Coffee & Consoles - Atmos Principles and Workflows with Yaron Fuchs

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  • Опубліковано 25 лип 2024
  • This session features a special guest - Yaron Fuchs, a Grammy-nominated Mixer and Producer discussing his philosophy, techniques and strategies for working with Dolby Atmos by leveraging Pro Tools Ultimate, S6, MTRX, the Dolby Atmos renderer, plus various other 3rd party solutions in the immersive audio ecosystem. We deep dive into his master mix template, and examine best practices for Atmos music mixing from Pro Tools and on the S6 console.
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    Chapters
    00:00 Teaser
    00:41 Intro
    02:06 Starting in Atmos vs Stereo
    03:00 The Atmos Learning Curve
    04:58 Atmos for Music vs Atmos for Picture
    07:13 Tailoring the Atmos Mix for the Artist
    08:39 Making a plan of attack with the Artist
    10:27 Starting with a Stereo Mix and heading into Atmos
    12:03 Matching the Stereo Pre-Mastered Mix
    14:58 Default Stereo Assignments to the Object Bus
    16:58 EQ Matching the Object Bus from the Stereo Ref
    18:13 Getting into the correct Loudness range
    19:41 Mixing on Loudspeakers vs Headphones
    21:08 The Lead Vocal - recreating effects for the space
    23:30 Atmos Building Blocks. Why the Object Bed?
    25:54 Discrete Objects for pinpoint sources
    27:11 Immersive Panning vs EQ and Dynamics
    29:00 Philosophy of Stereo vs Immersive Audio placement
    31:49 Addressing the Center Speaker
    32:53 Bass Guitar Placement
    34:37 Drum Set Placement
    37:09 Leveraging a Master Mix Template
    38:20 Using S6 to harness the Template
    42:22 Living in and Leveraging your Template
    43:21 Examining Yaron's Atmos Template
    45:46 The Pre-Flight Check
    47:08 The O Bus, the Bed Bus and Near/Mid/Far Busses
    50:54 Adjusting the mix based on the binaural
    54:53 Trims and Gain Staging with VCAs and Masters
    56:47 Exploring the available immersive and stereo effects
    57:34 Creating an immersive Sound City
    58:33 Mono to Stereo Effects - the Drum Room
    01:02:22 SubPaths of the Object Bus built into the Template
    01:04:48 Exploring a working Atmos Pro Tools Session
    01:06:56 Drum Filler - augmenting with Upmix
    01:09:07 Discrete Objects - Percussion
    01:10:09 Atmos - the Technical vs the Creative
    01:11:43 Flexible Signal Processing Options
    01:13:04 Strategies for Creating Mix Glue
    01:15:31 Wrap Up
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