Houdini Use Like Marvelous Designer
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- Опубліковано 8 лют 2025
- In this video I explore how to use Houdini like Marvelous Designer. I bring in three garment patterns and show how to trace them. I show how to unfold them via the Mirror node to make a symmetrical shape. I show how to Remesh them which is the equivalent of Particle Distance in Marvelous Designer. I go through the steps of creating seams on each of the relevant garment edges. I show how to convert each garment shape into a cloth object for participation in a Houdini simulation. I show how to stitch the garments together and how to resolve problems with cross-stitching. In the end I place the garments on the Houdini Simple Female digital asset using it as a cloth collision object.
Marvelous! Thank you for this tutorial.
Nice. Thanks for sharing. Great tutorial.
Not a bad attempt! can see some use for this for sure!
Hey sir, it's 2023 now, would you say this workflow is still relevant or there's a better way to do it now? :D
thanks for the upload. can we bring in clothing obj from Marvelous and sim it in houdini 17 vellum?
Great Tutorial :-) Many thanks.
One comment:
You can avoid the copy and paste pointgroups by using:
"pointlist" in the "Constrained Points" and "Goal Points" fields.
Simply add a "Null" after all groups to have the groups in the "Null",
then use it like this:
`pointlist("../../geo_bodice_FRONT/_NULL/", "dart_inside_L1")`
Please notice: ../../
I went to the comments to find this remark))
is there anyway to ( set initail state) like in Maya.. rather than export the last frame of the result and do the dynamic again on it?? i was hopping you would mention that.. i mean for all the dyanimc.. like liquid or particles or fluid?