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Use This Simple Trick To Improve Performance In Unity - Bitesize Game Dev Tutorial
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- Опубліковано 7 лип 2024
- A simple trick to improve performance in simple games
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Nice video man❤
Thanks for the video. Really clever approach to optimization. One thing I noticed in 9:54 is the game freezing for a moment when loading "chunk 3". This was just during the recording or can we assume some freezing can randomly occur when activating/deactivating chunks? By the way, there is some recommended approach to avoid this freezing when activating/deactivating chunks?
In future videos, when possible, could you show performance stats? I know each game is unique and results may vary, but showing these things can sell better the need for optimizations, like showing memory/cpu usage when all chunks are active vs activating/deactivating chunks.
my recording software decided it was gonna play up, it did it near the beginning too
@@JimmyVegasUnity oh. Did not notice in the beginning. Thought it was mine computer freezing. Maybe I should stop hoarding 30+ tabs on firefox lmao
Thank you :-)
This video is really helpful for me.. thanks
Does that need to be public or could you have used "[SerializeField] private" for the script?
either is fine totally fine in simple terms, using public will make it easier to control it in other scripts using them as static etc
what happened to the hello there!?!?
not here. sounds like you’re looking for my second channel Jimmy Vegas Plus. you should go sub to it
I'm using smooth damp for camera follow, it's fine but when I build my game and run it on mobile, I see jittering while movement of camera. I changed the Target frame rate to something lower and same problem could be seen in the engine as well. Any solution?
I thought for camera follow you want to put in LateUpdate.
Thank you brother