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Use This Simple Trick To Improve Performance In Unity - Bitesize Game Dev Tutorial

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  • Опубліковано 7 лип 2024
  • A simple trick to improve performance in simple games
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    Unity Tutorials, Game Development Tutorials, Unity Guides and Game Dev Guides. I guide you through all you need to know on this channel.
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КОМЕНТАРІ • 13

  • @Electronic_GamerYT
    @Electronic_GamerYT Місяць тому

    Nice video man❤

  • @joaofelipe2060
    @joaofelipe2060 Місяць тому +1

    Thanks for the video. Really clever approach to optimization. One thing I noticed in 9:54 is the game freezing for a moment when loading "chunk 3". This was just during the recording or can we assume some freezing can randomly occur when activating/deactivating chunks? By the way, there is some recommended approach to avoid this freezing when activating/deactivating chunks?
    In future videos, when possible, could you show performance stats? I know each game is unique and results may vary, but showing these things can sell better the need for optimizations, like showing memory/cpu usage when all chunks are active vs activating/deactivating chunks.

    • @JimmyVegasUnity
      @JimmyVegasUnity  Місяць тому +1

      my recording software decided it was gonna play up, it did it near the beginning too

    • @joaofelipe2060
      @joaofelipe2060 Місяць тому

      @@JimmyVegasUnity oh. Did not notice in the beginning. Thought it was mine computer freezing. Maybe I should stop hoarding 30+ tabs on firefox lmao

  • @farazk9729
    @farazk9729 24 дні тому

    Thank you :-)

  • @TheWizz03
    @TheWizz03 Місяць тому

    This video is really helpful for me.. thanks

  • @suicune2001
    @suicune2001 Місяць тому

    Does that need to be public or could you have used "[SerializeField] private" for the script?

    • @JimmyVegasUnity
      @JimmyVegasUnity  Місяць тому +1

      either is fine totally fine in simple terms, using public will make it easier to control it in other scripts using them as static etc

  • @McRailss
    @McRailss Місяць тому +1

    what happened to the hello there!?!?

    • @JimmyVegasUnity
      @JimmyVegasUnity  Місяць тому +2

      not here. sounds like you’re looking for my second channel Jimmy Vegas Plus. you should go sub to it

  • @solodevelopmentstudio7645
    @solodevelopmentstudio7645 Місяць тому

    I'm using smooth damp for camera follow, it's fine but when I build my game and run it on mobile, I see jittering while movement of camera. I changed the Target frame rate to something lower and same problem could be seen in the engine as well. Any solution?

    • @suicune2001
      @suicune2001 Місяць тому +1

      I thought for camera follow you want to put in LateUpdate.

  • @daniel.ufo.85
    @daniel.ufo.85 Місяць тому

    Thank you brother