0:00 The Star Forms 0:01 The Star Starts Pulling Stuff Towards It 0:03 Stuff Gets Pushed Away 0:06 A Belt Forms 0:09 Planets Form Whit Rings Around Them 0:14 I Loses Its Ring 0:16 H Loses Its Ring 0:20 the planets now have distinct boundaries 0:26 D Loses Its Ring 0:50 E Loses Its Ring
2:47 i love how the cyan planet got yeeted into the sun by the green planet and just exploded, with its corpse making an enormous ring for the green planet
Meanwhile, Saturn is sweating profusely, after reading this, realizing he killed several of his children just to decorate his body with their torn corpses.
1:34 also love how cyan planet number 2 does a triple collision to green planet 3 and 4, then cyan planet smashes to the sun and the merger barely survives, plus it created a planet that orbited very close to the sun at 2:13
At 8:25 you can see it reform in the top right, at the end when they zoom out the simulation for a split second you can see both planets appear to be in distant stable orbits so happy ending ig?
The more of these I watch, the more I appreciate that our 'orderly' solar system is the exception rather than the norm. Of course, what we see here may well represent the first one billion years of the solar system's existence, rather than a longer timespan, so nothing has had time to settle down. However, watching the chaos unfold gives you an inkling of how, say, Venus ended up with a retrograde orbit. The thing is you could run this exact simulation a million times over, and the result will be different every time. Our forebears liked to think everything was simple, and followed a predestined plan, a bit like clockwork. However, we are learning, much to our chagrin, that rather than running like clockwork, which we far prefer, the guiding principle behind everything seems to be random chance and chaos.
By default air drag is enabled. You can disable it in the cosmos menu (Scene -> Cosmos). There's a setting called frict, it's equal to about 0.9999(and then some numbers after that). If set to 1, there will be no drag
@@GodofWeird I think you have to alter some properties for a stable simulation. Firstly, to make things clear and avoid any misunderstandings, I'm saying the obvious thing: the node gravity (like, between every particle) is turned off by default. You have to select the checkbox (also in the Cosmos menu), BUT beware of lag. To get stable fps you need to reduce the amount of particles to... Whatever your computer can take, find the amount experimentally. Secondly, in this specific sim I changed the settings dramatically, but this is probably not needed. But again, experiment. I usually change the magnitude of gravity, or the repulsion of the particles, or friction forces between them in one way or anothet
Protoplanetary disks also look like galaxies. Because they're disks. And when there's some gravitational disturbance (e.g. a protoplanet accreting material from the nearest "ring"), it looks like a galactic arm. So yeah, anything which has a disk shape and some gravity, will look a lot like a galaxy
@@spaceboi766 elliptical galaxies are a lot more chaotic in terms of orbits, and they don't really have noticeable internal structures, such as galactic arms. And they're often not disks, but, well, elliptical in shape
@@spaceboi766 I think it could be any galaxy with some visible structure. If the disk doesn't have any disturbances, then it would probably look like a lenticular galaxy. If it has some, then maybe it would be similar to a spiral galaxy, though the shape of any specific "spiral" would be very different to those of galaxies. And the amount of disturbances may be much higher, and their size can be much smaller (relative to the whole disk), and so on
No particular reason. Perhaps I named it that because this system started as a much more ordered structure than a "cloud". Also, this thing is flat (because it's 2D lol), so might as well call it a disk.
@@grox2417 after writing this comment I used google and found out. Things simply align on the average rotation axis and gravity pulls everything onto a disk. Makes a lot of sense in a 3D universe. In 4 spatial dimensions, we would see proto-planetry clouds.
@@pdjinne65 sure, but this simulation is still 2D, soooo there's kinda no "aligning", things are in a plane from the start Also, I believe in 4D you'll be able to get 4D-clouds (not just 3D ones), because there would be two rotational axes, 2 dimensions for each. So kinda like a disk in 2D is itself 2D, the cloud in 4D would also be 4D. In 5D though, this "aligning" should still happen and you will only get 4D clouds in 5D. I'm not sure though
0:00 The Star Forms
0:01 The Star Starts Pulling Stuff Towards It
0:03 Stuff Gets Pushed Away
0:06 A Belt Forms
0:09 Planets Form Whit Rings Around Them
0:14 I Loses Its Ring
0:16 H Loses Its Ring
0:20 the planets now have distinct boundaries
0:26 D Loses Its Ring
0:50 E Loses Its Ring
Please do more
2:47 i love how the cyan planet got yeeted into the sun by the green planet and just exploded, with its corpse making an enormous ring for the green planet
Greens feelin like committin some Murder today
Thanks black hole!
Actually black hole did most of the work
Its very lovely to see the planet keeps the remains of his brothers and sisters as his rings at the end
thats actaully kinda messed up
Meanwhile, Saturn is sweating profusely, after reading this, realizing he killed several of his children just to decorate his body with their torn corpses.
at least it still has one brother
I agree@@Neptune185
@@devonalbatrosswait planets are sentient so does that mean if the earth sneezes a volcano erupts
Damn the ring planet is awesome
It cool
It gained a few, small, captured moons along the way. Cool!
If it’s rings had been larger, it may have formed larger moons.
3:13 man it would be satisfying if that lightspeed planet actually hit
and we call that a near-earth object
@@comicspace8034 no, thats only for asteroids
Cool! Please, add this video to the STEAM community videos
Done, I think
WAIT THERE IS GRAVITY BETWEEN INDIVIDUAL PARTICLES NOW??? YES YES YES YES YES YES
always has been bro you just have to click the checkbox that says node_gravity
Go to cosmos and check Node Gravity
1:34 also love how cyan planet number 2 does a triple collision to green planet 3 and 4, then cyan planet smashes to the sun and the merger barely survives, plus it created a planet that orbited very close to the sun at 2:13
The smaller planet finally shattered at the end :,(
At 8:25 you can see it reform in the top right, at the end when they zoom out the simulation for a split second you can see both planets appear to be in distant stable orbits so happy ending ig?
It survived so many (too) close encounters with the big one!
I love my eyes stares at the simulation and seeing how it works
The more of these I watch, the more I appreciate that our 'orderly' solar system is the exception rather than the norm. Of course, what we see here may well represent the first one billion years of the solar system's existence, rather than a longer timespan, so nothing has had time to settle down. However, watching the chaos unfold gives you an inkling of how, say, Venus ended up with a retrograde orbit.
The thing is you could run this exact simulation a million times over, and the result will be different every time. Our forebears liked to think everything was simple, and followed a predestined plan, a bit like clockwork. However, we are learning, much to our chagrin, that rather than running like clockwork, which we far prefer, the guiding principle behind everything seems to be random chance and chaos.
That is a stupendously big ring system!
3:15 that planet steals a ring and dies seconds later
that's a great example of a moon entering the roche limit of a planet
@@comicspace8034 more of a collision tho
3:01 rings
Friction looks a bit high, but awesome nonetheless
The core: ''If you can't beat them, eat them.''
Yoooo stop
Damn 2:49, the green planet must have hated the cyan planet and slingshotted it straight to the sun, then bro literally stole its corpse to a ring
I love how one planet is trying to eat another but another one saves the planet by using its gravity
My nostalgia bruh-
5:50 so unsatisfying :(
you are so bad
this is like a binay star formation because the star in the middle is smaller than the "planets"
5:58 so unsatisfying 2 :(
First of all, this is 3d and second of all he's. Gigantic for having 1080 graphics on ¯\_(ツ)_/¯
Gigachad bruh
I know I’m a bit late, but this game isn’t 3d. It has plans to become 3d though.
Ring
8:16 so unsatisfying 3 :(
Are the dwarf planets because they did not freed themselves from the debris? Spider web rest in peace the last planet in the solar system
1:58 WOW
How do you do this, I’ve got the simulator, but I can’t make a protoplanetary disc without it collapsing or anything.
By default air drag is enabled. You can disable it in the cosmos menu (Scene -> Cosmos). There's a setting called frict, it's equal to about 0.9999(and then some numbers after that). If set to 1, there will be no drag
Here you can also pause the sim (by setting animate_step to 0, bc there's no actual pause button right now)
Thanks. No need to alter the material properties or anything? I presume I use the rotate tool to get the material orbiting the star.
@@GodofWeird I think you have to alter some properties for a stable simulation.
Firstly, to make things clear and avoid any misunderstandings, I'm saying the obvious thing: the node gravity (like, between every particle) is turned off by default. You have to select the checkbox (also in the Cosmos menu), BUT beware of lag. To get stable fps you need to reduce the amount of particles to... Whatever your computer can take, find the amount experimentally.
Secondly, in this specific sim I changed the settings dramatically, but this is probably not needed. But again, experiment. I usually change the magnitude of gravity, or the repulsion of the particles, or friction forces between them in one way or anothet
What were your settings for this video? Can you please tell me
me when i'm a protoplanet
It kinda looks like a galaxy
Protoplanetary disks also look like galaxies. Because they're disks. And when there's some gravitational disturbance (e.g. a protoplanet accreting material from the nearest "ring"), it looks like a galactic arm. So yeah, anything which has a disk shape and some gravity, will look a lot like a galaxy
@@grox2417 would this be more of an elliptical galaxy?
@@spaceboi766 elliptical galaxies are a lot more chaotic in terms of orbits, and they don't really have noticeable internal structures, such as galactic arms. And they're often not disks, but, well, elliptical in shape
@@grox2417 Makes more sense but what type of galaxy would this be?
@@spaceboi766 I think it could be any galaxy with some visible structure. If the disk doesn't have any disturbances, then it would probably look like a lenticular galaxy. If it has some, then maybe it would be similar to a spiral galaxy, though the shape of any specific "spiral" would be very different to those of galaxies. And the amount of disturbances may be much higher, and their size can be much smaller (relative to the whole disk), and so on
1:24 at 0.25x speed
How did you set this up? Is it on the workshop?
so unsatisfying 4 :(
Why a disk? I mean why not a protoplanetary cloud? Anyone knows?
No particular reason. Perhaps I named it that because this system started as a much more ordered structure than a "cloud". Also, this thing is flat (because it's 2D lol), so might as well call it a disk.
@@grox2417 after writing this comment I used google and found out. Things simply align on the average rotation axis and gravity pulls everything onto a disk.
Makes a lot of sense in a 3D universe. In 4 spatial dimensions, we would see proto-planetry clouds.
@@pdjinne65 sure, but this simulation is still 2D, soooo there's kinda no "aligning", things are in a plane from the start
Also, I believe in 4D you'll be able to get 4D-clouds (not just 3D ones), because there would be two rotational axes, 2 dimensions for each. So kinda like a disk in 2D is itself 2D, the cloud in 4D would also be 4D. In 5D though, this "aligning" should still happen and you will only get 4D clouds in 5D. I'm not sure though
@@grox2417 Ha, sorry for the misunderstanding, my original comment was about protoplanetary discs in general. Your sim is great! what did you use?
@@grox2417 just realized the name of the software was in the description, nevermind!
ps2
Can I get this on mobile?
No I don't think so it's on steam but I can't find it that's on mobile so idk really 😅
@@tonymartin2960 oh ok thx tho✌️
The creator of the game I think it’s working on the mobile version
But it’s not released yet
Game name?