Short: Clothing test sample with Dem Bones, RBF and Simulation
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- Опубліковано 6 бер 2024
- Basic Meta Human character
Dem Bones: github.com/electronicarts/dem...
Dem Bones in Maya: github.com/robertjoosten/maya...
Epic's RBF: www.unrealengine.com/marketpl... - Фільми й анімація
Wow, that's perfect! I've worked with bone drivers in Unreal before, but this one looks way better. Great job!
Александр молодец , хорошо получилось.
What a great effect! I hope you can make a tutorial.
Seems like a set of drivers from baked simulations
Do the deforming bones from “dem bones” become the main deforming bones or do you still have some weigh from the original armature and you combine with?
It's mix of both. I can setup what bones are processed by the tool
@@azagoruyko Do you reparent the "dem bones" under the main armature ?
@@nicoprothanimator6529 no, parenting dem bones is a separate procedure. It's not enough to parent to just a single bone
@@azagoruyko Got it. So if you move your entire character in space, how do the “Dem bones” follow ? Do you also use the RBF for that too?
@@nicoprothanimator6529 dem joints are parented to some character's joints. Rbf controls dem bones poses by drivers
Wow, can you do a tutorial on how to do this?
Interesting idea, but it involves a lot of tools, which is hard to embrace within a tutorial.
@@azagoruyko maybe break the tutorial down into small parts? Are you using the unreal rbf plugin?
@@SuperMontana2008 yeah, it's RBF from Epic's Pose Wrangler tool. I think about the tutorial.
I am also interested in learning this, so a tutorial would be a treasure.
@@RikkTheGaijin agreed, tutorial would be awesome!
Have you used metahumans?
Yes, but here it doesn't mean anything, you can use any skeleton and rig.
Cool I support you.
@@user-du4fd8zt4i thank you!
Ml defirmer?
For maya? Give me, please.
It's skinning, joints and rbf solvers