There is an even better method but when I use shrinkwrap, if the terrain is too rough then many vertices of the ground snap to a single road vertex because its nearer. So I'm trying code the function so that each ground vertex gets attached to a unique vertex on the road. But i have a very busy schedule, so I'm unable to work on it atm
Oh. I have a better method but no time to make video. My college ends next month 5th. Finally 4yrs of torture will come to an end. I'll start making after that.
Naah i stopped game dev. No time left, my laptop aint fast enuf to handle it, long loading times and crashes, once i have saved enuf, I'll build a new pc and start with unreal engine
I love these videos you put out. I have been trying to use assets instead to get lighting. There is a video where you create lighting models from scratch and they lit up on the track but I am trying to use asset library lights instead, they are lit in blender but soon as I export them to nk5 and run the track in assetto the objects are there but no lighting is present. Is there a work around to this you think you may suggest?
@@Gamezoneadi Ey brodie, how are you apologies for the absence been mad busy with a few things. Things been a bit crazy for me. Can we get in touch on the socials? Please share your handles or I can share mine lets gets in touch and talk about a few things. Oh and the video I was talking about is the one on your playlist its part 6 ua-cam.com/video/m57EhSL65SA/v-deo.html&pp=iAQB. I also have some strategies I think may work well fast workarounds during the modelling of the tracks and stuff. I have a lot of paid plugins I think may be useful to speed up the process but have not tried them out yet.
When i try to Knife Project the road, i get this message: "No other selected objects have wire or boundary edges to use for projection". I have selected my terrain and i was in top view in edit mode and i have selected both my terrain and the road. Any ideas where i'm getting it wrong? Thanks
Maybe the terrain that u are using is not subdidvided and its just a plane. I would suggest you to use the newer method, pobably the last video of the playlist, if this one doesn't work for you
@@Gamezoneadi it is subdivided, has a mesh but not a lot of vertexes like thousands. I've noticed that the KsEditor takes quite some long time to load the project when there are lots of vertexes in my objects.
Great video! But having an issue when i go to use the knife project tool and get this message ''no other selected objects found to use for projection'' Any advice would be appreicated cheers.
@@Gamezoneadi I rewatched and figured out where i went wrong thanks. Much quicker method than the other way i was doing it for my assetto tracks. Just need to figure out how add trees into my map without them looking weird now haha.
Never checked but if my lowend laptop can handle urs definitely will. Not that the whole mountain needs to highpoly. But extra vertices on the mountain would be equal to the total vertices on ur road.
Yes u can put empty axis or cubes. And there is naming convention. I don't remember rt now. I'll share that forum. Y axis should be pointing up and z axis will determine which direction the car will face
@@Gamezoneadi by the way I've got so much to ask. Do you have some forum or discord ? Im making my local track with gis and Im new to it so things doesnt go as they should 😂
That's the best way I've seen of adding a road! The use of the knife project and shrinkwrap is very clever. Thank you!
Very smart way of doing this, especially the use of the knife project. Thank you man!
Wow this is the easiest and good looking method I've ever seen. I was searching for a good solution on how to do this for so long. Thanks!
that knife project was a new technique for me. Thanks for sharing!
There is an even better method but when I use shrinkwrap, if the terrain is too rough then many vertices of the ground snap to a single road vertex because its nearer. So I'm trying code the function so that each ground vertex gets attached to a unique vertex on the road. But i have a very busy schedule, so I'm unable to work on it atm
really great ! Precise, to the point, everything worked perfectly !
Thank you this method is the best and easiest to follow I have found for this purpose.
Fantastic tutorial! Thank you so much!
Really great tutorial! Also a really smart use of the features that I've never seen in Blender. I learned so much from this
Very smart. Really like it!
awesome tutorial man, thanks
Wc♥️
Step 1: Make mountain terrain magically appear out of nowhere.
Yeah tectonic movement occurred in my blender🤣
Use blender osm for terrain
*Blender Gis
Oh thank you this is so understandable😀!
终于找到了最优解!👍
Thank you very much, I just need to know how to make a rail guard and follow the curve. Thanks for the video
Just make 1 unit of the railing and rest is same as u did for road. But here u must do the uv mapping before applying the modifiers
My UV Map looks completely different, I'm stuck there, any help :(?
Same here, it's not following the road path but just randomly filling the UV area
What am i doing wrong? When i use the knife project, it doesn't cut the shape of the road, just some bits here and there.
Did u select top view before doing knife project?
@@Gamezoneadiyes
I've found a new method. Will make a video during the weekend.
@@Gamezoneadi niceeee
@@Gamezoneadi thx!
Great stuff. When I shrink wrapped the terrain to the road it seemed to crop terrain outside of the road intersections so most of the map disappeared!
Oh. I have a better method but no time to make video. My college ends next month 5th. Finally 4yrs of torture will come to an end. I'll start making after that.
Wow i would love to have those skills and ideas, bro.
Thanks for the tuts. Are you creating any tracks or stages for some sim/game? :).
Cheers.
Naah i stopped game dev. No time left, my laptop aint fast enuf to handle it, long loading times and crashes, once i have saved enuf, I'll build a new pc and start with unreal engine
Solid stuff, I saw your "albert park" model. Did you build that whole thing on a plane?
i used gis to get the land and then replaced the track area with the modeled mesh
I love these videos you put out. I have been trying to use assets instead to get lighting. There is a video where you create lighting models from scratch and they lit up on the track but I am trying to use asset library lights instead, they are lit in blender but soon as I export them to nk5 and run the track in assetto the objects are there but no lighting is present. Is there a work around to this you think you may suggest?
I've been looking into this for sometime myself, I'll let you know if I find a work around. Can u put link of the video u saw?
@@Gamezoneadi Ey brodie, how are you apologies for the absence been mad busy with a few things. Things been a bit crazy for me. Can we get in touch on the socials? Please share your handles or I can share mine lets gets in touch and talk about a few things. Oh and the video I was talking about is the one on your playlist its part 6 ua-cam.com/video/m57EhSL65SA/v-deo.html&pp=iAQB.
I also have some strategies I think may work well fast workarounds during the modelling of the tracks and stuff. I have a lot of paid plugins I think may be useful to speed up the process but have not tried them out yet.
When I put the nurbspath to the curve modifier, the plane just disappears, any idea why ?
Make sure both the nurbs path and plane are at 0,0,0 in object mode. Move the nurbs path only in edit mode
@@Gamezoneadi It worked, thanks !
nvm it doesn't lol
Ok, if it ever happens again just check the above said points. U need to do follow those steps when u use mesh to curve function
@@Gamezoneadi aight I’ll try again
How did you get this sick mountain model?
Blender kit addon
When i try to Knife Project the road, i get this message: "No other selected objects have wire or boundary edges to use for projection". I have selected my terrain and i was in top view in edit mode and i have selected both my terrain and the road. Any ideas where i'm getting it wrong? Thanks
Maybe the terrain that u are using is not subdidvided and its just a plane. I would suggest you to use the newer method, pobably the last video of the playlist, if this one doesn't work for you
@@Gamezoneadi it is subdivided, has a mesh but not a lot of vertexes like thousands. I've noticed that the KsEditor takes quite some long time to load the project when there are lots of vertexes in my objects.
If it's taking a long time it means it wont load l, there is some error. Use the new method, it doesnt require high vertex count
@@Gamezoneadi where can i find the new method please? Thank you.
@@alexandrucristian289 ua-cam.com/video/aq1Dnp1kpxI/v-deo.html
Great video! But having an issue when i go to use the knife project tool and get this message ''no other selected objects found to use for projection'' Any advice would be appreicated cheers.
U need to select the object with which u want to cut the ground while the ground is in edit mode. Hope this helps
@@Gamezoneadi I rewatched and figured out where i went wrong thanks. Much quicker method than the other way i was doing it for my assetto tracks. Just need to figure out how add trees into my map without them looking weird now haha.
hi, I'm new to making things in Blender. If possible, can you share this Map with me?
@@erenkurt5339 try any map
what do you mean by "raise path by two units"? I can't see what you did on the screen. Thanks for thee tutorial btw!!
Just select the road and press G and then Z and press 2
Just move the road up so that it doesn't intersect the ground/mountain surface so that u get the desired cut
@@Gamezoneadi thank you!
If you don't mind me asking, how many verts in total is this model?
Never checked but if my lowend laptop can handle urs definitely will. Not that the whole mountain needs to highpoly. But extra vertices on the mountain would be equal to the total vertices on ur road.
hey nice video but how can I make start and finish and spawnpoint for aseto corsa. Is there any way in blender or Ks editor?
Yes u can put empty axis or cubes. And there is naming convention. I don't remember rt now. I'll share that forum. Y axis should be pointing up and z axis will determine which direction the car will face
@@Gamezoneadi that means if I will put cube on the road in right direction it should work ? With that thing you'll share.
@@Gamezoneadi by the way I've got so much to ask. Do you have some forum or discord ? Im making my local track with gis and Im new to it so things doesnt go as they should 😂
@@VldAc yeah mate everything is documented. It's sad it doesn't pop up if u search.
@@VldAc discord.com/invite/e2PTQV5s
U can join here.
why didnt you say anything about changing the scale of the path to 10?
Not necessary. I did it so that i don't have to keep zooming in to select it
can we use array for race tracks too? or not?
Yes u can
@@Gamezoneadi ty ill def use it
sub nr 700 :)😁
Thanks man we r 700 strong