I just don't seem to be able to get promoted with the imperials , have to get Kuat to build all my ISD's, but can't use most of the imperial line up sadly.
You need to read/follow the citizenship rank requirements they send you in a letter at the beginning of a new game (accessible later). It is not just rep points based like with vanilla X4. Different factions have dif requirements to level up, the biggest one with the imps is a frontier defense station.
See, told ya so 🤣🤣 Keep in mind the star wars stuff is obviously a mod (star wars interworlds) you can get the mod for free from nexus mods, but it does require all of X4s DLC to play. Vanilla X4 isn't that much different gameplay wise tho. This game goes on sale on steam for sometimes 50 percent off or more, so if the 80 dollar+ price tag with all DLCs is offputing wait for a steam sale and you can snag it for half that.
A lot of the cool factor is diminished by the horribly sluggish AI, damn. Order ships to flee, ships loiter. Order fighters to launch, they sit in the bays.
You aren't wrong. Combination of the way the game works, poor AI, and also some user error on my part. For example, big ships can't charge the travel drive while under fire, so ordering them to flee means they won't be going anywhere, and the game decides where they flee too, usually stupidly. Best to give them a manual move order where you want them to flee to, I didn't really know this. I think I also had issues with the fighters because some of those wings had orders that wouldn't have them launch even when i set them to launch, believe they were set to attack and an attack wing only attacks the target the ship is attacking. Because the ship was set to move, it's not "attacking". I should have changed all the fighter wings to intercept and then I think they would have launched.
@@SPIRIT-117 I see, so a lot of the issue is unintuitive and conflicting commands. And the travel drive thing is really stupid, at the very least it should remain charging and instead be hit with a time penalty when under fire. Not just stop entirely, what the hell.
Bringing order back to the galaxy I see.
The Imperial Navy will not stop until Coruscant has returned to its rightful rulers.
2:25 Words cant describe how badass that looks
for the empire
I've only ever managed to work my way up to a Gozanti, an ISD would be amazing
Once you build your own production chain and then a shipyard you can have multiple fleets consisting of a few ISDs fighter wings and escort cruisers.
@@SPIRIT-117 yeah i have to wrap my tiny brain around all of this, it's super complex lol
@@gewehr98-f5lyou can just steal ships as a pirate by boarding
Should’ve took those ties out lol before the explosion
I just don't seem to be able to get promoted with the imperials , have to get Kuat to build all my ISD's, but can't use most of the imperial line up sadly.
You need to read/follow the citizenship rank requirements they send you in a letter at the beginning of a new game (accessible later).
It is not just rep points based like with vanilla X4. Different factions have dif requirements to level up, the biggest one with the imps is a frontier defense station.
allright it does look amazing, ill look more into the game, thanks for the advice
See, told ya so 🤣🤣
Keep in mind the star wars stuff is obviously a mod (star wars interworlds) you can get the mod for free from nexus mods, but it does require all of X4s DLC to play.
Vanilla X4 isn't that much different gameplay wise tho.
This game goes on sale on steam for sometimes 50 percent off or more, so if the 80 dollar+ price tag with all DLCs is offputing wait for a steam sale and you can snag it for half that.
Nagyon Király
this is like empire at war but 100000 time better
actual 3 dimenesinal space combat in SW?!?!
yes isn't it amazing 🤣🤣
A lot of the cool factor is diminished by the horribly sluggish AI, damn. Order ships to flee, ships loiter. Order fighters to launch, they sit in the bays.
You aren't wrong. Combination of the way the game works, poor AI, and also some user error on my part.
For example, big ships can't charge the travel drive while under fire, so ordering them to flee means they won't be going anywhere, and the game decides where they flee too, usually stupidly.
Best to give them a manual move order where you want them to flee to, I didn't really know this.
I think I also had issues with the fighters because some of those wings had orders that wouldn't have them launch even when i set them to launch, believe they were set to attack and an attack wing only attacks the target the ship is attacking.
Because the ship was set to move, it's not "attacking". I should have changed all the fighter wings to intercept and then I think they would have launched.
@@SPIRIT-117 I see, so a lot of the issue is unintuitive and conflicting commands. And the travel drive thing is really stupid, at the very least it should remain charging and instead be hit with a time penalty when under fire. Not just stop entirely, what the hell.
@@Agora2021X4 isn't known for its amazing UI. It's functional but not intuitive.
That mechanic I believe is hard coded into the game from vanilla X4.
Cool mod for this game!