Exactly what I needed. I have dice tool but I was wondering how to bend complex objects and it seemed like subdivision makes things difficult and messes up the complex shapes sometimes. Thanks!
I tried following along for a thing I'm doing yet for some reason when I try to simple deform it, instead of bending it fine when switching to x axis it just stretch's and shrinks the opposite sides, looks more like a very slightly bent trapezoid then a bent object, could be something with my settings? would share a picture if I could
Try rotating the object around the z axis 90 degrees and then apply the scale and try again. Ive no ides why but this has happened to me before and this solved it.
These are such an essential 3D modelling tool I don’t understand why it’s not there natively, helping plugin devs is one thing but another thing is having your tool set be so limited in quality
From what I have seem there are quite a few tools that have made it into native Blender that started out as external add-ons. But it does (I imagine, Im no expert) get to the point where if all of the add ons that this could be said of were in there it would be HUGE. Also (again a guess) if it was native then the people working at Blender would have to recheck everything and rewrite elements for each update they put out and that would take more and more time, where as this way the devs do that work but are "rewarded" by the fee people pay to download them. It seems like a pretty fair relationship, or I assume it is as the devs keep doing it.
So you can sometimes but I wouldn't... So if your mesh is quads this will work (which for detailed models is a pretty big "if"). But even if that is the case it's not a great choice for a couple of reasons. The main one is you're adding a LOT more geometry because SubD will add it in all axes; x, y and z. Dice will just add it on the one you need for your the bend. Let's take a simple cube, if you want to add 10 "cuts" to it with dice that produces 20 extra faces (10 in the front and 10 in the back). If you sub D it you add 100 on every side due to it happening in every axis, so you're adding 600 faces instead of just adding 20. Way more geometry for no benefit. And that's before you have an object with any complexity, in that case you're adding 1000s of faces you don't need and that geometry slows everything down. Then you need to crease all your hard edges, etc, to keep it to the shape you want. If you have no other choice and don't want to pay for hardops then you can... But I'd say its a bad option.
@Sniper Chacha shorts A lattice works as well with SubD. If I was using it to deform in only one direction or it only requires geometry in one direction to work I'd still use the dice tool though (just for the reduced geometry and it working in more situations)
You can for sure. For something as simple as this curve the modifier is just a bit faster. But either way you need the vertices so the dice tool is really helpful
@@ArtisansofVaul thank you. Watched the whole video now I understand the bend tool better. I want to ask you one thing tho, do you need a good geometry/many loop cuts for the curve modifier to bend properly as well?
Lmao. Well for complex shapes jt can happen. Quads and triangles don't really matter when it's for 3d printing and Blender can add them in with the triangulate modifier so it all works out.
@@bizentino Yeah, its pretty handy, even non-flat faces can normally be sorted really quickly in 3D Builder (though I normally prefer to fix them myself to control where the edges go.
The channel mainly focuses on 3D printing. Bur it would be easy to triangulate or remesh it. And that would be faster than trying to do this manually I'd say.
@@ArtisansofVaul Because I'm far too casual to spend money on it, and even if I did, I'd never remember to use it XD Love watching your videos though. They make things seem much easier than when I watch other tutorials.
@Kio Kurashi Totally understandable. I was the same for a while 👍🏻 I will just say (depending how you feel) that if you value your time at a "working" pay rate you make your money "back" on Boxcutter and HardOps is pretty quick. That's what got me to pay for it in the first place and I've never looked back
@@ArtisansofVaul True, but currently I don't actually model for money since I don't yet have the skills to make anything more complex than a cube so I'm not yet "working" and instead I'm "in training." Well... Casually in training.🙃
@@Kio_Kurashi if you want to achieve something similar without paying, (although these addons are worth it) one technique is to use knife cut and pressing the z and c keys on keyboard. This allows straight cuts all along the geometry. But with this you would need to make those cuts individually. My broken record recommendation with hardsurface is to be “all quads”, while it gets hate from the community for being hard, it is so much worth it in these instances. With a sub d ready mesh, you can choose non catmul Clark method to introduce uniform “voxel-esque “ cuts to the mesh and then bend it like the video. Behind the scenes, this may be one of the ways the addons achieves this.
@patek2385 No its not. You do have to pay for Hard Ops. But it's a fantastic tool set and on the time it saves (personally) it's well worth the expense.
Huh? With a lattice it still uses vertices so you'd still want to use the dice tool. And I'd say a lattice is overkill when all you want is a bend like this, but you could if you wanted to.
The dice tool is an absolutely essential feature. It's like an alternate universe voxel remeshing! 😮 🤯
👍🏻 Totally agree and good point on its similarity to remeshing.
I'm def getting these add-on, damn these things be useful
Glad I could be of service :D
This is awesome, I had no idea this existed, thanks for sharing!
No problem and glad it's helpful 😁
Exactly what I needed. I have dice tool but I was wondering how to bend complex objects and it seemed like subdivision makes things difficult and messes up the complex shapes sometimes. Thanks!
No problem man. 😁 Great to hear its helpful 👍🏻👍🏻
❤❤❤
😁😁
I just use the multirez modification and delete it after applying the deform
Thats an interesting idea. 🤔
I tried following along for a thing I'm doing yet for some reason when I try to simple deform it, instead of bending it fine when switching to x axis it just stretch's and shrinks the opposite sides, looks more like a very slightly bent trapezoid then a bent object, could be something with my settings? would share a picture if I could
Try rotating the object around the z axis 90 degrees and then apply the scale and try again. Ive no ides why but this has happened to me before and this solved it.
This will be a built in feature for Blender 2 I just know it
That would be great, here's hoping.
Now that's a nice tool I wish I had in Maya
Yeah, huge time saver and solves loads of problems.
These are such an essential 3D modelling tool I don’t understand why it’s not there natively, helping plugin devs is one thing but another thing is having your tool set be so limited in quality
From what I have seem there are quite a few tools that have made it into native Blender that started out as external add-ons. But it does (I imagine, Im no expert) get to the point where if all of the add ons that this could be said of were in there it would be HUGE. Also (again a guess) if it was native then the people working at Blender would have to recheck everything and rewrite elements for each update they put out and that would take more and more time, where as this way the devs do that work but are "rewarded" by the fee people pay to download them. It seems like a pretty fair relationship, or I assume it is as the devs keep doing it.
went so far over my head, it was like a 747 flying over it
😅 Don't worry, it's covered very rapidly and it's a complex topic. I have videos that cover in more detail at a slower pace if it helps.
Why cant we use subsurfe modifire that will do the same work ??
So you can sometimes but I wouldn't...
So if your mesh is quads this will work (which for detailed models is a pretty big "if"). But even if that is the case it's not a great choice for a couple of reasons.
The main one is you're adding a LOT more geometry because SubD will add it in all axes; x, y and z. Dice will just add it on the one you need for your the bend. Let's take a simple cube, if you want to add 10 "cuts" to it with dice that produces 20 extra faces (10 in the front and 10 in the back). If you sub D it you add 100 on every side due to it happening in every axis, so you're adding 600 faces instead of just adding 20. Way more geometry for no benefit. And that's before you have an object with any complexity, in that case you're adding 1000s of faces you don't need and that geometry slows everything down. Then you need to crease all your hard edges, etc, to keep it to the shape you want.
If you have no other choice and don't want to pay for hardops then you can... But I'd say its a bad option.
@@ArtisansofVaul thanks for the reply but what of we apply lattis and then apply simple deform on that lattis thats would solve the problem ??
@Sniper Chacha shorts A lattice works as well with SubD. If I was using it to deform in only one direction or it only requires geometry in one direction to work I'd still use the dice tool though (just for the reduced geometry and it working in more situations)
Why not use the lattice?
You can for sure. For something as simple as this curve the modifier is just a bit faster. But either way you need the vertices so the dice tool is really helpful
Damn useful
😁 Cheers. I've used it so often since I found out about it. It solves SO many issues
I cant even bend the simplest objects :( Simple deform or curve tool I dont understand how they work.
I've got a more detailed explanation of these on a (slightly old) video here: ua-cam.com/video/zBCJjFQtwig/v-deo.html
Hopefully that helps
@@ArtisansofVaul thank you. Watched the whole video now I understand the bend tool better. I want to ask you one thing tho, do you need a good geometry/many loop cuts for the curve modifier to bend properly as well?
Noob question, how do you make blender render objects like yours? Red color and with lighting
You can find that here: ua-cam.com/video/GcNHZILKl3I/v-deo.html 😁
@@ArtisansofVaul thank you!
cool
Thanks.
How the hell did you manage to make that thing without a single quad or triangle 😶
Lmao. Well for complex shapes jt can happen. Quads and triangles don't really matter when it's for 3d printing and Blender can add them in with the triangulate modifier so it all works out.
the amount of added terrible topology makes this one feel illegal
🤣 I mean for CG work I imagine it would be frustrating but quad remesher would sort it out. For 3d printing Ngons are irrelevant so no issue there.
@@ArtisansofVaulthat's quite interesting. I did not know that about the printing.
@@bizentino Yeah, its pretty handy, even non-flat faces can normally be sorted really quickly in 3D Builder (though I normally prefer to fix them myself to control where the edges go.
@@ArtisansofVaul what's quad remesher? is it a plugin?
@xNoblesse Yeah it's an add on. It's a fairly pricey one but sculptors seem to swear by it
What software is this?
Blender with the add on Hard Ops.
This will create dirty topology though! Bad for games, you'll have to go back and resurface it
The channel mainly focuses on 3D printing. Bur it would be easy to triangulate or remesh it. And that would be faster than trying to do this manually I'd say.
Something else I'll never be able to use. :/
How come 😔
@@ArtisansofVaul Because I'm far too casual to spend money on it, and even if I did, I'd never remember to use it XD
Love watching your videos though. They make things seem much easier than when I watch other tutorials.
@Kio Kurashi Totally understandable. I was the same for a while 👍🏻 I will just say (depending how you feel) that if you value your time at a "working" pay rate you make your money "back" on Boxcutter and HardOps is pretty quick. That's what got me to pay for it in the first place and I've never looked back
@@ArtisansofVaul True, but currently I don't actually model for money since I don't yet have the skills to make anything more complex than a cube so I'm not yet "working" and instead I'm "in training." Well... Casually in training.🙃
@@Kio_Kurashi if you want to achieve something similar without paying, (although these addons are worth it) one technique is to use knife cut and pressing the z and c keys on keyboard. This allows straight cuts all along the geometry. But with this you would need to make those cuts individually. My broken record recommendation with hardsurface is to be “all quads”, while it gets hate from the community for being hard, it is so much worth it in these instances. With a sub d ready mesh, you can choose non catmul Clark method to introduce uniform “voxel-esque “ cuts to the mesh and then bend it like the video. Behind the scenes, this may be one of the ways the addons achieves this.
Add on name
Huh? I'm not sure what you mean...
@@ArtisansofVaul like is it an add-on or blender feature
@sudaygupta9300 Oh, It's an addon called HardOps, it's in the title of the video and mentioned about half way through the video.
@@ArtisansofVaul oh thx didn't listen to the vid cuz I don't have my earphones lol
@@sudaygupta9300 No problem 😁👍🏻
does not work.
I mean it does for everyone else.....
Dump truck
Erm... Ok. 😅
Literally p2w
?
@@ArtisansofVaul this add-on is not free
@patek2385 No its not. You do have to pay for Hard Ops. But it's a fantastic tool set and on the time it saves (personally) it's well worth the expense.
instead of easier through lattice? lol
Huh? With a lattice it still uses vertices so you'd still want to use the dice tool. And I'd say a lattice is overkill when all you want is a bend like this, but you could if you wanted to.