Best cyberpunk build tutorial. I was waiting for this video for quite sometime and it's worth the wait. Can't wait to see your content for 1.7 and Phantom Liberty.
Finally a UA-camr that understands the game and knows the power of throwing knives. I gotta say those Ricochet builds are insane, are you planning on making a tutorial on ricochet builds?
@@OneDragon awesome! My builds are very blade focused mainly because I've never gotten power weapons, besides the Kyûbi, that did massive damage like the ones you showcased. Granted I haven't done any crazy cold blood capstone builds.
@@FrozenByFire3 Whenever I throw my knife it just auto switches to my monowire instead of pulling out a new knife to throw. What do I need to do in order to keep throwing a knife without it switching to the monowire (or another weapon)?
@@rubberduckiedogs you need to stop aiming and pulling the trigger immediately. If you hold down either the button to fire or the button to aim, you'll auto switch to your next weapon.
@@rubberduckiedogs you also need juggler perk which upon a kill resets all the cool downs of all your knives. If you don't have juggler you'll have to wait however long the knife cooldown is.
After discovering that you could save scum for the new double shot quasar in severance package, I was buying and selling weapons for shits and gigs and discovered the hidden mechanic from weapon vendors about a week ago. I'm glad someone has finally made a video on this. Do keep in mind these weapons become super expensive when you reload your save to get those white text rolls. And also, if you are wanting to collect them all, they can fill up a lot of space in your inventory, especially the snipers. White text rolls that I found that can significantly make your build better: -eliminating vertical recoil on any AR or Sub (masamune vertical recoil +countermass +supressor = sexy sniper time, so goddamn satisfying) -fires double shot on any tech pistol (the omaha can be as good, if not better than lizzies with this roll) -ricochet engine on pulsar (without it, it's pretty much one of the most dogshit weapons for ricochet. with this roll, it becomes one of the best, as it effectively makes each shot ricochet 100% of the time. This paired with the perk that adds ricochet count makes for some really satisfying and unexpected angles if you’re going for a ricochet one shot build) -increases charge time by 75% for nekomata (can easily hit 300k crit on headshots under the right circumstances) -faster projectile velocity by 50% for ashura for far distance sniping -reduce lock on by 50% for chao and ashura. Have fast reload and u will feel like deadshot Ricochet engine and "does not require smart cyberware to use" opens up a lot of hybrid build possibilities as well :))
The Kiroshi Optics are really good for controlling mid air trajectory, especially with double jump via reinforced tendons. Slow down time mid air, to line up hidden dragon stealth kills with perfect accuracy. Just land on their head/shoulders and the knockout animation happens automatically.
im 9 minutes into the video and i can say this is the most complete and comprehensive guide of cyberpunk there is... in 9 minutes i learned more than in hours of watching other guides... like sometimes they would pass above something so basic as explaining how the lvl affects weapons and your lvl vs npc lvl... my god it costed a lot of time to find a guide that explained it wtf
My first clear of the game was (don't fear) the reaper done with an annihilation build, an epic Defender, rare MA70, and a legendary Headsman, with Johnny's full outfit and armadillo in every slot except for the shoes with low drag, stacked with like 3 death saves from second heart, biomonitor, and cold blood, and I just walked through the entirety of arasaka tower It was fucking amazing
Blackhand would be proud. All my CP2020 campaigns required one player to roll up a Solo and take it to the extreme. (Yes, all that heavy armour would incur mobility modifiers but what are you planning on doing - outrunning bullets?) As for the three death save triumvie... I totally (ab)used that in my - John Wick inspired - max health and damage reduction modifier build.
same here except i recently did my first playthrough so I got the pleasure of using Guts with it's massive crit damage and hilarious recoil. The recoil is so strong that you can rocket jump with it, and that naturally is one of the best things ive ever had the pleasure of playing; a full annihilation+cold blood build rocket jumping around with a shotgun that deals a minimum 3 critical hits per pull of the trigger
This vid was EXACTLY what i was looking for! Just booted the game up for the first time since it came out and this is gonna help tunnel my in game choices.
Thank you so much for this guide. One of the most frustrating things about this game is the sheer number of mechanics that are not explained ingame. Without tutorials like this I would not have nearly as much fun!
Going full Blackhand in this tutorial video. Impressive. I'm always pleased to see videos of those running it on it's hardest difficulty setting and actively using the systems in place to gain an edge. It is so close to playing the original Pondsmith era pencils and dice CP2020 RP that the nostalgia hits hard. (It's also a good indicator of if the person is a candidate for actually joining a CP2020 campaign sometime...)
I was just commenting on another video about how easy this game is with an optimized build. Anything less than the hardest setting is a cake walk. I have gotten to the point where I play a hardcore survivor challenge... no deaths... no respawns. The last time I played, I beat Smasher without taking any damage. And anyone who is surprised about the damage you can do has never played the RPG... Neural Bridge + Ambidexterity chip + universal link + nano-tech targeting reticle = dual-wielded colts with a -3/-6 & -3/-6 to hit. Factor in movements, and the "tiny target" modifiers, and you can snipe 4 eyeballs a round, bypassing armor and getting x2 damage on 2d6+2... unless they are wearing a face shield, armored, goggles, or have cyber-eyes, that is a 100% instant death on 4 targets per round.
Excellent in depth analysis of all things Cyberpunk play. Mods have become real touch and go as of late. Especially when you start stacking mods. So been of late playing no mods and actually having a real world challenge and very good consistency of expectations with game mechanics. You got a new subscriber.
Wait, I didn't think gorilla arms body increase qualified for weapons. I need to look into that again. Could have sworn I checked it with the most recent patch. Love your work BTW. Nobody is this detailed and concise with how this game works and your videos have been incredibly helpful.
Don't know if there's been an update since this comment, but in my game a) I don't get the stat requirement message and b) the gorilla arm's body bonus doesn't actually affect the weapon requirements, it just negates them outright. I'm currently rocking a Grad with only 3 base body and blue (+2 body) arms without issue
Double shot on senkoh sounds insane though. Only been seeing purple ones that say "reduce charge weapon time by 50%" and i've spent hours re rerolling at Jinguji lol
Jinguji will not have the Legendary senkoh LX. You need to farm the cyberpsycho at the gig "Occupational Hazard". On 2 separate playthroughs I got a legendary senkoh LX. My friend got a bugged version with 0.02s charge time making it the single best sandevistan gun in the game. Mine had no special attributes :'(
@@FrozenByFire3 Thanks for the heads up, another youtuber told me he found one at Jinguji, then followed up with "if youre on PC you can also use the weapon vendor mod" so I had an inkling he was just lying and used mods
@@DonOsterman I'm playing on PS5 so no mods here and that's the only time I ever saw it in game. On my playthrough I farmed it for over 45 minutes before getting one, my friend spent like 10 minutes lol.
@@FrozenByFire3 testing it out now. Seems like there is no dedicated loot drops at this one, and the loot pool seems like all guns have a chance to drop. Unlike the chance for knife/machete at dirty biz and pistols for Sasquatch. Gonna keep farming this one and see how it goes
@@DonOsterman afaik that cyberpsycho drops every single legendary non iconic gun in the game. When I was farming her I legit saw every single gun as legendary in her loot pool besides the legendary Satara, but that may have just been bad luck.
You should start doing build guides in general! There isnt really any dedicated 2077 channels uploading builds that go thru the whole journey. Most only show the end result and u truly understand the game ur guides would be so much better than the current comp
Currently on my first “very hard” playthrough so this guide is super helpful. Thanks so much! I’ll keep an eye out for ur post Phantom Liberty guide :)
Thx man, my first V I am playing right now because I just started my first playthrough is a skill mess but I play on normal and it kinda works out. I started with Pistols and crafting lol and later changed to blades and quickhacks because basicly I wanted to try out everything the game has to offer. So my next run will be a preplanned build on hard difficulty and you video cleared many things up for me, thanks.
Great list. I'd like to add a quick tip. While grappling a red skull enemy does not work you can still take them out with the Hidden Dragon perk arial takedown. Get to jumping and using vertically chooms!
This is probably the most useful video about builds in cyberpunk out there. I rewatched this countless times. However i dont think you can savescum vendors for the bonus effects anymore
For builds with at least 15 Reflex, Quaint Mk 4 Sandy can be bought in Japantown from Finn at SC 27 for around 28,000 eddies. It has the shortest cooldown of 15 seconds. If you combine 3 heatsink mods you can get this down to as low as 3 seconds of cooldown (3 Uncommon heatsinks can be bought but that only reduces cooldown to 7.5 seconds, need 3 legendary heat sinks to reduce to 3 sec but requires you to have legendary crafting or get lucky looting). But even with 7.5 second cooldown you will dominate encounters no matter your build... With 3 legendary heat sinks you will bullet time entire combats at will.
imo, maxing only 2 attributes and distributing the rest evenly gives you the most survivable and versatile build for the end game, with very little difficulty even on very hard mode. Focusing into too many specializations just gives you too many that go unused, along with too many vulnerabilities.
I wouldn't say quickhacks don't need attributes. Intelligence got a massive buff in patch 1.5 as it now gives 10% quickhack damage per point instead of 0.5% in pre-1.5. You also want these buffs as a netrunner to mitigate the Contagion base damage nerf and the struggle to stack global crit chance that applies to quickhacks after the crit chance nerfs.
Imo netrunning is just really broken at 3 or 16 intelligence. I think the amount of investment into int should be based on whether you enjoy spamming the damage quickhacks as a playstyle. If you just want the utility like using reboot optics and weapon glitch daemons, ping, memory wipe and short circuit passive it's fine to leave at 3 or 16 if you want critical error.
@@OneDragon I have yet to need anything else with the iconic tinkerer deck. once i get the max perc on quick hacks i dont think im gonna need to worry about anything except loading speed, cause i pretty much one shot anything that isnt a cyber psycho or a boss with quick hacks
Fafafafirst... my biggest end game struggle is finding non-story loot boxes. After the randomized loot change, I've gone through many old videos looking for these random loot box locations.
You Continue to be the absolute best cyberpunk UA-camr out there! Thank you so much for those videos, straight up, non bullshit info about the game mechanics. That’s some nova content choom.
I played a lot during launch. One frustration I have with the leveling system is how iconic legendary weapons are essential locked behind crafting skills. I wanted to do a max reflex/hacking/cool build for my next play through but legendary weapons and quick hacks seem to be locked behind crafting. I kind of get needing to invest something but if I'm putting in all those attributes just for crafting and not picking anything else up its a bit of a waste. Idk, haven't played in forever so I could be wrong. I heavily implemented the kerenzikov speed glitch into my play style. Jumping over cars flying over enemies heads. Dashing around, lots of fun. But patch 1.2 made it not practical to do consistently much less in the middle of combat. That was the most fun I had with cyberpunk and until a mod brings it back I don't think I can play on anything but patch 1.1. But I've already finished most of the content there lmao.
I’m not that big into RPGs, I’ve hardly played them, much less completed one, so I played through this game like I would’ve played through any other open-world story-based game. Big mistake. As such, I found the game itself to be a bit shallow if not for the amazing story and memorable characters. In fact, it‘a in my top 3 favorite games just based off of that. It’s only after watching some of your content that I realize I’ve actually missed out on very crucial elements of the game and just how far I could’ve gone. I don’t know why it took me watching UA-cam videos to actually realize that the RPG game I’m playing could actually be played like an RPG, but that’s what it took. Now I feel like replaying it 100x over.
My current build is pistols, katana and mantis blades,i just use smart guns, i played a more general build before, and had issues with sasquatch, this build i blew through sasquatch with my katana, all the coldblood stacks from killing other Animals meant i basically turned her into mist! Everyone was dead before i realized i was even fighting sasquatch.
For anyone just finding this: be VERY careful with that rerolled line on the DB2 Satara "50% reduced charge time". On paper, this is by far the best, however, if you spec fully into the engineering tree, it becomes literally useless. This is because on any build that is actually putting points into the tech tree and taking perks to boost tech weapons, this will result a charge time that is actually less than 0 seconds. When this occurs, the game bugs, and the charge time of the gun defaults to it's baseline charge time, literally negating this line entirely. In my testing, you MUST avoid taking both points in Lickety Split (the charge time reduction perk). This is because leveling up your engineering skill nets you 15% reduced charge time total simply by leveling the skill (no perk investment). If you take 1 point in Lickety Split, the charge time on a level 50 satara will literally no longer be listed on the weapon card, because it is 0.0 seconds. But if you take both point in that perk, the charge time will be -0.20 seconds, and this simply negates the special line. So, if you plan to do this, you are technically hurting your ability to use other tech weapons by a small amount (10% charge time). Probably not that big a deal, but definitely something to consider. The 40% bonus charge damage functionally guarantees a 1-shot on any mob enemy at mid - close range.
Wow!!! I've been playing this game since release on xbox one and when that console up and died on me (thank you Microsoft for the amazing build quality) I had no choice but to purchase an Xbox x series and at least the quality upgrade on visuals alone seems worth it. I've lost count on how many videos I've watched, hoping to help my playthroughs....and your one video beats them ALL. How I haven't clicked on one of your videos by chance alone is beyond me, but a subscriber I immediately became. Thank you for taking the time to even make the videos in the first place.
I appreciate the effort you show in this video, but have you ever played Borderlands 2? It's a game designed expressly to construct builds, based on skill trees and legendary weapons
I´m like 9 hours in on my first playthrough as Streetkid. probbaly to early to consider what im doing a real build but I´m trying to play as stealthy as possible, break as many necks as possible and if I get caught I oneshot with knife headshots. I love how balanced it feels that I have a rather strong stealth game and strong asf knife throws but lack proper hacking abilities, open door ability etc. this game is so awesome and finally a game I dont get bored of after 2 hours
I haven't used the Berserk operating systems enough to really have a solid opinion on them. However from my brief tests the Superman landing didn't deal enough damage to take it over other OS. Some of the stats seem interesting since they're a mix of damage and defensive stats but there's enough damage on other operating systems and time slow cyberware is just unparalleled from a defensive standpoint. I think there's a melee/cyberware overhaul in the works so I'll invest more time into testing it once that comes through!
Funny you said the basic pistol legendary variants are rare drops. I had one from 1.3 but never used it. Got another just 2 days ago and that Nue is pretty decent. For a good change of pace even if not as efficient as other pistols.
My only gripe is even at very hard difficulty, min-maxing is overkill. They need to add late game content aswell as Nightmare difficulty so there's a point for going more damage other than seeing high numbers. Bosses can't be oneshotted anyway since they patched the maximum damage they can take. A good example is Monster Hunter World. With fatalis gear, the base monsters become easy, but there are still 3-4 late game monsters that are challenging and actually need those gear to feel fair.
It was so much easier in the old days of CP2020. If you had a toxic metaplayer (they insisted on being min-max'd - simply to have their 'fun' while ruining it for the rest of the group) then you just reminded them in-game with a few tasks that their min-max build couldn't handle. Imagine: "Okay, good roll. So, you easily headshot that 'dumbass looking punk' stood too close to your motorcycle." "YES! Okay, now I tell everyone else to meet me at..." *Two game sessions later* "The blacked out vintage gas mask is pulled roughly away from your face. Looking back at you is Joha Goreorgy, head of the Bloodrazor booster gang. He's angry, at you, and want's to know why you shot his kid brother." "Can I, umm, roll to try and convince him not to turn my head into his new favorite ashray...?" Solos got a little more leeway from me, as they were supposed to be literal weapons of mass destruction towards the top of their class - and I had my own nefariously brutal means of handling them in game should they start metagaming...
Hey One Dragon, I know you probably don’t do lore vids of Cyberpunk anymore but I have a request I dont see any youtubers point out about the game’s lore and it’s the music, mainly the radio music, and not background ost. Most songs with lyrics seem to echo plot points and characters and one (Truama by Rubicon) seems to even mention V, by name. Also the guy who(allegedly) wrote the lyrics to Sustain/Decay told me that the lyrics to Finis (another game song he wrote the lyrics to as well) also has a lyrically hidden secret that applies to the game. I don’t know any other UA-camr who deep dives into lore about the games story as much as you do I was hoping you could at least give it a look? Even if you don’t it means a lot to know you at least considered it!
A lot of the music is made for the game. Here for example one of my favorit songs in making. Konrad has more videos like that... ua-cam.com/video/B8VzxvX8rso/v-deo.html
Great video, thx for tips. I always assumed that Armor mods like 1.5x armor level is not working. Did you test it, can you tell us if it is working? Keep posting.
Does it make sense to save completing the gigs for last to get better loot? Level up the character through ncpd hustles, missions or farming. And after hitting level 32 return to the gigs for a higher chance of legendary loot from containers.
I'm doing another playthrough haven't played since like 1.3 or so, awesome video didn't know half these changes had been made! I think my biggest issue with cyberpunk overall though is how quickly your character becomes a absolute God and the game becomes a cakewalk.. I love this game so much and wish there were more challenge to make these God builds sweat lol.
Love the video man! Just wondering, how are people getting this insane movement speed? I’ve gone through 2 play throughs but Ive never been a huge RPG guy so it’s overwhelming sometimes. I generally go for pistol/SMG builds so having a fast speed would pair really nicely with that
Leveling body, reflex, and cool will increase your move speeed. There are also perks in the annihilation tree that will make you go super fast whilst holding lmgs/shotguns. There is also a legendary zero drag mod for the shoes that increase movement speed by 0.5
In this video I'm only using the 'leg up' perk in Ninjutsu but as mentioned by N64 there's plenty more available. Edit: As well as the increased move speed from the ninjutsu perk progression.
The only thing i disagree with is optical camo and sandy, because sometimes the game bugs and causes you to move extremely slow while using sandy. Not your fault, sandy is buggy af, but i could only beat dont fear the reaper with optical camo off.
@@OneDragonnever spec-ed Cool but I might have to give it a try, it is super satisfying seeing it in the vids lol, idk I have that “FarCry” play style, as in “run and gun”, I feel like a Netrunner build just makes the game so unfun imo (I know Cool isn’t a Net build, just mentioning what u said in the vid)
Sadly how CP77 resumes to dealing more damage if you aim to the wall or to the ground first or if you throw a fucking little knife... not to mention silenced/supressed revolvers.
I am trying to find a GOOD LIEK stealth style tutorial just starting the game and seems overwhelming :D from looks of it you can do a bit of like Hitman style gameplay ( probably need to invest into hacking ) Do you have any good tutorial suggestion cause I heard u mentioned that some of the popular ones out there .. not perfectly accurate or hard to achive in some ways. I could't see one of yours upload here but I see you have buid like that. Ty in advance.
Wow, I didn't know that legendaries from vendors now can roll the special effects. This must have been changed with a recent patch as these could only roll on loot in all my previous playthroughs. edit: Just tested it ingame and for me vendor weapons still don't have the special effects. Are you sure that you don't use a mod that adds that to the game or is there a hidden technique on how to get special effects on vendor weapons?
Nope, I think it was intentionally a hidden mechanic. All you have to do is a go to a weapon store, make sure the weapon you want is in that store (preferably legendary) and then just back out of the buy menu. Everytime you back out of a vendor, the game autosaves. Just load up the auto save, and voila, that gun can work significantly better with the perfect roll. The white text rolls can sometimes pop up on purples and blues too but very rarely. Keep in mind something that One Dragon did not mention, is that the weapon becomes siginificatly more expensive. That regular legendary that had no white text rolls on it that was originally 20-30k, is now 50-60k. So keep in mind it can get pricey.
@@DonOsterman Thanks, I tried resetting the vendor with waiting or loading a quicksave, but never tried it with the autosave. It seems to work with the autosave, but it probably needs a lot of attempts to hit the bonus you want and also max amount of modslots. I hoped it would keep at least the mod slots from the original weapon. Do you know if the autosave trick also works for sold weapons? So when I sell a selfcrafted weapon can I use this trick to get a special bonus on the weapon by buying back while also it keeping the selfcrafed flag to make it benefit from the perks?
@@crazy-tommy nah I tried that, it only works with the weapons that was originally sold from that vendor. Selling a weapon that you previously owned or crafted doesn’t roll white texts when you reload the save. And yeah definitely, it’s very rarely you can get a white text roll + four mod slots but yes it is possible
Alright here's a question I have wondered for a little while Why does it feel like (if you aren't going to clothing shops obviously) that the "Lifepath outfit" for V can carry you for a least a few XP levels better than some clothing drops in the game? Like no joke I can generally go to at least level 4 or 5 before I get a clothing drop that beats any or all of my starter equipment? This is something I've wondered for a while and if you can help me understand this that would be wonderful (also if you need me to explain this better I can do that) Edit: Also at 20:25 when the bullet point about "Enemy Detection" is discussed I was always curious about that one (for lower difficulties) because before Patch 1.3 a player could basically clear out a room just using quickhacks (I used Short Circuit A LOT) but as of 1.3 and up it felt like they added the "uploading position" or something like that after you zapped 2 of the enemies with it. My question is this then: Is that the "Enemy Detection Bar" and thus the difficulty is the speed it goes up or is it because I might have zapped an enemy while another one was in "Caution" (let's go with that) phase? You'd think I would understand this after 2 years but sometimes the wording confuses me so any help would be great
I suspect the starter clothes are good because during The Rescue mission, the scavs in the car chase hit pretty hard. Clothing in general seems to roll within like 2-3 levels of V unless you go fight enemies in higher level areas. As for the enemy detection, I believe they increased the frequency of 'uploading position' and other forms of detection like sound and sight over time to allow enemies to better react to the player. I haven't played around too much on other difficulties but I assume all of the forms of detection are fastest on Very Hard. Generally, enemies have 3 states unaware, alert and in combat. When they're alert they've found evidence that you've been around e.g. found a body or heard/saw the player. Different enemies should have varied reactions to the player as well. I haven't played around with detection too much so that's all I'm aware of so far.
Hey, I just wanted to ask; The jacket you're wearing at 16:04, I managed to get it. (Playing on Xbox One S.) But it's nameless and has that distortion effect. Any way around it? I really like the jacket.
Actually. I just looked it up. Apparently, I have Takemura'a coat. Something that shouldn't exist apparently. On an unrelated note, what's that coat then?
Depends on your weapon of choice really. Stealth and throwing knives are really strong in the early game so ninjutsu is good. Technical ability/crafting works too since ricochet damage is easy to stack up and crafting helps with econ.
@@OneDragon Yeah I really liked the look of the throwing knife play style seemed ,no pun intended, very sharp and effective! Ricochet damage is not actually something I explored in my previous Playthrough. What was the SMG you are using that you’d recommend to get your hands on and how far through the game do you have to be to pick one of those weapons up?
Best cyberpunk build tutorial. I was waiting for this video for quite sometime and it's worth the wait. Can't wait to see your content for 1.7 and Phantom Liberty.
Glad you liked it!
@@OneDragonm 0:10 😂
Finally a UA-camr that understands the game and knows the power of throwing knives. I gotta say those Ricochet builds are insane, are you planning on making a tutorial on ricochet builds?
I'll be working on a couple build vids next.
@@OneDragon awesome! My builds are very blade focused mainly because I've never gotten power weapons, besides the Kyûbi, that did massive damage like the ones you showcased. Granted I haven't done any crazy cold blood capstone builds.
@@FrozenByFire3 Whenever I throw my knife it just auto switches to my monowire instead of pulling out a new knife to throw. What do I need to do in order to keep throwing a knife without it switching to the monowire (or another weapon)?
@@rubberduckiedogs you need to stop aiming and pulling the trigger immediately. If you hold down either the button to fire or the button to aim, you'll auto switch to your next weapon.
@@rubberduckiedogs you also need juggler perk which upon a kill resets all the cool downs of all your knives. If you don't have juggler you'll have to wait however long the knife cooldown is.
As a new player just starting out this is overwhelming af
After discovering that you could save scum for the new double shot quasar in severance package, I was buying and selling weapons for shits and gigs and discovered the hidden mechanic from weapon vendors about a week ago. I'm glad someone has finally made a video on this. Do keep in mind these weapons become super expensive when you reload your save to get those white text rolls. And also, if you are wanting to collect them all, they can fill up a lot of space in your inventory, especially the snipers.
White text rolls that I found that can significantly make your build better:
-eliminating vertical recoil on any AR or Sub (masamune vertical recoil +countermass +supressor = sexy sniper time, so goddamn satisfying)
-fires double shot on any tech pistol (the omaha can be as good, if not better than lizzies with this roll)
-ricochet engine on pulsar (without it, it's pretty much one of the most dogshit weapons for ricochet. with this roll, it becomes one of the best, as it effectively makes each shot ricochet 100% of the time. This paired with the perk that adds ricochet count makes for some really satisfying and unexpected angles if you’re going for a ricochet one shot build)
-increases charge time by 75% for nekomata (can easily hit 300k crit on headshots under the right circumstances)
-faster projectile velocity by 50% for ashura for far distance sniping
-reduce lock on by 50% for chao and ashura. Have fast reload and u will feel like deadshot
Ricochet engine and "does not require smart cyberware to use" opens up a lot of hybrid build possibilities as well :))
The Kiroshi Optics are really good for controlling mid air trajectory, especially with double jump via reinforced tendons. Slow down time mid air, to line up hidden dragon stealth kills with perfect accuracy. Just land on their head/shoulders and the knockout animation happens automatically.
im 9 minutes into the video and i can say this is the most complete and comprehensive guide of cyberpunk there is... in 9 minutes i learned more than in hours of watching other guides... like sometimes they would pass above something so basic as explaining how the lvl affects weapons and your lvl vs npc lvl... my god it costed a lot of time to find a guide that explained it wtf
My first clear of the game was (don't fear) the reaper done with an annihilation build, an epic Defender, rare MA70, and a legendary Headsman, with Johnny's full outfit and armadillo in every slot except for the shoes with low drag, stacked with like 3 death saves from second heart, biomonitor, and cold blood, and I just walked through the entirety of arasaka tower
It was fucking amazing
Blackhand would be proud. All my CP2020 campaigns required one player to roll up a Solo and take it to the extreme. (Yes, all that heavy armour would incur mobility modifiers but what are you planning on doing - outrunning bullets?)
As for the three death save triumvie... I totally (ab)used that in my - John Wick inspired - max health and damage reduction modifier build.
same here except i recently did my first playthrough so I got the pleasure of using Guts with it's massive crit damage and hilarious recoil. The recoil is so strong that you can rocket jump with it, and that naturally is one of the best things ive ever had the pleasure of playing; a full annihilation+cold blood build rocket jumping around with a shotgun that deals a minimum 3 critical hits per pull of the trigger
This vid was EXACTLY what i was looking for! Just booted the game up for the first time since it came out and this is gonna help tunnel my in game choices.
Thank you so much for this guide. One of the most frustrating things about this game is the sheer number of mechanics that are not explained ingame. Without tutorials like this I would not have nearly as much fun!
I did NOT know that time-slow tech also slowed the Optical Camo! That detail right there makes this video worth it!
Going full Blackhand in this tutorial video. Impressive.
I'm always pleased to see videos of those running it on it's hardest difficulty setting and actively using the systems in place to gain an edge. It is so close to playing the original Pondsmith era pencils and dice CP2020 RP that the nostalgia hits hard. (It's also a good indicator of if the person is a candidate for actually joining a CP2020 campaign sometime...)
I was just commenting on another video about how easy this game is with an optimized build. Anything less than the hardest setting is a cake walk.
I have gotten to the point where I play a hardcore survivor challenge... no deaths... no respawns.
The last time I played, I beat Smasher without taking any damage.
And anyone who is surprised about the damage you can do has never played the RPG...
Neural Bridge + Ambidexterity chip + universal link + nano-tech targeting reticle = dual-wielded colts with a -3/-6 & -3/-6 to hit. Factor in movements, and the "tiny target" modifiers, and you can snipe 4 eyeballs a round, bypassing armor and getting x2 damage on 2d6+2... unless they are wearing a face shield, armored, goggles, or have cyber-eyes, that is a 100% instant death on 4 targets per round.
I’ve watched 4 beginner videos and this was by far the best one. Thank you
This is huge amount of work man,realy cool.
Yea, it took a while xD
Excellent in depth analysis of all things Cyberpunk play. Mods have become real touch and go as of late. Especially when you start stacking mods. So been of late playing no mods and actually having a real world challenge and very good consistency of expectations with game mechanics. You got a new subscriber.
Wait, I didn't think gorilla arms body increase qualified for weapons. I need to look into that again. Could have sworn I checked it with the most recent patch. Love your work BTW. Nobody is this detailed and concise with how this game works and your videos have been incredibly helpful.
It still shows the 'full potential unlocked at 10 body' line but removes the negative effects.
@@OneDragon thanks for confirming!
Don't know if there's been an update since this comment, but in my game a) I don't get the stat requirement message and b) the gorilla arm's body bonus doesn't actually affect the weapon requirements, it just negates them outright. I'm currently rocking a Grad with only 3 base body and blue (+2 body) arms without issue
By far the best explanation of mechanics and items I could find on YT. Thank you for this.
Glad it was helpful!
A real Night City legend!
The legendary short-circuit passive explains why I was occasionally dealing 40k damage on my netrunner/problem solver build
Double shot on senkoh sounds insane though. Only been seeing purple ones that say "reduce charge weapon time by 50%" and i've spent hours re rerolling at Jinguji lol
Jinguji will not have the Legendary senkoh LX. You need to farm the cyberpsycho at the gig "Occupational Hazard". On 2 separate playthroughs I got a legendary senkoh LX. My friend got a bugged version with 0.02s charge time making it the single best sandevistan gun in the game. Mine had no special attributes :'(
@@FrozenByFire3 Thanks for the heads up, another youtuber told me he found one at Jinguji, then followed up with "if youre on PC you can also use the weapon vendor mod" so I had an inkling he was just lying and used mods
@@DonOsterman I'm playing on PS5 so no mods here and that's the only time I ever saw it in game. On my playthrough I farmed it for over 45 minutes before getting one, my friend spent like 10 minutes lol.
@@FrozenByFire3 testing it out now. Seems like there is no dedicated loot drops at this one, and the loot pool seems like all guns have a chance to drop. Unlike the chance for knife/machete at dirty biz and pistols for Sasquatch. Gonna keep farming this one and see how it goes
@@DonOsterman afaik that cyberpsycho drops every single legendary non iconic gun in the game. When I was farming her I legit saw every single gun as legendary in her loot pool besides the legendary Satara, but that may have just been bad luck.
You should start doing build guides in general! There isnt really any dedicated 2077 channels uploading builds that go thru the whole journey. Most only show the end result and u truly understand the game ur guides would be so much better than the current comp
Currently on my first “very hard” playthrough so this guide is super helpful. Thanks so much! I’ll keep an eye out for ur post Phantom Liberty guide :)
This is well made. As a new player building a netrunner, this tips and tricks are superb.
Just downloaded the game today.. this tutorial is so thorough and concise, you have earned a long time sub my friend 👍🏽
I just updated my install to check out all the new stuff. I haven't played since 1.3, so this guide was *huge* help. Thanks a bunch.
My lord. I platted the game when it first came out. I’ve come back to do other builds and it’s changed so much. Cheers for this vid.
I learned fast to quicksave before every fight. Playing on Very Hard early can be tricky and saved me alot of time from the autosave.
Excellent video, super useful for even advanced players.
Thanks, happy it was useful!
I agree! And very thoroughly explained too.
Thx man, my first V I am playing right now because I just started my first playthrough is a skill mess but I play on normal and it kinda works out. I started with Pistols and crafting lol and later changed to blades and quickhacks because basicly I wanted to try out everything the game has to offer. So my next run will be a preplanned build on hard difficulty and you video cleared many things up for me, thanks.
Great list. I'd like to add a quick tip. While grappling a red skull enemy does not work you can still take them out with the Hidden Dragon perk arial takedown. Get to jumping and using vertically chooms!
Probably the most informative Cyberpunk video I've ever seen
Hands down best CP 2077 guide out there covers a lot of information others do not. You get a sub from me!
Incredible effort! Bookmarked for my current new run, thanks so much :)
No worries!
This is probably the most useful video about builds in cyberpunk out there. I rewatched this countless times. However i dont think you can savescum vendors for the bonus effects anymore
For builds with at least 15 Reflex, Quaint Mk 4 Sandy can be bought in Japantown from Finn at SC 27 for around 28,000 eddies. It has the shortest cooldown of 15 seconds. If you combine 3 heatsink mods you can get this down to as low as 3 seconds of cooldown (3 Uncommon heatsinks can be bought but that only reduces cooldown to 7.5 seconds, need 3 legendary heat sinks to reduce to 3 sec but requires you to have legendary crafting or get lucky looting).
But even with 7.5 second cooldown you will dominate encounters no matter your build... With 3 legendary heat sinks you will bullet time entire combats at will.
imo, maxing only 2 attributes and distributing the rest evenly gives you the most survivable and versatile build for the end game, with very little difficulty even on very hard mode. Focusing into too many specializations just gives you too many that go unused, along with too many vulnerabilities.
I've been looking for Recent info on the updates since playing at launch. This was well covered.
I wouldn't say quickhacks don't need attributes. Intelligence got a massive buff in patch 1.5 as it now gives 10% quickhack damage per point instead of 0.5% in pre-1.5. You also want these buffs as a netrunner to mitigate the Contagion base damage nerf and the struggle to stack global crit chance that applies to quickhacks after the crit chance nerfs.
Imo netrunning is just really broken at 3 or 16 intelligence. I think the amount of investment into int should be based on whether you enjoy spamming the damage quickhacks as a playstyle. If you just want the utility like using reboot optics and weapon glitch daemons, ping, memory wipe and short circuit passive it's fine to leave at 3 or 16 if you want critical error.
@@OneDragon I have yet to need anything else with the iconic tinkerer deck. once i get the max perc on quick hacks i dont think im gonna need to worry about anything except loading speed, cause i pretty much one shot anything that isnt a cyber psycho or a boss with quick hacks
Fafafafirst... my biggest end game struggle is finding non-story loot boxes. After the randomized loot change, I've gone through many old videos looking for these random loot box locations.
You Continue to be the absolute best cyberpunk UA-camr out there! Thank you so much for those videos, straight up, non bullshit info about the game mechanics. That’s some nova content choom.
Ty for the video, as a beginner this really helped my to understand more of the game.
Super great & useful video. Loved every second of it. Keep it up man
You’ve answered so many questions that I couldn’t figure out how to word in google.
I played a lot during launch. One frustration I have with the leveling system is how iconic legendary weapons are essential locked behind crafting skills. I wanted to do a max reflex/hacking/cool build for my next play through but legendary weapons and quick hacks seem to be locked behind crafting.
I kind of get needing to invest something but if I'm putting in all those attributes just for crafting and not picking anything else up its a bit of a waste.
Idk, haven't played in forever so I could be wrong. I heavily implemented the kerenzikov speed glitch into my play style. Jumping over cars flying over enemies heads. Dashing around, lots of fun. But patch 1.2 made it not practical to do consistently much less in the middle of combat. That was the most fun I had with cyberpunk and until a mod brings it back I don't think I can play on anything but patch 1.1. But I've already finished most of the content there lmao.
I’m not that big into RPGs, I’ve hardly played them, much less completed one, so I played through this game like I would’ve played through any other open-world story-based game. Big mistake. As such, I found the game itself to be a bit shallow if not for the amazing story and memorable characters. In fact, it‘a in my top 3 favorite games just based off of that.
It’s only after watching some of your content that I realize I’ve actually missed out on very crucial elements of the game and just how far I could’ve gone. I don’t know why it took me watching UA-cam videos to actually realize that the RPG game I’m playing could actually be played like an RPG, but that’s what it took. Now I feel like replaying it 100x over.
Thanks my dude, very informative contend you have here
really good! i wish we could get some of the iconic weapon mods more than once!
My current build is pistols, katana and mantis blades,i just use smart guns, i played a more general build before, and had issues with sasquatch, this build i blew through sasquatch with my katana, all the coldblood stacks from killing other Animals meant i basically turned her into mist! Everyone was dead before i realized i was even fighting sasquatch.
For anyone just finding this: be VERY careful with that rerolled line on the DB2 Satara "50% reduced charge time". On paper, this is by far the best, however, if you spec fully into the engineering tree, it becomes literally useless. This is because on any build that is actually putting points into the tech tree and taking perks to boost tech weapons, this will result a charge time that is actually less than 0 seconds. When this occurs, the game bugs, and the charge time of the gun defaults to it's baseline charge time, literally negating this line entirely. In my testing, you MUST avoid taking both points in Lickety Split (the charge time reduction perk). This is because leveling up your engineering skill nets you 15% reduced charge time total simply by leveling the skill (no perk investment). If you take 1 point in Lickety Split, the charge time on a level 50 satara will literally no longer be listed on the weapon card, because it is 0.0 seconds. But if you take both point in that perk, the charge time will be -0.20 seconds, and this simply negates the special line. So, if you plan to do this, you are technically hurting your ability to use other tech weapons by a small amount (10% charge time). Probably not that big a deal, but definitely something to consider. The 40% bonus charge damage functionally guarantees a 1-shot on any mob enemy at mid - close range.
Only one word describes this video: Perfect! Just perfect!
Wow!!! I've been playing this game since release on xbox one and when that console up and died on me (thank you Microsoft for the amazing build quality) I had no choice but to purchase an Xbox x series and at least the quality upgrade on visuals alone seems worth it. I've lost count on how many videos I've watched, hoping to help my playthroughs....and your one video beats them ALL. How I haven't clicked on one of your videos by chance alone is beyond me, but a subscriber I immediately became. Thank you for taking the time to even make the videos in the first place.
Glad you enjoyed it!
This is the most comprehensive build tip guide I've found on UA-cam
You did such a good job explaining!!! Could you do a video about movement speed!? I want to create a build around maxing speed after 1.6
thank you for sharing; a lot of this is really useful information man. cheers.
The original cyberpunk before the updates was raw af..i feel it equates to what Edgerunners universe is like ingame
Okay so I am definitely investing in optical camo and sandevistan now, screw mantis blade, it cancels sandevistan as far as I know.
now i just wanna see a build for that Tech Handgun build you mentioned
Would be awesome to have your spreadsheets in a google doc along with notes for highlighted things such as when to reroll and what to keep. etc
I appreciate the effort you show in this video, but have you ever played Borderlands 2?
It's a game designed expressly to construct builds, based on skill trees and legendary weapons
I´m like 9 hours in on my first playthrough as Streetkid. probbaly to early to consider what im doing a real build but I´m trying to play as stealthy as possible, break as many necks as possible and if I get caught I oneshot with knife headshots. I love how balanced it feels that I have a rather strong stealth game and strong asf knife throws but lack proper hacking abilities, open door ability etc. this game is so awesome and finally a game I dont get bored of after 2 hours
Stealth playthroughs are great, has unique consequences too.
We need those build videos!
Great content! I'd be curious to hear your thoughts on Berserk deck builds next, and if there are any fun niches they might fill too
I haven't used the Berserk operating systems enough to really have a solid opinion on them. However from my brief tests the Superman landing didn't deal enough damage to take it over other OS. Some of the stats seem interesting since they're a mix of damage and defensive stats but there's enough damage on other operating systems and time slow cyberware is just unparalleled from a defensive standpoint.
I think there's a melee/cyberware overhaul in the works so I'll invest more time into testing it once that comes through!
Funny you said the basic pistol legendary variants are rare drops. I had one from 1.3 but never used it. Got another just 2 days ago and that Nue is pretty decent. For a good change of pace even if not as efficient as other pistols.
Thank you for the video man.
I love the game so far but there's definitely a learning curve to some of the systems. Good video.
My only gripe is even at very hard difficulty, min-maxing is overkill. They need to add late game content aswell as Nightmare difficulty so there's a point for going more damage other than seeing high numbers. Bosses can't be oneshotted anyway since they patched the maximum damage they can take.
A good example is Monster Hunter World. With fatalis gear, the base monsters become easy, but there are still 3-4 late game monsters that are challenging and actually need those gear to feel fair.
It was so much easier in the old days of CP2020.
If you had a toxic metaplayer (they insisted on being min-max'd - simply to have their 'fun' while ruining it for the rest of the group) then you just reminded them in-game with a few tasks that their min-max build couldn't handle. Imagine:
"Okay, good roll. So, you easily headshot that 'dumbass looking punk' stood too close to your motorcycle."
"YES! Okay, now I tell everyone else to meet me at..."
*Two game sessions later*
"The blacked out vintage gas mask is pulled roughly away from your face. Looking back at you is Joha Goreorgy, head of the Bloodrazor booster gang. He's angry, at you, and want's to know why you shot his kid brother."
"Can I, umm, roll to try and convince him not to turn my head into his new favorite ashray...?"
Solos got a little more leeway from me, as they were supposed to be literal weapons of mass destruction towards the top of their class - and I had my own nefariously brutal means of handling them in game should they start metagaming...
you making me wanna play this game again
Been waiting for this for ages! very excited to try it out.
How can I stack crit? is it done via reflex and armor mods?
That dude makes top tier content. We are not worthy
It is possible to sneak the boss out of the gym during the mission. as long as no one sees you with the body you are golden.
Hi O.D, Have a great 2023, 👍👍👍.
Take care mate.
Thanks, you too!
Excellent video. I learnt alot.
Glad it was helpful!
Unfortunately I'm unable to play cyberpunk but I always come back to your vids incase I'm able to again. Appreciate the content my dude
finally got to merciless (+50) at lvl 28, jeez its insane. you literally transform into john wick, if you manage to hit all headshots that is.
Hey One Dragon, I know you probably don’t do lore vids of Cyberpunk anymore but I have a request I dont see any youtubers point out about the game’s lore and it’s the music, mainly the radio music, and not background ost. Most songs with lyrics seem to echo plot points and characters and one (Truama by Rubicon) seems to even mention V, by name.
Also the guy who(allegedly) wrote the lyrics to Sustain/Decay told me that the lyrics to Finis (another game song he wrote the lyrics to as well) also has a lyrically hidden secret that applies to the game. I don’t know any other UA-camr who deep dives into lore about the games story as much as you do I was hoping you could at least give it a look?
Even if you don’t it means a lot to know you at least considered it!
A lot of the music is made for the game. Here for example one of my favorit songs in making. Konrad has more videos like that...
ua-cam.com/video/B8VzxvX8rso/v-deo.html
Me after watching this Video:
You Savescum for better Loot.
I Savescum for better Dialogue options.
We are not the same.
Great video, thx for tips. I always assumed that Armor mods like 1.5x armor level is not working. Did you test it, can you tell us if it is working? Keep posting.
This help soo much cause I prefer a guns of blaze type build
Damn, and I thought I know plenty about this game. Good video tho!
Does it make sense to save completing the gigs for last to get better loot? Level up the character through ncpd hustles, missions or farming. And after hitting level 32 return to the gigs for a higher chance of legendary loot from containers.
I'm doing another playthrough haven't played since like 1.3 or so, awesome video didn't know half these changes had been made!
I think my biggest issue with cyberpunk overall though is how quickly your character becomes a absolute God and the game becomes a cakewalk.. I love this game so much and wish there were more challenge to make these God builds sweat lol.
Love the video man! Just wondering, how are people getting this insane movement speed? I’ve gone through 2 play throughs but Ive never been a huge RPG guy so it’s overwhelming sometimes.
I generally go for pistol/SMG builds so having a fast speed would pair really nicely with that
Leveling body, reflex, and cool will increase your move speeed. There are also perks in the annihilation tree that will make you go super fast whilst holding lmgs/shotguns. There is also a legendary zero drag mod for the shoes that increase movement speed by 0.5
In this video I'm only using the 'leg up' perk in Ninjutsu but as mentioned by N64 there's plenty more available. Edit: As well as the increased move speed from the ninjutsu perk progression.
Good to know, thanks for the tips guys
Those skill trees that unlock bonuses are the most annoying, never got to reach 20 in any of these for the extra perk
An excellent job sir.
You can never one shot Red skull enemies no matter the damage and you can't grapple them. But the leaping takedown works
Well done. Ty
Seems like Freddie Mercury secured his soul 4:34
The only thing i disagree with is optical camo and sandy, because sometimes the game bugs and causes you to move extremely slow while using sandy. Not your fault, sandy is buggy af, but i could only beat dont fear the reaper with optical camo off.
Good video thank you
Nice, thx👍
Is Technical, Body, and Reflexes good for very hard mode for the 1.61 patch? I was thinking on a Malorian Arms build, this will be my 3rd play through
I always go into Cool for the Merciless perk, the rest are good but it depends on the weapons you are using.
@@OneDragonnever spec-ed Cool but I might have to give it a try, it is super satisfying seeing it in the vids lol, idk I have that “FarCry” play style, as in “run and gun”, I feel like a Netrunner build just makes the game so unfun imo (I know Cool isn’t a Net build, just mentioning what u said in the vid)
I wish I had found this video when I started the game, I reached 80 hours yesterday
Sadly how CP77 resumes to dealing more damage if you aim to the wall or to the ground first or if you throw a fucking little knife... not to mention silenced/supressed revolvers.
I am trying to find a GOOD LIEK stealth style tutorial just starting the game and seems overwhelming :D from looks of it you can do a bit of like Hitman style gameplay ( probably need to invest into hacking ) Do you have any good tutorial suggestion cause I heard u mentioned that some of the popular ones out there .. not perfectly accurate or hard to achive in some ways. I could't see one of yours upload here but I see you have buid like that. Ty in advance.
I’m gonna get the PS5 version for $20…is it worth it?
Wow, I didn't know that legendaries from vendors now can roll the special effects. This must have been changed with a recent patch as these could only roll on loot in all my previous playthroughs.
edit:
Just tested it ingame and for me vendor weapons still don't have the special effects. Are you sure that you don't use a mod that adds that to the game or is there a hidden technique on how to get special effects on vendor weapons?
Nope, I think it was intentionally a hidden mechanic. All you have to do is a go to a weapon store, make sure the weapon you want is in that store (preferably legendary) and then just back out of the buy menu. Everytime you back out of a vendor, the game autosaves. Just load up the auto save, and voila, that gun can work significantly better with the perfect roll. The white text rolls can sometimes pop up on purples and blues too but very rarely. Keep in mind something that One Dragon did not mention, is that the weapon becomes siginificatly more expensive. That regular legendary that had no white text rolls on it that was originally 20-30k, is now 50-60k. So keep in mind it can get pricey.
@@DonOsterman Thanks, I tried resetting the vendor with waiting or loading a quicksave, but never tried it with the autosave. It seems to work with the autosave, but it probably needs a lot of attempts to hit the bonus you want and also max amount of modslots. I hoped it would keep at least the mod slots from the original weapon. Do you know if the autosave trick also works for sold weapons? So when I sell a selfcrafted weapon can I use this trick to get a special bonus on the weapon by buying back while also it keeping the selfcrafed flag to make it benefit from the perks?
@@crazy-tommy nah I tried that, it only works with the weapons that was originally sold from that vendor. Selling a weapon that you previously owned or crafted doesn’t roll white texts when you reload the save. And yeah definitely, it’s very rarely you can get a white text roll + four mod slots but yes it is possible
1. Get cold blood early. You'll miss out on all the perks if you get it too late.
Alright here's a question I have wondered for a little while
Why does it feel like (if you aren't going to clothing shops obviously) that the "Lifepath outfit" for V can carry you for a least a few XP levels better than some clothing drops in the game? Like no joke I can generally go to at least level 4 or 5 before I get a clothing drop that beats any or all of my starter equipment? This is something I've wondered for a while and if you can help me understand this that would be wonderful (also if you need me to explain this better I can do that)
Edit: Also at 20:25 when the bullet point about "Enemy Detection" is discussed I was always curious about that one (for lower difficulties) because before Patch 1.3 a player could basically clear out a room just using quickhacks (I used Short Circuit A LOT) but as of 1.3 and up it felt like they added the "uploading position" or something like that after you zapped 2 of the enemies with it.
My question is this then: Is that the "Enemy Detection Bar" and thus the difficulty is the speed it goes up or is it because I might have zapped an enemy while another one was in "Caution" (let's go with that) phase? You'd think I would understand this after 2 years but sometimes the wording confuses me so any help would be great
I suspect the starter clothes are good because during The Rescue mission, the scavs in the car chase hit pretty hard. Clothing in general seems to roll within like 2-3 levels of V unless you go fight enemies in higher level areas.
As for the enemy detection, I believe they increased the frequency of 'uploading position' and other forms of detection like sound and sight over time to allow enemies to better react to the player. I haven't played around too much on other difficulties but I assume all of the forms of detection are fastest on Very Hard.
Generally, enemies have 3 states unaware, alert and in combat. When they're alert they've found evidence that you've been around e.g. found a body or heard/saw the player. Different enemies should have varied reactions to the player as well.
I haven't played around with detection too much so that's all I'm aware of so far.
Hey, I just wanted to ask; The jacket you're wearing at 16:04, I managed to get it. (Playing on Xbox One S.) But it's nameless and has that distortion effect. Any way around it? I really like the jacket.
Actually. I just looked it up. Apparently, I have Takemura'a coat. Something that shouldn't exist apparently. On an unrelated note, what's that coat then?
Rosa Platino Reinforced Rockerjack I think it's from either Wellsprings or Charter Hill.
@@OneDragon Thank you.
As a player returning to the game for a fresh run where best bar the 3 INT is it to stack perk points into for early game?
Depends on your weapon of choice really. Stealth and throwing knives are really strong in the early game so ninjutsu is good. Technical ability/crafting works too since ricochet damage is easy to stack up and crafting helps with econ.
@@OneDragon Yeah I really liked the look of the throwing knife play style seemed ,no pun intended, very sharp and effective!
Ricochet damage is not actually something I explored in my previous Playthrough. What was the SMG you are using that you’d recommend to get your hands on and how far through the game do you have to be to pick one of those weapons up?
So what I gather from this is that cdpr nerfed the absolute shit out of alot of things