Making death fun is very important. Love these! My first game that I went gonzo and didn’t care about failing spectacularly was DCC. I’m looking forward to going out in a GRIT of glory
I don't see how one could justify not getting the items from the dead PC in a in-universe manner, if the party agrees to take them, especially in a life-or-death situation deep in a dungeon or similar circumstance. They could be returned after the fact, certainly, but entirely prohibiting it via the use of rules would take me out of the fantasy. Thankfully, it's an optional rule, but I don't see why it would be necessary in the first place - the loss of a PC is bad enough from a tactical perspective, their gear is secondary in that equation. Mind you, that doesn't mean the party actually knows what the dead PC had on them, if they did not share the information and perhaps items might require repairs from that death blow. There is also the matter of next of kin and item ownership to consider, if we're talking about an RP-heavy game where such things would exist, unless the other player characters count as the next of kin in that society - it really depends on the social customs of the setting.
Making death fun is very important. Love these! My first game that I went gonzo and didn’t care about failing spectacularly was DCC.
I’m looking forward to going out in a GRIT of glory
Let's hope your characters do not meet that end, but if they do it will be glorious!
I don't see how one could justify not getting the items from the dead PC in a in-universe manner, if the party agrees to take them, especially in a life-or-death situation deep in a dungeon or similar circumstance. They could be returned after the fact, certainly, but entirely prohibiting it via the use of rules would take me out of the fantasy. Thankfully, it's an optional rule, but I don't see why it would be necessary in the first place - the loss of a PC is bad enough from a tactical perspective, their gear is secondary in that equation.
Mind you, that doesn't mean the party actually knows what the dead PC had on them, if they did not share the information and perhaps items might require repairs from that death blow. There is also the matter of next of kin and item ownership to consider, if we're talking about an RP-heavy game where such things would exist, unless the other player characters count as the next of kin in that society - it really depends on the social customs of the setting.
All good points, I appreciate the feedback!