The capabilities of Blender has evolved and grown over the years. Blender certainly has all of the tools necessary in order to produce commercial ready results. The best part is unlike other softwares at this level - Blender is free!
And the great thing is that other softwares are moving to this model in the industry! With Nvidia giving the open source keys to its Physics engine PhysX5, pixar giving also some of its knowledge for free, obviously the work from Polyhaven, and most of all Unreal Engine 5.
Wow man that's some top tier work! I've seen a couple of showreels at this level and almost all of them showed C4D works. I guess it goes to show software isn't what really matters, it's the skill. Do you have any tips for someone like me who is trying to do 3D full-time, specifically product renders/animation? Something you wish you knew when you got started? ( in terms of just 3D as a career or just in terms of skill/design)
Thanks a lot for your comment, that means a lot! Totally agree, the software is pretty much a non factor, you just need to spend a lot of time in your preferred software and you can do anything! As for tips, I would say try to get commissioned as soon as possible, even if you can't do what they are asking for yet, for me the need to complete a project for which there is an external deadline, not a personal project, is the best way to learn. Also spend a lot of time watching tutorials and saving the ones you find interesting, even if you are not looking for something, that way you can go back to the tutorial if needed (depending on what a client needs for example), and most of all you know what can be done with your software.
@@alexandre.albisser Hey thanks for taking the time to respond! :) You're right, an external deadline makes a lot of sense. I've actually been saving a lot of tutorials that've helped me into a Notion database. So that's been really helpful! How do you recommend going about getting commissioned? I'm currently sending proposals on Upwork for projects but I feel there has to be better ways out there. I was considering cold emailing people / smaller brands. Just not sure if that's an effective route to take?
@@mohitmojito No probelm, glad to help! As for getting commissioned, I had about zero luck with upwork myself, even afters several rounds of "connects" and hours on the platform sending proposals... For me what did it was spending hours on LinkedIn companies search to look for interesting companies to cold email. After looking over 2000 companies, I selected 10% to find their email and contacted them of which about half replied and half of that turned into gigs right away!
@@alexandre.albisser Oh yeahh I've been hearing some sucess stories of people through LinkedIn, glad to hear it's proven sucessful for you as well ! :) I'll give that a shot too. What do you mean you say "interesting companies", do you mean more small - medium scale businesses that do physical products? I say small - medium scale because I imagine most obvious big companies must go to Agencies for this kind of work. I'm just trying to get an idea on what I should be looking for when I'm looking for companies on LinkedIn.
@@mohitmojito Yeah you're spot on about the size of the companies, And by interesting I also meant just appealing to me, that was mainly startups I deemed "useful" or that tickled my interests in music, in which I also have some expertise and would be able to easily add value to the project. In the end LinkedIn only goes so far, I used it as a phone book of sorts, but I had to dig through websites and social networks to find contact infos most of the time.
Nice, happy to see great quality stuff from blender too, a couple of years ago less pros were using it. Amazing work bud, keep up and may the gods bless foss
Hi Alexandre, very inspiring and beautiful to look at. You master the game with the camera, materials and music perfectly. The eye of the beholder is only briefly focused on the essential. Very impressive. This shows that not the model alone is important, but the overall coordination of the stage. Especially at the beginning you show what it means to stage your model. I would like to have more time for blender...All the best and a lot of success, Alexis
Hi Alexis, thank you very much for your kind comment! Glad you appreciate my work and this compilation, Indeed learning Blender (or any 3D software for that matter) is really time consuming, I'm only able to get there because I am doing this full time and basically open Blender about every day! Thanks again and all the best to you too!
Your work is insaneeee! The detail, the technical capabilities, and the vision as well. You really bring together such a depth of understanding and have created amazing work. Well done 👏🏻👏🏻🔥
@@alexandre.albisser c'est clair c'est super intéressant pour les amateurs de voir cette précision de rendu avec Cycles, on se dit que ça vient de soi si on est frustré, franchement lance toi ds les tutos en français paradoxalement tu seras peut être plus visible, ton taf est somptueux fais profiter à la commu francophone mec, des Albin Merle et des artistes comme toi sont juste kiffants , keep it up!
@@totochandelier Merci beaucoup pour ton message, ça me touche beaucoup d'être comparé à Albin Merle, merci :) J'ai choisi de les faire en en anglais vu que j'ai surtout appris de la communauté anglophone, outre sa taille, c'est à elle que je voulais rendre la pareille en priorité ! Pour les tutos en français je n'en ferais que quand il y aura la possibilité d'avoir plusieurs pistes audio, en attendant je peux juste m'assurer de proposer des sous titres en français corrects pour tous mes tutos !
Wow j'admire vraiment cette vidéo. Être capable de faire des rendus c'est une chose, mais en faire un montage vidéo, c'est une autre. Tu maitrises bien ce que tu fais 👍
Alex, Amazing stuff! Is there a playlist you can share with us of blender tutorials that have gotten you to were your at? Or if you yourself were planning on making the tutorials that would also be awesome.
Thanks a lot! I have a playlist of the tutorials I usually refer, which gives a pretty nice overview of all channels I am following ua-cam.com/play/PLjcW6_FigQJkmtdV2e2tFzeyuIdenzrBs.html And I also have a few videos tutorials and workflow videos up on my channel, a bucnh more are planned but I am a bit behind on the schedule :)
I noticed it as soon as Ten Hundred's video went live, that's the kind of mistake that can go unnoticed until the video is released, especially on low budget or short timeframe projects such as the one I usually do :p
Really good man !, great that it was made in Blender. I stopped using C4D and moved to Blender and this gives me hope. How can I learn to do this please?
Thanks a lot for your comment! Here you are looking at the result of two years of full time work, but you can reach that level in just months of dedicated work! There are plenty of tutorials to learn anything on Blender (there is a playlist of my favorites on my channel), but you also need an interesting product to apply them :)
The toy at the beginning is indeed his Hammerhood toy for wich I did the teaser, and the year prior I did the teaser for his Vivid Kingdom deck of cards!
i like the way card shift. also the plastic and metal texture is really nice. how do you get plastic/metal finishing? Would you tell me any tips and tricks?
Thanks a lot for your comment! Most textures in this video are a blend of scans from reality/pictures from Poliigon or texturehaven for example, plus a whole layer of procedural noise driven maps in Blender to give a whole depth and textures. Usually I just make sure the details are finer than the resolution of the render I will make.
Excellent work. How long have you been using Blender? I have started to use blender and put a few amateur annimations on my channel. It's complex to learn.
Thanks a lot, glad you like it! I started about two years ago but I had some prior experience with completely different softwares like solidworks and fusion360 I was mostly able to learn quickly because i went right away to commercial work so I was forced to learn new things and use all my skills at all time!
which laptop do u think is the best for 3d modelling and motion and which one do u use? and did u do any courses, if u did could u pls tell which one did u do ? since I'm a complete beginner and loved your work
Thanks for your comment! I started with a Dell XPS laptop but it doesn't have a great graphics card so I did all commercial renders at the time using online renderfarms. The best choice for 3D is always a Desktop station as you can upgrade it and it will last longer with better performances (plus you can always access it remotely from a laptop), but if you really want a laptop, it just depends on your budget but you will need a RTX graphics card, a lot of RAM and a good CPU so just take the best you can buy. Regarding courses I learned everything from UA-cam (Blender Guru, CGMatter, Bad Normaks, etc.) and through a lot of trial and error! Hope it helps!
Thanks a lot! About all you see here are commercial works, save for a few frames of personal projects. There is a more detailed answer to this on another comment but basically I cold emailed 200 companies when I started which led to my first gigs, which in turn brought more and more clients.
@@alexandre.albisser yeah I saw that comment but I’m quite inquisitive on what kind of clients you emailed and what told them…… apologies if I’m asking a personal question
@@johnbon8369 For the type of clients it's basically consumer electronics companies because that's what I did before animation when I only did still renders so I had something to show, but it will depend on what you want to do and what work you can already show! And for the email content, think of a short inquiry email to ask for their needs, always make it custom, try to show where you could help them depending on what you feel their needs are (lack of videos, website content, etc.) and provide multiples options to show your work (personal portfolio, pdf version, showreel, etc.)
Hey, thanks a lot for the comment! Since March 2022 I have a ryzen 9 + rtx 3080ti,but before then I did renders on my gtx/i7 laptop plus a lot of render farms like concierge render
@@alexandre.albisser wow i didn't know about render farms and i have a poor laptop but love to use blender i never rendered anything but now I will look into these farms, thank you 😊❤️
Thanks a lot, glad you like it! For the liquid sim it's in Blender but I tend to use the Flip Fluid add on rather than the built in mantaflow, it's a paid add on but well worth it for commercial work :)
Thanks for responding! Ah I see. I thought mantaflow was better at that point and look over FLIP fluid for some reason haha. I'll give it a try somedays! 😁
Well its a bit misleading because Flip is the name of the mathematical method (mantaflow is still basically flip fluid I believe), but the Flip Fluid AddOn itself implements the same method with better parameters and more depth, sheeting effects, fluid mixing, better viscosity, etc.
@@alexandre.albisser Yeah I've not known this for ages!, I just learn about this when trying to get the add-on on the blender market like hour ago. That's the reason I never give it a try. In fact I thought it is just the old fluid system that Blender used to have before mantaflow and was confused why there is an paid-version on the market. haha
Thanks a lot man! At this point I have been using Blender full time for two years, with prior experience with Solidworks but it isnt the same kind of 3D at all!
Awesome work!! How did you get that speed ramp effect for those playing cards at 0:07. Was it done inside blender or was it done in post. Once again... amazing showreel!!
Thanks a lot! I try to do as much as possible in Blender in order not to render useless frames, here every movements of the cards was driven by geometry nodes so I had very fine control over the speed of everything!
@@alexandre.albisser thanks for the reply! Is it possible if you can do a breakdown on how did you move those cards along a path using geo nodes. I tried recreating that effect but i wasn't able to pull it off.
Thanks a lot! The paintbrush is a geometry nodes collision setup (I will make a tutorial about that), the geometry of which drove a dynamic paint setup to simulate the ink on the paper itself.
Thanks a lot! :) Well I also started with the donut tutorial, but then I went right away to commercial project to apply the knowledge from the tutorials. At first I only made still product renders but after 6 months I started 3D animation on some projects!
I have a bunch of tutorials and assets about the card shots on this channel if you want in depth explanations! The other shot is just instancing and scaling
Until a year ago I was on a Dell XPS (with a GTX card) laptop and used ConciergeRender renderfarm, but since March 2022 I moved on to a Ryzen 9 + Rtx3080Ti + 32Go RAM setup
THIS is NOT just a SHOWREEL it is a VERY COOL looking Movie 😂😂😂
Thanks a lot, appreciate it! :D
The organs inside the bottle are brutal! Amazing work!
Thank you! Cheers!
The clothing one with invisible man is genius 🔥🔥🔥
Choice of music and the edit is freaking outstanding.
A very diverse portfolio, Great work!
Thank you so much 😀
WOW! This is what I'm talking about. Blew my mind away.
Thanks a lot! 🔥
The capabilities of Blender has evolved and grown over the years. Blender certainly has all of the tools necessary in order to produce commercial ready results. The best part is unlike other softwares at this level - Blender is free!
And the great thing is that other softwares are moving to this model in the industry! With Nvidia giving the open source keys to its Physics engine PhysX5, pixar giving also some of its knowledge for free, obviously the work from Polyhaven, and most of all Unreal Engine 5.
I used to call myself 3D artist, but what you do is real art
Thanks a lot! But you could argue there's not much art here as those are mainly product commercials with often little real artistic intent
Amazing work, Blender is great when you know how to use it
It really is!
Quality of work, music and editing is top notch. Blender is turning out to be quite a workhorse. And your skills are amazing.
Thank you very much! That means a lot!
Omg it's amazing, every bit of this is perfect, I'm striving to get to such level keep it up 👏🏻
Thank you! It only takes time to practice, you can do it!
This showreel is amazing, all work done in blender!!!
Thanks a lot! Beside a cloth simulation in Marvelous Designer, everything is indeed Blender :)
This type of work really motivate you to do more
Fantastic work. Mind-blowing.
Thank you so much 😀
Congrats! Many creative and just plain cool shots 👌 I'm inspired
Awesome! Thank you!
Top blender work, cg!
Thanks a lot !
BLENDER ? NO WAY DUDEE, you're getting my subscriber
Thanks a lot, welcome on the channel!
No word to describe 🔥🔥🔥
Amazing work! I also love your "compulsive creator" tagline
Thank you so much!
great selection and compilation!
Many thanks!
Unbelievable work. ❤🔥
Thanks 🔥
Eu amo seu trabalho, você me faz acreditar que é possível realizar! obrigado!
Thanks a lot for your comment! You can do it, all it takes is time to practice and learn :)
blender gang! sick work
Appreciate it!
So good
really solid! hate de voir la suite
Merci beaucoup, bienvenue sur la chaine !
Trop fort, c'est magnifique ! Belle maitrise de Blender.
Merci beaucoup !
Wow man that's some top tier work! I've seen a couple of showreels at this level and almost all of them showed C4D works. I guess it goes to show software isn't what really matters, it's the skill. Do you have any tips for someone like me who is trying to do 3D full-time, specifically product renders/animation? Something you wish you knew when you got started? ( in terms of just 3D as a career or just in terms of skill/design)
Thanks a lot for your comment, that means a lot! Totally agree, the software is pretty much a non factor, you just need to spend a lot of time in your preferred software and you can do anything!
As for tips, I would say try to get commissioned as soon as possible, even if you can't do what they are asking for yet, for me the need to complete a project for which there is an external deadline, not a personal project, is the best way to learn. Also spend a lot of time watching tutorials and saving the ones you find interesting, even if you are not looking for something, that way you can go back to the tutorial if needed (depending on what a client needs for example), and most of all you know what can be done with your software.
@@alexandre.albisser Hey thanks for taking the time to respond! :) You're right, an external deadline makes a lot of sense. I've actually been saving a lot of tutorials that've helped me into a Notion database. So that's been really helpful!
How do you recommend going about getting commissioned? I'm currently sending proposals on Upwork for projects but I feel there has to be better ways out there. I was considering cold emailing people / smaller brands. Just not sure if that's an effective route to take?
@@mohitmojito No probelm, glad to help!
As for getting commissioned, I had about zero luck with upwork myself, even afters several rounds of "connects" and hours on the platform sending proposals...
For me what did it was spending hours on LinkedIn companies search to look for interesting companies to cold email. After looking over 2000 companies, I selected 10% to find their email and contacted them of which about half replied and half of that turned into gigs right away!
@@alexandre.albisser Oh yeahh I've been hearing some sucess stories of people through LinkedIn, glad to hear it's proven sucessful for you as well ! :) I'll give that a shot too.
What do you mean you say "interesting companies", do you mean more small - medium scale businesses that do physical products? I say small - medium scale because I imagine most obvious big companies must go to Agencies for this kind of work. I'm just trying to get an idea on what I should be looking for when I'm looking for companies on LinkedIn.
@@mohitmojito Yeah you're spot on about the size of the companies,
And by interesting I also meant just appealing to me, that was mainly startups I deemed "useful" or that tickled my interests in music, in which I also have some expertise and would be able to easily add value to the project.
In the end LinkedIn only goes so far, I used it as a phone book of sorts, but I had to dig through websites and social networks to find contact infos most of the time.
I hope my 2023 showreel can look even a little bit close to this
You're off to a good start, keep pushing!
beautiful shots!
Glad you enjoyed it
Very nice! Thanks for sharing!
Thanks for watching!
Amazed
Amazing work thanks for sharing it all!
Glad you enjoyed it!
0:51 whaaaaat!!!! so sick man
Thanks a lot man! There is a timelapse of this project on the channel :)
Nice, happy to see great quality stuff from blender too, a couple of years ago less pros were using it. Amazing work bud, keep up and may the gods bless foss
Thanks a lot for your comment! :)
Very cool.
Thanks a lot!
Incredible
Just Awesome!!!
Glad you like it!
Hi Alexandre, very inspiring and beautiful to look at. You master the game with the camera, materials and music perfectly. The eye of the beholder is only briefly focused on the essential. Very impressive. This shows that not the model alone is important, but the overall coordination of the stage. Especially at the beginning you show what it means to stage your model.
I would like to have more time for blender...All the best and a lot of success, Alexis
Hi Alexis, thank you very much for your kind comment! Glad you appreciate my work and this compilation,
Indeed learning Blender (or any 3D software for that matter) is really time consuming, I'm only able to get there because I am doing this full time and basically open Blender about every day!
Thanks again and all the best to you too!
Wow, great work!
Thanks a lot!
Congratulation, you just gained yourself a new sub.
Welcome aboard!
in awe, that is some fine work!
Thanks so much!
love it man, just love it, inspiring!
Appreciate it!
juste monstrueux
Merci beaucoup !
Just gonna mirror all the other comments and say this is fantastic stuff :D
Thanks a lot! Mirrored or not that means a lot :)
I used Cinema 4D software back in 2015-17. I might change to Blender since im about to joim University xP
Magnificent!
Since then the C4D interface was also revamped, I guess both software might be pretty close to each other now!
Thanks a lot!
that looks awesome! neat work right there, great movement and syncing
Thanks a lot!
Clean ! Superb demo 👏
🙌
Clean!
Thanks a lot!
Loved it.
Great 👍👍
Thanks a lot 😊
Your work is insaneeee! The detail, the technical capabilities, and the vision as well. You really bring together such a depth of understanding and have created amazing work. Well done 👏🏻👏🏻🔥
Thank you so much 😀
Lovely work! almost as good as some of the Cinema 4D Artist's work if not better.
Thanks a lot! The software is a non factor, there just always is progress to make :)
@@alexandre.albisser c'est clair c'est super intéressant pour les amateurs de voir cette précision de rendu avec Cycles, on se dit que ça vient de soi si on est frustré, franchement lance toi ds les tutos en français paradoxalement tu seras peut être plus visible, ton taf est somptueux fais profiter à la commu francophone mec, des Albin Merle et des artistes comme toi sont juste kiffants , keep it up!
@@totochandelier Merci beaucoup pour ton message, ça me touche beaucoup d'être comparé à Albin Merle, merci :)
J'ai choisi de les faire en en anglais vu que j'ai surtout appris de la communauté anglophone, outre sa taille, c'est à elle que je voulais rendre la pareille en priorité !
Pour les tutos en français je n'en ferais que quand il y aura la possibilité d'avoir plusieurs pistes audio, en attendant je peux juste m'assurer de proposer des sous titres en français corrects pour tous mes tutos !
@@alexandre.albisser ok t as un grand fan de plus en tous cas !
Very nice work man!
Thank you! Cheers!
It's looks terrific 👌
Thanks a lot man!
very sick 🔥
Glad you like it!
Damn! This is sooo good!
Thanks a lot, glad you like it!
Totally awesome - love it ❤️
Thank you! Cheers!
cool
Beautiful!
Thank you! Cheers!
Wow j'admire vraiment cette vidéo. Être capable de faire des rendus c'est une chose, mais en faire un montage vidéo, c'est une autre. Tu maitrises bien ce que tu fais 👍
Merci beaucoup ca fait plaisir ! :) C'est surtout beaucoup de travail et de temps passé !
gj man ❤🔥
Thanks a lot man :)
Cool work! Nice
Thanks a lot!
Very nice almost comparable to best in class Vray.
Glad you think so!
Great Show reel.
Your videos inspires to learn Blender more in-depth.
Could you please let me know, what Render Engines used here. Thank you.
Everything here was rendered right in Blender using built in engine Cycles!
Alex, Amazing stuff! Is there a playlist you can share with us of blender tutorials that have gotten you to were your at?
Or if you yourself were planning on making the tutorials that would also be awesome.
Thanks a lot!
I have a playlist of the tutorials I usually refer, which gives a pretty nice overview of all channels I am following ua-cam.com/play/PLjcW6_FigQJkmtdV2e2tFzeyuIdenzrBs.html
And I also have a few videos tutorials and workflow videos up on my channel, a bucnh more are planned but I am a bit behind on the schedule :)
@@alexandre.albisser Awesome, happy new years
@@alexandre.albisser you’re a god for this! Just when I felt like I found all the good Blender teachers I find you and this playlist. Cheers my guy
🔥🔥👏
Really nice! Especially the lighting, where can I learn good lighting like that?
Thanks a lot! I mostly learned through all my projects but I plan to do a video course on my lighting workflow pretty soon!
@@alexandre.albisser That would be awesome!
🤯🔥🔥
отличный showreel 👍👍
НО я один не могу раз видеть на 0:19 в середине две фигурки пересекаются ???
I noticed it as soon as Ten Hundred's video went live, that's the kind of mistake that can go unnoticed until the video is released, especially on low budget or short timeframe projects such as the one I usually do :p
Really good man !, great that it was made in Blender. I stopped using C4D and moved to Blender and this gives me hope. How can I learn to do this please?
Thanks a lot for your comment!
Here you are looking at the result of two years of full time work, but you can reach that level in just months of dedicated work! There are plenty of tutorials to learn anything on Blender (there is a playlist of my favorites on my channel), but you also need an interesting product to apply them :)
Gj Alexandre !
Thanks Entho 🔥
Have you done work for Ten Hundred? The plastic figures at the beginning look like his new line of figures based on his style of artwork...
The toy at the beginning is indeed his Hammerhood toy for wich I did the teaser, and the year prior I did the teaser for his Vivid Kingdom deck of cards!
❤❤❤❤❤ incredible
sir make a portfolio 3d website in blender its a request
Thanks!
What do you mean? 3D animations to export for web with three.js?
😍😍
i like the way card shift. also the plastic and metal texture is really nice. how do you get plastic/metal finishing? Would you tell me any tips and tricks?
Thanks a lot for your comment! Most textures in this video are a blend of scans from reality/pictures from Poliigon or texturehaven for example, plus a whole layer of procedural noise driven maps in Blender to give a whole depth and textures. Usually I just make sure the details are finer than the resolution of the render I will make.
Excellent work. How long have you been using Blender? I have started to use blender and put a few amateur annimations on my channel. It's complex to learn.
Thanks a lot, glad you like it!
I started about two years ago but I had some prior experience with completely different softwares like solidworks and fusion360
I was mostly able to learn quickly because i went right away to commercial work so I was forced to learn new things and use all my skills at all time!
@@alexandre.albisser Hi Alexandre. Thanks for the reply - awesome work. Yes, if you have to do commercial work - i guess it's a great learning curve.
which laptop do u think is the best for 3d modelling and motion and which one do u use? and did u do any courses, if u did could u pls tell which one did u do ? since I'm a complete beginner and loved your work
Thanks for your comment!
I started with a Dell XPS laptop but it doesn't have a great graphics card so I did all commercial renders at the time using online renderfarms.
The best choice for 3D is always a Desktop station as you can upgrade it and it will last longer with better performances (plus you can always access it remotely from a laptop), but if you really want a laptop, it just depends on your budget but you will need a RTX graphics card, a lot of RAM and a good CPU so just take the best you can buy.
Regarding courses I learned everything from UA-cam (Blender Guru, CGMatter, Bad Normaks, etc.) and through a lot of trial and error!
Hope it helps!
really good work!!
may I ask you the title of the music?
Thanks a lot!
The music is Rex Banner - Kaleidescopes from Artlist.io
Nice reel! May I know the name of the song?
Thanks a lot! The song is Kaleidoscopes by Rex Banner from Artlist.io
❤️ ❤️
Dammm
What softwares did u use for this other than blender? Epic vid, thanks 👍
Thanks a lot!
There is a bit of Marvelous Designer for the cloth sim of the Trench at the end, and Premiere Pro for the editing
@@alexandre.albisser thanks 👍
Wow this is great work, how and where did you get your clients from. I guess most of this works are not personal works
Thanks a lot!
About all you see here are commercial works, save for a few frames of personal projects.
There is a more detailed answer to this on another comment but basically I cold emailed 200 companies when I started which led to my first gigs, which in turn brought more and more clients.
@@alexandre.albisser yeah I saw that comment but I’m quite inquisitive on what kind of clients you emailed and what told them…… apologies if I’m asking a personal question
@@johnbon8369 For the type of clients it's basically consumer electronics companies because that's what I did before animation when I only did still renders so I had something to show, but it will depend on what you want to do and what work you can already show!
And for the email content, think of a short inquiry email to ask for their needs, always make it custom, try to show where you could help them depending on what you feel their needs are (lack of videos, website content, etc.) and provide multiples options to show your work (personal portfolio, pdf version, showreel, etc.)
@@alexandre.albisser thanks for the info, where do you show your works apart from UA-cam you have other profiles where you post your works??
@@johnbon8369 you can also find me on Instagram and Behance with the same name :)
Hey man loved your work, can I know what is your pc specs, these projects would need a lot of graphic power
Hey, thanks a lot for the comment! Since March 2022 I have a ryzen 9 + rtx 3080ti,but before then I did renders on my gtx/i7 laptop plus a lot of render farms like concierge render
@@alexandre.albisser wow i didn't know about render farms and i have a poor laptop but love to use blender i never rendered anything but now I will look into these farms, thank you 😊❤️
Very epic showreel!! Are those liquid sim at 0:46 also made in Blender ??
I do those kind of sim like that in Blender before and it's a nightmare. lol
Thanks a lot, glad you like it! For the liquid sim it's in Blender but I tend to use the Flip Fluid add on rather than the built in mantaflow, it's a paid add on but well worth it for commercial work :)
Thanks for responding! Ah I see. I thought mantaflow was better at that point and look over FLIP fluid for some reason haha. I'll give it a try somedays! 😁
Well its a bit misleading because Flip is the name of the mathematical method (mantaflow is still basically flip fluid I believe), but the Flip Fluid AddOn itself implements the same method with better parameters and more depth, sheeting effects, fluid mixing, better viscosity, etc.
@@alexandre.albisser Yeah I've not known this for ages!, I just learn about this when trying to get the add-on on the blender market like hour ago. That's the reason I never give it a try. In fact I thought it is just the old fluid system that Blender used to have before mantaflow and was confused why there is an paid-version on the market. haha
beautiful bro, how many years of experience it took u to achieve this stuff?
Thanks a lot man!
At this point I have been using Blender full time for two years, with prior experience with Solidworks but it isnt the same kind of 3D at all!
Awesome work!! How did you get that speed ramp effect for those playing cards at 0:07. Was it done inside blender or was it done in post. Once again... amazing showreel!!
Thanks a lot! I try to do as much as possible in Blender in order not to render useless frames, here every movements of the cards was driven by geometry nodes so I had very fine control over the speed of everything!
@@alexandre.albisser thanks for the reply! Is it possible if you can do a breakdown on how did you move those cards along a path using geo nodes. I tried recreating that effect but i wasn't able to pull it off.
I finally was able to make a tutorial on the effect, it's going up tomorrow if you're interested :)
@@alexandre.albisser just finished watching the tutorial, it was really helpful. Thanks a ton mate!!!
@@quickben625 Glad to help!
Ye krne Mai mere ko 7 jnm lgenge 😅
wow. Beautiful. How did you do the brush paint effect at 00:12?
Thanks a lot!
The paintbrush is a geometry nodes collision setup (I will make a tutorial about that), the geometry of which drove a dynamic paint setup to simulate the ink on the paper itself.
dude that's impressive😯
where and how did you learn blender? i tried blender donut tutorial but didn't get anywhere
Thanks a lot! :)
Well I also started with the donut tutorial, but then I went right away to commercial project to apply the knowledge from the tutorials.
At first I only made still product renders but after 6 months I started 3D animation on some projects!
Hussein, start with some simpler tutorials by @Grabbitt or @zerobio
@@alexandre.albisser how long ago did you start your journey with blender?
the animation was made in Blender 3D and Marvelous Designer too?
Only the cloth sim of the trench coat was made in Marvelous, everything else done in Blender
I would like to reach that level in 3D, but looks so hard.........
It's not that hard, you just need time to experiment, and to go through dozen of shitty animations first!
may i ask how you made that marker paint on the toy ? is it in blender?
Yes everything is in Blender, I just used the dynamic paint feature
@@alexandre.albisser appreciate the response ❤
how did you do the card shots also the one at 0:41
I have a bunch of tutorials and assets about the card shots on this channel if you want in depth explanations! The other shot is just instancing and scaling
wouwwwwwwwwwwwwwwwwwwwww
0:06 how can u animate the cards like that?
Geometry nodes magic, I will make a tutorial about it :)
I can imagine people, who have no exp in these software - cumming from watching these type of videos :D
can you name the music ?
The music is Rex Banner - Kaleidescopes from Artlist.io
What your pc setup please
Until a year ago I was on a Dell XPS (with a GTX card) laptop and used ConciergeRender renderfarm, but since March 2022 I moved on to a Ryzen 9 + Rtx3080Ti + 32Go RAM setup
🥲🔥
Excellent, now go get a job doing what you love to do.
Thanks a lot! It's actually my job and one of the things I like to do :)
Nah bro i'm leaving 3D 🤣
But it's just starting to get fun!