These games were really cool! I think I'm now really starting to understand Rising Sun's character as an Empires sequel with lots of space for tricksy interactions and combos! Also, thank you for all your early cards videos that helped me understand how to play Dominion well, I think I'd still be way further behind without watching them!
t5 in your first game (~4:14), you might have been able to pop the Lamp by playing Lucky Coin (and waiting with the Lamp), Continue -> Wayfarer (costing $3 due to the Silver gain), and had you then drawn any unique (Mountain Shrine or Sack or Secret Cave, so rather nice odds), the Lamp would have been popped :)
I've been thinking about ways that Enlightenment messes with recent cards, and I hadn't even considered Action cards that play Treasures. The first game here really highlights how traditional Dominion strategies kind of go out the window in the face of such a sweeping change - trashing Coppers isn't necessarily beneficial, because they're almost more useful than nothing, and it makes sense to load your deck with Loot because you can cycle until you get the hand you want. Highways as your entire economy actually makes sense that way.
Dominion has been around for about 16 years at this point, and had a new expansion roughly every year, this is expansion #16. I think it's inevitable it seems complex if you're looking at it now but for the most part each expansion only focuses on a few new mechanics at a time so its easy to ease yourself into it slowly.
You don't have to go full random, playing with only a few expansions at a time is the most fun, imo. With the physical game it happens naturally as well.
Man that first kingdom was crazy. I dont play on the app and only have about half the expansions and even then, I just mix 2 at most. Full random with everything is wild! The setup time in person for that first kingdom would make me puke
I only have a small selection of expansions IRL but have a box that all the cards are in, so I don't have to dip into multiple boxes to set up a kingdom. The box is heavy and not very portable. I think full random among all the expansions is likely better digitally, can be impractical to set up otherwise.
Most of my IRL sets were purchased very early on. I has 1st editions of Base, Intrigue, Seaside, Prosperity, Empires and Adventures. I have since bought the upgrade pack for the first 4. I stopped buying expansions because it became harder to play IRL, and there was just less good opportunity to introduce the more complex expansions. Try explaining Peasant to a new player, Teacher alone is this massive rules monster, you have to explain the tavern mat, the tokens, non-supply piles alongside the whole traveller thing. At that point I realized further sets were unlikely to get played.
Yes, trashing a card is optional, once you've got an Action card in the trash you can also get the draw without needing to trash. Unfortunately I make very many mistakes in these games, they were a last minute idea in the absence of everyone being able to play the previews themselves so the videos are rushed and I'm not putting the full amount of thought into my plays.
These games were really cool! I think I'm now really starting to understand Rising Sun's character as an Empires sequel with lots of space for tricksy interactions and combos! Also, thank you for all your early cards videos that helped me understand how to play Dominion well, I think I'd still be way further behind without watching them!
Love watching your gameplay vids
t5 in your first game (~4:14), you might have been able to pop the Lamp by playing Lucky Coin (and waiting with the Lamp), Continue -> Wayfarer (costing $3 due to the Silver gain), and had you then drawn any unique (Mountain Shrine or Sack or Secret Cave, so rather nice odds), the Lamp would have been popped :)
Yeah that sounds like a great idea.
I've been thinking about ways that Enlightenment messes with recent cards, and I hadn't even considered Action cards that play Treasures. The first game here really highlights how traditional Dominion strategies kind of go out the window in the face of such a sweeping change - trashing Coppers isn't necessarily beneficial, because they're almost more useful than nothing, and it makes sense to load your deck with Loot because you can cycle until you get the hand you want. Highways as your entire economy actually makes sense that way.
Wow has dominion grown. Prophecies, events, landmarks, projects, coins, victory tokens, playmats, debt tokens, I’m sure I’m missing some.
A bit much.
A bit much? It gets more and more interesting and has more variety, its not like you see 10 landscapes every game
Dominion has been around for about 16 years at this point, and had a new expansion roughly every year, this is expansion #16. I think it's inevitable it seems complex if you're looking at it now but for the most part each expansion only focuses on a few new mechanics at a time so its easy to ease yourself into it slowly.
You don't have to go full random, playing with only a few expansions at a time is the most fun, imo. With the physical game it happens naturally as well.
Return of debt!
Man that first kingdom was crazy. I dont play on the app and only have about half the expansions and even then, I just mix 2 at most. Full random with everything is wild! The setup time in person for that first kingdom would make me puke
Try mixing 3 or 4, its great imo
I only have a small selection of expansions IRL but have a box that all the cards are in, so I don't have to dip into multiple boxes to set up a kingdom. The box is heavy and not very portable. I think full random among all the expansions is likely better digitally, can be impractical to set up otherwise.
Which have you decided are worth having IRL and why?
Most of my IRL sets were purchased very early on. I has 1st editions of Base, Intrigue, Seaside, Prosperity, Empires and Adventures. I have since bought the upgrade pack for the first 4. I stopped buying expansions because it became harder to play IRL, and there was just less good opportunity to introduce the more complex expansions. Try explaining Peasant to a new player, Teacher alone is this massive rules monster, you have to explain the tavern mat, the tokens, non-supply piles alongside the whole traveller thing. At that point I realized further sets were unlikely to get played.
In the first game, couldn't you play Mountain Shrine without trashing anything?
Yes, trashing a card is optional, once you've got an Action card in the trash you can also get the draw without needing to trash. Unfortunately I make very many mistakes in these games, they were a last minute idea in the absence of everyone being able to play the previews themselves so the videos are rushed and I'm not putting the full amount of thought into my plays.