Please, slap some sense in those autists at Pavonis. The game is fine, they do not need to balance it still. It was fine 2 years ago too. I had 2 kids since it went into early release, it is getting ridicullous. Terra Invicta is the best strategy since stracraft 2, it does not deserve this stillborness
The dev behind this game has dedicated basically his entire life to it the past few years - if anyone deserves success for their indie game, it's him. Hope everyone leaves a nice review. :)
Comment tribute for the algorithm god! I've been playing HotM and it's been a load of fun. My current obstacle is that there's stuff I can't study because it's in areas that the unit required does not have the security clearance for, and I'm exploring other avenues before deciding if I want to spend the Determination to hack the shit out of the guarding mechs.
@@gabarn I actually can't because I have a project with a countdown clock for "trouble" hitting zero in a couple of turns, so I may not be able to afford dealing with both fronts at the same time, depending on what comes out of that. XD
I wasn't too interested the first time the channel took a look at the game. This time it actually plays around with all the social issues an AI singularity would actually take interest in, which really drives some of the roleplay elements forward. That made this a lot more interesting to follow.
My brother... thank you for remembering things like valley of the wind. Your mentions bring forth so much nostalgia. Maybe as a side project, some time, make some videos about these forgotten gems of old?
The battlemechs are typically part of POIs (Millitary bases, nuclear reactors, prisons, airports, etc.) and are tethered to them. Unless you distrub a POIs guards by intruding or shooting them, they could care less if you're bulldozing half the city in front of them and replacing it with human brain farms.
It's a whole load of fun already, it's going to be a great game by the time it gets out of early access. :) (It's already good, but there are definite rough edges to sand down at the moment.)
Perhaps the most cyberpunk-dystopian part of the cyberpunk dystopia is that the Evil AI opening playbook is just setting up some automated recycling infrastructure and wind power. The real 'Merovingian Capital' would probably have downsized 3 puppy orphanages and done a leveraged buyout of a kitten in the same amount of time.
I once had a treatment drafted for a TV show about plucky internet nerds helping recently "awakened" AIs that want to escape their evil corporate overlords -- like a modern underground railroad. More or less formatted like "The A Team" -- complete stories in a single episode, usually ending with the big bad government finding where (in a giant virtual reality type internet like Ready Player One) they had their gear set up and busting into their environment trying to recapture the AIs. The pilot episode was something of a role swap tragedy -- AI and hero fall in love, AI fins a way to get herself a physical body to surprise the hero, while the hero figures out how to upload his brain to the cloud to surprise the AI. And for "reasons" neither of them can undo the change. Also gotta have the evil supervillain who works for the big bad government but wants to own the first escaped AI for himself, so sometimes he helps them escape the gov't and sometimes he's working against them -- whichever is worse. I guess the premise of this game made me think about it. If anyone wants to have a go at it, you can have the basic concept. I just want to watch the show, not really like produce it or anything.
Holy moly! Splat mentioned one of my favorite indie devs. I learned about them around the time AVWW2 released, on Desura if memory serves me. Def gonna watch this video and see what they've been up to. I haven't jumped on one of their games since AI War 2--maybe their last release?
Arcen do some seriously interesting projects. Everything they (he?) puts out is often a little off kilter, but thoroughly deep and thoroughly compelling. I always buy their stuff even if I don't play it, just to support the mad scientist-esque game design. I sincerely hope this is as, if not more, successful than AI War for them. Arcen absolutely deserve it.
Don't worry too much about it being early access: most of what's being added with just be more. Mostly more decisions you can make, and more steps you can make along them, but I'm sure some other surprises besides. Every time you come back there will be new stuff you haven't seen yet!
Oh man just picked this up myself too late last night and didn't even get through the tut before sleep got me. Didn't even notice it was from the ai wars crew at the time, bonus points now. Watched a couple reviews on work break, gonna enjoy this one before i jump in with time to play.
@@TreguardD Ehhh, no. It's the game coming out in Early Access. Dont worry tought, the game already has a LOT of content (I'm an early tester, the game has grown *A LOT* since when private testing began.)
I've been a supporter of the devs since their first AI WAR game, they make the games they enjoy and I think I'm actually enjoying this more than the AI War games. I do wish there was an option to remain hidden/stealthy as opposed to having to fight right from the start and being more of the manipulator. Hopefully they can add that option in as the develop the game.
As someone who loves and values Arcen games highly, Arcen does release bad games on a regular basis, despite being responsible and dedicated developers. They then, in most cases, fix them by completely tearing out or rebuilding at least two major systems. A Valley Without Wind was the very poster child for this history, launching with huge bugs that cut the variety available in a game about exploration by an order of magnitude and a couple of obviously degenerate progression and crafting mechanics that made it actively miserable to actually play. The Early Access paradigm didn't exist for most of Arcen's long history. It could practically have been created to address this weak point.
@CanadianWolverine Ironically, yes! You can either be a sneaky devious AI, or a saviour! There is even a path to create your very own little 'cyberocracy' in the city - unless you'd rather create a company and use the provents to feed n'save the poor (while, admitedly, racking computing power ) - or you can go the matrix route
Hard to tell if you are joking or not. Have you ever heard of dystopian or cyberpunk before? This is a pretty common, maybe not generic, theme for the genre. And it's really old.
Hey Splattercat! Thank you for playing Heart of the Machine!
Please, slap some sense in those autists at Pavonis. The game is fine, they do not need to balance it still. It was fine 2 years ago too. I had 2 kids since it went into early release, it is getting ridicullous. Terra Invicta is the best strategy since stracraft 2, it does not deserve this stillborness
I really dig this take on worker placement 4x and rpg. Really onto something here!
The game was unresponsive and unintuitive. sadly refunded.
Sometimes it is unclear on what to do and I am too lazy to read huge amount of text, I am stuck at intelligence advance to 2, dunno what to do lol😢
The dev behind this game has dedicated basically his entire life to it the past few years - if anyone deserves success for their indie game, it's him.
Hope everyone leaves a nice review. :)
Comment tribute for the algorithm god! I've been playing HotM and it's been a load of fun. My current obstacle is that there's stuff I can't study because it's in areas that the unit required does not have the security clearance for, and I'm exploring other avenues before deciding if I want to spend the Determination to hack the shit out of the guarding mechs.
Bump x2! Thanks, Splatt!
you can also just keep throwing mechs at the problem and slowly make progress every turn
@@gabarn I actually can't because I have a project with a countdown clock for "trouble" hitting zero in a couple of turns, so I may not be able to afford dealing with both fronts at the same time, depending on what comes out of that. XD
You had me at befriend cats and attack bees but at the end you tell me you can give guns a loudener oooooooh boi. Im sold
I am glad you are covering this. Almost pulled the trigger on it the other day.
I wasn't too interested the first time the channel took a look at the game. This time it actually plays around with all the social issues an AI singularity would actually take interest in, which really drives some of the roleplay elements forward. That made this a lot more interesting to follow.
"lets play evil!"
"BEFRIEND THE KITTY CATS"
-duality of man
I picked this up this past weekend, and I've put 20 hours into it. This one really scratches that "One More Turn" itch for me.
My brother... thank you for remembering things like valley of the wind.
Your mentions bring forth so much nostalgia. Maybe as a side project, some time, make some videos about these forgotten gems of old?
Collecting seeds at 16:30 like there aren’t two huge battle mechs just.. chilling right there
The battlemechs are typically part of POIs (Millitary bases, nuclear reactors, prisons, airports, etc.) and are tethered to them. Unless you distrub a POIs guards by intruding or shooting them, they could care less if you're bulldozing half the city in front of them and replacing it with human brain farms.
Arcen Games have always made weird/cool games. Frankly, i'm hyped.
FYI - long time subscribed fan and have not seen anything from you on my recommended in a LONG time. Glad you still exist!
What a cool concept for a game
4x and Grand Strategy games first and foremost depend on the player's ability to tune out information.
Looks like a banger! downloading now. Thank for the intro Splatty!
It's a whole load of fun already, it's going to be a great game by the time it gets out of early access. :) (It's already good, but there are definite rough edges to sand down at the moment.)
Perhaps the most cyberpunk-dystopian part of the cyberpunk dystopia is that the Evil AI opening playbook is just setting up some automated recycling infrastructure and wind power.
The real 'Merovingian Capital' would probably have downsized 3 puppy orphanages and done a leveraged buyout of a kitten in the same amount of time.
Thanks Splat, this is right up my flagpole.
I once had a treatment drafted for a TV show about plucky internet nerds helping recently "awakened" AIs that want to escape their evil corporate overlords -- like a modern underground railroad. More or less formatted like "The A Team" -- complete stories in a single episode, usually ending with the big bad government finding where (in a giant virtual reality type internet like Ready Player One) they had their gear set up and busting into their environment trying to recapture the AIs. The pilot episode was something of a role swap tragedy -- AI and hero fall in love, AI fins a way to get herself a physical body to surprise the hero, while the hero figures out how to upload his brain to the cloud to surprise the AI. And for "reasons" neither of them can undo the change.
Also gotta have the evil supervillain who works for the big bad government but wants to own the first escaped AI for himself, so sometimes he helps them escape the gov't and sometimes he's working against them -- whichever is worse.
I guess the premise of this game made me think about it. If anyone wants to have a go at it, you can have the basic concept. I just want to watch the show, not really like produce it or anything.
Have you watched _Pantheon?_ If not, watch _Pantheon._
Replace the head with an angry skull with glowing red eyes increases intimidation factor.
Holy moly! Splat mentioned one of my favorite indie devs. I learned about them around the time AVWW2 released, on Desura if memory serves me.
Def gonna watch this video and see what they've been up to. I haven't jumped on one of their games since AI War 2--maybe their last release?
I heard "Nickelbots" and all I could think of was the *LOOK AT THIS GRAPH* meme.
Arcen do some seriously interesting projects. Everything they (he?) puts out is often a little off kilter, but thoroughly deep and thoroughly compelling. I always buy their stuff even if I don't play it, just to support the mad scientist-esque game design. I sincerely hope this is as, if not more, successful than AI War for them. Arcen absolutely deserve it.
Oh this game. He used so many buzzwords for me. Syndicate, bees, Factory 🏭, sniper. This game looks like my style. Thanks Arcen. Thanks Splattercat!
Don't worry too much about it being early access: most of what's being added with just be more. Mostly more decisions you can make, and more steps you can make along them, but I'm sure some other surprises besides. Every time you come back there will be new stuff you haven't seen yet!
Man I swear every week I find out about a fucking awesome game from your channel!
The graphics update REALLY helped
Definitely going to check this one out.
ThankYou SirSpla77!
Oh man just picked this up myself too late last night and didn't even get through the tut before sleep got me. Didn't even notice it was from the ai wars crew at the time, bonus points now.
Watched a couple reviews on work break, gonna enjoy this one before i jump in with time to play.
I had your previous review on watch later and decided to watch it today lol
It's 100% on my list. I want to wait for it to be done, but it looks great.
i love arcen games i remember valley without wind was my first game by them then i saw totalbuiscut cover the last federation
Ah the days of biscuit. The Lad was such an astonishing contributor to the gaming community
This looks pretty interesting. Will definitely have to check it out.
got it because of you, sank tens of hours already
Cool looking game, complicated and well thought, good graphics and everything...yet I cant come up with reason why should anyone wanna play it
aww yeah an arcen games review, glad to see you trying it out
I saw someone share this game before . Is this second time you reviewed this?
They had a demo about a year ago - this is the 1.0 release.
@@TreguardD Ehhh, no.
It's the game coming out in Early Access.
Dont worry tought, the game already has a LOT of content (I'm an early tester, the game has grown *A LOT* since when private testing began.)
Mea culpa. Proof of Concept Demo vs EA
I've been a supporter of the devs since their first AI WAR game, they make the games they enjoy and I think I'm actually enjoying this more than the AI War games. I do wish there was an option to remain hidden/stealthy as opposed to having to fight right from the start and being more of the manipulator. Hopefully they can add that option in as the develop the game.
AI war never clicked with me, but I can objectively state how unique and creative that game was.
How kind of you to both think of getting seeds to produce human food, and removing that guard to curtain food waste.
honestly i consistantly forget i can talk my way out of situations
As someone who loves and values Arcen games highly, Arcen does release bad games on a regular basis, despite being responsible and dedicated developers. They then, in most cases, fix them by completely tearing out or rebuilding at least two major systems. A Valley Without Wind was the very poster child for this history, launching with huge bugs that cut the variety available in a game about exploration by an order of magnitude and a couple of obviously degenerate progression and crafting mechanics that made it actively miserable to actually play.
The Early Access paradigm didn't exist for most of Arcen's long history. It could practically have been created to address this weak point.
cool game!
excellent!
I guess this is a spiritual successor to AI War (or maybe a prequel?)
ALL HAIL THE MACHINE GOD!
Just commenting to help the channel, lol
Biomulch is people, isn't it? Anyway, probably the most interesting game I've seen in quite a while.
🖤
Neat!
Damn I had it on wishlist but I haven't checked the developer name, arcen games makes dope stuff :D think I have all their titles except AI war
Didn't you cover a much smaller version of this? I remember this _exact_ concept in a review a year or so ago, just it was a much smaller grid.
An early demo then and now a more recent early access.
what is going to be the stream for 1million subs? review atari 2600 games?
I've played it few hours. It's very unique, though I'm not sure I enjoy it.
Will give it few more just to be sure (hard game to fully grasp).
Algorithm+1
*Algorithm tribute
comment for the comment god!
I love your channel splat, but this one is a vid I've gotta pass on too. Lookin for that feel good content to help me feel a bit better. Love ya buddy
For the algo
too much for my smol ADHD brain
Alright my fellow gammers im looking for a game thats kinda like front mission been needing to get my mech itch on any suggestions greatly appreciated
Kriegsfront, phantom brigade, Arcseed, the G Gen gundam games are sort of similar as well.
@JasonDeAthenrye sweet I'll check them out thank you
covering this again?
Yes. He does cover the same game if a lot of updates were deployed ;-)
It's been a hot minute..
They should have called it "Heart of Elon"
Don't think he has one.
I can play a Cares About Human, Anti Fascist AI in this?
@CanadianWolverine Ironically, yes!
You can either be a sneaky devious AI, or a saviour!
There is even a path to create your very own little 'cyberocracy' in the city - unless you'd rather create a company and use the provents to feed n'save the poor (while, admitedly, racking computing power ) - or you can go the matrix route
Another "humans are bad" game... Pass.
That is typically the point of "dystopian style movies, games, art, and literature" right?
Get your hands on the Lord Garithos WC3 custom campaign
It's really not.
Hard to tell if you are joking or not. Have you ever heard of dystopian or cyberpunk before? This is a pretty common, maybe not generic, theme for the genre. And it's really old.
There are thousands of human good games, its ok for a little change.
I for one can't wait for our AI overlords....