Quick TLDR: Bows are fine because Deadeye/LA are untouched, MF might even be better then before (compared to ToTa/Crucible, nothing would compete with affliction). Will have all my strats/pobs updated before league start and theres a lot of testing to do when the patch arrives. Streaming: www.twitch.tv/fubgun
There is a scarab on the preview page that says "Limit: 2" instead of "Limit: 1" on their tooltip. There will be scarabs that you can use multiple instances of at the same time I guess, worth checking when we see more scarabs
@@FubzyMC rolling is one thing, playing maps and knowing you are missing out if you don't take like 30 min of playtime to prepare a tab to run the maps is another thing. Removing sextants is the best change yet.
It will take a few years for me to recover from the headache attached to rolling 5K sextants in my Hideout , just to snipe the 1% good ones and roll over them by accident XD
Thanks for all your hard work Fub! Cannot wait until we get to see your perfect pobs/atlas tree strats that we as fans can follow along with! Im sure they will be well ironed out and easy to follow. Time to try LA MF for the first time for me! :) Much love from Sweden
One really minor correction, and one slightly bigger but still small one First: The Sniper's Mark nerf is a bit bigger than -2 splits, especially on rangers who abused it. At 21 it gave 5 splits, and could be scaled reliably to 8 with the Deadeye +75% mark effect node, or up to 10 with other sources of mark effect (I'm not sure what other sources there are besides charms and TWWT off the top of my head), so this is up to a 7 split nerf. Not relevant here, but it's a lot bigger than -2 xP Second: Flask change also makes them significantly worse against Ubers because of penetration. Still, unless you were 88%+ Max Res and/or doing Ubers, it's either unchanged or a buff, as you said.
90% increased effect of modifiers can make some mods just disable your main source of damage. Like suddenly, your poison builds cannot poison, your ignite build cannot ignite, your crit build does not deal extra damage from crit and so on. I feel this may become a bit annoying on twist of fate farm to open a map and discover... hey, where did my damage go?
I'm happy to see Defiled cath back, people sleep on Lachrymal Necrosis. Last league we had Defiled on the atlas I think I farmed close to 600d worth of corrupted blood Stormshrouds, Unnatural instincts, and Ancestral visions... in addition to the Apothecaries and SYBLs.
On one hand - i sad because im sure they removed 500% quant, but on other hand - im so happy, cause its so frustrating to use sextants every 4 map, buying this sextants, etc, and now its gone. Im very excited about this league, and its my 1st bow start league too - im so hyped
Do you think T17 maps will still drop if we take singular focus? Seems like we'll need to take it to sustain maps with the div card scarab strat but that's lame if T17s wont drop.
Will your LA leaguestarter in the description work for 3.24 ? Wanna try leaguestarting a bow build but not really sure whats gonna be good or where to start.
I'm curious why you need or have the opportunity to give yourself 100% spawn chance. Each mechanic still have above zero chance to spawn, so you don't need 100% from the atlas to reach 100%. Right? Already in current atlas. If you say, just wanna do harvest. You go spec everything for Harvest, then you block everything you can... the spawn rate is massive. It's almost every single maps. So why you need 100% when mechanics already have 8% baseline I think. In the end, I was suspicious at first of this change. Because the endgame for many many years was layering various things to juice your maps. Use to be even more complicated I'd say when you combined magic or unique watchstones, sextant rolls, scarabs and prophecy on top. It already have less complexity now, but still they want to simplify it further. I know they're not stupid and they know their core players want very extreme endgame, that you can scale your maps to have a lot of stuff going on, to ramp up the difficulty. I don't think we just want to throw in t17 maps to experience this, it's just all about stacking lots of mobs in a map. Hope the scarabs allow for that. The most basic of sextants could add 32 packs of monsters to your map, that was more than the map contained. I hope we don't have way emptier maps.
I think my attributtes stack aurabot is dead now. No mana reservation charms, and uf u use tattoos, u Will loose 12 attributtes nodes 😢😢. Anyway, i start as aurabot this league again. Just one week guys! 🎉🎉🎉🎉
It's a nerf to every build that reserved 97% mana and used mana reduction tricks to compensate. Also a nerf to Divine Blessing setups that used that flask craft to get the mana cost down to 0.
While it is a nerf, it's really not that big for my builds. As I wasn't abusing the split+return mechanic for single target dmg (which is mostly what the nerf is targeting). Another option is just going for the berserk tech, which other people were doing before this patch, so I really don't think the nerf matters all that much.
Quick TLDR: Bows are fine because Deadeye/LA are untouched, MF might even be better then before (compared to ToTa/Crucible, nothing would compete with affliction).
Will have all my strats/pobs updated before league start and theres a lot of testing to do when the patch arrives.
Streaming: www.twitch.tv/fubgun
Sniper's Mark nerf is pretty big, double big if taking mark ascendancy.
thanks for your work my guy, alrdy interested in what build u will start with
Loot nerfe sucks for people running 250+Q and 100% del maps full juiced .
@@BananaJDM1% of players got nerfed, what a drama
There is a scarab on the preview page that says "Limit: 2" instead of "Limit: 1" on their tooltip. There will be scarabs that you can use multiple instances of at the same time I guess, worth checking when we see more scarabs
Nice catch, I hadn't noticed that
Thanks for the informative video. I look forward to watching another one in the future when we have full info the closer we get to the league.
goodbye sextants, you won't be missed. i love these changes. fumbling with sextants was such a tedious aspect of POE endgame.
true
Bro I make stonks every league rolling the easiest mechanic in the game wtf u mean 😂
Also, finally there's not gonna be those pesky prices in sextants instead of chaos/div, in the trade site, love it
@@FubzyMC rolling is one thing, playing maps and knowing you are missing out if you don't take like 30 min of playtime to prepare a tab to run the maps is another thing. Removing sextants is the best change yet.
It will take a few years for me to recover from the headache attached to rolling 5K sextants in my Hideout , just to snipe the 1% good ones and roll over them by accident XD
Thanks for all your hard work Fub! Cannot wait until we get to see your perfect pobs/atlas tree strats that we as fans can follow along with! Im sure they will be well ironed out and easy to follow. Time to try LA MF for the first time for me! :) Much love from Sweden
One really minor correction, and one slightly bigger but still small one
First: The Sniper's Mark nerf is a bit bigger than -2 splits, especially on rangers who abused it. At 21 it gave 5 splits, and could be scaled reliably to 8 with the Deadeye +75% mark effect node, or up to 10 with other sources of mark effect (I'm not sure what other sources there are besides charms and TWWT off the top of my head), so this is up to a 7 split nerf. Not relevant here, but it's a lot bigger than -2 xP
Second: Flask change also makes them significantly worse against Ubers because of penetration. Still, unless you were 88%+ Max Res and/or doing Ubers, it's either unchanged or a buff, as you said.
90% increased effect of modifiers can make some mods just disable your main source of damage. Like suddenly, your poison builds cannot poison, your ignite build cannot ignite, your crit build does not deal extra damage from crit and so on. I feel this may become a bit annoying on twist of fate farm to open a map and discover... hey, where did my damage go?
I'm happy to see Defiled cath back, people sleep on Lachrymal Necrosis. Last league we had Defiled on the atlas I think I farmed close to 600d worth of corrupted blood Stormshrouds, Unnatural instincts, and Ancestral visions... in addition to the Apothecaries and SYBLs.
Can’t wait to watch you kill it man!
On one hand - i sad because im sure they removed 500% quant, but on other hand - im so happy, cause its so frustrating to use sextants every 4 map, buying this sextants, etc, and now its gone. Im very excited about this league, and its my 1st bow start league too - im so hyped
Why HH and Mageblood are 2.5 more common? I probably missed sth in notes.
Because they said they are.
@@c-tothefourth4879 in the q/@a?
Where did you find that headhunters/mb are 2.5 more common drops now?
Mark words on official presentation
Do you think T17 maps will still drop if we take singular focus? Seems like we'll need to take it to sustain maps with the div card scarab strat but that's lame if T17s wont drop.
Wanding into twisted fate maps is gonna be crazy
Im looking forward to destructive play with the new invitation systems, should be fun at the super high end.
Ooh now I’m being tempted by mf again, but it’s gonna be real hard to pass up an archmage build this league
The removal of wandering path won't matter as much for juicing, but it completely breaks the wandering path atlas completion strategy.
Hi, are you gonna upload a starter build for the league? I would be so happy if you do 🎉🎉🎉
This aged like fine milk xD
Will your LA leaguestarter in the description work for 3.24 ? Wanna try leaguestarting a bow build but not really sure whats gonna be good or where to start.
The google doc will be updated for 3.24 before league launch
The fact we can use 4 different scarabs to juice a single league mechanic is nuts, is a totally different juice experience, i love it
what version are you going to play? I'm still unsure what to play with LA like returning proj etc.
how do you sustain maps if you put all different map to fav slot???
I'm curious why you need or have the opportunity to give yourself 100% spawn chance. Each mechanic still have above zero chance to spawn, so you don't need 100% from the atlas to reach 100%. Right?
Already in current atlas. If you say, just wanna do harvest. You go spec everything for Harvest, then you block everything you can... the spawn rate is massive. It's almost every single maps. So why you need 100% when mechanics already have 8% baseline I think.
In the end, I was suspicious at first of this change. Because the endgame for many many years was layering various things to juice your maps. Use to be even more complicated I'd say when you combined magic or unique watchstones, sextant rolls, scarabs and prophecy on top. It already have less complexity now, but still they want to simplify it further. I know they're not stupid and they know their core players want very extreme endgame, that you can scale your maps to have a lot of stuff going on, to ramp up the difficulty. I don't think we just want to throw in t17 maps to experience this, it's just all about stacking lots of mobs in a map. Hope the scarabs allow for that. The most basic of sextants could add 32 packs of monsters to your map, that was more than the map contained. I hope we don't have way emptier maps.
Hoping enraged strongbox has been moved to scarabs
HH is no longer the best source of soul eater... but who knows how expensive the other source will be after its gigabuff
I think my attributtes stack aurabot is dead now. No mana reservation charms, and uf u use tattoos, u Will loose 12 attributtes nodes 😢😢.
Anyway, i start as aurabot this league again.
Just one week guys! 🎉🎉🎉🎉
Im here on behalf of "ALL" Insane at enjoyer's and Fun🥰🥳
Let’s go
You can also get the vaal maps that give 10% increased atlas power thingy
Why not just play Ice Shot?
Armour stackerd are fucked with the mana craft on flask nerf
It's a nerf to every build that reserved 97% mana and used mana reduction tricks to compensate. Also a nerf to Divine Blessing setups that used that flask craft to get the mana cost down to 0.
Mark nerf is still a big nerf for deadeye. "Untouched" is a stretch
While it is a nerf, it's really not that big for my builds. As I wasn't abusing the split+return mechanic for single target dmg (which is mostly what the nerf is targeting). Another option is just going for the berserk tech, which other people were doing before this patch, so I really don't think the nerf matters all that much.
@@Fubgun berserk is the way to go, for SURE
Isn’t the snipers mark nerf pretty massive?
It's a nerf for sure, but not massive for my build.
how can we now get and sustain 8 mod maps without sextants? vaaling is ofc not worth it
Great Video btw