How to Cast in Unreal Engine 5

Поділитися
Вставка
  • Опубліковано 16 кві 2022
  • Figuring out what Unreal wants from us in this Object Blob is very confusing. I hope that this short overview can shed some light on this issue!
    This workflow is suitable for UE4 and UE5
    LinkedIn: / nilsgallist
    Webseite: ngallist.com/
    #UnrealEngine #UnrealEngine5 #ue5 # ue4 #metahuman #blender #blender3.1 # blender3 # marvelousdesigner #custom #clothing #turoeial # short #casting
  • Ігри

КОМЕНТАРІ • 113

  • @XxKherxX
    @XxKherxX Рік тому +56

    This tutorial totally made me understand such a crucial element of the Blueprints in Unreal -- Thank you!

  • @12XFactor
    @12XFactor 2 місяці тому +4

    I spent two days on researching about how casting in Unreal works and this is by far the only video who explains it on a holistic approach. German excellence. :) Thank you for the video.

  • @beep_frog
    @beep_frog Рік тому +16

    This was the most clear explanation of Casting Ive seen. Thank you! I finally get it :D

  • @ThatTechGuy123
    @ThatTechGuy123 10 місяців тому +1

    this was so short but so helpful. i understand calling objects so much more now

  • @Dire-Locke
    @Dire-Locke Рік тому +1

    Just what I needed thank you! Literally watched 3 videos before yours that all used the cast to character example.

  • @JoakimMoesgaard
    @JoakimMoesgaard 8 місяців тому

    omfg i love your style of teaching

  • @gamerknott8791
    @gamerknott8791 3 місяці тому

    I've been struggling with this for so long, thanks a lot!

  • @Taifun20
    @Taifun20 2 роки тому +1

    Thank you very much, I have been looking for this for a long time

  • @SolidHns
    @SolidHns Рік тому +2

    You’re a life saver. Been struggling with this for years. Sub

  • @user-nu5zx3ej7u
    @user-nu5zx3ej7u 2 місяці тому

    Underrated tutorial I recommend this to anyone trying to learn about Unreal Engine! Thank you for this.

  • @jawsomeproductions
    @jawsomeproductions Місяць тому

    Man this was so helpful, thank you!

  • @glormond
    @glormond Рік тому +1

    Wow, finally someone explained it! And did it perfectly! Thanks :)

  • @MrShak0r
    @MrShak0r 2 роки тому +4

    Es ist wirklich beeindruckend wie gefühlt ganz UA-cam bislang daran scheiterte das mal sinnvoll zu erklären und man es unnötig schmerzhaft selbst lernen musste. Danke für das Video^^

    • @NilsGallist
      @NilsGallist  2 роки тому +1

      Ich versteh's halt auch nicht, warum jeder denkt ein "Cast To Third Person Character" wird schon genügen... Hatte auch den gleichen Frust mit Blueprint Interfaces. Hab dazu jetzt auch ein Video oben, falls du da mal Probleme haben solltest. Cheers!

  • @xKarmaYT
    @xKarmaYT Рік тому +2

    What a way to explain. Amazing video!

  • @nome.archvis
    @nome.archvis 8 місяців тому

    Need more tutorials presented this way. Thank you !

  • @finlaywatson9319
    @finlaywatson9319 Рік тому +1

    I was looking for hours you are a blessing tysm

  • @oasane
    @oasane 2 місяці тому

    This was most helpful about the case, thank you.

  • @monoreika3804
    @monoreika3804 Рік тому

    O M G MAN! Thank you A LOT! Thet was THE BEST video on this topic on whole youtube.

  • @aneckdope
    @aneckdope Рік тому

    this info was extremely helpful, thank you very much

  • @S0KL0
    @S0KL0 7 місяців тому

    THANK YOU SO MUCH I COULD NOT HAVE FIGURED IT OUT WITHOUT YOU

  • @kiriljakimov4016
    @kiriljakimov4016 4 місяці тому

    Just a genuine thank YOU!!!! in 5m I learn more than in the past month....

  • @kamilabianchi
    @kamilabianchi 9 місяців тому

    Perfect Tutorial! Thank you

  • @starsyah
    @starsyah 6 місяців тому +1

    oh my god you're both hillarious and awesome with that charts

  • @jasonelliott729
    @jasonelliott729 Рік тому

    Wow, the object pin was exactly my problem. I'm super new to Unreal and thought it would take forever to find the answer and this was the first video. Thanks!!

    • @swrcPATCH
      @swrcPATCH Рік тому

      This is why programming helps. The cast node does not know what to cast to so it needs a instance of an object. Obivously, i mean you have to determine what instance should be casted to what type of class. It is not too crazy tbh. In programming language it is exactly the same.

  • @BerahtHrod
    @BerahtHrod Рік тому +1

    Finally someone who can help, especially with the object matter. :)

  • @gourabsutradhar29
    @gourabsutradhar29 Рік тому

    Thank you so much for this video ❤️❤️

  • @BiZkiDD2
    @BiZkiDD2 Рік тому +1

    You're a great teacher dude!

  • @nicocoregames
    @nicocoregames 6 місяців тому

    thanks for this videooooo dude you helped me a lot

  • @JesterLegend4life
    @JesterLegend4life 7 місяців тому

    Thank you so much. Life saver 🙌

  • @MonsterJuiced
    @MonsterJuiced Рік тому +1

    Yes! This is perfect great work. I had so much trouble with this too and you're right everyone just says get third person character. What a cop out, hey never explained why. I bet even they didn't know tbh

  • @user-mp1ui3vn7q
    @user-mp1ui3vn7q 3 місяці тому

    Thank you my dude! everyone just cast to 3rd person is insane

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial Рік тому

    you just cleared up months of confusion for me!

  • @derf0007
    @derf0007 Рік тому

    Thank you! I was stuck for like 3 hours!

  • @gameuniverse2.048
    @gameuniverse2.048 6 місяців тому

    One word. Genius!

  • @martyr4861
    @martyr4861 Рік тому +23

    But you forgot to mention that you had to Pick the specific Jboy Actor inside the editor, or am i wrong?
    I mean, if you just create the actor reference variable inside of the blueprint, the cast still wont know which exact blueprint you're talking about. You can see in the details panel what I am trying to say - at 3:35 after selecting your BP_JBoy, under "Default", there is the dropdown menu for your public actor reference variable and you had to put in "BP_Jboy2", or else it would say "none" and the cast would fail.
    Just trying to understand, here - im not criticising

    • @petarpehchevski3d338
      @petarpehchevski3d338 Рік тому +2

      Yeah I agree. As a beginner trying to figure out what my problem was, that part was confusing to me. I'm not sure why he skipped over that part.

    • @martyr4861
      @martyr4861 Рік тому

      @@petarpehchevski3d338 well probably just a mistake while editing or something

    • @villealyytikainen
      @villealyytikainen Рік тому

      thanks for pointing this out

    • @RMC_
      @RMC_ Рік тому +2

      hmm so how am I meant to create the variable then? I'm still confused

    • @martyr4861
      @martyr4861 Рік тому +3

      ​@@RMC_yeah, dont worry - blueprint communication IS really confusing in fact.
      If you're trying to do replicate this tutorial, just know, that he forgot to show one step. He needs to set those variables that he exposed, inside the viewport.
      If you're trying to get a grip of BP Communication in general, heres a tip; it really helped me to watch those learning streams vom Unreal Engine by Zach Parrish. Search for the Topic "Blueprint Communication" and also try to understand "Blueprint Hierarchy", that helped me a lot as well

  • @giovanniguidoni3521
    @giovanniguidoni3521 4 місяці тому

    THANK YOU!!!!

  • @codyvandal2860
    @codyvandal2860 10 місяців тому

    Amazing

  • @dreamwalking2132
    @dreamwalking2132 3 місяці тому

    You save my life!

  • @malindurashmika8386
    @malindurashmika8386 Рік тому

    Greate explain dude

  • @McRawrzee
    @McRawrzee Місяць тому

    Ur a hero

  • @AustinOConnellVideos
    @AustinOConnellVideos 9 місяців тому

    thank you so much

  • @thebugski8215
    @thebugski8215 Рік тому

    OMG! FINNALY! Thank you bro. Just thank you. I wish happiness to you and your family. May the Lord keep you. You are the best person on this earth.

  • @natemorga
    @natemorga Рік тому

    yeah nice job dude!

  • @susem173
    @susem173 Місяць тому

    thanks man

  • @gabrielzanoni9961
    @gabrielzanoni9961 Рік тому

    Thankk you very much dude

  • @gamax1376
    @gamax1376 Рік тому

    Awesome tutorial bro! Thank u so much

  • @KazukiP
    @KazukiP Рік тому +2

    this is super helpful but im still unsure how to do this with a widget? when exposing the varaiables at 2:50 I can't then edit them in the Outliner/Details window since they're not in the scene :(

  • @dwiyantorissetyono7345
    @dwiyantorissetyono7345 9 місяців тому

    wow thank you. can you show us example with using animation blueprint in an actor blueprint?

  • @Nocternal774
    @Nocternal774 7 місяців тому

    Thank you SO much T_T

  • @112colonel
    @112colonel 10 місяців тому

    thank you,thank you,thank you

  • @cursedbishstudio
    @cursedbishstudio Рік тому

    LEGEND..!

  • @chrisb6079
    @chrisb6079 8 місяців тому

    Thanks

  • @arkalexx
    @arkalexx Рік тому

    Goob very good example

  • @clebo99
    @clebo99 11 місяців тому +1

    Still didn’t work for me. Not sure what I’m doing wrong. I keep getting cast failed. I have it spawning but still didn’t work. Very frustrating.

  • @SantaAna4
    @SantaAna4 8 місяців тому +1

    I try with the type "character " but it doesn't work :(

  • @konspiracni_teorie_official
    @konspiracni_teorie_official 11 місяців тому

    OMG BEST TUTORIAL EVER MADE FOR IDIOTS LIKE ME, FINALLY UNDERSTAND :D THANK YOU SUBS AND LIKED

  • @patrickmiller1723
    @patrickmiller1723 Рік тому

    So I’m made ammo current ammo and a box that’s attached to a blueprint but when I cast the box to my rifle nothing happens I hope this is helpful but if your open to helping let me know

  • @TwiejkVR
    @TwiejkVR Рік тому

    LMAAAAAAAAO, you named the exact reason why i ended up here. I KNOW I CAN CAST TO A THIRD PERSON CHARACTER! haha but not im staring at the blank void ripping slowly into the heart of my existence called "object"

  • @sweetdeal8951
    @sweetdeal8951 11 місяців тому

    Hey! Auch wenn das Video schon etwas älter ist:
    Wenn ich eine Funktion habe, die z.B. ein ItemSet benötigt, kann ich dann auch einfach nur eine Variable erstellen, die den Typ des ItemSets hat? Ohne dafür eine Referenz zu benötigen?
    Also angenommen:
    EquipItemSet ist eine Funktion und als Input benötigt sie das ItemSet.
    ItemSet ist eine File, die bassierend auf einer C++ Klasse erstellt wurde (ItemSet)
    z.B. Test_ItemSet.uasset (ist ein ItemSet)
    Würde ich dann einfach eine Variable erstellen, die: Test_ItemSet.uasset als Variable Type hat?
    Oder muss ich noch eine Objektreferenz dafür erstellen? (Irgendwie über die Asset Registry oder so)
    Weil die Variable an sich, ist ja "leer"?

  • @dutchs5
    @dutchs5 5 місяців тому

    Sub'ed🎉

  • @bh8661
    @bh8661 Рік тому

    Excellent video really helps understanding the fundamentals...I am still stuck though I'm trying to reference a widget BP inside of a component BP but I cant find an object that works, "UserWidget" object doesnt work?

    • @WeirdOne19142
      @WeirdOne19142 Рік тому +2

      When you create the widget, save the reference as a variable - for instance creat the widget in the game mode and then promote it to a variable. Then get the game mode. Then cast to the game mode. Then access the widget variable.

    • @IoSkyBoyoI
      @IoSkyBoyoI Рік тому

      @@WeirdOne19142 What if you dont have a game mode?

    • @WeirdOne19142
      @WeirdOne19142 Рік тому

      @@IoSkyBoyoI you have to have a game mode. If you don't make one, unreal gives you a default one.

    • @bushmaori
      @bushmaori 26 днів тому

      @@WeirdOne19142 A year later but thanks for your comment dude, you helped me a lot

  • @Alksbbch
    @Alksbbch Рік тому

    fixed may problem this video

  • @giannisigona5830
    @giannisigona5830 Рік тому +1

    hi this is great but it doesn't work for me please help

  • @sammypolaroid7225
    @sammypolaroid7225 Рік тому

    Would this be a way to Combine two gamemodes?

  • @Wyslijfotkekompa
    @Wyslijfotkekompa 7 днів тому

    What about spawned objects?

  • @user-cy9su1uz9x
    @user-cy9su1uz9x Рік тому

    how to give a tag on objects?

  • @herbertvollhut8949
    @herbertvollhut8949 2 роки тому +1

    super witzig erklärt 🙂 grüße

  • @StarryNap
    @StarryNap Рік тому

    Genial

  • @erkDD123
    @erkDD123 4 дні тому

    is it work on 5.4?

  • @Broockle
    @Broockle Рік тому

    Almost made it work..... I'm trying to cast to another actor to use a boolean in it.
    The other actor is a trigger zone which I made switch a bool on when walked through. I then want a thing to happen when the player walks through that zone.
    So I cast to the trigger and then have a branch. I then connected from 'As Trigger' from the cast and the condition of the branch with the boolean of the zone. But that gives me an error saying it can't find the bool. So.... I'm at a loss once more 😅

    • @Broockle
      @Broockle Рік тому

      @@jobenco5757
      not exactly...
      just made my trigger zone do everything I wanted the actor to do.

    • @Broockle
      @Broockle Рік тому +1

      "Get Actor of Class" can work better sometimes.
      Or cast to the Class instead of the Object.

  • @nikwalz3429
    @nikwalz3429 22 дні тому

    explanation which even idiots understand. Exactly what i want :-)

  • @jonesy_b
    @jonesy_b Рік тому

    thanks, i understand now but now my cast still just fails, im trying to read a value from a child bp but casting to the parent and doin this trick fails the cast

    • @WeirdOne19142
      @WeirdOne19142 Рік тому +1

      If you cast to the parent object, the cast will be successful, but the reference cast will not have the child blueprint variables because of the way inheritance works. You have to cast to the child blueprint. You can't get around this.

    • @jonesy_b
      @jonesy_b Рік тому

      @@WeirdOne19142 oh fr? the variable is created in the parent tho, its not a child only variable. Its just set in the child bps. Does that still not work? thanks for the respond btw!

  • @YEAHSURETHINGMAN
    @YEAHSURETHINGMAN 6 місяців тому +1

    Tutorial is not complete. Per usual. Just read the comments....

  • @danrocker3855
    @danrocker3855 Рік тому

    Cast on Level blueprint fail to me

  • @radvinmaaleki2100
    @radvinmaaleki2100 Рік тому

    get player character makes another problem and that is multiplayer :( thanks a lot

  • @markguilard
    @markguilard 2 роки тому

    interesting to understand this incredible confusing cast to

  • @E36_shayne
    @E36_shayne 10 місяців тому

    you son of a bitch this was actually gold right here fuckin cheers!!!!

  • @MarquaviusDingleton
    @MarquaviusDingleton 8 місяців тому

    why is this tutorial called how to cast when in reality you're explaining the object wildcard ?

  • @dantegamedev
    @dantegamedev 5 місяців тому

    2:30

  • @Overdrve-mg3xu
    @Overdrve-mg3xu Рік тому

    So close to being a great tutorial, but then you just skip over what to do if the actor doesn't exist before you cast to it.

    • @NilsGallist
      @NilsGallist  Рік тому

      Easy: Create it befor casting to it.

  • @endergame8267
    @endergame8267 Рік тому

    Tbh i got so tired to understand this command. Just use interfaces guys

  • @xa447
    @xa447 7 місяців тому

    2:44 no

  • @shoppingforleaves3162
    @shoppingforleaves3162 Рік тому +11

    Wow, that didn't help at all. Thanks.

  • @mk11-rn4lw
    @mk11-rn4lw 10 місяців тому

    does not work

  • @nosrepsiht
    @nosrepsiht 2 місяці тому

    Актора

  • @swrcPATCH
    @swrcPATCH Рік тому +1

    Why do you cast for this? Just use getClass, plug in the reference and there you go. For what you did in the video casting is absolutely unecessary. And usually you do have a variable that is at least the parent class of almost all acters you want to cast to. E.g. if you want have a circle, rectangle and a triangle then the parent class of all those 3 is shape so you if you'd do anything with triangle, circle, rectangle you'd cast to shape because shape has all functionality that those 3 have. If the objects have barely any similarites then don't use casting but interfaces instead.
    But what you did is kinda questionable to say the least.
    And this is not only Blueprint related btw, the concept applies for programming languages like C#, Java and even C++ as well. IK C++ has no interfaces but that doesn't mean you can not make them.

  • @enterchannelname2508
    @enterchannelname2508 6 місяців тому +1

    It doesn't work 👏