That's great, thank you. I want to give a little tip. For example, when the road is on a curved side of the mountain, it can look down. To correct this, select the curv. Then click "object data properties". From here, do the Twist method "Z-up". No matter what the slope, the road will always face upwards.
That's brilliant, thanks. I am sure there are tons of tricks, I can learn. For tricky terrains i made a second video (mountain road), if you want to check it, too.
Great tutorial, is it possible to do the same but with an image instead of the simple curve you select at 0:57? I have a map of a road in the form of an image that I want to place on top of a terrain. and It'd be great if I don't have to draw it again using the line. Sorry if it's an obvious question, I just started Blender.
Well, you can project a texture onto the terrain / or use it as a mask. But that would then be a completely different story on a shader level and not on a geometry level. But retracing a curve should not be a big deal, no? Good luck!
I am trying to lay a hiking trail STL over a mountain terrain STL. Difficult for them to fit. I think this technique might work. How to I prepare both STLs to shrink wrap over one another?
Sorry, what do mean by stl? The import format? If yes, it all depends on the mesh you get, but maybe if it is just a trail it makes sense to quickly retrace it with a curve from top view before you shrinkwrap it. You will get a better mesh and result.
The STL is the file to create 3D print. I’m a newbie and was excited to find your video. I would have to spend time learning how to create a curve, etc.
@@Inboundskier Sometimes unfortunately you have to dig deeper to get stuff working :). The STL - as soon as it is inside Blender is just a regular mesh - from that point on it really depends if the resulting mesh is good enough to be projected, because you need some persistent vertex density otherwise it will look bad. But maybe your import from STL is good enough! Creating a curve would be good, but involves a few steps. It is really not that much of a deal - should be plenty of tutorials. Good luck!
I have a second video on my channel, called mountain road. This will cut the road really into the terrain. Longer process, but you have all the options ...
Hello, thank you for a great tutorial. Can I ask you if you are able to use this procedure also for an urban road network with crossings and how would you construct a curve for this purpose?
Hi. Well there are two scenarios: If you have a flat terrain for your cityscape I would not do all the effort and keep it much simpler. But if your city is built on a mountain slope I can recommend the other video on my channel with the mountain road, which also allows you to do crossings.
@@XoioDe Hi. Thanks for the reply. I pretty much liked how you could use a segment and by curve modifier apply it to the whole element and even edit the whole road element by editing the segment later in the modelling process. However, the mountain road is something I would like to try. I guess it will need a bit of studying and practice to find the optimal way.
@@XoioDe Так, велике спасибі. Чи можу я попросити зробити те саме для інших твоїх відео? Yes, thank you very much. Can I ask to do the same for your other videos?
@@XoioDe I mean when I apply curve modifier on the plane, is it necessary that the "target" of curve modifier must be the same shape or terrain on which I'm modelling the road?
@@sixtyfivewatts65 Ah, okay. If you want to do some landscape look for tutorials to displace geometry. There are several landscape tutorials in UA-cam. Good 🤞 luck!
Very good content. Keep up the good work and don't give up. I hope your channel will grow up! You deserve it. By the way, I made Animations and tutorials as well. You can check them!
Never delete this video please
Why should I ? Thanks!
That's great, thank you. I want to give a little tip. For example, when the road is on a curved side of the mountain, it can look down. To correct this, select the curv. Then click "object data properties". From here, do the Twist method "Z-up". No matter what the slope, the road will always face upwards.
That's brilliant, thanks. I am sure there are tons of tricks, I can learn. For tricky terrains i made a second video (mountain road), if you want to check it, too.
God bless your soul
God bless your soul
brilliant tutorial, been looking for how to create roads for ages.
Thank you, I never thought wield would contribute as a means to have a vertex stick to an object.
Thank you again.
1:49 The Weld modifier is not necesary because the Array modifier have the Mege property.
Good to know, thanks!
wow this is so good, curves are awesome on blender
easy and quick, ty very much.
Good tutorial
Thanks, mate!
how can you turn the road layouts that has been generated with osm into a road instead of the lines
Great tutorial, is it possible to do the same but with an image instead of the simple curve you select at 0:57? I have a map of a road in the form of an image that I want to place on top of a terrain. and It'd be great if I don't have to draw it again using the line. Sorry if it's an obvious question, I just started Blender.
Well, you can project a texture onto the terrain / or use it as a mask. But that would then be a completely different story on a shader level and not on a geometry level. But retracing a curve should not be a big deal, no? Good luck!
@@XoioDe I will give those two options a try, thanks a lot! If they don't work, I'll just retrace the map.
I am trying to lay a hiking trail STL over a mountain terrain STL. Difficult for them to fit. I think this technique might work. How to I prepare both STLs to shrink wrap over one another?
Sorry, what do mean by stl? The import format? If yes, it all depends on the mesh you get, but maybe if it is just a trail it makes sense to quickly retrace it with a curve from top view before you shrinkwrap it. You will get a better mesh and result.
The STL is the file to create 3D print. I’m a newbie and was excited to find your video. I would have to spend time learning how to create a curve, etc.
@@Inboundskier Sometimes unfortunately you have to dig deeper to get stuff working :). The STL - as soon as it is inside Blender is just a regular mesh - from that point on it really depends if the resulting mesh is good enough to be projected, because you need some persistent vertex density otherwise it will look bad. But maybe your import from STL is good enough! Creating a curve would be good, but involves a few steps. It is really not that much of a deal - should be plenty of tutorials. Good luck!
Is it difficult to make the road more realistic like keeping the profile horizontal? I havent found much info about this.
I have a second video on my channel, called mountain road. This will cut the road really into the terrain. Longer process, but you have all the options ...
thank you! great video!
- very helpful tutorial - thx!! :^]
What type of curve are you using?
Just a regular bezier curve, nothing special.
good tutorial!!!
Thanks, man!
Hello, thank you for a great tutorial. Can I ask you if you are able to use this procedure also for an urban road network with crossings and how would you construct a curve for this purpose?
Hi. Well there are two scenarios: If you have a flat terrain for your cityscape I would not do all the effort and keep it much simpler. But if your city is built on a mountain slope I can recommend the other video on my channel with the mountain road, which also allows you to do crossings.
@@XoioDe Hi. Thanks for the reply. I pretty much liked how you could use a segment and by curve modifier apply it to the whole element and even edit the whole road element by editing the segment later in the modelling process. However, the mountain road is something I would like to try. I guess it will need a bit of studying and practice to find the optimal way.
Здрастуй. А можна ввімкнути субтитри? Я погано знаю англійську мову.
I tried now - hope it helps - might be quite a lot of weird translations though ;).
@@XoioDe Так, велике спасибі. Чи можу я попросити зробити те саме для інших твоїх відео? Yes, thank you very much. Can I ask to do the same for your other videos?
please tell me that is it necessary to draw the same geometrical shape of the Line curve for road or not?
Sorry, mate . I don't fully understand. Can you elaborate?
@@XoioDe I mean when I apply curve modifier on the plane, is it necessary that the "target" of curve modifier must be the same shape or terrain on which I'm modelling the road?
@@muneebchangezi1658 At what time in the video is this happening? Then it is easier for me to follow.
So how do you male a the turrain?
What? 🤨😏
@@XoioDe im new so i though you will show step by step of how you made the turrain . I know you explained but i dont get it as a new user .
@@sixtyfivewatts65 Ah, okay. If you want to do some landscape look for tutorials to displace geometry. There are several landscape tutorials in UA-cam. Good 🤞 luck!
Very good content. Keep up the good work and don't give up. I hope your channel will grow up! You deserve it. By the way, I made Animations and tutorials as well. You can check them!
Thanks, man! Glad you like our stuff. Will check out your stuff, too!