Worst Levels Ever # 28

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 177

  • @OptiJams
    @OptiJams 6 років тому +268

    Tedious levels in fun games are the worst. When a game has you rely on random chance for something to happen so you can progress, it can be NIGHTMARISH

    • @vajoj217
      @vajoj217 6 років тому +1

      Mr CynicalOptiMystifafatwcqq

    • @MrDarkmario777
      @MrDarkmario777 6 років тому +9

      Any boss that goes too far in terms of RNG can become terrible. There's a reason the Ammoconda in Enter the Gungeon is one of the most reviled bosses in that game despite being only a second-floor boss. He is the only boss to have a chance to heal and buff himself. He does this by eating smaller minions which periodically spawn across the field and have *WAY* too much health. Furthermore, the attacks he uses have very little warning as to what they are and have far more erratic, gimmicky bullet patterns compared to most other bosses in the game. You better hope you have a piercing weapon to hit all his segments at once for more damage or the boss-killers known as the Sling and Yari Launcher.

    • @OptiJams
      @OptiJams 6 років тому +1

      I adore enter the gungeon but I can't stand Ammoconda since there's no way to tell if his snakey bullets are going to turn or not

    • @okrapieleveledup5805
      @okrapieleveledup5805 6 років тому +1

      I know, right?

    • @falcolom
      @falcolom 4 роки тому +1

      Icon of sin from doom 2

  • @omencito
    @omencito 6 років тому +124

    I've heard that in the japanese version, Maruyama actually has a pattern to his attacks. In the US version, it's completely random.

    • @PhotonZXY
      @PhotonZXY Рік тому +1

      Proof that Japan still hates U.S.A to this day

    • @SwitchZetto
      @SwitchZetto Рік тому +7

      Yes, in the japanese version it's always 3 slices then the charge

  • @DoctorNovakaine
    @DoctorNovakaine 6 років тому +177

    Mega Man 2: "This game is too hard for American players, so we put in a difficulty select so they can have an easy mode."
    Dynamite Headdy: "Americans won't find this challenging at all, we need to ramp it up!"
    How things change in just a few short years...

    • @SenatorArmstrong2018
      @SenatorArmstrong2018 5 років тому +1

      Mesut Bektaş Dark Souls: Bitch please

    • @miadesynced
      @miadesynced 4 роки тому +3

      *Ramp* it up

    • @BAKU2K2
      @BAKU2K2 3 роки тому +20

      And while we're at it, let unessesarly change graphics, names, and remove all character dialogue.

    • @pkmntrainerred4247
      @pkmntrainerred4247 2 роки тому +5

      Streets of rage 3: Bare knuckle 3 was too easy, Americans need difficulty harder than a ROCK!

  • @obotprime339
    @obotprime339 6 років тому +121

    Finally, I knew I wasn't the only one that hated this level so much!
    Also, I think it's worth mentioning that they totally wasted an awesome music track on this level.

    • @lulu8518
      @lulu8518 6 років тому +5

      I also hated that stage. When I was little it would take me a Stupid amount of time to beat that stage. Sometimes I would be able to defeat trouble Bruin and sometimes wouldn't.

  • @maesejesus
    @maesejesus 6 років тому +113

    "I'll happily take one harder game over learning Kanji, though"
    Well, go say thanks to MIJET for the English Fan Translation, then, because patched japanese version is simply the best way to play Dynamite Headdy.
    Unless, of course, someone personally likes artificial difficulty forced by higher ups so kids can't beat the game as quickly to keep them renting it several times. But even then, the international releases cut out all the damn text in the game, so...

    • @eltiolavara9
      @eltiolavara9 2 роки тому +2

      they also recolored random shit for no reason, same in streets of rage 3
      translations were weird

  • @Davtwan
    @Davtwan 6 років тому +120

    Ah, the 80s and 90s rental market. Better make sure the kids don't beat the game in a weekend!
    I'm guessing the "no extra hits" made sense in the Japanese version, because they didn't want players to cheese the boss in one attack. Even if they gave the boss extra health to compensate, they also probably didn't want to give the feeling of frustration when you land 0-1 hits when you could have landed so many more. These are just guesses though.

  • @JackHolleworth
    @JackHolleworth 6 років тому +77

    Glad I’m not alone about this stage. I swear Bruin’s charge attack is nothing but RNG Central.

  • @themustachioedfish5988
    @themustachioedfish5988 6 років тому +28

    I found a moment like being unable to hit Trouble Bruin twice in the Legend of Spyro. For some absurd reason, the enemies' attacks render them nearly immune to knockback, meaning Spyro might charge into an attacking enemy, thinking the enemy's attack would be interrupted, only to find that the enemy only took damage, but didn't budge an inch, resulting in SPYRO being the one to get sent flying, since his attacks lack that same super armor.

    • @qty1315
      @qty1315 6 років тому +1

      I remember the Legend Of Spyro series.
      The ending of the trilogy sucked. It was one of my first major disappointments in gaming.

  • @GameAlicornLuna
    @GameAlicornLuna 6 років тому +21

    I was also stuck on Stair Wars for such a long time...

    • @lunor21
      @lunor21 4 роки тому +1

      l accidently beat it

    • @mariomario9209
      @mariomario9209 2 роки тому +1

      Im still stuck on it to this day i had to figure out how to get a level selector thing just to skip the stage

    • @GameAlicornLuna
      @GameAlicornLuna 2 роки тому +1

      @@mariomario9209 It's one of the worst stages, easily. It's less of a boss fight and more of a marathon.

    • @mariomario9209
      @mariomario9209 2 роки тому +1

      @@GameAlicornLuna to be honest, pretty much

  • @an_ordinary_goose
    @an_ordinary_goose 6 років тому +12

    That game where the character could die from jumping on the stairs still makes me laugh.

  • @coffeebeans5460
    @coffeebeans5460 6 років тому +93

    In conclusion, America makes lives harder.

    • @TheSurrealBoye
      @TheSurrealBoye 6 років тому +14

      American Kirby is Hardcore, and so is localized gameplay.

  • @superdialga8923
    @superdialga8923 6 років тому +12

    “Trouble Bruin”
    *screams internally*

    • @TheSillyMan9337
      @TheSillyMan9337 Рік тому +2

      in the usa version hes called Trouble Bruin but in the japanese version hes called maruyama

  • @jamest9108
    @jamest9108 6 років тому +60

    Tedious levels are the worst levels. Video games are supposed to be fun, right?

    • @elfmonster3082
      @elfmonster3082 6 років тому +12

      Your profile pic fits for the average reaction such levels get.

  • @zerobeat032
    @zerobeat032 5 років тому +2

    gotta admit.... Stair Wars is LITERALLY why I put down Headdy EVERYTIME. I get to this point and I stop. once I realized I actually had to hit this effing nerd AND stay on the stairs, not just dodge/reach a certain level... I was Spongebobbin' with a real quick "Aight Imma head out"

  • @velocilevon
    @velocilevon 6 років тому +25

    I hate this kind of random bullshit. A pretty good example could be the final boss, Nekro, from "Mother Russia Bleeds". When you reach his 3rd phase, he has pretty simple attacks. He can appear from nowhere to try to punch you or hit the ground to damage you or "charge up" his arm to send something gross across the screen or get in the centre of the screen and start throwing poisonous needles at you. There are also clones of your character roaming around but they are easy to deal with (atleast for now). In any case, the only attack that leaves Nekro vulnerable is a "needle throw", but the problem is that there's no pattern for his attacks whatsoever, so he will either use that attack right from the beginning or you will be dodging his other attacks for 10 goddamn minutes. But atleast they are still easy to dodge, right? Well, wait until you cause him enough damage so the 4th phase would begin in which this fucker splits himself in two. Second Nekro has the same attacks, but now you have to PRAY that Nekro will start throwing needles as much as possible or you will die because dodging both of these assholes can be a pain in the ass. And don't forget the clones! There can be only one at a time, but one hit at the wrong time can cost you a lot of health. Don't be surprised if there will be those bullshit times where dodging was impossible.

  • @SLKibara
    @SLKibara 6 років тому +33

    I didn't expect a Git video at Friday.

  • @jello2679
    @jello2679 6 років тому +15

    I can imagine an alternate version of ace attorney where they argue over stairs instead of (step)ladders

    • @Next-xm2dh
      @Next-xm2dh 6 років тому +1

      Jellohamster you mean Ladders

  • @seven4ce920
    @seven4ce920 6 років тому +17

    This is also the worst level to do in a speedrun since you can only go as fast, and attack Trouble Bruin as fast as the RNG allows.

    • @IceFennec
      @IceFennec 6 років тому +4

      This is why I only run the Japanese version.

  • @prof.researchferdz4771
    @prof.researchferdz4771 3 роки тому +2

    Yeah, it's in the Nintendo Switch Online Expansion Pack just recent.
    Oh wait, we can rewind whenever we screw up the steps!

  • @Shadow42KC
    @Shadow42KC 6 років тому +8

    He'll use his charge attack more if you stay on the lower half of the screen or remain level with him. Took me nearly 2 decades to figure it out.

    • @grantfullick
      @grantfullick 5 років тому +1

      I know this is buried but completely correct, have to put yourself in the line of danger to get Bruin to charge you more!

  • @D_YellowMadness
    @D_YellowMadness 2 роки тому +1

    You could say only being able to hit him once per dash doesn't matter or is even a good thing because he'd probably have more health if you were allowed to do that but it's like when a timer keeps counting during unskippable scenes. It doesn't really matter because they'd just give you less time if they made it not count during the scenes but it's still extremely annoying regardless of the logic.

  • @mcxopjesh
    @mcxopjesh 6 років тому +5

    what a coincidence, I just watched a video from pixelated memories on Dynamite Headdy and he specifically highlighted how hard this level was.

  • @frannielmartinez
    @frannielmartinez 3 роки тому +1

    Don't worry, they actually made a Translation Patch for the JP version

  • @MrLuigiman231
    @MrLuigiman231 3 роки тому +1

    I never knew what he was saying when he got hit. It sounds like "ooks" or "oops"

  • @Loader2K1
    @Loader2K1 5 років тому +2

    On the subject of Dynamite Headdy: I wish nothing but pain and suffering on the Treasure staff member that added that power-down head that makes you virtually open to attacks for a significant amount of time and can't be canceled.

  • @silverdamascus2023
    @silverdamascus2023 3 роки тому +1

    This level was even harder for me because the D-Pad of my Xbox One Controller was not working properly in this level, I had to use the analog stick just for this level.
    I constantly kept falling off the steps unfairly, Headdy kept walking even after I stopped pressing the buttons.

  • @EzTheHedgehog91
    @EzTheHedgehog91 6 місяців тому +1

    This may not be 100% accurate, but if you go to the section where bruin has just pulled away or is about to, he can do his other attack. But don’t think it will work every time.

  • @Chisette_FG
    @Chisette_FG 6 років тому +4

    This game needed a sequel so badly... with fluid animations and pretty spritework like Sonic Mania.

  • @normieparanga-natividad6888
    @normieparanga-natividad6888 6 років тому +18

    why on earth does bruin have a gatling gun looking thingy when he only has two attacks!?

  • @thekingslayer1831
    @thekingslayer1831 6 років тому +1

    Alright, Stair Wars is the most infuriating piece of shit I’ve ever played. I just so ridiculously angry at it.

  • @mattb6522
    @mattb6522 2 роки тому +1

    Yeah, I hate "Stair Wars" in Dynamite Headdy as well. It just is quite tedious and really kills the pace of an otherwise great game! It was also my roadblock when I played this game as a kid. I'd even argue it is also the level that starts the enormous difficulty spike in the latter half of this game!
    Now that the Japanese version is translated into English, I usually play that version instead. It is slightly easier than the US version and I like the additional dialogue.

  • @JJVUltima
    @JJVUltima 7 місяців тому +1

    I absolutely *DESPISED* this level. Thank god I beat it on PS3...

  • @memejohn86
    @memejohn86 4 роки тому +1

    I think Stair Wars is okay. Actually playing it vs watching this video gives two different opinions for me

  • @Swordkirby9999
    @Swordkirby9999 5 років тому +1

    I always got stuck on this level
    Burin? is that his name in the west? I always thought his name was supposed to be Maruyama because of his theme song. Makes sense what with the Japanese theming of some of the bosses. And because of some of the bosses deisgn's and the classical music, I always thought he was trying to become the star of the show and turn your happy little puppet show into a "refined and cultured" performance, getting rid of all the weird and colorful things that made up the world Heady and his friends all live in. At least that's the plot I made up based on context and themes because the English release does no have any dialogue scenes (and is harder in places)

  • @BumboWantCoin
    @BumboWantCoin 4 роки тому +1

    I was so upset when I killed Trouble Bruin finally but he killed me too and I had to restart

  • @elementallobsterx
    @elementallobsterx 4 роки тому +1

    The BEST gaming UA-cam, and he doesn't even have to talk. (BTW you get points for the Dynamite Headdy, I love that game!)

  • @TheShadowWarsVeteran
    @TheShadowWarsVeteran Місяць тому

    9:39 "I'll happily take one harder game over learning Kanji, though."
    Embracing the masochism, eh?

  • @awesomefan135
    @awesomefan135 6 років тому +3

    According to TCRF, Maruyama also has a attack pattern. After 3 cuts of the tower, he charges at you.
    However, Trouble Bruin's attack pattern is random and annoying.

    • @rocc9944
      @rocc9944 2 роки тому

      this is why the japanese version is better
      oh wait i forgor twin freaks has double health uh oh

  • @eightee7635
    @eightee7635 2 роки тому +1

    I love this game but MY GOD does the localization make my blood boil

  • @kirbyanimefanandsuperstaru2375
    @kirbyanimefanandsuperstaru2375 5 років тому

    I have a puppet joke.
    What did the Dummy say to the Marionette?
    ''I may be hard to control but at least I have NO STRINGS ATTACHED! Also Pupaphobia is the fear of puppets.

  • @Cave_Enemigo
    @Cave_Enemigo 3 роки тому +1

    4 hits instead of 8? sounds like the japans wants only them to have a good time...

  • @JoshSonic
    @JoshSonic 6 років тому +1

    This level. THIS LEVEL!
    Been waiting for you to do a video on this one. Usually I would just get bored and shut the Genesis off when I get here.

  • @thedogeyoreo5708
    @thedogeyoreo5708 5 років тому +1

    I like how trouble Bruin when he’s about to fire his scythe he like moves his head back and forth

  • @contrapassose7en
    @contrapassose7en 6 років тому +1

    It was my roadblock as a kid too. I used to unlock the secret bonus point of this level without even trying because Trouble Bruin wouldn't attack. I think if you play it too safe and stay too high on the tower he rarely try to ram into you at all (and Headdy would not be in a good position to hit him anyway without risking a fall)

  • @ivortering7120
    @ivortering7120 6 років тому +1

    Stair wars is on pair with that one level from Sonic Advance 3, where you have to drop platforms on Eggman to damage him (which, technically may also count as stairs by the same definition), in that it was supposed to be challenging, but turns out boring.

  • @deanky
    @deanky 6 років тому +1

    what i need in my life is a dynamite headdy + plok crossover

  • @Miniperi.1032
    @Miniperi.1032 6 років тому +1

    Argggghhh! I felt tense by just watching this stupid, hellish tower. Fuck this level.

  • @barenyfuntime
    @barenyfuntime 3 роки тому +1

    That looks like steals to me even though if it’s not sales then it might be steps

  • @significantpepper5274
    @significantpepper5274 6 років тому

    Wow i think i was the only to hate that level,maybe because my timing is terrible and i keep falling when a part of the Tower is removed,and sometimes i need to wait too long to the charge attack,that i wonder if he is ever going to use the attack again

  • @WhiteFangofWar
    @WhiteFangofWar 6 років тому +4

    Sounds like this level was a lot of... Trouble.
    I just watched a Blind Let's Play of Metroid Prime, and the very final boss was kind of like that, never using its Phazon puddle attack and just spamming the same boring shockwave, giving you no chance to hurt them and annoying the LPer to no end. Unfortunately the same thing can happen in Prime 2's very final battle, fittingly against the same enemy- they have two attacks and you can only hurt them when they choose to do one of those, and that one's on a time limit! At least they learned their lesson in Prime 3.

  • @intelligent1964
    @intelligent1964 3 роки тому +1

    While stair wars is completely awful, i would Argue the flying stages are much worse

  • @sosasees
    @sosasees 5 років тому +1

    I heard that Dynamite Headdy has a ,,Delocalization Romhack".
    This Modification combines the features of the Japanese Version with the English Language of the American Version.

  • @ricardomont808
    @ricardomont808 6 років тому

    At the end of world five they should add the cleaner guys as the fifth key master and have three waves mecha,robot and regluar

  • @Diego13303
    @Diego13303 6 років тому +1

    Oh my god that music is AMAZING! No wonder you like Dynamite Headdy that much!

  • @NotReallyHifumiTakimoto
    @NotReallyHifumiTakimoto 6 років тому +24

    Hey...
    At least it has good music!

    • @obotprime339
      @obotprime339 6 років тому +3

      Arya Parikesit too bad it didn’t play in any of the other (much better) levels.

  • @NepgearArte64
    @NepgearArte64 6 років тому +1

    I remember that months ago I left this game half-hearted because of this level

  • @zeldasmetaknight
    @zeldasmetaknight 6 років тому +1

    Not a test of skill, but a test of patience

  • @mrmanjumac3454
    @mrmanjumac3454 4 роки тому +1

    Whoa the music is different in my game

  • @evan2902
    @evan2902 5 років тому +1

    This part definitely gave me some trouble when I was younger, I think when I was either 8 or 9 the farthest I would ever get was either Baby Face or that Nasty Gatekeeper. This is now a game I can proudly say I’ve beaten on a single life a handful of times..although I still don’t fully understand this level. Sometimes it’s over quickly and other times it just goes on for however long trouble Bruin decides is enough lol.

  • @faulire8486
    @faulire8486 2 роки тому +1

    Yeah, JP is pretty hard but fun, America version is kinda just hell mode

  • @monkwee1334
    @monkwee1334 4 роки тому +1

    Imagine if u could get a secret secret bonus point if u get to the top of the tower after like and hour of surviving

  • @awesomebluetoad8945
    @awesomebluetoad8945 2 роки тому +1

    Please do more dynamite headdy.

  • @rexquinones1456
    @rexquinones1456 3 місяці тому

    the cutscene of heady climb the tower and headdy falling off happened to me too

  • @kitestar
    @kitestar 6 років тому +2

    I prefer the japanese version tbh, it adds context to the boss fights and cutscenes. Also "bruin" is named "maruyama" you can hear him say his name during his theme

  • @michaelpitts7212
    @michaelpitts7212 6 років тому +1

    I was wondering if you were gonna talk about this stage...cause MAN did I hate going through it.

  • @kingknight_real
    @kingknight_real 6 років тому +1

    5-1 is the reason why i learned the level select code.

  • @ireneparkin3360
    @ireneparkin3360 6 років тому +1

    I have a suggestion for Creepy Bad Endings, Munch's Oddessy. The bad ending slightly creeped me out.

  • @furyleferret2288
    @furyleferret2288 5 років тому +1

    everytime the japanese counterpart of a game is easier is a big hMMMM because-
    aren't we outsiders the idiots to them?

  • @turkishundelightful5382
    @turkishundelightful5382 4 роки тому +1

    I loathe Behind Stage Battle

  • @magitek09
    @magitek09 6 років тому +1

    Yeah, he also fell down the stairs on me one time. I think I was using the hammerhead

  • @livingplushfilms5233
    @livingplushfilms5233 5 років тому +2

    I’m stuck on the one you’re talking about

    • @marieharper3970
      @marieharper3970 4 роки тому +1

      Living Plush Films me too snd I don’t have any patience for it

  • @rosetteinspace
    @rosetteinspace 4 роки тому +1

    The levels after this are ok...

  • @JJVUltima
    @JJVUltima 3 роки тому +1

    I cannot beat World 3...

  • @DreaDreamzTV
    @DreaDreamzTV 2 роки тому +1

    8 hit on every boss what

  • @lonewolf4689
    @lonewolf4689 2 роки тому +1

    The American version ruined some stuff in Dynamite headdy.

  • @Busshhu
    @Busshhu 5 років тому

    i have memories of playing this game as a kid, even beating the final boss, but i don't think i remember ever beating this level. and that just seems really really weird to me.

  • @arcengal
    @arcengal 6 років тому

    Not sure if placebo effect but I find Bruin/Murayama charges more if you hang around the bottom third of the tower. It's not 100% that he'll charge but it seems to happen more often in my memories.
    Most tedious bonus point is tied with either waiting for RNG to give you the smiley face at the start of 6-1 or grinding attempts on SEVEN-FREAKING-THREE.

  • @portershepherd8271
    @portershepherd8271 6 років тому +1

    It looks boring, but trust me when i say that it is WAY better than battletoads tower level. That fucker is pure hell.

  • @angantyr86
    @angantyr86 6 років тому +1

    but the music is so damn good... and this one in particular.

  • @slickSkeptic
    @slickSkeptic 6 років тому +1

    Hey, can we have more Dynamite Headdy content?

  • @borjitasstoi
    @borjitasstoi 6 років тому +1

    i hate this level so much

  • @SwitchZetto
    @SwitchZetto Рік тому +1

    Yeah, this level was completely butchered in the american version. It's much faster and easier to hit Maruyama in the japanese version

  • @highgradedro
    @highgradedro 5 років тому +1

    I just realized dynamite heady is based of "acts and plays" in general

  • @GoldenApollo4
    @GoldenApollo4 5 років тому +1

    Wait...in the american release he's called Trouble Bruin? Wtfff
    I still call him Maruyama

  • @kirbyofthestarsfan
    @kirbyofthestarsfan 6 років тому +1

    Why did that last level remind me of Press Garden

  • @BrokamaGay
    @BrokamaGay 6 років тому +2

    I wish I would have known to play this game as a child, it looks amazing

    • @theobserver4214
      @theobserver4214 6 років тому +1

      BrokamaGay Find a ROM of it then and play it with Genesis Plus GX (Wii/Retroarch) or Kega Fusion

    • @AlgaeEater09
      @AlgaeEater09 3 роки тому +1

      It’s on steam as well. Great game.

  • @VonFirflirch
    @VonFirflirch 6 років тому +2

    Ah, Bosses that you can only damage by countering what they do... how much do I despise thee. Especially in games where you do have a dedicated means of attacking (unlike only being able to jump or whatnot). Waiting is just SooooOOOOoo much fun. And it makes bosses look complete idiots "Gee, I really should stop using this move, but hey, I'm a boss"
    Speaking of Captain Falcon in Brawl, why is his Up-B so much weaker and hard to even land since that game?

    • @MrDarkmario777
      @MrDarkmario777 6 років тому +1

      Enemies that do this also suck. The Blademasters in Crypt of the Necrodancer come to mind - you have to attack them when they are one square away and then move back a step to avoid their counter and kill them. They don't move back enough against a wall, so you're bound to take damage when they surround you. At least they are susceptible to piercing damage and spells (though those are quite rare to find and the latter is by far the least efficient way to get rid of a common mook).

    • @bluekirby_64
      @bluekirby_64 6 років тому +1

      Not to mention bosses that don't give hints on which attack you need to counter. Like, how should I have known I had to make Mario Galaxy Bowser jump on those blue circles that looked like a regular part of his planet?

  • @themechanicalvee5244
    @themechanicalvee5244 6 років тому +3

    Seen Dynamite Headdy and I just had to instantly click

  • @patfrost3498
    @patfrost3498 6 років тому +1

    So, why in the world is this tower so goddamn huge? Seems like it's going on forever. Or is it built up again from the ground up as it gets destroyed, kinda like a Jenga tower?

    • @HarbingerYT
      @HarbingerYT 3 місяці тому

      The entire game is presented as a play, so I imagine that the tower is constantly moving downward, with the pieces being moved back to the top.
      In the story though, yeah, I'd imagine it'd go into space.

  • @gremlinbox5655
    @gremlinbox5655 6 років тому +2

    even if i dont read kanji, i would go with the Japanese version because i think Maruyama is better than Bruin
    also i dont have to be sad if i grow an attachment to Maruyama because theres proof he isnt dead

  • @timmycu
    @timmycu 4 роки тому +1

    MA- mA- MaRUyAMa

  • @IceFennec
    @IceFennec 6 років тому +1

    In the prototype version (at least the April 1994 prototype), Stair Wars is a proper boss fight. You don't have to wait an eternity to hit Maruyama. I guess they changed it to make it more challenging. The US version of Stair Wars is the bane of every speedrunner's existence.

    • @alelauguz
      @alelauguz Рік тому +1

      I HAVE TO WAIT SO MUCH!

  • @dogryme6
    @dogryme6 6 років тому +2

    Is it just me or does when Trouble Bruin gets hurt he says "boobs!"?

    • @IceFennec
      @IceFennec 6 років тому +1

      I think it's "pooks". Some also hear "oops", "poots", "poops".

    • @dogryme6
      @dogryme6 6 років тому +1

      Oh, darn mondegreens! They're what make half the fun of listening to old video game's voices.

  • @JudgeMocha
    @JudgeMocha 6 років тому +1

    Nintendo: Don't release Super Mario Bros. 2 to the US because it's too difficult for them.
    English versions of Japanese games: Harder by default.

  • @vbgvbg1133
    @vbgvbg1133 6 років тому +1

    The big tedious

  • @thedogeyoreo5708
    @thedogeyoreo5708 5 років тому +1

    Technically puppet tower’s “stairs” would be technically platforms and not stairs

  • @OSTvideosOk
    @OSTvideosOk 6 років тому +2

    "yes"

    • @pikopiko6717
      @pikopiko6717 4 роки тому +1

      "You've got a secret bonus point."

  • @dyrocecto541
    @dyrocecto541 6 років тому +1

    God that music...

  • @ShadeMeadows
    @ShadeMeadows 3 роки тому +1

    Heady Indeed

  • @Rhy2412TitanGamer
    @Rhy2412TitanGamer 6 років тому +1

    Being at the mercy of a RNG attack pattern to damage a boss is poor game design. I found this part of the level so unimpressive.
    What a stain on a very unique game.