Tedious levels in fun games are the worst. When a game has you rely on random chance for something to happen so you can progress, it can be NIGHTMARISH
Any boss that goes too far in terms of RNG can become terrible. There's a reason the Ammoconda in Enter the Gungeon is one of the most reviled bosses in that game despite being only a second-floor boss. He is the only boss to have a chance to heal and buff himself. He does this by eating smaller minions which periodically spawn across the field and have *WAY* too much health. Furthermore, the attacks he uses have very little warning as to what they are and have far more erratic, gimmicky bullet patterns compared to most other bosses in the game. You better hope you have a piercing weapon to hit all his segments at once for more damage or the boss-killers known as the Sling and Yari Launcher.
Mega Man 2: "This game is too hard for American players, so we put in a difficulty select so they can have an easy mode." Dynamite Headdy: "Americans won't find this challenging at all, we need to ramp it up!" How things change in just a few short years...
Finally, I knew I wasn't the only one that hated this level so much! Also, I think it's worth mentioning that they totally wasted an awesome music track on this level.
I also hated that stage. When I was little it would take me a Stupid amount of time to beat that stage. Sometimes I would be able to defeat trouble Bruin and sometimes wouldn't.
"I'll happily take one harder game over learning Kanji, though" Well, go say thanks to MIJET for the English Fan Translation, then, because patched japanese version is simply the best way to play Dynamite Headdy. Unless, of course, someone personally likes artificial difficulty forced by higher ups so kids can't beat the game as quickly to keep them renting it several times. But even then, the international releases cut out all the damn text in the game, so...
Ah, the 80s and 90s rental market. Better make sure the kids don't beat the game in a weekend! I'm guessing the "no extra hits" made sense in the Japanese version, because they didn't want players to cheese the boss in one attack. Even if they gave the boss extra health to compensate, they also probably didn't want to give the feeling of frustration when you land 0-1 hits when you could have landed so many more. These are just guesses though.
I found a moment like being unable to hit Trouble Bruin twice in the Legend of Spyro. For some absurd reason, the enemies' attacks render them nearly immune to knockback, meaning Spyro might charge into an attacking enemy, thinking the enemy's attack would be interrupted, only to find that the enemy only took damage, but didn't budge an inch, resulting in SPYRO being the one to get sent flying, since his attacks lack that same super armor.
gotta admit.... Stair Wars is LITERALLY why I put down Headdy EVERYTIME. I get to this point and I stop. once I realized I actually had to hit this effing nerd AND stay on the stairs, not just dodge/reach a certain level... I was Spongebobbin' with a real quick "Aight Imma head out"
I hate this kind of random bullshit. A pretty good example could be the final boss, Nekro, from "Mother Russia Bleeds". When you reach his 3rd phase, he has pretty simple attacks. He can appear from nowhere to try to punch you or hit the ground to damage you or "charge up" his arm to send something gross across the screen or get in the centre of the screen and start throwing poisonous needles at you. There are also clones of your character roaming around but they are easy to deal with (atleast for now). In any case, the only attack that leaves Nekro vulnerable is a "needle throw", but the problem is that there's no pattern for his attacks whatsoever, so he will either use that attack right from the beginning or you will be dodging his other attacks for 10 goddamn minutes. But atleast they are still easy to dodge, right? Well, wait until you cause him enough damage so the 4th phase would begin in which this fucker splits himself in two. Second Nekro has the same attacks, but now you have to PRAY that Nekro will start throwing needles as much as possible or you will die because dodging both of these assholes can be a pain in the ass. And don't forget the clones! There can be only one at a time, but one hit at the wrong time can cost you a lot of health. Don't be surprised if there will be those bullshit times where dodging was impossible.
You could say only being able to hit him once per dash doesn't matter or is even a good thing because he'd probably have more health if you were allowed to do that but it's like when a timer keeps counting during unskippable scenes. It doesn't really matter because they'd just give you less time if they made it not count during the scenes but it's still extremely annoying regardless of the logic.
On the subject of Dynamite Headdy: I wish nothing but pain and suffering on the Treasure staff member that added that power-down head that makes you virtually open to attacks for a significant amount of time and can't be canceled.
This level was even harder for me because the D-Pad of my Xbox One Controller was not working properly in this level, I had to use the analog stick just for this level. I constantly kept falling off the steps unfairly, Headdy kept walking even after I stopped pressing the buttons.
This may not be 100% accurate, but if you go to the section where bruin has just pulled away or is about to, he can do his other attack. But don’t think it will work every time.
Yeah, I hate "Stair Wars" in Dynamite Headdy as well. It just is quite tedious and really kills the pace of an otherwise great game! It was also my roadblock when I played this game as a kid. I'd even argue it is also the level that starts the enormous difficulty spike in the latter half of this game! Now that the Japanese version is translated into English, I usually play that version instead. It is slightly easier than the US version and I like the additional dialogue.
I always got stuck on this level Burin? is that his name in the west? I always thought his name was supposed to be Maruyama because of his theme song. Makes sense what with the Japanese theming of some of the bosses. And because of some of the bosses deisgn's and the classical music, I always thought he was trying to become the star of the show and turn your happy little puppet show into a "refined and cultured" performance, getting rid of all the weird and colorful things that made up the world Heady and his friends all live in. At least that's the plot I made up based on context and themes because the English release does no have any dialogue scenes (and is harder in places)
According to TCRF, Maruyama also has a attack pattern. After 3 cuts of the tower, he charges at you. However, Trouble Bruin's attack pattern is random and annoying.
I have a puppet joke. What did the Dummy say to the Marionette? ''I may be hard to control but at least I have NO STRINGS ATTACHED! Also Pupaphobia is the fear of puppets.
It was my roadblock as a kid too. I used to unlock the secret bonus point of this level without even trying because Trouble Bruin wouldn't attack. I think if you play it too safe and stay too high on the tower he rarely try to ram into you at all (and Headdy would not be in a good position to hit him anyway without risking a fall)
Stair wars is on pair with that one level from Sonic Advance 3, where you have to drop platforms on Eggman to damage him (which, technically may also count as stairs by the same definition), in that it was supposed to be challenging, but turns out boring.
Wow i think i was the only to hate that level,maybe because my timing is terrible and i keep falling when a part of the Tower is removed,and sometimes i need to wait too long to the charge attack,that i wonder if he is ever going to use the attack again
Sounds like this level was a lot of... Trouble. I just watched a Blind Let's Play of Metroid Prime, and the very final boss was kind of like that, never using its Phazon puddle attack and just spamming the same boring shockwave, giving you no chance to hurt them and annoying the LPer to no end. Unfortunately the same thing can happen in Prime 2's very final battle, fittingly against the same enemy- they have two attacks and you can only hurt them when they choose to do one of those, and that one's on a time limit! At least they learned their lesson in Prime 3.
I heard that Dynamite Headdy has a ,,Delocalization Romhack". This Modification combines the features of the Japanese Version with the English Language of the American Version.
This part definitely gave me some trouble when I was younger, I think when I was either 8 or 9 the farthest I would ever get was either Baby Face or that Nasty Gatekeeper. This is now a game I can proudly say I’ve beaten on a single life a handful of times..although I still don’t fully understand this level. Sometimes it’s over quickly and other times it just goes on for however long trouble Bruin decides is enough lol.
I prefer the japanese version tbh, it adds context to the boss fights and cutscenes. Also "bruin" is named "maruyama" you can hear him say his name during his theme
i have memories of playing this game as a kid, even beating the final boss, but i don't think i remember ever beating this level. and that just seems really really weird to me.
Not sure if placebo effect but I find Bruin/Murayama charges more if you hang around the bottom third of the tower. It's not 100% that he'll charge but it seems to happen more often in my memories. Most tedious bonus point is tied with either waiting for RNG to give you the smiley face at the start of 6-1 or grinding attempts on SEVEN-FREAKING-THREE.
Ah, Bosses that you can only damage by countering what they do... how much do I despise thee. Especially in games where you do have a dedicated means of attacking (unlike only being able to jump or whatnot). Waiting is just SooooOOOOoo much fun. And it makes bosses look complete idiots "Gee, I really should stop using this move, but hey, I'm a boss" Speaking of Captain Falcon in Brawl, why is his Up-B so much weaker and hard to even land since that game?
Enemies that do this also suck. The Blademasters in Crypt of the Necrodancer come to mind - you have to attack them when they are one square away and then move back a step to avoid their counter and kill them. They don't move back enough against a wall, so you're bound to take damage when they surround you. At least they are susceptible to piercing damage and spells (though those are quite rare to find and the latter is by far the least efficient way to get rid of a common mook).
Not to mention bosses that don't give hints on which attack you need to counter. Like, how should I have known I had to make Mario Galaxy Bowser jump on those blue circles that looked like a regular part of his planet?
So, why in the world is this tower so goddamn huge? Seems like it's going on forever. Or is it built up again from the ground up as it gets destroyed, kinda like a Jenga tower?
The entire game is presented as a play, so I imagine that the tower is constantly moving downward, with the pieces being moved back to the top. In the story though, yeah, I'd imagine it'd go into space.
even if i dont read kanji, i would go with the Japanese version because i think Maruyama is better than Bruin also i dont have to be sad if i grow an attachment to Maruyama because theres proof he isnt dead
In the prototype version (at least the April 1994 prototype), Stair Wars is a proper boss fight. You don't have to wait an eternity to hit Maruyama. I guess they changed it to make it more challenging. The US version of Stair Wars is the bane of every speedrunner's existence.
Being at the mercy of a RNG attack pattern to damage a boss is poor game design. I found this part of the level so unimpressive. What a stain on a very unique game.
Tedious levels in fun games are the worst. When a game has you rely on random chance for something to happen so you can progress, it can be NIGHTMARISH
Mr CynicalOptiMystifafatwcqq
Any boss that goes too far in terms of RNG can become terrible. There's a reason the Ammoconda in Enter the Gungeon is one of the most reviled bosses in that game despite being only a second-floor boss. He is the only boss to have a chance to heal and buff himself. He does this by eating smaller minions which periodically spawn across the field and have *WAY* too much health. Furthermore, the attacks he uses have very little warning as to what they are and have far more erratic, gimmicky bullet patterns compared to most other bosses in the game. You better hope you have a piercing weapon to hit all his segments at once for more damage or the boss-killers known as the Sling and Yari Launcher.
I adore enter the gungeon but I can't stand Ammoconda since there's no way to tell if his snakey bullets are going to turn or not
I know, right?
Icon of sin from doom 2
I've heard that in the japanese version, Maruyama actually has a pattern to his attacks. In the US version, it's completely random.
Proof that Japan still hates U.S.A to this day
Yes, in the japanese version it's always 3 slices then the charge
Mega Man 2: "This game is too hard for American players, so we put in a difficulty select so they can have an easy mode."
Dynamite Headdy: "Americans won't find this challenging at all, we need to ramp it up!"
How things change in just a few short years...
Mesut Bektaş Dark Souls: Bitch please
*Ramp* it up
And while we're at it, let unessesarly change graphics, names, and remove all character dialogue.
Streets of rage 3: Bare knuckle 3 was too easy, Americans need difficulty harder than a ROCK!
Finally, I knew I wasn't the only one that hated this level so much!
Also, I think it's worth mentioning that they totally wasted an awesome music track on this level.
I also hated that stage. When I was little it would take me a Stupid amount of time to beat that stage. Sometimes I would be able to defeat trouble Bruin and sometimes wouldn't.
"I'll happily take one harder game over learning Kanji, though"
Well, go say thanks to MIJET for the English Fan Translation, then, because patched japanese version is simply the best way to play Dynamite Headdy.
Unless, of course, someone personally likes artificial difficulty forced by higher ups so kids can't beat the game as quickly to keep them renting it several times. But even then, the international releases cut out all the damn text in the game, so...
they also recolored random shit for no reason, same in streets of rage 3
translations were weird
Ah, the 80s and 90s rental market. Better make sure the kids don't beat the game in a weekend!
I'm guessing the "no extra hits" made sense in the Japanese version, because they didn't want players to cheese the boss in one attack. Even if they gave the boss extra health to compensate, they also probably didn't want to give the feeling of frustration when you land 0-1 hits when you could have landed so many more. These are just guesses though.
Davtwan that’s right
Glad I’m not alone about this stage. I swear Bruin’s charge attack is nothing but RNG Central.
I found a moment like being unable to hit Trouble Bruin twice in the Legend of Spyro. For some absurd reason, the enemies' attacks render them nearly immune to knockback, meaning Spyro might charge into an attacking enemy, thinking the enemy's attack would be interrupted, only to find that the enemy only took damage, but didn't budge an inch, resulting in SPYRO being the one to get sent flying, since his attacks lack that same super armor.
I remember the Legend Of Spyro series.
The ending of the trilogy sucked. It was one of my first major disappointments in gaming.
I was also stuck on Stair Wars for such a long time...
l accidently beat it
Im still stuck on it to this day i had to figure out how to get a level selector thing just to skip the stage
@@mariomario9209 It's one of the worst stages, easily. It's less of a boss fight and more of a marathon.
@@GameAlicornLuna to be honest, pretty much
That game where the character could die from jumping on the stairs still makes me laugh.
In conclusion, America makes lives harder.
American Kirby is Hardcore, and so is localized gameplay.
“Trouble Bruin”
*screams internally*
in the usa version hes called Trouble Bruin but in the japanese version hes called maruyama
Tedious levels are the worst levels. Video games are supposed to be fun, right?
Your profile pic fits for the average reaction such levels get.
gotta admit.... Stair Wars is LITERALLY why I put down Headdy EVERYTIME. I get to this point and I stop. once I realized I actually had to hit this effing nerd AND stay on the stairs, not just dodge/reach a certain level... I was Spongebobbin' with a real quick "Aight Imma head out"
I hate this kind of random bullshit. A pretty good example could be the final boss, Nekro, from "Mother Russia Bleeds". When you reach his 3rd phase, he has pretty simple attacks. He can appear from nowhere to try to punch you or hit the ground to damage you or "charge up" his arm to send something gross across the screen or get in the centre of the screen and start throwing poisonous needles at you. There are also clones of your character roaming around but they are easy to deal with (atleast for now). In any case, the only attack that leaves Nekro vulnerable is a "needle throw", but the problem is that there's no pattern for his attacks whatsoever, so he will either use that attack right from the beginning or you will be dodging his other attacks for 10 goddamn minutes. But atleast they are still easy to dodge, right? Well, wait until you cause him enough damage so the 4th phase would begin in which this fucker splits himself in two. Second Nekro has the same attacks, but now you have to PRAY that Nekro will start throwing needles as much as possible or you will die because dodging both of these assholes can be a pain in the ass. And don't forget the clones! There can be only one at a time, but one hit at the wrong time can cost you a lot of health. Don't be surprised if there will be those bullshit times where dodging was impossible.
I didn't expect a Git video at Friday.
In The Mind of Kibara me too
I can imagine an alternate version of ace attorney where they argue over stairs instead of (step)ladders
Jellohamster you mean Ladders
This is also the worst level to do in a speedrun since you can only go as fast, and attack Trouble Bruin as fast as the RNG allows.
This is why I only run the Japanese version.
Yeah, it's in the Nintendo Switch Online Expansion Pack just recent.
Oh wait, we can rewind whenever we screw up the steps!
He'll use his charge attack more if you stay on the lower half of the screen or remain level with him. Took me nearly 2 decades to figure it out.
I know this is buried but completely correct, have to put yourself in the line of danger to get Bruin to charge you more!
You could say only being able to hit him once per dash doesn't matter or is even a good thing because he'd probably have more health if you were allowed to do that but it's like when a timer keeps counting during unskippable scenes. It doesn't really matter because they'd just give you less time if they made it not count during the scenes but it's still extremely annoying regardless of the logic.
what a coincidence, I just watched a video from pixelated memories on Dynamite Headdy and he specifically highlighted how hard this level was.
Don't worry, they actually made a Translation Patch for the JP version
I never knew what he was saying when he got hit. It sounds like "ooks" or "oops"
On the subject of Dynamite Headdy: I wish nothing but pain and suffering on the Treasure staff member that added that power-down head that makes you virtually open to attacks for a significant amount of time and can't be canceled.
This level was even harder for me because the D-Pad of my Xbox One Controller was not working properly in this level, I had to use the analog stick just for this level.
I constantly kept falling off the steps unfairly, Headdy kept walking even after I stopped pressing the buttons.
This may not be 100% accurate, but if you go to the section where bruin has just pulled away or is about to, he can do his other attack. But don’t think it will work every time.
This game needed a sequel so badly... with fluid animations and pretty spritework like Sonic Mania.
why on earth does bruin have a gatling gun looking thingy when he only has two attacks!?
That's a mechanical gear, not a gatling gun.
asher hardin oh, i see now.
Alright, Stair Wars is the most infuriating piece of shit I’ve ever played. I just so ridiculously angry at it.
Yeah, I hate "Stair Wars" in Dynamite Headdy as well. It just is quite tedious and really kills the pace of an otherwise great game! It was also my roadblock when I played this game as a kid. I'd even argue it is also the level that starts the enormous difficulty spike in the latter half of this game!
Now that the Japanese version is translated into English, I usually play that version instead. It is slightly easier than the US version and I like the additional dialogue.
I absolutely *DESPISED* this level. Thank god I beat it on PS3...
I think Stair Wars is okay. Actually playing it vs watching this video gives two different opinions for me
I always got stuck on this level
Burin? is that his name in the west? I always thought his name was supposed to be Maruyama because of his theme song. Makes sense what with the Japanese theming of some of the bosses. And because of some of the bosses deisgn's and the classical music, I always thought he was trying to become the star of the show and turn your happy little puppet show into a "refined and cultured" performance, getting rid of all the weird and colorful things that made up the world Heady and his friends all live in. At least that's the plot I made up based on context and themes because the English release does no have any dialogue scenes (and is harder in places)
I was so upset when I killed Trouble Bruin finally but he killed me too and I had to restart
The BEST gaming UA-cam, and he doesn't even have to talk. (BTW you get points for the Dynamite Headdy, I love that game!)
9:39 "I'll happily take one harder game over learning Kanji, though."
Embracing the masochism, eh?
According to TCRF, Maruyama also has a attack pattern. After 3 cuts of the tower, he charges at you.
However, Trouble Bruin's attack pattern is random and annoying.
this is why the japanese version is better
oh wait i forgor twin freaks has double health uh oh
I love this game but MY GOD does the localization make my blood boil
I have a puppet joke.
What did the Dummy say to the Marionette?
''I may be hard to control but at least I have NO STRINGS ATTACHED! Also Pupaphobia is the fear of puppets.
4 hits instead of 8? sounds like the japans wants only them to have a good time...
This level. THIS LEVEL!
Been waiting for you to do a video on this one. Usually I would just get bored and shut the Genesis off when I get here.
I like how trouble Bruin when he’s about to fire his scythe he like moves his head back and forth
It was my roadblock as a kid too. I used to unlock the secret bonus point of this level without even trying because Trouble Bruin wouldn't attack. I think if you play it too safe and stay too high on the tower he rarely try to ram into you at all (and Headdy would not be in a good position to hit him anyway without risking a fall)
Stair wars is on pair with that one level from Sonic Advance 3, where you have to drop platforms on Eggman to damage him (which, technically may also count as stairs by the same definition), in that it was supposed to be challenging, but turns out boring.
what i need in my life is a dynamite headdy + plok crossover
Argggghhh! I felt tense by just watching this stupid, hellish tower. Fuck this level.
That looks like steals to me even though if it’s not sales then it might be steps
Wow i think i was the only to hate that level,maybe because my timing is terrible and i keep falling when a part of the Tower is removed,and sometimes i need to wait too long to the charge attack,that i wonder if he is ever going to use the attack again
Sounds like this level was a lot of... Trouble.
I just watched a Blind Let's Play of Metroid Prime, and the very final boss was kind of like that, never using its Phazon puddle attack and just spamming the same boring shockwave, giving you no chance to hurt them and annoying the LPer to no end. Unfortunately the same thing can happen in Prime 2's very final battle, fittingly against the same enemy- they have two attacks and you can only hurt them when they choose to do one of those, and that one's on a time limit! At least they learned their lesson in Prime 3.
WhiteFangofWhoa Wait till they fuck it up for Prime 4
While stair wars is completely awful, i would Argue the flying stages are much worse
I heard that Dynamite Headdy has a ,,Delocalization Romhack".
This Modification combines the features of the Japanese Version with the English Language of the American Version.
At the end of world five they should add the cleaner guys as the fifth key master and have three waves mecha,robot and regluar
Oh my god that music is AMAZING! No wonder you like Dynamite Headdy that much!
Hey...
At least it has good music!
Arya Parikesit too bad it didn’t play in any of the other (much better) levels.
I remember that months ago I left this game half-hearted because of this level
Not a test of skill, but a test of patience
Whoa the music is different in my game
This part definitely gave me some trouble when I was younger, I think when I was either 8 or 9 the farthest I would ever get was either Baby Face or that Nasty Gatekeeper. This is now a game I can proudly say I’ve beaten on a single life a handful of times..although I still don’t fully understand this level. Sometimes it’s over quickly and other times it just goes on for however long trouble Bruin decides is enough lol.
Yeah, JP is pretty hard but fun, America version is kinda just hell mode
Imagine if u could get a secret secret bonus point if u get to the top of the tower after like and hour of surviving
Please do more dynamite headdy.
the cutscene of heady climb the tower and headdy falling off happened to me too
I prefer the japanese version tbh, it adds context to the boss fights and cutscenes. Also "bruin" is named "maruyama" you can hear him say his name during his theme
I was wondering if you were gonna talk about this stage...cause MAN did I hate going through it.
5-1 is the reason why i learned the level select code.
I have a suggestion for Creepy Bad Endings, Munch's Oddessy. The bad ending slightly creeped me out.
everytime the japanese counterpart of a game is easier is a big hMMMM because-
aren't we outsiders the idiots to them?
I loathe Behind Stage Battle
Yeah, he also fell down the stairs on me one time. I think I was using the hammerhead
I’m stuck on the one you’re talking about
Living Plush Films me too snd I don’t have any patience for it
The levels after this are ok...
I cannot beat World 3...
8 hit on every boss what
The American version ruined some stuff in Dynamite headdy.
i have memories of playing this game as a kid, even beating the final boss, but i don't think i remember ever beating this level. and that just seems really really weird to me.
Not sure if placebo effect but I find Bruin/Murayama charges more if you hang around the bottom third of the tower. It's not 100% that he'll charge but it seems to happen more often in my memories.
Most tedious bonus point is tied with either waiting for RNG to give you the smiley face at the start of 6-1 or grinding attempts on SEVEN-FREAKING-THREE.
It looks boring, but trust me when i say that it is WAY better than battletoads tower level. That fucker is pure hell.
but the music is so damn good... and this one in particular.
Hey, can we have more Dynamite Headdy content?
i hate this level so much
Yeah, this level was completely butchered in the american version. It's much faster and easier to hit Maruyama in the japanese version
I just realized dynamite heady is based of "acts and plays" in general
Wait...in the american release he's called Trouble Bruin? Wtfff
I still call him Maruyama
Why did that last level remind me of Press Garden
I wish I would have known to play this game as a child, it looks amazing
BrokamaGay Find a ROM of it then and play it with Genesis Plus GX (Wii/Retroarch) or Kega Fusion
It’s on steam as well. Great game.
Ah, Bosses that you can only damage by countering what they do... how much do I despise thee. Especially in games where you do have a dedicated means of attacking (unlike only being able to jump or whatnot). Waiting is just SooooOOOOoo much fun. And it makes bosses look complete idiots "Gee, I really should stop using this move, but hey, I'm a boss"
Speaking of Captain Falcon in Brawl, why is his Up-B so much weaker and hard to even land since that game?
Enemies that do this also suck. The Blademasters in Crypt of the Necrodancer come to mind - you have to attack them when they are one square away and then move back a step to avoid their counter and kill them. They don't move back enough against a wall, so you're bound to take damage when they surround you. At least they are susceptible to piercing damage and spells (though those are quite rare to find and the latter is by far the least efficient way to get rid of a common mook).
Not to mention bosses that don't give hints on which attack you need to counter. Like, how should I have known I had to make Mario Galaxy Bowser jump on those blue circles that looked like a regular part of his planet?
Seen Dynamite Headdy and I just had to instantly click
So, why in the world is this tower so goddamn huge? Seems like it's going on forever. Or is it built up again from the ground up as it gets destroyed, kinda like a Jenga tower?
The entire game is presented as a play, so I imagine that the tower is constantly moving downward, with the pieces being moved back to the top.
In the story though, yeah, I'd imagine it'd go into space.
even if i dont read kanji, i would go with the Japanese version because i think Maruyama is better than Bruin
also i dont have to be sad if i grow an attachment to Maruyama because theres proof he isnt dead
MA- mA- MaRUyAMa
In the prototype version (at least the April 1994 prototype), Stair Wars is a proper boss fight. You don't have to wait an eternity to hit Maruyama. I guess they changed it to make it more challenging. The US version of Stair Wars is the bane of every speedrunner's existence.
I HAVE TO WAIT SO MUCH!
Is it just me or does when Trouble Bruin gets hurt he says "boobs!"?
I think it's "pooks". Some also hear "oops", "poots", "poops".
Oh, darn mondegreens! They're what make half the fun of listening to old video game's voices.
Nintendo: Don't release Super Mario Bros. 2 to the US because it's too difficult for them.
English versions of Japanese games: Harder by default.
The big tedious
Technically puppet tower’s “stairs” would be technically platforms and not stairs
"yes"
"You've got a secret bonus point."
God that music...
Heady Indeed
Being at the mercy of a RNG attack pattern to damage a boss is poor game design. I found this part of the level so unimpressive.
What a stain on a very unique game.