Ha! I just played this and wrote up my review (it'll be out at the beginning of March). I had the same issues with the lack of a 2nd analog stick, but overall it's amazing seeing this on the DC. Doom 64 also got its final build on DC today.
The camera issue was also in the PS2 version. I could be wrong, but I'm pretty sure right stick camera controls weren't introduced to the series until San Andreas. Until then the right stick was only for first-person mode in III and Vice City.
@@MaxAbramson3 It's kind of funny, the Dreamcast only draws 30W at maximum and was manufactured at 250nm. In 2001 the manufacturing processes was down to 130nm, so It makes sense that the DC's internals could've ben shrunken down to around 10-15W (Like the Steam Deck). The biggest issue at the time would be to pair it with a light weight and efficient battery solution (Li-ion were half as efficient as they are today), the clunkiness of full sized optical media in a portable console, as well as a responsive low-powered LCD display. The PSOne's 5" screen springs to mind. Something like that would've been interesting. Still. We're looking at ~45minutes of battery life, if it had the same battery dimension as a Steam Deck.
@PixelShade C sized power cells instead of AAs. Each stores 2.5x as much energy at the same price. Also, you can make games that rarely access the GD-ROM or that turn rendering features off when on battery. Finally, 130nm CMOS consumes far less than half the wattage at the same clock rate. When plugged in, the system could run up to a much higher clock rate rate and outperform the PS2.
Developers need to stop saying "thing X is not possible on console Y" and start saying ""we couldn't do thing X on console Y under a specific set of time/budget/technical constraints".
@@controllerbrain if sega whent with a DVD drive they would have never lost the fight. everything else about the dramcast was close to the ps2 if not better,
The PSP also had one analogue stick yet the camera in Liberty City Stories and Vice City Stories are great. They need to apply a similar camera system in those to this port.
yes but those games where made that with in mind. 3 was not. Hell even with both sticks the gta 3 camera was always kinda janky. it wasn't until later game the auto targeting/focus became a thing
@@brandogg there was open world game before gta 3 .outcast sci fi open world game it suppose to out dc. there was survival horor game 1999 nocturne suppoe to out dc way better looking than slient hil 2 . half life 1 fps if it was out better than any fps ps2 that time.
resident evil and slient hill games should be prey to Nocturne survival horor game not out dreamcast bcouse it was look like next gen compared those. it rumored dc but never out stuck on pc.
@@EAprima it could be the definitive impossible port. NAOMI 2 already was more powerful than PS2, so a DC port could be one of the most impressive things in gaming history.
it was in the works but poor dc sales killed it just like san andreas on the PSP. they pretty mutch where others no way where sqezzing this on a umd. so we got the stories series.
I feel like if the Dreamcast was more commercially viable and lasted alongside the PS2 for a longer period of time, a dual analogue option would have eventually appeared.
Agree. They releases the "3d pad" for saturn which is essentially the dreamcast controller minus the vmu. 32mb of ram and second analog stick from the get go and sega might still be making hardware. This game alone would have saved the DC 😢
i was delivering pizzas when gta3 was released. that christmas every single house i went to it seemed had gta3 blasting in the background. i had already played gta and gta2 as a kid so i was already a fan and it was great that the whole world shared in the experience. my girlfriends cousin left his ps2 at my house but we didnt have a memory card so we left the ps2 on and almost beat the game without ever turning it off, but it overheated and died. so we then used the flying car cheat to jump the bridge.
sega dropped a 6 button controller for genesis and a 32X,Im sure they would of made a daul stick controller for dreamcast with z and z,and maybe a dvd attachment
There was a dvd add on prototype once upon a time. Im sure you can google this.. another slotted drive that sat under the console. Worthless outside of watching movies but it was in the works. They also released a "3d pad" for the saturn back in the day. Im sure we would have seen a better designed controller had they stuck it out
For those who are wondering about dual analog controllers quake 3 arena has a dual joystick control option problem is that it use the joystick and trackball controller so i definitely believe the dreamcast would've had a second controller made that would've been made later on with dual analog sticks P.s sorry for the lack of periods and bad sentence structure 😅
GTA 3 on the Dreamcast is what Resident Evil 2 was to the N64, mighty impressive and the only difference is that Resident Evil 3 on N64 was an official release while this Dreamcast port of GTA 3 is a homebrew. Props to the developers and it looks great on the Dreamcast.
On a 16mb ram machine too compared to the PS2 with 32mb. PS2 also had faster bus access for texture/asset streaming. This is why Shenmue had loading screens between the different areas. MVG said in his video the devs are going to optimise for the SH4 cpu more and textures for Dreamcast. Kb/m support will be awesome as that's something they could realistically have done if it did come out at the time.
well this kinda proves the dc could do it, remember the system only lasted two years. many devs never relly pushed It to its real limited or found ways to go past them like they did with the ps2.
@@gogereaver349 doesnt prove that at all. Dreamcast does not have the RAM, bandwidth or disc drive speed to stream the assets for a game like GTA3. It will always be a stuttering mess without a modded Dreamcast. But still a great effort.
@@gogereaver349 It's delusional of you to say that. There is absolutely no way it could run on unmodded Dreamcast with 16MB RAM... The game is already downgraded as seen here and there are visible framedrops.
@@VergilHiltsLT the problem isnt the amount of memery the dreamcast has it actually has more dedicated vram then the ps2. the ram is slower than the ps2 at 800mbs vs the ps2 1.2 gbs. the ps2 had a faster bus, gta 3 ps2 dropped frames all the time.
I was in high school in 02 and 95% of the boys in my class got a ps2 because of GTA3. 4 kids got xbox+halo and one sad dude got a game cube. I was the only one that wanted a Dreamcast. LOL
if sega had included a dvd drive i dont think sony would have been able to dommnaite. but the ps2 covered every demand at the time a DVD player and game system that was cheaper them most stand alone players of the time.
Virtua Fighter 4 would be the definitive impossible port. NAOMI 2 was already more powerful than PlayStation 2, so imagine a game with that scale, running on a Dreamcast ❤🙌🏻🎮
You can fix the Funkey on foot camera by going to mouse controls, switching from classic controls to standard. Then back to classic again. You will have to do this every time you start or load a save
I commented on another channel the other day saying this looked garbage and the slowdown every 4 seconds would put me off but I have to say that the way that you're playing it here and what ever you did to the settings it looks fantastic. Very impressed.
He is using a modded Dreamcast. Without the Dreamcast modded with a ssd or gdemu, the game looks terrible and stutters every 5 seconds and has major draw-in issues. Dreamcast simply does not have enough RAM and its disc drive reads too slow to run this game properly on a standard Dreamcast. Good thing they skipped the Dreamcast and went with PS2 for this one.
@@mitchmurray2260 Actually, the world geometry and ped/vehicles aren't causing the stutters. Most of the stutter is coming from seeking the disc for audio files. The biggest stutters come from changing radio station since its a considerably larger file than textures or geometry. Recently, an adjustment as made to prevent stutters when seeking pedestrian/bystander audio. It's mostly been fixed, but the radio load issue remains. This was an issue on PS2 as well, but was cleverly disguised by static "radio tuning" sfx as a buffer.
@@Spleet Give the devs time, I'd bet they are able to get things to a more than usable state. This is an alpha build and people are still critical. The fact it runs as well as it does, for an alpha stage revision, is incredible.
Great impressions of the alpha! I saw you were using the alternate control scheme which makes 1 stick play harder. If you switch back and forth from standard to classic, you can get lock on for shooting, and if you double tap X it will re center your camera.
Somebody really has to talk about the colors in this version opposed to the PS2 and everything after. This looks like a very exclusive SEGA version with much brighter colors and sharper imagery, even despite lower res textures, slower framerate and shorter view distance. It's VERY Dreamcast vs. PS2 typical for 2001 in that it shows the small bits of strength the Dreamcast had over the PS2 as well. I'm sure the PS2 could have output the same colors just fine and that this is just a nice rework (and I don't think it's the PC assets working here). But the way textures draw in from the distance, the smooth rendering of things, the 30fps cap...there's a cinematic touch to this that I don't think any other release had. It makes me want to play all the way through it and I have never had that urge before.
I dunno for me it looks like the PC version (which was terrible for many years until the decompilation which this DC version is based of). PS2 for me was always the superior looking version for any Rockstar game of the era.
@@guillaumenunes9319 I get that but the PC version never had the PS2 'look' (which okay, wasn't that pronounced in III but by San Andreas the differences are night and day) and since the DC version is basically the PC version it will never see that.
@guillaumenunes9319 This version is using an improved PC port as it's base. Any game made back in the early 2000s would have looked and run differently as they wouldn't have the benefit of these enhancements.
These guys that make hacks like this are truly amazing. My favorite hack so far is Super Mario 64 Sonic Edition + for the N64. This game is unbelievable ya gotta play it.
There's no magic for the compressed texture issue. Maybe they can get the framerate to a stable 20 fps, but I don't see this becoming on par with the PS2 version.
Really impressive and fantastic port. My childhood dream now has realized. I burn CDs and it plays really fun and cool. I have no problems with controls. I play with Russian text and I have feeling like it was Half-life, which was finished but not released for Dreamcast, but in former Soviet union we had many "licensed" discs with it (it had Russian text and voiceover). If you use CD, it goes slower than using SD-card for GDemu or Dreamshell. But I think that developers will fix it, and on CD it will plays also smooth
it doesnt play smooth at all with cd. it is a stuttering mess with too much draw in. Dreamcast drive is too slow to stream this game properly and has too liitle RAM to load assets. That cant be fixed without modding the console
@mitchmurray2260 I know, but for me it's already good port. I don't have any plans to mod my Dreamcast, but I bought SD reader with Dreamshell disc. So I'll try to play it on SD card instead of disc
Amazing work. Back in the day (heck, even in early 2024) I'd never thought the Dreamcast could manage this game without serious compromises. I was wrong!
The directions for building the image could be a little better, but it'll work with the readily available disc images of the PC version off Redump. Took me about an hour to produce a disc I could pop in my Dreamcast and play.
When it comes to the controls for GTA3 on the Dreamcast, I would argue that Sega would have put out a revised version of the Dreamcast controller that included dual analog sticks because controller revisions are nothing new especially when they saw the way all their competitors had dual analog sticks.
This is amazing. I just built a CDI from my Steam copy of GTA 3 I bought before it got delisted on there and it works on my GDEMU. Far from perfect obviously but it's really freaking cool.
@@mitchmurray2260simple? That games holds up better than many games today. You could also say Soul Caliber 2, Sonic Adventures, Shenmue 2 Dreamcast had graphical games in 3D.
I always find this odd, all real DC fans would know this could have been released on the DC back then, so to me the only thing surprising about this is the fact people have put the time in to make it happen, and well done to them for doing it!
For real. The overhype of the PS2 to the detriment of the Dreamcast is probably my #1 gaming pet peeve. The difference in the systems was not so great as to warrant the difference in sales.
I have a bluetooth adapter for my dreamcast on which I use an xbox one controller. After playing this I noticed both analog sticks are working and was able to control the camera with the right stick so I didnt have any camera issues whatsoever
I was playing this the other day, it’s really playable even with the low frame rate. The analogue triggers really make controlling cars more precise, as does the better analogue stick on the Dreamcast. If only I could get it to save I’d try and complete the game.
Dedicated fan developers are making miracles nowadays. Simply amazing port. Getting the most out of a hardware is like a form of art on its own. And even at this stage the port is awesome. If they somehow manage to get to PS2 framerate that would be pure magic. Can't wait for final build.
lol Dreamcast would choke trying to run MGS2. It would have to be a major downgrade for it to work but still would be cool to see. Someone on youtube did get it running on DC but it looked like a high rez PS1 game compared to the PS2 version.
I've gotten enough sublime gaming from VC so I don't feel a big need to play III. Still, I watched this entire thing out of admiration for technical achivement as well. I also appreciate how projects like this aid in archiving gaming history, hopefully for new generations of retrogamers for to discover!
I haven’t been able to get a copy working yet but I’m looking forward to messing with it this weekend again, I’m a newb when it comes to converting things and this was above my skill level. Very cool though! Just got the tmnt cowabunga collection and been enjoying that on the DreamCast!
That's weird, I didn't have this control issue. Blue Retro board and a Bluetooth controller, two sticks are supported in this Dreamcast build, one for movement and one for view.
@@gogereaver349 PS2 did everything it needed to. It was reasonably priced, came with the DVD player, supported PS1 games, etc. It was a good successor to the popular PS1 and that audience encouraged strong support.
@@Simpyphus of course lack of memory is an issue. This is only playable because his Dreamcast is modded. Dreamcast didnt have the drive speed to stream this game either.
@mitchmurray2260 No, the GTA3 port works on unmodded hardware and burned to a disc. MVG also looked at this port. I know PS2 has technically superior hardware in some aspects, but evidently it was needed for this game, given this Dreamcast ports works as well as it does.
For that to happen the "how to save the Dreamcast" video gave interesting food for thought. A Regular Dreamcast sold alongside a Deluxe Dreamcast that could read DVD would have helped Also it would have needed the support of sport games developers (it is painful for me because I generally hate those games but they are system sellers)
@@stefanswiss3760 sega should have gone all in with the DVDs but they wanted it to be cheap and that's how they thought they where gonna win by undercutting sony. old 16 bit era thinking. they failed to get just how massively DVD was gonna catch on and sony putting the two together made there cheaper system not matter.
I have always found Rockstar's claims that GTA3 development was canceled due to technical issues to be highly spurious at best. Especially given the close proximity to Sega's announcement to cancel the Dreamcast. Most developers do not simply cancel a product they have pumped millions of dollars into unless they think they are going to lose money on said product. Now, we know the full truth. Rockstar canceled the Dreamcast release because they knew Sega was ending the console. They had to cook up a story about technical difficulties over announcing the death of the Dreamcast themselves. That would have gone over very poorly for them, so they chose a cover-up instead.
But Rockstar wasn't lying. This is only playable smoothly on a modded Dreamcast. There is no evidence it can run on a standard Dreamcast without being a stuttering mess. Hold your accusations until then.
Funny enough, I had imagined in your Saving the Sega Dreamcast video, that Sega could at least try to go for GTA lll as an exclusive. It would have been a long shot but it would have been a big boost to the Dreamcast.
Rockstar said they dropped the Dreamcast game, because it wasn't financially viable. What financial enticement was Sega going to be able to offer them?
a)DMA Design started GTA3D(?) on Dreamcast, probably scheduled to release in 2001. b)SEGA dropped DC at the end of January of 2001. Game is still set on 2001. c)DMA went to Microsoft but they also dropped it not believing DMA would deliver d)At last they went to Sony and they took it with several other titles Here ya go.
The one stick controller was always Sega's biggest blunder with Dreamcast. Really don't know what they were thinking because even by that time of Dreamcast's launch, the dual stick writing was on the wall. Imagine if the controller was the Xbox pad but with the VMU in place of the giant X logo. Would have made a huge difference.
Thank you on this. I never played PS2 or Dreamcast. I was cube I will go cast was the console not on anything looking back never even played GTA outher than PS1 !
i finally found the cdi file but it didn't work on redream or flycast so i guess i gotta dig out my dreamcast and hope it works on the gdemu because that thing don't have a disc drive anymore
I could be wrong, but there should be an option to have the camera automatically move in either the display or control settings (it's probably the default camera used by the PC version (which the Dreamcast port is based off of) which expects you to move your mouse for camera movement), whereas on PS2 and Xbox (and the Stories games on PSP which also didn't have a second analog stick) the camera automatically move with the player.
Ha! I just played this and wrote up my review (it'll be out at the beginning of March). I had the same issues with the lack of a 2nd analog stick, but overall it's amazing seeing this on the DC. Doom 64 also got its final build on DC today.
@@GameSack we need more lame skits.
Think you can get it inside mine?
Next I want Shenmue on the Saturn (like also originally intended).
@@alyx4436 that be cool, but a bit of a stretch.
LOVE YOUR VIDS MAN!!!!
The camera issue was also in the PS2 version. I could be wrong, but I'm pretty sure right stick camera controls weren't introduced to the series until San Andreas. Until then the right stick was only for first-person mode in III and Vice City.
Correct. Dual analog camera wasn't standard until later into the PS2's life
sa had the auto lock on system to.
You are correct
Correct, it came with San Andreas.
Had the Dreamcast lived longer into that generation, I think we’d definitely see a double analog control release
SEGA could've brought out a portable DC, and that might've expanded the platform by the extra few million needed to keep it alive.
@@MaxAbramson3 sega was to deep in debt to pull it off, the dreamcast was a success and sega went bust anyway...
Yeah, i guess that a Game as this would have forced Sega to make one.
@@MaxAbramson3 It's kind of funny, the Dreamcast only draws 30W at maximum and was manufactured at 250nm. In 2001 the manufacturing processes was down to 130nm, so It makes sense that the DC's internals could've ben shrunken down to around 10-15W (Like the Steam Deck). The biggest issue at the time would be to pair it with a light weight and efficient battery solution (Li-ion were half as efficient as they are today), the clunkiness of full sized optical media in a portable console, as well as a responsive low-powered LCD display. The PSOne's 5" screen springs to mind. Something like that would've been interesting. Still. We're looking at ~45minutes of battery life, if it had the same battery dimension as a Steam Deck.
@PixelShade C sized power cells instead of AAs. Each stores 2.5x as much energy at the same price. Also, you can make games that rarely access the GD-ROM or that turn rendering features off when on battery. Finally, 130nm CMOS consumes far less than half the wattage at the same clock rate. When plugged in, the system could run up to a much higher clock rate rate and outperform the PS2.
Developers need to stop saying "thing X is not possible on console Y" and start saying ""we couldn't do thing X on console Y under a specific set of time/budget/technical constraints".
This is a point so few really understand.
It's all possible. Sega should be in the console race with the others. It's very sad it isn't.
@@controllerbrain if sega whent with a DVD drive they would have never lost the fight. everything else about the dramcast was close to the ps2 if not better,
@@SegaLordX companies wouldn't want their employees making themselves look bad like that I'd wager
@@gogereaver349 it's not.
The PSP also had one analogue stick yet the camera in Liberty City Stories and Vice City Stories are great. They need to apply a similar camera system in those to this port.
Actually yeah you're right the PSP has just as much buttons as the Dreamcast controller so its definitely possible.
yes but those games where made that with in mind. 3 was not. Hell even with both sticks the gta 3 camera was always kinda janky. it wasn't until later game the auto targeting/focus became a thing
@@gogereaver349 i played the gtas on pc and i always disable mouse, so i can play only using keyboard. I never felt the camera was that bad.
It's a game from the 2000s, the camera sucks no matter how good it is
@@SullySadface Metal Gear Solid 3: Subsistence and Metal Gear Solid 4 wanna know your location
Been waiting for the legend himself to weigh in on these historic events.
Love this game! I was going through a rough time in my life and losing myself in the world of Liberty City was my therapy.
Am I the only maniac who tries to sing the "Say-GAAAAAH" everytime I watch the Sega Lord X intro?
Yes!!... (they must never know!...)
This could rival the N64 port of Resident Evil 2 in the sense of how impressive it is.
Technically GTA3 started off as a Dreamcast game, so it's not unheard of that it's finally running on it.
No it can't. It's never was released. So you can't the two
@@brandogg there was open world game before gta 3 .outcast sci fi open world game it suppose to out dc. there was survival horor game 1999 nocturne suppoe to out dc way better looking than slient hil 2 . half life 1 fps if it was out better than any fps ps2 that time.
resident evil and slient hill games should be prey to Nocturne survival horor game not out dreamcast bcouse it was look like next gen compared those. it rumored dc but never out stuck on pc.
@@MrStrangermoon Writing very hard 😢
Alright!!! Now, let's get a virtua fighter 4 port on the dreamcast.
That would make people freak out if they can get the actual NAOMI 2 game code ported down to the Naomi/Dreamcast hardware.
@@EAprima
it could be the definitive impossible port. NAOMI 2 already was more powerful than PS2, so a DC port could be one of the most impressive things in gaming history.
@@retroboy-fh1ji🤣🤣🤣🤣🤣 no
Glad you finally caught this. MSG and RGT-85 did awesome takes of this bro
There's been so much lately it's difficult to keep up.
Ah yes my favorite youtuber, mono sodium gamer
@ lol i like the reverse take on MVG
Love this channel.
Glad you enjoy it. Appreciate the comment.
We all glad that this dream finally come true! GTA 3 on a freaking Dreamcast
it was in the works but poor dc sales killed it just like san andreas on the PSP. they pretty mutch where others no way where sqezzing this on a umd. so we got the stories series.
"modded Dreamcast. It is a stuttering mess on a standard Dreamcast.
I feel like if the Dreamcast was more commercially viable and lasted alongside the PS2 for a longer period of time, a dual analogue option would have eventually appeared.
Quake arena 3 for dreamcast has a dual analog mode. The problem is it uses the trackball and joystick controller 😅
Wasn't there an option to use the DC keyboard and mouse. I think Unreal Tournament also had that option.
The Dreamcast controller protocol actually does support more inputs than what's on the regular controller, including a second analog stick
Probably, but the one single analog stick really did not help.
Agree. They releases the "3d pad" for saturn which is essentially the dreamcast controller minus the vmu. 32mb of ram and second analog stick from the get go and sega might still be making hardware. This game alone would have saved the DC 😢
That's crazy considering the Dreamcast versions of games often looked better than the ps2
i was delivering pizzas when gta3 was released. that christmas every single house i went to it seemed had gta3 blasting in the background. i had already played gta and gta2 as a kid so i was already a fan and it was great that the whole world shared in the experience.
my girlfriends cousin left his ps2 at my house but we didnt have a memory card so we left the ps2 on and almost beat the game without ever turning it off, but it overheated and died. so we then used the flying car cheat to jump the bridge.
This is nutso good video brother, always so authentic thanks Sega Lord
SLX never disappoints we all appreciate you 2024 was good 2025 will be even better
sega dropped a 6 button controller for genesis and a 32X,Im sure they would of made a daul stick controller for dreamcast with z and z,and maybe a dvd attachment
There was a dvd add on prototype once upon a time. Im sure you can google this.. another slotted drive that sat under the console. Worthless outside of watching movies but it was in the works. They also released a "3d pad" for the saturn back in the day. Im sure we would have seen a better designed controller had they stuck it out
naa after 2 failed systems they where done with addons.
Can't wait to play this. It's 2025 and the Dreamcast is still kicking ass. 🔥
For those who are wondering about dual analog controllers quake 3 arena has a dual joystick control option problem is that it use the joystick and trackball controller so i definitely believe the dreamcast would've had a second controller made that would've been made later on with dual analog sticks
P.s sorry for the lack of periods and bad sentence structure 😅
GTA 3 on the Dreamcast is what Resident Evil 2 was to the N64, mighty impressive and the only difference is that Resident Evil 3 on N64 was an official release while this Dreamcast port of GTA 3 is a homebrew. Props to the developers and it looks great on the Dreamcast.
On a 16mb ram machine too compared to the PS2 with 32mb. PS2 also had faster bus access for texture/asset streaming. This is why Shenmue had loading screens between the different areas. MVG said in his video the devs are going to optimise for the SH4 cpu more and textures for Dreamcast.
Kb/m support will be awesome as that's something they could realistically have done if it did come out at the time.
well this kinda proves the dc could do it, remember the system only lasted two years. many devs never relly pushed It to its real limited or found ways to go past them like they did with the ps2.
@@gogereaver349 doesnt prove that at all. Dreamcast does not have the RAM, bandwidth or disc drive speed to stream the assets for a game like GTA3. It will always be a stuttering mess without a modded Dreamcast. But still a great effort.
@@gogereaver349 It's delusional of you to say that. There is absolutely no way it could run on unmodded Dreamcast with 16MB RAM... The game is already downgraded as seen here and there are visible framedrops.
@@VergilHiltsLT the problem isnt the amount of memery the dreamcast has it actually has more dedicated vram then the ps2. the ram is slower than the ps2 at 800mbs vs the ps2 1.2 gbs. the ps2 had a faster bus, gta 3 ps2 dropped frames all the time.
I was in high school in 02 and 95% of the boys in my class got a ps2 because of GTA3. 4 kids got xbox+halo and one sad dude got a game cube. I was the only one that wanted a Dreamcast. LOL
if sega had included a dvd drive i dont think sony would have been able to dommnaite. but the ps2 covered every demand at the time a DVD player and game system that was cheaper them most stand alone players of the time.
Crazy GTA 3 came out in 1999 and we are only at GTA 5 in 2024
@@chiquita683 Gta 3 did not come out in 1999
This would have single handedly saved the Sega Dreamcast
They pushed an update that improves CD-R streaming. Hopefully, it addresses that issue.
....Great now port Virtua Fighter 4 final tune 😊
Virtua Fighter 4 would be the definitive impossible port. NAOMI 2 was already more powerful than PlayStation 2, so imagine a game with that scale, running on a Dreamcast ❤🙌🏻🎮
You can fix the Funkey on foot camera by going to mouse controls, switching from classic controls to standard. Then back to classic again. You will have to do this every time you start or load a save
Ill have to try this
I commented on another channel the other day saying this looked garbage and the slowdown every 4 seconds would put me off but I have to say that the way that you're playing it here and what ever you did to the settings it looks fantastic. Very impressed.
It's matter of time we see more early Render ware games ported to the dreamcast
He is using a modded Dreamcast. Without the Dreamcast modded with a ssd or gdemu, the game looks terrible and stutters every 5 seconds and has major draw-in issues. Dreamcast simply does not have enough RAM and its disc drive reads too slow to run this game properly on a standard Dreamcast. Good thing they skipped the Dreamcast and went with PS2 for this one.
@@mitchmurray2260 Actually, the world geometry and ped/vehicles aren't causing the stutters. Most of the stutter is coming from seeking the disc for audio files. The biggest stutters come from changing radio station since its a considerably larger file than textures or geometry. Recently, an adjustment as made to prevent stutters when seeking pedestrian/bystander audio. It's mostly been fixed, but the radio load issue remains. This was an issue on PS2 as well, but was cleverly disguised by static "radio tuning" sfx as a buffer.
That's because he's running it under the best possible conditions, a modded Dreamcast circumvents the data streaming issue.
@@Spleet Give the devs time, I'd bet they are able to get things to a more than usable state. This is an alpha build and people are still critical. The fact it runs as well as it does, for an alpha stage revision, is incredible.
Great impressions of the alpha! I saw you were using the alternate control scheme which makes 1 stick play harder. If you switch back and forth from standard to classic, you can get lock on for shooting, and if you double tap X it will re center your camera.
Somebody really has to talk about the colors in this version opposed to the PS2 and everything after. This looks like a very exclusive SEGA version with much brighter colors and sharper imagery, even despite lower res textures, slower framerate and shorter view distance. It's VERY Dreamcast vs. PS2 typical for 2001 in that it shows the small bits of strength the Dreamcast had over the PS2 as well. I'm sure the PS2 could have output the same colors just fine and that this is just a nice rework (and I don't think it's the PC assets working here). But the way textures draw in from the distance, the smooth rendering of things, the 30fps cap...there's a cinematic touch to this that I don't think any other release had. It makes me want to play all the way through it and I have never had that urge before.
I dunno for me it looks like the PC version (which was terrible for many years until the decompilation which this DC version is based of). PS2 for me was always the superior looking version for any Rockstar game of the era.
This dreamcast version is an alpha. Light effects are better than ps2 and you can enable motion blur for cinema effect without losses framerate.
@@guillaumenunes9319 I get that but the PC version never had the PS2 'look' (which okay, wasn't that pronounced in III but by San Andreas the differences are night and day) and since the DC version is basically the PC version it will never see that.
@guillaumenunes9319 This version is using an improved PC port as it's base. Any game made back in the early 2000s would have looked and run differently as they wouldn't have the benefit of these enhancements.
These guys that make hacks like this are truly amazing. My favorite hack so far is Super Mario 64 Sonic Edition + for the N64. This game is unbelievable ya gotta play it.
This port support 2 analog sticks. You just have to connect another controller that has 2 sticks
It's just going to get better and better.
There's no magic for the compressed texture issue. Maybe they can get the framerate to a stable 20 fps, but I don't see this becoming on par with the PS2 version.
Been following this on 4chan and stuff for a while now. Glad to see it out. This game coulda been on every console
Fun Fact: The Matrix 😎 was the _1st_ DVD to sell 1 million copies.
i was one of em.
@@soldatheero _Wake Up Neo..._
1st DVD I bought after buying a PS2 along with MGS2
a movie that was thought to be a doa flop
Rightfully ao
Can't believe GTA 3 is running so well on Dreamcast - kudos to the dev team, amazing work.
Really impressive and fantastic port. My childhood dream now has realized. I burn CDs and it plays really fun and cool. I have no problems with controls. I play with Russian text and I have feeling like it was Half-life, which was finished but not released for Dreamcast, but in former Soviet union we had many "licensed" discs with it (it had Russian text and voiceover). If you use CD, it goes slower than using SD-card for GDemu or Dreamshell. But I think that developers will fix it, and on CD it will plays also smooth
it doesnt play smooth at all with cd. it is a stuttering mess with too much draw in. Dreamcast drive is too slow to stream this game properly and has too liitle RAM to load assets. That cant be fixed without modding the console
@mitchmurray2260 I know, but for me it's already good port. I don't have any plans to mod my Dreamcast, but I bought SD reader with Dreamshell disc. So I'll try to play it on SD card instead of disc
@@mitchmurray2260 Wait for later release, it's only alpha version (if Take Two won't remove it ...). It will be upgraded to smooth playing
We got GTA III on the Dreamcast before GTA VI on anything.
And ? How this comparison can be relevant ? GTA 3 should be on Dreamcast for 23 years.
Ah ha ha so funny... 😑
@SeijuroHiko-vx3lwIt's meant to be a meme/joke, but I don't find it funny
At this rate we get WWIII before GTA VI.
so true. revesed there code rebuilt are own engine and rewote it for the dreamcast before they could finish 1 game.
Vice City was my favourite. Epic game.
80s style is the best!!!😊
Mr Sega Lord X , great you cover this project. It is amazing what they have achived ! The Dreamcast is a beast for sure
But this is a modded Dreamcast the video is showing...
@@mitchmurray2260 its running on a stock Dreamcast 😊
I was waiting for the SLX review. Thanks!
Now we need Metal Gear Solid 2 on DC
And Max Payne
FrogBull has 2 or 3 MGS2 demos uploaded
Max Payne would be better suited to DC than the ps2 I feel. Wouldn't mind seeing Devil May Cry also...
MGS2 was pushing idiotic levels of polygons tho.
Nocturne the game that make slient hill 2 ps2 grapics old gen. it suupsoe tou out dc but not out.
Amazing work. Back in the day (heck, even in early 2024) I'd never thought the Dreamcast could manage this game without serious compromises. I was wrong!
Love your channel
Vice City should run on Dreamcast too, but I am curious about San Andreas.
The directions for building the image could be a little better, but it'll work with the readily available disc images of the PC version off Redump. Took me about an hour to produce a disc I could pop in my Dreamcast and play.
When it comes to the controls for GTA3 on the Dreamcast, I would argue that Sega would have put out a revised version of the Dreamcast controller that included dual analog sticks because controller revisions are nothing new especially when they saw the way all their competitors had dual analog sticks.
Had DC survived for a full lifecycle, this was an absolute guarantee.
Cool to see the old Dreamcast getting new games these days
My Favourite Console of all time! Awesome that we can play GTA now 😮
This is amazing. I just built a CDI from my Steam copy of GTA 3 I bought before it got delisted on there and it works on my GDEMU. Far from perfect obviously but it's really freaking cool.
I never doubted the Dreamcast graphics capabilities once I saw MVC2.
thats a simple 2D game. Nothing like a huge open world game like GTA3
@@mitchmurray2260simple? That games holds up better than many games today.
You could also say Soul Caliber 2, Sonic Adventures, Shenmue 2 Dreamcast had graphical games in 3D.
Welcome back Sega Lord X
Dream come true
I always find this odd, all real DC fans would know this could have been released on the DC back then, so to me the only thing surprising about this is the fact people have put the time in to make it happen, and well done to them for doing it!
For real. The overhype of the PS2 to the detriment of the Dreamcast is probably my #1 gaming pet peeve. The difference in the systems was not so great as to warrant the difference in sales.
This is amazing to see
THANKS TO THE TEAM and thanks for this video SLX- FUCK'n AWESOME!!!!!!!
I wonder how much of an improvement the frame rate will get if we use the PS2 models with their lower poly counts
Similarly priced and in some cases cheaper to standard DVD players and being a latest game system made PS2 an easy purchase for us back then
The beginning intro always sounds like the ECW theme
I have a bluetooth adapter for my dreamcast on which I use an xbox one controller. After playing this I noticed both analog sticks are working and was able to control the camera with the right stick so I didnt have any camera issues whatsoever
based idea anon
I was playing this the other day, it’s really playable even with the low frame rate. The analogue triggers really make controlling cars more precise, as does the better analogue stick on the Dreamcast. If only I could get it to save I’d try and complete the game.
Dedicated fan developers are making miracles nowadays. Simply amazing port. Getting the most out of a hardware is like a form of art on its own. And even at this stage the port is awesome. If they somehow manage to get to PS2 framerate that would be pure magic. Can't wait for final build.
Just need Vice City now on my Dreamcast & I'll be happy
Long live Dreamcast!
I'm impressed.
We need MGS2, GTA Vice city, & GTA SA
lol Dreamcast would choke trying to run MGS2. It would have to be a major downgrade for it to work but still would be cool to see. Someone on youtube did get it running on DC but it looked like a high rez PS1 game compared to the PS2 version.
Glad you finally reviewed it SEGA Lord X
Sega Dreamcast 2 It’s Still Thinking 2.5.25
I've gotten enough sublime gaming from VC so I don't feel a big need to play III. Still, I watched this entire thing out of admiration for technical achivement as well.
I also appreciate how projects like this aid in archiving gaming history, hopefully for new generations of retrogamers for to discover!
It's also good that it's a PC port.
Thank you Sega Lord
Dreamcast finally got that port 🤧🔥
I haven’t been able to get a copy working yet but I’m looking forward to messing with it this weekend again, I’m a newb when it comes to converting things and this was above my skill level. Very cool though! Just got the tmnt cowabunga collection and been enjoying that on the DreamCast!
That's weird, I didn't have this control issue. Blue Retro board and a Bluetooth controller, two sticks are supported in this Dreamcast build, one for movement and one for view.
PS2 thrived primarily on the success of PS1. I don't think a platform ever had huge sales just based on a killer app. GTA3 was a big deal though.
Also, this is an incredible port job. I thought DC might have lacked the memory for this game, but that clearly isn't a problem.
naa ps2 sold like fire becouse at the time it was the cheapest DVD player and it was a PlayStation..
@@gogereaver349 PS2 did everything it needed to. It was reasonably priced, came with the DVD player, supported PS1 games, etc. It was a good successor to the popular PS1 and that audience encouraged strong support.
@@Simpyphus of course lack of memory is an issue. This is only playable because his Dreamcast is modded. Dreamcast didnt have the drive speed to stream this game either.
@mitchmurray2260 No, the GTA3 port works on unmodded hardware and burned to a disc. MVG also looked at this port.
I know PS2 has technically superior hardware in some aspects, but evidently it was needed for this game, given this Dreamcast ports works as well as it does.
THANK YOU for not blasting the brightness to 1000%.
GTA 3 before GTA 6 😅😂
Impressive work.
Man if GTA 3, Fable and Halo were all Dreamcast exclusives, if only Sega could have held on longer
Then it still would have flopped be great to have had them though.
You keep listing off games that came out after Sega of Japan already decided to pull the plug.
For that to happen the "how to save the Dreamcast" video gave interesting food for thought.
A Regular Dreamcast sold alongside a Deluxe Dreamcast that could read DVD would have helped
Also it would have needed the support of sport games developers (it is painful for me because I generally hate those games but they are system sellers)
@@stefanswiss3760 sega should have gone all in with the DVDs but they wanted it to be cheap and that's how they thought they where gonna win by undercutting sony. old 16 bit era thinking. they failed to get just how massively DVD was gonna catch on and sony putting the two together made there cheaper system not matter.
@ yeah but those game were meant to come out on Dreamcast first, that why I said if Sega had held on longer they would have gotten those games
The multiverse where the DC dominates and GTA 3 was on it.
Dreamcast had a chance to be competitive, but to "dominate", the PS2 needed not to exist.
@@fabio78yes remember that DC was already discontinued before GTA3 was released
I have always found Rockstar's claims that GTA3 development was canceled due to technical issues to be highly spurious at best. Especially given the close proximity to Sega's announcement to cancel the Dreamcast. Most developers do not simply cancel a product they have pumped millions of dollars into unless they think they are going to lose money on said product.
Now, we know the full truth. Rockstar canceled the Dreamcast release because they knew Sega was ending the console. They had to cook up a story about technical difficulties over announcing the death of the Dreamcast themselves. That would have gone over very poorly for them, so they chose a cover-up instead.
But Rockstar wasn't lying. This is only playable smoothly on a modded Dreamcast. There is no evidence it can run on a standard Dreamcast without being a stuttering mess. Hold your accusations until then.
I wish the dreamcast had brought over the Saturn controller design but with double analog controls.
Yeah, this would have been an amazing port!
I bet it plays better than bad remaster, haha
i wish i had an ode to try this out! maybe it'll run well on cd-r one day.
I had always wanted to see GTA in 3D since Driver on the PS1, pretty much the reason I bought my PS2, post Dreamcast.
Funny enough, I had imagined in your Saving the Sega Dreamcast video, that Sega could at least try to go for GTA lll as an exclusive. It would have been a long shot but it would have been a big boost to the Dreamcast.
Rockstar said they dropped the Dreamcast game, because it wasn't financially viable. What financial enticement was Sega going to be able to offer them?
@SomeOrangeCat TBH I wasn’t even aware that it had been considered for a Dreamcast port prior to this video
a)DMA Design started GTA3D(?) on Dreamcast, probably scheduled to release in 2001.
b)SEGA dropped DC at the end of January of 2001. Game is still set on 2001.
c)DMA went to Microsoft but they also dropped it not believing DMA would deliver
d)At last they went to Sony and they took it with several other titles
Here ya go.
The dream came to life
Plays great i hope when finally finshed will be as great as the ps2 version
Some people are determined to get this project DMCA'd by sharing pre-compiled ISOs.
I never played a TGA game as it was way too western at a time I only wanted to play Japanese games but this is impressive.
The one stick controller was always Sega's biggest blunder with Dreamcast. Really don't know what they were thinking because even by that time of Dreamcast's launch, the dual stick writing was on the wall. Imagine if the controller was the Xbox pad but with the VMU in place of the giant X logo. Would have made a huge difference.
Thank you on this. I never played PS2 or Dreamcast. I was cube I will go cast was the console not on anything looking back never even played GTA outher than PS1 !
Oh hell yeah I remember playing this on all 3 of them
Camera controls work fine if you use a blueretro adapter and a bluetooth controller. Makes this a bit more similar to the ps2 version.
This is already looks more finished than some modern day AAA games are 5 years after launch day.
i finally found the cdi file but it didn't work on redream or flycast so i guess i gotta dig out my dreamcast and hope it works on the gdemu because that thing don't have a disc drive anymore
Would be cool if you talk about Shenmue again . Specially with alot of news around it recently
I could be wrong, but there should be an option to have the camera automatically move in either the display or control settings (it's probably the default camera used by the PC version (which the Dreamcast port is based off of) which expects you to move your mouse for camera movement), whereas on PS2 and Xbox (and the Stories games on PSP which also didn't have a second analog stick) the camera automatically move with the player.
yes theres is free camera option
Amazing, what about Virtua Fighter 4 evo on Dreamcast now?