Even I, a Software Engineer, know that you should use the small gears inside the big ones to increase the velocity so they will make more money,. Looks like civil engineers are not the same as the old days...
yea, it's funny how this game handles torque at the end - the thing is that just adding big gear is useless, it has to slow down, the way it works allowes for making huge speed boost and than just using biggest gear to keep speed and handle the torque.
@@leandroTRA Guys that google prices don't understand that sometimes jobs require additional effort or repairs than google expect -A guy who fixes his own shit (Just because google says it should cost $1000 dollars to weld your rockers doesn't mean that includes paint matching and all the other cancer surrounding them or the fact that the rocker panels may cost $900 if that's what the cost of the parts is)
@@AnthonyMackONEhe never used a big gear to get more speed, only to get more torque, while simple gears make much more money with low torque but high rpm
Matt I think you're playing it wrong, when you went down to the big gear your money went up to 9k a second so you want to get your gears as fast as possible, then torque it up when you get to the other gears
This is a classic frustrating RCE game! Just watching him spend hours grinding away instead of minutes thinking through the rules. Absolute engineering.
Yea I played this game before and I found the only place loosing torque was for one really far money machine (they have the highest benefit) and then just make as many gold gears as I can spinning as fast as I can
yep everything says gears are per rotation so you want a chain coming off the center for max speed then run other chains to operate nodes using torque without impacting your profit branch.
As someone who is currently a mechanical engineering student in uni that builds clocks for fun I had a physical reaction to seeing how he had these gears hooked up, I hope he replays but after reading the comments
After about ten minutes I got the feeling RCE was doing it most inefficient, but didn't know why. Now I am looking up Mechanical Engineering Lectures on UA-cam. Damn you, RCE, making me learn about math!
As a mechanical engineering intern I am demoting you to the rank of architect for not making a torque reduction system to make the cash gears spin super fast.
Nice video Matt :) Let’s see if he ever figures out that if he reduces torque the speed goes up ( so the other way around he did ) and use that speed on the money gears the money problem should be done
Game: teaches Matt about inputting with a small gear and outputting with a big gear to increase torque Matt, an engineer: connects to the machine with a big gear without ratioing
@@APS_Inc In general, using a bigger wheel gives you LESS torque, and it's actually the radius/tooth-count change that alters torque. Using a big cog does not give more torque if the input and output are at the same radius.
Yeah, its implemented weird. For those who don't know, Torque between gear sets is literally just the tooth count of the driven gear / tooth count of the drive gear*, so torque multiplication exists entirely within the context of the gear system. (*a more technically correct measurement would be to use the pitch diameter of the driven gear over the drive gear but tooth count is easier, ok?) Having a small drive gear (lower tooth count) spinning a large driven gear (higher tooth count) would provide you torque multiplication (more torque) at the cost of less speed, while having a large drive gear spin a small driven gear would do the opposite. You do see this mostly working right in the game but there is definitely some jank with gear sets that should provide a 1:1 ratio not doing so and with compound gear sets.
@@roberth6575so what ur saying is the difference in radius converts torque and speed. But calling one bigger or smaller negates this? Please explain this logic. In the automotive world people will often refer to gears as tall or short how does this affect radius in ur universe?
Bro, use the compounding to multiply torque on one side of the clicker gear, then on the other side, go for speed. Use the speed side to spin the cash gears and you'll make BANK.
You shouldn‘t build your cash gears next to the slowest gears. Instead you can build a gearbox, which cranks up the speed to max rpm and build these Golden Cash Gears next to them. You can raise up the speed if you putting a very big gear on top of a tiny gear and add another tiny gear next to the big one. On top of the small one you can place another big one and add a small one again next to the big gear (the bigger the size difference, the higher the speed multiplication after each gearbox). It’s basically the reversed version you already build for these money generators. You can repeat this process as long as you want, but I would recommend max speed for a better efficiency (You can see the max speed if there is a red circle inside the gear). The quicker your gears are spinning, the more money is being produced. Adding Cash Gears on top of those red ones will multiply your current cash income.
Let me guess, you can pay to decrease that mini game wait time... Idle games, pay to not wait. Clicker games, pay to not click. Idle clicker games, pay to watch numbers go up
set the gear ratio really high by using a gear box (to max speed limit), then put the cash gear (or multiple) at the end of the gear box. This way the cash gear will have more RPM and every rotation is $10 so the faster it is the more money you get.
Hey Matt, I've been binging through your videos lately to keep my mind off of having to attend college over the summer and I was wondering if you'd take a game request, have you heard of a game called 4D Golf? I loved playing through it and I'm still working on getting all the achievements for it, but I don't know exactly how to describe it other than the cliché of "you need to play it to understand", but I think you'll enjoy it. That's all, just wanted to share a neat game I found, it doesn't have end up as a video or anything, I hope you and Paddy have a lovely morning/evening/night! (Give the fluffy lad some treats and pats, would ya?)
@@RealCivilEngineerGaming This one's not nearly as bad so far as I can tell, but I don't get motion sick very easy at all so if it does cause motion sickness then a friend of mine swears that ginger pills or having something with ginger in it helps prevent that, they get pretty harsh motion sickness so if anyone would know it'd be them
Claims to be an engineer, refuses to use a tool to prevent a problem before it occurs until the very last moment despite having easy access to the funds to solve the problem..... you know what, that does, in fact, sound like a city engineer
The gears have a speed limit because they generate money per rotation. You want your money making gears to be spinning as fast as possible. For the machines that you can turn, I think you want to put all of your torque into the most productive one you can reach and ignore the rest so that you aren't wasting lots of resources on slow spinning gears all over the place.
This games pisses me off. Gear trains (gears in a line) does not increase or decrease torque, no matter the size of the gear. Only a reduction or an increase in gear ratio will change torque. You can have 100 gears connected in line with different sizes (number of teeth), and if the first and last gear has the same number of teeth, they will turn at the same rpm and have the same torque. And every gear in the line will rotate with the same number of teeth pr. minute.
so from what i know you want high speed for gears especially cash gears because they turn more thus make so shifting up to max then slapping cash gears after gets you a lot of money 1 spin a minute or 60 a second which is better but its torque heavy so it shouldnt be connected to machines without dropping gear back to 1:1 never connect high earning gears after a gear down it just waste money as then turn less gearing progressively further down is just bad because it makes the income lower as the gears turn slower basically you only make money clicking also it make the machine take longer to charge and do anything thus wasting torque for nothing as it slows your gear is down to raise the torque up and with no spare torque you make little money but if you get your torque high enough to handle machine at base speed without gearing down and then higher speeds and still have torque to spare that is when it become worth it but until then they arent worth it just a distraction to waste time on for lot of negatives and minimal gain
Even I, a Software Engineer, know that you should use the small gears inside the big ones to increase the velocity so they will make more money,. Looks like civil engineers are not the same as the old days...
I didn't know about compound gears before watching this, so I learned something
🤓
Civil engineers ≠ mechanical engineers
@@aidansharp2447nah thats logic
your a software engineer but i think everyone should know that. even i with 16 years old😂
The game : make more money the more the gears turn
Matt : using big gears to slow down his speed
Video explained in 5 seconds
Civil engineers really don't understand the principle of gears.
Sincerely
-An automotive engineer
Corporate doesn't understand how repairability is important.
-A mechanic
@@noyb7920 Mechanics don't understand that prices need to be transparent
- A guy that can google prices
yea, it's funny how this game handles torque at the end - the thing is that just adding big gear is useless, it has to slow down, the way it works allowes for making huge speed boost and than just using biggest gear to keep speed and handle the torque.
@@leandroTRA Guys that google prices don't understand that sometimes jobs require additional effort or repairs than google expect
-A guy who fixes his own shit (Just because google says it should cost $1000 dollars to weld your rockers doesn't mean that includes paint matching and all the other cancer surrounding them or the fact that the rocker panels may cost $900 if that's what the cost of the parts is)
Corporation doesn't understand safety
- Local Floridian Dad
There was no engineering done today in a game about gears 😢
I don’t know, seems like a lot of mechanical engineering happening here to me. But I’m not a mechanical engineer, so I could be very wrong.
He was continually putting minimum required torque into the gears and relied on an auto clicker to make money
(edit: minimum speed, not torque)
@@AnthonyMackONEhe never used a big gear to get more speed, only to get more torque, while simple gears make much more money with low torque but high rpm
Thanks for explaining it to me! Yeah, I’m a tourist when it comes to engineering.
Hes a civil engineer he only knows to add concrete 🤷🏻♀️ moving things are beyond him
Matt I think you're playing it wrong, when you went down to the big gear your money went up to 9k a second so you want to get your gears as fast as possible, then torque it up when you get to the other gears
This is a classic frustrating RCE game! Just watching him spend hours grinding away instead of minutes thinking through the rules. Absolute engineering.
yeah this hurts my logical brain. but it does seems fine on my silly fun loving idiot brain. just enjoy weird stupid but fun idea matt comes up with.
When he hit the speed limit with the small gear, the money peaked at 31k/second. So yeah, that's the correct strategy.
Yea I played this game before and I found the only place loosing torque was for one really far money machine (they have the highest benefit) and then just make as many gold gears as I can spinning as fast as I can
yep everything says gears are per rotation so you want a chain coming off the center for max speed then run other chains to operate nodes using torque without impacting your profit branch.
A Civil doing Mech Eng is kinda like an architect doing anything, no?
It's worse.
I think we can let it slide because some bridges use gears, so maybe he's making a special gear box for a 10/10 bridge review 🤔
@@2guys1buckthe only right answer
As someone who is currently a mechanical engineering student in uni that builds clocks for fun I had a physical reaction to seeing how he had these gears hooked up, I hope he replays but after reading the comments
After about ten minutes I got the feeling RCE was doing it most inefficient, but didn't know why. Now I am looking up Mechanical Engineering Lectures on UA-cam. Damn you, RCE, making me learn about math!
Loved the video, thanks for playing my game!
Nice game!
Yeah really cool game!
Nice, a clicker with thought behind it 👍🏻👍🏻👍🏻
Well well well
This game was absolutely awesome
As a mechanical engineering intern I am demoting you to the rank of architect for not making a torque reduction system to make the cash gears spin super fast.
i think i might be the only one who is pissed by that the gears dont mesh properly when he clicks even tho its a 1 to 1 ratio
I’m also annoyed at that
8:40 RCE: "I don't see a lubing gear"
Me: *looks at the screen*
Nice video Matt :)
Let’s see if he ever figures out that if he reduces torque the speed goes up ( so the other way around he did ) and use that speed on the money gears the money problem should be done
Imagine matt doing some engineering lol
I'm a software engineer but I thought about the same. To run the money gears at the max 60 RPM on a separate branch, without much load.
He calls himself an engineer and never even considers using gear ratios to speed up the gears, which all note they pay once per turn.
Giving him the benefit of the doubt, because civil engineering projects aren't usually meant to move.🎯
*cough cough* this is mechanical engineering you scallywag, he is a civil engineer ✨
Watching Matt literally just click a gear for over 20 minutes… I really should re-evaluate my life haha
Oh man I’m very excited for the next video after he’s read all these comments roasting him 😂
Game: teaches Matt about inputting with a small gear and outputting with a big gear to increase torque
Matt, an engineer: connects to the machine with a big gear without ratioing
You play like an architect
Odd that torque would be such a core concept to this game, and yet wrong and backwards.
How so?
@@APS_Inc In general, using a bigger wheel gives you LESS torque, and it's actually the radius/tooth-count change that alters torque. Using a big cog does not give more torque if the input and output are at the same radius.
Yeah it drove me mad... even though it was correct in the tutorial.
Yeah, its implemented weird.
For those who don't know, Torque between gear sets is literally just the tooth count of the driven gear / tooth count of the drive gear*, so torque multiplication exists entirely within the context of the gear system.
(*a more technically correct measurement would be to use the pitch diameter of the driven gear over the drive gear but tooth count is easier, ok?)
Having a small drive gear (lower tooth count) spinning a large driven gear (higher tooth count) would provide you torque multiplication (more torque) at the cost of less speed, while having a large drive gear spin a small driven gear would do the opposite.
You do see this mostly working right in the game but there is definitely some jank with gear sets that should provide a 1:1 ratio not doing so and with compound gear sets.
@@roberth6575so what ur saying is the difference in radius converts torque and speed. But calling one bigger or smaller negates this? Please explain this logic. In the automotive world people will often refer to gears as tall or short how does this affect radius in ur universe?
13:32 I like how he said that and the clicked to get some upgrades
Bro, use the compounding to multiply torque on one side of the clicker gear, then on the other side, go for speed. Use the speed side to spin the cash gears and you'll make BANK.
“Always better with two fingers” WHAT DID HE SAYYYYY?!
That's whatshe said
not gonna lie, i'm impressed that he went through the tutorial of the gear reduction, and still fucked it up
This game really should be the torque of the town.
You shouldn‘t build your cash gears next to the slowest gears. Instead you can build a gearbox, which cranks up the speed to max rpm and build these Golden Cash Gears next to them.
You can raise up the speed if you putting a very big gear on top of a tiny gear and add another tiny gear next to the big one. On top of the small one you can place another big one and add a small one again next to the big gear (the bigger the size difference, the higher the speed multiplication after each gearbox). It’s basically the reversed version you already build for these money generators.
You can repeat this process as long as you want, but I would recommend max speed for a better efficiency (You can see the max speed if there is a red circle inside the gear). The quicker your gears are spinning, the more money is being produced.
Adding Cash Gears on top of those red ones will multiply your current cash income.
So cool to see this game! Extra excited to see Matt play it!
Very excited for the second episode of this after he’s read the comments.
For an engineer you appear to have a fundamental misunderstanding of torque and it's relationship to gear sizing, particularly with compound gears
This game is soo good please make a series out of it.
man that one of the best incremental games i saw. it have so much good mechanics (no pun intended)
This deserves a redo after mat remebers some physics
So, the minigame gears are to give you something to do while waiting, but you have to wait for the minigame gears to be ready...
Let me guess, you can pay to decrease that mini game wait time...
Idle games, pay to not wait. Clicker games, pay to not click. Idle clicker games, pay to watch numbers go up
I was in pain from you playing through the tourque tutorial, being an engineer who probably had to take physics, and still not understanding torque
I hope you will do this one again, but try to make it efficient and use the get ratios better. Would be interested on what you would make.
set the gear ratio really high by using a gear box (to max speed limit), then put the cash gear (or multiple) at the end of the gear box. This way the cash gear will have more RPM and every rotation is $10 so the faster it is the more money you get.
Hey Matt, I've been binging through your videos lately to keep my mind off of having to attend college over the summer and I was wondering if you'd take a game request, have you heard of a game called 4D Golf? I loved playing through it and I'm still working on getting all the achievements for it, but I don't know exactly how to describe it other than the cliché of "you need to play it to understand", but I think you'll enjoy it. That's all, just wanted to share a neat game I found, it doesn't have end up as a video or anything, I hope you and Paddy have a lovely morning/evening/night! (Give the fluffy lad some treats and pats, would ya?)
The devs last game made me very sick so I'm a bit unsure about trying it haha
@@RealCivilEngineerGaming This one's not nearly as bad so far as I can tell, but I don't get motion sick very easy at all so if it does cause motion sickness then a friend of mine swears that ginger pills or having something with ginger in it helps prevent that, they get pretty harsh motion sickness so if anyone would know it'd be them
@@RealCivilEngineerGaming 4D golf is definitely less motion sickness-inducing than their last game.
It's not money per second, it's money per Spin....
Captain obvious here ;)
3:18 Matt in every game makes a strong shape even if it's not on purpose, that is incredible.
As somebody who loves gear ratios this wants to make me cry at every missed oppritunity
Claims to be an engineer, refuses to use a tool to prevent a problem before it occurs until the very last moment despite having easy access to the funds to solve the problem..... you know what, that does, in fact, sound like a city engineer
Nah that’s every engineer
Matt: I am clicking so fast !!
Minecraft players : hmm
Quid...with a dollar sign on it. At 7:37, he says dollars!
I'll accept quid as a substitute for "bucks" but he literally says four pound eighty three at 3:56 🔥 🍵 🌊
Matt you should give Subnautica a try, Underwater Engineering!
0:00 He said the hello fellow engineers And i'm an engineer , so that make's Sense
Hey matt.. tomorrow is my engineerings drawing exam.. any tips?
Draw a bridge...
draw
Do a bridge review!
Breath air
Draw perfect shape.
i was getting worried that he hadn't made a strongest shape reference in a while this was a big relief early in the video.
Torque down at the center to get the speed. Torque up near your objectives. Faster spinning overall means more money.
Tst. I think the architects are holding Matt hostage.
this makes no sense. gear ratio means that when you use a small gear to drive a big gear to drive a small gear, the torque is unchanged...
Makes big gear go really really fast... doesn't attach cash gears and deletes the entire structure.
thanks for these videos, RCE! I'm a fan of clicker games and I've learned more clicker games from your videos :D
machining engineer here... we dont mess too much with gears but i mean... few obvious things
Everytime he increased the speed the $/s would go way up (logically) but he just wouldn't understand that speed is the way to get money.
architects are the ones who designed the Silver Bean in chicago
Clicking is for architects, Software engineer: yea true we use keyboard shortcuts
I love watching Real British Engineer
So, now I know what compound gears are for, nice
RCE is on a mission to engineer his victory through every clicker game there is out there.
A great engineer once said a engineer would always have a auto clicker
The gears have a speed limit because they generate money per rotation. You want your money making gears to be spinning as fast as possible. For the machines that you can turn, I think you want to put all of your torque into the most productive one you can reach and ignore the rest so that you aren't wasting lots of resources on slow spinning gears all over the place.
This video stands as proof Matt is an architect in disguise xD
Oh god every tag player that saw the mini game gear would be suffering 4:23
This video just learnt me how torque works
Will there be a "scrap mechanic" on the channel?
I would love to see you play kingdoms and castles, its an strategic city builder like timberborne
what is it with you and Clicker Games and why do i Still watch this!
I have the odd feeling you'd be very good at Minecraft Create
you just want to use big bears or BFGs to spin as fast as possible, then add cash gears on that. You make so much more money haha.
Gets gear spinning at 60 rpm. Abandons because it's not able to turn the big gear. Imagine it on one of those money generating gears.
Day 2 Of Realizing matt already made a foundry video and now asking for a episode 2
You need a idle bridge clicker my fellow engineer
Awh man you’re going to have fun with this game, would study it a bit first as some mechanics get breaky
I have looked at games like this one on my phone often, except all the reviews say they are very ad heavy.
Very nice gears.
You'd think RCE would know how speed and torque works with gears
matt you want the big gears closest to the gear your clicking and the smallest on the outside
This games pisses me off.
Gear trains (gears in a line) does not increase or decrease torque, no matter the size of the gear.
Only a reduction or an increase in gear ratio will change torque.
You can have 100 gears connected in line with different sizes (number of teeth), and if the first and last gear has the same number of teeth, they will turn at the same rpm and have the same torque.
And every gear in the line will rotate with the same number of teeth pr. minute.
Just wait till RCE plays the Minecraft mod called Create.
Number goes up! LESSSSGOOOOOOO!
Make something on scrap mechanic, you can build like cars and rockets on there
The clicking emotion is so tensful...
so from what i know
you want high speed for gears especially cash gears because they turn more thus make
so shifting up to max then slapping cash gears after gets you a lot of money 1 spin a minute or 60 a second which is better
but its torque heavy so it shouldnt be connected to machines without dropping gear back to 1:1
never connect high earning gears after a gear down it just waste money as then turn less
gearing progressively further down is just bad because it makes the income lower as the gears turn slower basically you only make money clicking
also it make the machine take longer to charge and do anything thus wasting torque for nothing as it slows your gear is down to raise the torque up and with no spare torque you make little money
but if you get your torque high enough to handle machine at base speed without gearing down and then higher speeds and still have torque to spare that is when it become worth it
but until then they arent worth it
just a distraction to waste time on for lot of negatives and minimal gain
I love your content
Where was the "advanced engineering"? 😂
3:03 nice
Oh look, it's the create mod in clicker form!
Those gears where pretty guilty if you ask me
Mechanical engineers for the win!
I know that new game videos do better than the series, but fo more of this one plz
Day 85 of notifying people that the Discord server's Suggestions forum is a better place to suggest new games to Matt. (Just don't ping him!)
I didnt realise you were making the strongest shape... For so long...
Asking Matt to complete rest of the 'Neighbors from Hell' levels plz....
If gear make money per spin, spin fast more good, think with gears.
You might want speed to have cash and torque to move gears
"Real Civil Engineer"
Fun
Day 2 of asking RCE to play factorio.
This needs to be redone properly, afk farm or whatever but we need super gears lmao
nice
It would fun seeing you play Minecraft with Create mod
one day RCA channel will be created