You are an extremely good teacher. I currently take a rigging course at university and it does not even come close to your videos. I'm very impressed. Keep up the good work.
That's how I exactly feel, I've watched 7 different rigging courses, but I couldn't find anyone that makes me totally understand (not only youtube but also the ones that paid for) and This tutorial is a game-changer for me. It solved all my questions and problems with character rigging. I deeply appreciate the great tutorial
this video is extremely helpful! one thing I'll add is an alternative to the lock object mode at 29:23. You can instead 1.) select the armature 2.) shift + select the mesh/meshes 3.) go to Weight Paint mode. Now it'll allow you to ctrl + select the bone and display it's affected weight areas
You are an amazing teacher! your voice is confident and you talk clearly, also while explaining everything. a lot of people just assume new people just know basics, you help us with understanding! Thank you!!
I love this so much! I’ve gotten decent at modeling characters, but topology and all that stuff always gets me. Your quick workflow to create the character now lets me actually have quick characters that I can finally CONSISTENTLY practice rigging on different things. Ty! I’m glad I discovered your content!
Great video! When i got my first model riged i was so happy Ok so some advice to people who are first timers like i am: DON'T be sad if you think you need to do everything again. As time passed i remade the rigging 3 times watching this video because something always had gone off. But everytime i re made the bones it was faster and more acurate. So at the end you will be more happy to realise you are understanding what you are doing and the result will be the more streamline rig. :) Remember what axis your model is facing. The add on only works with L and R. (don't try to do left and right with your own language for exemple) In the weight paint (if you remade your bones multiple times) some leftovers of influence from nonexistent bones may appear. Try fast scrolling (hold up or down keys while the mouse is on the list) to see all the bones that have even a little influence on the model you are weight painting. And last one is it gets way more fun when you finally understand the basics (as everything else XD)
You definetely deserve so much more views... Thank you for explaining everything, you're the first one (from around 10 other people who's videos I saw) who actually told us how everything works instead of only telling "do this and do that".
Gosh this tutorial is so good & detailed if anyone wants to create a character and rig them from scratch in Blender. It'll take me awhile to digest but it's so spot-on. So happy to have found this.
I can really say I've learned more REALLY usefull functions and tips in this nearly 40 minutes than in all courses and tutotials I've ever seen before... (studying for 2 years now) absolute oustanding work *clapclap*
I really appreciate your clarity and conciseness. I'm at min. 28:, where you say check things out, and I find things are really screwed up. Maybe if you could work in some testing strategies at various points along the way, to make sure our intermediate steps are correct, it would be helpful.
Thank you very much for sharing your ideas, I have already been discouraged several times from using Blender, but after 3 videos of yours I saw that everything is very simple when someone teaches the way that anyone can understand.
Dude, these tutorials are amazing. Keep it up. Gaining so much in such a short matter of time. Explaining everything so clearly. Quite the beginner in blender myself, but the way you mention the basic stuff, without wasting time doing it, makes it super easy to keep up. Oh, and the summary in the intro, fucking brilliant. Looking forward to watch more of your stuff! And thanks!
I like your tutorials. Just one suggestion, quick way to name all the bones, in edit mode go to armature and first use an option "names" and I usually use "auto-name left right". Once you've done that go again to armature and click on "symmetrize" and bones on the other side will appear all properly named.
You can also select all bones in edit mode. Hit F3 and type in "Name". Now you can select auto-name left right from here too. Thank you for your comment. It helped me a lot at first.
bro.. a few years I learned to make animation, this is the first time I found a video that is really amazing.. you are a genius, thank you very very very much
thank you for this video. i tried the rigify method before watching this and i was frustrated by so many issues in the end. I still have some clipping on clothes and stuff and my character's rotator cuff is acting funky, but i think i can fix those things with some sculpting and messing around with bone rotation.
Great tutorial! I did run into one problem, I followed along with the previous tutorial & this one pretty much spot on but when I move the leg & foot up the foot\shoe stays glued to the floor. What step did I miss or do wrong?
Love your stuff and enjoy your teaching method! I have followed quite closely ( a number of times ) building and rigging the character. I find after weight painting the boots particularly become mushy and gluey, to the point they get left behind when trying to animate. Any ideas on this? 🙃
hello, is it normal that when i do the symmetrizing on my armature it does not go on the right but it just make a copy of the normal one but reverse with the .R. is there a way to fix it?
I have a question can I combine my face an body rig by pressing "ctrl + j" and if yes then don I have to weight paint my head and body again or it will stay the same in that case???
this does not work for me i dont know if it was because i started off with a cube but it does not work when i try to ctrl+p and connect it with automatic weights is there another way?
I’m having a problem with the ik modifier, when I rotate the leg so the knee bends the right way, later on when I parent the rig to the mesh, it twists the meshes leg
18;27 "I am also going to rotate this", and there is a popup where you can select Active Element... How did you get that popup? There's no on-screen-short-cut for this magical keypress...
Hey Joey, big fan of your tutorials. Question, tutorial at 1:12, how did you mimic the 3D animation motions to that of the real video motion? Did you already mimic the 3D animation motions from the video and put them together?
@@JoeyCarlino ah gotcha. Do you know if we can edit 3D characters in the blend to capture real-time motion? or a way to use rigg to mimic the real-time motion.
You mean using motion capture? You can check out mixamo for free mocap animations. I know there are other ways of getting mocap data without using suits, but I haven't tried any. Check for some AskNK videos, I bet he has some
alright, now my weight paints are grey. Falloff seems to be present, but its not showing up as green, red, and blue. i tried looking it up, but i haven't seen anyone with the same issue
Hi. Even if I do bone dressing etc as in this video, when I save my character to blender and print it out as fbx and then open this fbx in blender again, the bones are not connected to my character, so I destroyed the settings. The problem is of course with the export settings. I would appreciate it if you could specify a video source explaining the export.
Thank you for the free awesome tutorial. I am having an issue where the foot will glitch out when I move the left or right IK.Leg. The foot spazes out and sticks to the floor then snaps back to place. If I right click to cancel the movement the foot stretches far out. Any help would be appreciated thanks!
5:23 It's mostly making sure the mesh is dense enough so that you can fix the issue with weight painting. You can also try moving the armature modifier before the subdivision modifier.
Quick question. i am having trouble getting accessories such as glasses and backpacks to stick to the body while moving the body as a whole, they still move when parenting to the armature but they almost float away. How could i get them to stick to the body ? Thanks :)
You could try parenting them to a specific bone, or if you're weight painting, make sure they only have weights attached to one bone. Like if it's glasses, make them only follow the head bone
Dude I making a model right now and I need to know am I suppose to create the model render it then start adding stuff to it like the eyes and clothes or do I do that like at the last part of detailing the model the render it, please tell me?
@@JoeyCarlino so rendering the model so it's higher doesnt affect the process of rigging the model or adding eyebrows or making hair, or trying to make the eyes at all?
You are an extremely good teacher. I currently take a rigging course at university and it does not even come close to your videos. I'm very impressed. Keep up the good work.
That's how I exactly feel, I've watched 7 different rigging courses, but I couldn't find anyone that makes me totally understand (not only youtube but also the ones that paid for) and This tutorial is a game-changer for me. It solved all my questions and problems with character rigging. I deeply appreciate the great tutorial
I just realized this has little views, you deserve way more man, really helpful, thanks.
this video is extremely helpful! one thing I'll add is an alternative to the lock object mode at 29:23. You can instead 1.) select the armature 2.) shift + select the mesh/meshes 3.) go to Weight Paint mode. Now it'll allow you to ctrl + select the bone and display it's affected weight areas
You can also just shift+right click near a bone while in weight paint mode and you'll get a list of bones near wear you clicked to select them.
You are an amazing teacher! your voice is confident and you talk clearly, also while explaining everything. a lot of people just assume new people just know basics, you help us with understanding! Thank you!!
Hands down the best teacher I discovered for blender. The clarity and quality from the content you produce is amazing. Thanks a lot
I love this so much!
I’ve gotten decent at modeling characters, but topology and all that stuff always gets me.
Your quick workflow to create the character now lets me actually have quick characters that I can finally CONSISTENTLY practice rigging on different things.
Ty! I’m glad I discovered your content!
Great video! When i got my first model riged i was so happy
Ok so some advice to people who are first timers like i am:
DON'T be sad if you think you need to do everything again. As time passed i remade the rigging 3 times watching this video because something always had gone off. But everytime i re made the bones it was faster and more acurate. So at the end you will be more happy to realise you are understanding what you are doing and the result will be the more streamline rig. :)
Remember what axis your model is facing.
The add on only works with L and R. (don't try to do left and right with your own language for exemple)
In the weight paint (if you remade your bones multiple times) some leftovers of influence from nonexistent bones may appear. Try fast scrolling (hold up or down keys while the mouse is on the list) to see all the bones that have even a little influence on the model you are weight painting.
And last one is it gets way more fun when you finally understand the basics (as everything else XD)
Merci beaucoup pour vos explications sur le Rigging et surtout l'explication des IK. Un très bon tuto.
You definetely deserve so much more views... Thank you for explaining everything, you're the first one (from around 10 other people who's videos I saw) who actually told us how everything works instead of only telling "do this and do that".
01:10 moments like these is why I'm a subscriber. You're the king, Joey!
Gosh this tutorial is so good & detailed if anyone wants to create a character and rig them from scratch in Blender. It'll take me awhile to digest but it's so spot-on. So happy to have found this.
I just subscribed and liked and shared over on Discord. This is an amazingly good tutorial, this video deserves at least 10x more views.
Learn a lot from your tutorials. Explained very clearly.
I can really say I've learned more REALLY usefull functions and tips in this nearly 40 minutes than in all courses and tutotials I've ever seen before... (studying for 2 years now) absolute oustanding work *clapclap*
dude you're brilliant!!!
I really appreciate your clarity and conciseness. I'm at min. 28:, where you say check things out, and I find things are really screwed up. Maybe if you could work in some testing strategies at various points along the way, to make sure our intermediate steps are correct, it would be helpful.
bro, joey i just wanna let you know that you are an inspiration to us kids learning animation bro may god bless you
Thanks for following it up! love this series! Would love to see one about animation with the rig!
I would definitely watch an animation tips tutorial. You make it look easy!
I second that!
I just made a video about that, check it out on my channel!
your ik issues portion just saved me, thank you so much!
Dude, I am getting SO excited to use these tricks now!
I also like how the character is just green Ding Dong.
thank you so much..the best tutorial video ever watched...
THANK YOU VERY MUCH, THANKS TO YOU I WAS ABLE TO SOLVE MY PROBLEM WHEN USING IK, BECAUSE THEY WERE MOVING TO THE OPPOSITE SIDE XD
Thank you very much for sharing your ideas, I have already been discouraged several times from using Blender, but after 3 videos of yours I saw that everything is very simple when someone teaches the way that anyone can understand.
Namaste Brother, Thank you for all the wisdom xx
Sick tut, you are stepping up my Blender knowledge and I appreciate it. I will check out your Gumroad today!
Dude, these tutorials are amazing. Keep it up. Gaining so much in such a short matter of time. Explaining everything so clearly. Quite the beginner in blender myself, but the way you mention the basic stuff, without wasting time doing it, makes it super easy to keep up. Oh, and the summary in the intro, fucking brilliant. Looking forward to watch more of your stuff! And thanks!
I like your tutorials. Just one suggestion, quick way to name all the bones, in edit mode go to armature and first use an option "names" and I usually use "auto-name left right". Once you've done that go again to armature and click on "symmetrize" and bones on the other side will appear all properly named.
Good tip! I've figured that out since this video, I think someone left a comment. I'll definitely be including those in my new videos.
You can also select all bones in edit mode. Hit F3 and type in "Name". Now you can select auto-name left right from here too.
Thank you for your comment. It helped me a lot at first.
Dude, you are my freaking savior. Thank you so much
This is the most expolorative thing i ever seen on my hole fucking life dude! You are incredible
Loved it! Hope you do more of these, stay healthy dude ✊
Wow! Thank you mate one of best for beginners on youtube!
very good video maybe the best in youtube
This rocks, thank you.
I'm doing my first Blender rig thank to you dude! SUPER THANKS!!
Glad to see your channel blowing up, definitely well deserved! Few people on UA-cam explain these concepts this well.
as always awesome tutorial. Thank you for sharing
This is gold. Thank you.
You teached me much more than just rigging! Thanks you sooo much! ♥
This is a good tutorial, I learn a lot from it, also, the add-on is really awesome!!!
How do you not have more subs or views this is incredible!
Another solid tutorial, keep up the good work. You are the best
Another Brilliant tutorial Joey! Thank you! :)
bro.. a few years I learned to make animation, this is the first time I found a video that is really amazing.. you are a genius, thank you very very very much
This was super helpful! Thank you!
Man, this helps so much with my game. Thanks a lot, you earned a sub.
Thanks man!!!
Wow,Very good Tutorial!Thanks dear.
You are a legend!
29:30 for some reason in 4.0.2 now it's Alt+LMB, not Ctrl+LMB
32:00 Only X and Topology Mirror are selectable, but selecting them both seems to work
Top tutorial...👍🏻,clear,complete,,,very usefull....
THANK YOU FOR THIS
thank you for this video. i tried the rigify method before watching this and i was frustrated by so many issues in the end. I still have some clipping on clothes and stuff and my character's rotator cuff is acting funky, but i think i can fix those things with some sculpting and messing around with bone rotation.
Hi Joey ............. just discovered your channel. Looks great. I just subscribed.
Cheers
MR H
Awesome
Great video bro, thanks!
I am from india and very very thank you So much for you
Great tutorial! I did run into one problem, I followed along with the previous tutorial & this one pretty much spot on but when I move the leg & foot up the foot\shoe stays glued to the floor. What step did I miss or do wrong?
thank you. thank you. thank you.
Love your stuff and enjoy your teaching method! I have followed quite closely ( a number of times ) building and rigging the character. I find after weight painting the boots particularly become mushy and gluey, to the point they get left behind when trying to animate. Any ideas on this? 🙃
It helped me a lot !
very nice, for the clothes i prefer bonding with empty group and put data transfer (from body to clothes) ;-)
Great job 😍👌👌👌
thank you for these tutorials! They are very clear and easy to follow. Very helpful to get started with Blender techniques.
v nice tutorial thank you
Great stuff lad
Hi can you do a toturial explainning how to fix arm elbow and shoulder twist while rigging
Awesome!
hello, is it normal that when i do the symmetrizing on my armature it does not go on the right but it just make a copy of the normal one but reverse with the .R.
is there a way to fix it?
Nice! Thanks!
soo good
I have a question can I combine my face an body rig by pressing "ctrl + j" and if yes then don I have to weight paint my head and body again or it will stay the same in that case???
very nice video/i have to retopology the charector for dancing or no need?
amazing, thank you😱
When I am going to symmetrize Then armature overlapping can you please fix this error
Please do a tutorial how to rig mouth in blender
I did one. Check the rigging playlist on my channel.
goes easy enough on 4.0.2. to anyone who has issues tbh it's like if you get it you get it, you know what i mean, if you dont you dont
very helpful. Tank u :3
this does not work for me i dont know if it was because i started off with a cube but it does not work when i try to ctrl+p and connect it with automatic weights is there another way?
where else do you get the renaming panel?
Thanks I really like your tutorials
Please do I need to download the 3 simple renaming panel file??
That addon is optional. There is a bulk renamer built in. I think the shortcut is shift f2 maybe?
After doing inherit rotation my knee was rotating in the opposite direction from the foot, not following it.
I’m having a problem with the ik modifier, when I rotate the leg so the knee bends the right way, later on when I parent the rig to the mesh, it twists the meshes leg
currently have an issue where when the arms are moved, the shoulders become a twisted water bottle. Anyone know how to make the shoulders not do that?
the arm of my armature won't bend. how do i make my arm bend?
for the mirroring issue with the foot, why not simply apply the modifier?
Thank you alot u have talent like me
I dont know but I cant move my arm, only rotate. can someone help?
18;27 "I am also going to rotate this", and there is a popup where you can select Active Element... How did you get that popup? There's no on-screen-short-cut for this magical keypress...
Found it. The "."-key brings up this super secret, never seen before Pivot Point pie-menu. Thats a totally new one for me.
And now, when knowing it's the "."-key, I of course see it in your on-screen-thing as well...
One of the best tutorials on Rigging simple characters...was very helpful..
---deadspirit6
Hey Joey, big fan of your tutorials. Question, tutorial at 1:12, how did you mimic the 3D animation motions to that of the real video motion? Did you already mimic the 3D animation motions from the video and put them together?
I used the video as reference to try matching the motion. UA-cam let's you go frame by frame with the period and comma keys ( . , )
@@JoeyCarlino ah gotcha. Do you know if we can edit 3D characters in the blend to capture real-time motion? or a way to use rigg to mimic the real-time motion.
You mean using motion capture? You can check out mixamo for free mocap animations. I know there are other ways of getting mocap data without using suits, but I haven't tried any.
Check for some AskNK videos, I bet he has some
@@JoeyCarlino yea, motion capture. Thanks for the recommendations, I'll take a look at them.
alright, now my weight paints are grey. Falloff seems to be present, but its not showing up as green, red, and blue. i tried looking it up, but i haven't seen anyone with the same issue
10:47 you could just use a hand armature
Hi. Even if I do bone dressing etc as in this video, when I save my character to blender and print it out as fbx and then open this fbx in blender again, the bones are not connected to my character, so I destroyed the settings. The problem is of course with the export settings. I would appreciate it if you could specify a video source explaining the export.
Thank you for the free awesome tutorial. I am having an issue where the foot will glitch out when I move the left or right IK.Leg. The foot spazes out and sticks to the floor then snaps back to place. If I right click to cancel the movement the foot stretches far out. Any help would be appreciated thanks!
Make sure the IK controller isn't parented to the leg
My mesh jumps off the armature when I add with automatic weights... ever seen that?
26:37 why is my bone not turning all yellow but just one left bone that turning yellow
Great tutorial for the new blender version. And do you have a solution for the problem shown at 0.58? I'm really struggling with that.
5:23
It's mostly making sure the mesh is dense enough so that you can fix the issue with weight painting. You can also try moving the armature modifier before the subdivision modifier.
Thank you very much
Quick question. i am having trouble getting accessories such as glasses and backpacks to stick to the body while moving the body as a whole, they still move when parenting to the armature but they almost float away. How could i get them to stick to the body ?
Thanks :)
You could try parenting them to a specific bone, or if you're weight painting, make sure they only have weights attached to one bone. Like if it's glasses, make them only follow the head bone
@@JoeyCarlino lol I just figured that out, I appreciate the help though! It was driving me crazy
Dude I making a model right now and I need to know am I suppose to create the model render it then start adding stuff to it like the eyes and clothes or do I do that like at the last part of detailing the model the render it, please tell me?
Rendering is like taking a picture. You do it whenever you want
@@JoeyCarlino so rendering the model so it's higher doesnt affect the process of rigging the model or adding eyebrows or making hair, or trying to make the eyes at all?