Short: Clothing test sample with Dem Bones, RBF and Simulation

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  • Опубліковано 6 бер 2024
  • Basic Meta Human character
    Dem Bones: github.com/electronicarts/dem...
    Dem Bones in Maya: github.com/robertjoosten/maya...
    Epic's RBF: www.unrealengine.com/marketpl...
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КОМЕНТАРІ • 22

  • @Metarig
    @Metarig 8 днів тому

    Wow, that's perfect! I've worked with bone drivers in Unreal before, but this one looks way better. Great job!

  • @privetboria
    @privetboria 3 місяці тому

    Александр молодец , хорошо получилось.

  • @LVR999
    @LVR999 3 місяці тому

    What a great effect! I hope you can make a tutorial.

    • @simple3d326
      @simple3d326 Місяць тому

      Seems like a set of drivers from baked simulations

  • @nicoprothanimator6529
    @nicoprothanimator6529 4 місяці тому

    Do the deforming bones from “dem bones” become the main deforming bones or do you still have some weigh from the original armature and you combine with?

    • @azagoruyko
      @azagoruyko  4 місяці тому

      It's mix of both. I can setup what bones are processed by the tool

    • @nicoprothanimator6529
      @nicoprothanimator6529 3 місяці тому

      @@azagoruyko Do you reparent the "dem bones" under the main armature ?

    • @azagoruyko
      @azagoruyko  3 місяці тому

      @@nicoprothanimator6529 no, parenting dem bones is a separate procedure. It's not enough to parent to just a single bone

    • @nicoprothanimator6529
      @nicoprothanimator6529 3 місяці тому +1

      @@azagoruyko Got it. So if you move your entire character in space, how do the “Dem bones” follow ? Do you also use the RBF for that too?

    • @azagoruyko
      @azagoruyko  3 місяці тому +1

      @@nicoprothanimator6529 dem joints are parented to some character's joints. Rbf controls dem bones poses by drivers

  • @SuperMontana2008
    @SuperMontana2008 4 місяці тому +3

    Wow, can you do a tutorial on how to do this?

    • @azagoruyko
      @azagoruyko  4 місяці тому +2

      Interesting idea, but it involves a lot of tools, which is hard to embrace within a tutorial.

    • @SuperMontana2008
      @SuperMontana2008 4 місяці тому

      @@azagoruyko maybe break the tutorial down into small parts? Are you using the unreal rbf plugin?

    • @azagoruyko
      @azagoruyko  4 місяці тому +1

      @@SuperMontana2008 yeah, it's RBF from Epic's Pose Wrangler tool. I think about the tutorial.

    • @RikkTheGaijin
      @RikkTheGaijin 4 місяці тому +1

      I am also interested in learning this, so a tutorial would be a treasure.

    • @adamvelazquez7336
      @adamvelazquez7336 22 години тому

      @@RikkTheGaijin agreed, tutorial would be awesome!

  • @user-du4fd8zt4i
    @user-du4fd8zt4i 4 місяці тому

    Have you used metahumans?

    • @azagoruyko
      @azagoruyko  4 місяці тому +1

      Yes, but here it doesn't mean anything, you can use any skeleton and rig.

    • @user-du4fd8zt4i
      @user-du4fd8zt4i 4 місяці тому +1

      Cool I support you.

    • @azagoruyko
      @azagoruyko  4 місяці тому

      @@user-du4fd8zt4i thank you!

  • @spaceman922
    @spaceman922 2 місяці тому

    Ml defirmer?

    • @azagoruyko
      @azagoruyko  2 місяці тому

      For maya? Give me, please.
      It's skinning, joints and rbf solvers