What do you guys think of the PSVR2? Would you try one out? Let us know below! Check out the Sony PSVR2: lmg.gg/2lOoH Buy a Sony PS5: geni.us/iOGpI0 Buy a Meta Quest 2: geni.us/IjTxrS9 Check out Oculus Rift S Headsets on eBay: lmg.gg/MnnCT Purchases made through some store links may provide some compensation to Linus Media Group.
Got it first day and haven't regretted that decision for one second, even with the limited library there's plenty to do. My only complaint is the same comfort problem that Linus reported: My european-sized👃
A good thing to remember for people that haven't used VR before, is that what you see on your screen when they're showing VR footage is nothing like what it actually looks like in VR. You miss the depth of the image which is what makes it completely immersive. You really have to try VR to understand it
Yeah VR is one of those things that really doesn't come across on a video, putting the headset on and having that feeling of really being in the world is pretty amazing. I'm looking forward to this next round of VR headsets, things like OLED screens and 90+hz refresh rates are going to make it even more immersive and awesome.
Exactly. Even a screen that covers the full periphery of your vision does not explain how VR works. It's stereoscopic screens, so things have depth just like in real life. A flat display cannot replicate this effect.
Just tried one in the store last week for the first time. For some reason, the ability to detect depth was something that never was conveyed in all the youtube talk about VR I have seen on the platform for years. I mean I didn't expect it to mimic perfectly the depth we perceive of things in the real world. I was totally blown away.
I work at a company that makes VR games and the biggest issue we have is trying to explain it to corporate types when they've barely played games at all. The biggest compliment is when they play the final product and smile like a kid 😄
I am making a VR experience (an outdoor space), and a guy I know who's never used VR before was so happy to try my experience as his first time. His smile was a compliment.
I have a PSVR and a quest 2. I make sure every friend that comes to my home tries it. And every last one of them enjoys the experience, it's unlike anything they have ever seen, truly novel thing. It's just to heartening.
@@KenKaniff-dw4jw There will not be any eye-tracking, foveated rendering, haptics (etc) on PC. And, in-between, we have had the release of the Quest 3 and Bigscreen beyond with pancake optics that simply change everything, visually speaking. PSVR2 has become an old product, and PC users won't benefit from key features that make a difference. Even Sony realized this: the release of a PC dongle is a compensation for not making sales. It's a commercial failure.
@@CanardCPCVR You're not really right because PSVR 2 was able to position itself very well inside the market, considering it's real PCVR headset from now on with oled panel and price similar to Quest 3(without need to buy any accessories besides adapter). It's gonna be strong choice for many people who just want to get PCVR headset without any standalone features. (I also don't know why you ever thought of mentioning Bigscreen beyond because it costs 1000$ which is already 2 times the price, but it also requires base stations 150$x2 and controllers 279$ which gives us total of 1500$~ which is crazy considering that many people have PC that is cheaper than 1500$~)
@@SatorinMei I mean pancake optics make Fresnel-based headsets obsolete. There are pancakes on Q3, Bigscreen & Pico, and it's a must-have now for top-tier headsets -most of them cheamper than PSVR2. I don't say PSVR2 is crap, but it becomes hard to see the point on the PC platform. For the rest of your comment, I appreciate having the choice to use native displayport when I want to, but playing untethered, even for Steam games, is a pure blessing in so many cases. This wifi streaming really works, it's not the bottleneck I used to figure out. And with new Snapdragon chipsets, many embedded VR games are quite as nice as PCVR titles (but nowhere close to Horizon/Alyx).
@@SatorinMei I can't comment about market positioning but there does not seem to be a market share for the PSVR2 from Sony's point of view. It is still an expensive headset with issues that is only saved by SteamVR. And no, the comfort is not as good as the 1st issue, which takes you to order third-party gear as well, with less choice & options than Quest gear. Globular Cluster is particularly famous for fixing PSVR2 halo issues, and now produces an adapted version for Q3 too. BigScreen example just tried to show you that Fresnel is from the past & cheap; pancake optics are king now, and come in every Quest 3.
It's crazy how the eye tracking in VR can almost create a realistic DoF in certain circumstances as well. If you're looking at something in the foreground, the slight blurring of the background is just normal for human vision
I mean maybe if someone is watching it on a regular display, but it's gonna look the exact same to the user as their eyes already naturally do that. It's just a great optimization overall.
@@nikoheino3927 In real life objects are at various depth, which is why we see clear where we focus, and blurry on other depths. In VR you're looking at a scree which is always at the same (projected) distance (around 1.5m thanks to the lenses projection. So your eyes never have to adjust the depth component in VR.
@@nikoheino3927 because the entire world you experience in VR is actually a screen an inch away from your eyes you can't focus like that. It's one of the problems with classic vr
Software availability is definitely going to make or break this thing. It's gonna need some full-fledged games like Boneworks/Bonelab and Half-Life: Alyx. It can't be all glorified tech demos.
I think boneworks and Pavlov as well into the radius would expand their games to the PS5. Just like Pavlov did to the Quest 2. Edit: Ok, now I know that Pavlov is on PSVR 2.
the eye tracking/resolution scaling is a clever way to get a good experience out of performance-limited hardware. Kudos to Sony. Looks like they really hit the mark here. Now i'm thinking about it just for Gran Turismo.
@@sword_racer185 I don't think you should hate them (Sony), but I don't blame you. Why I think you shouldn't hate them, is because if any company, no matter who they are does something good for VR, it's good for the rest of VR. It's not a platform vs platform thing. A bit of competition is healthy. It will help put pressure on VR in general to improve. It's just a shame LTT are so short sighted and nasty that every review is about one platform killing another. Or they are switching from this product to that product. They do it all the time. Instead of acting like a team of experts reviewing new products. They act like kids who can't be happy with anything and always want the next best thing. They don't really put any thought into these reviews. Every video is a knee-jerk reaction.
@ArduinoBen they started the aaa price raise, they sued dbrand cause of a ps5 side panel, Sony exclusives have become unimaginative and boring, the psvr2 is fugly like nothing I've ever seen before, they have some of the worst customer service ever, and most their stuff is overpriced imo
@CanardCPCVR seen some reviews, a little mixed but overall good feedback. I think they could still turn on some features with future updates. and remember that this is targeted at people who already have it for ps5 but also want to use it on pc. more functionality is win win for everyone.
yep, I mean others are not wrong that the PSVR2 is "expensive" but that completely misses the fact that good VR headsets for PC are VERY expensive, and that the PSVR2 is actually an incredible deal.
yeah, when the price was revealed it seemed like everyone was shocked that it wasn't like $300 for some reason, despite the original PSVR being around $500 at launch when you include the price of the separately sold camera and move controllers. general consumers have really gotten too used to oculus quest and mostly forget about higher end VR.
He qualifies it by mentioning the 30 million existing ps5s. I think that's the part that tends to be ignored. It's less realistic to expect the average vr user buying a psvr2 will not have a ps5 and will only use the ps5 as a vr accessory. The ps5 is a great console and the headset is pretty affordable if you already planned to own a ps5
Linus learning that what he has perceived his whole life as high resolution vision was actually a tiny circle in the middle of his eyes was a giggle. Our brains really do some heavy lifting when it comes to image stitching. Very cool that we have the tech to literally just match the render fidelity to the users focus, such a huge payoff for hardware efficiency to tailor the image to exactly what the user is perceiving.
@@ZenathD the comment youre replying to is gone but id say because if your brain changes, you change. people who have damage to their brain become different people in all senses but physical (the person in a physical sense is poorly defined due to recycling of cellular and molecular components over time) and the theory goes that a brain in the body of a different person would be the same person as the brain in the original body. it is very difficult to separate the conscious brain from the individual. the unconscious brain is largely pretty similar across even different species as well.
@@jonathanodude6660 So your saying we don't even need the whole brain to be placed in an artificial body? We can just mold a partial artificial brain and attach only the prefrontal cortex to it to transfer the conscience of a being into an immortal shell?
Yeah, I was thinking the same. Or, in other words; Linus can't tell that only the bits he focuses on are rendered in more detail because whatever he's focuses on then becomes the part that's rendered in high detail. It's almost like a 'did the chicken or the egg come first?' kind of thing. To experience what I'm describing without this headset; focus on a point anywhere in the room you're in, and then, without moving your eyeballs and moving your visual focus, try to be aware of what you're seeing around the edges of your field of vision. Not surprisingly, it's all very blurry. So to me it sounds like Sony did an excellent job mimicking how human vision works.
I agree with this in many ways. The experience, most of the time, is awesome. Still the game catalogue is extremely limited right now, but that’s something we VR people are pretty used to. Edit: interesting you didn’t notice Mura at all. I guess it really could be the case that different units have more or less; maybe I just got unlucky.
I think they've laid some fantastic groundwork. The headset looks great and I've only heard positive things from people who've tried it, especially those OLED displays. It opens VR up to more people and that's great to see. I hope the platform itself takes off though because its good but pretty limited at the moment. As it stands I don't think what the platform offers is enough to justify getting a ps5 just for PSVR2 unless you think you'd get good use out of the PS5 by itself anyway or already have a PS5. I already have a VR capable pc and no PS5, so it's a harder sell in my case. Although admittedly I'm still linking a Quest 2 because I don't have the room for base stations and I'm holding out on upgrading until we see how the Quest 3 turns out compared to the Pico4 and Quest Pro. The quest 2 works, but the display is pretty bad by modern headset standards. Also, part of my reasoning of getting a quest 2 back when it came out was that I get access to both PCVR and portable games. I'm just not a big fan of the closed ecosystem personally. If it got PC compatibility though, suddenly it would become both a PSVR2 and an upgrade for my PCVR headset - I'd pick one up tomorrow and probably look to get a PS5 in the next year or so too.
That IR eye tracking is actually incredible. I was getting excited with Linus. Given how much more demanding VR games can be just to match the same fidelity of a mid tier flatscreen game, this will make it possible to boost performance and fidelity without much sacrifices. So it’s literally guaranteeing that games will look much better in VR going forward and a big step forward in VR tech. Love to see it
It's not as good as they are making it seem, still not low enough latency (currently 200hz, needs to be around 500hz) to actually help with processing power. More of a "proof-of-concept" for future technologies that can bring eye tracking latency down low enough to make a difference for the hardware. The biggest hurdle is eye-to-photon latency and we won't come across a breakthrough regarding that tech for at least a few decades or more.
@@SI0AX There is nothing innovative in the PSVR2, they are using tech that many systems have had for years already. I'd say PSVR2 is more of a last generation kit and will soon (in less than a year?) be two generations behind systems like the Quest 3 and Deckard.
Innovative? In what way? They use existing tech. And because it's a close ecosystem with a single hardware, it can be optimized to a high degree, offering a better experience than a comparable system (price wise).
@@sqlevolicious I agree. Not sure why I commented that. IMO the innovation is the software trick to save on resources by not rendering clear what is out of focus.
The PSVR2 looks awesome, I just wish I could also use it on PC but I know that's extremely unlikely given that Sony is almost certainly relying on PSN sales to subsidize the cost of it just like with the console itself
@@chow_3699 The Creator of that workaround said, that it is unlikely that the PSVR2 will be PC Compatible at all unless Sony themselves make it happen because of the truly custom design of the PSVR2 unlike the original PSVR which was essentially a display and additional Hardware.
A note regarding the compression on the Quest 2, you can use one of the programs included with an Oculus app install manually set the bitrate *much* higher than the Oculus app itself lets you, which can make the compression nearly unnoticeable. It really should just be an option in the app officially. Edit: for anyone wondering, you use Oculus Diagnostic Tool, it's installed along with the Oculus desktop app under /Oculus/Support/oculus-diagnostics/. I have a 3070 and use the link cable, so these settings get me great results: - Encode Dynamic Bitrate: Enabled - Dynamic Bitrate Max: 350 - Encode Bitrate (Mbps): 350 - Dynamic Bitrate Offset (Mbps): 100 Link Sharpening: Auto Mobile ASW: Auto Black levels aside, the end result looks pretty great. I still wouldn't want to use it for playing 2D games or anything, but everything looks nice and sharp in VR games and text is comfortably readable from decent distances.
I don't think it's an official option because it can tap into the longevity of the battery both in immediate use and long term. You're effectively overclocking it. For liability they likely don't have it so people who aren't knowledgeable or aware couldn't accidentally flip it on and kill the battery life without noticing what it's doing to their system.
Holy crap I NEED THIS. I hate when I play games like H3 in the outdoor range and it looks like I'm watching a 144p YT video. Is there any video explaining how?
@@ROFLWAFFLELAWL4 Do you have a source on the battery thing? I've tested around with how well my PC's USB can charge my Quest 2 while in use, and the Quest burns through battery multiple times faster running Bonelab natively while plugged into the PC for power than it ever does linked at 350mbps bitrate. It still loses charge over time when using Link, but it lasts a good five or six hours.
I'm using a Pico 4 with Virtual Desktop's godlike settings. It does require a beefy PC, but I can't say I've noticed any compression during gameplay unless I'm trying really hard in specific parts. The screens are higher res than the Quest 2, they are pancake lenses and thus stuff outside the center doesn't blur, has a wider IPD range support, better weight distribution and more comfort, etc. Quest 2 is still better if you're using it a lot for standalone though. And it can get a bit brighter. And I guess Quest 2 has better finger tracking (not that it's useful outside of tech demos and maybe VR chat). Anything else, Pico 4 is pretty much objectively superior or at least equal.
A side note about the Quest 2 (And presumably future versions): The OOTB strap sucks. It gets the job done, but if you plan on spending any amount of time in the thing, I highly recommend getting the BOBOVR strap with battery slot. Much more adjustable and comfortable, and easier to position the headset itself to ensure clear visuals. While tethered VR is fantastic, I truly believe cordless is the way to go when possible, and with the Oculus software for a wireless PC tether for any Steam VR gaming, it is top notch. I notice very little compression issues in Steam VR with this method. So the BOBOVR strap with battery slot enables pretty darn good performance, and it's only another $50 or so ($80 if you want/need a second battery pack and charging stand for near limitless playtime). All that said, I'm really looking forward to what the tech the PSVR headset will bring to the VR market, and how the devices will evolve as a result.
The thing about the eye tracking is so important because the reality of things is that our eyes aren’t in focus on everything all the time. What PSVR is doing is doing a really good job on focusing on what matters. Our eyes will also move to look at something before our head turns towards that thing. Doing it this way allows the system to put more resources where they matter and allow the system to effectively punch above its weight class. I have a Quest 2 and use it wirelessly with my PC. I like it well enough, though I don’t really have much experience with VR headsets (I’ve also used a PSVR1 and a Rift S). I really do like no wire and since my PC is on ethernet i can connect my Quest 2 to my PC directly over Wifi. I think i will have a PSVR2 before the end of the year. I just wish there could have been some tool they could use to convert PSVR 1 titles to PSVR 2, though going from the single camera with light balls on sticks to this is probably impossible, so that’s why everything is being remade from scratch.
@@sovo1212 That's gonna be very difficult unless Sony themselves opens the gate and allowd PC use. Even the original PlayStation VR is not fully hacked for PC use. This one is going to be harder since they aren't using the standard USB protocol.
@@sovo1212 I think there are too many small things going on that need to be cracked before it can be properly utilized on PC. The lack of Display Port or HDMI is also a problem. By then I think Steam will have released an OLED headset with eye tracking. Presumably a higher resolution screen as well. I have a feeling that Facebook is losing sway in the PC VR market with that whole Metaverse thing. If there is a Quest 3 I know I'm not going to get it.
The eye tracking is really insane, they really put pressure on any company making a new vr set. Amazing, just amazing job by Sony. I wish something like this comes for PC soon.
@@Chris-wq3pe I would never compare something that's 3 times the price. Quest pro is a scam. Worse in every aspect and their eye tracking defeats the purpose I'm mentioning. I didn't mean just having eye tracking but the idea to blur the rest since you won't notice it for efficiencys sake, that's what I meant. For 3 times the price there's no excuse to go through that shortcut, that's why they are incomparable. 2k should get you a whole lot more than that.
@@matness8879 Are you saying price efficiency isn’t a priority for console gamers? PlayStation is the best tech you can get for the cheapest amount, that’s a fact.
Man what a glow up from the original psvr to this. I honestly wish they released steam vr compatibility for this headset since this blows every WMR headset out of the water and is a true rival to the quest.
I frankly doubt that Sony will make this compatible with anything but the PS5. They're selling it that cheap solely because Sony expects users to take the dip and get both a PS5 and their games.
That will literally never happen. The price of this headset is HEAVILY subsidized by being a part of the sony ecosystem, if this was priced with the intention of making money it would be a lot more expensive than the index.
As a PC VR player, I'm still excited that PSVR2 is a thing. Hopefully it helps VR gaming get bigger and bring more games to both platforms, and I look forward to advances made in this tech making their way to PC headsets in the future. I started with an OG Vive and then upgraded to an Index. I think at this point, I'm gonna wait to upgrade again until I can have a fully wireless experience along with stronger visuals. If we can get headsets with an alternative to fresnel lenses it would be ideal as I think that's honestly the biggest issue with the Index. If you don't have the headset on just perfectly right, the edges of the lenses are really blurry which is rough for games like into the radius.
lol ok sure because that's what everyone said about PSVR1 and look how many more PSVR games there are now and how much it has changed anything in that scene.
Really hope that pcvr will get some new games because of the psvr 2, i have both an index and a q2 and i almost never use the quest, but atleast if there are never games made for pcvr again i have a quest as backup(honestly doubt that pcvr will go away considering it's still the best way to play vr imo, very much disagree with the quest people who think that standalone will rule the industry and that cables are despicable, especially since the psvr2 is already quite popular)
I really hope dirt rally 2.0 gets support for psvr2. I have a racing sim for my ps5, and I've been playing lots of gt7 vr on it. Dirt rally is my go to tho
Can't believe someone as huge as linus tech tips can get hacked. Although this means we can get a video about shiТТing on youtube security and a video on security in general, something we lacked for a while now
I've believed for years that the VR stuff really needs to hit the "I've gotta have it" status rather than just "that's really cool" status. VR needs to be at a stage where friends tell their friends how awesome a VR thing is, demonstrate it, and make the other friend feel like they've gotta figure out a way to fork over however much money asap to have it. Who knows, maybe the PS VR2 can achieve this?
I think the only way to have that feeling, would be through portable gaming. Sharing a virtual 100+in screen with your brother for a quick SmashBros match, each their own virtual 27in screen for a FPS (no more screen peaking), or for long, comfy MMO - RPGs - COOP sessions is really appealing… ESPECIALLY when you consider that only that tech will allow you to do all that from your airplane seats, car rides, etc.
@@JorgeGonzalez-su4ce ok, you could do that, but VR is not like playing on a 100 inch screen. It's way better. It's more like you are inside the game. Like really there in that world. Go up to stuff look around and really be ...there.
It really is damn good. It's kind of amazing. I think gran turismo is a proper killer app. Therea a ridiculous number of cars you can drive like something like 450 cars. All modelled with near photo realistic interiors. And it's fun to drive them. Omg so addictive. And you have a showroom you can use and get close to all the details and it's crazy how detailed the dashboard elements are. The screens are clear enough to read the dials on the car while driving. You don't need a HUD. I can't tell you.. it's just so good but I built a driving rig onto my sofa (I can't hear the wife when headset is on and earphones are in!) You would need a headset that costs idk $1500 or more like pimax crystal and a PC that costs idk $2000 or more to exceed the fidelity here. And everything is already built in on PSVR2 and more importantly the software is optimised for the hardware. So even then, you have a hard time keeping up with this tech. You could have eye tracking on PC... Nothing really supports it. You certainly won't benefit from the aggressive foveated rendering like on psvr2. You could have headset haptics (a bhaptics extra) but your game may not support it and it's a tack-on face gasket that will change your comfort (make it worse). You'll have to faf with Bluetooth, find the settings in game, run a paring program, make sure it's separately charged etcetera. The VR community is mostly blown away by psvr2. It's not quite the most comfortable headset. It's not quite perfect tracking... But damn! You have to spend a small fortune to beat it out. And games? Well idk 50 games in the first couple of months is going to be too much for most people to get through. I only had 95 out of the 600 games for the whole of the 6 years of psvr1. It's just the beginning. What a great start!
@@CorporateZombi You’re right. I shouldn’t have written “only” there on the beginning. Another way to get the “I want” from “looks cool” could also be on basis of immersion. However we’re too far from getting there, both on the tech and content side. A VR-system seller (on the immersion aspect) would be an experience like those shown in Ready Player One, or animes like Sword Art Online. However those are still really hard to pull of. Either of those examples have content (world, characters, items, context, etc. and their interrelationships) AND tech (input: tracking, 1 to 1 intention to possibility, constrains, controls; output: feedback, haptics, 1 to 1 virtual consequence to physical outcome, etc.) that makes it possible. Which is why I think something like my first comment is much easier to pull off and push to sell since it’s already possible with current capabilities.
I love the implementation of foveated rendering with this headset. The reason Linus can't tell is because the rendering *always* tracks his pupil location. It's like trying to catch those floaters when you close your eyes real tight; the moment you move your focus they disappear. The rendering is always shifting to track where he's looking. From an external observer you can tell, but while wearing it it'd basically impossible to notice the shift, unless there were processing lag or you closed your eyes. I'm curious though how fast it redetects your pupil location after a blink, for example. Like if you close your eyes for a while and look in a different direction and then open, will you see a blurry screen until it redetects your iris location, and how long will that take?
What surprised Linus the most is the fact that it was *entirely* unnoticeable to him. Specifically two things, 1: The speed at which the textures and focus shifted was faster than he could see. And 2: The transition between low and high quality was so smooth, it wasn't detected at all in his peripheral vision.
The way your brain works helps a lot. It is very used to having to wait for refocusing and stabilization of the eye after movement. You're temporarily blind during eye movement, and don't notice that due to time and space being warped for you. Look up saccadic suppression/compression and chronostasis, or VSauces video "STOPPED CLOCK ILLUSION"
it does detect when you blink,, was mentioned in a review about that on rails horror shooter. like the game moved mannequins every time you blinked. also I'm not sure if humans can redirect their eyes while they're closed. like human vision is weird we do like saccadic movements or something, we rapidly move our eyes back and forth to form a complete image but we don't really notice this because of persistent of vision, like we don't get raw input from our eyes. the brain does a lot of processing to make it a stable consistent image while our eyes are racing around in their sockets... from wikipedia: When scanning immediate surroundings or reading, human eyes make saccadic movements and stop several times, moving very quickly between each stop. The speed of movement during each saccade cannot be controlled; the eyes move as fast as they are able.[4] One reason for the saccadic movement of the human eye is that the central part of the retina-known as the fovea-which provides the high-resolution portion of vision is very small in humans, only about 1-2 degrees of vision, but it plays a critical role in resolving objects.[5] By moving the eye so that small parts of a scene can be sensed with greater resolution, body resources can be used more efficiently.[how?] which makes this whole dynamic foveated rendering even more impressive. like you'd think our eyes would wander of into the low resolution part of the scene in the few miliseconds it takes them to dart around.
I suspect it has problems with having just one eye open as well. Sometimes in Pavlov aiming can get real blurry. It causes me to shift the headset/ipd to perfection, but even then it can still get blurry. Can't complain too much though, as it's just training me to aim with both eyes :)
PSVR2 looks great. Going to be a wild new generation for VR players across the board. This is the kind of good competition we love to see - The kind that actually benefits the users and community as a whole.
its not quite direct competition however as its proprietary to ps5 users only. and most, who are mainly pc gamers, would be hard pressed to get a ps5 just to use psvr2. just like it is when it comes to exclusives. even more so as its the ps5 then the psvr then the game itself.
@Drew $500 for a VR headset is cheap. they SHOULD sell for $800+. I remember looking at some snowboarding Goggles that had a tiny screen in the bottom right corner you can look at to see your stats.
The foveated rendering is genius. I played the PSVR1 and my main gripe was that the equipment was so clunky. Having everything run through one wire is a major upgrade.
@@garibaldidev8946 it's what you see in the video where Alex can tell where Linus is looking, the headset tracks where you're looking and reduces the quality in your peripheral vision, very useful to performance while not taking away from the quality you perceive
Man if that was your main issue with PSVR1 IDK. When I tried it it was fine, but it was the only affordable vr solution back then. Now having tried headsets like the Pico 4 and Quest 2 there would be no going back to either a wire or a low-resolution headset. Also after Pico 4, I want nothing different than a pancake lens.
@@louie365official agreed, I've only used the PSVR1 once, but it's not an experience that I want to repeat especially since I'd already used HTC Vive and Occulus Rift quite a bit before that point and sure they're heavier the speakers didn't fit my ears perfectly but at least they didn't burn my eyes and feel jarring from the low refreshrate
it is so sad seeing people watering at their mouth over this when wireless and pancake lenses are WAY better. Quest 3 will probably be the best overall when it releases. Sadly Sony hold their IPs hostage and you are forced to buy BSVR2 for their games...
Thanks for validating my VR experience. I bought a psvr2 bc I don’t have a pc but was lucky enough to catch a ps5 a while back. I kinda felt like I was getting a gimmicky less-than experience simply bc it’s a console. This makes me feel very confident that I’m definitely getting a top tier experience even at a significantly smaller price point!
Take it from me it's better then a gaming PC + quest 3. I just rebought my PSVR2 and returned the q3 lol. The OLED colour blacks and controllers with haptics are leagues ahead of the PCVR exp! Maybe the next valve headset will change things but for now psvr2 is the best all round vr exp
@@JBBost mate I was running VD on ultra and enjoyed hl2 vr mod and Alyx. Beyond that I didn't enjoy other vr mods and overall prefer the psvr2 exp. The extra sharpness and wireless factor is great but doesn't top the psvr OLED controllers and haptics coming together
That's very subjective. I personally can't get over the flickering of the OLED and got motion sick immediately while I have no issues on the quest 2 and 3. Except from the mixed reality and hand tracking the library of meta and pcvr is on another level this far but if Sony steps up there and you don't get ms it's def a great headset. @@billss889
Wow, Feels like its been a couple of years since we have had a truly positive review of a product. Things are getting back to normal and Sony did a great job once again.
@@sadman.saqib.zahin01 1. It is way too expensive. I already have a VR ready PC and a PS5, so the cost of the headset is all that matters, and the Quest 2 is way cheaper. 2. No ability to mod games or use UGC. This is especially serious for me as a high level Beat Saber player. 3. It looks like the tracking is a little worse than the Quest 2, so I would have a harder time doing really fast motions.
Such a cool headset, and so happy Sony is continuing to support the VR platform. Im super jealous of those who are just now jumping into VR for the first time. Minds will be blown.
@@ApolloMcrib I don't really think anyone with actual VR experience was saying that. PSVR was like an oculus DK2 with the worst tracking of any headset out there, and PSVR 1 is still the second highest selling headset. It was also running on the weak hardware of the PS4. PSVR2 seems like it has great hardware, and has some good power behind it with the PS5. If Sony can continue to make games for it, PSVR2 will be a reasonable higher end option who wants more than the Quest 2's mobile graphics.
@@ApolloMcrib ..and the PSVR1 was the highest, fastest-selling VR headset of all time up until the Quest 2, despite its weak hardware. Wether people like it or not, Sony and Meta are the two companies pushing VR forward entirely.
@@ApolloMcrib My mind was blown with the OGPSVR, playing Skyrim in VR for the first time going toe to toe sword and board with something that stood at least 10ft taller than me like a giant was very next level for 2016, same thing with EvE Valkyrie it made me feel some real movement like flying something just sitting in my office chair.
I’m 42 and my first vr experience was when I was just a kid in the early 90’s @ the MN state fair and it was a huge giant machine and I played dactyl nightmare with my moms BF. I was hooked from there. I bought psvr and upgraded my ps4 to the pro, I bought ps5 at launch and got my psvr2 on Feb 22nd! I loved psvr1 and the limitations were noticeable right out of the box, but I still fell head over heels in love with it. Psvr 2 is a game changer. Me personally I don’t notice ANY screen door effect. I lowered my displays brightness to about 3/4. It took me a little bit to find where to wear it on my head and find the sweet spot. But I absolutely love it! I can race better and faster in GT7. I find myself swaying with car movements and really really getting involved. I’m really lucky to be able to afford all of this stuff and get to experience this early consumer tech. I can’t wait to play moss 2. Moss was so adorable and I loved it. RIGS was my jam!! I rocked that game hard!! I boroughs almost every psvr game. Except the scary stuff! Haha I tried rush of blood but I couldn’t do it. I don’t get scared in reality but in vr I get horrified. I would like to be able to play it but I just can’t! 🤣 racing games on psvr weren’t good and I would rather play them normally. But again GT7 is so perfect and so realistic, I really feel like I’m there. Next I need a steering wheel and pedals!
entirely opposite for me… i’m in my early 20’s and have been gaming my whole life but never tried VR just for financial reasons. The PSVR2 will definitely be my first foray at some point after such glowing reviews. just hope for more games by the time i can play it!!
@@catwiffhat4274 I might also buy this as my first vr setup. Also in my early twenties :D I have tried quest 2 high as hell while playing superhot and it was really fun but this thing just seems like a gamechanger. Also my pc is gtx980/i5-3550 so I'd rather pay 1200€ for ps5, psvr2 and couple of games than just buy a vr capable pc alone and still have to figure out where to get another 1000€ for the vr setup :D
@andy sky that'll be a bit too much immersion for me. In RE8, I was terrified of that first lycan attack on regular 2d. It was intense reliving that on psvr2. I can imagine wearing a haptoc vest.
Small note about charging the controllers: if you plug them in to a high enough wattage charger, they will charge while playing. I plugged them into a 35W Google Pixel fast charger, with a type-C/type-C cable that charged them fine. Not great to be tethered like that but it works. My next plan is to get a big fast charging battery pack, stick it in my pocket and run cables to the controllers lol.
@@johnmachter40 yeah AA batteries are just the best, like I have a charger with 4 of em on top of my PC and use them for all my controllers and remotes. they last for weeks or months and changing them takes like 5 seconds instead of waiting hours for it to charge. better for the environment as well, lot less E-waste.
@@4879daniel 4 hours is very bad. My Quest 2 controllers literally last for like 20+ hours on some good AA's, lmao. Get some good Enerloop rechargeables and you'll be golden, unfortunately people think non-removable li-ion batteries in controllers ala every Sony controller since the DS3 is a good thing and is actually one of the features I love about Xbox controllers, the first thing I did on my Xbox One controllers was get a huge chunky rechargeable battery pack that lasts months in-between charges with moderate use.
Linus going "shut uuuuup ! I cant see it how can I not see it" during the "its very obvious" moment brought pure joy for me. I never had a VR headset and almost purchased Oculus Quest 2 few months ago. Very impressed with how well LMG rated this PS VR, now I want one enabled on PC to try in Bonelabs.
@@honorablead The people who first hacked the original PSVR said that the PSVR2 was so much more complex that they weren't sure they'd be able to hack it. The PSVR transmits video exactly like a regular monitor over HDMI, the PSVR2 doesn't.
Still got the first oculus rift lol. Not used it for a while but I do want to upgrade. The wires and sensors were just a massive issue for me, half the time they just did not work.
I got the vr2 on launch after only ever using my vive I got back in 2016. VR has come so far between early VR and where we are now. The headset is truly amazing. Played RE8 on it and the quality is there. Also, a single cable with 5 minutes of setup is the best thing about this headset.
This is my first venture into VR with the PSVR2, and I am beyond impressed. I got the CotM bundle, RE8, No Man's Sky, Pavlov, and Star Wars TftG with the charging station in tow. Waiting on Among Us VR.
It’s important that you also get GT7. Just sayin. Unless you have a force-feedback wheel already, choose the option to use the DS5 controller as a motion-sensing virtual wheel. It works FAR better than it should. No need to have any history of liking racing games. Also… CONGRATULATIONS!! 🎉🥳
GT7 + Steering wheel in VR is one of the best gaming experiences ever. The sensation of presence in the game world is incredible. I always found the Daytona circuit quite bland, but seeing how steep the banked curves are in VR has given me a new found appreciation for the track.
VR has been languishing a little, somewhat down to Facebook's drive towards monopolising it but I really hope that PSVR 2 helps drive demand up some more and incites more competition, including for PC. I do really enjoy my Index still, but VR tech has some a way since it was released and I would be happy to see if any of the long circulating rumours of a successor turn out to be true. There are certainly hardware things about the Index that could be fixed, in addition to spec bumps, and hopefully Valve would be able to bring something a bit more updated to the table alongside a subsidised price like the Steam Deck. Trouble again is Facebook and how they've drawn away a lot of the talent from publishing on PC VR, making a lot Quest exclusive. The positive response to the PSVR 2 is encouraging, and given the popularity of VR in Japan, it was a sensible idea. I would love to try it myself if I had a PS5.
I am actually flabbergasted, Like WHAT THE HELL The tech in this small headset is amazing, Eye tracking seamless resolution downscaling where you are not looking. The comfort. The resolution of the displays. Man I wish to buy something like this when I start earning.
your best possible reason is that the longer you wait, the better and more accessible VR will become. forget about it for a few years, it'll only get cheaper AND greater!
@@Bust_A_Nut_bar reverb G2. Yes I am enjoying PSVR2 for the eider fov and Gran Turismo but other games the PC is so much smoother, high res and low screen door effect. It seems Linus is used to Index which is very old at this point.
It is actually completely viable to use the Dualsense with motion controls. I highly recommend it because the haptic feedback you get translates all the subtleties of driving quite accurately! You feel the bumps, the grooves of the road, and the tension in your steering wheel. I thought it would be a joke to use motion control, but it's unbelievably accurate. Like actually unbelievable they were able to make it this good. You'll understand the finesse needed for each car almost immediately and it makes you appreciate the art of driving... all with a controller.
this is so true. Motion controls on Gran Tursimo is 2nd only to a wheel. I spent well over 100 hours doing motion steering before switching to wheel. Even better on GT7 with dualsense and the advanced haptic feedback which feels like FFB 😂
@@Q-Limited my guess is that the headset is sold with a very low margin for sony. It is a way to get customers into their eco system and make them subscribe to ps+ and buy their games. So if they would officially support PCVR than the hardware would be more expensive. Yet again this is just my guess so take it with a grain of salt.
Love the Foveated rendering. We can see it on the TV screen but you can't. But that is the whole point of FR. You only have that one tiny region in focus. Thanks for showing that. It looks like Sony have implemented FR as promised and it is the game changer that we thought it would be. Very cool. Excellent review.
@Bingus Didn't say who created FR or whatever. My point is that not all headsets supports eye tracking, which you'll need to take full advantage of foveated rendering.
@Bingus I'm saying to take full advantage of foveated render, I would think you need eye tracking. I'm not one of those people who always look straight ahead. I look around my eyes. Otherwise people would have to train themselves to always look straight. No one in this thread said Sony is being innovative. But the price vs performance view, they are doing a lot. Don't care what Sony says though, just how they implement it. Likewise, doesn't matter if IFR already exist if nobody really uses it, hence why I said more headsets should have eye tracking. FR alone is worth the extra hardware alone.
@Bingus What part of full advantage do you not understand? You do need eye tracking for full advantage. There's little compromise with eye tracking and a lot of compromise with no eye tracking. The fact that foveated rendering is not being that much for psvr, which you can argue they need it the most, means FR is not being used all that much in the market.
VR is such a masterful form of development, and there's a lot of things that people can't see on a flat screen/without VR-specific technology. it takes a lot to make VR experiences work, including the calibration of interaxials for depth perception, correct lens convergence and in particular getting the 6 degrees of freedom right. honestly it's great that the technology to play these games/view these types of experiences are getting cheaper and cheaper, as it takes a lot of work and care and more and more people are able to appreciate VR games now :)
Took the plunge last week and ordered one. Headset arrived around 6 days ago. Its my first vr I've owned. Nice and light, comfy, well built and nice to set up. 5 to 10 mins or so. Gt7 would be my first go, and I will say this. It is a level of immersion I had absolutely no preparation for whatsoever. I had absolutely no idea. It is fantastic.
@@nextgengaming7803 I personally prefer my Quest 2 over my PSVR2. Wireless VR is always better (it's truly "next-gen"). Sharper visuals without any mura. Better comfort if you get a Kiwi strap. More reliable tracking. Portable!
Not sure if it gets mentioned in other comments but there is a option in psvr2 for improved VR controller tracking that puts a boarder for the other people viewing. Also there is a permanent 120fps option for the Psvr2 but you have to have the PS5 120 mode off and then turn the option on in the Psvr2 settings menu
One thing I’ve always wondered about is why they don’t put additional cameras on the side/ rear of the headset to improve the tracking when reaching out of frame like behind your head
You rarely need any degree of accuracy when doing something behind your back. 9 times out of 10 the gyro+motion prediction is good enough, stuff like for grabbing something from the backpack and so on. Not worth the cost and weight they add.
@@HazyChestNutz It really does, but not in the way that you expect. More cameras means more video feeds to be fed to the tracking algorithm and that requires insane amounts of hardware resources. Graphics chips are limited to a highest possible resolution that they can process simultaneously. There is a hard limit and with that many feeds already id say they probably are pretty close to it already.
The psvr2 seems to be really damn great by seeing this, I would like to compare it to the quest 3 when it comes out fully. For now though it seems awesome, the only problem is that the eye tracking could be actually bad for content creators because of the inconsistent video quallity from onlookers
@@ZNKK1 yes absolutely, there is a setting that lets you use gyro controls from the controller meaning when you turn your controller right it goes right and it works shockingly well
Me and my friend played After the Fall and Kayak VR for like 5 hours yesterday. It was both our first experience with VR and was a blast. I hadn't had that much fun gaming in a looooong time
Just a quick tip for people that are used to the first gen PSVR, you need to seat the headband allot lower in the back on this one to get a clear image.
Really want a killer VR experience that doesn't cost $1000, but as a PC gamer already, having to shell out for a PS5 to even make it work would quickly put it up there. It's great to see innovation in the tech, though, so that we might see it in other things soon.
I got a quest 2 i use wirelessly with a 20,000mah power bank hooked on my hip. I get hours, i mean hours, of gameplay and im happy with it. Big recommendation is to get any and i mean any third party head strap. The straps that come with it in the box will dig in and bring you pain.
I'm willing to get $1000+ VR headset, but it needs to be worth the $1000+. I have had a Quest 2 for years and am waiting for something worth the money.
@@ligametis yeah dude... but a quest 2 sucks legit just get a Rift S or OG Rift used if you have bought a new GPU in last 6 years. I will never understand quest users who also have a gaming pc, like idgaf about mobile gaming & I definitely dont want to experience facebook funded mobile gaming in VR lol
Quest 2 with the default strap is definitely a C when it comes to comfort. However, if you get the elite strap or some other third party head strap, it becomes much, much better.
It becomes A- with the BoboVR M2+ (w/ battery) and a decent gasket (also BoboVR, or VR Cover, or Kiwi...). The only thing that sucks is the small nose gap thanks to the single chungus display inside that has to go somewhere, not leaving enough space for a bigger nose gap.
It's too front heavy. Needs weight in the back to balance it. The regular elite strap is still uncomfortable because it's light in the back. The one with the built in battery is probably more comfortable. But I attached about 10 ounces of weight to the back of my third party headstrap and its very comfortable. Can play 4 hour sessions no problem. If its balanced, the weight is going on the top of your head, and not your face. You don't even need to tighten the headset. Though for short sessions of exercise type games, I remove it.
The big thing I hope comes from the psvr2 is that dynamic eye tracked foveated rendering a manditory feature. It has been on the cusp for so long, but the psvr2 seems to hit that nail on the head, and show how much it does when implemented well.
OK, but consider the people who can't get a PS5, or the nearly 2 billion PC gamers out there, combined with the cheaper quest 2 headset that can play a much larger library of VR games wirelessly. I don't doubt that this thing is amazing, and I'd love to try it myself, but there's I don't see a reason to abandon quest or PC VR when it's so much more accessible.
As a long time Adopter of PCVR , I was actually floored by how incredible the PSVR2 was. It really is amazing. I never understood the PCVR tribalism and why PC users push back against it so much. Sony is probably the BIGGEST player in VR gaming entering 2023 and I embrace everything they are doing. I hope PCVR follows suit with cheaper pricing. Really looking forward to what type of Exclusive VR content Sony will release in the future . There is a rumor they are working on a Metal Gear Solid VR game which would be a gamechanger for me
Exactly. Competition is GOOD b/c it raises our expectations and it raises the bar for the entire industry. Just look at smartphones before and after the iPhone. Everyone had to make smartphones at a higher standard or face extinction. Also, thank you for the mental image of metal gear VR. The dream of putting a box over me and scuttling down a hallway with clenched butt cheeks won't leave me now.
Anything OLED is going to be so much better than the crappy LCD headsets we are used to. Well done Sony for showing Meta and others how VR should be done.
@@dtz1000 all these people including you commenting this nonsense, yet the PSVR2 headset has a fucking screendoor effect that looks like a film grain filter. It's tethered, requires base stations And PS5, can't play anything non-sony, and it goes on. Sure OLED is better but PSVR2 is nowhere near perfect, not even plain better, it just has different pros and cons than other headsets around the same price range. Let's not overhype what it is, as I'm seeing non-VR people thinking this is some high end solution.
@@dizydeus So what if it's got screendoor effect. It's going to be nothing compared to what I had on my Quest 1. Yet I still had more memorable experiences with that headset than I had on Quest 2 thanks to its OLED display.
First of all, PCVR is cheaper. The Index is ancient technology at this point. All the other ones are cheaper. Second, the main reason PSVR is worse is because the PlayStation will not let you download stuff off of a regular browser and has nothing like Steam Workshop. As such, the two biggest VR games, Beat Saber and VRChat, lose a massive part of their appeal (I do not even think you can get VRChat or anything like it on PSVR). That PSVR2 headset is insane as a headset, but you can expect PCVR to have a similar headset soon, which will take all the advantages PSVR has right now away, leaving PCVR once again the clear choice for anyone looking to get into VR. All of this is not even taking account of the fact that people with neither a PC nor a PS5 can get into VR for only $400 if they go with a Quest 2. The Quest 2 is still my go to recommendation for people who have an interest in VR. There may be exceptions for certain situations where I might recommend PSVR2 instead, but most people would still be best off buying a Quest 2. I do agree that PCVR should follow in Sony's footsteps, but I think it is reasonable to not be interested in PSVR and to even recommend people avoid it.
I know you don't watch other creators that often, but Super GT has done a couple vids with the new VR2 playing GT7 and they are phenomenal. Just watching from inside his headset the experience is so immersive it's as if we were in the car with him. He's been playing all the racing sims for years and this one is quite the achievement.
When I head home back to Calgary, I always try to hit up tracksvr. Simracing is the only reason I want vr, but, that want is strong. The ability to look directly at the apex, and your body to get that sense of “rotation”, really helped me with lap times.
Just watched that video it does not do VR justice. You can't watch VR on a 2D screen and appreciate it. You'd need a headset and a copy of the game in spectator mode. In VR the world feels still, any movement is related to what you're doing in 360. It's a total mind trick.
@@Mom19 valve already has the best controllers anyway so why would they bother. And yes it doesn’t have pass through because it isn’t a inside out headset. It’s also quite future proof but yes pricy af
Sony really schooling the industry on how to make a good gaming VR headset. All that tech for that price is unbeatable. Plus with the insane prices of building a PC computers these days, Playstation will be the best option for many people. You can get a ps5 and psvr2 for less than a rtx 4080 in my country.
well usually new releases are just technologicaly better arent they? Lets see what pressure PSVR2 makes on meta quest 3 which should be released this year
Really? With those dinosaur, ancient head/audio design? Like if you do some research, 35% of people who use some sort of audio over their ear will NOT ear in ear phones. There are people with hearing aids too, that simply CANNOT use in ear phones as well, but are fine with the Quest 2. The display is amazing, the other aspects are backwards and outdated.
@@johnnyboy13642 Display, eye tracking, focal rendering, haptic feedback. Beats any quality built in audio my thousands of miles. Plus most high end VR headsets are like double the price of the PSVR in my country (Europe).
One not so tech tip when playing VR is to have a ceiling fan or something blowing cool air at you while playing. I can’t do Vr for long but that’s definitely helped me with motion sickness
This headset does kind of signal that Sony is preparing to go full on for VR, which hopefully means that they have a lot of cool VR games lined up for the PS5 as well.
@@7Cs11 for a gaming platform to be successful it needs to have a plethora of games to choose from not just a handful of games, PlayStation and devs both know it costs a lot of money to port and make games and the ends have to justify the means so devs are more than likely not interested in making games for it. If there’s no money in it why bother
13:50 They should add a side/over the shoulder sensor(s) on the side of the headset or on the head band. I think inside out tracking can work, but more needs to be done to minimize blind spots
Honestly, could they not just add a very wide angle tracking camera to the back strap to track behind the player? Wouldn't need to be super accurate, just to keep tabs on where you're moving your hands. Wouldn't add much weight, the only potential issue is the routing of the wires/ribbon cable for the rear sensor, it would have to shorten and lengthen with the headstraps
If you use the Quest 2 battery pack strap with a silicon cover its becomes significantly more comfortable. The weight of the battery in the back plus the rigidity of the strap balances the weight much better. We bought 3 silicone covers to put over the foam ones because my wife and I sweat way too much playing beat saber and trading off was disgusting. This way when we trade off we just swap the silicone out and its way cleaner. I also find it more comfortable, the cover does not grate so much against my skin.
One thing to remember about the quest 2 is that by default the bitrate is pathetically low by default. You'll get about 10 mbits when you can go up to 250 with tray tool or oculus debug. That eliminates 95% of compression artifacts. Funny enough if you use airlink you get a bitrate slider in your dashboard and it looks very good there as well.
It's funny how oculus software tests your USB cable at 2.8gbps and then sets the transfer speed so low.. I actually switched to Airlink as it currently run perfect smooth at 120hz but USB link is full of dropped frames ;/
@@Blix8 use the debug tool thats built into the oculus app on PC. you can change encode resolution and bitrate. it is miles better than airlink. unfortunately the default settings are just terrible for link, and the official 80$ link cable is over priced for what you get. watch Get hips video on how to do it, he explains it well. Type "GetHip Stop Using Your Link Cable Wrong... (Oculus Quest 2)" into search and its at the 5:52 mark
Quest 2 is nice for what it cost since its an all in one solution, but for latency and tracking its way behind the original Rift and of course newer wired PCVR headset with outside in tracking lol
It'll be more expensive if it works on PC. Same reason why PCVR headsets don't work on consoles. If you're argument is because Sony already has their own VR headset so why would they let other Manufacturers make their VR headsets work on their console. Then why does no manufacturer let their VR headset work on Xbox considering there is no Xbox VR in the near future? In short it costs more to make it work on consoles like how it will cost more to make it work on PC's. There's a reason you just can't copy paste your PC game in your external hard drive to work on your console.
@@pikisrev Ah the false claim again. He said that before release and it was about signal encryption being factor. Signal is not encrypted so his statement is false.
I would have loved to see a more technical breakdown of the device's specs as well as some investigation or at least coverage of reported issues due to abnormally high pixel persistence and lackluster reprojection/tracking quality, resulting in decreased comfort and motion-sickness. This felt like a short circuit video in the sense that it's seemingly building on first impressions alone, with little coverage of potential issues despite decreeing at start of episode that little should slip them by. I'm hoping for a more in-depth follow-up video with multiple different individuals trying the headset!
Are you seeing worse motion sickness? All the impressions I saw said it was way better. I saw a lot of people who said they got motion sick in Gran Turismo Sport say they did perfectly in GT7
For someone who owns most VR headsets the PSVR2 is by far the most comfortable especially because of the halo design that distributes weight evenly. Motion sickness is different for other people on how they are able to tolerate VR and also it depends on the game itself. A game where you move a lot very quickly is more likely to induce motion sickness compared to game where you can comfortably play standing still or sitting down. Not necessarily a hardware issue. Reprojection is a developer issue because it's the developer that implements it and how well they implement reprojection in games again not necessarily a hardware issue. There are already plentiful in-depth reviews up on UA-cam and other media. Plus, PlayStation themselves have a tear-down video that shows the entirety of the device and its hardware.
@@emikomina reprojection on PSVR2 is handled just like ASW or SteamVR does it. It isn't developer anything. It's applied after the fact at the very end of the rendering pipeline which is why it looks as bad as the PCVR versions of the tech. They should have emulated AppSW and actually put it on the devs to implement correctly and it would have actually worked.
The fact that the Index is still the bar despite releasing June 2019 (we're closer to four years than we are to three) says quite a bit about how little PCVR has really progressed. Realistically, I don't see anyone beside Valve making anything that beats this for gaming. With the profit from Steam, they can afford to waste money in VR hardware, even if projected profits aren't particularly high. Attracting people to PC is an investment for them. Facebook/meta seem to be pulling back on VR after significantly over investing, plus their ecosystem sucks. Not really interested in console VR though, library is too limited. If we could use the headset on PC I'd be in.
If Valve would get off their asses and make a 4k updated Index I'd buy it in a heartbeat and retire my Reverb G2/Index controller hybrid and just use pure SteamVR. But HDR is a must for a VR headset. I've been advocating for it for as long as consumer VR has existed that we need a higher dynamic range for VR to be more convincing. We need deep blacks and eye burning whites. Console is a complete no go for me so I'll never have a PSVR. Also HMD tracked controllers are also a no go. Controllers MUST have their own positional tracking, whether by lighthouses, cameras on the controllers, or external tracking like the original Rift. Losing tracking of the controllers at any point is a complete deal breaker. Plus the future of VR has to be body tracking capable.
Unless Sony just makes this natively compatible with PC. Which very much could happen with how much more Sony produced games we're getting on PC now. If we ever see more and more Dual Sense compatibility with PC I think that might be a good indicator that the PSVR2 is going to get a PC update.
@@StygianIkazuchi Yeah, seems like all the new shinies in the past few years have been business oriented. You can get headsets with crazy high resolution, high refresh rate, and wide FoV, but they're over a grand just for the headset.
you can definitely tell they have experience in VR tech. just look at it like damn that looks proper futuristic. also $550 is a freaking steal after paying $1000+++ for oculus on PC.
Part of me really wants one of these because I love VR and this seems to be one of the best experiences available so far, but the lack of "lighthouse" tracking has me hesitant. It's one of those things that is maybe a bit annoying for non-enthusiasts to deal with setting up and taking up space, but makes such a difference if you really want the best experience. I really wish Sony (or anyone really) would make optional lighthouse-style cameras to help bridge the gap for enthusiasts. I'd love the foveated rendering, eye tracking, and better displays on my Index, and if I didn't already have an Index, I'd probably be first in line for the PSVR2, but somehow Valve's almost 4-year-old still has yet to be properly surpassed. The writing is definitely on the wall though.
I have both an Index and a Quest 2 and I gotta agree. Not a fan of the inside out tracking because of latency and not being as precise as it is with more than 2 base stations. I also use Vive trackers for full body tracking.
Lol youre gonna hate this tracking,as a lighthouse user since forever,i got a psvr2 and its absolutely pathetic,my shotgun flying away with my hands or glicthing in re8 was so common and annoying,same with the bow in hcotm,forget about fully drawing that arrow realisticly its blind in your periphery,the screen is also bad and full of mura and ghosting and tiny sweet spot,an index is literally more pleasant visually.
Foveated rendering is a killer feature for VR. If this is the quality of a consumer VR headset today, can you imagine 5-10 years? Our children are going to see such insane technology become perfected. The latency will continue to drop. Eye tracking will be perfect. Resolution will skyrocket. Graphical improvements in GPUs alone will be massive, let alone those smaller technologies being polished. Great job Alex and Linus. Love your work, as usual. Edit: You can just imagine our cats and dogs enjoying it too if you don’t like kids! “You want to play Wildlife Wipeout Simulator, Fluffy?! And what about you Fido? Butt Sniffer 4 was reviewed well?”
Playing Doom 3 in VR over the last decade on every new VR device has been stunning. Started on a DK1 in 2013, just played it through on wireless PCVR on Quest Pro.
I used to race cars in my 20s. I have been playing GT7 with steering wheel and PSVR2 and it’s hard to describe just how incredible it is. I can drive the cars I once owned years ago and it feels like I’m back in them. The level of detail on the car interiors is insane.
How does it compare to assetto corsa with vr on pc though? I hear its better but by how much? I think the biggest difference would be thr graphics and HDR
I've had the VR2 since launch and in these 1.5 weeks I have spent maybe 5 hours playing actual VR games. I found myself using it mostly for playing regular games and watching movies on the giant virtual screen. Never expected this to happen but I think this will be my main reason to keep using the headset in the long term.
@@joshb6470 I've watched Dune and the Mission Impossible movies and it really feels like being in the cinema with a huge IMAX screen. Cloverfield seems perfect for this too.
thats what i did on pc with my quest2, watching youtube and having 2 big desktop screens but the novelty wore off now that i have my new oled tv for all of it. i wish i had the money available to see the difference and watch my 4k blurays.
Those Gran Turismo 7 cinematics in the back are such a pleasure to watch. And this video has nearly sold me on the PSVR2. If someone gets it working with Steam VR, I'm totally on it.
It'll be more expensive if it works on PC. Same reason why PCVR headsets don't work on consoles. If your argument is because Sony already has their own VR headset so why would they let other Manufacturers make their VR headsets work on their console. Then why does no manufacturer let their VR headset work on Xbox considering there is no Xbox VR in the near future? In short it costs more to make it work on consoles like how it will cost more to make it work on PC's. There's a reason you just can't copy paste your PC game in your external hard drive to work on your console.
Bigscreen VR has a headset coming out in Q3 ("Bigscreen Beyond") that should fit the bill in most regards. Saw a preview of their headset last month. Very impressive, especially considering it was a rough demo model, without all the polish yet. It features 2 OLED screens that are 2560x2560 per eye, pancake lenses, ultra small and lightweight (127g or 4 ounces). They claim to be the lightest weight VR headset in the world. Downside is a narrower FOV, although the reviewer I saw claimed it "felt" wider than the spec, for what that's worth. Full SteamVR support. They custom make the headset so it fits your face perfectly, by scanning images of your face and building the headset individually based on the resulting 3D model. This allows the headset to have absolutely zero light leakage. They claim high end audio is built in, and there are prescription inserts available for those who have to wear glasses. I just checked their site, as they're taking pre-orders, and it's 999 USD. That's pretty expensive to me, as that'll end up being about 1600 or so up here in Canada, after exchange, taxes, etc., but that said... tempting.
It might seem quite dated by the time it launches with how many new headsets have eye tracking and foviated rendering. Eye tracking is looking to be a new standard feature in the last few months.
So the PSVR2 has been my first foray into VR, and it straight up blew me away - really curious what you think, Linus, considering how you've been into VR for years at this point!
Long time VR user currently still using the Rift-S. Honestly you're right, the price of this absolutely kills anything PCVR can even come close to, but the advancements on the product in other ways (the eye rendering, the haptics in headset, O-led) should hopefully drive the PCVR scene to have a similarly affordable piece of hardware soon!
PCVR killed itself, it's a very fractured user-base filled with unneeded exclusives and ecosystems. I'm saying this as a Rift-S user who, at first, loved my headset.
The only thing for me that PCVR has over PSVR2 is access to great sims like ACC or iracing in VR because while GT7 is amazing in VR the physics suck and VR isn’t going to change that. Mine arrives today. Hopefully ACC in cinematic mode is doable.
I've been using PSVR2 for a month now and I love it. Even with the limited library, I still don't have enough time to play all the games that I want to. My biggest gripe with the headset is the ridiculously tiny sweet spot.
@@Sayject It's good but It does not look as good as a 4K TV and the sweet spot is tiny. That means that it's very finicky to fit the headset in front of your eyes to get a sharp picture that is not out of focus. If you need glasses, wearing them is a must with this headset.
What do you guys think of the PSVR2? Would you try one out? Let us know below!
Check out the Sony PSVR2: lmg.gg/2lOoH
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Purchases made through some store links may provide some compensation to Linus Media Group.
give me it
Got it first day and haven't regretted that decision for one second, even with the limited library there's plenty to do. My only complaint is the same comfort problem that Linus reported: My european-sized👃
Someone should have told Linus to sit down, we know he drops... EVERYTHING. Also doing action games standing is a bad idea.
Help im stuck in vr
I would love to have one but I currently have PS4 Pro and upgrading to PS5 + PSVR2 would be pretty expensive. Hopefully the prices will drop.
A good thing to remember for people that haven't used VR before, is that what you see on your screen when they're showing VR footage is nothing like what it actually looks like in VR. You miss the depth of the image which is what makes it completely immersive. You really have to try VR to understand it
Yeah VR is one of those things that really doesn't come across on a video, putting the headset on and having that feeling of really being in the world is pretty amazing. I'm looking forward to this next round of VR headsets, things like OLED screens and 90+hz refresh rates are going to make it even more immersive and awesome.
Exactly. Even a screen that covers the full periphery of your vision does not explain how VR works. It's stereoscopic screens, so things have depth just like in real life. A flat display cannot replicate this effect.
Just tried one in the store last week for the first time. For some reason, the ability to detect depth was something that never was conveyed in all the youtube talk about VR I have seen on the platform for years. I mean I didn't expect it to mimic perfectly the depth we perceive of things in the real world. I was totally blown away.
Not completely immersive, it's still sort of like a fake 3d. It's not like real life 3d. VR is ok
No shit Sherlock
I work at a company that makes VR games and the biggest issue we have is trying to explain it to corporate types when they've barely played games at all. The biggest compliment is when they play the final product and smile like a kid 😄
That is so PURE I love that 😹
"is this still a game or are we transcending to another dimension?"
How about a raise?
I am making a VR experience (an outdoor space), and a guy I know who's never used VR before was so happy to try my experience as his first time. His smile was a compliment.
I have a PSVR and a quest 2. I make sure every friend that comes to my home tries it. And every last one of them enjoys the experience, it's unlike anything they have ever seen, truly novel thing. It's just to heartening.
PSVR2 PC adapter just announced. Hope you can review it once it comes out.
@BrianBGeronimo and now just 350. It'd amazing to begin with and now with that price and steam catalog let's fricken go
@@KenKaniff-dw4jw There will not be any eye-tracking, foveated rendering, haptics (etc) on PC. And, in-between, we have had the release of the Quest 3 and Bigscreen beyond with pancake optics that simply change everything, visually speaking.
PSVR2 has become an old product, and PC users won't benefit from key features that make a difference.
Even Sony realized this: the release of a PC dongle is a compensation for not making sales. It's a commercial failure.
@@CanardCPCVR You're not really right because PSVR 2 was able to position itself very well inside the market, considering it's real PCVR headset from now on with oled panel and price similar to Quest 3(without need to buy any accessories besides adapter). It's gonna be strong choice for many people who just want to get PCVR headset without any standalone features.
(I also don't know why you ever thought of mentioning Bigscreen beyond because it costs 1000$ which is already 2 times the price, but it also requires base stations 150$x2 and controllers 279$ which gives us total of 1500$~ which is crazy considering that many people have PC that is cheaper than 1500$~)
@@SatorinMei I mean pancake optics make Fresnel-based headsets obsolete. There are pancakes on Q3, Bigscreen & Pico, and it's a must-have now for top-tier headsets -most of them cheamper than PSVR2.
I don't say PSVR2 is crap, but it becomes hard to see the point on the PC platform.
For the rest of your comment, I appreciate having the choice to use native displayport when I want to, but playing untethered, even for Steam games, is a pure blessing in so many cases. This wifi streaming really works, it's not the bottleneck I used to figure out. And with new Snapdragon chipsets, many embedded VR games are quite as nice as PCVR titles (but nowhere close to Horizon/Alyx).
@@SatorinMei I can't comment about market positioning but there does not seem to be a market share for the PSVR2 from Sony's point of view. It is still an expensive headset with issues that is only saved by SteamVR. And no, the comfort is not as good as the 1st issue, which takes you to order third-party gear as well, with less choice & options than Quest gear. Globular Cluster is particularly famous for fixing PSVR2 halo issues, and now produces an adapted version for Q3 too.
BigScreen example just tried to show you that Fresnel is from the past & cheap; pancake optics are king now, and come in every Quest 3.
Hey, LTT. Now that's there's a pc adapter available for psvr2 could we get an update on that experience?
It's crazy how the eye tracking in VR can almost create a realistic DoF in certain circumstances as well. If you're looking at something in the foreground, the slight blurring of the background is just normal for human vision
Have you heard of the prototype Varifocal lens systems? Wild future coming
I mean maybe if someone is watching it on a regular display, but it's gonna look the exact same to the user as their eyes already naturally do that. It's just a great optimization overall.
but doesnt that happen automatically? i mean like, you have to focus on things in vr, same as in real life, and then everything else is out of focus.
@@nikoheino3927 In real life objects are at various depth, which is why we see clear where we focus, and blurry on other depths.
In VR you're looking at a scree which is always at the same (projected) distance (around 1.5m thanks to the lenses projection. So your eyes never have to adjust the depth component in VR.
@@nikoheino3927 because the entire world you experience in VR is actually a screen an inch away from your eyes you can't focus like that. It's one of the problems with classic vr
Software availability is definitely going to make or break this thing. It's gonna need some full-fledged games like Boneworks/Bonelab and Half-Life: Alyx. It can't be all glorified tech demos.
You don't think it will get more games with time? Even with the games that PC VR have, most VR gamers I know got bored of their games really fast
it has more AAA games day one than pc in last 3 years....dont worry
I think boneworks and Pavlov as well into the radius would expand their games to the PS5.
Just like Pavlov did to the Quest 2.
Edit: Ok, now I know that Pavlov is on PSVR 2.
Pavlov is on psvr 2, the full game (no mods tho)
Playstation wanted Alyx on VR2, Valve doesn't though
the eye tracking/resolution scaling is a clever way to get a good experience out of performance-limited hardware. Kudos to Sony. Looks like they really hit the mark here.
Now i'm thinking about it just for Gran Turismo.
I am so tempted to get a ps5 for GT. Add in the headset and a really good wheel, and I could be set for months of fun.
I honestly hate psvr2, and Sony in general
@@sword_racer185 why
@@sword_racer185 I don't think you should hate them (Sony), but I don't blame you. Why I think you shouldn't hate them, is because if any company, no matter who they are does something good for VR, it's good for the rest of VR. It's not a platform vs platform thing. A bit of competition is healthy. It will help put pressure on VR in general to improve. It's just a shame LTT are so short sighted and nasty that every review is about one platform killing another. Or they are switching from this product to that product. They do it all the time. Instead of acting like a team of experts reviewing new products. They act like kids who can't be happy with anything and always want the next best thing. They don't really put any thought into these reviews. Every video is a knee-jerk reaction.
@ArduinoBen they started the aaa price raise, they sued dbrand cause of a ps5 side panel, Sony exclusives have become unimaginative and boring, the psvr2 is fugly like nothing I've ever seen before, they have some of the worst customer service ever, and most their stuff is overpriced imo
recently Sony announced that they're working on PC compatability. I think this will help it become way more useful and unleash its full potential.
5 monthes later: nope.
@@CanardCPCVR wdym
@@BradLR I mean they turned off most prominent features, namely foveal rendering & eye tracking, haptics, HDR etc... Just an OLED headset though
@CanardCPCVR seen some reviews, a little mixed but overall good feedback. I think they could still turn on some features with future updates. and remember that this is targeted at people who already have it for ps5 but also want to use it on pc. more functionality is win win for everyone.
Linus is the first person I've heard actually complement the Pvr2's price, since he very familiar with the high price of pc headsets.
yep, I mean others are not wrong that the PSVR2 is "expensive" but that completely misses the fact that good VR headsets for PC are VERY expensive, and that the PSVR2 is actually an incredible deal.
@@joelface it's a good deal if you already own a playstation
@@BradPixelManH exactly, if you don't then you gotta shill extra 500 for ps5
yeah, when the price was revealed it seemed like everyone was shocked that it wasn't like $300 for some reason, despite the original PSVR being around $500 at launch when you include the price of the separately sold camera and move controllers. general consumers have really gotten too used to oculus quest and mostly forget about higher end VR.
He qualifies it by mentioning the 30 million existing ps5s. I think that's the part that tends to be ignored. It's less realistic to expect the average vr user buying a psvr2 will not have a ps5 and will only use the ps5 as a vr accessory. The ps5 is a great console and the headset is pretty affordable if you already planned to own a ps5
Linus learning that what he has perceived his whole life as high resolution vision was actually a tiny circle in the middle of his eyes was a giggle. Our brains really do some heavy lifting when it comes to image stitching. Very cool that we have the tech to literally just match the render fidelity to the users focus, such a huge payoff for hardware efficiency to tailor the image to exactly what the user is perceiving.
@@nesnahnevard4907 From where does it follow that I am my brain? I.e. From where does it follow that I and the brain are one and the same?
It's extremely cool!
@@ZenathD the comment youre replying to is gone but id say because if your brain changes, you change. people who have damage to their brain become different people in all senses but physical (the person in a physical sense is poorly defined due to recycling of cellular and molecular components over time) and the theory goes that a brain in the body of a different person would be the same person as the brain in the original body. it is very difficult to separate the conscious brain from the individual. the unconscious brain is largely pretty similar across even different species as well.
@@jonathanodude6660 So your saying we don't even need the whole brain to be placed in an artificial body? We can just mold a partial artificial brain and attach only the prefrontal cortex to it to transfer the conscience of a being into an immortal shell?
Yeah, I was thinking the same. Or, in other words; Linus can't tell that only the bits he focuses on are rendered in more detail because whatever he's focuses on then becomes the part that's rendered in high detail. It's almost like a 'did the chicken or the egg come first?' kind of thing. To experience what I'm describing without this headset; focus on a point anywhere in the room you're in, and then, without moving your eyeballs and moving your visual focus, try to be aware of what you're seeing around the edges of your field of vision. Not surprisingly, it's all very blurry.
So to me it sounds like Sony did an excellent job mimicking how human vision works.
I agree with this in many ways. The experience, most of the time, is awesome. Still the game catalogue is extremely limited right now, but that’s something we VR people are pretty used to.
Edit: interesting you didn’t notice Mura at all. I guess it really could be the case that different units have more or less; maybe I just got unlucky.
Didn't expect to see you here
My favorite vr content creator!
I was very disappointed that Linus didn't even mention Pimax or Varjo headsets 😡
@@x32i77 I'm much more disappointed that he and people like you didn't mention the PICO 4
@@handsomejustin YEAH EXACTLY 😭😭😭 really casual approache! He also didn't even mention bhaptics vest and arms for PC 🤷🏻♂️
I think they've laid some fantastic groundwork. The headset looks great and I've only heard positive things from people who've tried it, especially those OLED displays. It opens VR up to more people and that's great to see. I hope the platform itself takes off though because its good but pretty limited at the moment.
As it stands I don't think what the platform offers is enough to justify getting a ps5 just for PSVR2 unless you think you'd get good use out of the PS5 by itself anyway or already have a PS5.
I already have a VR capable pc and no PS5, so it's a harder sell in my case. Although admittedly I'm still linking a Quest 2 because I don't have the room for base stations and I'm holding out on upgrading until we see how the Quest 3 turns out compared to the Pico4 and Quest Pro. The quest 2 works, but the display is pretty bad by modern headset standards.
Also, part of my reasoning of getting a quest 2 back when it came out was that I get access to both PCVR and portable games. I'm just not a big fan of the closed ecosystem personally. If it got PC compatibility though, suddenly it would become both a PSVR2 and an upgrade for my PCVR headset - I'd pick one up tomorrow and probably look to get a PS5 in the next year or so too.
That IR eye tracking is actually incredible. I was getting excited with Linus. Given how much more demanding VR games can be just to match the same fidelity of a mid tier flatscreen game, this will make it possible to boost performance and fidelity without much sacrifices. So it’s literally guaranteeing that games will look much better in VR going forward and a big step forward in VR tech. Love to see it
Sony got so much flak for the PS Motion controllers and now they are the main innovators in VR. They have redeemed themselves very well.
It's not as good as they are making it seem, still not low enough latency (currently 200hz, needs to be around 500hz) to actually help with processing power. More of a "proof-of-concept" for future technologies that can bring eye tracking latency down low enough to make a difference for the hardware.
The biggest hurdle is eye-to-photon latency and we won't come across a breakthrough regarding that tech for at least a few decades or more.
@@SI0AX There is nothing innovative in the PSVR2, they are using tech that many systems have had for years already. I'd say PSVR2 is more of a last generation kit and will soon (in less than a year?) be two generations behind systems like the Quest 3 and Deckard.
Innovative? In what way? They use existing tech. And because it's a close ecosystem with a single hardware, it can be optimized to a high degree, offering a better experience than a comparable system (price wise).
@@sqlevolicious I agree. Not sure why I commented that. IMO the innovation is the software trick to save on resources by not rendering clear what is out of focus.
The PSVR2 looks awesome, I just wish I could also use it on PC but I know that's extremely unlikely given that Sony is almost certainly relying on PSN sales to subsidize the cost of it just like with the console itself
And standalone is so nice to have too. When ur traveling or just wanna watch a movie or something u dont need to hook a Quest up to a pc or ps
People did find a workaround to get PSVR 1 working on PC eventually, hopefully someone can crack PSVR 2 as well
Someone will figure out how to use in on PC sooner rather than later.
Let's hope we can have a hack real soon to get the PSVR2 outside Sony's walled garden and make it work on PC.
@@chow_3699
The Creator of that workaround said, that it is unlikely that the PSVR2 will be PC Compatible at all unless Sony themselves make it happen because of the truly custom design of the PSVR2 unlike the original PSVR which was essentially a display and additional Hardware.
A note regarding the compression on the Quest 2, you can use one of the programs included with an Oculus app install manually set the bitrate *much* higher than the Oculus app itself lets you, which can make the compression nearly unnoticeable. It really should just be an option in the app officially.
Edit: for anyone wondering, you use Oculus Diagnostic Tool, it's installed along with the Oculus desktop app under /Oculus/Support/oculus-diagnostics/. I have a 3070 and use the link cable, so these settings get me great results:
- Encode Dynamic Bitrate: Enabled
- Dynamic Bitrate Max: 350
- Encode Bitrate (Mbps): 350
- Dynamic Bitrate Offset (Mbps): 100
Link Sharpening: Auto
Mobile ASW: Auto
Black levels aside, the end result looks pretty great. I still wouldn't want to use it for playing 2D games or anything, but everything looks nice and sharp in VR games and text is comfortably readable from decent distances.
I don't think it's an official option because it can tap into the longevity of the battery both in immediate use and long term. You're effectively overclocking it. For liability they likely don't have it so people who aren't knowledgeable or aware couldn't accidentally flip it on and kill the battery life without noticing what it's doing to their system.
Holy crap I NEED THIS. I hate when I play games like H3 in the outdoor range and it looks like I'm watching a 144p YT video. Is there any video explaining how?
@@ROFLWAFFLELAWL4 Do you have a source on the battery thing? I've tested around with how well my PC's USB can charge my Quest 2 while in use, and the Quest burns through battery multiple times faster running Bonelab natively while plugged into the PC for power than it ever does linked at 350mbps bitrate. It still loses charge over time when using Link, but it lasts a good five or six hours.
@@ROFLWAFFLELAWL4 it is an official option.
I'm using a Pico 4 with Virtual Desktop's godlike settings. It does require a beefy PC, but I can't say I've noticed any compression during gameplay unless I'm trying really hard in specific parts. The screens are higher res than the Quest 2, they are pancake lenses and thus stuff outside the center doesn't blur, has a wider IPD range support, better weight distribution and more comfort, etc.
Quest 2 is still better if you're using it a lot for standalone though. And it can get a bit brighter. And I guess Quest 2 has better finger tracking (not that it's useful outside of tech demos and maybe VR chat). Anything else, Pico 4 is pretty much objectively superior or at least equal.
A side note about the Quest 2 (And presumably future versions): The OOTB strap sucks. It gets the job done, but if you plan on spending any amount of time in the thing, I highly recommend getting the BOBOVR strap with battery slot. Much more adjustable and comfortable, and easier to position the headset itself to ensure clear visuals.
While tethered VR is fantastic, I truly believe cordless is the way to go when possible, and with the Oculus software for a wireless PC tether for any Steam VR gaming, it is top notch. I notice very little compression issues in Steam VR with this method. So the BOBOVR strap with battery slot enables pretty darn good performance, and it's only another $50 or so ($80 if you want/need a second battery pack and charging stand for near limitless playtime).
All that said, I'm really looking forward to what the tech the PSVR headset will bring to the VR market, and how the devices will evolve as a result.
But the oculus/meta quest 3 has the best straps that are easy to use
Im a massive bobovr fan, I completely agree
The thing about the eye tracking is so important because the reality of things is that our eyes aren’t in focus on everything all the time. What PSVR is doing is doing a really good job on focusing on what matters. Our eyes will also move to look at something before our head turns towards that thing. Doing it this way allows the system to put more resources where they matter and allow the system to effectively punch above its weight class.
I have a Quest 2 and use it wirelessly with my PC. I like it well enough, though I don’t really have much experience with VR headsets (I’ve also used a PSVR1 and a Rift S). I really do like no wire and since my PC is on ethernet i can connect my Quest 2 to my PC directly over Wifi. I think i will have a PSVR2 before the end of the year. I just wish there could have been some tool they could use to convert PSVR 1 titles to PSVR 2, though going from the single camera with light balls on sticks to this is probably impossible, so that’s why everything is being remade from scratch.
I think a functioning hack would be much better to get the PSVR2 outside Sony's walled garden and make it work on PC.
@@sovo1212 That's gonna be very difficult unless Sony themselves opens the gate and allowd PC use.
Even the original PlayStation VR is not fully hacked for PC use.
This one is going to be harder since they aren't using the standard USB protocol.
@@sovo1212 I think there are too many small things going on that need to be cracked before it can be properly utilized on PC. The lack of Display Port or HDMI is also a problem. By then I think Steam will have released an OLED headset with eye tracking. Presumably a higher resolution screen as well. I have a feeling that Facebook is losing sway in the PC VR market with that whole Metaverse thing. If there is a Quest 3 I know I'm not going to get it.
@@sovo1212 Getting the headset working doesn't matter if the software isn't there to do the foveated rendering.
I agree, for VR it's the right thing to do. On a flat panel further away from you it's not the right thing to do.
The eye tracking is really insane, they really put pressure on any company making a new vr set. Amazing, just amazing job by Sony. I wish something like this comes for PC soon.
i think that this combined with the UE5 graphics is gonna do wonders for vr..
Uh, eye tracking been out for nearly 6 months already on Quest Pro. Now if Meta could just learn about NOT pricing it out of most people's reach 😆
@@Chris-wq3pe I would never compare something that's 3 times the price. Quest pro is a scam. Worse in every aspect and their eye tracking defeats the purpose I'm mentioning.
I didn't mean just having eye tracking but the idea to blur the rest since you won't notice it for efficiencys sake, that's what I meant. For 3 times the price there's no excuse to go through that shortcut, that's why they are incomparable. 2k should get you a whole lot more than that.
Varjo has it already for a long time. Oké you can buy 5 complete ps5s for the cheapeast varjo, but a varjo crushes the psvr2 instantly!
@@matness8879 Are you saying price efficiency isn’t a priority for console gamers? PlayStation is the best tech you can get for the cheapest amount, that’s a fact.
Man what a glow up from the original psvr to this. I honestly wish they released steam vr compatibility for this headset since this blows every WMR headset out of the water and is a true rival to the quest.
@Leah Jiraiya Damn, actually got bamboozled
What is wmr
I frankly doubt that Sony will make this compatible with anything but the PS5. They're selling it that cheap solely because Sony expects users to take the dip and get both a PS5 and their games.
@@supanjibobu372 Windows Mixed Reality. VR/AR Headsets using a Windows platform.
That will literally never happen. The price of this headset is HEAVILY subsidized by being a part of the sony ecosystem, if this was priced with the intention of making money it would be a lot more expensive than the index.
they don't even got a bot to unlist every video automatically they're doin it manually 💀💀💀
i think youtube limits the rates on how many video you can do at once
Wym? Don’t understand
As a PC VR player, I'm still excited that PSVR2 is a thing. Hopefully it helps VR gaming get bigger and bring more games to both platforms, and I look forward to advances made in this tech making their way to PC headsets in the future. I started with an OG Vive and then upgraded to an Index. I think at this point, I'm gonna wait to upgrade again until I can have a fully wireless experience along with stronger visuals. If we can get headsets with an alternative to fresnel lenses it would be ideal as I think that's honestly the biggest issue with the Index. If you don't have the headset on just perfectly right, the edges of the lenses are really blurry which is rough for games like into the radius.
Agree, someone will bring these features back to PC at some point for sure and I am here for it
HTC Vive with lens mod + Vive wireless adapter is the thing you are looking for
Dont count on PS sharing anything with the rest of the VR space, they will garden wall EVERYTHING (worse then most companies).
lol ok sure because that's what everyone said about PSVR1 and look how many more PSVR games there are now and how much it has changed anything in that scene.
Really hope that pcvr will get some new games because of the psvr 2, i have both an index and a q2 and i almost never use the quest, but atleast if there are never games made for pcvr again i have a quest as backup(honestly doubt that pcvr will go away considering it's still the best way to play vr imo, very much disagree with the quest people who think that standalone will rule the industry and that cables are despicable, especially since the psvr2 is already quite popular)
PSVR 2 is a game changer. Playing Gran Turismo 7 on a sim rig and PSVR 2 is probably the closest thing to real life racing.
There's been far more realistic games on PCVR for years. GT7 is good only because of a full single player campaign
@@4879daniel , nah I’ve played asseto corsa on pcvr and it’s underwhelming and I love Asseto Corsa
I really hope dirt rally 2.0 gets support for psvr2. I have a racing sim for my ps5, and I've been playing lots of gt7 vr on it. Dirt rally is my go to tho
@@innoc3ntbystndr but there are more realistic games on pc plus all kinds of extra kit like bass shakers,motion, handbrakes, etc.
Too bad that GT7 is online only. If it wasn't for the customer-hostile approach, I'd probably have bought both the game and one of these HMDs by now.
My favorite review so far for this headset! I really appreciate that Linus actually uses VR; his experience helps when explaining the upgrades.
Can't believe someone as huge as linus tech tips can get hacked.
Although this means we can get a video about shiТТing on youtube security and a video on security in general, something we lacked for a while now
I've believed for years that the VR stuff really needs to hit the "I've gotta have it" status rather than just "that's really cool" status. VR needs to be at a stage where friends tell their friends how awesome a VR thing is, demonstrate it, and make the other friend feel like they've gotta figure out a way to fork over however much money asap to have it.
Who knows, maybe the PS VR2 can achieve this?
I think the only way to have that feeling, would be through portable gaming.
Sharing a virtual 100+in screen with your brother for a quick SmashBros match, each their own virtual 27in screen for a FPS (no more screen peaking), or for long, comfy MMO - RPGs - COOP sessions is really appealing… ESPECIALLY when you consider that only that tech will allow you to do all that from your airplane seats, car rides, etc.
@@JorgeGonzalez-su4ce ok, you could do that, but VR is not like playing on a 100 inch screen. It's way better. It's more like you are inside the game. Like really there in that world. Go up to stuff look around and really be ...there.
It really is damn good. It's kind of amazing. I think gran turismo is a proper killer app. Therea a ridiculous number of cars you can drive like something like 450 cars. All modelled with near photo realistic interiors. And it's fun to drive them. Omg so addictive. And you have a showroom you can use and get close to all the details and it's crazy how detailed the dashboard elements are. The screens are clear enough to read the dials on the car while driving. You don't need a HUD. I can't tell you.. it's just so good but I built a driving rig onto my sofa (I can't hear the wife when headset is on and earphones are in!)
You would need a headset that costs idk $1500 or more like pimax crystal and a PC that costs idk $2000 or more to exceed the fidelity here. And everything is already built in on PSVR2 and more importantly the software is optimised for the hardware. So even then, you have a hard time keeping up with this tech. You could have eye tracking on PC... Nothing really supports it. You certainly won't benefit from the aggressive foveated rendering like on psvr2. You could have headset haptics (a bhaptics extra) but your game may not support it and it's a tack-on face gasket that will change your comfort (make it worse). You'll have to faf with Bluetooth, find the settings in game, run a paring program, make sure it's separately charged etcetera.
The VR community is mostly blown away by psvr2. It's not quite the most comfortable headset. It's not quite perfect tracking... But damn! You have to spend a small fortune to beat it out.
And games? Well idk 50 games in the first couple of months is going to be too much for most people to get through. I only had 95 out of the 600 games for the whole of the 6 years of psvr1.
It's just the beginning. What a great start!
I felt that first time I tried an oculus quest at a buddies house. Been saving up since lol
@@CorporateZombi You’re right. I shouldn’t have written “only” there on the beginning.
Another way to get the “I want” from “looks cool” could also be on basis of immersion. However we’re too far from getting there, both on the tech and content side.
A VR-system seller (on the immersion aspect) would be an experience like those shown in Ready Player One, or animes like Sword Art Online. However those are still really hard to pull of. Either of those examples have content (world, characters, items, context, etc. and their interrelationships) AND tech (input: tracking, 1 to 1 intention to possibility, constrains, controls; output: feedback, haptics, 1 to 1 virtual consequence to physical outcome, etc.) that makes it possible.
Which is why I think something like my first comment is much easier to pull off and push to sell since it’s already possible with current capabilities.
I love the implementation of foveated rendering with this headset. The reason Linus can't tell is because the rendering *always* tracks his pupil location. It's like trying to catch those floaters when you close your eyes real tight; the moment you move your focus they disappear. The rendering is always shifting to track where he's looking. From an external observer you can tell, but while wearing it it'd basically impossible to notice the shift, unless there were processing lag or you closed your eyes.
I'm curious though how fast it redetects your pupil location after a blink, for example. Like if you close your eyes for a while and look in a different direction and then open, will you see a blurry screen until it redetects your iris location, and how long will that take?
What surprised Linus the most is the fact that it was *entirely* unnoticeable to him. Specifically two things, 1: The speed at which the textures and focus shifted was faster than he could see. And 2: The transition between low and high quality was so smooth, it wasn't detected at all in his peripheral vision.
The way your brain works helps a lot. It is very used to having to wait for refocusing and stabilization of the eye after movement. You're temporarily blind during eye movement, and don't notice that due to time and space being warped for you. Look up saccadic suppression/compression and chronostasis, or VSauces video "STOPPED CLOCK ILLUSION"
it does detect when you blink,, was mentioned in a review about that on rails horror shooter. like the game moved mannequins every time you blinked.
also I'm not sure if humans can redirect their eyes while they're closed. like human vision is weird we do like saccadic movements or something, we rapidly move our eyes back and forth to form a complete image but we don't really notice this because of persistent of vision, like we don't get raw input from our eyes. the brain does a lot of processing to make it a stable consistent image while our eyes are racing around in their sockets...
from wikipedia:
When scanning immediate surroundings or reading, human eyes make saccadic movements and stop several times, moving very quickly between each stop. The speed of movement during each saccade cannot be controlled; the eyes move as fast as they are able.[4] One reason for the saccadic movement of the human eye is that the central part of the retina-known as the fovea-which provides the high-resolution portion of vision is very small in humans, only about 1-2 degrees of vision, but it plays a critical role in resolving objects.[5] By moving the eye so that small parts of a scene can be sensed with greater resolution, body resources can be used more efficiently.[how?]
which makes this whole dynamic foveated rendering even more impressive. like you'd think our eyes would wander of into the low resolution part of the scene in the few miliseconds it takes them to dart around.
@@WilcoVerhoef Dude thank you for mentioning that. I was wondering if this is a thing lol (and I didn't watch that VSauce video so, here I go xd).
I suspect it has problems with having just one eye open as well. Sometimes in Pavlov aiming can get real blurry. It causes me to shift the headset/ipd to perfection, but even then it can still get blurry. Can't complain too much though, as it's just training me to aim with both eyes :)
PSVR2 looks great. Going to be a wild new generation for VR players across the board. This is the kind of good competition we love to see - The kind that actually benefits the users and community as a whole.
Well said.
Except the ones that want to play custom songs in Beat Saber.
its not quite direct competition however as its proprietary to ps5 users only. and most, who are mainly pc gamers, would be hard pressed to get a ps5 just to use psvr2. just like it is when it comes to exclusives. even more so as its the ps5 then the psvr then the game itself.
14:38 "You're in a dystopian future and you're going to leave THAT much apple!" I nearly spat out my coffee, bloody hilarious
Glad to see VR is getting another (very good) boost in gaming so its not just industrial application that keeps racing on :)
but costs 1000$ to buy in to for the headset and console
@@dabadoo7631 VR isnt cheap by any measure. So whats your point?
@@dabadoo7631 500$ if you already have a ps5 and most gamers have that or plan to get it anyways with or with out vr
@Drew $500 for a VR headset is cheap. they SHOULD sell for $800+. I remember looking at some snowboarding Goggles that had a tiny screen in the bottom right corner you can look at to see your stats.
The foveated rendering is genius. I played the PSVR1 and my main gripe was that the equipment was so clunky. Having everything run through one wire is a major upgrade.
Could you please explain what foveated rendering is?
@@garibaldidev8946 it's what you see in the video where Alex can tell where Linus is looking, the headset tracks where you're looking and reduces the quality in your peripheral vision, very useful to performance while not taking away from the quality you perceive
Man if that was your main issue with PSVR1 IDK. When I tried it it was fine, but it was the only affordable vr solution back then. Now having tried headsets like the Pico 4 and Quest 2 there would be no going back to either a wire or a low-resolution headset. Also after Pico 4, I want nothing different than a pancake lens.
@@louie365official agreed, I've only used the PSVR1 once, but it's not an experience that I want to repeat especially since I'd already used HTC Vive and Occulus Rift quite a bit before that point and sure they're heavier the speakers didn't fit my ears perfectly but at least they didn't burn my eyes and feel jarring from the low refreshrate
it is so sad seeing people watering at their mouth over this when wireless and pancake lenses are WAY better. Quest 3 will probably be the best overall when it releases. Sadly Sony hold their IPs hostage and you are forced to buy BSVR2 for their games...
Thanks for validating my VR experience. I bought a psvr2 bc I don’t have a pc but was lucky enough to catch a ps5 a while back. I kinda felt like I was getting a gimmicky less-than experience simply bc it’s a console. This makes me feel very confident that I’m definitely getting a top tier experience even at a significantly smaller price point!
It’s been a month, how has the PSVR been treating you?
Take it from me it's better then a gaming PC + quest 3. I just rebought my PSVR2 and returned the q3 lol. The OLED colour blacks and controllers with haptics are leagues ahead of the PCVR exp! Maybe the next valve headset will change things but for now psvr2 is the best all round vr exp
@@JBBost mate I was running VD on ultra and enjoyed hl2 vr mod and Alyx. Beyond that I didn't enjoy other vr mods and overall prefer the psvr2 exp. The extra sharpness and wireless factor is great but doesn't top the psvr OLED controllers and haptics coming together
Only thing that made me not get one is the fact it's wired after using wireless so long I can't go back
That's very subjective. I personally can't get over the flickering of the OLED and got motion sick immediately while I have no issues on the quest 2 and 3. Except from the mixed reality and hand tracking the library of meta and pcvr is on another level this far but if Sony steps up there and you don't get ms it's def a great headset. @@billss889
Wow, Feels like its been a couple of years since we have had a truly positive review of a product. Things are getting back to normal and Sony did a great job once again.
I have been Really Impressed with the PSVR2 so far. it is incredible
He just kind of left out all the problems...
@@CuervoCuban yeah i tried this vr for the first time at my cousin's house and it was awesome
@@Jdogrey1 what are those? Can you enlighten us?
@@sadman.saqib.zahin01 1. It is way too expensive. I already have a VR ready PC and a PS5, so the cost of the headset is all that matters, and the Quest 2 is way cheaper.
2. No ability to mod games or use UGC. This is especially serious for me as a high level Beat Saber player.
3. It looks like the tracking is a little worse than the Quest 2, so I would have a harder time doing really fast motions.
Such a cool headset, and so happy Sony is continuing to support the VR platform. Im super jealous of those who are just now jumping into VR for the first time. Minds will be blown.
You guys said that about the first psvr 🤣
@@ApolloMcrib I don't really think anyone with actual VR experience was saying that. PSVR was like an oculus DK2 with the worst tracking of any headset out there, and PSVR 1 is still the second highest selling headset. It was also running on the weak hardware of the PS4.
PSVR2 seems like it has great hardware, and has some good power behind it with the PS5. If Sony can continue to make games for it, PSVR2 will be a reasonable higher end option who wants more than the Quest 2's mobile graphics.
@@ApolloMcrib Why do you cry so much?
@@ApolloMcrib ..and the PSVR1 was the highest, fastest-selling VR headset of all time up until the Quest 2, despite its weak hardware. Wether people like it or not, Sony and Meta are the two companies pushing VR forward entirely.
@@ApolloMcrib My mind was blown with the OGPSVR, playing Skyrim in VR for the first time going toe to toe sword and board with something that stood at least 10ft taller than me like a giant was very next level for 2016, same thing with EvE Valkyrie it made me feel some real movement like flying something just sitting in my office chair.
I’m 42 and my first vr experience was when I was just a kid in the early 90’s @ the MN state fair and it was a huge giant machine and I played dactyl nightmare with my moms BF. I was hooked from there. I bought psvr and upgraded my ps4 to the pro, I bought ps5 at launch and got my psvr2 on Feb 22nd! I loved psvr1 and the limitations were noticeable right out of the box, but I still fell head over heels in love with it. Psvr 2 is a game changer. Me personally I don’t notice ANY screen door effect. I lowered my displays brightness to about 3/4. It took me a little bit to find where to wear it on my head and find the sweet spot. But I absolutely love it! I can race better and faster in GT7. I find myself swaying with car movements and really really getting involved. I’m really lucky to be able to afford all of this stuff and get to experience this early consumer tech. I can’t wait to play moss 2. Moss was so adorable and I loved it. RIGS was my jam!! I rocked that game hard!! I boroughs almost every psvr game. Except the scary stuff! Haha I tried rush of blood but I couldn’t do it. I don’t get scared in reality but in vr I get horrified. I would like to be able to play it but I just can’t! 🤣 racing games on psvr weren’t good and I would rather play them normally. But again GT7 is so perfect and so realistic, I really feel like I’m there. Next I need a steering wheel and pedals!
Same gaming generation here. I haven't played gt since the first.
You must must must play re8vr if you have not yet. It's really amazing.
entirely opposite for me… i’m in my early 20’s and have been gaming my whole life but never tried VR just for financial reasons. The PSVR2 will definitely be my first foray at some point after such glowing reviews. just hope for more games by the time i can play it!!
@@catwiffhat4274 I might also buy this as my first vr setup. Also in my early twenties :D I have tried quest 2 high as hell while playing superhot and it was really fun but this thing just seems like a gamechanger. Also my pc is gtx980/i5-3550 so I'd rather pay 1200€ for ps5, psvr2 and couple of games than just buy a vr capable pc alone and still have to figure out where to get another 1000€ for the vr setup :D
You honestly sound less like you are hooked on VR and more like you are hooked on PlayStation.
Easiest way to lose your girlfriend lol PS5 alone is enough
This my first VR set I ever bought and I just say it’s incredible. I have no issues playing for hours it’s just best imo.
how you know? its your first?
Eventually you'll get tired of it. My quest 2 is in the box now. (I know its not a PS but VR is tiring having it still on top of your head)
@@dandatiles8404sounds like a personal problem
@@dandatiles8404 So you actually admit, Its not a PSVR2.......... LOL
This thing coupled with the Pulse 3D headset has been an absolutely wild time
With Woojer series 3 haptic vest, it become reality
@andy sky that'll be a bit too much immersion for me. In RE8, I was terrified of that first lycan attack on regular 2d. It was intense reliving that on psvr2. I can imagine wearing a haptoc vest.
@@sitizenkanemusic for resident evil 8, i turn down the woojer haptic intensity way down. LOL
And a sweaty time lol
Play it with an h9 headset!!! Now your talking chefs 💋
Small note about charging the controllers: if you plug them in to a high enough wattage charger, they will charge while playing. I plugged them into a 35W Google Pixel fast charger, with a type-C/type-C cable that charged them fine. Not great to be tethered like that but it works. My next plan is to get a big fast charging battery pack, stick it in my pocket and run cables to the controllers lol.
its a big fault. the pico controllers run for months on one set of batteries... months!.
@@johnmachter40 yeah AA batteries are just the best, like I have a charger with 4 of em on top of my PC and use them for all my controllers and remotes. they last for weeks or months and changing them takes like 5 seconds instead of waiting hours for it to charge.
better for the environment as well, lot less E-waste.
4hrs sounds really bad, that would annoy me.
@@4879daniel just like the old windows mixed reality headsets, had to buy like 4 sets of rechargeable batteries to not go crazy
@@4879daniel 4 hours is very bad. My Quest 2 controllers literally last for like 20+ hours on some good AA's, lmao. Get some good Enerloop rechargeables and you'll be golden, unfortunately people think non-removable li-ion batteries in controllers ala every Sony controller since the DS3 is a good thing and is actually one of the features I love about Xbox controllers, the first thing I did on my Xbox One controllers was get a huge chunky rechargeable battery pack that lasts months in-between charges with moderate use.
Linus going "shut uuuuup ! I cant see it how can I not see it" during the "its very obvious" moment brought pure joy for me. I never had a VR headset and almost purchased Oculus Quest 2 few months ago. Very impressed with how well LMG rated this PS VR, now I want one enabled on PC to try in Bonelabs.
You can use PSVR (the old one) on PC. So I don't see any reason why PSVR2 wouldn't be available to use on PC in the near future.
Try Microsoft Office project management software--in this kind of V.R. That and C.A.D. are where this kind of headset *_live._*
@@honorablead a good reason is modders need to hack it to make it work and it may not be easy to do.
@@honorablead The people who first hacked the original PSVR said that the PSVR2 was so much more complex that they weren't sure they'd be able to hack it. The PSVR transmits video exactly like a regular monitor over HDMI, the PSVR2 doesn't.
buy yourself a used quest 2 brotha. (or pico 4)
if you have a pc you're pretty much not missing out on anything.
Holy shit did LTT get hacked or what
Still using a Vive Pro and one of these days I'll jump into a new headset like this and it'll be extra awesome
I've been rocked my OG Vive since 2017, so I'll really be in for a treat.
Why when there has been minimal of new games. Makes no sense!
@@MightBeSmart "one of these days" means at some point in the future. It makes perfect sense.
Still got the first oculus rift lol. Not used it for a while but I do want to upgrade. The wires and sensors were just a massive issue for me, half the time they just did not work.
I got the vr2 on launch after only ever using my vive I got back in 2016. VR has come so far between early VR and where we are now. The headset is truly amazing. Played RE8 on it and the quality is there. Also, a single cable with 5 minutes of setup is the best thing about this headset.
This is my first venture into VR with the PSVR2, and I am beyond impressed. I got the CotM bundle, RE8, No Man's Sky, Pavlov, and Star Wars TftG with the charging station in tow. Waiting on Among Us VR.
It’s important that you also get GT7. Just sayin.
Unless you have a force-feedback wheel already, choose the option to use the DS5 controller as a motion-sensing virtual wheel. It works FAR better than it should. No need to have any history of liking racing games.
Also… CONGRATULATIONS!! 🎉🥳
There's an among us mod on Pavlov XD
GT7 not being here is a huuuge miss.
Make sure to pre order "Dark Pictures: Switchback" Will be one for the ages!!!
GT7 + Steering wheel in VR is one of the best gaming experiences ever. The sensation of presence in the game world is incredible. I always found the Daytona circuit quite bland, but seeing how steep the banked curves are in VR has given me a new found appreciation for the track.
VR has been languishing a little, somewhat down to Facebook's drive towards monopolising it but I really hope that PSVR 2 helps drive demand up some more and incites more competition, including for PC. I do really enjoy my Index still, but VR tech has some a way since it was released and I would be happy to see if any of the long circulating rumours of a successor turn out to be true. There are certainly hardware things about the Index that could be fixed, in addition to spec bumps, and hopefully Valve would be able to bring something a bit more updated to the table alongside a subsidised price like the Steam Deck.
Trouble again is Facebook and how they've drawn away a lot of the talent from publishing on PC VR, making a lot Quest exclusive.
The positive response to the PSVR 2 is encouraging, and given the popularity of VR in Japan, it was a sensible idea. I would love to try it myself if I had a PS5.
No need to worry about Facebook as competition, I think Zuckerberg has sealed it's fate. It'll be a footnote in history soon.
PCVR is all but dead, just a few indie titles coming out at a trickle. It's sad.
They got hacked rip
I am actually flabbergasted, Like WHAT THE HELL The tech in this small headset is amazing, Eye tracking seamless resolution downscaling where you are not looking. The comfort. The resolution of the displays.
Man I wish to buy something like this when I start earning.
its not even small... look up pico 4
@@biolinkstudios How much is the Pico 4?
@@PinkManGuy $400
@@biolinkstudiosPico 4 is trash LCD though. Nothing compares with OLED.
@dtz1000 yeah but then that oled is on a ewaste platform, old shit lenses, non wireless
i need to stop finding reasons to get another vr headset
Yeahhhh...it's kinda a problem, we should probably stop, especially since i cant afford any of them lmao
your best possible reason is that the longer you wait, the better and more accessible VR will become. forget about it for a few years, it'll only get cheaper AND greater!
If you’re on pc stick with an hp reverb
@@Bust_A_Nut_bar reverb G2. Yes I am enjoying PSVR2 for the eider fov and Gran Turismo but other games the PC is so much smoother, high res and low screen door effect. It seems Linus is used to Index which is very old at this point.
It is actually completely viable to use the Dualsense with motion controls. I highly recommend it because the haptic feedback you get translates all the subtleties of driving quite accurately!
You feel the bumps, the grooves of the road, and the tension in your steering wheel. I thought it would be a joke to use motion control, but it's unbelievably accurate. Like actually unbelievable they were able to make it this good. You'll understand the finesse needed for each car almost immediately and it makes you appreciate the art of driving... all with a controller.
this is so true. Motion controls on Gran Tursimo is 2nd only to a wheel. I spent well over 100 hours doing motion steering before switching to wheel. Even better on GT7 with dualsense and the advanced haptic feedback which feels like FFB 😂
Oh no linus tech tips got hacked
And our team has begun reverse engineering the headset to create a driver system for PC use!- We've been finding an easier time than expected!
good luck, we will hopefully hear from your team in 4-6 years, that you guys made it.
That sounds promising... 👌🏻
I'm not on PC but I still wish Sony would do Official support because to me seems like it would be a no brainer success !
Oh my God. That is such a wonderful news!
@@Q-Limited my guess is that the headset is sold with a very low margin for sony. It is a way to get customers into their eco system and make them subscribe to ps+ and buy their games. So if they would officially support PCVR than the hardware would be more expensive. Yet again this is just my guess so take it with a grain of salt.
Which team? lol. We want details.
Love the Foveated rendering. We can see it on the TV screen but you can't. But that is the whole point of FR. You only have that one tiny region in focus. Thanks for showing that. It looks like Sony have implemented FR as promised and it is the game changer that we thought it would be. Very cool. Excellent review.
Wish more headsets come with eye tracking. FR should be standard for all vr platforms, the performance/visual quality boost is insane.
@Bingus
Didn't say who created FR or whatever. My point is that not all headsets supports eye tracking, which you'll need to take full advantage of foveated rendering.
@Bingus
I'm saying to take full advantage of foveated render, I would think you need eye tracking. I'm not one of those people who always look straight ahead. I look around my eyes. Otherwise people would have to train themselves to always look straight. No one in this thread said Sony is being innovative. But the price vs performance view, they are doing a lot. Don't care what Sony says though, just how they implement it. Likewise, doesn't matter if IFR already exist if nobody really uses it, hence why I said more headsets should have eye tracking. FR alone is worth the extra hardware alone.
@Bingus
What part of full advantage do you not understand? You do need eye tracking for full advantage. There's little compromise with eye tracking and a lot of compromise with no eye tracking.
The fact that foveated rendering is not being that much for psvr, which you can argue they need it the most, means FR is not being used all that much in the market.
VR is such a masterful form of development, and there's a lot of things that people can't see on a flat screen/without VR-specific technology. it takes a lot to make VR experiences work, including the calibration of interaxials for depth perception, correct lens convergence and in particular getting the 6 degrees of freedom right.
honestly it's great that the technology to play these games/view these types of experiences are getting cheaper and cheaper, as it takes a lot of work and care and more and more people are able to appreciate VR games now :)
Noooo linus tesla live
Took the plunge last week and ordered one. Headset arrived around 6 days ago. Its my first vr I've owned. Nice and light, comfy, well built and nice to set up. 5 to 10 mins or so. Gt7 would be my first go, and I will say this. It is a level of immersion I had absolutely no preparation for whatsoever. I had absolutely no idea. It is fantastic.
PS5, GT7, PSVR2, T300GTE and GT Lite, easy 2K EUR out of pocket.
But it was worth it, now hopefully Valve releases Index 2 any time.
It seems that most PSVR2 users are first-time users of VR.
@@BlackParade01 my son has quest 2. Its not a patch on this.
@@nextgengaming7803 I personally prefer my Quest 2 over my PSVR2.
Wireless VR is always better (it's truly "next-gen").
Sharper visuals without any mura.
Better comfort if you get a Kiwi strap.
More reliable tracking.
Portable!
@@Chasm9that’s the vignette in horizon. You can turn it off in the settings.
Not sure if it gets mentioned in other comments but there is a option in psvr2 for improved VR controller tracking that puts a boarder for the other people viewing. Also there is a permanent 120fps option for the Psvr2 but you have to have the PS5 120 mode off and then turn the option on in the Psvr2 settings menu
That 120hz option for the cinematic mode. It does not affect VR titles in any way, shape or form ;p
That border option is for helping the headset tracking better, not the controllers.
One thing I’ve always wondered about is why they don’t put additional cameras on the side/ rear of the headset to improve the tracking when reaching out of frame like behind your head
Price plus weight of the components plus more possible failure points I guess.
Almost as if adding more cameras raises the price of the headset or something
You rarely need any degree of accuracy when doing something behind your back. 9 times out of 10 the gyro+motion prediction is good enough, stuff like for grabbing something from the backpack and so on. Not worth the cost and weight they add.
@@HazyChestNutz It really does, but not in the way that you expect. More cameras means more video feeds to be fed to the tracking algorithm and that requires insane amounts of hardware resources.
Graphics chips are limited to a highest possible resolution that they can process simultaneously. There is a hard limit and with that many feeds already id say they probably are pretty close to it already.
The thing is they’d have to double the amount of cameras and put them on the back to be able to triangulate the position of the controllers.
The psvr2 seems to be really damn great by seeing this, I would like to compare it to the quest 3 when it comes out fully. For now though it seems awesome, the only problem is that the eye tracking could be actually bad for content creators because of the inconsistent video quallity from onlookers
GT7 in VR is straight up insanity, there is nothing in gaming that even compares to that feeling, shit is beyond realistic
Well, Assetto Corsa in VR
@@Darxxxide not the same without HDR, but still a great experience in VR
@@Darxxxide GT7 offers a better VR experience imo
Is it worth trying even with just normal controller?
@@ZNKK1 yes absolutely, there is a setting that lets you use gyro controls from the controller meaning when you turn your controller right it goes right and it works shockingly well
Me and my friend played After the Fall and Kayak VR for like 5 hours yesterday. It was both our first experience with VR and was a blast. I hadn't had that much fun gaming in a looooong time
I've been playing VR for 7 years. Believe me the excitement will die down. I used to play PCVR MWFs and PSVR Tues,Thurs,Sats. Now only once a week
U need to play gran turismo in vr with a racing seat and racing wheel and pedals haha
Sony has a winner with this fr.
Just a quick tip for people that are used to the first gen PSVR, you need to seat the headband allot lower in the back on this one to get a clear image.
Never used psvr1. But I had this exact problem in the beginning with psvr2.
I find the sweet spot seems to be smaller on PSVR2. If the position is off just a little bit you get the halos on text and high contrast edges.
Its official Sony are going to support PSVR2 on PC
I actually laughed out loud when he said the Google cardboard next to the tissue box. That is some subtle adult humor right there🤣
I'd say post pubescent humor since that's not qualified as an adult in most cultures today. I think most US teen men would understand
Such is their humor with a nearly 40 year old millennial: Stuck there, barely beyond, and are the adults in the room the last 19 years.
@@j.ballsdeep420the irony in your comment with a name of ballsdeep420
Really want a killer VR experience that doesn't cost $1000, but as a PC gamer already, having to shell out for a PS5 to even make it work would quickly put it up there. It's great to see innovation in the tech, though, so that we might see it in other things soon.
quest 2 is pretty much the price most people are willing to pay and that one includes phone inside.
I got a quest 2 i use wirelessly with a 20,000mah power bank hooked on my hip. I get hours, i mean hours, of gameplay and im happy with it. Big recommendation is to get any and i mean any third party head strap. The straps that come with it in the box will dig in and bring you pain.
I'm willing to get $1000+ VR headset, but it needs to be worth the $1000+. I have had a Quest 2 for years and am waiting for something worth the money.
@@ligametis yeah dude... but a quest 2 sucks
legit just get a Rift S or OG Rift used if you have bought a new GPU in last 6 years. I will never understand quest users who also have a gaming pc, like idgaf about mobile gaming & I definitely dont want to experience facebook funded mobile gaming in VR lol
just save and get an index my man, finally bit the bullet and threw away my quest 2, so worth it!
Quest 2 with the default strap is definitely a C when it comes to comfort. However, if you get the elite strap or some other third party head strap, it becomes much, much better.
It becomes A- with the BoboVR M2+ (w/ battery) and a decent gasket (also BoboVR, or VR Cover, or Kiwi...). The only thing that sucks is the small nose gap thanks to the single chungus display inside that has to go somewhere, not leaving enough space for a bigger nose gap.
It's too front heavy. Needs weight in the back to balance it. The regular elite strap is still uncomfortable because it's light in the back. The one with the built in battery is probably more comfortable. But I attached about 10 ounces of weight to the back of my third party headstrap and its very comfortable. Can play 4 hour sessions no problem. If its balanced, the weight is going on the top of your head, and not your face. You don't even need to tighten the headset. Though for short sessions of exercise type games, I remove it.
@@CakePrincessCelestia fair
@@blastofo I got a halo strap, alleviates all the heaf
Quest 2 and a Vive Deluxe Audio Strap with adapters and a battery pack attachment or velcro has been crazy nice. It's worth spending the extra money.
The big thing I hope comes from the psvr2 is that dynamic eye tracked foveated rendering a manditory feature. It has been on the cusp for so long, but the psvr2 seems to hit that nail on the head, and show how much it does when implemented well.
OK, but consider the people who can't get a PS5, or the nearly 2 billion PC gamers out there, combined with the cheaper quest 2 headset that can play a much larger library of VR games wirelessly. I don't doubt that this thing is amazing, and I'd love to try it myself, but there's I don't see a reason to abandon quest or PC VR when it's so much more accessible.
As a long time Adopter of PCVR , I was actually floored by how incredible the PSVR2 was. It really is amazing. I never understood the PCVR tribalism and why PC users push back against it so much. Sony is probably the BIGGEST player in VR gaming entering 2023 and I embrace everything they are doing. I hope PCVR follows suit with cheaper pricing. Really looking forward to what type of Exclusive VR content Sony will release in the future . There is a rumor they are working on a Metal Gear Solid VR game which would be a gamechanger for me
Exactly. Competition is GOOD b/c it raises our expectations and it raises the bar for the entire industry. Just look at smartphones before and after the iPhone. Everyone had to make smartphones at a higher standard or face extinction.
Also, thank you for the mental image of metal gear VR. The dream of putting a box over me and scuttling down a hallway with clenched butt cheeks won't leave me now.
Anything OLED is going to be so much better than the crappy LCD headsets we are used to. Well done Sony for showing Meta and others how VR should be done.
@@dtz1000 all these people including you commenting this nonsense, yet the PSVR2 headset has a fucking screendoor effect that looks like a film grain filter. It's tethered, requires base stations And PS5, can't play anything non-sony, and it goes on.
Sure OLED is better but PSVR2 is nowhere near perfect, not even plain better, it just has different pros and cons than other headsets around the same price range. Let's not overhype what it is, as I'm seeing non-VR people thinking this is some high end solution.
@@dizydeus So what if it's got screendoor effect. It's going to be nothing compared to what I had on my Quest 1. Yet I still had more memorable experiences with that headset than I had on Quest 2 thanks to its OLED display.
First of all, PCVR is cheaper. The Index is ancient technology at this point. All the other ones are cheaper. Second, the main reason PSVR is worse is because the PlayStation will not let you download stuff off of a regular browser and has nothing like Steam Workshop. As such, the two biggest VR games, Beat Saber and VRChat, lose a massive part of their appeal (I do not even think you can get VRChat or anything like it on PSVR).
That PSVR2 headset is insane as a headset, but you can expect PCVR to have a similar headset soon, which will take all the advantages PSVR has right now away, leaving PCVR once again the clear choice for anyone looking to get into VR. All of this is not even taking account of the fact that people with neither a PC nor a PS5 can get into VR for only $400 if they go with a Quest 2. The Quest 2 is still my go to recommendation for people who have an interest in VR. There may be exceptions for certain situations where I might recommend PSVR2 instead, but most people would still be best off buying a Quest 2. I do agree that PCVR should follow in Sony's footsteps, but I think it is reasonable to not be interested in PSVR and to even recommend people avoid it.
I know you don't watch other creators that often, but Super GT has done a couple vids with the new VR2 playing GT7 and they are phenomenal. Just watching from inside his headset the experience is so immersive it's as if we were in the car with him. He's been playing all the racing sims for years and this one is quite the achievement.
Yeah, incredible scene
When I head home back to Calgary, I always try to hit up tracksvr. Simracing is the only reason I want vr, but, that want is strong. The ability to look directly at the apex, and your body to get that sense of “rotation”, really helped me with lap times.
Just watched that video it does not do VR justice. You can't watch VR on a 2D screen and appreciate it. You'd need a headset and a copy of the game in spectator mode. In VR the world feels still, any movement is related to what you're doing in 360. It's a total mind trick.
This is truly a great advancement in VR tech. Still, waiting for PCVR stuff like this? It will be amazing
varjo aero fam
@@xxendly8577 exactly, just not mainstream
@@xxendly8577 not enough tbh. 90 hz, no passthrough. It gets pretty close, but not close enough.And very pricey. no nice controllers either
@@Mom19 valve already has the best controllers anyway so why would they bother. And yes it doesn’t have pass through because it isn’t a inside out headset. It’s also quite future proof but yes pricy af
@RiCHeeGee interesting thank you for the info. Do they individual finger tracking though ?
now that it's compatible with pc, it's gonna be the best vr headset period !!
Sony really schooling the industry on how to make a good gaming VR headset. All that tech for that price is unbeatable. Plus with the insane prices of building a PC computers these days, Playstation will be the best option for many people. You can get a ps5 and psvr2 for less than a rtx 4080 in my country.
well usually new releases are just technologicaly better arent they? Lets see what pressure PSVR2 makes on meta quest 3 which should be released this year
Really? With those dinosaur, ancient head/audio design? Like if you do some research, 35% of people who use some sort of audio over their ear will NOT ear in ear phones. There are people with hearing aids too, that simply CANNOT use in ear phones as well, but are fine with the Quest 2. The display is amazing, the other aspects are backwards and outdated.
@@jacobjenkins7362 What do you mean? its 700 dollars in my country, most high end VR headsets are double that. (Europe)
@@johnnyboy13642 Display, eye tracking, focal rendering, haptic feedback. Beats any quality built in audio my thousands of miles. Plus most high end VR headsets are like double the price of the PSVR in my country (Europe).
@@johnnyboy13642 You are talking about like 1 % of users. And you can connect wireless headsets to the PS5 AFAIK.
One not so tech tip when playing VR is to have a ceiling fan or something blowing cool air at you while playing. I can’t do Vr for long but that’s definitely helped me with motion sickness
This headset does kind of signal that Sony is preparing to go full on for VR, which hopefully means that they have a lot of cool VR games lined up for the PS5 as well.
Hi from the future, psvr2 is dead
Tell that to RE4 VR
@@7Cs11that’s one game bro, and it’s also a port lol
PSVR2 already dead. Rest in peace 10 months old headset 😢
@@7Cs11 for a gaming platform to be successful it needs to have a plethora of games to choose from not just a handful of games, PlayStation and devs both know it costs a lot of money to port and make games and the ends have to justify the means so devs are more than likely not interested in making games for it. If there’s no money in it why bother
13:50 They should add a side/over the shoulder sensor(s) on the side of the headset or on the head band. I think inside out tracking can work, but more needs to be done to minimize blind spots
Honestly, could they not just add a very wide angle tracking camera to the back strap to track behind the player? Wouldn't need to be super accurate, just to keep tabs on where you're moving your hands. Wouldn't add much weight, the only potential issue is the routing of the wires/ribbon cable for the rear sensor, it would have to shorten and lengthen with the headstraps
Something like Quest Pro controllers. It would be better than Quest because it wouldn't be owned by Facebook.
If you use the Quest 2 battery pack strap with a silicon cover its becomes significantly more comfortable. The weight of the battery in the back plus the rigidity of the strap balances the weight much better. We bought 3 silicone covers to put over the foam ones because my wife and I sweat way too much playing beat saber and trading off was disgusting. This way when we trade off we just swap the silicone out and its way cleaner. I also find it more comfortable, the cover does not grate so much against my skin.
One thing to remember about the quest 2 is that by default the bitrate is pathetically low by default. You'll get about 10 mbits when you can go up to 250 with tray tool or oculus debug. That eliminates 95% of compression artifacts. Funny enough if you use airlink you get a bitrate slider in your dashboard and it looks very good there as well.
It's funny how oculus software tests your USB cable at 2.8gbps and then sets the transfer speed so low.. I actually switched to Airlink as it currently run perfect smooth at 120hz but USB link is full of dropped frames ;/
@@Blix8 use the debug tool thats built into the oculus app on PC. you can change encode resolution and bitrate. it is miles better than airlink. unfortunately the default settings are just terrible for link, and the official 80$ link cable is over priced for what you get. watch Get hips video on how to do it, he explains it well. Type "GetHip
Stop Using Your Link Cable Wrong... (Oculus Quest 2)" into search and its at the 5:52 mark
Mine ran in 100mbit by default
Quest 2 is nice for what it cost since its an all in one solution, but for latency and tracking its way behind the original Rift and of course newer wired PCVR headset with outside in tracking lol
With the new PCVR adapter out could you possibly do a video on it?
if this could be used on PC I'd definitely like to get one
😂😂😂😂😂 I’m dead.
I mean with the original psvr there was a hackey way of using on Pc so I would imagine people would figure out how to mod the psvr2 to work on pc
Same does to PS5 Controller.
It'll be more expensive if it works on PC. Same reason why PCVR headsets don't work on consoles.
If you're argument is because Sony already has their own VR headset so why would they let other Manufacturers make their VR headsets work on their console. Then why does no manufacturer let their VR headset work on Xbox considering there is no Xbox VR in the near future?
In short it costs more to make it work on consoles like how it will cost more to make it work on PC's.
There's a reason you just can't copy paste your PC game in your external hard drive to work on your console.
@@pikisrev Ah the false claim again. He said that before release and it was about signal encryption being factor. Signal is not encrypted so his statement is false.
I would have loved to see a more technical breakdown of the device's specs as well as some investigation or at least coverage of reported issues due to abnormally high pixel persistence and lackluster reprojection/tracking quality, resulting in decreased comfort and motion-sickness. This felt like a short circuit video in the sense that it's seemingly building on first impressions alone, with little coverage of potential issues despite decreeing at start of episode that little should slip them by. I'm hoping for a more in-depth follow-up video with multiple different individuals trying the headset!
I agree. Maybe they were just too excited... Let's hope for a follow up
Are you seeing worse motion sickness? All the impressions I saw said it was way better. I saw a lot of people who said they got motion sick in Gran Turismo Sport say they did perfectly in GT7
For someone who owns most VR headsets the PSVR2 is by far the most comfortable especially because of the halo design that distributes weight evenly.
Motion sickness is different for other people on how they are able to tolerate VR and also it depends on the game itself. A game where you move a lot very quickly is more likely to induce motion sickness compared to game where you can comfortably play standing still or sitting down. Not necessarily a hardware issue.
Reprojection is a developer issue because it's the developer that implements it and how well they implement reprojection in games again not necessarily a hardware issue.
There are already plentiful in-depth reviews up on UA-cam and other media. Plus, PlayStation themselves have a tear-down video that shows the entirety of the device and its hardware.
@@emikomina reprojection on PSVR2 is handled just like ASW or SteamVR does it. It isn't developer anything. It's applied after the fact at the very end of the rendering pipeline which is why it looks as bad as the PCVR versions of the tech. They should have emulated AppSW and actually put it on the devs to implement correctly and it would have actually worked.
This is this first video where they go with the "it's so great" clickbait title. In a week they'll be trashing it for more views.
The fact that the Index is still the bar despite releasing June 2019 (we're closer to four years than we are to three) says quite a bit about how little PCVR has really progressed. Realistically, I don't see anyone beside Valve making anything that beats this for gaming. With the profit from Steam, they can afford to waste money in VR hardware, even if projected profits aren't particularly high. Attracting people to PC is an investment for them. Facebook/meta seem to be pulling back on VR after significantly over investing, plus their ecosystem sucks. Not really interested in console VR though, library is too limited. If we could use the headset on PC I'd be in.
If Valve could make an affordable along with premium VR headset, then they could make profits easily.
If Valve would get off their asses and make a 4k updated Index I'd buy it in a heartbeat and retire my Reverb G2/Index controller hybrid and just use pure SteamVR. But HDR is a must for a VR headset. I've been advocating for it for as long as consumer VR has existed that we need a higher dynamic range for VR to be more convincing. We need deep blacks and eye burning whites. Console is a complete no go for me so I'll never have a PSVR. Also HMD tracked controllers are also a no go. Controllers MUST have their own positional tracking, whether by lighthouses, cameras on the controllers, or external tracking like the original Rift. Losing tracking of the controllers at any point is a complete deal breaker. Plus the future of VR has to be body tracking capable.
Pimax has headsets on par stat wise or better than the index but their prices are also absurdly high
Unless Sony just makes this natively compatible with PC. Which very much could happen with how much more Sony produced games we're getting on PC now. If we ever see more and more Dual Sense compatibility with PC I think that might be a good indicator that the PSVR2 is going to get a PC update.
@@StygianIkazuchi Yeah, seems like all the new shinies in the past few years have been business oriented.
You can get headsets with crazy high resolution, high refresh rate, and wide FoV, but they're over a grand just for the headset.
Why won't these companies adopt the Valve Index style for their controllers? Those are far superior to any other controllers on the market.
Great review! Btw, the Bigscreen Beyond headset is micro-OLED!
you can definitely tell they have experience in VR tech. just look at it like damn that looks proper futuristic. also $550 is a freaking steal after paying $1000+++ for oculus on PC.
what does proper futuristic means? Also what do you mean by saying "after paying $1000+++ for oculus on PC"? You can play VR games without a pc
The first oculus that came out was like 400$ how did you pay 1000 lol
@@Fine_i_set_the_handle Maybe they didn't get the first one and got a Quest Pro.
@@Xbox360mIRC Imagine buying facebooks midlife crisis machine
1000 bucks for a oculus💀
Part of me really wants one of these because I love VR and this seems to be one of the best experiences available so far, but the lack of "lighthouse" tracking has me hesitant. It's one of those things that is maybe a bit annoying for non-enthusiasts to deal with setting up and taking up space, but makes such a difference if you really want the best experience. I really wish Sony (or anyone really) would make optional lighthouse-style cameras to help bridge the gap for enthusiasts. I'd love the foveated rendering, eye tracking, and better displays on my Index, and if I didn't already have an Index, I'd probably be first in line for the PSVR2, but somehow Valve's almost 4-year-old still has yet to be properly surpassed. The writing is definitely on the wall though.
the cameras on each controller that the quest pro uses is actually great. Sony could copy that if they want to stay with inside out tracking.
I have both an Index and a Quest 2 and I gotta agree. Not a fan of the inside out tracking because of latency and not being as precise as it is with more than 2 base stations. I also use Vive trackers for full body tracking.
Lol youre gonna hate this tracking,as a lighthouse user since forever,i got a psvr2 and its absolutely pathetic,my shotgun flying away with my hands or glicthing in re8 was so common and annoying,same with the bow in hcotm,forget about fully drawing that arrow realisticly its blind in your periphery,the screen is also bad and full of mura and ghosting and tiny sweet spot,an index is literally more pleasant visually.
I'm sure it would enhance it. No doubt. I own the psvr2. If tracks just fine.
@@Cazanu417 hahah yes but actually no.
Linus: 14:10 "There's nothing you can really do about it."
My brain: (*Camera on the back*)
0:12 hold up 💀
@@xavicon64 so desensitized by the internet, I just let that go by like it was normal
Awesome to see channels like this covering the ups and downs of the PSVR 2. Glad you’re having a blast!
Foveated rendering is a killer feature for VR. If this is the quality of a consumer VR headset today, can you imagine 5-10 years? Our children are going to see such insane technology become perfected. The latency will continue to drop. Eye tracking will be perfect. Resolution will skyrocket. Graphical improvements in GPUs alone will be massive, let alone those smaller technologies being polished. Great job Alex and Linus. Love your work, as usual. Edit: You can just imagine our cats and dogs enjoying it too if you don’t like kids! “You want to play Wildlife Wipeout Simulator, Fluffy?! And what about you Fido? Butt Sniffer 4 was reviewed well?”
Playing Doom 3 in VR over the last decade on every new VR device has been stunning. Started on a DK1 in 2013, just played it through on wireless PCVR on Quest Pro.
you could have at least credited Sony for pushing VR technology, especially eye tracking for consumer grade VR at an affordable price.
what children? lol get rekt, antinatalism for the win
I would disown my children if they showed interest in VR
Your children won't be able to afford rent let alone VR
I don’t plan on swapping from my index for quite some time.. but I am so excited for vr to become more accessible! Can’t wait to see you guys ingame!
I used to race cars in my 20s. I have been playing GT7 with steering wheel and PSVR2 and it’s hard to describe just how incredible it is. I can drive the cars I once owned years ago and it feels like I’m back in them. The level of detail on the car interiors is insane.
Yeah PC gamers have been racing in vr for years now
@@Bust_A_Nut_bar Wow!
How does it compare to assetto corsa with vr on pc though? I hear its better but by how much? I think the biggest difference would be thr graphics and HDR
@@Vartazian360 you can create condensation and draw something on it!
@@Bust_A_Nut_bar and?
Im genuinely impressed how good this headset is
I've had the VR2 since launch and in these 1.5 weeks I have spent maybe 5 hours playing actual VR games. I found myself using it mostly for playing regular games and watching movies on the giant virtual screen.
Never expected this to happen but I think this will be my main reason to keep using the headset in the long term.
Have you tried watching a movie like Cloverfield? I have watched it more than once using the PSVR
@@joshb6470 I've watched Dune and the Mission Impossible movies and it really feels like being in the cinema with a huge IMAX screen. Cloverfield seems perfect for this too.
@@Chasm9 No, haven't had any issue like that so far.
@@Chasm9 did you adjust the lens distance to your face
thats what i did on pc with my quest2, watching youtube and having 2 big desktop screens but the novelty wore off now that i have my new oled tv for all of it. i wish i had the money available to see the difference and watch my 4k blurays.
and now that the adapter for pc is out, no reason not to get one if you have a capable pc and a ps5
Those Gran Turismo 7 cinematics in the back are such a pleasure to watch. And this video has nearly sold me on the PSVR2. If someone gets it working with Steam VR, I'm totally on it.
i imagine using the display wont be too hard, but the eye tracking stuff, will probably never happen for psvr on steam
That won't happen.
@@danl9621 I really hope it does. If not, I’ll save up money for an index.
I really hope Frontiers of Pandora has VR support because for a PS5/PC game it would be absolutely amazing
It would be cool if it could be used with PC. The closed ecosystem is a drag.
Modders are working on it already, but they say its going to be really hard and may take a lot of time
It'll be more expensive if it works on PC. Same reason why PCVR headsets don't work on consoles.
If your argument is because Sony already has their own VR headset so why would they let other Manufacturers make their VR headsets work on their console. Then why does no manufacturer let their VR headset work on Xbox considering there is no Xbox VR in the near future?
In short it costs more to make it work on consoles like how it will cost more to make it work on PC's.
There's a reason you just can't copy paste your PC game in your external hard drive to work on your console.
Imagine the shitstirring Sony could have pulled by making it PC compatible. They'd have reignited the PC VR arms race. It's a shame.
Closed ecosystem is necessary for competition improving quality.
That's capitalism baby! Buy yourself a ps5!!!
This caption… but PSVR2 is now a PCVR headset.
Bigscreen VR has a headset coming out in Q3 ("Bigscreen Beyond") that should fit the bill in most regards. Saw a preview of their headset last month. Very impressive, especially considering it was a rough demo model, without all the polish yet.
It features 2 OLED screens that are 2560x2560 per eye, pancake lenses, ultra small and lightweight (127g or 4 ounces). They claim to be the lightest weight VR headset in the world. Downside is a narrower FOV, although the reviewer I saw claimed it "felt" wider than the spec, for what that's worth. Full SteamVR support.
They custom make the headset so it fits your face perfectly, by scanning images of your face and building the headset individually based on the resulting 3D model. This allows the headset to have absolutely zero light leakage. They claim high end audio is built in, and there are prescription inserts available for those who have to wear glasses.
I just checked their site, as they're taking pre-orders, and it's 999 USD. That's pretty expensive to me, as that'll end up being about 1600 or so up here in Canada, after exchange, taxes, etc., but that said... tempting.
It might seem quite dated by the time it launches with how many new headsets have eye tracking and foviated rendering. Eye tracking is looking to be a new standard feature in the last few months.
So the PSVR2 has been my first foray into VR, and it straight up blew me away - really curious what you think, Linus, considering how you've been into VR for years at this point!
Long time VR user currently still using the Rift-S. Honestly you're right, the price of this absolutely kills anything PCVR can even come close to, but the advancements on the product in other ways (the eye rendering, the haptics in headset, O-led) should hopefully drive the PCVR scene to have a similarly affordable piece of hardware soon!
PCVR killed itself, it's a very fractured user-base filled with unneeded exclusives and ecosystems. I'm saying this as a Rift-S user who, at first, loved my headset.
The only thing for me that PCVR has over PSVR2 is access to great sims like ACC or iracing in VR because while GT7 is amazing in VR the physics suck and VR isn’t going to change that. Mine arrives today. Hopefully ACC in cinematic mode is doable.
1k for psvr how's that affordable
@@naterod physics can be amended.
@@scopedevil Meta is killing PCVR
I've been using PSVR2 for a month now and I love it. Even with the limited library, I still don't have enough time to play all the games that I want to. My biggest gripe with the headset is the ridiculously tiny sweet spot.
Have you used any other headsets? Was wondering what the sweet spot was most similar to
@@Jangmo88 Yes. PSVR1, Oculus Rift S and Valve Index. Nothing as small as the PSVR2 sweet spot.
I really wanna get it. How is the quality inside the heads up
@@Sayject It's good but It does not look as good as a 4K TV and the sweet spot is tiny. That means that it's very finicky to fit the headset in front of your eyes to get a sharp picture that is not out of focus. If you need glasses, wearing them is a must with this headset.
@@michelfortin7055 ahhh I see ok thanks 😊