Well done, this helps a person like myself. I know how to play, but remember how crazy it was to learn how to play. This is a tool to help tech new players, thank you.
Coming from MTG made this a lot easier to learn than I thought. To me, charging energy is playing any card from my hand as a "land" and tapping it to produce that card's color. Tapped mana has to be spent or it fizzles on the next phase, but you can tap on any phase to use it, just like energy it seems.
This is great!! Did bring me an idea for a video in the future if you want: instead of learning from 0, just a vid about moving from Fusion World to Masters for people that want. What they have to consider, what approachment do they have to adapt... We have to see how FW ends being, but seems like a possible worry
Hey, thanks for the support! :D I'm aware of that change but it was reverted with the rules update from the 1st of September back to what it was like before (same with in which order you take lives and how overlord/servant interaction works). I think that it was just a mistake in the rulebook, had this confirmed in the judge forum. :D
So... Masters is the game we play in card version now, and Fusions is a simplified version. Will Masters have all the current cards we are able to play?
Yes, Masters is the game that we are playing today. It got re-branded to Masters and, starting soon, we will be seeing the new logo and name on the products. Fusion World is the new simplified version of the game and that one will have a digital version in addition to the physical game. All current cards will remain legal, nothing changes with Masters except the name of the game! 😄
@TheLookoutDBS I think it's stupid the game we were promised is being changed to fusions instead. But as long as we get to play the actual card game online in some way, then it will be worth the change.
Hey there! :D I'm glad to hear that this guide helped you and welcome to the game! :D In November we will have a bunch of more advanced guides as we're approaching the Finals, the biggest competitive event, in December so keep a lookout for an ocean of content! :D
I'd have to recommend starter deck leaders from Zenkai Series. The majority of them are really, REALLY good and all of them do an excellent job at introducing new players to new game mechanics and what their respective colors do in this game! 😄
This was amazing! I really appreciate how much this video showed. I think we are using most of the rules correctly. One thing that caught me out unawares was the “Once per turn” rule. I could have sworn it was “use when you are ready”, and not “you must use it on your first opportunity, or not for the rest of the turn”. But, I’ll defer to the master! Sorry to ask for other games, but do you know if that is the same for both Digimon and One Piece? If so, we’ve been playing all three wrong oops! The combat timings are still a bit tricky for a newbie like me. I’m sure with more plays it will start to get cemented into my brain. I’ve found a few DBS deck sites; I was wondering which one(s) you preferred if any?
Hey, thanks for the feedback! I'm glad to hear that this was helpful! :D I'll try to help you out a bit more (maybe I'll make another video in the future about combat timing and some advanced rules) :) ''Once per turn'' can both work the way that you've mentioned and not. For example, auto skills which are ''once per turn'' trigger at the first opportunity, but if you have, for example, activate:main ''once per turn'': draw a card, then that is a ''use when you are ready'' ability. It is a bit weird but the best way to keep track of it is that auto ''once per turn'' skills are those which always fire off on the first opportunity. Essentially, if a skill has a certain condition and ''once per turn'' then it fires off at the first opportunity (example, auto once per turn: when this card attacks draw a card) I don't know about other games as I didn't play them. :) Combat timings can be a bit tricky but the best way to get used to them is to remember that: - First comes the attack, then it is the counter window. If the attack is negated, combat ends immediately - If the attack isn't negated, the defending player may activate blocker skill (if a card has blocker) - Following that, the attacking player can combo and use his activate:battle abilities first. Once he is done, the defending player uses his combos and activate:battle skills - Most importantly, you can attack however/whenever you want during your turn. For example, you can attack, then play some cards, then attack with them, then use some abilities, then attack with the remaining cards. There is no ''combat phase'' like in YGO, for example The best website for decklists is without a doubt DBS deckplanet. It is both easy to use and it has the most extensive database of cards and decks among all competitors: www.dbs-deckplanet.com
@@TheLookoutDBS Thank you again for the amazing advice! It definitely makes more sense now. I was mainly talking about triggered Once per Turns, which I guess would only be Auto, unless maybe there is another prefix that would also force it to first opportunity or nuffin? (Not sure) I also watched your hilarious BT22 Janemba video. I'll keep watching those archetype guides as it gives me a lot of good examples of play and card combos. But, you should definitely get outraged at how bad some cards are more often. A few of us were laughing quite a bit during that one!
@@PootWindbreaker Happy to help! :) Yes, auto is the one which has a mandatory trigger on once pet turn. The other keywords don't have it in 99% of cases. Haha happy to hear that you've had fun. Janemba was horrible. I was more lenient this time around as this set is actually quite good imo but if you want to see me go ballistic then just check out my old videos about the state of green (back when green was unplayable) xD
Hey! :) You can play the Z extra as activate:main, so your turn and outside of battle. The Z extra remains in play, in battle area, until its own effect removes it from the game
Multicolored cards have a skill called energy-exhaust. It means that, when you charge them, they are charged in Rest Mode. However, some multicolored cards, like Zamasu, The Eliminator, have a permanent which lets them ignore this skill so they can enter energy in active mode. :)
Both colors, but it generates 1 energy of the color of your choice (so green/red counts as both green and red but can only make 1 red or green energy) :)
Welcome to DBSCG Masters!
Well done, this helps a person like myself. I know how to play, but remember how crazy it was to learn how to play. This is a tool to help tech new players, thank you.
You're welcome! :D Hopefully this helps new players get into the game! :)
Coming back into the game after 3 years having to learn all the Z stuff and unisons again and everything was a lot to take in but this helped a ton.
Hey, glad to hear that this video helped! :D
I literally just picked up my first starter deck yesterday and I was looking for a video like this. Thanks for making it
That's awesome to hear! Welcome to DBSCG! 😄
Commenting to help boost the algorithm. Wish I could've had this when I started out playing, so I hope other new players find this
Thanks, the algorithm is really being moody today 😅 Hopefully this helps new players get the basics of the game! 😄
Help is much appreciated! 💪Hopefully new players find this guide useful! ❤️
community needs that quide, gg !
Thanks! 😄
Coming from MTG made this a lot easier to learn than I thought. To me, charging energy is playing any card from my hand as a "land" and tapping it to produce that card's color. Tapped mana has to be spent or it fizzles on the next phase, but you can tap on any phase to use it, just like energy it seems.
Basically yes. If you've played MtG you'll catch up quickly :)
@@TheLookoutDBS 20 year veteran of MtG. I'm not worried at all now lol
Thanks guys! New players need this kind of content and it’s a good way to make the game grow❤
You're welcome! 😄 Hopefully it helps, we've also got a few more videos for new players coming out soon! 😄
@@TheLookoutDBS this is specially usefull fornew players to overcome that first barrier that demotivates many to start playing
commenting to help remind myself on what to check when I inevitably wreck myself later on due to a lag of experience and clarity
Haha don't worry, we have more guides in the description to help you not get rekt! 😄
This is great!!
Did bring me an idea for a video in the future if you want: instead of learning from 0, just a vid about moving from Fusion World to Masters for people that want. What they have to consider, what approachment do they have to adapt... We have to see how FW ends being, but seems like a possible worry
Thanks! 😄
That's a great idea! Once FW comes out we'll 100% make that sort of a video!
Great idea, love it! 💪
Hi Demian! there was a rulechange recently and now the winner of a die roll choses who starts. Great content! Thanks for your work with our comunity!
Hey, thanks for the support! :D
I'm aware of that change but it was reverted with the rules update from the 1st of September back to what it was like before (same with in which order you take lives and how overlord/servant interaction works). I think that it was just a mistake in the rulebook, had this confirmed in the judge forum. :D
Thanks for this Demian, been trying to find a more updated video that doesnt over complicate it that i can show friends to try get them into the game
You're welcome! Hopefully this video does the job! 😄
Best & most consistent DBS (Masters) content creator out there ❤
Thanks! ❤
Definitely a need for this a few times a year especially when we get new mechanics.
We'll be making more guides like this one as new mechanics come into the game! :D
I love our little community 😆
Me too!
So... Masters is the game we play in card version now, and Fusions is a simplified version.
Will Masters have all the current cards we are able to play?
Yes, Masters is the game that we are playing today. It got re-branded to Masters and, starting soon, we will be seeing the new logo and name on the products. Fusion World is the new simplified version of the game and that one will have a digital version in addition to the physical game.
All current cards will remain legal, nothing changes with Masters except the name of the game! 😄
@TheLookoutDBS I think it's stupid the game we were promised is being changed to fusions instead. But as long as we get to play the actual card game online in some way, then it will be worth the change.
FANTASTIC GUIDE, sir!!! :D
We thank you LOTS and lots!!! lol :P
Keep up the wonderful effort, bro!!! :)
Hey there! :D I'm glad to hear that this guide helped you and welcome to the game! :D
In November we will have a bunch of more advanced guides as we're approaching the Finals, the biggest competitive event, in December so keep a lookout for an ocean of content! :D
Who is the best leader to start out with 😁
I'd have to recommend starter deck leaders from Zenkai Series. The majority of them are really, REALLY good and all of them do an excellent job at introducing new players to new game mechanics and what their respective colors do in this game! 😄
@@TheLookoutDBS Great thx 😁
This was amazing! I really appreciate how much this video showed. I think we are using most of the rules correctly.
One thing that caught me out unawares was the “Once per turn” rule. I could have sworn it was “use when you are ready”, and not “you must use it on your first opportunity, or not for the rest of the turn”. But, I’ll defer to the master! Sorry to ask for other games, but do you know if that is the same for both Digimon and One Piece? If so, we’ve been playing all three wrong oops!
The combat timings are still a bit tricky for a newbie like me. I’m sure with more plays it will start to get cemented into my brain.
I’ve found a few DBS deck sites; I was wondering which one(s) you preferred if any?
Hey, thanks for the feedback! I'm glad to hear that this was helpful! :D I'll try to help you out a bit more (maybe I'll make another video in the future about combat timing and some advanced rules) :)
''Once per turn'' can both work the way that you've mentioned and not. For example, auto skills which are ''once per turn'' trigger at the first opportunity, but if you have, for example, activate:main ''once per turn'': draw a card, then that is a ''use when you are ready'' ability. It is a bit weird but the best way to keep track of it is that auto ''once per turn'' skills are those which always fire off on the first opportunity. Essentially, if a skill has a certain condition and ''once per turn'' then it fires off at the first opportunity (example, auto once per turn: when this card attacks draw a card) I don't know about other games as I didn't play them. :)
Combat timings can be a bit tricky but the best way to get used to them is to remember that:
- First comes the attack, then it is the counter window. If the attack is negated, combat ends immediately
- If the attack isn't negated, the defending player may activate blocker skill (if a card has blocker)
- Following that, the attacking player can combo and use his activate:battle abilities first. Once he is done, the defending player uses his combos and activate:battle skills
- Most importantly, you can attack however/whenever you want during your turn. For example, you can attack, then play some cards, then attack with them, then use some abilities, then attack with the remaining cards. There is no ''combat phase'' like in YGO, for example
The best website for decklists is without a doubt DBS deckplanet. It is both easy to use and it has the most extensive database of cards and decks among all competitors: www.dbs-deckplanet.com
@@TheLookoutDBS Thank you again for the amazing advice! It definitely makes more sense now. I was mainly talking about triggered Once per Turns, which I guess would only be Auto, unless maybe there is another prefix that would also force it to first opportunity or nuffin? (Not sure)
I also watched your hilarious BT22 Janemba video. I'll keep watching those archetype guides as it gives me a lot of good examples of play and card combos. But, you should definitely get outraged at how bad some cards are more often. A few of us were laughing quite a bit during that one!
@@PootWindbreaker Happy to help! :)
Yes, auto is the one which has a mandatory trigger on once pet turn. The other keywords don't have it in 99% of cases.
Haha happy to hear that you've had fun. Janemba was horrible. I was more lenient this time around as this set is actually quite good imo but if you want to see me go ballistic then just check out my old videos about the state of green (back when green was unplayable) xD
ss4 support when?
Soon-ish! :)
Hi ! can you just tell me when can we use Z extra cards. I see no tutorial about that and i don't know how it works.
Hey! :) You can play the Z extra as activate:main, so your turn and outside of battle. The Z extra remains in play, in battle area, until its own effect removes it from the game
@TheLookoutDBS thanks a lot 🙏 😁
What if you charge with a multicolor card
Multicolored cards have a skill called energy-exhaust. It means that, when you charge them, they are charged in Rest Mode. However, some multicolored cards, like Zamasu, The Eliminator, have a permanent which lets them ignore this skill so they can enter energy in active mode. :)
@@TheLookoutDBS but what color does the energy count as
Both colors, but it generates 1 energy of the color of your choice (so green/red counts as both green and red but can only make 1 red or green energy) :)
@@TheLookoutDBS ok I just got a premium pack of wild resurgence and got tag team in he’ll and ss3 so I don’t have to deal with energy exhaust
❤❤