Is "Old School" B&M Actually a Thing? Coaster Crash Course #6

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  • Опубліковано 24 вер 2024

КОМЕНТАРІ • 41

  • @bjoe385
    @bjoe385 4 місяці тому +9

    It's stated in Life After Nemesis that the reason why Alton Towers decided to retrack Nemesis instead of replacing it is because it was still the the most popular rides in the park, which makes me wonder, will B&M ever make another "old school" coaster, seeing as one can beat out much more modern ride technology when it comes to GP opinion.

    • @thomasxl200
      @thomasxl200  4 місяці тому +5

      Eh the new B&Ms are still GP magnets too. I'd only start to worry for B&M if their new projects continue to be really rough.

    • @coasterpost
      @coasterpost 4 місяці тому

      Relatively rough, right? I thought Iron Menace wasn’t too bad

    • @thomasxl200
      @thomasxl200  4 місяці тому +2

      ​​@@coasterpostIt's pretty shaky. Can be ride ruining in the wrong seat, though it's usually bearable. But it's absolutely unacceptable for a brand-new coaster

  • @ThrillsofColdplay
    @ThrillsofColdplay 4 місяці тому +7

    It’s a shame they stopped with their snappy inversions

  • @Sauci55on
    @Sauci55on 4 місяці тому +1

    I’d say the zero-G rolls on newer inverts are shaped like the floaty camelbacks that B&M are the master of, but inverted at the top, whereas the old school zero-G rolls are like inverted speed hills 🤔

  • @tentenchu8140
    @tentenchu8140 4 місяці тому +8

    This channel needs so many more subs

  • @SkeledroMan
    @SkeledroMan 4 місяці тому +2

    Around 1998, B&M switched from using Stengel gmbh for all their track smoothing and centrelining to doing some of it internally. So for new projects opening from about 2000 onwards, B&M used this change to lower their whip. Over time it feels like b&m very gradually lost more and more of their whip as they realised the GP didn't appreciate it or found it rough.

    • @thomasxl200
      @thomasxl200  4 місяці тому +1

      I feel validated in my date cutoff

  • @coasterpost
    @coasterpost 4 місяці тому +1

    Immediately after hearing the “jerk” definition explained, I paused the video for 2 minutes and then realized it is like changing the time it takes to go from 0 to 5 gees in FVD. There is more of a visible jolt on screen whenever you decrease the time between accelerations (or from linear to cubic), and vice versa. God bless FVD.

    • @thomasxl200
      @thomasxl200  4 місяці тому

      Wait why the hell did I not use FVD for this

  • @jonny-b4954
    @jonny-b4954 4 місяці тому

    3:10 Which makes me realize in the next decade ALL of those Batman rides will need retracking or replacement.

  • @seangearhart2494
    @seangearhart2494 4 місяці тому +2

    "Glass smooth hypers"
    **shows Diamondback**

  • @ot.bot.249
    @ot.bot.249 4 місяці тому +4

    I want more alpengeist cobra rolls 😫

  • @DangerHuub
    @DangerHuub 4 місяці тому +5

    My gosh this is an amazingly nerdy video. Love it.

    • @thomasxl200
      @thomasxl200  4 місяці тому +1

      Thank you, I went way too deep and wasted a ton of my life on it

  • @Firesliggles
    @Firesliggles 3 місяці тому

    Hell yeah, you did right by my local god-tier whippy 90's B&M in Afterburn. That thing SLAPPPPPPPPPPS

  • @RadioMuse1
    @RadioMuse1 4 місяці тому

    It's not just B&M either - it's an industry-wide trend.
    Compare Intamins like Storm Runner or Maverick to Pantheon or Velocicoaster.
    You'll notice the same trend.
    In the 90s and early 2000s I sense that the track elements had localized "zero datums" at the top and/or bottom: spots where the track was "unbanked" either fully upside down or fully level and momentarily zeroed in pitch and yaw as well. This would've significantly simplified the math in the simulation and design stage of the ride - and made manufacturing and assembly easier by giving clear reference points the iron workers could slap a regular ol' level on and see if it was "square".
    As computer design has become more sophisticated and things can be calculated more accurately in a 3D environment it seems that these points to have been "blended in" to the elements - removing the abrupt changes in radius and thereby the jerk that came with them. On the manufacturing end CNC machining and laser verification can ensure that the designed profile is achieved 'exactly' (down to some thousands anyway) - even while bending the track in multiple axes through 3D space in continuously changing radii without a true "zero" reference. On the assembly end we have construction lasers and range-finders now that would allow reference points to be verified far more accurately to some verified point on the ground - you don't need a "zero" at the top or bottom of elements on the ride anymore.
    But I do think B&M really led the way on this - for better or worse. At some point in the late 90s/early 00s they brought their final profiling and forces in-house (away from Stengel) - and that's when you notice the first "softening of the edges" as it were. I think most other manufacturers had the attitude that "it's a thrill ride - so it should jerk you around a little. It should feel a little unpredictable and unhinged", but B&M really wanted their rides to be graceful. I think we might be reaching a point (with rides like Steel Curtain) where the lack of jerk is starting the hurt the experience such that manufacturers are trying to sprinkle it in a little bit - like that last hill on Orion for example.
    Great work on this video!

  • @CivilianSatellite
    @CivilianSatellite 4 місяці тому +1

    I love these deep dives on commonly discussed though rarely expanded upon coaster topics. Though I must say, that switch from Imperial to Metric at 10:00 gave me more whiplash than a Batman: The Ride Clone 😂. Another great video!

    • @thomasxl200
      @thomasxl200  4 місяці тому +1

      I'll be in the cold hard ground before I use the imperial system for my math

  • @dragunyahov
    @dragunyahov 4 місяці тому

    from an operation standpoint, they are so vastly different! the one i operate doesnt even have minimum verify for restraints which was a shocker to me haha

  • @koasterlover1045
    @koasterlover1045 4 місяці тому

    I totally missed out and on the fact you’re a Mechanical Engineer, I’m on my way to be one too!

  • @timk987
    @timk987 4 місяці тому

    If you would have asked one of the "old school "ACErs" (0:16). They probably would have told you "old school" B&Ms are the early ones designed by Werner Stengel's firm, Ing.-Büro Stengel GmbH. Seems B&M started staying in house around the time of Stengel's retirement which was 2001and by 2004 B&M was self performing all their engineering and design work.

  • @blakestoudt2131
    @blakestoudt2131 4 місяці тому +2

    The jerk store called. They're running out of whippy inversions!

    • @thomasxl200
      @thomasxl200  4 місяці тому +1

      I spent about an hour trying to figure out what to put there and then George Costanza hit my head like a wrecking ball

  • @trecapers4485
    @trecapers4485 4 місяці тому +1

    I feel like you could have honestly done a difference between old Hulk and retrack Hulk. I feel like pre2006 Hulk had stronger air and the second half was faster and forceful.

    • @thomasxl200
      @thomasxl200  4 місяці тому

      It def is different but compared to Decepticoaster the difference is far less drastic

  • @koasterlover1045
    @koasterlover1045 4 місяці тому

    Here for thissss

  • @dadbodgamesquad
    @dadbodgamesquad 4 місяці тому +3

    YEAH SCIENCE!

    • @Sauci55on
      @Sauci55on 4 місяці тому

      Brought to you by Heisenberg & Mabillard

  • @TheJudoJoker
    @TheJudoJoker 4 місяці тому +1

    Alpengeist is still the best coaster at BGW and I'll fight anyone on that 🙃

    • @frankthecat1660
      @frankthecat1660 4 місяці тому

      Gonna ride it for the first time on Wednesday, can't wait!

  • @mikewalker4950
    @mikewalker4950 4 місяці тому

    Gonna disagree on getting accurate force recordings. There’s variables but if it’s orientation to you doesn’t change and there’s no room for it to jiggle around then it is accurate. I’ve compared mine to actual accelerometer force recordings and given that it’s totally secured it’s pretty accurate.

  • @billchief397
    @billchief397 4 місяці тому +1

    Yeah and after iron menace...wow...jerky and the pothole at end is nothjng like the old style ..and yeah their inversion are too gentle...

  • @Novakiller
    @Novakiller 4 місяці тому

    Really appreciate all the 🤓😏😈🤘