Create Stunning Displacement Texture Maps in Blender 2.8 w/ Lino Grandi | NVIDIA Studio Sessions
Вставка
- Опубліковано 16 лип 2024
- Blender 2.8 - Learn how to create stunning displacement texture maps with 3D Artist Lino Grandi in this Studio Session.
NVIDIA GPUs accelerate your work with incredible boosts in performance. Less time staring at pinwheels of death means bigger workloads, more features, and creating your work faster than ever. Welcome to NVIDIA Studio-and your new, more creative, process. RTX Studio laptops and desktops are purpose-built for creators, providing the best performance for video editing, 3D animation, graphic design, and photography.
For more information about NVIDIA Studio, visit: www.nvidia.com/studio
CONNECT WITH US ON SOCIAL
Instagram: / nvidiacreators
Twitter: / nvidiacreators
Facebook: / nvidiacreators - Навчання та стиль
This channel is an absolute gold mine, thank you Nvidia!
This takes kitbashing to a whole new level!
Thanks!! NVIDIA and Lino!! Octane and Blender are my favorite tools for making art!! I'm really enjoying watching it and so happy you keep focusing on Blender it helps me a lot!!
Thanks Taiki!
It is just incredible that with a single texture piece you can get incredible detailed geometry essentially without relying on polygon heavy meshes.
i have watched three videos of octane for blender and i am already euphoric because its charm. lovely please grow the content more.
Amazing work!
Thank you Nvidia, for sharing such great content!
I saw your video recently 👍
This is brilliant! Thanks!
Gorgeous!!
kickass video Lino!
Your work is great. Thank you very much 👌👌💖💖
Very inspiring!
Id love to see Anything more on Octane Nodes and Procedural textures ,reall is in need of more documentation
More Blender :) 👍 Thanks!
Great video. Thanks
Excellent
Thank you
thx for this tutorial
Love Octane and having it in Blender is awesome. But it will be 1000 times better when they fix the long-standing bug that makes texture displacement auto-wrap across your UVs...
the amount of subdivs u usually need to get this level of detail is insane though but here he is doing it with no subdivs, how??? absoulte sorcery
yup thats one of he main reasons I love octane. no extra geo required for displacements!
@@jamesc5801 do you use the blender version? i tried using it but it couldnt work, couldnt see any changes i made
@@afrosymphony8207 its free for blender
@@puniska3030 i know its free but it doesnt work well
Im currently use blender and it works good i came from full 3ds licence
Is it possible to layer multiple displacements within the shader (like the separate planes in the beginning of the video)? I know it's possible in octane standalone but wondering if it works inside blender. Thank you!
The Name of the software you used to create the displacement wasn't in the description😁. Powerful tutorial.. Great work.. Get inspiration for me personally
The displacement map software is "Jsplacement" is a really good piece of software the website is "mindwillart "dot" net". Hope I can help if you still don't know what its called.
Is there a way of varying the texture displacement using a gradient node before putting it in the texture displacement node. Or does the texture displacement node not use grayscale data?
Would be interesting to see this done in the default Blender environment. Still very interesting Video. Definitely gonna look into the Programing for generating the Bumpmaps
I was waiting for them to do it with cycles.
@@talat2k4 You can find several nice Cycles displacement tutorials available on UA-cam already.
I have been searching for layering the displacement maps in blender, can octane do it?
You can achieve the same results with Cycles in default Blender. Texture > Ramp > Displacement > Material Output; Ambient Occlusion > Ramp > Mix Shader (with Principal BSDF) > Material Output. Don't forget to subdivide the surface.
If this isn't set already, select the surface and:
Swtich from: Material Properties > Settings > Surface > Displacement: Bump Only
Swtich to: Material Properties > Settings > Surface > Displacement: Displacement and Bump
No it's not the same, I don't get it why don't all render engines implement this octane texture displacement feature in them, just look at how intuitive and system friendly this is. When I load even a single displacement modifier or texture after subdividing in cycles it already starts to consume around 2-3gigs of ram like wtf no room for other elements... But while I use octane I can use 5-6 different displacement maps (no instances!) with that much ram. Vertex displacement is pretty heavy and results are shit even after tons of polycount.
Octanes texture displacement doesnt even need subdivisions, just uvs. It's miles ahead of Blender in terms of displacements.
@@philjpark yeah but the renderer costs money and cycles doesn’t
@@ssgtsoule2623 Actually no, Octane for Blender is completely free. You only have to pay for a subscription if you want to use more than one gpu.
what's the difference between "texture & vertex displacement" and what're the use cases? Also what's the difference between "3d & full transform" what's their use cases too?
Many thanks for sharing. Is there a method to bake these materials into the model for Unreal Engine? How many maps will be required to capture this look? There are not many video covering blender 2.8 displacement techniques since it’s handled different than 2.7. I would love to expand on it in future videos. This would also be awesome to load up this model with the saved displacement for Quixel Mixer 2020. Excellent work! Can’t wait to see the vertex version!
Not yet.
This isn't really Blender displacement as he's using Octane Render which is far better at displacement than Blenders default renderers. Also you would not be able to achieve this look in Unreal and you wouldn't really want to. Displacement is still geometry but it's being created at render time. As game engines are real time renders you wouldn't really want tons of geometry being created on the fly due to performance, at least not with any current game engine anyway.
In Blender you could try to add a subsurf modifier followed by a displace modifier but you will need an extremely dense mesh to even get close to it looking the same. For a Unreal the best option is to bake out a normal map and combine it with some simple geo for the parts that extrude out/in the most to give the illusion it's more complex than it is.
25:10-25:42 Infinite variations.
from COLOMBIA
THANKS i´m 50 years old and i´m student please help me, I can't find the nodes that you use to work the displacement, please help me understand how I find them
no puedo encontrar los nodos que tu usas para trabajar el displacement, por favor me ayudas a entender como los encuentro
Lino how we can conbine 2 texture displacements maps in octane.? Where is a mix node?
Please any tips for aces worflow? What about working in aces color space with octane and blender,adding textures and hdri maps with converting them in aces for more realistic look and dynamic range,please,learn us this topic!
Probably a video about using Linear Workflow would be very useful.
companies emails dont work, i can load the application past the smart screen, for Octane that is
I kinda wanna know the hardware specs, fast renders
So what is the shader i need to install ?
@nvidia I know it's a lot to ask. But will someday we see iRay in blender?
yeah that would be great
Hi, thanks for the masterclass. I am working a scene for a still image and the displacement is causing a lot of noise even I have all the known parameters set for denoising, do you have any advice to avoid noise in a displacement texture?
Have you set up an Octane-suiting sample count and the AI denoiser? I normally use 1000 samples minimum and tick the AI denoiser, my pictures come out clean.
@@jandosk1586 yes, I even tried 5000 or more samples but at the end I found out that on this specific render/scene I have an image in the displacement node and the setting of its resolution needed to be lower then the noise was gone. Thanks for the reply!
Wait, you do not need uv necessary, you can use node "box projection"
No you can't. Texture Displacement needs a mesh UV.
more blender octane
can you apply the modifiers and bake the normals on the original low poly mesh so it would be game ready?
I was gonna ask the same thing hehe
I don't know the first thing about game engines, but I believe that doom eternal is using something similar in their engine to add details. The textures used for the displacement here are huge tho. Finally, the unreal 5 demo uses high poly models and scales them down on realtime - so it's questionable if economical poly use and baking will be a thing in the future. But then again, I'm a designer, so I don't know anything. :D
@@teahousereloaded Were still at least a year out from even getting to use UE5 and then many more years out before most/all platforms have that support. Even after all that, youre not going to have high poly models flooded in your game because no one wants to download a 50TB game.
i have a question, I cant find " texture displacement" in my Blender 3.6. does anyone knows where or whats the correct name of it? because I think the name has been changed by updationg...pls help!!! TNX
I can’t find the software for displacement map? Can u help me with the link?
So I guess they read my comment on the previous tutorial about displacement.
But would been better if the tutorial was using Cycles.
Why? Such a displacement is really only possible with 3rd party rederers like octane, but there is version of Blender with built in Octane that you're getting for free, so why not try?
@@PhilosophersStonePictures Why use octane when you can do it with cycles, plus I believe there isnt much difference using octane instead of cycles.
@@PhilosophersStonePictures You can have micorpolygon displacement in cycles (and luxcore) as well. (www.creativeshrimp.com/micropolygon-displacement-tutorial-1.html) A killer feature in combination with adaptive subdivision. BUT the responsiveness of octane displacement is insanely fast and much easier to work with.
André Müller you dont have to use 3rd party renderers for displacement
@@talat2k4 There are many reasons to use Octane. Performance and unbiased quality are the the main ones.
wher is the link of app displacement
just google "jsplacement" :)
what the hell is the "universal material" can you aleast leave a link???? i ahve been looking everty were and nothing!!!!
:O Octane can displace without subdividing the plane at the beginning? Or did I miss something.
Sure, that's what texture displacement is for.
Yeah! You can even load 8k disp map on a 1 segment plane
Did I miss something because I have none of the nodes he has like Universal Material or texture displacement? Do you have an add-on installed or do I just not not have the right version. I am currently on Blender 2.81. It is hard to follow the tutorial without these nodes. Please help.
I just had a look and it's a "pay for" material. Pretty sure this is it blendermarket .com/ products/ universal-pbr-uber-shader
This is rendering in Octane, not Cycles. You need to install the renderer to access these Octane specific nodes.
You can achieve the same results with default Blender. Texture > Ramp > Displacement > Material Output (don't forget to subdivide the surface).
@@Ragmon1 the amount of subdivs u need to get this level of detail is insane though but here he is doing it with no subdivs, absolte sorcery
@@afrosymphony8207 its just octane
Where do I get these nodes from?
They are specific when you are in the octane renderer. You need to get octane render (it's free for blender) and you can use them when you are in this renderer
You need to download octane render.
@@talat2k4 OK thanks. Do I have to enable it in add-ons?
@@giovannigiorgi69420 Yes
@@talat2k4 thank you!
so the time has come to realize, that my GTX1070 ti is outdated :-D
It's still a good card! But yes, RTX is simply amazing.
Lino Grandi can you recommend the Quadro RTX4000 for Octane for Blender? Or should I take the RTX 2070?
Depends on the budget but I will suggest you to wait for the new carda
octane render error : no render-server at address 127 0 0 1.. help !
You need to install the special OTOY Blender version and the OctaneServer. Then you need to launch the Server before launching Blender.
Why I feel like you are using another dimension blender... Why your options are different 🙃
Just seems useless, unless its being used on a completely flat plane................... How do you stop the displacement from splitting at uv seams? WHICH IS THE VERY FIRST SINGULAR MOST IMPORTANT PROBLEM THAT EVERYONE IS GOING TO FACE INSTANTLY, THAT YOU DO NOT EXPLAIN AND THAT YOU AVOID EXPLAINING!!!!!!!!?????
OMMMGGG
We went thtough this on the Facebook group already! ;)
What are those nodes? I've never even seen a "universal node", what kind of roided up Blender version is this???
They are octane renderer nodes
@@KalleZz_ ooooooh, makes sense. Thanks.