm actually able to run it with my RX 6800, with no noticeable loss in performance. I can still maintain a steady 165FPS at 1440p max settings, with RT set to Ultra. That said, I also legitimately struggle to notice much of a visual improvement with it enabled.
Damn all those tuniing options for raytracing if they actually increase performance would be awesome
i already play the game at movie settings and get 100+ fps, time to add ray tracing when the update drops :D
then you'll be playing at 30fps
They overdid it with the window reflections
you know theres going to be that one dude on your team that has it on. drives by a window and panic shoots at it thinking its and enemy at first
so it just changes all windows into mirrors at the cost of a huge part of your performances ? i thought the changes would be more noticable. the fences's shadows are cool though
That's just because War Thunder's lighting is static and the devs have put hundreds of thousands of hours into making it as gorgeous as possible. The only thing ray tracing really improves are real time shadows and reflections, things that would massively tank performance if everyone had to deal with them lol.
Im curious if the ray tracing and path tracing algorithms could be used to better simulate radar and thermals, because infrared and radio waves are pretty much light just on different parts of the spectrum
That sounds like it could be cool technology to simulate if everyone was on the same hardware or if Gaijin did it in house on their servers but it's probably too early in RT's lifespan for that.
If I have to choose between 30 FPS with next-gen graphics or 60/120 FPS, I’ll always go for the higher frame rate, and at minimum settings-just because it 'feels better'😇
Night time MGs in urban fights gonna trigger seizures if the tracers are a bright enough light source.
blud just flexed their 4090😭
but I usually play aircraft so I don't need hyper realistic reflections, just a realistic atmosphere
I wished you had shown some ships. I bet naval looks really nice
Forget about lighting on the map, tanks, and objects. If they just put RT on smoke and particle effects the game would look SO much better. Currently smoke is not effected by any light source and both smoke and clouds have no lighting effect on objects inside of them. It's why you're plane glows like all hell when flying through dense clouds and it just looks weird. If they could improve those 2 areas without RT that would be great but ik RT just makes it easier as a developer. The rest of the game looks great already, just the smoke and particles🙏
Those window reflections are a big yikes. Imagine you're driving down a street, and on your left is a building obscuring your vision. Further down the street, there is also a shop with a glass front to it. Just on the corner of the building on the left is an enemy hiding, waiting to ambush you when you drive past. You can't see him due to the building he's using as cover. But, with RT enabled, you can look at the shop down the street, and see his tank reflected in it. This is a direct gameplay advantage given to people with better computers; kind of like how CS2 on launch had a big issue with higher quality shadow settings letting you see enemies early due to the shadow of the players being visible.
INCREDIBLY specific scenario thats likely never going to happen in your lifetime but maybe to like three other players ever
Or you can turn on the old GPU mode and spot tanks much easier in most scenarios. RT might give you some advantage with reflections but it will also make spotting tanks in shadows harder.
What about a rework of that ugly crippled mushroom cloud "nuke" its 2024 and that thing still looks like it's out of a 2001 game mixed with Minecraft 😅
Would like to see RTX through some dense clouds if you do more
Time to play at low setting with ray tracing
Better reflections and shadows. Zen didn’t show what it would look like in rain or night conditions which is where I think RT shines the best. But this tech still has a long way to go and I hope to see how much it improves in the future compared to now
man I hate how bad DLSS is in war thunder, really hope they improve it
whatever this is, it seems like a tacked on application of rt.
the only games where i saw rt do anything were cyberpunk on overdrive and metro's rt only remaster.
It's actually a high effort implementation of actual fully fledged RT, you just notice it less than other games because the environnements don't put it forwards as much
@@thcfck6870so why bother?
Reworks, future proofing etc
I "see" advantages in window reflections (¬‿¬)
Oh hell yea
So they will finally implement Xess upscaling????
창문 반사가 상당히 유용해보이지만
한국에서 워썬더하면 어차피 핑 때문에....
have you try naval Ray tracing comparison?
Like all good ray tracing games, ray tracing should be optional and will be turned off for extra fps.
일케 비교선장에서 보니까 기존 광원 효과도 개 깡패였네 ㅋㅋㅋㅋㅋㅋ
We can finally counter ULQ players with Ray Tracing.
Those windows are waaaaay to reflective
my rtx 4060 about to be cooking..
People are joking about "a tiny improvement for 80% of your performance" but for newer GPUs that utilize a lot more RT cores it's not that much more work.
More importantly, the difference is quite significant in low-light enviroments. I'm very happy my RTX 4090 will now be able to fully utilize its power with War Thunder.
Side-by-side is a terrible way to showcase a before and after because you’re not seeing the same exact thing. Screenshots of before and after, switching between pictures with no transitions is the best way to show before and after as it’s easy to see what it’s being removed/added on the exact same place.
3:40 there's no difference XD
Ray tracing is cool and all but it seems like it will be a while before it will be widely used by gamers. In every case I've seen it's such a small difference for such a big jump in computer requirements and usage.
PC fan noises in the background...
can i ask waht your pc specs are? for reference
Ever since the dev server opened again it keeps hanging my video drivers and lowering texture quality and turning off RT, and my games hard crashed twice, and I haven't even done a match yet. It was fine on the first dev.
The RT makes the Ja37 look ai generated 😭
Just bought a new gpu, hope it can run warthunder rtx
The windows are far too reflective.
Can I aktivate it also on ps5 ?
Gaijin gives me the right to die beautifully 💀
What's the recommended pc specs for high-max graphic setting
I can live without Ray-Tracing. :D
Is it just me or I can't see much difference (except a bit more contrast) on the plane comparisons
yea my pc turned into a gbu and killed my roommate
wow
how did you manege to have two different graphic options in one instance?
will ray tracing work on macbooks with m3 pro?
still gonna play with ulq
does RT affect cockpit mirrors? I have yet to see anyone mention that
Yes.
is the ps5 console version going to get it too?
will RT be available on ps5?
nice vid
Very cool feature, but in my opinion it's not worth the performance loss.
But it is a massive buff if you want to make cinematic shots.
can you show the cockpit
Me happy to see Warthunder getting RT while my laptop barely run on medium graphic.
what pc do u have ?
Name of song in background?
Me playing in ultra low :D
true
Reported
It's useful in ground battles for sure
Especially since this game loves Urban maps at especially top tier for some fucking reason
too many bugs of rtx
Why do you have so much stuff?
RAY TRACED 4K
i dont think its very well implemented, basically only windows and water show any change
ray tracing on air not worth it, looks the same.
It is ultra mega super laggy, also I was very excited about fsr 3.1 until I tested it on the dev server, It is the worst AA implementation I ever seen, it makes me feel like Im blind, because of the blurrynes.