Barbuta (UFO 50) Speedrun in

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  • Опубліковано 2 жов 2024
  • This run uses the fastest strategies I know, and I did not make any significant mistakes. Getting better final boss RNG is the main way I'm aware of to improve on this run. I might just leave it up to other people to try that....
    There are a surprising number of subtleties in this speedrun route. The main thing to understand is that the platforms run on a global cycle, which starts when you pick up the necklace. If you are fast enough, you can get the platform cycle shown in this video. If you are not fast enough, you will get a slower cycle that wastes 4-5 seconds or so.
    There are a number of specific strategies I use to ensure that I get the fast platform cycle:
    I destroy the wall at 0:10 before getting the necklace. This allows for a faster return trip after getting the necklace.
    At 1:23, I do a strategy I call the "necklace dance". I wait for the room to load, face left, stab twice, turn right, stab the chest while walking right, then jump at the edge of the block. If done with the right timing, you will grab the necklace right before jumping off the block, then almost immediately collide with a midair slime drop. This is an intentional "deathwarp"; dying and respawning is faster than climbing the ladder. The setup minimizes the amount of time between grabbing the necklace (which starts the platform cycles) and hitting the slime drop. This strategy is very important for making the fast platform cycle.
    At 1:37, I perform another deathwarp, which is significantly faster than walking across the room.
    At 2:57, I jump off the red blocks. Each time you land on the ground, your character pauses for a short time. By jumping here, you land on the ground one less time compared to walking off the blocks.
    How to tell if you're on pace to make the fast platform cycle:
    When you first enter the platform room, if the platform is offscreen, you're probably on good pace.
    When you exit the platform room, if the platform hasn't bounced off the ground yet, you're on excellent pace.
    When you re-enter the platform room after getting the key, if the platform is offscreen, you should be able to make the cycle. If it's onscreen but high enough up on the screen, you might be able to make it, but it will be tight.
    The other main trick is killing the final boss in 2 cycles. This can be done fairly consistently once you learn the timing. I start stabbing roughly when the boss's vertical position lines up with the position of the key in the inventory UI. The boss seems to take damage just by colliding with your sword, so you can press the button before the boss is actually in range. After the first hit, I just mash the stab key to try to minimize the amount of time between stabs. You need to hit the boss 4 times per cycle.
    Unfortunately, the number of times the boss attacks before dropping down is random. The lowest I've seen is 4 attacks before dropping but I think it can go up to 7 or maybe 8. I got mediocre luck here (6 attacks on first cycle, 5 attacks on second cycle).
    The pre-necklace section is pretty straightforward except for the room with the fake slime pit, starting at 1:04. You can take a cool shortcut but the timing is strict.

КОМЕНТАРІ • 23

  • @ZumoDePapaya
    @ZumoDePapaya 2 дні тому +2

    My favorite part is when barbuta said "I'm Barbuting out!!" and then barbutted all over the screen

  • @therealquinnzack1819
    @therealquinnzack1819 3 дні тому +5

    I just started playing Barbuta yesterday and I am so hooked; I’m about to I think beat the path where I need to pay that guy to hammer down the wall, and I’m excited to discover the other paths once I’m done! I haven’t even played the other UFO 50 games yet

    • @therealquinnzack1819
      @therealquinnzack1819 3 дні тому +4

      Update: today I beat that hammer path, then I figured out the switch path!!! :) I’m probably going to move onto start Bug Hunter now, but wow I will DEFINITELY be returning to Barbuta, it reminds me so much of Maze of Galious!

    • @MasDouc
      @MasDouc 2 дні тому +2

      Same, Barbuta immediately captivated me and I had to finish it before moving on. I even drew out the map on graph paper to know where I was going. Great game, really brought be back to being a kid.

    • @therealquinnzack1819
      @therealquinnzack1819 2 дні тому +1

      @@MasDouc it really reminded me of Maze of Galious, or that MSX game the castle!! And Zelda 2’s dungeons a little bit too

    • @MasDouc
      @MasDouc 2 дні тому +2

      @therealquinnzack1819 I never heard of Maze of Galious before but I checked it out and it looks awesome. Definitely gonna be giving it a shot.

    • @therealquinnzack1819
      @therealquinnzack1819 2 дні тому +1

      @@MasDouc glad I could introduce you to it!! It’s Konami so you know it’s great

  • @matronboy
    @matronboy 4 години тому

    John Cage's 4:33 of silence + bloops

  • @zigzagoon77
    @zigzagoon77 День тому

    Let’s go!!! Looked flawless except for the floating platforms could have had a better cycle, yeah?

  • @exxmaniac
    @exxmaniac 2 дні тому

    oh my fucking god I know I’ve hit that cracked wall with the hidden ladder before but I think I only ever attacked it twice

  • @squarshies
    @squarshies 2 дні тому +1

    Incredible run, congrats! The fast platform cycle is super cool

  • @zacharybrb
    @zacharybrb 2 дні тому +1

    This was awesome run, a little better boss rng and I think that's about as fast as it goes!

  • @RealShringo
    @RealShringo 2 дні тому

    I'm genuinely baffled as to how anyone figured out that ladder secret. Knowing its riddled with secrets makes me both more and less motivated to give it another try. Maybe after I gold every other disk LMAO

    • @lintilion
      @lintilion День тому

      There's a purple room elsewhere in the dungeon that has the ladder sequence you're supposed to do as the only path to get through, so ou just gotta copy that sequence in the a b room

    • @RealShringo
      @RealShringo День тому

      @lintlion They even captured the enigmatic game design choices of the 1980's. Love or hate Barbuta, you gotta respect their dedication to emulating the good and the bad parts of the NES era.

    • @lintilion
      @lintilion День тому

      @@RealShringo I'm only seeing the good here lmao this game sunk its teeth into me HARD, I think all its little weirdnesses come together really well, because of those little finicky bits not in spite of em

    • @RealShringo
      @RealShringo День тому

      @@lintilion I'm just not a huge fan of secrets I suppose. I was never the kind of person to scour the game for stuff like than, just playing it through and taking whatever I found. Nowadays if I see an obscure puzzle or something that smells of a secret, I go straight to google.

    • @RealShringo
      @RealShringo День тому

      ​@@lintilionI'm just not a fan of secrets I suppose. I was mever the kind of person who scours the game for anything that looked out of place and just took whatever I found. Nowadays when I see an obscure puzzle or a potential secret, I go straight to google for the solution.

  • @CRAETION_
    @CRAETION_ 2 дні тому

    hell yeah

  • @deftmute
    @deftmute 2 дні тому

    Wow, this is devoid of any sense or purpose.

    • @MasDouc
      @MasDouc 2 дні тому +3

      No it isn't, you learn more about the world as you play.

    • @CRAETION_
      @CRAETION_ 2 дні тому +2

      the purpose is to beat the game, duh

    • @HonkyKongBF37
      @HonkyKongBF37 День тому +1

      watch sylvie's Guided Tour , I also thought Barbuta looks/looked insufferable to play with how it seems to have no sense or purpose - but in the Tour video you'll see it's just a cryptic old-geezer-fuddy-duddy type game