this is definitely one of my most favorite devlogs to keep up with. i really enjoy watching every update and im always learning something from them! keep it up!
Awesome video! The progress of your game looks awesome. The environment looks really kool and using the lighting probes does make a difference especially for the hand model. It is usually best to use one set of updates. Either all physics updates or all non physics updates. Otherwise it gives some really weird artefacts later on in development. Also your visual graph and shader graph at the boss battle place looks super awesome. Really like the effects there. Keep it up! :)
hey is the camera tilt animation made via animation or code? and if its an animation then you should problay use code as its more easier to change and stuff and alot smoother.
this is definitely one of my most favorite devlogs to keep up with. i really enjoy watching every update and im always learning something from them! keep it up!
Awesome video! The progress of your game looks awesome. The environment looks really kool and using the lighting probes does make a difference especially for the hand model. It is usually best to use one set of updates. Either all physics updates or all non physics updates. Otherwise it gives some really weird artefacts later on in development. Also your visual graph and shader graph at the boss battle place looks super awesome. Really like the effects there. Keep it up! :)
nice vid, it's cool to see those explanations about bugs and how to solve them
Looks good! I'm also working on a 3d platformer, and this has given me a little bit of inspiration!
Hehe, looks very nice!!!
Sick bro!
The game is looking good. interested to see what you do with combat.
Hmm how have I not discovered this channel yet. Smooth video flow, nice explanations, deserves a sub from me, NOICE👍👍👍
Very sexy karambit
Nice
Smashing all the bugs is almost impossible hehe
:)
hey is the camera tilt animation made via animation or code? and if its an animation then you should problay use code as its more easier to change and stuff and alot smoother.
It's sort of a mixture of both. The tilt animation is handled by a blend tree animations and the parameter of the blend tree is handled in script.
@@semikoder theb u shoul probably switch to code as it alot cleanr and smoother
I think your sound is a little bit quiet.