Before I even watch the vid here’s the things I need fixed 1. Afterimage, wild sense,and afterimage strike should all show an icon when it’s in use 2. Slow down how fast u get skill gauge( I would prefer u only got it when u delt damage to the opponent and of course it would build faster if your landing full combos) 3. Allow players to accept and decline matches ( tired of fighting ppl with shitty internet ) 4.sparking mode needs a complete rework. I would cut the sparking mode time in half and if you used any ki blast I would make this cost ki, then I would buff the damage off your regular super moves just by like 2 to 3k damage ) 5. And start to ban players who rage quit That’s my main issues and if they fixed this the game would play a lot better, but I think the most detrimental thing in the game is super counter , it’s a get out of jail free are that cost no ki, and makes revenge counter pointless. Let me break it down with super counter in the game I never half to worry about my skill gauge going down cause I’m not using revenge counter to get out of combos , if there was no super counter not only would sparking mode spamming , and after image strike spamming stop the game would be played a lot more aggressive and players would actually have to play smart with the gauge they have honestly a great theory to test this is to play without using super counter and only revenge counters
But at the same time I see the point of needing revenge counter but I think it would be better to just buff revenge counter and make it a 1 gauge ability instead of 2
Man I wouldn’t say it’s overhyped , just a bit broken, the game has everything I ever wanted ima dbz game and I see it only getting better if they give feedbak
what u said ab transformations buggin out w the buttons, feel like half the time i pull up the transform menu ill start throwin ki blasts instead of transforming for the first second or so
This man said no lies!!
Before I even watch the vid here’s the things I need fixed
1. Afterimage, wild sense,and afterimage strike should all show an icon when it’s in use
2. Slow down how fast u get skill gauge( I would prefer u only got it when u delt damage to the opponent and of course it would build faster if your landing full combos)
3. Allow players to accept and decline matches ( tired of fighting ppl with shitty internet )
4.sparking mode needs a complete rework. I would cut the sparking mode time in half and if you used any ki blast I would make this cost ki, then I would buff the damage off your regular super moves just by like 2 to 3k damage )
5. And start to ban players who rage quit
That’s my main issues and if they fixed this the game would play a lot better, but I think the most detrimental thing in the game is super counter , it’s a get out of jail free are that cost no ki, and makes revenge counter pointless. Let me break it down with super counter in the game I never half to worry about my skill gauge going down cause I’m not using revenge counter to get out of combos , if there was no super counter not only would sparking mode spamming , and after image strike spamming stop the game would be played a lot more aggressive and players would actually have to play smart with the gauge they have honestly a great theory to test this is to play without using super counter and only revenge counters
But at the same time I see the point of needing revenge counter but I think it would be better to just buff revenge counter and make it a 1 gauge ability instead of 2
Everything you said is complete facts. This game has serious issues. And I can add this game to my laundry list of disappointing overhyped releases.
Man I wouldn’t say it’s overhyped , just a bit broken, the game has everything I ever wanted ima dbz game and I see it only getting better if they give feedbak
what u said ab transformations buggin out w the buttons, feel like half the time i pull up the transform menu ill start throwin ki blasts instead of transforming for the first second or so
@@AidanKroncke oh yeah I know TS BUTT