This video is amazing! As a super green fighting game player, all I'm looking for in a combo video are a few easy BnBs to learn so I can focus on fundamentals and not a hard combo. Thank you!
This character sold me the game and I'm enjoying it so much, so I owe her to be able to play as her at least at a competent level. 😂❤ Thanks for the video!!
Spiral Arrow is one of the best moves in the game. Such an easy and effective way to end any combo, and it’s really hard to read. Pretty much anytime I’m playing against Cammy, that move is eating me alive.
i found an alternative route for the last punishment counter to those who struggle on cancelling the OD DP into lvl 3... you can swap the od dp for qcb+MP but you'll get less 100 dmg
Thanks for the comment it means a lot to me. I'm glad that people are getting value from my content. Also about the mod I don't know where it came from. I get all my footage from replay channels and they are the ones with the mods.
@Narukami2D As a new street fighter 6 player who is still searching for a main character, for after I find one you need to do this for the entire roster as it’s great as a starting point for once I find a character to know 5 key combos to get started with any character on the roster I decide to main.
That is the plan to do the whole cast! I just been busy with other projects and getting those out, but I will get back to doing these style of videos soon!
Yeah @Narukami2D thanks, this combined with a great physical resource I got called Game Fu Way of the Digital Fist in hardcover by Perfect Legend that goes over the fundamentals all the way to the advanced strategies of fighting games it should be really helpful
for the wallsplat drive impact combo. heavy punch into medium spiral arrow does more damage than the heavy spiral arrow cause the heavy one only hits once from the wallsplat
@@Narukami2DLegend just a constructive comment : in your example you wall splat with the opponent NOT blocking. This results in the wall splat being higher but it never actually happens in game. When the opponent is blocking the DI they get wall splat'd lower. The optimal no meter combo is HP, L spiral, H DP for about 2k.
I actually have two better combos for dmg off wall splat. You can: St. Hp -> Lk Spiral Arrow -> Hk Dp or if you wanna use one DRC you can: Back+Hk -> DRC -> Forward+Hk -> Mk Spiral Arrow -> Hk Dp. And of course, knowing longer kill confirm combos off wall splat is important. Like Hp -> DRC -> Hp -> Charged Hk Dp -> Lvl 3. Etc.
nice video man,ive been trying to learn how to play with cammy,however i cant quite connect the last combo some times i dont know if my timing is not right or the lag messes me up,i mean i can pull it off in practice not so much in a real fight,any advice??
Well, I just do a single quarter circle forward and punch right after the dp, if you do it fast enough after the dp the game counts the dp as the first qcf input and will go right into the super, that way you arnt trying to to the entire super input right after the dp
Just got this game a day ago & decided to learn Classic. Chose Cammy as my main, not knowing how much more she makes me want to play/learn 🤣. Now I know spiral arrow can be incorporated in a lot of ways. Is there any hooligan combos you can showcase as well?
Is there a reason to go for a standing light kick instead of a crouching light punch, during the light convert combo? I find the timing kinda weird to go from crouching light punch into standing light kick, so I don't see why another crouching light punch wouldn't work just as well, since it's the same damage, cancels the same and even makes the input for going into a spiral arrow slightly easier.
Yes St.lk has more range than the cr.lp. So you need the st.lk to get the 3 light combo which is max damage of lights. However, you can do the 3 light combo with the jabs , but the last one will whiff if you are too far away.
when i try to do the light convert, the game eats the standing light kick and I can't tell what I'm doing differently when I do land it. Is this a skill or computer/controller issue?
From what it sounds like it seems like you are doing the st.lk too fast and the game is not registering it. Try slowing down a bit when you hit st.lk. The sequence should have an rhythm to it.
Hey, dude great video just one question how do you get the dive kick to work so fast and so low. Is there some hidden technique to that or do you Just have to be fast with the buttons?
You can do QCB +Jump Forward and then the kick button to get it to come out on the first available frame. It's called a Tiger Knee motion. If you need help, look it up.
0:35 I KNOW this is 1yr old video, but was really noticeable how choppy it is on ps5 base 😮 i'm playing sf6 on resolution mode on Pro and it is smooth and flawless ❤ i hope this game get the pro enhanced tag
Outfit wise sf6 is my favourite cammy just because it fits her as a character so much and the older leotard doesn’t really fit the grappler vibe where a singlet would fit more
I'm pretty sure I said manual timing in video but it's been awhile since I watched the video. Nevertheless, auto time throw is an throw that doesn't require an specific time to get. You just hit throw and it will hit meaty. Hence the word auto in it's name. Did that answer your question?
@@Narukami2DLegend yeah thanks! I tried watching with automated captions on, and it too showed auto. But I mean, I'm just gonna do it the only way I know how anyway. Good tutorial video, thanks. Trying out Cammy for the first time, it's easier to play her now that she has pants on for some reason.
You can go for that convert but the st.lk allows for more time to hit convert. Sometimes in the heat of a battle the two hit convert can be harder for a newer player. Hence the reason for adding the st.lk to make it a bit easier.
@jacobsnoopy1 another reason I can give is that against some chars with narrow bodies, you need the st short over another st jab to actually land the combo. Otherwise they will be slightly out of range for the second jab
"combos are the back bone of fighting games" I appreciate the video, but this one sentence is just so..... so incorrect. Combos make up a very small portion of the gameplay of a fighting game. If they simply adjusted the 2 hit combos to deal as much damage as the complicated combos enabled by the same startup, the core interactions between the players would be entirely unchanged. Again, thanks for the publish. I'm clicking the like and everything. Fanbase over-emphasis on combos in design is just a trigger topic for me. I will always argue the point when its brought up.
once you learn them or learn how to format them they are insignificant but anything before that they are needed, its the backbone because its what draws new people in, what keeps people watching, and what makes you feel the best when nailing, if its not the backbone of gameplay its the backbone of the FGC itself.
Thank you for the effort you put in this video. Others can't even hother to add notations to the description
I really appreciate this comment. It means a lot to me. I work hard to provide good content for people and I'm glad you appreciate the effort!
Im getting SF6 tomorrow and as a Brit im obligated to use Cammy been binge watching guides and tech and this one looks like it will be a lot of help.
How's it going?
@@NewSprt I'm at diamond rank, absolutely loving SF, I haven't picked up MK since.
Appreciate the video, been climbing ranked with Cam and the higher I go I needed more options and advice
This video is amazing! As a super green fighting game player, all I'm looking for in a combo video are a few easy BnBs to learn so I can focus on fundamentals and not a hard combo. Thank you!
Thanks a lot for this awesome vid! These are super useful and presented nicely, fav Cammy is Sf6 (been playing since sf4)
Nice beginner scaffolding combos, thank you my friend
everything u need. tysm for this one
Subbed! Just in time! I'm about to learn cammy as main.
Eyy thanks for the support! I hope my video is helpful to you on your cammy journey. 😊
Best video ever man, good stuff!
This character sold me the game and I'm enjoying it so much, so I owe her to be able to play as her at least at a competent level. 😂❤
Thanks for the video!!
Spiral Arrow is one of the best moves in the game. Such an easy and effective way to end any combo, and it’s really hard to read. Pretty much anytime I’m playing against Cammy, that move is eating me alive.
i found an alternative route for the last punishment counter to those who struggle on cancelling the OD DP into lvl 3... you can swap the od dp for qcb+MP but you'll get less 100 dmg
Aesthetically the alpha killer bee costume is my fave
Best noob cammy video guide, simple combos and cover the very key how cammy play. Btw, that mod looks great, you mind tell me where can I find it
Thanks for the comment it means a lot to me. I'm glad that people are getting value from my content. Also about the mod I don't know where it came from. I get all my footage from replay channels and they are the ones with the mods.
2:03 what is this Cammy outfit ? I’ve never seen it before and it’s not listed on capcom website or in the games store.
mod maybe
@Narukami2D As a new street fighter 6 player who is still searching for a main character, for after I find one you need to do this for the entire roster as it’s great as a starting point for once I find a character to know 5 key combos to get started with any character on the roster I decide to main.
That is the plan to do the whole cast! I just been busy with other projects and getting those out, but I will get back to doing these style of videos soon!
Yeah @Narukami2D thanks, this combined with a great physical resource I got called Game Fu Way of the Digital Fist in hardcover by Perfect Legend that goes over the fundamentals all the way to the advanced strategies of fighting games it should be really helpful
Killer bee cammy, the X-Men vs Street Fighter look
for the wallsplat drive impact combo. heavy punch into medium spiral arrow does more damage than the heavy spiral arrow cause the heavy one only hits once from the wallsplat
Oh, I see. Can you still get the DP follow-up after the medium spiral arrow?
@@Narukami2DLegend you can but the timing can be a bit trickier
@@Narukami2DLegend just a constructive comment : in your example you wall splat with the opponent NOT blocking. This results in the wall splat being higher but it never actually happens in game. When the opponent is blocking the DI they get wall splat'd lower. The optimal no meter combo is HP, L spiral, H DP for about 2k.
I actually have two better combos for dmg off wall splat. You can: St. Hp -> Lk Spiral Arrow -> Hk Dp or if you wanna use one DRC you can: Back+Hk -> DRC -> Forward+Hk -> Mk Spiral Arrow -> Hk Dp. And of course, knowing longer kill confirm combos off wall splat is important. Like Hp -> DRC -> Hp -> Charged Hk Dp -> Lvl 3. Etc.
Great stuff!
nice video man,ive been trying to learn how to play with cammy,however i cant quite connect the last combo some times i dont know if my timing is not right or the lag messes me up,i mean i can pull it off in practice not so much in a real fight,any advice??
I have no clue how to do the dp cancel into lvl 3, my thumbs is twisted in all the possible ways. I might just do heavy knucle it's alot easier.
Well, I just do a single quarter circle forward and punch right after the dp, if you do it fast enough after the dp the game counts the dp as the first qcf input and will go right into the super, that way you arnt trying to to the entire super input right after the dp
@@loganmurray4003just changed my life ty
@@loganmurray4003 nice tip im getting it out like instant after the dp but cammy lvl 3 just five beneath the char instead of hit confirming it >.>
@@loganmurray4003 Okay figured it out didn't do the charged version of the db not it connects dang
Thanks. May I know what costume/skin/mod is this at 2:00?
Cargo pants mod, it’s currently broken but there’s an available recoloured version which is working
Just got this game a day ago & decided to learn Classic. Chose Cammy as my main, not knowing how much more she makes me want to play/learn 🤣. Now I know spiral arrow can be incorporated in a lot of ways. Is there any hooligan combos you can showcase as well?
The hooligan is more of a mix up option , it’s easily anti aired so there’s not much you can do with it other than throw it out on a whim.
thank you
I don't even play Cammy yet, but its a good video for noobs like me.
I'm glad that you got value from the video!
@@Narukami2DLegend I watched ur Manon video after and got a ton of value from that one. Thx
Is there a reason to go for a standing light kick instead of a crouching light punch, during the light convert combo?
I find the timing kinda weird to go from crouching light punch into standing light kick, so I don't see why another crouching light punch wouldn't work just as well, since it's the same damage, cancels the same and even makes the input for going into a spiral arrow slightly easier.
Yes St.lk has more range than the cr.lp. So you need the st.lk to get the 3 light combo which is max damage of lights. However, you can do the 3 light combo with the jabs , but the last one will whiff if you are too far away.
How can we get that 2:00 white Cammy's costume?
when i try to do the light convert, the game eats the standing light kick and I can't tell what I'm doing differently when I do land it. Is this a skill or computer/controller issue?
From what it sounds like it seems like you are doing the st.lk too fast and the game is not registering it. Try slowing down a bit when you hit st.lk. The sequence should have an rhythm to it.
Combos in SF6 is so brutal and difficult to execute 😢
Not really. There's a really simple one (classic mode)
Hey, dude great video just one question how do you get the dive kick to work so fast and so low. Is there some hidden technique to that or do you Just have to be fast with the buttons?
You can do QCB +Jump Forward and then the kick button to get it to come out on the first available frame. It's called a Tiger Knee motion. If you need help, look it up.
Thanks I appreciate it.
What EXBraver said. Alternatively, if you find that method too hard, you can do up forward into half circle back.
@@Narukami2DLegend thanks
What Cammy outfit is this at 2:00
It's an modded outfit. Not an official one.
I really like cammy and wann learn her, but it seems her damage is rather low. I guess you gotta be tricky with her?
is the white outfit near 2:00 a mod or shop fit?
Yeah it's a mod
Amazing video! But how do you time the charged DP into level 3 super? I tried for days but I cannot get it...
In order for it to work you have to super cancel on the first hit of the dp because that is the only hit that is super cancelable.
6:07 Super Combo
0:35 I KNOW this is 1yr old video, but was really noticeable how choppy it is on ps5 base 😮 i'm playing sf6 on resolution mode on Pro and it is smooth and flawless ❤ i hope this game get the pro enhanced tag
Outfit wise sf6 is my favourite cammy just because it fits her as a character so much and the older leotard doesn’t really fit the grappler vibe where a singlet would fit more
cammy ain’t a grappler tho
What grappler vibe ahah
leotard makes her show her butt and i loves it since 1993 for that reason.
Sf6 outfit gives me milf vibes
literally isnt even a grappler shows how much u know
fav cammy is sf4u cammy!
So what does auto timing a throw mean. Did I hear that right?
I'm pretty sure I said manual timing in video but it's been awhile since I watched the video. Nevertheless, auto time throw is an throw that doesn't require an specific time to get. You just hit throw and it will hit meaty. Hence the word auto in it's name. Did that answer your question?
@@Narukami2DLegend yeah thanks! I tried watching with automated captions on, and it too showed auto. But I mean, I'm just gonna do it the only way I know how anyway. Good tutorial video, thanks. Trying out Cammy for the first time, it's easier to play her now that she has pants on for some reason.
1:50
2Lp 3 times into M spiral arrow is the same amount of damage and easier to pull off. Why do 5Lk?
You can go for that convert but the st.lk allows for more time to hit convert. Sometimes in the heat of a battle the two hit convert can be harder for a newer player. Hence the reason for adding the st.lk to make it a bit easier.
@@Narukami2DLegend oh that makes sense. Thanks for the quick reply
@jacobsnoopy1 another reason I can give is that against some chars with narrow bodies, you need the st short over another st jab to actually land the combo. Otherwise they will be slightly out of range for the second jab
Niiceeee video!🎉
Nobody appreciating the cut at 2:06 here smh
are these still relevant?
Yes they are
Ass and tights, that’s the main reason I play cammy
Cammy players are ruining Darksydephils life xD
gang gang
Eyyy, appreciate the support!
"combos are the back bone of fighting games"
I appreciate the video, but this one sentence is just so..... so incorrect. Combos make up a very small portion of the gameplay of a fighting game. If they simply adjusted the 2 hit combos to deal as much damage as the complicated combos enabled by the same startup, the core interactions between the players would be entirely unchanged.
Again, thanks for the publish. I'm clicking the like and everything. Fanbase over-emphasis on combos in design is just a trigger topic for me. I will always argue the point when its brought up.
once you learn them or learn how to format them they are insignificant but anything before that they are needed, its the backbone because its what draws new people in, what keeps people watching, and what makes you feel the best when nailing, if its not the backbone of gameplay its the backbone of the FGC itself.
Punishment is the easiest way to improve in fighting games. Learning neutral is much more deeper and harder to make progress in.
Yeah last combo is never happening for me lol!!!