Hey Wags, I really like the idea of talking more about what the different weapons are meant to be used for, rather than just talking about how to use them! I see a lot of people using inappropriate weapons for their given targets. Usually weapons that are way too expensive and advanced used on targets of low strategic value, that could usually just as easily be taken out by a dumb bomb or gun strafe. I think it would be interesting to hear more about the different types of targets and situations the weapon system we have available for were designed to be used against!
@@HighAspect Splash damage is certainly modeled, but planned to be improved. forums.eagle.ru/topic/274264-dcs-mi-24p-hind-faq/?tab=comments#comment-4700531
Your efficacy with the As here is about what I've experienced so far too with the Hornet, but it does bring to mind an unavoidable but unfortunate limitation of DCS: In reality it's clearly very useful to just blanket a SAM site with cluster submunitions, ruining the fragile radars and also ruining the entire site, anyone present is likely to be minced and you've also created a potential UXO minefield at the same time, you also don't need to be perfectly accurate and will damage or destroy any support equipment present with the radars. In DCS we just have the single unit which is all that counts for the SAM's efficacy, so blowing that up with an extremely accurate and powerful hit, such as from a C model JSOW, is often times a more sure way of eliminating a SAM in game. If you target one A model JSOW to one radar unit, then you will nearly always destroy it, they're pretty darn weak, but I have had them rarely survive before, and it is quite rare that I am able to destroy much else with it unless I try and get clever with my target spot, reducing the chance of destroying the primary target. I have never had a radar survive a strike from a C JSOW, and for single targets they're a guaranteed kill. So I guess what I'm saying is, you can absolutely use A JSOWs in game for DEAD and they do work, quite well even! But there is something to the '"feel" of them missing currently just due to the way things are modelled as you end up using them against single targets which is quite underwhelming for a cluster weapon and doesn't feel like it fits the purpose. I don't know if there is a satisfying solution to this problem (maybe simulating personnel in and around a site in an area?) and so I am also not complaining, but I am trying to express why maybe some weapons sometimes feel 'odd' in the confines of DCS whereas they make perfect sense in reality.
@@StoneCoolds technically this can be scripted, damage to something can turn off the radar; can even be scripted to take into account auxiliary objects, such as in case of S-75 the various generators, trafos and command cabins
Yes, we've stated this many times, but often goes unnoticed. The fact there are only a "live" and "dead" external model, with no intermediate damage indications, results in a lot of misunderstanding. This is an important item on our to-do list.
This has to be one of my favorite videos yet. It brings home the “reality” and nature of our beloved simulator, which is to simulate a real world concept through a pc-based virtual presentation. Not every weapon is for every target and it takes time and deliberate thought to execute a mission. Bravo Zulu to “Wags” and the entire team at ED on a job well done!!
Thanks for the video Wags. As pointed out by you and others, use case videos are great, but often lacking in the community since they are not as flashy as big action shoots. But they are awesome for beginners and as a refresher for the seasoned. Very helpful all around...particularly for the pirnarily single player reclusive pilotslike myself :)
Hey Wags! Two Viper videos back to back must be Christmas in July! Question, what can we hope to see this month? With the WCMDs for August? Any hints on when the systems team will give us and updates? Flight Model? Thanks Wags and have a great Week!
The graphical modelling of the effects of submunitions on the ground could use an update. The weird flying pieces of debris (metal plates?) seem out of place. Nice to hear the WCMDS are coming. The graphics of the CBU-97/105 are superb; they come straight out of the Textron video add.
Hey Matt! Thanks for the info. Can we please get a video on how to accurately use GPS/Precise GPS targeting? It seems the only way to get exact GPS coordinates is to use the mission editor. If I try to use GPS coordinates for any plane in DCS to drop GPS bombs/missiles, they are always a little off compared to dropping manual waypoints in the mission editor. Not sure if it's a bug or something I'm doing wrong... but none of my friends can figure out precise GPS coordinates while in mission either.
in f10, press alt y twice to get the precise coords should be 7 numbers for north and east You want to use that setting for putting #s into waypoint editor in waypoint editor in data page
@@RogueSpecterGamingOfficial According to this: www.f-16.net/f-16_versions_article2.html GBU-54 wasn't integrated on the F-16CM until at least 2011, and on the M6.1 tape (which also adds AIM-9X Block II and AIM-120D).
Is the JSOW comparable with the BK90 of the Viggen? And does the cluster ammunition work in multiplayer? I remember back when the viggen with the BK90 launched, the BK90 was pretty much only a big glide bomb and not a cluster glide bomb.
Great video Wags, thanks 👍 Could you share anything on the pilot body progress? The Viper has been catching dust in my hangar since its release, as the empty seat and magically moving rudder pedals really kill my VR experience 😔
I have a lot of experience in DCS doing this with JSOWs, in my case I nearly exclusively use the C, assuming nothing changes with it's release on the Viper, and assuming default AI with skill levels set to "Average" (though in my testing results are nearly the same up to "High") you can expect, on average, one SHORAD system such as an SA-15 Tor to intercept one JSOW per strike. They tend to launch two missiles at each projectile, and due to the speed only really have time for one attack before impact. Thus if you launch a group of four JSOWs you can expect to loose one per Tor that is present. There is a fair degree of luck involved though, and in full salvos of 8 at sites I frequently only loose one, sometimes none, but usually two. It's fairly rare to loose more than that if you're launching all your JSOWs at the same time, but may occasionally happen if they have to fly over the Tor to hit something behind them. This is the most common vehicle by far that you're likely to find intercepting your JSOWs,. Most SAM systems in game are not capable of intercepting JSOWs, but systems like Patriot and like the SA-10 are, and have far longer to intercept your strikes due to their increased detection and engagement envelopes. I would not recommend engaging an SA-10 with JSOWs without having it be suppressed first by AGM-88s especially as it is difficult to get into range without being launched on, however I have tried it. Out of a strike of eight JSOWs I have had mixed results from all of them being shot down to between 2 and 3 making it through with the skill level set to Excellent each test, so there is a high degree of variability.
I've seen in a lot of user vids showing SA-10s, ect shooting down a high percentage of HARMS fired at it. Is this realistic? I know the SA-10 is newer than the SAMs used in the gulf war by Iraq but I don't remember any reports of HARMS being shot down by any SAM system during that conflict or any other conflict since. Also the HARM is going very fast and has a small RCS.
I took part in shooting at Ashuluk in 2019. C300 hit targets of the "Kaban" type. similar in characteristics to this agm 88 target xn--80aaxridipd.xn--p1ai/usovershenstvovana-raketa-mishen-kaban/
Is the JSOW indeed launched or is it dropped? I know it doesn't matter, but it unsettles me to launch an unpropelled object with no acceleration phase other than that from the ejectors that normal bombs use, too.
Great work to the ED Team! Can we please also get the GBU-54 for the Viper? Was the first to use it in combat and was heavily used on both my deployments to Afghanistan by the Viper.
@@MattWagner bummer, got it. Appreciate the work you guys have been busting your backs on. As another user had mentioned maybe a (much) later Viper II module down the road to include such things, similar to the add on to the A-10C. Thank you Wags
@@MattWagner it’s “modeled” but as most of the community has said, not anywhere close to the extent of what it should be. I shouldn’t need to hit a vehicle straight on the top of it to kill, or even disable it.
@@MattWagner I sincerely hope that with the bizarre decision to lock up weapon LUAs so that their effects can't be audited with anything more then anecdotes and not statistics this has been significantly increased as a priority.
@@MattWagner from tests that have been done through hoggit, and trials by myself, 80% of the time yes. otherwise, the vehicle must be within at least half the diameter of the impact point from the bomb to damage. Shrapnel isn’t modeled neatly, but from a coding perspective it’d very very difficult so it gets a very small get out of jail free card. however, vehicle damage models do not. especially with the hind, the splash damage, or lack of there of, has been more noticeable. I think we could all agree that it’s very important to have shrapnel molded correctly in a game like this. It’s not a huge immersion breaker, but it can make it less fun a certain points in the game.
I don't wanna seem ungrateful but is there any push to get the FLCS BIT test animated? Seems like it'd be rather easy to do on the grand scale of thing, not to mention it always looks so cool at airshows.
Does anyone have tips for getting precise coordinates for Jdam and jsow employment on more realistic settings where targets aren’t visible on the map? Are there any good ways except targeting pods?
Don't know if you ever found an answer to your question but in my experience with the current F-16 (7 months later): Use ground moving target radar or the HARM targeting pod to get an approximate fix on the target, then dial in with the LITENING pod. That should get you precise enough for most any thing. The GMT can *sometimes* be enough on its own for a cluster, but I wouldn't trust it unless you have limited choices.
It sounds like the individual bomblet explosions extends long after they have all exploded. Why is that ? Even if there were 100 bomblets you wouldn't hear 100 explosions as many are detonating at the same time. You might hear only 1 bang when in actuality 8 (for example) bomblets exploded. So it seems to me that the last of or end of the actual visual explosions should denote when the SOUND of the explosions also ends. Not ending 5 or 10 seconds After the last explosion is seen. I would expect only secondary explosions from the remnants of the targets exploding after burning for a minute. Is this something that is yet to be completed or is that how it's going to sound forever ?
It would be great if the game had more missions that bridge the currently huge gap between the very limited training missions and full-on operational missions and campaigns. Using the different weapons against appropiate targets with corresponding threat levels, and include a brief explanation on the briefing so we can understand why we are supposed to use that particular weapon, at which altitude, speed, etc etc. A simulator with this level of complexity is wasted without the necessary education to extract it's full potential.
Would you please consider adding at least one livery for the F-16 for Belgium, Denmark, Norway and Netherlands? All of these countries have contributed tons to several FN, NATO and US led coalitions and interventions, yet you cannot fly their colors :-(
@@julian5857 Nope, but neither have Israel, Turkey or the plethora of the other nations having country-specific skins for the F-16 in DCS. All of the nations I stated in my original comment have had comparable versions of the F-16 to the one featured in game, which is more than can be said about some of the nations which actually have an official F-16 skin in DCS such as Italy.
Shame about the "B" model - less so for anti-armour, rather for actively looking for targets. It seems the extra effect on target ought to make for for the extra cost, although perhaps there are other reasons why it wasn't used. I'm fairly happy with the damage from "A"s, but I frequently find with the Hornet that they just don't hit the area they were aiming at. Plenty of explosions next to the target area, none actually over it - it seems the area of effect is offset by a bit, instead of centred on the target. Shame, because when they work, they're awesome.
Excellent now... if only I had the black magic to not set my tower on fire while watching XD I kid performance has actually improved greatly and its appreciated, truly.
@@b0bl00i I would. A/G radar is essential for air to ground. Making mark points, finding targets, CCRP, slewing the target pod. It's a major functionality that is lacking.
Welp. just dropped 2 JSOW C type on the airfield w/helo's in the F/A-18 OCA mission. 3000 ft deployment of clusters. absolute carnage all over the helos. none destroyed. i call bs. at least 2 of those airframes would be scrap. and about that SA-10... it will eat JSOW all day. only way i can hit it w/JSOW is to send 8 of them to it. if released too close together, one SAM can take out multiple JSOW. i think all of that is prob accurate tho. what is NOT accurate is the fact that I can't skim a SLAM-ER across the water/ground and hit it. i can't keep it from increasing altitude in terminal phase before the camera kicks in (max 99sec) so the SA-10 eats it before i can reduce altitude manually.
Hey Wags, I really like the idea of talking more about what the different weapons are meant to be used for, rather than just talking about how to use them!
I see a lot of people using inappropriate weapons for their given targets. Usually weapons that are way too expensive and advanced used on targets of low strategic value, that could usually just as easily be taken out by a dumb bomb or gun strafe.
I think it would be interesting to hear more about the different types of targets and situations the weapon system we have available for were designed to be used against!
Yes, too many folks having false expectations with the AGM-154A, expecting it to have the effect on target like a SFW.
@@MattWagner You forgot to say thanks, thanks.
@@MattWagner IMO splash damage is still not modelled very well
@@HighAspect Splash damage is certainly modeled, but planned to be improved. forums.eagle.ru/topic/274264-dcs-mi-24p-hind-faq/?tab=comments#comment-4700531
@@realQuiGon yes wrong term, frag damage - correct
Your efficacy with the As here is about what I've experienced so far too with the Hornet, but it does bring to mind an unavoidable but unfortunate limitation of DCS: In reality it's clearly very useful to just blanket a SAM site with cluster submunitions, ruining the fragile radars and also ruining the entire site, anyone present is likely to be minced and you've also created a potential UXO minefield at the same time, you also don't need to be perfectly accurate and will damage or destroy any support equipment present with the radars. In DCS we just have the single unit which is all that counts for the SAM's efficacy, so blowing that up with an extremely accurate and powerful hit, such as from a C model JSOW, is often times a more sure way of eliminating a SAM in game. If you target one A model JSOW to one radar unit, then you will nearly always destroy it, they're pretty darn weak, but I have had them rarely survive before, and it is quite rare that I am able to destroy much else with it unless I try and get clever with my target spot, reducing the chance of destroying the primary target. I have never had a radar survive a strike from a C JSOW, and for single targets they're a guaranteed kill. So I guess what I'm saying is, you can absolutely use A JSOWs in game for DEAD and they do work, quite well even! But there is something to the '"feel" of them missing currently just due to the way things are modelled as you end up using them against single targets which is quite underwhelming for a cluster weapon and doesn't feel like it fits the purpose. I don't know if there is a satisfying solution to this problem (maybe simulating personnel in and around a site in an area?) and so I am also not complaining, but I am trying to express why maybe some weapons sometimes feel 'odd' in the confines of DCS whereas they make perfect sense in reality.
@@StoneCoolds technically this can be scripted, damage to something can turn off the radar; can even be scripted to take into account auxiliary objects, such as in case of S-75 the various generators, trafos and command cabins
Tldr
the comment at the end about the damaged vehicle limitations is one of the most underrated morsels of knowledge in this excellent video! thanks!
Advanced Vehicle damage model has planned
Yes, we've stated this many times, but often goes unnoticed. The fact there are only a "live" and "dead" external model, with no intermediate damage indications, results in a lot of misunderstanding. This is an important item on our to-do list.
Love to see that the F-16 gets some love!
Yessir!
it will get a lot of love in the near future since most devs of the F-18 will work on the F-16 :)
@@nesseihtgnay9419 the F15C is finished.
Its a flaming cliffs module.
Razbam is working on a full fidelity F-15E
This has to be one of my favorite videos yet. It brings home the “reality” and nature of our beloved simulator, which is to simulate a real world concept through a pc-based virtual presentation. Not every weapon is for every target and it takes time and deliberate thought to execute a mission. Bravo Zulu to “Wags” and the entire team at ED on a job well done!!
Thanks for the video Wags. As pointed out by you and others, use case videos are great, but often lacking in the community since they are not as flashy as big action shoots. But they are awesome for beginners and as a refresher for the seasoned. Very helpful all around...particularly for the pirnarily single player reclusive pilotslike myself :)
Glad to see progress in the f-16
"upcoming CB-105"
SWEET!!
Hey Wags! Two Viper videos back to back must be Christmas in July! Question, what can we hope to see this month? With the WCMDs for August? Any hints on when the systems team will give us and updates? Flight Model? Thanks Wags and have a great Week!
We are first waiting on SME feedback.
Great video description of the applications of the weapons. Much appreciated Wags
The smoke effects look awesome!
I think the blast sound from the bombs that pop in the ground need a new sound effect.
Did you guys change the effects for Cluster bombs? i can't wait to see the same effects with f18's rockeye bombs!
Can we please please please get the option to pull gps points from the f-10 map directly into the UFD/steerpoint system of the f-16. Thanks
Yes, I'm running out of sticky notes, lol
@@Clintwoodz hahaha, this one hit too close to home
ooh... I like this kind of video
thx matt! :))
The graphical modelling of the effects of submunitions on the ground could use an update. The weird flying pieces of debris (metal plates?) seem out of place.
Nice to hear the WCMDS are coming. The graphics of the CBU-97/105 are superb; they come straight out of the Textron video add.
wake up babe new matt swagner video
Hey Matt! Thanks for the info. Can we please get a video on how to accurately use GPS/Precise GPS targeting? It seems the only way to get exact GPS coordinates is to use the mission editor. If I try to use GPS coordinates for any plane in DCS to drop GPS bombs/missiles, they are always a little off compared to dropping manual waypoints in the mission editor. Not sure if it's a bug or something I'm doing wrong... but none of my friends can figure out precise GPS coordinates while in mission either.
Have you checked the coordinate system in the f10 map needs to be the same as what the plane uses
@@commiccannon592 Yes definitely.. still always seems a little off. I'd like it to be just as exact as the mission editor.
in f10, press alt y twice to get the precise coords should be 7 numbers for north and east You want to use that setting for putting #s into waypoint editor in waypoint editor in data page
Handled the JSOW in the Navy. Very large and sleek.
F-16 is a lawn dart....
Hey Wags, thanks for the quality content as always. What are the odds you guys can put some SAM site templates in the mission editor by default?
Maybe I misunderstand what you want, but the mission editor has default SAM site templates.
Anyone else notice the explosion sounds seem to all clip out at the end? It would be nice if the sound continued to reverb or faded out smoother.
So does this mean video's on the CBU-103 and 105's are coming this week?
No, next month.
Oh, nvm, you said VIDEOS, my bad lol
August
@@MattWagner bummed for the delay but glad you guys are making sure it is working before release. Any chance when we can see the GBU-54 for the Viper
@@RogueSpecterGamingOfficial According to this: www.f-16.net/f-16_versions_article2.html
GBU-54 wasn't integrated on the F-16CM until at least 2011, and on the M6.1 tape (which also adds AIM-9X Block II and AIM-120D).
@@RogueSpecterGamingOfficial a general comment and applause to the ED team and a tagged question to Wags isn't spamming... so sit down 🤷♂️
CBU-97, That's the real power !
Nice! any news on the development of the campaign?
Full fidelity external head model. I'd like to use head movements and maybe hand movements to communicate things to other live wingman.
Is the JSOW comparable with the BK90 of the Viggen? And does the cluster ammunition work in multiplayer? I remember back when the viggen with the BK90 launched, the BK90 was pretty much only a big glide bomb and not a cluster glide bomb.
You can watch some videos of people using them on the hornet to get an idea of their methods. It’s certainly different than the bk90
Does it follow terminal parameters such as heading? (Doesn't when launched from the Hornet at the moment)
Please watch the previous JSOW video re attack azimuth.
Will 154A on Hornet capabilities be updated to match the Viper's version? At present it isn't able to make any effects on medium-armored vehicles.
Yes
Great video Wags, thanks 👍
Could you share anything on the pilot body progress?
The Viper has been catching dust in my hangar since its release, as the empty seat and magically moving rudder pedals really kill my VR experience 😔
Can you expect any hits at all, if you actually let the SAM site engage the JSOWs?
It depends on the SAM type, AI setting, saturation level, etc.
I have a lot of experience in DCS doing this with JSOWs, in my case I nearly exclusively use the C, assuming nothing changes with it's release on the Viper, and assuming default AI with skill levels set to "Average" (though in my testing results are nearly the same up to "High") you can expect, on average, one SHORAD system such as an SA-15 Tor to intercept one JSOW per strike. They tend to launch two missiles at each projectile, and due to the speed only really have time for one attack before impact. Thus if you launch a group of four JSOWs you can expect to loose one per Tor that is present. There is a fair degree of luck involved though, and in full salvos of 8 at sites I frequently only loose one, sometimes none, but usually two. It's fairly rare to loose more than that if you're launching all your JSOWs at the same time, but may occasionally happen if they have to fly over the Tor to hit something behind them. This is the most common vehicle by far that you're likely to find intercepting your JSOWs,.
Most SAM systems in game are not capable of intercepting JSOWs, but systems like Patriot and like the SA-10 are, and have far longer to intercept your strikes due to their increased detection and engagement envelopes. I would not recommend engaging an SA-10 with JSOWs without having it be suppressed first by AGM-88s especially as it is difficult to get into range without being launched on, however I have tried it. Out of a strike of eight JSOWs I have had mixed results from all of them being shot down to between 2 and 3 making it through with the skill level set to Excellent each test, so there is a high degree of variability.
I've seen in a lot of user vids showing SA-10s, ect shooting down a high percentage of HARMS fired at it. Is this realistic? I know the SA-10 is newer than the SAMs used in the gulf war by Iraq but I don't remember any reports of HARMS being shot down by any SAM system during that conflict or any other conflict since. Also the HARM is going very fast and has a small RCS.
Yes, it is. You can disable it if you wish.
I took part in shooting at Ashuluk in 2019. C300 hit targets of the "Kaban" type. similar in characteristics to this agm 88 target xn--80aaxridipd.xn--p1ai/usovershenstvovana-raketa-mishen-kaban/
@@MattWagner Enter S300PM1, PM2 into the game. This will destroy the balance :). S300P whipping boy from the 80s
At 4:15 you indicate that damaged units are subject to several side effects. Is this also true for naval vessels?
If you damage them enough they do seem to stop firing. Takes a lot though - another thing that can be improved - those radars must be pretty fragile.
hi,
are we likely to see any munitions improvements to the FC3 redfor? they are sorely abandoned and left behind
Someone wanna clarify the big strategic difference between SEAD and DEAD?
www.fighterpilotpodcast.com/episodes/113-wild-weasels/
Hi wags. Good videos but I hope ou can do something about the explosion sounds that suddenly stop and sound kinda weird. Thanks.
Wags addressed this in reply to another comment; said sounds are WIP and the abrupt ending is something they intend to change.
Is the JSOW indeed launched or is it dropped? I know it doesn't matter, but it unsettles me to launch an unpropelled object with no acceleration phase other than that from the ejectors that normal bombs use, too.
Great work to the ED Team! Can we please also get the GBU-54 for the Viper? Was the first to use it in combat and was heavily used on both my deployments to Afghanistan by the Viper.
Sorry, but no. That came well after the year we model our Viper.
Thank you for your service, mate.
@@MattWagner isn't it modeled from 2008? The same year a Viper from the77th FS used it for the first time on a moving vehicle in Iraq.
@@DoradoFever Negative, earlier and wrong tape.
@@MattWagner bummer, got it. Appreciate the work you guys have been busting your backs on. As another user had mentioned maybe a (much) later Viper II module down the road to include such things, similar to the add on to the A-10C. Thank you Wags
Is there any chance ED be adding new tankers like the A330 MRTT?
Any plans on improving splash damage so I don't have to feel like I only need CBU 97s?
Splash damage is certainly modeled, but planned to be improved. forums.eagle.ru/topic/274264-dcs-mi-24p-hind-faq/?tab=comments#comment-4700531
@@MattWagner it’s “modeled” but as most of the community has said, not anywhere close to the extent of what it should be. I shouldn’t need to hit a vehicle straight on the top of it to kill, or even disable it.
@@MattWagner I sincerely hope that with the bizarre decision to lock up weapon LUAs so that their effects can't be audited with anything more then anecdotes and not statistics this has been significantly increased as a priority.
@@jacksoncude9824 You most certainly do not to have a direct hit on a unit to destroy it.
@@MattWagner from tests that have been done through hoggit, and trials by myself, 80% of the time yes. otherwise, the vehicle must be within at least half the diameter of the impact point from the bomb to damage. Shrapnel isn’t modeled neatly, but from a coding perspective it’d very very difficult so it gets a very small get out of jail free card. however, vehicle damage models do not. especially with the hind, the splash damage, or lack of there of, has been more noticeable. I think we could all agree that it’s very important to have shrapnel molded correctly in a game like this. It’s not a huge immersion breaker, but it can make it less fun a certain points in the game.
Sunday and Wags. Epic.
Good Stuff!
Pleas can we get cbu97 on the f18! Or some other powerful cluster bomb
Is the sound effect for the weapon the intended final release sound or a wip?
WIP, we plan the ending to not end so abrupt.
Kind of related question....... Can you loft/toss bomb a JSOW?
Is this bucky?
When can we use it?
Later this month.
I don't wanna seem ungrateful but is there any push to get the FLCS BIT test animated? Seems like it'd be rather easy to do on the grand scale of thing, not to mention it always looks so cool at airshows.
At some point, yes, but much higher priorities before then.
i need context, what does this look like exactly?
@@MattWagner Okay then. Excited to see what the future brings.
Does anyone have tips for getting precise coordinates for Jdam and jsow employment on more realistic settings where targets aren’t visible on the map? Are there any good ways except targeting pods?
Don't know if you ever found an answer to your question but in my experience with the current F-16 (7 months later): Use ground moving target radar or the HARM targeting pod to get an approximate fix on the target, then dial in with the LITENING pod. That should get you precise enough for most any thing. The GMT can *sometimes* be enough on its own for a cluster, but I wouldn't trust it unless you have limited choices.
It sounds like the individual bomblet explosions extends long after they have all exploded. Why is that ?
Even if there were 100 bomblets you wouldn't hear 100 explosions as many are detonating at the same time. You might hear only 1 bang when in actuality 8 (for example) bomblets exploded.
So it seems to me that the last of or end of the actual visual explosions should denote when the SOUND of the explosions also ends. Not ending 5 or 10 seconds After the last explosion is seen. I would expect only secondary explosions from the remnants of the targets exploding after burning for a minute.
Is this something that is yet to be completed or is that how it's going to sound forever ?
DCS models speed of sound to the location of the camera.
It would be great if the game had more missions that bridge the currently huge gap between the very limited training missions and full-on operational missions and campaigns. Using the different weapons against appropiate targets with corresponding threat levels, and include a brief explanation on the briefing so we can understand why we are supposed to use that particular weapon, at which altitude, speed, etc etc.
A simulator with this level of complexity is wasted without the necessary education to extract it's full potential.
Would you please consider adding at least one livery for the F-16 for Belgium, Denmark, Norway and Netherlands? All of these countries have contributed tons to several FN, NATO and US led coalitions and interventions, yet you cannot fly their colors :-(
None of them operated the f-16c block 50 though
@@julian5857 Nope, but neither have Israel, Turkey or the plethora of the other nations having country-specific skins for the F-16 in DCS. All of the nations I stated in my original comment have had comparable versions of the F-16 to the one featured in game, which is more than can be said about some of the nations which actually have an official F-16 skin in DCS such as Italy.
@@plkngtun well I don't know what ED's requirements for liveries are so ¯\_(ツ)_/¯
So the JSOW is a great weapon to destroy SAM sites where the SAM crew are sitting on their thumbs, doing nothing?
More accurate to say that it's a great weapon against fixed, older generation SAM systems, and new generation when used in greater numbers.
very nice
Shame about the "B" model - less so for anti-armour, rather for actively looking for targets. It seems the extra effect on target ought to make for for the extra cost, although perhaps there are other reasons why it wasn't used.
I'm fairly happy with the damage from "A"s, but I frequently find with the Hornet that they just don't hit the area they were aiming at. Plenty of explosions next to the target area, none actually over it - it seems the area of effect is offset by a bit, instead of centred on the target. Shame, because when they work, they're awesome.
Excellent now... if only I had the black magic to not set my tower on fire while watching XD I kid performance has actually improved greatly and its appreciated, truly.
If you don't SEAD correctly, you DEAD.
Nice
Did anyone else get a "How not to be seen" vibe with this video? Cuz there were cases where even in full screen I couldn't see what he was targeting.
Turn labels on.
When do we get A/G radar? The F-16 is highly incomplete as an air to ground asset without it.
Should be later this year.
@@MattWagner Awesome. Thank you sir!
I wouldn't call it highly incomplete but it would be a nice addition for sure.
@@b0bl00i I would. A/G radar is essential for air to ground. Making mark points, finding targets, CCRP, slewing the target pod. It's a major functionality that is lacking.
@@b0bl00i Indeed
Welp. just dropped 2 JSOW C type on the airfield w/helo's in the F/A-18 OCA mission. 3000 ft deployment of clusters. absolute carnage all over the helos. none destroyed. i call bs. at least 2 of those airframes would be scrap.
and about that SA-10... it will eat JSOW all day. only way i can hit it w/JSOW is to send 8 of them to it. if released too close together, one SAM can take out multiple JSOW. i think all of that is prob accurate tho.
what is NOT accurate is the fact that I can't skim a SLAM-ER across the water/ground and hit it. i can't keep it from increasing altitude in terminal phase before the camera kicks in (max 99sec) so the SA-10 eats it before i can reduce altitude manually.
dynamic campaign
Using a JSOW on an APC is such expensive overkill 😀
Indeed, which is why you'd try to kill / disable a group.
Omg this thing is nasty