The adult settings are in the settings. :) 1 hour 37 minutes - not the worst length I've seen in the character creator. I did get a bit confused sometimes, as your facecam were over the wrong characters. May want to disable trophies; it was outing your full account names when they popped up.
To sum it up: in one turn you can perform an action (=an attack for instance but basically everything what the wheel is offering labeled as action) + an bonus action (= everything the wheel is offering labeled as bonus action) then end the turn. In order to plan your turn beforehand in order to have a strategy you have to be aware what are your action abilities and what are your bonus action abilities. In terms of movement: a certain distance of movement can be done in one turn (that movement distance can be increased by performing "a jump" (= "bonus action", the jumping distance is determined to your strength score) at first which costs less movement than your actually jumping distance so in that way you can increase your moving distance if necessary and still attack in that same turn. "Dash" is also an opportunity to increase movement distance but that is "an action". (but Rogues can perform "dash" as bonus action and as action per turn, having it twice) When you are in melee range don´t move away after you have done an attack because that will trigger an opportunity attack against you, unless the opponent is knocked prone or dizzy due to an attack of yours, which certain types of attacks do. The only ways to get out from melee range savely when the opponent is not knocked prone or dizzy is either to use "disengage" which is "an action" so it only can be done at the next turn if you have attacked the opponent already - or - to shove away the opponent ( = bonus action but the opponent can do a saving throw against that) - or - when you are strong enough to even throw away an opponent (= an action) that does also damage because it is a wider distance than shoving , and with shoving + throwing you can even get rid off opponents instantly, when those are standing on the edge or near the edge of a deep. Another thing the game does not direct tell you (but indirectly because you can see it done in combat by NPCs, but many players simply didn´t notice from start on) is that you can heal allies in combat from a distance by throwing healing potions at them, which is very important to know.
Massive thank you for the break-down. I've heard of of shoving enemies off ledges, can't wait to try it. Brilliant call on throwing potions. I'm amazed at how open the game is. Feels like if you can think of it, the game can accommodate.
@@notthebestgaming4870 Yeah, the more familiar you´ll get with the game mechanics the more weird things are coming into mind which can resolve a combat situation. That "sandbox approach/thinking outside of the box" makes the game replayable many times besides the always praised, and rightfully so, variations of choices story-wise you´ll make as well. And besides creating various multiclass characters by then having damage synergies of different classes combined in one character, to play around with that is also very much fun. (But that needs then a very good understanding of the game mechanics obviously) An example for "thinking outside of the box" for the next time playing the prolog, in the helm Shadowheart can cast a spell named "command" (it´s in her spell book but not in her spell slot, so it has to be put in her spell slot before entering the helm) which has several sub variations and one of those is "drop weapon", So when casted at the devil commander who is fighting against the mindflayer, he will drop his flaming sword (when his saving throw fails) which then can be picked up from the floor by an allies while just passing by = getting a very powerful two handed sword with additional fire damage for free without even combating from the very beginning already in the prolog before even entering act one..(but you´ll find/can buy (or steal) weapons with similar damage delivery in act one,so you don´t missed out anything crucial - but - having such a strong weapon from the very beginning is very beneficial obviously)
@@notthebestgaming4870 a couple of things to be aware of when throwing potions: 1/ Don't directly target the character, otherwise it will act like any thrown improvised weapon and deal damage. You want to be aiming just next to the character so they're within the splash zone. (the projected splash zone is visible before you throw, so this isn't difficult) 2/ One thrown potion can heal multiple characters, if they're all standing close enough to each other to be within that splash zone. It's not necessarily a great idea to all be huddled together in battle because of enemy AoE attacks, but occasionally this can be super helpful. The downside to throwing potions in combat is that it takes an action to do so, whereas drinking one on that characters turn, using the Healing Word spell, or the Second Wind ability that the Fighter class (Lae'zel, for example) gets, are all bonus actions. On the plus side, it means any class can heal a downed ally from a distance.
Co-op is how my husband and I did on first playthrough. Definitely a ton of fun. Some content gets missed because it treats you as two semi-separate parties so I do recommend playing separately eventually.
Do take your time with this amazing game :D If you want to 'listen' in on a conversation, without walking your character over, just push L2 and select the character that is in dialogue (you see the ear icon on their portrait). The scene will go full-screen then.
To play co-op and share characters unchain the party members (on the left side portraits) by pulling them apart then drag the party members you want to control over your portrait. This should form two different groups. But keep in mind you ARE two different groups so you both have to teleport and enter camp and leave camp as different parties. Yes the inventory is shared so does not matter who loots, also in inventory you can trade items to other party members to spread the weight around. The character who interacts is the character whos stats and skills are used in checks. So do not for example use low IQ characters to roll Intelligence tests. Do not rush the game, "The clock is ticking" NOT. The parasite problem is a story advanced thing, so dont feel like you need to rush.
Solid advice. It has been way too long since I have played a hardcore RPG like this. Actually, I may have never played such an in-depth RPG like this game. We may need character sheets for the first number of hours to remember stats. 😄
This is BG3 get use to long episodes lol and have fun this is not just a GOTY but more and more people call it the Game Of The Decade. Would love to see you two do a run together.
We will be playing more, and as long as time permits, I would love to share it on the channel. I guarantee the silliness and bickering will be a riot, or drive everyone insane.
TRUST ME this gets better the more you play. I did this blind and it was such a great experience although I was so confused with everything haha. Don't forget to quick save though, before major decisions etc
There is actually a lot of dragonborn scale patterns and collors if you open up the advanced color options. You can still change your look later at camp in the mirror if you want to ;)
Mechanically tbh Dragonborn aren't the best, but Ilve playing them because there are so many pretty colors. I have a gold dragonborn with pink eyes and she's so shiny and pretty I feel like a diva walking around as her, and then I got this mod that lets you equip wings and it got even better.
Not gonna lie, I was very confused why she wanted to attack the mind flayer that's highlighted green (indicating they're at least a temporary ally in combat) because he was the main tank for your party :)
Same! 😆 At the very least let the demon guy and flayer duke it out. I was tempted to wait and take out the demon with the flayer. Thanks for mentioning the green highlight, I completely did not notice.
@@notthebestgaming4870oh but the sweet flaming sword you loot from the cambion (devil) mini boss that's fighting the situational ally you have in the mind flayer is nice... And then the xp for doing s clean sweep for taking out the mind flayer, too 😀
@@notthebestgaming4870 Same colors apply to items. No one cares if you pick up, open or loot yellow items, but if anyone sees or hears you taking a red one, it's stealing.
It was quite pleasant to see the duo playthrough you started. I eagerly wait for the next parts of your Faerun journey! I heard you complain that your characters don't talk much. I thought that it was kind of your prerogative to voice out your chosen option. Don't you agree that it makes sense for RP purposes?
Very much looking forward our continued adventure as well. And really diving into the mechanics. I've never been a big fan of silent protagonists, even in games like this and KotOR. Seeing an option to choose your character's voice had me expecting a voiced character. However, I do understand your viewpoint as well. Not sure my real voice could take prolonged Dragonborn dialogue. 😄
I can see us losing ourselves into this game. And with a slow-paced combat system the Mrs. will be able to enjoy it as well. Once we both get it properly figured out. 😄
I love that people who are not really gamers at all are trying this game and loving it, testament to a great game
The adult settings are in the settings. :)
1 hour 37 minutes - not the worst length I've seen in the character creator.
I did get a bit confused sometimes, as your facecam were over the wrong characters.
May want to disable trophies; it was outing your full account names when they popped up.
To sum it up: in one turn you can perform an action (=an attack for instance but basically everything what the wheel is offering labeled as action) + an bonus action (= everything the wheel is offering labeled as bonus action) then end the turn.
In order to plan your turn beforehand in order to have a strategy you have to be aware what are your action abilities and what are your bonus action abilities.
In terms of movement: a certain distance of movement can be done in one turn (that movement distance can be increased by performing "a jump" (= "bonus action", the jumping distance is determined to your strength score) at first which costs less movement than your actually jumping distance so in that way you can increase your moving distance if necessary and still attack in that same turn. "Dash" is also an opportunity to increase movement distance but that is "an action". (but Rogues can perform "dash" as bonus action and as action per turn, having it twice)
When you are in melee range don´t move away after you have done an attack because that will trigger an opportunity attack against you, unless the opponent is knocked prone or dizzy due to an attack of yours, which certain types of attacks do. The only ways to get out from melee range savely when the opponent is not knocked prone or dizzy is either to use "disengage" which is "an action" so it only can be done at the next turn if you have attacked the opponent already - or - to shove away the opponent ( = bonus action but the opponent can do a saving throw against that) - or - when you are strong enough to even throw away an opponent (= an action) that does also damage because it is a wider distance than shoving , and with shoving + throwing you can even get rid off opponents instantly, when those are standing on the edge or near the edge of a deep.
Another thing the game does not direct tell you (but indirectly because you can see it done in combat by NPCs, but many players simply didn´t notice from start on) is that you can heal allies in combat from a distance by throwing healing potions at them, which is very important to know.
What classes have ‘jump’ as a full action? I’ve not come across that.
@@ollimoore you´re right I made a mistake in that behalf, I already set it right.
Massive thank you for the break-down. I've heard of of shoving enemies off ledges, can't wait to try it. Brilliant call on throwing potions. I'm amazed at how open the game is. Feels like if you can think of it, the game can accommodate.
@@notthebestgaming4870 Yeah, the more familiar you´ll get with the game mechanics the more weird things are coming into mind which can resolve a combat situation. That "sandbox approach/thinking outside of the box" makes the game replayable many times besides the always praised, and rightfully so, variations of choices story-wise you´ll make as well.
And besides creating various multiclass characters by then having damage synergies of different classes combined in one character, to play around with that is also very much fun. (But that needs then a very good understanding of the game mechanics obviously)
An example for "thinking outside of the box" for the next time playing the prolog, in the helm Shadowheart can cast a spell named "command" (it´s in her spell book but not in her spell slot, so it has to be put in her spell slot before entering the helm) which has several sub variations and one of those is "drop weapon", So when casted at the devil commander who is fighting against the mindflayer, he will drop his flaming sword (when his saving throw fails) which then can be picked up from the floor by an allies while just passing by = getting a very powerful two handed sword with additional fire damage for free without even combating from the very beginning already in the prolog before even entering act one..(but you´ll find/can buy (or steal) weapons with similar damage delivery in act one,so you don´t missed out anything crucial - but - having such a strong weapon from the very beginning is very beneficial obviously)
@@notthebestgaming4870 a couple of things to be aware of when throwing potions:
1/
Don't directly target the character, otherwise it will act like any thrown improvised weapon and deal damage. You want to be aiming just next to the character so they're within the splash zone. (the projected splash zone is visible before you throw, so this isn't difficult)
2/
One thrown potion can heal multiple characters, if they're all standing close enough to each other to be within that splash zone. It's not necessarily a great idea to all be huddled together in battle because of enemy AoE attacks, but occasionally this can be super helpful.
The downside to throwing potions in combat is that it takes an action to do so, whereas drinking one on that characters turn, using the Healing Word spell, or the Second Wind ability that the Fighter class (Lae'zel, for example) gets, are all bonus actions. On the plus side, it means any class can heal a downed ally from a distance.
Co-op is how my husband and I did on first playthrough. Definitely a ton of fun. Some content gets missed because it treats you as two semi-separate parties so I do recommend playing separately eventually.
Do take your time with this amazing game :D
If you want to 'listen' in on a conversation, without walking your character over, just push L2 and select the character that is in dialogue (you see the ear icon on their portrait). The scene will go full-screen then.
To play co-op and share characters unchain the party members (on the left side portraits) by pulling them apart then drag the party members you want to control over your portrait. This should form two different groups. But keep in mind you ARE two different groups so you both have to teleport and enter camp and leave camp as different parties. Yes the inventory is shared so does not matter who loots, also in inventory you can trade items to other party members to spread the weight around. The character who interacts is the character whos stats and skills are used in checks. So do not for example use low IQ characters to roll Intelligence tests.
Do not rush the game, "The clock is ticking" NOT. The parasite problem is a story advanced thing, so dont feel like you need to rush.
Solid advice. It has been way too long since I have played a hardcore RPG like this. Actually, I may have never played such an in-depth RPG like this game. We may need character sheets for the first number of hours to remember stats. 😄
At my first try, I wasn´t good at all... Now I´m on my 4th run and now I´m a PRO 😎
Love hearing that. I've heard of so many gamers re-playing it numerous times. The gift which keeps on giving.
Only advice: Remember your elemental interactions. Wet enemies are vulnerable to cold and electical attacks.
This is BG3 get use to long episodes lol and have fun this is not just a GOTY but more and more people call it the Game Of The Decade. Would love to see you two do a run together.
We will be playing more, and as long as time permits, I would love to share it on the channel. I guarantee the silliness and bickering will be a riot, or drive everyone insane.
TRUST ME this gets better the more you play. I did this blind and it was such a great experience although I was so confused with everything haha. Don't forget to quick save though, before major decisions etc
Pick up bags and backpacks. Use them to organize your inventory by making each one hold certain things.
There is actually a lot of dragonborn scale patterns and collors if you open up the advanced color options. You can still change your look later at camp in the mirror if you want to ;)
Yeah they're sooo pretty
Nice! I will take a look. Thank you.
Mechanically tbh Dragonborn aren't the best, but Ilve playing them because there are so many pretty colors. I have a gold dragonborn with pink eyes and she's so shiny and pretty I feel like a diva walking around as her, and then I got this mod that lets you equip wings and it got even better.
My wife would love to have wings on hers. She was tempted to switch when she saw tails were an option.
@@notthebestgaming4870 All of the appearance choices can be changed in the mirror in camp.
The “lack of options” for dragonborn scales is because you picked black dragon as subrace. There’s different colours options of subraces.
Not gonna lie, I was very confused why she wanted to attack the mind flayer that's highlighted green (indicating they're at least a temporary ally in combat) because he was the main tank for your party :)
Same! 😆 At the very least let the demon guy and flayer duke it out. I was tempted to wait and take out the demon with the flayer.
Thanks for mentioning the green highlight, I completely did not notice.
@@notthebestgaming4870oh but the sweet flaming sword you loot from the cambion (devil) mini boss that's fighting the situational ally you have in the mind flayer is nice... And then the xp for doing s clean sweep for taking out the mind flayer, too 😀
@@notthebestgaming4870 Same colors apply to items. No one cares if you pick up, open or loot yellow items, but if anyone sees or hears you taking a red one, it's stealing.
It was quite pleasant to see the duo playthrough you started. I eagerly wait for the next parts of your Faerun journey! I heard you complain that your characters don't talk much. I thought that it was kind of your prerogative to voice out your chosen option. Don't you agree that it makes sense for RP purposes?
Very much looking forward our continued adventure as well. And really diving into the mechanics.
I've never been a big fan of silent protagonists, even in games like this and KotOR. Seeing an option to choose your character's voice had me expecting a voiced character. However, I do understand your viewpoint as well. Not sure my real voice could take prolonged Dragonborn dialogue. 😄
OMG, this game is so fun what a treat!.
I can see us losing ourselves into this game. And with a slow-paced combat system the Mrs. will be able to enjoy it as well. Once we both get it properly figured out. 😄