orisa is completely garbage even tough she didn't get that many nerfs prob cause she's already pretty bad in 5v5 but her entire playstyle off shutting down the other tank doesn't work when theres two tanks
I think soldier is S tier... buffing his damage from 19 to 20 made him to strong imo. Every lobby I play, everyone has 5-6k damage, and the one soldier has 13k (no joke) with 40 kills and is the mvp. I think reducing his damage to 19.5 should resolve the problem
@@joaopedrodossantossimoes9880 yeah whether or not soldier is good is all down to the 18-20 damage range. 18 = bad, 19 = balanced and 20 = S tier. I agree that maybe 19.5 is the answer to keep him strong enough but not op.
I have an idea for Snipers the more shots she gets the stronger her rifle gets to 1 shot so its 50% power; 100% power% then 150% power. Then cools down back to 50% after a few seconds.
First off ,Happy holidays. 6v6 is a massive improvement that you can tell right away. But some things just feel slightly off. You can sometimes feel the season 9 in there but for me specifically, reaper does not feel the same. It’s probably because again of season 9 but also how he probably still has the 108 damage tighter spread from being in 5v5 instead of the 140 damage he had in 6v6.
So, to comment on Mauga: I believe A-Tier is a solid spot for him. He CAN WORK INTO SHIELD COMPS, but he's very heavily reliant on playing more passively and your shield-buster or team in general. Just pressure the shields out at range, push when they break. This works 99.9% of the time, but Dva/Sig will stonewall you. The matchup is winnable in the 1v1, not with 2 there, you'll need your team's help.
As a wrecking ball main (for tank at least) I’d say they really messed him up with the balance changes which is why he feels so bad. Removing his blue shield health I understand, but that combined with the slower global regen makes his uptime feel a lot lower than what it was before. Then they decide to nerf his only “tanking” ability by decreasing the adaptive shield from 100 hp per target to 75, which is understandable as there are more players to get shield from now, but decreased the radius of it from 13 to 8, which is a massive change and feels really awful, especially after getting used to playing him in 5v5. They also removed the ability to transfer shield to teammates for what exactly? It feels like you get almost no shield, and it doesn’t matter since you take so much more damage anyway it may as well just not exist. They gave many other tanks buffs to their tankiness (barriers, damage reduction etc.) but ball got his nerfed so bad that if they have even just 1 CC hero on the enemy team and you don’t have a zarya, he feels squishier than a tracer sometimes. In my opinion they should give him back at least some of his shield health, and revert the adaptive shield radius, because all you do is slam in, spin for 2 seconds, then get forced out or die. Its harder than ever to duel with him, especially with some of the easier targets like zen and Ana being able to apply a lot more pressure on you with constant discord or lower cooldowns on sleep and anti.
Know what, if they wanna make him squishier then fine but BUFF HIS PRIMARY DAMAGE bro shoots peas at his opponents and even if hes up close as long as the supportd arent just afk you wont be able to finish that kill. Either that or buff minefield by either making the arm time lower or lower the ult cooldown. More mines means more chances to actually use it because literally eveey relevant character can just leave minefield. Or make the arm time quicker so its harder to just ignore the ult. I dont hate the idea of making ball squishier for more damage, it might even be better given how hard it is to actually kill with ball.
And for what reason did they nerf the cooldown of pile driver? Thats the entire point of the character, his entire game plan revolves off of getting as many pile drivers as you can to charge your ult and cause as much chaos as possible. In ow1 2021/2022 ball was good, he required you to be good but as a character he was good. He could be paired with shield tanks like sigma or rein and make all the space those tanks needed. In the case of rein he helps deal with poke but just running through it so rein can close the distance, he was fine. just bring him back to how he was in ow1 and keep the grapple rework and he is FINE
Junkrat in 6v6 is the definition of all or nothing rn. I got that from all I have played, which at this point has been a lot. In his good maps, junkrat in 6v6 can be borderline oppresive, I have a footage of me charging 2 Riptires in just 1 fight in throne of anubis first point. But on the maps that he is bad or even slightly meh in 5v5 he feels SOOOOO MUCH WORSE. All the flank routes and angles you used to rely on to make those maps work with him are now occupied by that second tank, and if that tank is paired with a zarya or a dva, its gg. Its the first time, in a LONG time when I felt like I genuenly couldn't do anything with junkrat, and its not just 1 or 2 maps, I can count like 6 to 8 maps in which this happens, and its the worst feeling possible. Genuenly dva and zarya feel sooo oppresive in this mode, trying to break a tank line with 1 of them in it is HELL incarnated, its a worst feeling than trying to kill a mauga in 5v5
@@rogue4340 I prefer fighting a 5v5 mauga than a tank with a dva or a zarya with them. They still keep the same dmg as in 5v5 in the most part but now there is 2 of them. I have a much better chance into 1 mauga than any of those combos (2 tanks take more shots to kill than a 5v5 tank and its double the cds I need to get past to even stand a chance)
fact about lifeweaver: he got a healing speed buff for 6v6 because devs knew he was going to struggle a lot when theres a whole new tank on the team to heal. combined with the 6v6 changes to the dps passive he ultimately heals tanks 5hps faster and non tanks ~11hps faster than he does in 5v5.
As a Doom player, I hate the way he feels right now. The cool down nerfs feel awful and I would rather have the punch buff reverted than play with 7.5 second slam. I don't want to punch bot. I want to be fast. Not fast every 8 seconds for 2. I would gladly take any nerf so long as the movement is preserved and that means cooldowns being low.
I think they honestly could give him back his old dps moveset, but keep him as a tank and it would work. Obvi no one shot punch,etc. and maybe give him some kind of cool down resist mechanic or something
@@MonkeyDLuffy-lp4qz The more I try to believe that Tankfist can be fun, the more I realize I want PDS Doom back. I just want the sick af movement man. Idgaf if he do healing to the enemy team instead.
I totally disagree on mercy. Braindead heroes like mercy and Lifeweaver should be kept down. I don't want to do a hero effort on ana and then loose because the enemy mercy held down a button.
She’s not completely brain dead, though? You can tell a good Mercy who is hard to track and knows how to do all of her hard techs vs a Bronze Mercy who basically only knows the basics and is easier to kill.
Mercy has, basically, a moderate skill floor that you only really need to learn her movement to reach. Once you're at that point every mercy from silver to GM is basically the same.
I am fine with Mercy being in the trash bin. I am so tired of losing games because I'm the only one on my team shooting her. I'd be fine with her having more healing if GA had a longer cooldown. Spamming GA like an annoying little mosquito is infuriating.
Overwatch is not just about aim and hitting shots. To call mercy and liveweaver braindead and not moira is crazy. Mercy is probably the character that gets targeted the most. If you want to win games as mercy, you have to learn many movement techs and survive being hard targeted. Just because she doesn’t aim, doesn’t mean shes braindead. You have to have actual game sense and timing with mercy and lifeweaver, you don’t need it with moira
The sad part about playing mercy is that compared to other supports that heal more than her, most supports have BURSTY healing. She just has healing that makes you as the patient anxious, since you don't know if she can sustain you long enough during the fight. For the mercy player, it's even worse since it's either damage boost them and tell them it's up to them to win the DPS duel or just heal them throughout it. But yeah, as a mercy player, she sucks to heal with, atleast Damage boost is good - nobody can go wrong with damage boost.
Reduce the block and slam CD to 7s each, nerf rocket punch's knockback by 10-15%, and remove the enhanced AoE of empowered punch. Doomfist is very fun but overtuned. He feels lore-accurate with how strong he is, lmao.
You're so right about Tracer, Genji, and Ana. They're still the same heroes and fun to play but they don't get rewarded nearly enough for the effort required. I mostly stopped playing Ana after season 9 because I no longer felt like I had the same impact. The DPS passive and breakpoint changes made her feel so much worse.
why is the thumbnail tierlist always diffrent to the actual one. I find that really annoying. Either you have the real one in the thumbnail (or some parts of it) or no tierlist. The one in the thumbnail is straight up clickbait lol
7:17 for mercy maybe this is the top echelon of OW but you get to any rank where hitscan is like 50 -48 percent accuracy mercy becomes nigh unkillable. With more people to zip to and more people to peel for her just pairing her with a Moira makes fights feel like an uphill battle. Even with the healing debuff if Moira throws a healing orb the tanks gets a healing beam and then they all rush you there’s not much you can do especially if it’s a Rein:Zar, Rein: sigma or pretty much any rein comp his sheild is just so good at 2000 health
Be it Mercy or any other healer, i don't want a single support to get healing numbers buff. Dps passive is 15% in 6v6 and the live game already sucks ass cuz they keep buffing healing numbers with se9 big hps. So they did bandaid fix with 20%->25% dps passive in live
Wall of text again lol sorry> Okay lets talk about it then, after some days only playing 6v6 (god know's i'm unistalling OW when it ends) i still find it waaay more fun than 5v5 in every way and role i've played, so let's talk about some things: General things: - Season 9 changes, i'm not really sure on the 6v6 with season 9 changes, i mean the regen passive is really good you can keep it forever but the hp pools and the invisible DPS passive...ehh idk i'm not sure on those but fine i guess. - Balance, i'm not gonna bash on them that much, after all that's just a test but i do think they should look at each character individually, like you said a lot of breakpoints have been lost and not given back and them encouraging those bad playstyles on characters like junkrat, doom, ram etc. -- I think it's fine to have longer cooldowns but i would like to try faster cooldowns with less impact, sometimes it feels bad to have a long cooldown on a ability that lasts for 2 or 3 seconds. -- and finally i think they should not just relly on the DPS passive to keep DPS on a good spot forever, maybe it's time to remove or reduce the passive a lot and just nerf/buff supports and buff DPS damage, they can't keep going on this path of power creeping supports and not nerfing them because "players would be mad", i'll give them credit for saying they would keep an eye on healing in 6v6 but still the invisible DPS passive feels kinda bad to play against. Character Specific: - Hog, yeah i agree hog should get his rework back with some small changes, going back to the old one introduces that awkward range where you don't have enough distance to use the right click but also not that close for the left click, also it would be better to choose between using the entire vape or just half of it with the resource bar but keep the same healing and damage reduction it has now and still have it on a long cooldown so you can stun him out of it. We don't need 5v5 hog in 6v6 with the 2s vape. - Mauga, like i said i think he has a place in 6v6 you just have to play him smart, not just run into the enemy team 1v6 and explode but a rework would be great too, i still think he has a kinda good combo with hog tho lol. - Widowmaker, Destroy this character for the love of god. I don't care if she has 0,001% win rates in Stone 3 on ranked, you can even remove her one shot at this point, i don't care, that's the one and only time where 6v6 games feels really bad and frustrating, even playing with my friends and having fun i notice that everytime we go against widow the mood just gets kinda awkward with that "ah, well i could not do anything on that match", when i'm on tank i can just be annoying with ball and force the swap but get rid of her for the love of god. - Wrecking Ball, i'm not sure if it's just the rank i'm at but ball feels really good, i'm a wrecking ball main (maybe that's why lol) and i think he is really good, not S tier oh my god best character, but really good. 31:11 What i did find to be better with him: -- You have more targets to kill in 6v6 and they are killable even 5v5 counters like brig, hog, sombra and all that stuff, if you know how to play around those you'll be fine. -- Waay less pressure on you, i think that's the biggest thing in 6v6 that makes ball really good for me, you don't have to do everything and be everywhere at the same time with your team screaming for you to swap to orisa like in 5v5 because you're not the only tank anymore, even if your team don't play full genji, winston, tracer dive or doesn't know how to play with Wrecking ball you can still do your own stuff now and make indirect value by forcing cooldowns, getting kills, distracting the backline, boops and just live on the enemy space without needing to go back to your team all the time. -- They have a tank on the frontline to look at and think "okay i'll help this guy near me instead of that other guy really far", instead of screaming on you for picking ball or just feeding trying to heal you, now they have a tank that actually needs their help and they can't ignore it. -- Yes he is squishier but i think that's just a playstyle adjustment from 5v5, in 6v6 you just have to get out earlier and you can't really get away with the stuff you did in 5v5, even more if they have a heavy CC team because you don't have 10,000 health anymore, after like half a game i got used to it. -- The Boop, oh my god this is so fking fun (for me lol) to boop people around, tanks actually falling off the map?? sign me in. -- Setting up, i think it's fine, you can't run around for free anymore like in 5v5 because there is less open space depending on the map but you do have enough HP, damage and mobility to duel a DPS or tank on a that flank, and if they get help from someone, guess what? now your team is doing a 4v5 or even 3v5 and you can get out easily, don't be really confident your gonna win everytime because again, you can still lose and you don't have infinite HP but in general i think setting up as ball is still fine, also people still fall for the spider-ball on the ceiling lol so you can mix up the engages with that. -- also 30:39 lol ahaha I think that's it for now, again i really enjoy 6v6 and i would 100% play this instead of 5v5, i didn't play a single 5v5 game since. Also love your content keep up the good work.
Tbh ball in 6v6 is b teir at best Cuz when u play him properly and have some followup he is mid/Ok especially paired with another dive hero like dva or Doom I will agree that yea the balance changes did fuck his feel over and solo lethality a little bit Same with doom although his low skill floor playstyle not being touched makes him A+ imho If only the devs actually cared and didnt just only care for money we see doom get his ow2 beta techs back and the power in his emp punchbot playstyle taken away and put into his slam more
I've been playing him like OW2, as a mostly front-line tank- I don't find it that effective. But am seeing a lot of people diving the backline with him, and it is working very well. It is very annoying- as tank I have to keep peeling to deal with him!
@@nielsholmlassen8275 Oh agree- but in single-queue you often don't get any support to dive in- so it doesn't work- even just an Ana supporting you works. But what I've found when we're getting slaughtered, is, I use Winton as a front-line tank instead- so jump to just in front of enemy team and drop bubble, and start frying squishies. This helps stabilise team so we can slowly move forward a bit at a time. Rein is good for this too- but he can be vulnerable to getting hit from many sides at once- so Winton is better in that case- Winton and healers can sit safe in bubble. But in 6v6 in doesn't seem to be viable- you just aren't able to move forward.
DVA getting healed with a decent team is just evil. We've taken the enemy team down to around half, and then 3 squishies get naded- it's charge in everything blasing time- 2 of them die in 2 seconds, the third goes down, and then it's boost off after the last two. This sort of thing has hardly happened since OW1... And on the other end- if you don't keep a close eye on her- she can charge in and kill you or your squishies in the flash of an eye!
Im surprised you think genji is really good. I think he feels awful. Even with the dps passive it still feels like people heal up instantly in between my shuriken shots. Ill dash through someone and i whip around and theyre 250 hp again
@@martinolsson2619 hes fine power wise but hes never been more unfun and boring to play, nerf his hp and buff his dmg to make him a glass cannon again like he should be
@@martinolsson2619I love the fact that people have been repeating the same crap over and over again as Genji was constantly been getting nerfed throughout OW's lifetime. At this rate, in 2035 his shuriken will deal 20 dmg and his dragonblade will deal 80 dmg per slash and people like you will STILL repeat "gEnJi iS fiNe"
Nah, I don't see it, sorry, I even experimented on this with others, even if you're worried about his duel potential then its better to give him 29DPS shuriken for lethality.
ram is A tier must be a joke💀. Unless there's a zarya helping him 24/7 there's nothing his nemesis is able to do but blocking and doing nothing. Sometimes rein and sigma can help too, but not as much as zarya
@@TV-vz7rfong sigma and ram is crazy its basically double shield also ram is very tanky for a 6v6 tank. I dont usually play ram but found him really fun alongside sigma on shambali
i hardly disagree with the roadhog take, roadhog took more skill with the rightclick, was both more fun and satisfying to land, the pigpen was pretty boring and the healing being on a resource meter made the hog basically unkillable cuz he can use it anytime, something that rn doesn't happen in 6v6 which is a good thing + i think most of the community agrees that the rework was a complete flop, i'm happy they reverted the rework, it was a good decision
I say it every chance i get, but if they'd just delete widow this game would be a million times more enjoyable. Or at least make her full charge shot do 249 damage so that she can't 1 shot any full hp heros aside from tracer and sombra
I think they need to make her hard countered by dive even if u dive widow she doesn't fucking die its insane. She has 225hp imo she should have 175hp so a damage boosted ashe can 1 tap her. 175hp is so when she gets dived it will be really hard to peel she needs to have her grapple or she dies. If you're gonna have a 1 shot sniper she should be very punishable. I would also say get rid of her backup smg because i think its stupid she even has that but i might be going too far.
as a former hardocre rein player i really disagree with putting him so high, at least from my experience, my games have still been mostly awful with him, maybe it's cuz of the quality of life changes being taken away or maybe it's just the horrendous comps i've been facing, but he's not really that good tbh, i've had good games with a zarya sometimes obviously, he's still much better to play in 6v6 than 5v5 i definitely agree but i don't agree with putting him this high
Ive been holding lobbies with widow its so much fun. If your decent on widow these poor guys get rolled. Tanks pretty much dying to 2 headshots is nirvana.
I think it depends on the comp if they dont counter swap you he basically feels the same but i feel like he gets really hard punished from counter swaps even more than in 5v5 which is evey strange. Zen and sombra are so lethal to you. Bastion and brig are super annoying too
Lets talk about the 6v6 test and personally what i felt were strong and weakk, what about you? What are your thoughts on the heroes?
Venture is besture!
orisa is completely garbage even tough she didn't get that many nerfs
prob cause she's already pretty bad in 5v5 but her entire playstyle off shutting down the other tank doesn't work when theres two tanks
@@karelcz8071 Yeah agree- as a tank, I've got to work really hard to deal with Ventures! Never was too worried before...
Soldier is A tier now. His ability to mow down tanks is really good and he can also heal his team pretty effectively now.
I think soldier is S tier... buffing his damage from 19 to 20 made him to strong imo. Every lobby I play, everyone has 5-6k damage, and the one soldier has 13k (no joke) with 40 kills and is the mvp. I think reducing his damage to 19.5 should resolve the problem
@@joaopedrodossantossimoes9880Imo he is more healthy when he is strong compared to other dps
Depends on your comp and their comp everyone in S tier can be played in pretty much every comp
@@joaopedrodossantossimoes9880 you dont need to resolve the problem hes been bad for 8 years
@@joaopedrodossantossimoes9880 yeah whether or not soldier is good is all down to the 18-20 damage range. 18 = bad, 19 = balanced and 20 = S tier. I agree that maybe 19.5 is the answer to keep him strong enough but not op.
I still don’t understand their inability to nerf widow.
Bc there ks more targets and more shield that make her unplayable
I have an idea for Snipers the more shots she gets the stronger her rifle gets to 1 shot so its 50% power; 100% power% then 150% power. Then cools down back to 50% after a few seconds.
First off ,Happy holidays.
6v6 is a massive improvement that you can tell right away. But some things just feel slightly off. You can sometimes feel the season 9 in there but for me specifically, reaper does not feel the same. It’s probably because again of season 9 but also how he probably still has the 108 damage tighter spread from being in 5v5 instead of the 140 damage he had in 6v6.
So, to comment on Mauga: I believe A-Tier is a solid spot for him. He CAN WORK INTO SHIELD COMPS, but he's very heavily reliant on playing more passively and your shield-buster or team in general. Just pressure the shields out at range, push when they break. This works 99.9% of the time, but Dva/Sig will stonewall you. The matchup is winnable in the 1v1, not with 2 there, you'll need your team's help.
As a wrecking ball main (for tank at least) I’d say they really messed him up with the balance changes which is why he feels so bad. Removing his blue shield health I understand, but that combined with the slower global regen makes his uptime feel a lot lower than what it was before. Then they decide to nerf his only “tanking” ability by decreasing the adaptive shield from 100 hp per target to 75, which is understandable as there are more players to get shield from now, but decreased the radius of it from 13 to 8, which is a massive change and feels really awful, especially after getting used to playing him in 5v5. They also removed the ability to transfer shield to teammates for what exactly? It feels like you get almost no shield, and it doesn’t matter since you take so much more damage anyway it may as well just not exist. They gave many other tanks buffs to their tankiness (barriers, damage reduction etc.) but ball got his nerfed so bad that if they have even just 1 CC hero on the enemy team and you don’t have a zarya, he feels squishier than a tracer sometimes. In my opinion they should give him back at least some of his shield health, and revert the adaptive shield radius, because all you do is slam in, spin for 2 seconds, then get forced out or die. Its harder than ever to duel with him, especially with some of the easier targets like zen and Ana being able to apply a lot more pressure on you with constant discord or lower cooldowns on sleep and anti.
dog he's litterally better compared to end ow1
they just bassicly reverted a lot off things back to how he was in ow1 and people are mad
Thanks for your input
I can't figure out why, but yeah he's just not working- even on his best map Sanctum, he's not doing much...
Know what, if they wanna make him squishier then fine but BUFF HIS PRIMARY DAMAGE bro shoots peas at his opponents and even if hes up close as long as the supportd arent just afk you wont be able to finish that kill.
Either that or buff minefield by either making the arm time lower or lower the ult cooldown. More mines means more chances to actually use it because literally eveey relevant character can just leave minefield. Or make the arm time quicker so its harder to just ignore the ult.
I dont hate the idea of making ball squishier for more damage, it might even be better given how hard it is to actually kill with ball.
And for what reason did they nerf the cooldown of pile driver? Thats the entire point of the character, his entire game plan revolves off of getting as many pile drivers as you can to charge your ult and cause as much chaos as possible.
In ow1 2021/2022 ball was good, he required you to be good but as a character he was good. He could be paired with shield tanks like sigma or rein and make all the space those tanks needed. In the case of rein he helps deal with poke but just running through it so rein can close the distance, he was fine. just bring him back to how he was in ow1 and keep the grapple rework and he is FINE
Junkrat in 6v6 is the definition of all or nothing rn. I got that from all I have played, which at this point has been a lot.
In his good maps, junkrat in 6v6 can be borderline oppresive, I have a footage of me charging 2 Riptires in just 1 fight in throne of anubis first point.
But on the maps that he is bad or even slightly meh in 5v5 he feels SOOOOO MUCH WORSE.
All the flank routes and angles you used to rely on to make those maps work with him are now occupied by that second tank, and if that tank is paired with a zarya or a dva, its gg. Its the first time, in a LONG time when I felt like I genuenly couldn't do anything with junkrat, and its not just 1 or 2 maps, I can count like 6 to 8 maps in which this happens, and its the worst feeling possible.
Genuenly dva and zarya feel sooo oppresive in this mode, trying to break a tank line with 1 of them in it is HELL incarnated, its a worst feeling than trying to kill a mauga in 5v5
Dva and Zarya are/were the best babysitters when it came to dealing with Rat back in the day too
Try a hero that aims
@@scamlikely1384 fucking brutal
Worst than 5v5 mauga 💀? What you smoking
@@rogue4340 I prefer fighting a 5v5 mauga than a tank with a dva or a zarya with them. They still keep the same dmg as in 5v5 in the most part but now there is 2 of them.
I have a much better chance into 1 mauga than any of those combos
(2 tanks take more shots to kill than a 5v5 tank and its double the cds I need to get past to even stand a chance)
fact about lifeweaver: he got a healing speed buff for 6v6 because devs knew he was going to struggle a lot when theres a whole new tank on the team to heal. combined with the 6v6 changes to the dps passive he ultimately heals tanks 5hps faster and non tanks ~11hps faster than he does in 5v5.
As a Doom player, I hate the way he feels right now. The cool down nerfs feel awful and I would rather have the punch buff reverted than play with 7.5 second slam. I don't want to punch bot. I want to be fast. Not fast every 8 seconds for 2. I would gladly take any nerf so long as the movement is preserved and that means cooldowns being low.
Good. Lol. Doom is one of those heroes that shouldn’t be that good because of how annoying his gameplay loop is.
@@TV-vz7rfmaybe blizzard should fix it then so both sides get to have fun
@@TV-vz7rfThat has always been the devs fault constantly wanting Doom to be a only a punch bot
I think they honestly could give him back his old dps moveset, but keep him as a tank and it would work. Obvi no one shot punch,etc. and maybe give him some kind of cool down resist mechanic or something
@@MonkeyDLuffy-lp4qz The more I try to believe that Tankfist can be fun, the more I realize I want PDS Doom back. I just want the sick af movement man. Idgaf if he do healing to the enemy team instead.
I totally disagree on mercy. Braindead heroes like mercy and Lifeweaver should be kept down. I don't want to do a hero effort on ana and then loose because the enemy mercy held down a button.
She’s not completely brain dead, though? You can tell a good Mercy who is hard to track and knows how to do all of her hard techs vs a Bronze Mercy who basically only knows the basics and is easier to kill.
Mercy isn't braindead though, Moira and Weaver yes.
Mercy has, basically, a moderate skill floor that you only really need to learn her movement to reach. Once you're at that point every mercy from silver to GM is basically the same.
I am fine with Mercy being in the trash bin. I am so tired of losing games because I'm the only one on my team shooting her. I'd be fine with her having more healing if GA had a longer cooldown. Spamming GA like an annoying little mosquito is infuriating.
Overwatch is not just about aim and hitting shots. To call mercy and liveweaver braindead and not moira is crazy. Mercy is probably the character that gets targeted the most. If you want to win games as mercy, you have to learn many movement techs and survive being hard targeted. Just because she doesn’t aim, doesn’t mean shes braindead. You have to have actual game sense and timing with mercy and lifeweaver, you don’t need it with moira
The sad part about playing mercy is that compared to other supports that heal more than her, most supports have BURSTY healing. She just has healing that makes you as the patient anxious, since you don't know if she can sustain you long enough during the fight. For the mercy player, it's even worse since it's either damage boost them and tell them it's up to them to win the DPS duel or just heal them throughout it.
But yeah, as a mercy player, she sucks to heal with, atleast Damage boost is good - nobody can go wrong with damage boost.
Reduce the block and slam CD to 7s each, nerf rocket punch's knockback by 10-15%, and remove the enhanced AoE of empowered punch.
Doomfist is very fun but overtuned. He feels lore-accurate with how strong he is, lmao.
Nah i wouldn't mind if they nerfed empowered punch down to 150 in order to preserve the cooldowns keep normal punch the same though.
@H4VOK_YT, nah, tanks get throws around a little too far with rocket punch. Reducing it by 10% would be fine, especially since it's an AoE.
As a toxic console QP sweat when I play as My Agg Rah in the tank role: I’d say Zen, Torb, Sombra, & Ana just melt me in a blink of an eye
You're so right about Tracer, Genji, and Ana. They're still the same heroes and fun to play but they don't get rewarded nearly enough for the effort required. I mostly stopped playing Ana after season 9 because I no longer felt like I had the same impact. The DPS passive and breakpoint changes made her feel so much worse.
1 extra dmg so Kiro get 15 more dmg and genji just 1? Nope if they nerf him to 225 at least should get 30 dmg
Lucio got 4 dmg as a support hero lol genji can get atleast 2 or 3
30 dmg shurikens, and 60 dmg dash would be fair compensation for bringing Genji down to 225.
30 is overboard. Put it at 29, and buff blade to 120, at assuming he is going to 225hp.
why is the thumbnail tierlist always diffrent to the actual one. I find that really annoying. Either you have the real one in the thumbnail (or some parts of it) or no tierlist. The one in the thumbnail is straight up clickbait lol
That's the point man :P
Don't take it so seriously it's just how the UA-cam game works
My b ♡
7:17 for mercy maybe this is the top echelon of OW but you get to any rank where hitscan is like 50 -48 percent accuracy mercy becomes nigh unkillable. With more people to zip to and more people to peel for her just pairing her with a Moira makes fights feel like an uphill battle. Even with the healing debuff if Moira throws a healing orb the tanks gets a healing beam and then they all rush you there’s not much you can do especially if it’s a Rein:Zar, Rein: sigma or pretty much any rein comp his sheild is just so good at 2000 health
Be it Mercy or any other healer, i don't want a single support to get healing numbers buff. Dps passive is 15% in 6v6 and the live game already sucks ass cuz they keep buffing healing numbers with se9 big hps. So they did bandaid fix with 20%->25% dps passive in live
So Genji doesn’t need buffs?
Wall of text again lol sorry> Okay lets talk about it then, after some days only playing 6v6 (god know's i'm unistalling OW when it ends) i still find it waaay more fun than 5v5 in every way and role i've played, so let's talk about some things:
General things:
- Season 9 changes, i'm not really sure on the 6v6 with season 9 changes, i mean the regen passive is really good you can keep it forever but the hp pools and the invisible DPS passive...ehh idk i'm not sure on those but fine i guess.
- Balance, i'm not gonna bash on them that much, after all that's just a test but i do think they should look at each character individually, like you said a lot of breakpoints have been lost and not given back and them encouraging those bad playstyles on characters like junkrat, doom, ram etc.
-- I think it's fine to have longer cooldowns but i would like to try faster cooldowns with less impact, sometimes it feels bad to have a long cooldown on a ability that lasts for 2 or 3 seconds.
-- and finally i think they should not just relly on the DPS passive to keep DPS on a good spot forever, maybe it's time to remove or reduce the passive a lot and just nerf/buff supports and buff DPS damage, they can't keep going on this path of power creeping supports and not nerfing them because "players would be mad", i'll give them credit for saying they would keep an eye on healing in 6v6 but still the invisible DPS passive feels kinda bad to play against.
Character Specific:
- Hog, yeah i agree hog should get his rework back with some small changes, going back to the old one introduces that awkward range where you don't have enough distance to use the right click but also not that close for the left click, also it would be better to choose between using the entire vape or just half of it with the resource bar but keep the same healing and damage reduction it has now and still have it on a long cooldown so you can stun him out of it. We don't need 5v5 hog in 6v6 with the 2s vape.
- Mauga, like i said i think he has a place in 6v6 you just have to play him smart, not just run into the enemy team 1v6 and explode but a rework would be great too, i still think he has a kinda good combo with hog tho lol.
- Widowmaker, Destroy this character for the love of god. I don't care if she has 0,001% win rates in Stone 3 on ranked, you can even remove her one shot at this point, i don't care, that's the one and only time where 6v6 games feels really bad and frustrating, even playing with my friends and having fun i notice that everytime we go against widow the mood just gets kinda awkward with that "ah, well i could not do anything on that match", when i'm on tank i can just be annoying with ball and force the swap but get rid of her for the love of god.
- Wrecking Ball, i'm not sure if it's just the rank i'm at but ball feels really good, i'm a wrecking ball main (maybe that's why lol) and i think he is really good, not S tier oh my god best character, but really good.
31:11 What i did find to be better with him:
-- You have more targets to kill in 6v6 and they are killable even 5v5 counters like brig, hog, sombra and all that stuff, if you know how to play around those you'll be fine.
-- Waay less pressure on you, i think that's the biggest thing in 6v6 that makes ball really good for me, you don't have to do everything and be everywhere at the same time with your team screaming for you to swap to orisa like in 5v5 because you're not the only tank anymore, even if your team don't play full genji, winston, tracer dive or doesn't know how to play with Wrecking ball you can still do your own stuff now and make indirect value by forcing cooldowns, getting kills, distracting the backline, boops and just live on the enemy space without needing to go back to your team all the time.
-- They have a tank on the frontline to look at and think "okay i'll help this guy near me instead of that other guy really far", instead of screaming on you for picking ball or just feeding trying to heal you, now they have a tank that actually needs their help and they can't ignore it.
-- Yes he is squishier but i think that's just a playstyle adjustment from 5v5, in 6v6 you just have to get out earlier and you can't really get away with the stuff you did in 5v5, even more if they have a heavy CC team because you don't have 10,000 health anymore, after like half a game i got used to it.
-- The Boop, oh my god this is so fking fun (for me lol) to boop people around, tanks actually falling off the map?? sign me in.
-- Setting up, i think it's fine, you can't run around for free anymore like in 5v5 because there is less open space depending on the map but you do have enough HP, damage and mobility to duel a DPS or tank on a that flank, and if they get help from someone, guess what? now your team is doing a 4v5 or even 3v5 and you can get out easily, don't be really confident your gonna win everytime because again, you can still lose and you don't have infinite HP but in general i think setting up as ball is still fine, also people still fall for the spider-ball on the ceiling lol so you can mix up the engages with that.
-- also 30:39 lol ahaha
I think that's it for now, again i really enjoy 6v6 and i would 100% play this instead of 5v5, i didn't play a single 5v5 game since. Also love your content keep up the good work.
Was ball ever higher than B?
rein + mauga is so fucking fun ngl
I was rocking on mei, suppose we'll see in ranked, when it comes out
If hes losing the hp the 28 dmg doesnt actually rlly change any breakpoints, he needs 29 minimum especially if hes gonna die faster in duels
Tbh ball in 6v6 is b teir at best
Cuz when u play him properly and have some followup he is mid/Ok especially paired with another dive hero like dva or Doom
I will agree that yea the balance changes did fuck his feel over and solo lethality a little bit
Same with doom although his low skill floor playstyle not being touched makes him A+ imho
If only the devs actually cared and didnt just only care for money we see doom get his ow2 beta techs back and the power in his emp punchbot playstyle taken away and put into his slam more
Rein being A tho meh
He is a B tier imho dude just dies quickly
soldier should be a tier since he is actually not bad in the 1v1 in 6v6 ngl
Am i crazy for thinking winston should be played as offtank? Slap him behind a rein shield and beef it up
I've been playing him like OW2, as a mostly front-line tank- I don't find it that effective.
But am seeing a lot of people diving the backline with him, and it is working very well. It is very annoying- as tank I have to keep peeling to deal with him!
You misunderstand how to play winton play him with a zarya or dva where you dive in
@@nielsholmlassen8275 Oh agree- but in single-queue you often don't get any support to dive in- so it doesn't work- even just an Ana supporting you works.
But what I've found when we're getting slaughtered, is, I use Winton as a front-line tank instead- so jump to just in front of enemy team and drop bubble, and start frying squishies. This helps stabilise team so we can slowly move forward a bit at a time. Rein is good for this too- but he can be vulnerable to getting hit from many sides at once- so Winton is better in that case- Winton and healers can sit safe in bubble.
But in 6v6 in doesn't seem to be viable- you just aren't able to move forward.
They nerf Doom slam and then make him a punchbot it's not fun for both sides I wanna do cool rollouts and movement not farm empowered every match
Fr
DVA getting healed with a decent team is just evil.
We've taken the enemy team down to around half, and then 3 squishies get naded- it's charge in everything blasing time- 2 of them die in 2 seconds, the third goes down, and then it's boost off after the last two. This sort of thing has hardly happened since OW1...
And on the other end- if you don't keep a close eye on her- she can charge in and kill you or your squishies in the flash of an eye!
Im surprised you think genji is really good. I think he feels awful. Even with the dps passive it still feels like people heal up instantly in between my shuriken shots. Ill dash through someone and i whip around and theyre 250 hp again
21:49 for mei just give her the Luna frost ice skate passive and she’s fixed
I've been dominating ball, not so much on hog tho
genji with 225hp will just lose every duel against cree, mei, etc.
dont need to nerf hp, just +1dmg to suriken
Genji is fine, and he has been for a long time. he doesnt need any buffs.
@@martinolsson2619 hes fine power wise but hes never been more unfun and boring to play, nerf his hp and buff his dmg to make him a glass cannon again like he should be
@@martinolsson2619I love the fact that people have been repeating the same crap over and over again as Genji was constantly been getting nerfed throughout OW's lifetime. At this rate, in 2035 his shuriken will deal 20 dmg and his dragonblade will deal 80 dmg per slash and people like you will STILL repeat "gEnJi iS fiNe"
@@魚-c3d when is the last time genji got nerfed
Nah, I don't see it, sorry, I even experimented on this with others, even if you're worried about his duel potential then its better to give him 29DPS shuriken for lethality.
ram is A tier must be a joke💀.
Unless there's a zarya helping him 24/7 there's nothing his nemesis is able to do but blocking and doing nothing. Sometimes rein and sigma can help too, but not as much as zarya
Get on the signma ram train.
Yeah my point is his strength is in block botting, letting Zarya get fed and then when Zarya creates the pressure he hard pushes from there
@@TV-vz7rfong sigma and ram is crazy its basically double shield also ram is very tanky for a 6v6 tank. I dont usually play ram but found him really fun alongside sigma on shambali
i hardly disagree with the roadhog take, roadhog took more skill with the rightclick, was both more fun and satisfying to land, the pigpen was pretty boring and the healing being on a resource meter made the hog basically unkillable cuz he can use it anytime, something that rn doesn't happen in 6v6 which is a good thing + i think most of the community agrees that the rework was a complete flop, i'm happy they reverted the rework, it was a good decision
I say it every chance i get, but if they'd just delete widow this game would be a million times more enjoyable. Or at least make her full charge shot do 249 damage so that she can't 1 shot any full hp heros aside from tracer and sombra
I think they need to make her hard countered by dive even if u dive widow she doesn't fucking die its insane. She has 225hp imo she should have 175hp so a damage boosted ashe can 1 tap her. 175hp is so when she gets dived it will be really hard to peel she needs to have her grapple or she dies. If you're gonna have a 1 shot sniper she should be very punishable. I would also say get rid of her backup smg because i think its stupid she even has that but i might be going too far.
@H4VOK_YT i could live with that as well. Keep the one shot, but make her a true glass cannon.
as a former hardocre rein player i really disagree with putting him so high, at least from my experience, my games have still been mostly awful with him, maybe it's cuz of the quality of life changes being taken away or maybe it's just the horrendous comps i've been facing, but he's not really that good tbh, i've had good games with a zarya sometimes obviously, he's still much better to play in 6v6 than 5v5 i definitely agree but i don't agree with putting him this high
29:33 this is so accurate hahahah
Ive been holding lobbies with widow its so much fun. If your decent on widow these poor guys get rolled. Tanks pretty much dying to 2 headshots is nirvana.
Masters Hammond main here and yes I can confirm he’s terrible in this version of 6v6!
I think it depends on the comp if they dont counter swap you he basically feels the same but i feel like he gets really hard punished from counter swaps even more than in 5v5 which is evey strange. Zen and sombra are so lethal to you. Bastion and brig are super annoying too
21:23 she got them back months ago
Yea this tierlist is pretty off
Its time to give Mei an new ability that gives more manuverability and tactics like "Ice Skate"