Exploiting poop for UNLIMITED POWER in Timberborn!
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- Опубліковано 21 бер 2024
- Thanks to MANSCAPED for sponsoring today’s video! Get The Beard Hedger and Handyman with 20% OFF + Free International Shipping with promo code “REALCIVILENGINEER” at manscaped.com/RealCivilEngineer
Timberborners return for season 7 episode 10!!
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MORE TIMBERBORN:
Timberborners Season 1- • Timberborners Season 1
Timberborners Season 2- • Timberborn Season 2
Timberborners Season 3- • Timberborn Season 3
Timberborners Season 4- • Timberborn Season 4
Timberborners Season 5- • Timberborn Season 5
Timberborners Season 6- • Timberborners Season 6
Timberborn Megastructures- • Timberborn MEGASTRUCTU...
Timberborn Prologue- • Timberborn Prologue
Timberborners All Seasons (in order)- • Timberborners
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #timberborn #timberborners - Ігри
Thanks to MANSCAPED for sponsoring today’s video! Get The Beard Hedger and Handyman with 20% OFF + Free International Shipping with promo code “REALCIVILENGINEER” at manscaped.com/RealCivilEngineer
torrmow timberborners
are you a waffle
make chapters in your video so that we know when to skip to about your ads, you sellout
Sorry to evade but I've been pulling my hair out of my head every time you're editor doesn't use the family guy butt scratcher sean every time you say butt scratcher. Plz ask him to do so im begging you. Engineering a plan needs more than just 1 love your videos please never retire
I understand the need for sponsors, but this is by far my least favorite. Raid Shadow Legends is less annoying.
RCE, I picked up this game due to watching you. One bit of advice I've discovered on my own is if you don't want to micromanage every single job, build your hauler huts like you have been but then set the job to the "low priority," which is one step below "normal." That way, whenever you need a beaver for one job but it's seasonal, a hauler will take it if you don't have enough beavers. This way, the haulers act as a buffer for workers so you don't have to micromange all the time.
You can do the same with scientists. It will give you loads of extra science during droughts and inventor huts aren't expensive to build
I think he likes micromanaging jobs :D it's the engineer in him 😅
That’s a good tip
A common thing with RCE is he doesn’t use priority properly
Nah, if you've been watching you'd know he only has 2 ways to use priority. Either at the highest possible or paused, either one brought about by mild-serious panic as he's realizing he forgot something and/or something terrible is about to/did just happen and he's trying to fix it... All those other priority settings aren't used at all.
“As long as I stay on top of it, the beavers will be okay” and that moment was when we knew that the beavers were damned.
lost 5 beavers to that
*dammed
C'mon, it was right there.
13:16 this coffee building saga is killing me lol
It is right there but UA-camr Vision is getting in the way
He missed it 3 times😂
Matt is danish 🇩🇰 and 🇯🇪
I thought he was just taking a page out of Starbucks playbook by building two of them literally right next to each other 😂🤦♂️
So Dunkin’ Donuts (a coffee and breakfast place) gets put next to Starbucks on the same street. Matt over here “hold my beer, I’m going to put 2 coffee places next to each other “.😅
Starbucks for amnesiacs.
Just want to make sure you're aware that irrigation barriers prevent all water from effecting the ground, so if you go overboard with them it would kill cropland.
That is good to know. I was debating on doing so when I start a game hopefully this weekend.
@@RFDN0 That is true for Irontails, for folktails its only bad water. JSYK.
You can mitigate that with floodgates. But there are things to keep in mind:
1. You need to micromanage which water to let go through (I use mods to automate them)
2. Bad water keeps permeating through the flodgate unless you make a pit (I'm not sure if below the floodgate would count or right after). But basically bad water works like water and permeates in decending levels of terrain which is only an issue for bad water if you manage properly the floodgate.
@@traisjames2 Must be a recent change. Last time I used the barriers on Folktails, they stopped irrigation as well as contamination. Either way, the devs should update the description to specify what it's blocking.
@@jase_allen I think they did? the descriptions were right the last time I played which was the last beta version before this update.
Great job using priorities AND having good priorities. I love that there are TWO coffee building!!
The way I get around dealing with pathing over the barriers is I use dynamite to get rid of the block of ground, put the barrier down in the spot the block of ground used to be, and then build a platform over it so that way the pathing is flush with the rest of the ground.
Only issue with blowing it down one level is the badwater will flow right over it and irrigate the blocks past the barrier. I mean like its no longer a barrier if it isnt between your badwater and the land you dont want poisoned. So at least in this situation he'd have to blow out two spaces in and incorporate a levee.
Really the devs should update levees to block badwater irrigation also since they now block irrigation. I assumed it did but just confirmed with a test that they do not block badwater seepage which seems quite silly. I mean hows badwater toxifying the land if levees are now watertight?
@SmokeandSpirit yeah, I learned that the hard way when I was first getting used to the bad water. If the path is crossing the water, I will put the barrier so that there is a block of ground in between the water and the barrier. I was super excited when I found out that the barriers don't have been right next to each other. They can be touching diagonally, and it will still block the contamination.
I always have a hauling post built that is set to the lowest priority job to be filled so that there is always a place looking for work if a random beaver doesn't have a job. They will come and go from that to fill other jobs as you pause or build new things, but they won't just wander doing nothing if you don't notice them.
I tried doing something like that in my last playthrough, but it was pointless because I was basically micromanaging every beaver cuz I lacked so much workforce I had to partially disable (operating at half crew) some buildings to actually be able to get things done, since I lacked resources to sustain a larger population since I also lacked land...
I tortured myself with my map and difficulty choices 😂😅
@@lXlDarKSuoLlXl In those cases, you should be concentrating on just getting those resources. Set water pumpers to highest priority. Set farming and food production to 2nd highest. Use 2 farm houses, 1 set to prioritize planting and the other for harvesting. This allows both functions to happen at the same time, which maximizes crop yields. You only need 1 planter for every 2 or 3 harvesters. And if you're playing Folktails, build bee hives as soon as you can. They give the crops within their range a big production boost that lets you sustain a large colony with much fewer crops.
@@jase_allen i know, that's exactly what I was doing but I still couldn't get enough to sustain more than 20 beavers for 16 days, I was low on everything because bad tides kept coming and 6 days wasn't enough to yield enough food with only 1 squad of farmers (1 planting 2 harvesting), but in reality, it was less than 6 days since the lake wouldn't clear in a single day but in 2-3 days (it's the thousand island map), I tried to diversify with fermenters but I also lacked wood, because, well, the pines couldn't grow cuz they died 😂
It was challenging as hell, I actually had to retry once since I got literally obliterated. I had to tweak the grace period with drought/tides length for at least 12 cycles, if you're in for a challenge, try it out😅
Gotta love how much micromanaging Matt is doing. Pausing buildings then wondering why he does not have resources, never plants anything but oaks but wonders why he never has any logs, and builds tones of storage for things that might need three small storage piles. Truly an engineer.
Oaks are actually the most efficient source of logs, the problem is his tree planting area isn’t big enough. Also I don’t think he ever invested in any storage for logs, just for the stuff like planks and gears that consumes logs so he’s never built up a buffer.
@@cathygrandstaff1957 The size of an oak forestry needed to ensure a steady supply of logs is space inefficient. In order to have a steady supply in a smaller space it is better to give up some efficiency.
@@NetAnon That doesn’t even make sense. More efficiency = more logs for less space.
@@cathygrandstaff1957 max efficiency is actually depending on the area not the tree used. It would be where trees get replanted as they get cut (so you got like a row that grows, gets cut and replanted, then same happens for the next row and that keeps balanced) so in smaller areas the ones that grow faster are more efficient, in larger areas the slow ones are more efficient
@@cathygrandstaff1957Basically max efficiency is not having to wait for the next log and having a constant supply
@12:07, YES! That's me. lol. So worth it.
Matt, great job learning the priority system. Shmichael (and other editors), your video editing has always been great but gosh darn have I been losing it lately!! These videos are hilarious! I can see the hard work put into creating some awesome content. Glad I found this channel.
The penguin soap should be called Neighbrrrs
This is my favorite beaver-themed, UA-cam-distributed, animal-centric soap opera of all time!
I love the fact that Matt made up his mind early on that the badwater must be poop and won't be convinced otherwise 😂
It is poo water. It was generated after eating large quantities of 'yellow cake', based on the symbol.
@@alarickreiboldt6783 I don't know... I think the cake is a lie.
I mean I call it that too when I play. It works haha
@@alarickreiboldt6783 I don't think you need to eat large quantities to "yellow cake" to make poo water, just a bit is enough
This is where all the sewage from his Cities Skylines maps go.
It always amazes me how blind matt can be sometimes.
I'm telling you, the moment you start recording and talking over your gameplay, every brain cell goes right out the window.
You can think or you can talk and Matt talks constantly.
@@gaysarahk good point
@@cathygrandstaff1957 good point
sometimes?
7:00 I’ve been making sure all my materials are near my builders huts by making distribution storage near all the buildings, a small one for each of the buildings needs, and one for the output, if I haven’t build the storage under the building.
A small pat on Matt's back for the realisation at 16:10
Yes, he realized the tool exists, now he has to realize how to use it properly. Like selecting bigger areas with it and understanding what is the use of very low priority for long term planning.
8:26 there's no need to enable the replant function, you can get logs from dead trees anyway.
That function is only useful when you have trees in the area that need to keep alive but usually don't want to cut down, like pine or mangrove trees.
That said...
Turned out Matt didn't mark any planting area on the mountain top from the beginning, so nothing for the forester to do anyway🙄
He has to be doing things like that and the double-coffee brewers on purpose, to "drive engagement" etc.
@@truthbeacon or he just forgot? I do stuff like this all the time
I am so proud of you Matt. Prioritising decently!!
RCE finally understands one of the many game mechanics. Now if only he could use it more often, and use it in his workplaces.
@14:40 I would use the expolsives to keep water up there for the trees.
A great way to optimise the beaverorkforce is to always have an "extra" hauling post with employment priority at Very low, so any extra beavers just go there automatically :)
“So many beavers looking for a job”. Still has most of his factories paused.
lmfao, editor is amazing calling out matt on the coffee shenanigans
Good job on the priorities Matt.
Don't forget to plant trees on the top. They take a wild so the can start growing. Unplant trees spread, so maybe take advantage of that. Also you have to coffe makers. One is more than enough.
For cutting off the construction you can destroy the path a bit back from where you want to stop major construction works that are away from your colony (though make sure it is decently far back since they have a range they can work away from the path).
Though even better for the Iron Teeth is getting the badwater dome on the badwater source first. then you can just stop the flow to do the construction.
Also, what other people said about managing jobs automatically with priorities is good. The easy changes where you don't have to think hard are low or very low priority on haulers. Same for science and builder's huts, though those ones sometimes needs tweaking. And then very high priority for water. Sometimes you'll want to do high or very high priority on food production as well.
I absolutely love the editor :)
So glad he says what I’m thinking, lol
Matt: *a drainage engineer*
Also Matt: *floods everything*
My most fav gaming series ever :D thanks Matt for continuing
5:30 You should build bridges over water as beavers will get contaminated during badtide as they have to walk through water.
I think a neat idea would be a 'gate' that used the old district crossing model, but you could close to prevent beavers from crossing into areas during badtides. Keep you from having to block it manually by either destroying structures or building
Genius
In the meantime, destroying the path also works.
@@PhotonBeast its been my experience that paths arent absolure
@@Andyisgodcky They aren't, but if you cut all connections and make sure that any work past the cut is far enough away, beavers are highly disincentived.
Would love to see this as an extended season.
Also, great to see Mat finally using the build priority system correctly!
For a next step, getting one hauling post at max priority with say 3 jobs, and then 1 or two other hauling posts at full jobs at lowest priority would be great. That way you'd keep all those unemployed beavers from sitting around doing nothing. You can do the same with extra builders huts and scientists as well. I'd put those on just low priority though.
Waited all week for this video
this series is going so well! pls dont end it
I always look forward to Fridays because I snowboard and then I get to also watch Timberborn. It's awesome.
I sing along to the intros now, I am in love with this series
Damn it editor you had a chance to throw in a lorax joke in this episode
I am the lorax, I speak for your knees.
Don't even think about chopping these trees.
This is legitimately my favorite series on youtube
Manscaped is so shiny that you could almost see Matts face
After 6 seasons and a movie, RCE finally learns there are more priority settings than very high. Like an architect planning a building work-flow without ever visiting the construction site.
Yes sir let’s get that long season pumping
I love the Timberborners. Please make this a never stopping supply of coontent!
Best YT series ever
Great work editor with the video - love what you’re doing
Long season would be so great I’m commenting!
03xxboot would most likely be a reference to the USMC United States Marine Corps 03xx field which is Infantry and machinegunners etc. each with their own MOS code ie 0311 is infantry, the "boot" refers to him being new. new marines are called boots when they reach the fleet (their duty station)
Friday is my most liked day of the week... not only 'cause theres the weenend on the doorstep, but secondly, NEW EPISODE OF TIMBERBORNERS YAIY!
Hey matt when you get done with this season you should add all the videos together so we can watch a 3hr long play thru pretty much! I think it would do really well
Matt i am SO proud to see you use the priority in game!
You are crushing it, I don't even remember the "incident" anymore at this point. Get those power wheels going in the poo water and you'll be unstoppable!
Love the background music in this one!
Welcome back to timberborners got me dancin
You will need more coffee storage for those 2! coffee buildings :D I'm not sad I like coffee :D
My favorite series is back with another episode
I find myself waiting for every episode of this
"spring has sprung"...I thought so too...until one of those freak late-march snow storms that like to hit central New York hit...
Great work on the priorities!
Mainly commenting to boost this series but id like to say that this is my favourite series on the intetnet! Keep ut the good work!
I effing love rce fridays 🔥
Love the series, Matt!
The "Struct is better than Civ" and the evil music was amazing
You've got some great Patreons
After watching you play this for about a year, I finally decided to get the game the other day!
I had an "incident" because of my first badtide too... even though I knew it was coming from watching you.
Makes me so happy every time you post a video !!!!
omg! well done using priorities! :3 what lovely engineering management
Very nice use of priorities!
I love this SERIES!!!!
Yesss I have been waiting for this episode
Good job for using the priority system correctly 🤠
Love you RCE
i enjoy so much these starts songs
16:27 RCE is only slightly less of an architect now
We need a "dam tender". A hut like a tapper shack, but with the employed beaver adjusting floodgates per a recipe (aka basic ruleset)
When matt said « let’s do a timelapse for the build of the big shaft » i tought, oh boy i hope he doesn’t forget to open the flood gates time to time, otherwise rip the farms. And doh, he did.. well thankfully it’s recoverable
So very proud of the proper management RCE!
remember that floodgates have more options than just full open or full close, I recommend running at .5 below max height that way it stores a minimum amount of water guaranteed, while still allowing for overflow to go "down stream"
Best, intro ever
Matt, I love how Spicy your editor is. He speaks what I'm thinking.
Good work with the priorities
YEEES MATT!! LONG SEASON!! Your goal is 500 beavers and absolutely nutty everything else. Lets do it!
I waited a whole week for this. Make longer timberborn videos please.
i keep forgeting that this amazing game its still on early development wow
9:24: RCE: ‘It “wood” be good’😂
Great work on the priorities! XD
This man set his priorities straight!
Props for prioritizing your priorities, Paddy's proud poppa!
Good job using priorities well!
“As long as I stay on top of it.…Where is all of our water!” 😅
you can tell he really wanted the coffee
So, as an American and veteran, the name 03xxboot makes me think they are a United States Marine Corps infantry newbie. 03xx is the Infantry field code. For example, an infantryman is 0311.
17:51 the song feels like something from call of duty
Great at using priorities
We love long seasons :)
Eddy Wally (the wow-man) popped up. love it!
I love the idea that Timberborn saw what RCE did with the poop dam for power in Cities Skylines and went "Hey, lets add that into our game!". :)
Matt, you have enough science for the calculation science factory thingy. I'd recommend you build that next especially when you have all the extra energy coming to the grid. It makes it much easier to advance as you don't have to keep such a close track on the science points all the time.
Good job Matt
“If you’re not living on the edge. You’re taking up too much space.” That is great! 😂
Yay Timberborners!
Good job RCE
Good job!