Cuban Missile Crisis || Sea Power Gameplay - New Naval Simulation

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  • Опубліковано 9 лют 2025
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    Brought to you by the lead designer of Cold Waters, Sea Power lets you control NATO and Warsaw Pact forces in a modern naval conflict. Whether it's gunning it out with Boghammars in a surface duel, fighting off aerial attackers armed with long-range missiles, or hunting for enemy submarines with aircraft and surface ships, advanced weaponry and sensors are at your disposal. Can you successfully hide your forces while detecting and tracking theirs? It is up to you to play an advanced game of cat and mouse on the high seas, to seize the initiative and attack with the advantage of surprise on your side.

КОМЕНТАРІ • 406

  • @Pawniac
    @Pawniac 3 місяці тому +606

    An hour long episode? Wolfpack, you spoil us!

    • @sophia_petrillo
      @sophia_petrillo 3 місяці тому +16

      Right? I did a double take and then smiled like a loon

    • @MarvinWestmaas
      @MarvinWestmaas 3 місяці тому +7

      I thought I was watching another Grim Reapers video... since those are usually also around an hour and I just watched him do 4 Iowa's vs 4 Kirov's in this game.

    • @scarletkinkajou1
      @scarletkinkajou1 3 місяці тому +1

      What a great “what if” scenario. Great work Wolfpack!

    • @jeremyaudet3810
      @jeremyaudet3810 3 місяці тому

      it's like going to a movie 😁

    • @samschalt
      @samschalt 3 місяці тому

      I love the effort, and really enjoy watching! So clearly spoiled. lol.

  • @mcdonnelldouglasf-4ephanto607
    @mcdonnelldouglasf-4ephanto607 3 місяці тому +428

    Each video makes me feel like I'm watching a full scale action movie, you make a really good job

    • @Wolfpack345
      @Wolfpack345  3 місяці тому +55

      Thank you, I'm glad you're enjoying it!

    • @MarvinWestmaas
      @MarvinWestmaas 3 місяці тому +20

      The intro / story telling aspect is what sets them apart, it's indeed very cinematic!

    • @Crimsonwyte
      @Crimsonwyte 3 місяці тому

      @@Wolfpack345how did you come to be so knowledgeable on naval warfare?

    • @simonallen4791
      @simonallen4791 3 місяці тому

      @@Wolfpack345 Loved it👍👍👍👍👍

    • @jonA9411
      @jonA9411 2 місяці тому

      @@Crimsonwyte Most people used a thing called books back in the day. Imagine something similar to internet, but more dense in factual information and analasys. No memes, no hentai, no cat images. And no quarrelsome comment section. Just the knowledge.

  • @QuietTiger1968
    @QuietTiger1968 3 місяці тому +179

    I served in the Canadian Navy in the 90s. Serving as a sonar operator (NACOP) for the first two years of my career. The initial sub detection were by convergence zone (CZ). In deep ocean water near surface sound waves are refracted into rings that converge at approximately 30nm intervals (30, 60, 90 etc). Modern highly sensitive passive sonar can detect out to the third CZ (90nm). But the CZ is typically only a few nautical miles wide. It appears that the acoustic environment in this sim is accurately modelled. The water depth in the area is much greater than the 2500-3500ft required for CZ formation. I'm looking forward to this SIM!

    • @WeGoToMars
      @WeGoToMars 3 місяці тому +14

      Wow! It's honestly incredible that such a minute detail was modeled in the game. I think it would be cool if Sea Power could display an after-action report, lifting the fog of war and showing what conditions led to each detection.

    • @QuietTiger1968
      @QuietTiger1968 3 місяці тому +7

      @@WeGoToMars I have not got my hands on Sea Power yet, but this scenario appears to show the developers did their homework. They appear to have modelled the sonar environment pretty well. It will be interesting to see if a sub sneaking around in the shallow water to avoid CZ detection will remain undetected at CZ range. This CZ stuff goes both ways. If you can see the sub in the CZ it is a forgone conclusion that they see your surface ship. Ships are noisy units when compared to any sub. I also noticed that the US ships could not detect much with the active sonar when moving at high speed. This is also realistic. When you are trucking along at flank speed, your ship is making so much cavitation, flow, and machinery noise that you are unlikely to hear your own pings until you are on top of the target.

    • @QuietTiger1968
      @QuietTiger1968 3 місяці тому +6

      @WeGoToMars The developers did get one thing wrong with the CZ detection. Passive detection gives bearing only. It takes time using TMA ( target motion analysis ) to work out a range. Initially you could not know if the target was 10nm 30nm or even 60nm. If you have multiple platforms triangulation can narrow down the location. But this still takes time. Having done this in real life I can tell you it takes more time than portrayed. It also requires the ship move very particular speeds and directions. Though it is not pictured in the sim they have modeled the data extracted from a LOFARGRAM or spectral trace. Speed aspect and classification. That is cool.

    • @mavor101
      @mavor101 3 місяці тому

      Yea, it would be nice if they implemented convergence rings for sonar on the map so you can see the bands where you expect to get longer range detections. Only in water with a thermal layer though of course. :)

    • @AtomickPhoenix
      @AtomickPhoenix 3 місяці тому

      @@QuietTiger1968I mean the game does have a speed selection so just crank that up and boom it goes from long calculation to short!

  • @donnym3415
    @donnym3415 3 місяці тому +182

    I've said this on other channels. But the option to issue a "final identify warning" or something if a ship gets close enough would be quite cool. Make it more useful to close the gap to VI a target

    • @TheHorzabora
      @TheHorzabora 3 місяці тому +36

      I’d echo this, it’d also be nice to simulate the brinkmanship of the Cold War, so being able to issue warnings, with the enemy increasingly likely to fire *or* break off as the forces close and both sides get nervous.

    • @donnym3415
      @donnym3415 3 місяці тому +2

      @TheHorzabora yeah I completely agree

    • @juengere
      @juengere 3 місяці тому +3

      This is a great idea!

    • @maddox5351
      @maddox5351 3 місяці тому +10

      I hope the devs add more radio mechanics overall. It would be nice to be able to tell civilian vessels to change course to get them away from combat. And as we saw in the video, it would be useful to have neutral/friendly ships help identify nearby vessels.

    • @gudnisnaer8171
      @gudnisnaer8171 3 місяці тому +3

      It would also be a cool feature if you could order enemy freighters to abandon ship before opening fire on them

  • @danielmills7972
    @danielmills7972 3 місяці тому +135

    It figures. The Operations Room channel starts covering the Bay of Pigs incident and you drop this excellent piece.
    Keep up the great work.

    • @Wolfpack345
      @Wolfpack345  3 місяці тому +42

      Haha Just saw it as I was uploading

  • @howardstotler616
    @howardstotler616 3 місяці тому +93

    Another note to the developers: If you heel the rudder over on a Farragut class destroyer, you'd better hold on. Those were very topheavy ships. The Farragut (DDG-37) was the only one of the class with a small ASROC reload house, making her roll even more. I'd say all of the tin cans and Frigates need to roll more for the most realism. Especially the older DDG's before the newer, beamier designs appeared in the mid 70's. Great game so far!

    • @JakobM16
      @JakobM16 3 місяці тому +9

      The Nimitz too needs more heel, all ships really.

    • @julhelm1821
      @julhelm1821 3 місяці тому +9

      Thanks. I decided to do a pass on all ships in the game to ensure turn performance and heel angles are more realistic. Unfortunately for post-war US classes no data is available (while ironically lots of it exists for Soviet ones) but with some educated guess we can probably get it mostly right.

  • @thornefroemming7796
    @thornefroemming7796 3 місяці тому +62

    Two videos featuring ships I served on. The first was the Vietnam scenario with USS Sterett (CG-31). Now the MacDonough. You correctly pointed out the harpoons would not have been there in this period, she also would have been DLG-8 vice DDG-39. She was a Farragut Class, but many of us referred to them as Coontz Class. This is because Farragut, Luce, and MacDonough were built as all gun DDs. Coontz was the first to have the Mk 10 missile system installed at delivery. Farragut, Luce, and MacDonough had the launcher added after delivery. At any rate great to see her again, and your video is great as always. I really enjoy the scenarios you or others create and how you make the gameplay a story. great work.

  • @SturmGewehr1944x
    @SturmGewehr1944x 3 місяці тому +79

    The surface duct will not carry sound for 33nm.
    This is a convergence zone, where a sound will travel deep and, due to pressure and salinity will eventually curve back up.
    With the proper conditions, you can hear noisy targets at 99 nm.
    CZ 1 = ~33nm
    CZ 2 = ~66nm
    CZ 3 = ~99nm
    Etc.

    • @Paul_BK
      @Paul_BK 3 місяці тому +11

      Yeah, seems like it. Enigma made a great sonar guide talking about these kind of behaviours. definitly worth a watch, for those that wanna learn more about it.

    • @Wolfpack345
      @Wolfpack345  3 місяці тому +34

      Thanks for the clarification! You are right. That's definitely what it was.

    • @SturmGewehr1944x
      @SturmGewehr1944x 3 місяці тому +6

      Kind of nice to know they modeled it.

    • @SturmGewehr1944x
      @SturmGewehr1944x 3 місяці тому +4

      Actually now that I think of it, I don't think the waters around Cuba are really deep enough to get a CZ detection.
      Might want to ask the Devs about that.

    • @sprolyborn2554
      @sprolyborn2554 3 місяці тому +1

      ​@@SturmGewehr1944xI'm seeing around 3200'. No idea if that's enough.

  • @Bebecazancioc24
    @Bebecazancioc24 3 місяці тому +53

    The whole scenario sharing and creating options are absolute great! It will be almost impossible to ever get bored in this game

  • @Valkyrien04
    @Valkyrien04 3 місяці тому +24

    Excellent scenario craft with this, the whole battlespace feels like an actual battlespace and not a classroom sim with all the unrelated traffic you have to pick through

    • @subjectc7505
      @subjectc7505 3 місяці тому +8

      That's how war is.. it's gonna be other obstacles not just you and your opponent unless the space is properly contained.

  • @darrellweidner8459
    @darrellweidner8459 3 місяці тому +43

    nice mission, but there are some things wrong here in the scenario. First thing to point out is the Mk 46 mod 2 torpedo being shown here wasn't in service in 1962: the weapon available at this time was the Mk.44 mod 1 for both the RUR-5B ASROC and the Mk.32 torpedoes.
    Also the Gearing class ships would have been carrying the Gyrodyne QH-50C DASH (Drone Anti-Submarine Helicopter). If these were modeled you would have been able to double your engagement ranges against the submarines. DASH would have been able to take advantage of the SQS-23 sonar with its max range of up to 35 nautical miles out if you wanted to engage and expend the DASH (in wartime DASH was to be considered expenable under certain circumstances), but most usually they were used out to about 15 nm standoff ranges. The QH-50C would have been able to carry two Mk.44 out to the target, or if cleared to use nuclear weapons, it could drop a Mk.57 nuclear depth bomb.
    US Navy doctrine was usually to have two destroyers DD/.DDG or ocean escorts DE/DEG to prosecute the submerged contact. One would remain at low speed trying to hold the contact and engage with DASH, while the other would then rush in and fire off ASROC and then if necessary drop a few Mk.44s on top of the contact.
    In 1962 the FRAM I destroyers, which these Gearings are, also carried "Hedgehog" and they would have fired those forward ass well.
    Once that first ship made its run inj, then it would send off its DASH, and the process would be repeated.. Usually the second ship wouldn't have to make a run in, but if it did, its DASH was to be considered expendable and they let it crash into the sea.
    I would love to see the appropriate weapons eventually modeled in the game.
    I am still going to purchase this game. I consider it the spiritual successor to Jane's/SCS Fleet Command.

    • @jimmy2drinks
      @jimmy2drinks 3 місяці тому +2

      I'd like the T-5 & ASROC with w-44 modelled please. Seems likely this scenario would've gone that way...

    • @FinnishJager
      @FinnishJager 3 місяці тому +1

      The ships in the scenario are what the game provides as available assets. We can't edit loadouts and equipment.

    • @scullystie4389
      @scullystie4389 3 місяці тому +1

      It sounds like the game will allow mods so I'm sure someone will undertake period-correct equipment for the 50s and early 60s if the final release doesn't have it. I'm really excited for this game it looks terrific

    • @steweygrrr
      @steweygrrr 3 місяці тому +1

      Same for those 53-65Ks, the base 53-65 wasn't introduced until 1965 and the model entered service in 1969. The torpedo in service at the time was the 53-61 from the information that I can find.

  • @Pfeffiman
    @Pfeffiman 3 місяці тому +15

    Has a bad day (waiting for Sea Power) Wolfpack: decides to upload a 1 hour long Sea Power video

  • @nh0465
    @nh0465 3 місяці тому +16

    Here we go... I can tell just by looking at the title, this one is going to be interesting for sure. And an hour long at that! Thanks, Wolfpack!

  • @azpatriot7937
    @azpatriot7937 3 місяці тому +20

    that merchant ship registered in the Netherlands, it didnt happen to be called the Kono by any chance did it 😁

    • @nickb6975
      @nickb6975 3 місяці тому +3

      It was just carrying week old potatoes for some reason

  • @luked7525
    @luked7525 3 місяці тому +12

    Something interesting about the Pakistani Civil Ensign: While it looks similar to the flags of various Soviet Republics (Particularly early versions of the Azerbaijan SSR) from a distance, it is based off the famous Red Ensign used as the UK's Civil Ensign. This can also be sen in the design their Civil Air Ensign.

  • @yester8039
    @yester8039 3 місяці тому +6

    The best naval simulator content creator out there no doubt. Knowledgeable, smart and dedicated... really, simply the very best

  • @A_barrel
    @A_barrel 3 місяці тому +8

    54:41 having the casing splash down is such a awesome detail

  • @StephenCole1916
    @StephenCole1916 2 місяці тому +1

    Cool video. IRL, my late father worked at the Pentagon with Army Intelligence during the Cuban Missile Crisis. He didn't tell us much of his life in the intelligence field but did tell us the following.
    He was one of the first analysts to see the images of the missile silos being installed. He was instructed by his commanding officer to take them to another department for further analysis The officer handed in a side arm and instructed him that if anyone attempted to take the carry bag that contained the photos to shoot first and we'll sort it out later. At this time in the 1960's people could just walk right into the Pentagon so the possibility of a random person grabbing the photos was a real concern.
    He had wanted to take me on a tour of the Pentagon when I was a kid but the bombing of the federal building in Oklahoma City changed the security rules at the Pentagon. He later went on to create a database of all military assets the US and NATO allies had at that time (early 80's we think) and decades later, the basis of that system was used in the current system. He retired in February 2001 after working for the Defense Intelligence Agency for over 30 years. It was the DIA department that was hit by the hijacked airliner on 9/11 so we were so relieved that he had been retired at that point. Three of his friends made it out safely.
    After he passed, I discovered that a friend of mine in a model ship club had worked with my Dad in creating that database system and told me more about it. (as much as he was allowed of course)

  • @gb6912
    @gb6912 3 місяці тому +2

    Imagine how cool a campaign around this theatre would be, there would be such a cool variance in missions you could do from land and sea from either side of the conflict.

  • @ElGordodeAlemana
    @ElGordodeAlemana 3 місяці тому +7

    Yes, precious, more sea power. We wants it, master grants it.

  • @TheHorzabora
    @TheHorzabora 3 місяці тому +8

    I really like the ‘controlling a smaller part of a larger engagement’ feel, with friendly aircraft flying overhead so you can’t just assume what is classified as hostile.
    Jive Turkey has made some really impressive, large-scale operations that test performance, but they also really, really super test the players ability to control their assets.
    It’s nice to see a middle ground that still allows you to feel like the AO is being simulated across hundreds of NM of ocean/sea/land & air, but not requiring you to manage two airbases and a carrier battlegroup!
    Edit: But also, it never felt like you were under threat, those Soviet skippers need to either fire from shorter ranges (and stay quiet & deep until them) or bracket the target, given those wake homing Torpedos need… well, to catch a wake. I’m okay with US sensor superiority - although I’ve no way of knowing how good it was - but the enemy AI needs to work with it in mind. And also *evade* Torpedos, assuming they’re shot at when they shoot. Really, I skipped the last half of the video as you felt totally unchallenged.

    • @WilkyTheFlyingScotsman
      @WilkyTheFlyingScotsman Місяць тому

      another point for your Battlespace management. Its more realistic, you arent going to have a commodore or lower ranked admiral controlling air force assets just like of theres multiple task forces you might only be in charge of 1 of them or even a singular ship (that last option is a really intriguing thing for me but not sure if it fits in with the game as a whole)

  • @malendras
    @malendras 3 місяці тому +1

    I saw this yesterday and liked it. I'm watching it again today, so I'm going to comment. Dude. This is a MASTERPIECE. A 1 hour long video with a great narrative AND technical data on how these ships work?! You couldn't design content more geared for me if you tried. 10/10, will absolutely watch again.

  • @whiskeythetwisty5564
    @whiskeythetwisty5564 3 місяці тому +1

    Brother your intros seem like movie scenes. Youre absolutely killing it

  • @Witzkatz-vd5pt
    @Witzkatz-vd5pt 3 місяці тому

    You manage to put some real suspense into the narration. The background music, the video angles, it's a pleasure to watch these missions play out!

  • @TheRealAfroRick
    @TheRealAfroRick 3 місяці тому +1

    This is almost like watching a movie or historical documentary. You do this so well.

  • @captainm781
    @captainm781 3 місяці тому +18

    26:11 B59 Foxtrot Class Submarine....History averted😀

    • @sirboomsalot4902
      @sirboomsalot4902 3 місяці тому

      One future museum ship sunk by another lol

    • @thisherehandleIdospout
      @thisherehandleIdospout 3 місяці тому

      @@sirboomsalot4902 Wait... B-59 actually became a museum ship?! Can't believe I didn't know that...

    • @thisherehandleIdospout
      @thisherehandleIdospout 3 місяці тому

      I love that the creator included B-59 - Wolfpack doesn't realize how lucky he (and the entire WORLD) possibly was that he managed to avoid her torpedoes - One of them might have produced a LOT bigger 'boom' than he was expecting 😅😅😬
      ...I mean, I'm guessing it wouldn't have ACTUALLY happened in-game, but... I think you get my point 😛

    • @sirboomsalot4902
      @sirboomsalot4902 3 місяці тому +1

      @@thisherehandleIdospout Oh, B-59! For some reason I thought you said B-39, which was a museum ship until she was scrapped a couple years ago. I was wondering why you were so excited about it

  • @patrickjohnson5245
    @patrickjohnson5245 3 місяці тому +5

    I've been aboard the Kennedy! She's a museum ship in Fall River, MA. Battleship Cove!!!

  • @kevinpresky5262
    @kevinpresky5262 3 місяці тому +1

    Wolfpack,Thank you, I havent seen The MacDonough at sea since Desert Storm back in 91 (BTW, she looks beautiful). Ive enjoyed your videos over the last couple of years, i never reach out but I had to after watching The Mac!

  • @wastelander89
    @wastelander89 3 місяці тому +1

    Your videos are like a cinematic movie. So freaking awesome. Thank you very much for all the time and effort put into the content. I love these videos. Please keep them coming. I love the longer videos of sea power

  • @pappagrumpy6210
    @pappagrumpy6210 3 місяці тому +5

    I wish when showing the sinking ship it would show things on deck falling off such as the trucks and tanks in this video. Nice long episode my favorite tired of tv so keep them coming 😂 this was a great sim nice job

    • @WilkyTheFlyingScotsman
      @WilkyTheFlyingScotsman Місяць тому

      if the ship is sinking due to flooding or that it is unlikely objects strapped to the deck would fall or move around unless their restraints were destroyed. Probably hard to model that and i dont think these developers would like to indulge in something like that or at least not till the game is a bit more flushed out.
      Reason for the above is especially in the middle of the oceans the ship will rock and move and tilt a lot so if anything on the upper deck or even below decks isnt tied down it will move around a lot, cause damage and stuff like that. Onboard RN ships we have straps for our racks (beds) to tie us down if the sea state gets rough so we dont fall out our beds, we have lines on the upperdeck that we can attach ourselves too as well if we need to go onto the uppedeck while its rough. The physics of objects on ships is a very very big job and one they arent going to put a lot of effort into until more important things are sorted, although it would be nice to see.

  • @perfectgallows9599
    @perfectgallows9599 3 місяці тому

    Agree with the other comments re: your editing/storytelling skills. Great pacing, great camera work. Really kept us in the action, and always aware of what was going on in the big picture. Very nice work!

  • @bencraddock131
    @bencraddock131 3 місяці тому +1

    Damm, really stepping it up with the quality of each video, loving the Sea Power content so far my man.

  • @e-train765
    @e-train765 3 місяці тому +4

    2 weeks until release 🙌🙌
    I actually had the chance to visit USS Joseph P. Kennedy Jr. this past summer when I went to Battleship Cove in Fall River, MA. Spent A LOT of time on USS Massachusetts - first time on a battleship.

  • @JerryTheSlime0
    @JerryTheSlime0 3 місяці тому

    An hour long video on my birthday! Thank you so much Wolfpack!

  • @dougroberts3840
    @dougroberts3840 3 місяці тому +2

    Awesome video, one thing I would like to see the Devs do, is make the enemy merchant and warships take evasive action when being fired upon, such as zigzagging and increasing their speed, another thing that I think might be cool, would be if you could capture the enemy merchant ships, especially in an episode like this one.

  • @steweygrrr
    @steweygrrr 3 місяці тому

    Hats off to FinnishJager for the mission and yourself for the editing and gameplay. Its cool how you didn't allow yourself to use the Harpoons on the DDGs because it wasn't historically accurate, though I find it quite unfair on the part of the Soviet fleet not to do the same. I know its a limitation of a game still in active development but I hope the devs are receptive to feedback and add some period-accurate weapons for both sides because those 53-65Ks weren't introduced until 1969 and the 65 series themselves didn't enter service until 1965. Perhaps they were prototypes undergoing live firing trials under combat conditions?

  • @Jehan-David_de_Saint_Mars
    @Jehan-David_de_Saint_Mars 3 місяці тому +3

    1 hour Wolfpack? Christmas has come early 😃

  • @Robert53area
    @Robert53area 3 місяці тому +2

    So that is the fastest I have ever seen a Soviet ship named after a hero. That freighter is named after the Soviet hero Yuri Gagarin. Yuri went into space in 1961. The Cuban missile crisis was in 1962. Which is interesting because the only Soviet ship ever named after him was a surveillance ship, that was to track objects entering the atmosphere over the north sea. Was never a cargo ship.

    • @nerd1000ify
      @nerd1000ify 3 місяці тому

      Perhaps in this alternate history Yuri did not survive his flight, leading to a quick renaming of an existing ship after him.

    • @julhelm1821
      @julhelm1821 3 місяці тому +1

      If you look on Wikipedia one ship of the Leninskiy Komsomol class was indeed named after him.

  • @koko_master3
    @koko_master3 3 місяці тому

    Can't let myself watching this long and interesting video about a game i never have heard before you deserve my sup

  • @RoryV7
    @RoryV7 3 місяці тому

    Oh man , I really enjoyed this long episode, i was able to sit down with a drink and really get into it ❤ love it.

  • @dougshelby939
    @dougshelby939 3 місяці тому +1

    Cool scenario I liked it. Ended up with the W but it easily could have went the other way. I think if that Foxtrot stays under the layer barely moving, and waits until those two older cans are closer, they weren't gonna be able to hear it until it fired almost underneath it, not even then if they were sprinting. Having to get so close to attack the targets was really really difficult and dangerous. That duct, sound convergence zone I think it's called in submarine lingo, was a blessing for Wolf to alert him to their presence and could have been used as bait for one of the two enemy subs... cool scenario and mission all the way around. Wolf was kinda lucky not to lose several ships and lose the mission. Margin between winning and losing was a whole lot closer than the final results show. As a suggestion for the favorite missions, maybe turn it around and try that same scenario, except the next time play as the opposition.

    • @dougshelby939
      @dougshelby939 3 місяці тому

      Also I think this game from what I've seen so far, it's everything I wish the old 90's game "Harpoon" would have been!!

  • @nekomakhea9440
    @nekomakhea9440 3 місяці тому

    33:40 "we have the entire world to play around in"
    So much room for activities!

  • @MrDerekpryor2
    @MrDerekpryor2 3 місяці тому

    yes something I can sit back an watch with popcorn...thanks Pack

  • @carlitosskater89
    @carlitosskater89 3 місяці тому

    Almost a film. Very very cool intros you are doing!
    Keep them coming!

  • @QuietTiger1968
    @QuietTiger1968 3 місяці тому

    I keep yelling at my screen... "Convergence Zone (CZ) detection!" You make awesome videos!

  • @wianmelim88
    @wianmelim88 3 місяці тому

    Tried to watch other play ... Quickly realised how much better your content is 😅.
    Well done 👍

  • @theverminator9923
    @theverminator9923 3 місяці тому

    I love the tragic and the phantoms doing there sead work in the back ground

  • @Napalm30308
    @Napalm30308 3 місяці тому

    I would love to get that first intro soundtrack before the game drops. I can't get enough of that OST.

  • @OlEgSaS32
    @OlEgSaS32 3 місяці тому +6

    Does Sea Power have a map of the whole world to play in? The coasts of Norway, Vietnam, The Persian gulf, and now Cuba

    • @Wolfpack345
      @Wolfpack345  3 місяці тому +4

      Yup

    • @OlEgSaS32
      @OlEgSaS32 3 місяці тому

      @@Wolfpack345 impressive, most impressive

  • @curtisr2656
    @curtisr2656 3 місяці тому

    Awsome, never a dull moment with Wolfpack!!!!
    Keep up the great work!!!!!

  • @LongshotSam
    @LongshotSam 3 місяці тому

    Thank you, Wolfpack. That was excellent. I really enjoyed that.

  • @SilverHaze5X
    @SilverHaze5X 3 місяці тому

    Holy cow, all those iconic missions, thats a lot of game content 👌 !

  • @foreverpinkf.7603
    @foreverpinkf.7603 3 місяці тому

    That was great entertainment, like a short movie. Well done, Wolf.

  • @Peter-lm3ic
    @Peter-lm3ic 29 днів тому

    During that period I served in the Reserves and the preparation for war was taken very seriously to the extent I had my own Railway Warrant set to go on a coded phone message.

  • @McBane.
    @McBane. 3 місяці тому

    The 5" 54 (m42) in my opinion is the greatest modern naval gun ever made. Great to see them firing!

  • @Fighterpilot555
    @Fighterpilot555 3 місяці тому

    I mean this in a kind way, I swear; your videos are perfect to fall asleep to

  • @evankalbach9985
    @evankalbach9985 2 місяці тому

    One thing I did not see you make note of is the fact that we had a naval base at Guantanamo Bay Cuba That during that time was loaded with all types of US Naval assets including missiles. WE also had carriers and ww2 battleships out of Jacksonville and our own US subs at Andros Bahamas. If the Soviet Union had tried that for real they would have been toast.

  • @juancarloshess2065
    @juancarloshess2065 3 місяці тому

    Wolfpack you are without a doubt the Steven Spielberg of Sea Power.

  • @sharkysgamesandstuff
    @sharkysgamesandstuff 3 місяці тому

    Can't wait for this game to come out :) You're doing a great job raising hype, atleast for me :D

  • @clememp
    @clememp 3 місяці тому

    This is one heck of a scenario and so much fun to follow along.

  • @Fyberoptik
    @Fyberoptik 3 місяці тому

    I love seeing the small improvements with each new stable version.

  • @Jacob-gq7id
    @Jacob-gq7id 3 місяці тому

    I absolutely love these videos. Wolf if you wanna have a voiceover artist taking some of the load off your production, I'd be very happy to help ❤

  • @ethanjerome9170
    @ethanjerome9170 3 місяці тому

    Fantastic video! I loved the action of ASW warfare!

  • @Anonymoose-2750
    @Anonymoose-2750 3 місяці тому +1

    Scenario logicwise (hey devs) the sub wouldn't have engaged. It was there to prevent you sinking the 5 trannies, once you sunk 4 or 5, the captain would have simply called it a mission loss over suicide. AI should be aware of mission parameters and adapt.

  • @Frankie_alaplaaja
    @Frankie_alaplaaja 3 місяці тому

    Multiple creators showing off "Sea Power". Wolfpack's just the best. (some others only barely show anything other than the map, yapping endlessly)

  • @CaptSkidmark
    @CaptSkidmark 2 місяці тому

    Very engaging mission. I like your style. I'm going to give this game a few more months to cook before purchasing.

  • @StarTrekMarco
    @StarTrekMarco 3 місяці тому +1

    Hot damn, can't wait to get my hands on the soundtrack of this game, besides the game itself, obviously.

  • @AzAnimeParodiaStudio
    @AzAnimeParodiaStudio 3 місяці тому

    Game alredy wishlisted! Pure Love for Warship fans!

  • @Izavos
    @Izavos 3 місяці тому

    I really enjoy watching your videos and the serious way you conduct operations.

  • @charlesballiet7074
    @charlesballiet7074 3 місяці тому

    a very pretty game and a good commander makes this a very entertaining watch

  • @christopherbrent5168
    @christopherbrent5168 3 місяці тому

    You know what this ship needs? Soviet and American spy ships disguised as civilian ships.
    They could have a specific underlying frequency they can give off when identifying.
    Would be an awesome added layer.
    Also adding more Auxiliary ships like radar ships and such. Something part of a fleet.

  • @hikalomano3223
    @hikalomano3223 2 місяці тому +1

    Now that the game is in early access could you upload the missions you've created to the steam workshop? I would love to play this specific mission

  • @LtMorningWood27
    @LtMorningWood27 3 місяці тому

    hell yeah this is the best content creator for sea power

  • @Imperator_Rex
    @Imperator_Rex 3 місяці тому +1

    AWWWW YEAH, UNDER A MINUTE AND JUST IN TIME FOR LUNCH 🎉❤🎉❤

  • @SoulMist17
    @SoulMist17 3 місяці тому

    Another great video Wolfpack.

  • @kylestoddard2881
    @kylestoddard2881 3 місяці тому

    Your SQS-23 is picking those submarines up in the first convergence zone. Must be pretty deep water out there.....

  • @madmanontheloose1636
    @madmanontheloose1636 3 місяці тому +2

    When asking a contact to identify itself you need to have YOUR ship selected then use the identify option. You keep selecting the unknown contact then telling it to identify.

    • @mutilatedpopsicles
      @mutilatedpopsicles 2 місяці тому

      thanks for this. I couldn't figure out how to make that work

  • @marckrieger3277
    @marckrieger3277 3 місяці тому

    Wolf: Were have orders to not fire at soviet warships until beeing fired upon.
    Also Wolf: We gonna blow thoses merchant ships out of the water!

  • @wastelander89
    @wastelander89 3 місяці тому

    Thanks for another great episode Wolfpack

  • @SASD209
    @SASD209 2 місяці тому

    my new fav channel!

  • @goblin2744
    @goblin2744 3 місяці тому

    Great video and an hour long sweet thank you

  • @jonmartin8593
    @jonmartin8593 3 місяці тому

    A great history moment, let's see how Wolfpack plays it out.

  • @johannunnsteinsson188
    @johannunnsteinsson188 3 місяці тому +1

    Those intros and videos you give us are something else , your in a different league then most youtubers.

  • @Nortonius_
    @Nortonius_ 3 місяці тому

    These are so well done!

  • @riff2072
    @riff2072 2 місяці тому

    Just an FYI. The USS Joseph P. Kennedy Jr. is alive and well at Battleship Cove in Fall River, Massachusetts. If you ever get a chance to visit, you will not be disapointed. It is a great place to go.

  • @Not_Noodl
    @Not_Noodl 3 місяці тому

    an hour of the game im most excited for. this will be fun

  • @SafetyRabbit
    @SafetyRabbit 3 місяці тому

    Great epissode, really fun to watch!

  • @wally4395
    @wally4395 3 місяці тому

    Bring memories of my childhood. excellent job.Thanks

  • @Kyleaalen25
    @Kyleaalen25 3 місяці тому

    One Hour Video!!?? Man this is a very good day to start🎉😂

  • @shade9272
    @shade9272 3 місяці тому

    The duct he referred to is likely a convergence zone. It's an interesting phenomenon related to subsurface sound propagation.

  • @TheEnergizingbunny
    @TheEnergizingbunny 3 місяці тому

    Having friendly units present is something I felt was missing from Cold Waters. There are certain scenarios where I would be thinking, "Shouldn't I have allies helping me out in this situation?" Such as hunting down submarines in waters around the GIUK gap, and being close enough to the UK that there should be at least a couple destroyers and aircraft assisting you in ASW.

  • @SwiftOnSports
    @SwiftOnSports 3 місяці тому

    This was such a cool episode!

  • @Commandergree143
    @Commandergree143 3 місяці тому

    I LOVE THESE VIDEOS MAN ITS LIKE A MOVIE KEEP IT UP!!!!

  • @gsigs
    @gsigs 3 місяці тому

    Coincidentally I have been aboard both the Kennedy at Fall River and a Foxtrot in San Diego (not one of the ones deployed to Cuba, though). The Foxtrot was fascinating for how primitive it was. The Gato class was better, with the exception of battery life. The Kennedy is just a beautiful example of classic shipbuilding.

  • @peteabrh-fairest9463
    @peteabrh-fairest9463 3 місяці тому

    What a fantastic mission, and without the loss of a single American ship!
    Really entertaining content again!

  • @HangitFire
    @HangitFire 3 місяці тому

    I am looking forward to this game so much. I do hope it does well and they add coop or something to play with friends.

  • @wolfensteinf0017
    @wolfensteinf0017 3 місяці тому

    Can't wait to see more of scramble

  • @danfroburg5170
    @danfroburg5170 3 місяці тому

    Another great mission wolfpack!

  • @PYAAT-w7g
    @PYAAT-w7g 3 місяці тому +1

    Well done to @FinnishJager for an excellent scenario. Outstanding job Wolfpack345 for prosecuting the enemy.

  • @rags417
    @rags417 3 місяці тому

    Great scenario but two nits to pick (yeah, I'm "that guy").
    The B-52Ds did not start getting their "Big Belly" mods until 1965, the scenario is set in 1962
    The Macdonough was given hull number DLG-8 until the numbering was changed at whihc point she would become DDG-39.
    The fact that the game does not know either of the above is not surprising though, if it had I would have been even more pumped for its release if that is possible !

    • @bobtank6318
      @bobtank6318 3 місяці тому

      It's because the the game doesn't actually have 1962 versions of the ships and vehicles shown. Earliest it goes is mid-60s, and even then the majority of the focus is on the 80s. Evidently, the scenario designer had to change a few things.

    • @FinnishJager
      @FinnishJager 3 місяці тому

      @@bobtank6318 Most ships in the game right now have their most modern refit, which is usually the 80s. It's a challenge sometimes but we all have to do a little pretending right now to make it historical