Hope you enjoy this highlight of one of my Persona 3 Reload streams! Come join in the adventure on Twitch every Wednesday, Thursday and Friday! Join in the chat on Twitch: www.twitch.tv/semblanceofsanity_yt
@@AlAensland Ah, so it's less laziness and more just burnout. More "Japanese Office Worker" than anything... Damn, Philemon is a modern slave driver, that's crazy 🤣
Makes sense. If he’s found his answer, like Elizabeth claims, then he can do whatever he wants lol Also, in the case of P5, he just let them continue cus they were doing it on their own.
That is definitely one thing I've enjoyed so far with P3R is how quick it gives you freedom to do what you want. Enjoying your playthrough as well, Caleb!
Absolutely makes me have another reason to hate Morgana even more lmao. Also I like how the pattern of infiltration is at midnight not through the day so it won’t skip a whole day into the night and you can’t do anything but study
I have never seen someone push their luck as hard as you have and get rewarded. Granted a single night isn't as big a deal in this game since their are almost zero nightime links, but still.
The game will likely start to punish him for it later down the line. Early game is kinder. I tried to push my luck a few times in the area where the reaper is introduced, and it was painful. Even just random enemies were destroying me worse than the boss did. I’m on merciless.
Less than 5 minutes in and he's COOKING cooking. And on that note... "The Arcana is the means by which all is revealed." Edit: The male party members may not have standard Social Links, but personally I've always felt like the story does a good job of making their in story moments much more emotionally impactful to make up for it. Am I alone in that way of thinking?
Nah, you’re not alone in that. I think that having party member SLs leads to the issue that P4 and P5 sometimes have where character development just stops and is thrown into SLs…However, since they’re optional, the game can’t acknowledge the development, since it can’t assume you’ve done their SLs. In P3, by not having SLs, they *have* to write the story so that character development is constant throughout the game, and I think it makes for more deep and less formulaic character growth.
Plus Reload added a lot of events (that don't have a collective name I guess, I just call them hanging out) that pretty much function as social links for the SEES crews developing them a bit more so it's best of both worlds. I agree P4 and P5 really drop the ball with character growth and interaction during the storyline due to just shoving all character growth into Social Links, but I think it's more than that, characters don't have dynamics and friction between them in those games outisde of their introductory arcs. P3 doesn't really do introduction arcs the same way P4 and 5 do so the conflicts happen during the main story itself. I think that sructure works well in P4, since it's very light on story to begin with and the characters have no reason to be hostile or tense towards one another or the environment in general, with the small town setting and all, but in P5 it's like the P4-inspired structure and the more high stakes plot are constantly clashing with each other.
This. The main plot develops all of the cast. Not only do they respond to current events and grow from it, the plot will change because of their actions. More interpersonal conflict. they interact with ppl outside of the MC and change as a result. Characters are able to have more interesting dynamics with both their other party members and the mc (like Junpei’s jealousy). Their growth doesn’t depend on the mc either. And for the girls, their social link requirements and time period it unlocks essentially forces the link to only occur at a certain point. Therefore their social link issues doesn’t have to exist in a vacuum to ensure players can experience it whenever. When P5 attempted to do something similar, with Mona leaving, it fell flat on its face due to P5’s poorer writing decisions.
@@42Caio dorm activities and social episodes are what they’re called I think? P4-5’s approach mostly suffers from the whole “must exist in vacuum” issues. Essentially to account for any player doing those links in any order/time, etc. they need to have no bearing on plot. I’d honestly say P5 handled it better than P4 cuz for P5 it was a “road to recovery” type SL. Essentially the effects of what their palace ruler did (unless you’re Makoto who just doesnt). Problem is that it relies on the MC, and not themselves. Thats why P5’s 3rd semester requires them accepting that trauma to get that final awakening which requires the fusion of both the original and evolved forms. The “end” to their trauma which culminated in them deciding to handle it and move on (rehab for Ryuji, etc.) P4’s I feel like SHOULD affect plot since their old story game’s is about the true self. They accepted their true self, then had their links about figuring themselves out more. But I feel that cuz it was introduced in the game’s plot, the conclusion to that search should be relevant as well.
@@ma.2089 I don't think that's a big problem for P4 because in the end that only really matters for the protagonist, who does have his second awakening as part of the story in the true end. The other characters figuring themselves out after accepting the sides they were ignoring work confined on the social link because they are just personal growth stories and the investigation team members' development as people doesn't really impact the quest of unveiling the truth about the midnight channel which was given to the Protagonist specifically. That, alongside P4 being light on story (pretty barebones murder mystery that only really ramps up near the end, the game doesn't have the sense of extreme urgency P3 has, since between rescue missions on the midnight channel, the characters are just hanging out and waiting for the next move - sometimes not even knowing if a next move will happen) makes the "development in a vaccuum" work with the game's structure. It's not that it's not also an issue, it's more that the game's story doesn't demand their growth only to be denied it unless you did their SLs the way P5R does. With P5, it's precisely that decision of making the confidants so tied to a proccess of healing that makes it being isolated in the Social Link and not a part of the main story an issue, because we don't see those changes reflect on how they act, and with their confidants being so directly related to their traumas make they feel like something that should impact more their roles as Phantom Thieves. That's why I said that it feels like with P5 the storytelling and structure clash a lot more with one another. It has to do with P5 simply having more of a story focus.
I recently found your channel through your p4g playthrough! You’re super fun to watch so I’ll be tuning in for your p3r playthrough! Subbed with notifications on!!
17:44 I got a Growth 1 skill card very early on, and duplicated it at least four times, and had it spread across all my Personas up through level 30. It was a fantastic way to keep them leveling even when I only used my jury-rigged Auto-Heat Riser Persona in actual combat.
Okay time to be the “Ermmm did you know” nerd Fun fact(if you could t already tell from the shopkeep): the Aohige Pharmacy is named after the fact that the shopkeep has blue hair In Japanese, Ao=blue and Hige=Hair fuse the two and you get Aohige!
Personally I find the party member social links (on average) tend to be damaging to the writing quality. They're sometimes boring, or at worst, they prevent characters from being too interesting in the actual story, since their development is split in half among two separate parts of the game, one of which being optional. In my opinion the fact that the p3 male party members don't get social links forced the devs to write their arcs into the core story which gave them more actual plot relevance, and it made them the most compelling party members in the modern trilogy. While the p3 female party members do have social links, I think the qualities of this writing style affected them as well through osmosis. It only makes sense to give all characters equal plot relevance regardless of gender. None of this is to say any of the newer characters are poorly written, I still enjoy them. However, in my opinion, p3's party has an all star cast due to this writing approach. I love every single one of them.
@@marcuskane1040 That's a fair opinion for anyone to have, even if I don't agree personally. But you still have a lot of the game left. I hope they grow on you by the end.
@@marcuskane1040 I like how in P3 the characters have actual development and roles to play in the story instead of just having all their relevancy done in an "introductory arc" and then just fading into friend group noise like in P4 and 5. I think P4 gets away fine with that, it has less focus on a main storyline and is more structured around the social links and so it's not a problem that character development is entirely confined there, while in P5 has a lenghty main story again so it's way more glaring that the characters never develop especially when you contrast them with their social link selves. I hope P6 can strike a balance between having the characters have an impact on story again. P3R's extra events with the SEES characters (even the ones who had social links, as the party member SLs that do exist in P3 were lackluster to begin with) do a good job of adding extra layers of characterization that the main story doesn't develop without conflicting with it the way P5 did, so I think they're on the right track.
Yeah. I actually agree with you. I also think that locking the female party SLs behind max stats, while annoying, allows them to shine in the story first. Personally i can understand if newbies are a bit colder towards this crew since they actually make it a challenge to engage with them. But i think that is literally only a matter of time :)
You're lucky you started with this version. _FES_ had better presentation, but the uncontrollable party was a huge low point. _Portable_ had a controllable party and an option to play as a female protagonist (Along with other new features that, unlike FeMC, made their way here), but the presentation was undermining and bland. Here, we have traditional presentation and a controllable party, but unfortunately, the FeMC is nowhere to be found. I've heard some people wish she'd be included as DLC, but I'm pretty sure they excluded her so people had incentive to both versions of the game.
@@fireballdragon21 I mean, the only real change for the FeMC are the social links and some events. But both of those aren't really that affected by Portable's shoddier presentation. So you might as well just watch them on UA-cam tbh.
I wonder if Caleb in the future ever figured out that you can infinitely switch between persona… no srsly you can actually do that and that’s what I did a lot of the time when I fucked up. It was a rude awakening when P4G didn’t have this feature.
Also I don’t believe people fully understood this when it initially came out but it’s sort of how P4G operates with its floor system, when you die you just return to a point where you had left off on at the base, instead of returning to the floor after dying. It’s a mechanic that I took use of and constantly returned back to base bc of fearing I lost progress. Also just looking at this makes me pain both knowing that certain things are possible but also knowing that you didn’t know this and are completely basing most of it on P4G and P5R. Then again I can’t talk bc I assumed P4G would work similarly to P3R despite it being older by comparison and also being a different installment. So who am I to talk.
Yeah, not gonna lie, the worst part of P3 (for me) is the social links. Most of them are just with random students in your school, and almost none of them have anything more going on other than "TeEnAgE HiGhScHoOl DrAmA!!!" Coupled with the fact that the only version of P3 that has social links with your male party members is Portable (and then only with the female MC, just so you can romance them), it means that I usually just fast-forward through most of them, and use a walkthrough for the correct prompts, because I just don't care. Also, the original P3 (along with FES and Portable) FORCES you to romance EVERYONE. There is no non-romance route for any of the romancable characters (except, again, on the female MC route in P3P). I'm so glad they've fixed this in Reload. Out of P3, P4 and P5, P3 is my least favourite game (I still enjoy playing it, it just has the disadvantage of being made earlier than 4 and 5, and seems so bare bones by comparison).
P3’s links are more causal “let’s just hang out” or bittersweet stories. P3 has some good links, either hilarious or bittersweet. And the best social link in the series, of course. P3 should be seen as worth it just for pink alligators. In a way tho, it makes P3’s writing quality focused on the actual plot. P4 and P5 have weaknesses, and I do think some of those issues would’ve been resolved if they wrote the story in which the party social links weren’t THAT important. Of course, the girl’s links here are great, and done in a way such as to ensure that their stories aren’t told out of order and require being in a vacuum like P4-5’s links.
Good on you for putting it in perspective. P3 was the first social sim of the franchise and you can clearly see the growing pains in some aspects. I am curious if there are P3 SLs you DO like or if they are all white bread to you. For me: I am partial to the hanged man, the sun and the tower if you exclude party members.
Going from P5R to P3R is such a bummer. The social links don't feel nearly as good as in P5 and I don't know why they didn't put more effort into them for the remake.
I mean, at least P3’s Sun is better than all the writing in P5. So that’s worth the trade off? Fr tho, I hope you check out Hanged Man, Sun, Devil, and Fortune. They’re either hilarious or bittersweet.
@@AttackRunRepeat It is overall less about effort, rather the fact that this is a remake and P3 was the first social sim of the lot.they are doing what they can with what is given. So if you come down from 4 and 5 you are a bit spoiled xD The trade-off is more in the story as well as thematic consistency and execution. What you will notice is that, in general, the Protag is also far less central to their social links plot. In a way its more grounded, but i can understand that it makes the arcs less fulfilling fore some. Still hoping you have a blast with the game
@@ma.2089Sun, Star, Tower and temperance are my absolute favourite. I kinda liked Emperor. In P3R. Tanaka was the better Devil SL. I hated Ohya’s (I mean her story was sad but she just annoyed me Ngl) and the creepy Nurse from P4
yea its the worst part of the game that kenji wasn't deleted and replaced with the junpei social link. i understand tho it give people a reason to play the p3 fes port on pc. im still mad about it tho
@@brandoneverett9153They should’ve changed that in the remake imo (I’ve only played fem mc so I also didn’t actually know the male mc didn’t have the guy teammate social links)
@@choccy9852 linked episodes add enough. Plus since they didn’t have SL in the OG game, they had to write the Male teammates arcs into the story. That makes all of them more interesting and impactful than the female teammates.
Hope you enjoy this highlight of one of my Persona 3 Reload streams! Come join in the adventure on Twitch every Wednesday, Thursday and Friday!
Join in the chat on Twitch: www.twitch.tv/semblanceofsanity_yt
god that reaction to finding out there were no male party member social links lmao
Except if you are kotone then every male party member is yours to take and i do mean every single one even koro
So in P3 Igor started as the persona fuser, but got too lazy to do it himself so he shunted the responsibility off to his attendents in later games.😂
It was since P1, we got 3 more attendances in older game.
@@AlAensland Ah, so it's less laziness and more just burnout. More "Japanese Office Worker" than anything... Damn, Philemon is a modern slave driver, that's crazy
🤣
He did it in 4 also right?
Makes sense. If he’s found his answer, like Elizabeth claims, then he can do whatever he wants lol
Also, in the case of P5, he just let them continue cus they were doing it on their own.
The only mainline Persona game Igor doesn't handle fusions himself is 5. And there are plot reasons for that.
20:39 *BIRD JUMPSCARE*
Best edit. Even if they cut some things in P3 I loved, like Akihiko laid out on the couch (unless I somehow missed it), this made up for it lol
Akihiko's original voice actor from Persona 3 FES on PS2 voiced the officer from the newest Remake the officer from your thumbnail.
I believe that chat told him during the stream iirc, i just watched the vods yesterday
@oldnick3503 he also immediately recognized that it was Liam O'Brien lol, he said that it's cuz he listened to like 3000hrs of him at Critical Role
@@johnsonbaroncaveler6634 Yeah i remember that part as well xD
That is definitely one thing I've enjoyed so far with P3R is how quick it gives you freedom to do what you want. Enjoying your playthrough as well, Caleb!
Absolutely makes me have another reason to hate Morgana even more lmao. Also I like how the pattern of infiltration is at midnight not through the day so it won’t skip a whole day into the night and you can’t do anything but study
I have never seen someone push their luck as hard as you have and get rewarded. Granted a single night isn't as big a deal in this game since their are almost zero nightime links, but still.
The game will likely start to punish him for it later down the line. Early game is kinder. I tried to push my luck a few times in the area where the reaper is introduced, and it was painful. Even just random enemies were destroying me worse than the boss did. I’m on merciless.
Yes at night you do horror game. You are supposed to finish each section in a night if you have the sp.
Less than 5 minutes in and he's COOKING cooking. And on that note...
"The Arcana is the means by which all is revealed."
Edit: The male party members may not have standard Social Links, but personally I've always felt like the story does a good job of making their in story moments much more emotionally impactful to make up for it. Am I alone in that way of thinking?
Nah, you’re not alone in that. I think that having party member SLs leads to the issue that P4 and P5 sometimes have where character development just stops and is thrown into SLs…However, since they’re optional, the game can’t acknowledge the development, since it can’t assume you’ve done their SLs. In P3, by not having SLs, they *have* to write the story so that character development is constant throughout the game, and I think it makes for more deep and less formulaic character growth.
Plus Reload added a lot of events (that don't have a collective name I guess, I just call them hanging out) that pretty much function as social links for the SEES crews developing them a bit more so it's best of both worlds.
I agree P4 and P5 really drop the ball with character growth and interaction during the storyline due to just shoving all character growth into Social Links, but I think it's more than that, characters don't have dynamics and friction between them in those games outisde of their introductory arcs. P3 doesn't really do introduction arcs the same way P4 and 5 do so the conflicts happen during the main story itself. I think that sructure works well in P4, since it's very light on story to begin with and the characters have no reason to be hostile or tense towards one another or the environment in general, with the small town setting and all, but in P5 it's like the P4-inspired structure and the more high stakes plot are constantly clashing with each other.
This. The main plot develops all of the cast. Not only do they respond to current events and grow from it, the plot will change because of their actions. More interpersonal conflict. they interact with ppl outside of the MC and change as a result. Characters are able to have more interesting dynamics with both their other party members and the mc (like Junpei’s jealousy). Their growth doesn’t depend on the mc either. And for the girls, their social link requirements and time period it unlocks essentially forces the link to only occur at a certain point. Therefore their social link issues doesn’t have to exist in a vacuum to ensure players can experience it whenever.
When P5 attempted to do something similar, with Mona leaving, it fell flat on its face due to P5’s poorer writing decisions.
@@42Caio dorm activities and social episodes are what they’re called I think?
P4-5’s approach mostly suffers from the whole “must exist in vacuum” issues. Essentially to account for any player doing those links in any order/time, etc. they need to have no bearing on plot. I’d honestly say P5 handled it better than P4 cuz for P5 it was a “road to recovery” type SL. Essentially the effects of what their palace ruler did (unless you’re Makoto who just doesnt). Problem is that it relies on the MC, and not themselves. Thats why P5’s 3rd semester requires them accepting that trauma to get that final awakening which requires the fusion of both the original and evolved forms. The “end” to their trauma which culminated in them deciding to handle it and move on (rehab for Ryuji, etc.)
P4’s I feel like SHOULD affect plot since their old story game’s is about the true self. They accepted their true self, then had their links about figuring themselves out more. But I feel that cuz it was introduced in the game’s plot, the conclusion to that search should be relevant as well.
@@ma.2089 I don't think that's a big problem for P4 because in the end that only really matters for the protagonist, who does have his second awakening as part of the story in the true end. The other characters figuring themselves out after accepting the sides they were ignoring work confined on the social link because they are just personal growth stories and the investigation team members' development as people doesn't really impact the quest of unveiling the truth about the midnight channel which was given to the Protagonist specifically. That, alongside P4 being light on story (pretty barebones murder mystery that only really ramps up near the end, the game doesn't have the sense of extreme urgency P3 has, since between rescue missions on the midnight channel, the characters are just hanging out and waiting for the next move - sometimes not even knowing if a next move will happen) makes the "development in a vaccuum" work with the game's structure. It's not that it's not also an issue, it's more that the game's story doesn't demand their growth only to be denied it unless you did their SLs the way P5R does.
With P5, it's precisely that decision of making the confidants so tied to a proccess of healing that makes it being isolated in the Social Link and not a part of the main story an issue, because we don't see those changes reflect on how they act, and with their confidants being so directly related to their traumas make they feel like something that should impact more their roles as Phantom Thieves. That's why I said that it feels like with P5 the storytelling and structure clash a lot more with one another. It has to do with P5 simply having more of a story focus.
Wish chat wouldn't spend every second of every stream throwing around spoilers and comparing the versions p3.
When everyone was "trying" to talk about Sun without spoiling it annoyed me so much
@@EmpireAnts42 I hope the mods crack down on it in future streams.
I recently found your channel through your p4g playthrough! You’re super fun to watch so I’ll be tuning in for your p3r playthrough! Subbed with notifications on!!
Dang the IMMEDIATE Liam O'Brien notice LOL
17:44 I got a Growth 1 skill card very early on, and duplicated it at least four times, and had it spread across all my Personas up through level 30. It was a fantastic way to keep them leveling even when I only used my jury-rigged Auto-Heat Riser Persona in actual combat.
ANOTHER EPISODE!! WOO!
Okay time to be the “Ermmm did you know” nerd
Fun fact(if you could t already tell from the shopkeep): the Aohige Pharmacy is named after the fact that the shopkeep has blue hair
In Japanese, Ao=blue and Hige=Hair fuse the two and you get Aohige!
I think the most jarring part of the remake is hearing the 'y' fully pronounced in 'baby, baby' during the battle theme.
Personally I find the party member social links (on average) tend to be damaging to the writing quality. They're sometimes boring, or at worst, they prevent characters from being too interesting in the actual story, since their development is split in half among two separate parts of the game, one of which being optional. In my opinion the fact that the p3 male party members don't get social links forced the devs to write their arcs into the core story which gave them more actual plot relevance, and it made them the most compelling party members in the modern trilogy. While the p3 female party members do have social links, I think the qualities of this writing style affected them as well through osmosis. It only makes sense to give all characters equal plot relevance regardless of gender.
None of this is to say any of the newer characters are poorly written, I still enjoy them. However, in my opinion, p3's party has an all star cast due to this writing approach. I love every single one of them.
*Noting that I still haven't played through p3 reload yet. These opinions were shaped by the original game. And again, this is just my opinion.
Maybe my opinion will change later but.... I'm in the first days of September and so far this is the worst party in the Persona trilogy by a mile
@@marcuskane1040 That's a fair opinion for anyone to have, even if I don't agree personally. But you still have a lot of the game left. I hope they grow on you by the end.
@@marcuskane1040 I like how in P3 the characters have actual development and roles to play in the story instead of just having all their relevancy done in an "introductory arc" and then just fading into friend group noise like in P4 and 5. I think P4 gets away fine with that, it has less focus on a main storyline and is more structured around the social links and so it's not a problem that character development is entirely confined there, while in P5 has a lenghty main story again so it's way more glaring that the characters never develop especially when you contrast them with their social link selves.
I hope P6 can strike a balance between having the characters have an impact on story again. P3R's extra events with the SEES characters (even the ones who had social links, as the party member SLs that do exist in P3 were lackluster to begin with) do a good job of adding extra layers of characterization that the main story doesn't develop without conflicting with it the way P5 did, so I think they're on the right track.
Yeah. I actually agree with you. I also think that locking the female party SLs behind max stats, while annoying, allows them to shine in the story first.
Personally i can understand if newbies are a bit colder towards this crew since they actually make it a challenge to engage with them. But i think that is literally only a matter of time :)
You're lucky you started with this version. _FES_ had better presentation, but the uncontrollable party was a huge low point. _Portable_ had a controllable party and an option to play as a female protagonist (Along with other new features that, unlike FeMC, made their way here), but the presentation was undermining and bland. Here, we have traditional presentation and a controllable party, but unfortunately, the FeMC is nowhere to be found. I've heard some people wish she'd be included as DLC, but I'm pretty sure they excluded her so people had incentive to both versions of the game.
you could just mod it for femc
@@emperorzoid Easier said than done.
@@fireballdragon21 I mean, the only real change for the FeMC are the social links and some events. But both of those aren't really that affected by Portable's shoddier presentation. So you might as well just watch them on UA-cam tbh.
With how successful reload has been, it could be cool for them to do a 2nd FEMC game.
At least we are getting the answer. I’m so hyped for that.
@@ma.2089wait, really? is that confirmed?
ain't no way he didn't know that auto recovery was a game mechanics 33:30
You had male main party social links in Persona 3 portable
wait is liam o'brian who is doing the voice acting of that police officer can someone please confirm it
Yes he is!
@@plushzenitsu noice, are other members of the critical role also here or is he the only one?
Its so funny. when Akihiko introduced him i looked away from the screen so my brain asked: why is aki talking to himself 😂
You know how in One Piece there's White-beard and Black-beard, Brown-beard and Pink-beard.
Aohige means Blue Beard...
dang just 1 trip on the first run on Tartarus... maybe i'm too conservative with my item uses...
I wonder if Caleb in the future ever figured out that you can infinitely switch between persona… no srsly you can actually do that and that’s what I did a lot of the time when I fucked up.
It was a rude awakening when P4G didn’t have this feature.
Also I don’t believe people fully understood this when it initially came out but it’s sort of how P4G operates with its floor system, when you die you just return to a point where you had left off on at the base, instead of returning to the floor after dying. It’s a mechanic that I took use of and constantly returned back to base bc of fearing I lost progress.
Also just looking at this makes me pain both knowing that certain things are possible but also knowing that you didn’t know this and are completely basing most of it on P4G and P5R.
Then again I can’t talk bc I assumed P4G would work similarly to P3R despite it being older by comparison and also being a different installment. So who am I to talk.
scary ass bird bruh
In Persona 3 portable there is a social link with them in the female protagonist route.
Yeah, Tartarus is where you will be making MOST of your money
Yeah, not gonna lie, the worst part of P3 (for me) is the social links. Most of them are just with random students in your school, and almost none of them have anything more going on other than "TeEnAgE HiGhScHoOl DrAmA!!!" Coupled with the fact that the only version of P3 that has social links with your male party members is Portable (and then only with the female MC, just so you can romance them), it means that I usually just fast-forward through most of them, and use a walkthrough for the correct prompts, because I just don't care.
Also, the original P3 (along with FES and Portable) FORCES you to romance EVERYONE. There is no non-romance route for any of the romancable characters (except, again, on the female MC route in P3P). I'm so glad they've fixed this in Reload.
Out of P3, P4 and P5, P3 is my least favourite game (I still enjoy playing it, it just has the disadvantage of being made earlier than 4 and 5, and seems so bare bones by comparison).
Yeah I agree with the P3 having doodoo social links part. Like my god, Moon Gourmet King dude…😴💤💤
P3’s links are more causal “let’s just hang out” or bittersweet stories. P3 has some good links, either hilarious or bittersweet. And the best social link in the series, of course. P3 should be seen as worth it just for pink alligators.
In a way tho, it makes P3’s writing quality focused on the actual plot. P4 and P5 have weaknesses, and I do think some of those issues would’ve been resolved if they wrote the story in which the party social links weren’t THAT important. Of course, the girl’s links here are great, and done in a way such as to ensure that their stories aren’t told out of order and require being in a vacuum like P4-5’s links.
Good on you for putting it in perspective. P3 was the first social sim of the franchise and you can clearly see the growing pains in some aspects.
I am curious if there are P3 SLs you DO like or if they are all white bread to you.
For me: I am partial to the hanged man, the sun and the tower if you exclude party members.
Going from P5R to P3R is such a bummer. The social links don't feel nearly as good as in P5 and I don't know why they didn't put more effort into them for the remake.
I mean, at least P3’s Sun is better than all the writing in P5. So that’s worth the trade off?
Fr tho, I hope you check out Hanged Man, Sun, Devil, and Fortune. They’re either hilarious or bittersweet.
If social links gave you abilities like in 5 your player would he EVEN MORE busted haha
@@EmpireAnts42 I don't need them to give me abilities. I need them to tell a story worth caring about. They're boring so far compared to P5.
@@AttackRunRepeat It is overall less about effort, rather the fact that this is a remake and P3 was the first social sim of the lot.they are doing what they can with what is given. So if you come down from 4 and 5 you are a bit spoiled xD
The trade-off is more in the story as well as thematic consistency and execution.
What you will notice is that, in general, the Protag is also far less central to their social links plot. In a way its more grounded, but i can understand that it makes the arcs less fulfilling fore some. Still hoping you have a blast with the game
@@ma.2089Sun, Star, Tower and temperance are my absolute favourite. I kinda liked Emperor. In P3R. Tanaka was the better Devil SL. I hated Ohya’s (I mean her story was sad but she just annoyed me Ngl) and the creepy Nurse from P4
Yeah Kenji didn’t pass the vibe check for me. Even in portable. It should’ve been Junpei cause he’s also the magician SL but nvm 😪
yea its the worst part of the game that kenji wasn't deleted and replaced with the junpei social link. i understand tho it give people a reason to play the p3 fes port on pc. im still mad about it tho
Junpei has a social link it's just not called a social link haha
The new hangout events are awesome and way better than their links in Portable imo
@EmpireAnts42 yea the new stuff is fire but you miss out on the stuff about his dad and why he gets so jealous all the time.
I actually didn’t know there were no social links for male team members, that’s a big step down
OG P3 was the same unless it was fem MC.
@@brandoneverett9153They should’ve changed that in the remake imo (I’ve only played fem mc so I also didn’t actually know the male mc didn’t have the guy teammate social links)
@@choccy9852 linked episodes add enough. Plus since they didn’t have SL in the OG game, they had to write the Male teammates arcs into the story. That makes all of them more interesting and impactful than the female teammates.
Or they could have had made the male teammates social links exist. And added femc.