How Mass Effect Should Have Ended | Castle Super Beast Clips
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- Опубліковано 29 жов 2024
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@A_D_Art
Woolie's flat "Of course he does." is top tier.
his "excuse me" when pat mentions the dragon age being in the same universe as ME killed me, he is too good
The original Mass Effect 3 ending was foreshadowed in Tali’s recruitment mission in Mass Effect 2 with the explanation that Dark Energy was causing Haestrum's sun to die. Mass Effect 3’s original ending was supposed to reveal that the Mass Effect Fields from Mass Relays and Biotics create Dark Energy as a byproduct, and that Dark Energy ages the suns which will eventually cause all of the stars in the universe to go out which would lead to the entropy of the universe. The Ancient Civilisations realised this and created the Reapers to try and come up with a solution. The Reaper's solution were two actions 1) to collect all the DNA of all of the species in the universe so they can be preserved and cloned later and 2) eliminate all advanced civilisations and technology that utilise the Mass Effect Fields to delay entropy. The final choice in Mass Effect 3 was originally going to be the Catalyst revealing the truth to Shepard who would then choose to either destroy the Reapers and hope to come up with a different solution to the Dark Energy problem in the future or let the Reapers win and preserve the universe. Mass Effect Andromeda was also supposed to be a direct sequel to Mass Effect 3 following this story thread with the Andromeda Initiative scouting a new galaxy to live free from the Mass Effect Fields and Dark Energy (which makes a lot more sense than the Arks being built and kept completely secret from everyone in the galaxy for years before being launched in between Mass Effect 2 and 3).
That... is sad. Why couldn't they just do this?
Apparently it was leaked
@@jedisquidward it was like leaked on NeoGAF and I think ign shit on it and said it was retarded dumb dumb poo poo even though if you paid attention to he story you would of known this was an important over arc that up to playing 3 I was wondering when that was going to come into play and w lll that happened
@@jedisquidward Who cares if it was leaked? I heard it was just the plot-runners (writers?) up and left and the remaining team just went with something else.
@@TheLurker1647 well what can I say. You heard wrong.
Writing the main villains of your space epic to be sentient starships in a series with no space combat was always a baffling choice to me. A handful of Skies of Arcadia style turn based battles would have so exciting in the big war against the reapers. You could even simplify it by just having Shepard do the commands from the regular dialogue wheel, like a real captain!
Shepard: Moonstone Cannon...FIRE!
Lord do we need a new Skies of Arcadia.
@@ShadowWolfRising facts. I'd settle for a new port at this point
At least it sort of makes sense in Halo:
The best the UNSC could achieve most of the time is even trades, usually they just got curb stomped in space. I still remember the Fall of Reach novel where Keyes is in a huge engagement against the Covies, you have all of these capital ships in a line formation straight of the Napoleonic wars that let off a massive volley from their MACs all together.
But they aren't able to recharge fast enough before the Covenant ships got into range, so a massive mobile drydock had to do a "get down Mr President" and body block for the counter fire for the human fleet. The second volley takes out the shields of the Covenant vessels and they can follow up by using nukes like confetti.
That was the first time in any Halo related media that the UNSC won a non phyric victory in space.
@@yanipheonu Same.
I don't think I'll ever reach a point in my life where I won't willingly drop what I'm doing to listen to people trash Kai Leng and the ME3 ending.
The last sound before this universe reaches its heat death will be me calling Kai Leng an edgy OC into the void.
@@An_Inconvenience Kai......Pussy..............Lang..............................................................
Never have I been less intimated by a ninja. Kai Leng was an absolute dweeb.
@@An_Inconvenience The aliens about to make us extinct ask if the last human left in the universe has any last words.
"Yeah... Kai Leng is a pussy."
"Let him live."
i never seen such an amazing trilogy with a worst finale, like, every ending makes you feel like shit and gives you a bad taste in your mouth, like they wanted to fuck with the players
Mass Effect 3's ending at it's core goes against the themes of the series that were being built from the first game all the way up to and even in the third game. I don't think there would have been a satisfying way to stop a galaxy destroying race of eldritch horrors, but it certainly could've been more satisfying than what we got.
I would have been fine with a lot of unsatisfying endings, but the themes of organic vs synthetic and 'this time there's no third option' ring so hollow when the outcome of Rannoch is demonstrable proof that you CAN bridge the differences between the two WITH a third option. I still cannot fathom the decision to make the last 10 minutes of your series about a conflict that was already addressed and resolved
I think you nailed it, because even looking at ME3, you see arcs being completed and narratively satisfying conclusions
The krogan’s conflict, the geth conflict; both great!
The DLC does a ton for the characters.
The end of the game tho??
Massive dip
“I don’t think there would have been a satisfying way to stop a galaxy destroying race of eldritch horrors”
This. A thousand times this. Not to give the ending a free pass, but Mass Effect was DOOMED the nanosecond you have a conversation with Sovereign in ME1. Even ignoring how stupid it is that you could even converse with a being like that, it meant the universe hit its maximum scaling “how crazy can this get” ceiling *before the end of the first game in a trilogy.*
It’s the reason the core plot of ME2 is “spin wheels until the Reapers show up.” It’s the reason beating the Reapers in ME3 has to functionally end the universe. It’s the reason Andromeda had to flee the fucking galaxy. It’s the broken driveshaft that crippled the entire franchise.
The only satisfying endings I can think of would be unbelievably hammy. Like, go into the Citadel and fire the Crucible at Reapers like a fucking gun after giving a speech like "we will achieve unity with organics and synthetics without being you."
@@The5lacker if you wanna be crazy, they could've ended it right after TIM dies and Anderson dies, just have Shepard staring into space, pass away. Did the crucible work in the end? Who knows. Maybe it did maybe it didn't. But that's if you're a sadist
The Director's Cut of Daredevil is a much better Daredevil movie.
It's still a 2000s superhero movie so I'm not going to pretend it's a flawless movie, but the studio turned Daredevil's theatrical cut to a test vehicle for an Elektra movie. The Director's Cut expands a bit on Matt growing up, adds an entire court case B-plot with Coolio acting as the Defendant, and the fights are longer.
Also Matt doesn't choose sex over being a superhero in the director's cut.
When Pat asked Woolie what ruins a naruto run, immediately, I was able to guess going slow. I can remember being in high school and watching kids run with their arms behind them but going like 4 miles per hour because no one wants to fall on their face. It was so lame. If you want true speed, you have to abandon the safety of catching yourself, lose all your teeth if you beef it. It's gods way of balancing around it.
the dumb space child at the end should have taken on the form of all of Shepards dead friends and not a random dumb space child. and its tied to your playthrough so if you got __ killed thats one of the forms it'd take. it would give a real sense of how much has been lost until this point.
I have a suspicion that the kid is casey's son.
There are logistical issues for that, but it's also THE ENDING OF ONE OF THE BIGGEST FRANCHISES OF THE DECADE THAT ALREADY HAS HOURS UPON HOURS OF VOICE ACTING FROM DOZENS OF CHARACTERS so it's not unreasonable.
@@The5lacker ye i getcha, i wasn't even thinking of it being their voice though, like literally the model made all hologramified.
though thiis can lead to some cursed imagery of Garrus with a space babby voice, that would also require you getting Garrus killed so maybe you deserve it if you reach that anyway.
Or make it the Virmire sacrifice. Problem solved.
You mean just like what Leviathan did to Shepard?
getting bought by EA is just a death sentence professionally and creatively
Unless you are dice and has a union. Dice seems too just be handed projects by EA and told too work on it.
@@666kenrino and what do you know: Battlefront 2? Pretty bad at release, turned into a banger by the end. DICE does good work when EA stops interfering
@@666kenrino To this day, I still have no idea how the hell Fallen Order got made under EA.
@@ShadowWolfRising yes same. Fallen order is just a game that I don't belive exist, like I played it and I still don't belive its real
@@666kenrino Even the Pre-Order DLC got patched in for everyone later, like Half (Probably more) way through my playthrough they just popped up in my Lightsaber construction options.
So if you play it now, you have access to the whole game period.
You can buy a used Copy right fucking now, and if you patch it, you have everything.
That's like the most Anti-EA thing I can think of, and it got made under the EA banner.
CONTENT REMOVED is the worst souls prompt ever.
Obsidian has no connection to Bioware in terms of its linage, it was founded by former Black Isle developers once it and Interplay went bankrupt
surely there must be some crossover though, bioware bled talent since its inception and obsidian would have been a welcome change of pace as well as not being owned by any evil corpos
@@god47398 yeah they helped out with their dev kit. showed them how to use it but other than that no, it was all Obsidian. Idk why Woolie said that because during his kotor 2 playthrough he was expressly told just that and Chris Avellone in a interview confirmed this information
The instant the Reapers were introduced in the first game as primordial, nigh omnipotent, nigh indestructible, planet destroying god machines with a several billion (trillion?) year winning streak, Bioware effectively wrote themselves into an inescapable corner. There was no way in hell that they were ever going to be able to come up with a REALLY good method for Shepard to defeat them. They were hyped up too much.
Not to mention giving your villains an "unfathomable" nature always turns out badly when you have to explain it later and it turns out that they were understandable after all.
ME3 indoctrinated T.I.M. could be trying to link the omega4 relay to dark space. See? It's not hard. Takes a little imagination.
But here's the thing though, the first game ends with you killing one of them, they were never invincible. Even better is when you take a step back and look at their goals and how they're working to achieve it and then it hits you, what they're doing is stupid. The reapers are not invincible and they are just as flawed as everyone else, the only difference is that they've been around for far longer.
The point I'm getting at is that BioWare didn't write themselves into a corner, they crashed and burned just before crossing the finish line.
There was going to be narrative around the use of element zero increasing the entropy of the universe, hence the main motivation for culling galactic civilization, but the main writer left after the first game and that narrative arc was not pursued. I remain convinced we would have had a much better plot if this had remained the reapers primary motive but given the lazy and simplistic ending we got it probably went over the new writers' heads.
Yeah, The only way I saw this done in a videogane and they writers pulled off a believable and satisfying ending with the nigh omnipotent elder god losing and dying for good was heart of darkness and that was because the protagonists sicked the elder gods against the ones with a total counter match-up.
@@artisticcannibalism1350 Yeah, like I can understand the hype up initially because yeah those civilizations are GONE. Any record of defeat likely scrubbed or long since non-existent and making it so everyone else thinks they are legit God-Machines and not just HYPERADVANCED Prothean superscience gone rogue.
Beatable but not without a ton of resources and losses to achieve that outcome if one knows nothing of how to beat them. Make there be obstructing beaurocrats who turn out to have been INFLUENCED (not indoctrinated) or convinced into thinking the Reapers are non-existent or that it'd be better to do THIS instead of that which indirectly helps the Reapers. This would have gone a long way into improving the writing and getting out of that corner, make it a mission to reveal to the Galaxy at large that not only do the Reapers EXIST, but that they are NOT undefeatable.
Mass Effect was a series that was, at its core, a game about choices creating a divergent narrative with a pool of extremely likeable and compelling characters.
The endings were largely invariant and disregarded your choices not just in ME3, but the whole series, and also didn't give your crew a meaningful goodbye or epilogue.
And I get it, you can't diverge too far during game development, otherwise you're basically creating multiple games in parallel at the same time. But this was the ENDING. This was when it was time to put up or shut up. This was when you could fractal to your heart's content.
And they missed the dunk SO HARD.
You never confront Harbinger. You never deal with indoctrination. You never pilot the Normandy. You never see a quarian face (that touched up stock photo does NOT count). You never revisit your home origin. You don't get to see Krogan riding cloned Kakliosaurs or Elkor as living tanks or mad-bastard fighter raids by mercenary fleets. All those assets you spent 90% of the game collecting mean next to nothing, and effect the game in basically 0 meaningful way.
You can't fix that with an extended slideshow and voice over.
I found that just internally accepting that all those side quests amount to nothing more than stat boosts in your preparedness number greatly reduces the amount of mental stress this game induces.
@@mabiniss2 Oh, I agree in retrospect. But back in 2012? That shit was pretty raw.
"You don't get to see Krogan riding cloned Kakliosaurs or Elkor as living tanks or mad-bastard fighter raids by mercenary fleets." My man, you captured that feeling we all felt perfectly.
I remember getting to the Earth assault and being utterly disappointed that NONE of the side quests I did had any effect on it. I wanted to see furious Batarians giving one last suicidal assault on the Reapers for basically making them an extinct species. I wanted to see the trifecta of bastard merc gangs tearing through Reaper forces, working as a cohesive unit under Aria. I wanted to see the scrappy units of fighters and frigates I had rescued reporting in at the meet point.
All of those little things would have added up to a powerful crescendo before the ending but we got a generic final attack that exists in a binary state. 1: you get enough space points for the assault to go okay 0: you didn't get enough space points so the assault starts to fall apart more quickly.
I accidentally jammed “Krogan riding” and “Elcor as tanks” in my brain and am now imagining a krogan riding an elcor into battle…
That would be slow wouldn’t it?
Unless… what if they put skates on the elcor and gave him those drugs Elias Keeler was trying to get to make him think fast?
@@makeitthrough_ Even Dragon Age Origins did it better with the final battle
A lot of people put in work to try to mod me3 so that they could try and do some repairs to its story. Took out the star child. Got rid of the choices that didn't matter in the end, had Sheppard live afterwards and used citadel as an epilogue ending dlc instead of sticking it awkwardly in the middle. It doesn't entirely work, but at least it leaves a better taste in my mouth than what we got from bioware
is there any mods that actually add consistency to your choices from the previous games and removes the railroading into specific outcomes?
that was something that i felt was much worse than the actual ending.
@@xsoultillerx Not that I'm aware of yet. I'd imagine with enough coding and experience you could do it. But there's the issue of voice lines and animations. Even the mods that already try to fix the ending as best the can so far are limited to what already has been previously made by bioware.
Wow the citadel dlc would have made way more sense at the end and just been way better
Workers: "Can we please take pur time with this game instead of rushing it's release?"
Bioware CEO: "Gotta go fast! Ha ha, chilly dogs!!"
Shepard turns to the Camera, stares deeply into the players eyes and says.... "Meet me in my quarters, We'll Bang, Okay?"
After coitus, “This truly was the Mass Effect”
The ME3 ending was a debacle that need not have happened. From what I have heard, Hudson and one other person hashed it together in short order. The writing team that handled most of the series had no input - they presented what they considered to be their genius ending and said no one else could change it. Many developers and writers on the team had serious misgivings with regard to it, but were not allowed to express them.
The updated ending is "better" than the original, but it is still terrible. This is because they dropped the original motivation of the reapers created by the original scenario writer for Mass Effect - the whole "Dark energy" thing that was introduced in ME2 and then quickly discarded. The dark-energy motivation had its own issues but it was better than the "cycle" hudson came up with. My main issue with this "cycle" is the stupidity of it - the reapers have to kill off advanced civilisations every 50,000 years, indefinitely, forever, and hope that it doesn't go wrong once or that a civilisation advances more quickly than they anticipate. It's stupid on its face. If their goal is to preserve organic life and prevent synthetics from destroying all life, why not..... you know.... warn organic civilisations, present evidence and help them avoid such a scenario? Wouldn't that be a much better solution?
The fact that the super-AI governing the reaper race would also just throw up its hands and let shepard decide the fate of the universe is also incredibly idiotic. You have an AI with the tenacity and will to oversee countless cycles of extermination and extinction and warfare, and because one guy gets to the special space-magic place, it throws up its hands and says "welp, guess you're in charge now, mate! I'll just let you do whatever you want". The synthesis ending is also stupid as hell - "we can't force this change, you weren't ready - but a single human getting to our special core means that, I guess you are all ready and we'll let you force this choice on everyone else. You weren't "ready" 5 minutes before you rocked up shepard, but seeing you standing, half-dead, proves to us that you're totally ready - step into the light and our SPACE MAGIC shall radiate and turn all organic life into organic-synth life, which means that they'll, I dunno, glow gree a bit?"
It's such trash. You don't even have a real boss fight. You don't really get to see the forces you recruit help you. What a waste.
I came up with a better explanation for the reapers - what about instead of maintaining a stupid cycle, the reapers harvest civilisations as they are desperate to continue their evolution? After becoming reapers, they stopped being able to evolve and advance, they reached the pinnacle of their intelligence and have since stagnated - they have to harvest new species to create variations of themselves in the hopes that one species will be able to surpass them and continue their evolution. There. Much better.
The lack of a meaningful boss fight was extremely frustrating. I mean Harbinger is literally right there and would have made the most thematic sense but instead they decided to go with an incredibly awkward stilted dialogue battle with the Illusive Man.
Now don't get me wrong The Illusive Man in ME2 is one of the most interesting and well thought out characters in any sci-fi story and I would have loved a real intellectual sparing match with him. However ME3 Illusive Man is a silly cartoon villain whose motivations and actions border on genuinely stupid, highly emotional, and unthinking. It was a real gut punch that only succeeds in steepening the slope downhill for the ending.
The fundamental problem with setting up an unfathomable behemoth Cthulu race that eradicates all life In Mass Effect is that a Lovecraft Old Ones being is beyond human understanding, but a Bioware game needs a villain you can TALK TO. The idea of Indoctrination, where people remain highly intelligent while being subtly influenced is scary, much scarier than just talking to Reapers like Sovereign or the edgelord trash talk of Harbinger.
That last bit also wouldn't have made mass effect 2 pointless in the overall narrative of the trilogy. But let's be honest. Bioware would never have let the dev team have enough time to design a slew of unique reapers based off of previous cycles to actually physically show that tge reapers were doing that. Honestly it would've been nice if ME3 had. Idk. More time and resources to actually flesh out the story and ending instead of spending the tail end of me2's development and one year on the rest of the fucking game. Did bioware think gamers had the attention span of a fucking goldfish and couldn't stand waiting a year or two or maybe 4 so they could actually carefully consider what they were going to do instead of rushing out the door. Sorry mini rant. Replaying the legendary edition has made me angry at bioware that one of my favorite sci-fi universes ever made had to be subjected to crunch at its literal peak
I definitely get Pat’s “I can’t believe I ever liked it at all.” I followed Mass Effect from my sophomore year of high school to my sophomore year of college, and whatever fond memories I had were flushed away by that damn ending.
I remember going out if my way to avoid spoilers for 3, but still heard that folks were saying the ending was bad, but assumed that was just game journos sucking and making bad choices/not importing a save from ME1/2, but then I got to the ending... And holly shit did it make me mad that I had cared enough to make everyone survive ME2's suicide mission...
@@leithazizpagy4699 The "Its about the journey" is horseshit and a stupid quote. Cause if the destination wasn't worth the journey then the entire journey also gets soured by default. Especially if said destination completely undoes everything that was accomplished during the journey.
@@Zangelin and even more so when that journey cost $180 + the cost of DLCs
@@leithazizpagy4699 The destination is the point of taking the journey in the first place. Frodo didn't wander into Mordor because he felt like it and had fond memories along the way, he had a very important job to do with major consequences if he failed. Shepherd also had a very important job and, depending on how you played, sacrificed a ton in order to get there and the fact that the ending sequence renders almost all of your past choices moot or condenses it down into a simple number is irritating to put it lightly.
Mass Effect 3 is a fucking mess unless you're easily swayed by emotional manipulation and fan service.
@@leithazizpagy4699 Obviously both the journey AND the destination are important. A mediocre journey could still be memorable if the ending was shockingly good and vice versa. But an ending that destroys the good parts of the journey spoils the narrative soup, so to speak.
Never forget Marauder Shields trying to save us from the shitty ending because Casey Hudson wanted players to "speculate" what happened at the end.
Reminder to never be excited for anything that has Casey "BODY MASSAGE" Hudson's name on it.
@@justinl8791where does that nickname originate from?
Bioware's problems run WAY deeper than crunch, rushed development and interference from EA.
Their leadership and writing team are utterly toxic now. They're the kind of people that you can't disagree with without putting your professional life on the line.
I know Kai Leng has been talked to death and isn't really the point of this video, but making him an anime assassin was the absolute worst thing they could have done with him. They'd already perfected the formula in the Mass Effect universe with Thane, so the only way they could up the ante and make an assassin seem more threatening than Thane and equal to Shepard was to make him a cyborg-ninja. But Gray Fox doesn't fit in the Mass Effect universe, especially when he's such a smug little bitch.
There's so many different directions they could have taken a rival to Shepard: make him like Javik or Zaeed, where he's a dark mirror that makes decisions even Renegade Shepard is appalled at; make him a normal-looking, pleasant dude that just happens to really dig Cerberus' goals; hell, use the clone as the rival. Almost anything would have been been better than the edgy weeb that we got.
God, I hate that he uses a sword and Naruto-runs.
"And that's how we became the Mass Effect".
"It looks like the real Mass Effect, was the friends we made along the way"
The ghost of Lev Kuleshov grinning ear to ear as Pat and Woolie wax about how overwhelmingly important editing is.
Grinning ear to ear... or staring blankly, letting *you* assign meaning to his expression based on what it's juxtaposed against?
There's the Ogre in Mass Effect 2, and in Dragon age either II or inquisition there's a Krogan hunting trophy, implying krogan went down to the Dragon Age World and got fucking merc'd by people in a fantasy setting despite having energy shields and plasma weapons
But magic tho.
reminds me of the fact that you can find nirnroots in fallout 4 and that the NCR rangers were the desert rangers from wasteland.
or alternatively how payday is the prequel to left 4 dead.
EDIT: i also just remembered after posting this that ciri talks about the time she went to night city.
Its just easter eggs references to sibling franchises lol.
The name Thedas began as an acronym of "The Dragon Age Setting"
i just want to say that i really appreciate you not spelling it "murked". you are the first person i've seen spell it right.
i love you. put babies in me.
Its just funny references that people take way too seriously.
Marauder Shields tried to save us, but we ignored him.
Pat can really grate sometimes.
Apparently Pat forgot that Shepard got isekaied into Kingdoms of Amalurr: Reckoning or whatever it was called. (Which is also canon)
Yup, the N7 armor is totally in that game.
Wait, What!?
Dead Space 3 has the N7 suit
Also dragon age because they couldn't help themselves
Dragon Age 2 had the Advanced Suit from Dead Space 2
The Citadel DLC was legendary. The appeal of the games shifted from the nice worldbuilding in 1 to the nice characters in 2, so it was fun to have a goofy comedy adventure with them instead of all this serious impending doom stuff. I guess it's more Saints Row than Mass Effect in tone, and it doesn't slot nicely into the apocalypse story, but I loved that shit. I wish they had made a whole comedy adventure, or at least, made a game with a greater balance of comedy and those serious stakes.
The lack of context really effects people opinions. It’s like how people who play Halo 5 today without the context of the games marketing are confused as to why the game is so hated.
Leviathan would of been real interesting if it was done after the reapers.
On the topic of editing, there's a saying that a movie is made 3 times. Once in pre-planning before the shoot, then you have the production shoot, then during the edit. That's 3 chances to save the production, and that's also 3 chances to make everything worse.
Mass Effect 3 and the drama around it was funny as hell as an outsider who hadn't followed the series until then. It had already tripped at the starting line for making Javik a pre-order DLC (later charging 10 bucks for it), then when the hatred for the ending came up, it was fun to watch the fire burn.
Granted, I was a huge Dragon Age Origins/Awakening fan, so I got my own salt when DA2 turned out to be complete dogshit (still pissed off about Anders). As well as Jade Empire, which never got a sequel, unlike their other IPs. (A blessing in hindsight.)
Now though, it really is sad that Bioware hit its prime a long time ago.
18:30 Okay... now this is no longer canon. But it used to be a fun little joke in Warhammer, that the world where Warhammer takes place, is just a world in the Warhammer 40k setting. Without going too crazy about it, mankind had a period where we were all over the place and doing good for ourselves. Some elves ruined it for us, and we ended up losing contact between our various colony worlds, many of which regressed technologically. Most of the races seen in Warhammer have analogues or explanations that would fit the lore of WH40k so it worked if you squinted. But the lore for both settings slowly diverged and the in-jokes went away, too. Used to be you could have your chaos worshiping Norsican barbarians find a holy relic, which was a big ass laser pistol, and that would be a legit piece of gear for them in the fantasy setting. But, for example, Warhammer fantasy's orcs are not fungus like WH40k's orks. The elves vs eldar also don't make any sense if you try to link the two settings, either.
It's extra difficult to talk about this because there's now a third setting, Age of Sigmar, which has its own weird connections to the other two.
Does AoS have any direct connections to 40K at all? Sure there's the daemon characters like Be'Lakor and Kairos Fateweaver. But they're daemons and so effectively immortal, or I suppose ageless as daemon characters have been permanently killed off before. Only other thing I can think of is the "magi-tech" of the Seraphon (Lizardmen) Old Ones being somewhat analogous with the 40K Zoats. But that's a real stretch and not alluded to in the lore at all.
@@Lokd0wn I'll admit I'm not super caught up on AoS, but it definitely seems, stylistically/aesthetically, like it's trying to be a bridge between fantasy and 40k. The whole concept of the Stormcast and Sigmar becoming a direct Emperor of Mankind analogue being the most obvious.
@@Lokd0wn I believe that during the end times a group from the Old World came across Kaldor Draigoin the Warp. There's also something about the Skaven calling up the Drukhari on the telephone.
@@Beowulf8989 Oh without a doubt the initial Sigmar/SCE thing was trying to ride on the coattails of Space Marines. Although the new releases are somewhat moving away from that (at the same time people are saying that they got "Primarised").
IIRC the reason the connection between WH40K and WHF are bizarro is because 40K was originally a April Fools Joke that actually was pretty kool when you thought about it and they ran with it
Along with Rogue Trader havong rules for playing on primitive worlds or feudal worlds which was mostly an excuse to have games between friends that mostly played one thing or other.
Surprised that Pat didn't point out that the Leviathan DLC literally spoils the ending of ME3, why would you do that, ESPECIALLY after the huge negative reaction to said ending.
They had to make it make sense.
It makes it better though.
I know this is primarily about mass effect...
But when they talked about Dragon age origins, and woolie said he had No experience, I *really* hope he'll check it out, maybe do a LP of it. Dragon age origins is legitimately my favorite RPG of all time. It's old but gold, even to this day!
2 year old comment, but I just have to say that Dragon Age Origins is easily one of, if not the best RPG (maybe even best game) ever made. It's the complete package. It's what all other games try and fail to be.
I was one of those weirdos that loved ME1 but didn't much care for ME2. It wasn't a bad game, I just didn't like where the series was going narratively.
I'm right there with ya bud.
For the reapers. I always thought they wiped every species so Your entire race becomes a reaper. They don't see a species as individuals only as what we will become eventually. We are ants that will become their kind. We were fighting eldritch monstrosities and had to fight to survive. When I played mass effect 3 I was crushed with this lazy "robots and people will kill each other unless we kill you first." Like what? The ending hurts because it felt like fan fiction from people who didn't play the games.
God, I fucking love Dragon Age origins. Now that's a game that you can fell had a full dev cycle.
"(...) and the multiplayer was good!"
And yet, the Legendary edition does *NOT* include ME3's multiplayer suite.
Fucking what!? Why not!?
On the kind of small topic of "Series that advance far into the future of their timelines" there is actually a tabletop RPG that does that Warhammer 40k thing and that's Pathfinder which had a Science fantasy sequel called Starfinder that does take place in the future of the fantasy world which I like and wish happened in more settings.
And back to the "These are happening at the same time" The DND setting that inspired it "Spelljammer" is just space DND and most of the settings are planets. You can go from Krynn to the Sword Coast on magic space boat (In Baldurs Gate you even meet some Knights from Krynn)
Remember on the roosterteeth podcast where Burnie Burns had a hard stance of "I like the ending of mass effect 3 I had no problems with it"
Let's be honest, all of the hosts on RT podcast have some pretty bizarre, outlandish takes. That one might take the cake though.
@@TheXenochrist yeah this one isn't number one for me but the one that's up there is when they were talking about the gambling commission trying to figure out ways to get kids into gambling and their response to it was a very nonchalant talk about it but never do say hey this is kind of messed up what would you get kids into gambling that's predatory
@@Sonicfalcon16 gambling is awesome and cool. all the raddest kids gamble. you shut your mouth.
@@Sonicfalcon16 are you serious? Yeah because their talking about loot boxes. How much enthusiasm do you expect? If it were possible to get rid of things like gambling simply by talking about them or not we'd have gotten rid of them long ago. Nothing wrong with fair gambling. The issue is kids are often too dumb to realize when things aren't fair and will continually throw their money at a wall.
Going to "I can't believe I liked this at all" in an hour reminds me of how I felt replaying Halo 4.
I was kinda, ehhhhh, on it the first time, but on replay I was really enjoying it and trying to remember why it got so much flak. Game feel was great, there were some cool setpieces, the Goddamn Mantis.
*Pseudospoilers I guess but who cares*
Then the fanfic of a story came in stronger and stronger as the game went on, coming to a head with the final "boss" QTE that had me squinting my eyes and reflecting upon every minor flaw the game had as Cortana gazed longingly at Chief.
the only thing that i ever really cringed at with 4 was 343 explaining the forerunners and making them aliens when it felt like most of the bungie games ran with the implication of them being ancient humans and "muh mantle" but that was more of a halo 5 & book thing.
other than that 4's story was a relatively decent epilogue to master chief and an alright starting point for a new story. and then the team left and we got halo 5.
@@leithazizpagy4699 the only good things i can say about 5 are the match browser, free DLC, it motivated 343 to bring back firefight to the MCC, forge being a glorified map editor and the more squad based approach to co-op.
and that's about it.
Haha you know, I played through Halo 4 co-op with a buddy back in the day and I can’t remember anything that happened in it. I know the story of 1-3, odst, and reach by heart but the only thing that stands out about 4 to me was just how underwhelming it was.
God, maybe my brain's making things up because I want to complain, but I'm now remembering the Forerunners(yeah, not too fond of them being magic spacemen either) leaving their "Save me Obi-Wan Kenobi" message to tell Chief he's the chosen one, and the Cortana fragments manifesting to physically restrain the Didact.
Then, and this is probably explained in the books or something, it's just a bummer that the Covenant allying with humanity gets no exploration and their joining the Didact( I think. It's been a while) is barely even mentioned. You fight them for like half of the game, and then they're completely replaced by the Prometheans, which consist of roughly three unit types and no vehicles.
It's not the worst - sounds like that award goes to H5 but I wouldn't know. 343 did great with what they had and it definitely doesn't deserve to be compared to ME3, but man it's weird.
@@CaptWolfy 4 set up with the idea that chief was going to retire, there was going to be a new protag, the didact was still alive, and halsey joins the covenant.
what happened was that the people involved in that story left 343 and all the plot threads from 4 were tied up & thrown out in a comic and the first level in 5.
people didn't like osiris sans buck (specifically locke even though tanaka & vale were much worse), blue team were cardboard cutouts and 90% of the game was shooting the same spongey robots from 4 that ends with cortana going skynet on the galaxy.
and if the leaks are correct infinite is likely going to throw all of that away in the first 5 minutes and kill skynet cortana off screen.
"Sometimes the journey beats the destination and you make some nice friends along the way." -Mr. New Vegas.
Hey man,
That ending got us all free multiplayer DLC.
every fucking expansion free. Not great but not terrible.
Its a shame what Bioware has turned into.
Bioware and Bethesda both, they used to be the kings of the industry, setting the standards... now they're tired no talent hacks.
@@thelaughingrouge I never thought Bethesda was good to be honest. But I can't deny the influence they had on the industry. Skyrim was just such a landmark title that you can't escape it. They got Doom now which is really good but to me that still just ID software and not Bethesda.
@@thelaughingrouge Always trust the three Bs; Bethesda, Bioware, and Blizzard
@@jmanjman2685 i enjoyed their fallouts (3 & 4) way more than new vegas which i felt was kinda boring.
id is honestly just doom for the most part. outside of quake's historical & technical significance it's kinda meh as it's own thing and UT did it's multiplayer better, wolfenstein is sort of a mixed bag and who actually remembers or cares about RAGE?
@@xsoultillerx I could never really get into the fallout or Elder scrolls series. I have played Skyrim all the way through and kinda liked it at the time it came out but that game has not aged well at all. I have tried Fallout 4 and New Vegas but got bored within like the first 3 hours. I just hope the next Elder scrolls game will be good.
is the worst part about ME's ending the ending itself or the seemingly multi year long saga of shitflinging by the developers and journos to do everything in their power to defend the ending just to spite The Gamers TM? Cuz they're boht pretty awful.
The "war" for the ending easily trump's the actual ending by a mile.
It was so good. Better than me3.
Honestly? The later is way more insufferable. I'm baffled as to how anyone could defend this ending, and just about every defense I've seen comes across as wholesale dishonest about the actual nature of the content and what people's objections to it are.
According to Mark Darrah the Executive Producer of DA2 and DAI, the reason DA2 was given a number was purely due to pressure from the marketing team and higher ups, thinking the game will sell more if it sounds like a direct sequel, even though the scale and focus of it was never intended to be a "direct sequel".
The team's original plan was just to give it a unique name "Exodus" just like "Origin" and later "Inquisition". So in truth the Dragon Age games were never intended to have numbers, and DA4 turning out to be named Dreadwolf also proves that point.
On the topic of crazy watch orders, you DO NOT want to play every Kingdom Hearts game chronologically (It would go something like: Union X full with the Movie in 2.8 > BBS > 0.2 A Fragmentary Passage > KH1 > Chain Of Memories > 358/2 Days > KH2 > Dream Drop Distance [Yes, fucking skip Coded] > KH3 and then just the final scene of Melody Of Memory)
Just play in release order.
Dragon Age: Origins & Both Baldur's Gate games are the peak of Bioware creativity, which is a shame, because all the games they made could have been made better if they were given the time.
But those three games are fantastic and will never get old. I'd love to see Woolie vs Dragon Age Origins.
I still love how the OG Ending makes Joker look like a massive coward as he's leaving the fight and ditching everyone to their fate so he can bang EDI on some weird planet.
'Removes Jar Jar'
'Is an Improvement.'
Darth Jar Jar: You have yet to see my plans come to fruition.
Jar jar is funny and great change my mind.
Darth jar jar would have worked even if people didn't love him first.
@@shadowreaverrising1753 dude, Darth Jar Jar not only would've worked but would've made Phantom Menace a solid movie by reverse-osmosis
Marauder Shields
Still the hero we needed but didn’t deserve
I will say this about the Kai Leng boss fight: the soundtrack was cool.
Breaking his sword felt cathartic too
People are going to suggest Woolie Play Dragon's Age Origins and it's a good game but he also needs to experience the fade and the deep roads and that would be fun to watch for all of 1 vid and would take like 10.
I will never understand, why people are always shit-talking the Deep Roads. One of the best parts of the already fantastic game. I thought of it that way back then and i still do now.
@@bumblebee9736 I think it's because it's a very long dungeon and you don't talk to anyone.
@@Samm815 A long dungeon in a 100+ hours WRPG ? Say it ain't so !
@@bumblebee9736 Because people prefer the talking and making decisions parts more than the combat. It's not confusing in the slightest.
Hey if anyone wants to hear a bunch of people at the time of its release defending the ending go listen to the ending if the roosterterth podcast 160.
Shoot the Reaper AI Child to troll the reapers!
Honestly I think the best way to have ended it was Shepard getting to the core and the Reaper construct going "OK! OK! You're a badass, we'll leave!" and then they come back after Shepard is dead and can't stop them.
The main problem with the original endings (apart from they didn't have enough time) is that the "Galactic Readiness Rating" was a thing that required multiplayer to get the best ending in the SOLO STORYLINE which is basically "Ok Shepard's dead but all the reapers are dead AND synthetic life/technology is fine" and if you didn't do multiplayer (atleast on console) and didn't choose the best dialogue options you always got a shit ending. The worst one being the reapers are dead but anything synthetic at all died too and all technology is fucked and doesn't work anymore.
MASS EFFECT 3 IS THE INVERSE OF FALLOUT NEW VEGAS, i just realized this at 12 am with my sleeping meds in my system
Holy cringe, the Ogre statue in Mass Effect doesn’t imply it’s the same universe as Dragon Age, it’s just fan service
There's also the DA3 Korgran mounted head
As I recall, the Realms of Chaos books for warhammer were the closest to outright stating the two warhammer settings were in parallel with each other but it was never definitively stated.
As for the whole 40k being the future of Fantasy thing goes it's actually not. 40k is stated to be the future of our world and our earth. Fantasy is its own fantasy planet world (that later got the worst fucking send off ever with the End Times and then got replaced by a way shittier setting with Age of Shitmar)
Man I miss warhammer fantasy
Age of sigmar is such shit...
Dont think ive ever seen anyone like it.
The Old World from WHF is weird because the continents look like the planet earth (with Atlantis stuck in the Atlantic).
I don't really get the “I can’t believe I ever liked it at all.” thing. I'm more of a "the journey is better than the destination" type of guy
The weirdest "shared universe" thing has got to be the new space horror game Callisto Protocol taking place in the PUBG universe....
I would LOVE to throw warhammer lore and information at Woolie and watch his brain melt
@@leithazizpagy4699 Warhammer never makes sense. For instance, there was an ork warboss named Zagstruk who replaced his feet with power klaws so he could fly over people with a rocket tied to his back and decapitate them with his feet.
I'd fucking LOVE a Yakuza scale game set in the Mass Effect universe.
Now the ending of mass effect 3 was super shitty the fact that the ending was tied into the multiplayer was super fucking irritating I played twenty hours of a decent horde mode to get "the ending." Fucking bullshit.
I remember how much of a wasted party slot Vega was. He didn't deserve that spot on the Normandy.
What, you don't like Jersey Shore stand-in Vega?
How that man could possibly hold the rank of lieutenant is just baffling to me. A moronic roid monkey who mouths off to his superior officer has no place on the Normandy.
Big McLargeHuge was great just for the jokes
Vega was a fine character with more memorable moments in one game + DLC vs the human crewmembers in the other games.
He had one game where 90% of his character development had to happen in a game where people were gonna pick the party members they've been fighting with for years in at least 2 games prior for their last adventure. I dont blame vega for not managing to hit that level, the poor bastard didn't even get a loyalty mission. He was funny and made for solid eye candy in non combat scenarios at least.
About the WH40k thing, Woolie's idea makes sense, but one fan theory is that the Warhammer Fantasy world is a planet in the WH40k universe, either isolated by the warp or just not yet found by the Imperium. The WH40k universe is the future of a universe similar to our own.
*warning* Long WH40k nerd text ahead *warning*
In WH40k humanity became a space civilization, took over millions of worlds and reached absurd technological levels, enough to even make copies of planet Earth in far away star systems just because they could (the first part of the book Horus Rising shows one such systems) and at one point bofore the year 30k A.I. rebelled on a galaxy wide scale and an alien species literally murderfucked a hell god into existence, destroying humanities grasp on the galaxy and isolating the millions worlds by causing warp storms that made faster than light travel impossible. After that the Emperor showed up and decided to retake the galaxy by force, and made his 20 lab grown demigod sons to spearhead his crusade. The warp gods decided to fuck his plans and stole away his sons, scatering them around the galaxy. He eventually reunited with each of his sons during the crusade, but 2 of them are erased from history, redacted completely and in universe everytime someone mentions these lost sons they just go "remember what happened to that one" and they will never elaborate, leaving it a mistery on purpose.
Some fans then theorize that Sigmar is one of these lost sons and the arhammer Fantasy is an isolated world, that looks suspiciously like a copy of Earth made from memory with some artistic liberites, being tormented by the same gods from WH40k for fun, with Sigmar trying to fight back with brute force just like the Emperor would.
Dragon age does not take place in mass effect, the ogre statue is a reference to a prior game, the dialogue kasumi has is "wouldnt want to run into that in a dark alley!" And thats it, theres no plaque or anything, there never was, it was an easter egg haha funny statue, and liara saying "thank the maker" once
Theyre not the same universe shut up pat. The ogre is an easter egg
Its also important to note the things Bioware learned from making a huge galaxy spanning trilogy that can't possibly account for all of your choices. And that is how it affected its OTHER huge franchise filled with game changing choices: Dragon Age. That is to say that what Dragon Age learned from the ending shit of ME3 was this: fuck your choices, there is a set cannon that we determine and the choices you make in these games has next to no bearing on what the actual canon is. They were already trending this way before ME3 came out, with Dragon Age 2, to the point where your choices in previous games amount to nothing more than model swaps to different characters in Dragon Age Inquisition. The two obvious examples being Leliana and Anders, both of whom entire justification for being alive in DA2 if they died in the previous game is "I lived, bitch."
They are going even farther with this philosophy with Dragon Age 4.
you can make a single, satisfying unified ending out of all of the pieces the game provides you with like 30 minutes of video editing. it's a headscratcher how no one saw just how dumb this whole thing was
They probably saw but kept their mouths shut because the people deciding to make these endings were higher up in rank at the company.
"Unified ending" there's your problem people wanted different endings that reflected choices then Bioware put their foot in there mouths and not only promised that they explicitly promised that it wouldn't just be the same ending with different colors. Guess what we got?
I'll never forget the very first time i beat Mass Effect 3. It started as the most empty feeling i've ever felt and then as time went forward like a week later after I processed everything I finally realized "I hated that ending!" In the middle of work. Even with the extended cut scenes added later on the endings still feel hollow in a sense. So a friend of mine said "Save the Party DLC for last! At least that way you can pretend the Party DLC is Shepard either dead or in their personal heaven before moving on from the afterlife or you can treat it as an OVA episode in an anime." And sadly that's the only way I can enjoy the end of Mass Effect. It's really sad that the developers promised so much for the endings and yet they couldn't deliver on what is considered one of the greatest RPG Trilogies of a console generation. I don't know how EA or Bioware is gonna try and bring back Mass Effect after the ME3 endings or Andromeda but my hope is it's a complete retelling of some sort. Scale down the story from Eldrich robotic horrors to something smaller like politics or gang wars, focus on smaller stories and let them world build and create a new universe of stories to enjoy.
The ending undermines the whole series. The big reveal! Choice really didn't matter. No matter what you pick we all see the same stuff.
It's a bit hyperbolic sure but in general it's true.
Mass effect 3 took more control away from the player.
Not to mention the outright lie casey hudson told. We won't give you an ABC ending.
I've never seen a clip of these where woolies not texting or falling asleep in his chair
Whenever I'm listening to these, I can feel my brain light up more whenever Pat's talking because he's so into what he's saying it becomes much more engaging.
Its because what Pat is talking about just doesn't interest him because he's not playing ME. He probably barely understands what Pat is talking about because he has no prior context (barring the fact he played the first game around a decade ago). I think they talked about this months ago that Woolie basically protects himself from spoilers in the off chance he might play a particular game in the future by just shutting his brain down whenever Pat talks. This however ends up making these videos look weird because he barely contributes any input to a conversation making it one-sided and what Pat is talking about being more for the benefit of the audience than for Woolie.
I would watch Woolie play Dragon Age origins, its a good series.
Held off to listen to this until I beat the Trilogy again, which I just did a few hours ago.
Definitely a different experience than it was back in 2012.
The worst example of randomly smashing two franchises together just because they happen to own them is "The Witcher and Cyberpunk 2077 are in the same universe". And by that, they mean, Geralt, at some point in time, showed the fuck up in Night City. Off camera. They just said he DID do that, refused to elaborate, and ran away.
All they had to do was have the Crucibal act as a gigantic mass relay that would send non-Reapers to another galaxy. They could have went the direction that the Reapers originated from ye Andromeda galaxy and had Mass Effect Andromeda be about Shepherd's successors exploring the origins of the reapers while the Milky Way inhabitants hid from the Reapers, who were momentarily partially disabled from the activation of the crucibal. This momentary deactivation let people who couldn't come with on the crucibal hide away better than even the Protheans did and then the ones who could go, went.
Could just augment the plot about Andromeda a little to fit the Reapers more and bam, you've got a new series that is about the same overall concept of settling a new land but with the overall goal of learning more about the Reapers to defeat them.
The ultimate problem with ME3 is that the plot had no way to defeat the Reapers in only one game without being unsatisfying
Should have ended in ME2 after Shepherd and crew finds the second beacon.
At that point you have already met Shiala from 1 who has the Thorian's Cypher.
You can take the Beacon and Shiala to the citadel council and prove to them the reapers are real.
ME3 should have been an all out war game were the galaxy has been fully mobilized, the krogans already cured, and an armada 10x stronger than the end of ME3.
I think a Mass effect game that purely takes place on the Citadel would be very fun
Playing as Garrus as he joins, ranks up in, and grows jaded and resentful of C-Sec would be a pretty cool game, maybe. Could even have the final chapter be about him learning about Shepard and meeting up with them.
Do not trust EA Bioware with it, tho
Mass Effectlysium
There are mods for Mass Effect 3 that fuck with the scripting and edit dialogue and do all kinds of creative shit to explicitly place the Citadel DLC after the original bullshit ending to the game so that you don't end a playthrough feeling like the whole thing is dogshit. Those people are heroes and they are doing god's work on earth.
Because that DLC is so clearly a bunch of writers and designers and creators going like "no for real here's an ACTUAL farewell for this series and these characters that doesn't piss you off" and they knock it so far out of the park it's absurd and when that's the last piece of content you play? You're like "hell yeah Mass Effect rules" as opposed to "fuck this why did I ever care".
Making the Citadel DLC take place after the main game is honestly pretty stupid and tone deaf, I don't think people would be getting hammered and partying after a war like that, at least not immediately, especially on the Citadel that just blew up. Not to mention all these characters would probably be more focused on rebuilding than anything
@@nagger8216 yeah you’re right it makes way more sense that they’re partying and having zany fun times DURING an existential war for existence. Like come on dude, stupid compared to what? Citadel came out like a year later, they knew when they were making it that everyone had already completed the game, they knew they were making The Last Mass Effect Story, and that’s part of why it functions better as an ending, emotionally if not textually
Mass Effect 3 was the biggest disappointment I have ever experienced with gaming.
It’s unfortunate, but Warhammer 40K is not the future setting of Warhammer. It’s technically like an alternative/parallel universe. There are connections but not DIRECT connections
That is the biggest missed opportunity.
@@zhitchcresttail3387 I actually dig the idea that it’s a planet locked in by the warp, because I remember hearing about a book or some shit where some scaven make like a radio or some shit and make contact with like “an elf race that travel on ships in space” or some shit like that BASICALLY saying they made contact with a group of Eldar so the lost planet thing would kind of fit with stuff like that, BUT having Warhammer be ancient 40k I actually don’t like because it would potentially help explain too many mysteries in 40k if you could look back to Warhammer as a history. At the same time though it’d still be cool haha
Wow I say “or some shit” a lot apparently haha
@@icestorm199 Some have theorized than Fantasy takes place AFTER 40K. Chaos has won, humanity is locked on a single remaining planet in a galaxy that has been overrun and technology has reverted to middle-ages level. It would explain some things, but as with most things in Warhammer, the theory starts to fall apart if you look at it too closely.
@@Muninnnr yeah. Would definitely be super cool as a concept, but I couldn’t see it holding too much water with the current state of things unfortunately
Synthesis ending makes no sense, you are basically surrendering to the Reapers, and turning everyone into a version of husks whether they wanted this to happen to them or not.
Control ending makes no sense, because why the fuck would Reapers ever give up their autonomy to a single lesser lifeform when they are winning?
Destroy was the goal from the very beginning of the series, compared to the other choices, it's the only logical choice, however the Reaper kid should have tried to stop you.
Of course the fan theory about indoctrination over coming Shepard is the best out of all of them.
Video Games editors, modders are pretty much the closes thing to it with examples like people editing out the intro from Fallout 3. But games need professional editors cut down on the fat in them.
The intro to Skyrim needs a cut too. I have the sometimes controversial opinion that Oblivion handled its intro perfectly but Skyrim botched it with the mandatory cutscene into heavy tutorialization.
@@cyberninjazero5659 Just do what I do and reload the hard save the game makes before jumping into character creator. I haven't seen the cart ride in years.
So, as I understood it, the Warhammer Fantasy x 40k connection was that Fantasy Warhammer was a human world lost before the founding of the Imperium and has since regressed to a medieval setting with psychic powers being mistaken for "magic" and is currently cut off form the rest of the galaxy by a warp storm.
16:21
Woolie is getting real pissy over something that is undoubtedly an Easter Egg.
“HOW DARE A COMPANY REFERENCE THEIR OTHER MEDIA, THE TALENTLESS HACKS!”
20:00 THERE ARE MULTIPLE 2099 UNIVERSES. I am not joking I wish I was joking
Honestly even if all the endings were unsatisfactory only the destroy end make logical sense.
It still sucks when you adore the AI races and characters.
@@exodosthesoulbanish something something needs of the many.
@@exodosthesoulbanish Who cares about the geth, I only felt bad about Joker losing his ship-wife but it's the toasters or everyone else and I like everyone else better
@@bicksbernd1640 Lots of people care about the geth outside the game, the quarians are clearly in the wrong and it's kinda fucked up to kill them off after claiming they're all alive now.
@@exodosthesoulbanish or if you buy into the indoctrinated theory, it’s just shepard waking up after nearly dying from Harbinger’s laser during the final sprint, finally free of Reaper influence
Woolie is of course thinking too much about 40k, the setting made to explain why gw employees were fighting the same models against each other
unfortunately, i think drew karpyshyn summed it up real well when he explained that no matter what ending we got, people would have been disappointed. even if they’d gone through with that dark energy plot (which, as i understand, was barely formed and relied a lot on vague “because space magic” concepts), people would have been angry. which is kind of a given when you’re trying to wrap up a series as beloved as mass effect. but even looking at the story conceptually, what could shepard have done against a force as powerful and knowledgeable as the reapers without dire consequences?
honestly i wish bioware had just gone for something super goofy and over the top. like opening up a portal and banishing all the reapers to the shadow realm or something lmao. it probably still would have sucked in the moment but at least looking back i could laugh about it
Just have us win the space battle if you get enough support and have the normandy blow up Harbinger. thats all it had to be.
Hey Woolie, you should play Dragon Age origins: I will say its definitely harder than KotoR 1 and 2, as the game likes to assume you know how all the mechanics work together. But yeah you should do it
That's a LONG ASS game though.
@@darthrevan6 and? I'm down for another 100 part series like KotoR 2
@@Kaarl_Mills I'm pretty sure dragon age with its expansion is definitely two or three times longer than kotor 1 or 2
20:51 no man, earth is earth
big up the real ninja run with the knife in front
What's most frustrating of all is how to fix this bullshit is easy. Use indoctrination theory, if you pick blue or green option, you get playable epilogue where Shephard kills the last surviving reapers on earth, releases he was hallucinating and just killed his former team and the last surviving heroes. Pick the actual ending (the red option), you get a final suicide mission a la ME2 charging through the Citadel to reach the Crucible, you make hard choices, people die, your last choice is which mass relay to destroy and species homeworld to annihilate in order to defeat the reapers once and for all, dark energy mcguffin from Tali's ME2 stuff. It's not rocket science.
"It's easy to fix, just make two new long playable sections!" That's... as far from easy as you could possibly get. You're essentially suggesting redeveloping the entire ending of the game (expensive as hell) and then what, selling it? Opening them up to the very correct criticism that they would be trying to make an additional profit off writing a terrible ending in the first place. OR releasing an expensive and time consuming piece of content for free, aka pouring a large amount of resources into the toilet to make people feel better. They would NEVER have done this suggestion, because it is unhinged.
@@SBJ_Tube To make it clear, I meant easy as in "the writing", not a full blown development process. It would be expensive, although I think you're overstating the expense - a lot of the assets required to make it work from an art perspective already exist, and you could even cannablise some of the level design from the series for the different areas (seeing as the two paths would revolve around a romp through a Reaper infested Citadel which could recycle all the Citadel maps from all three games with some new designs to bridge it all together thrown in, or a final romp on a Reaper infested Earth which could recycle assets and structure from the Earth sections of ME3). But yes it would be expensive - actors would need to be hired and paid, code written and bug tested to oblivion and back, etc etc.
The biggest issue everyone has with ME3 is the ending, specifically. And it's not it's progression or brevity - it's how poorly written it is and how much it contradicts the lore. The reality is if Bioware had the extra time they needed instead of the compressed development schedule, this never would've happened. Hell, if the rumors are true, the exact scenario I dreamed up there might have eventually come out as paid DLC had the ending not s**t the bed and infuriated the community as much as it did.
Warhammer Fantasy and 40k are separate universes. It was originally the case that the Fantasy setting was a planet in 40k, but then that changed to the being alternate dimensions being fucked with by the same Elder Gods, to being in no way connected.
Also fun fact: you could mix settings in matches and have knights and dragons fight space marines - shit was wild
Yeah but that is what is so confusing to outsiders like pat and woolie, the fact that GW essentially retconned the crossover stuff later on it gets very confusing.
I never beat ME3, but I'm kind of tempted to go back to it just to see the Citadel DLC.
It's fun and leaves you with a good feeling, unlike the actual ending.
The tiniest amount of 40k knowledge would allow you to tell that it takes place in the future of a relatively normal Earth.
Kai Leng should just cease, he lost to Thane, he lost at the Cerberus base and then he consistently got styled on by Shepard in both of their fights
he also lost to anderson and got both his kneecaps blown off and was kicked out of the N7 program
Spoilers for me3 below
Not to mention the reason you lose at all on Thessia is because he brings a fucking gunship to a fight when you shot gun blast him in is face when he naruto runs at you. Seriously?
18:30 "Woolie won't figure it out - ORIGINS"
In regards to Warhammer Fantasy taking place within Warhammer 40k, it was canon in earlier editions but retconned afterwards.