fight for good angles over chasing elims, unless it's low risk and high certainty of success. The angle will keep providing value even if you don't get a kill immediately
Genji main that branches to tracer and reaper, it happens man lol, it's so much more infuriating when they break LOS for a literal second and they're already full health again
@@Real_MisterSir Yeah, staying in a valuable angle over an elimination keeps the pressure on the enemies. As much as I understand, keeping pressure with good positioning and controlling objectives help win games the most.
Okay, genuinely didn't know this. As a bronze/silver one trick genji, I really thought any dive was a good dive. But it makes sense, especially the part where "if they're looking at you and still looking at your team, it's a bad angle "
Genji main here too, another good thing to remember is that it's not always good to commit to a dive, genji is in a weird spot right now so pestering your enemies, specially the supports is just as valuable as killing them, in lower ranks support players tend to waste their resources immediately after receiving a good chunk of damage, if they do that it's safe to try to commit to a dive, if they don't, now they're looking at you and not your team, which means your tank already has an advantage
@@pepekovallin basically, with genji you have to be able to confirm the kill without _exhausting_ dash. In this state of the game, genji simply won't survive if he uses his dash early. That's obviously not saying you can't commit dash if you are certain you'll get the reset... but you can expect to die if you _don't_ get the reset. Now the best way to force such an interaction is poking someone from good angle, and then committing the dash if you've obviously caught them off guard (i.e. you poke a bap AS he's lamping his tank, then he commits his regen burst, you con probably full commit... but if you don't have specific circumstances like that, you are better off _just_ poking for blade. It's all situational, but genji is the hardest hero, so you should expect it to be situational.
@@pepekovallin this is also applies to winston, sometimes you gotta hold back and play distance instead of committing. and other times you jump in just to be annoying and waste some recoucres despite no kill being available. this game is all about going with the flow instead of trying to brute force
I’d be fine with them buffing genji if they could fix his hitbox/deflect to be consistent. The fact it’s RNG if the deflect will block my shot, and the amount of hit markers that end up being deflected is insane. Not too mention his dumb ass body hitbox while in the air. Like fix those things and I’ll be happy
There is a nice mathematical concept behind all of this. The word Spilo means, when he says "weird shape", is "convex hull" of the enemy team. Mathematically speaking, a convex set is a set, where you can choose two arbitrary points on the set and the direct line of sight between those points lies entirely in the inside. A convex hull is the "smallest" convex set, which contains all enemy players, one can show, that some enemies will always be on the boundary of this convex hull. If you are a DPS and outside the convex hull of your enemies, you can not be sandwiched (Otherwise you would stand on a direct line connecting two enemies, but this line would be inside the convex hull and by assumption you are outside the convex hull). He later says, that you want to make angles such that you envelop the enemy team. Mathematically speaking, the convex hull of the enemy team should be ideally a subset of the convex hull of your team. Because in that case, every enemy is sandwiched between at least two players of your team. Note that this might not always work due to the environment, which tears holes in your convex hull no matter what.
whats crazy is that I was literally thinking of this exact concept earlier. I've noticed a problem i have on tracer where I will often put myself in positions to be shot by a different enemy than the one i'm focusing. I didn't have the same name for it, but I like the way you explain it. literally put the words to the idea i was having
I'm not sure if you mentioned this or not, but another thing that's bad about being in the enemy team is that you exhaust more cooldowns (unnecessarily) to escape
1:08 it's harder to fall back unless you have recall but considering you're giving out your position its not good and you should not flank if you dont have a cooldown anyways so you'd have to find opportunities where an enemy is out of position or that is close to you and you know from comms that hes low. i guess movement because you have to play unpredictably so when they look back, they won't have the convenience of locking you down and killing you but also to avoid long range enemies from headshotting you. as a flanker you should distract the enemy team so your tank or dps (support too if its an off angle dps like illari, zen or baptise) can take on him while the enemy is unaware and your teammate ends up killing them. let me know if i got anything wrong, truthfully i have 300 hours and i am bronze 1 in tank support and bronze 4 in dps.
A tip a friend gave me is to look at the enemy perspective. When you look at the tracer sandwich from the perspective of the enemy team it makes a ton of sense
i am going to apply this principle on my sombra, im certain it will help but if it doesnt i will surely go to you for a bit of coaching. bc i make none of the mistakes that the last dia sombra you coached made and could even predict over 90 percent of outcomes before you paused the vod, now im seriously searching for the things that i do wrong starting with what he got right. after all me and that guy are the same rank and if i predict every small mistake that must mean there is something else flawed about my plays.
spilo kinda off topic but a lot of people insist that symmetra now needs some crazy rework to work, let alone healing turrets like some people suggest (i dont think theyd work on sym anyway as youd drag down the entire team to one location) like she was never good in ow2 (she was really good from s2 to s7 imo) i think all she needs is taking less time to fully charge her orb to 100 dmg, as 1 second is too much imo considering she cant 2 shot. and maybe make her laser take 7 ammo per second again rather than 10
I also have this question. Maybe better game sense, or assuming what routes can the enemies take according to their movement abilities? But maybe it’s not good to assume.
Map knowledge and game sense helps a lot ("I know Soldier is probably going to be there because there's a health pack and I can't see him") and it gets easier as you play with people who talk in VC or use the ping system frequently. You won't ever really have 100% perfect knowledge. You have 10 positions to keep track of, and some of those positions could change rapidly with some level of invisibility or mobility, and you won't always have LOS to them. Listening to sound cues helps a lot, too. If you hear somebody shoot and have zero clue where they are, it's definitely an indicator to re-evaluate the battlefield in that instant.
@@sammysammyson for map knowledge i started watching the map guides, then again playing maps more frequently helps more than guide videos, and i shouldve said i know where enemies are mostly by footsteps, but thinking about all the enemies location at the same time takes time to think, which im sure will take less time over me playing more. teammate who indicates and comms are the best ones, no one loses with them, so you're right about that. thanks for your onion bro
@@AverageJamaL170 Yeah! Best of luck. Honestly, map knowledge makes you feel like a god. An enemy is low and away from their supports, and they start to move toward what you know is a health pack? Well, you can pre-fire since you know that! On Tracer, I get my fair share of kills by blinking to where the pack is to finish them off before they can take it. Best of luck, and may your games never be filled with people throwing and flaming!
Being technically good is one thing. But understanding positioning is a whole different dimension to shooters. If you have bad aim but still do well in game, you might be someone who thinks of the game in these ways.
3:36 how was this not clock movement? Tracer strafed around the enemy team, she just got out-clocked by the other Tracer. I don't understand how you avoid getting out-clocked based on this video
hmm, finally found video about clockwork. But I realized shot this video after watching a sci-fi show, using red amoeba, ectoplasm. Interesting overwatch coach.
I went 19-0 on tracer, stick a bunch of pulses, gets the first kill every fight on low hp targets hiding behind something, and my team blames me for not doing enough damage, thats why they lost, what do I do in this situation.
So from my perspective with the Route 66 emp sombras best play was to do exactly what she did but then translocate back to high ground immediately after emp. Why was that not mentioned am I missing something?
IMO Sombra's team was too far from that EMP and they wouldn't be able to keep up the pressure on the enemy team. And if she TPs back to the high ground after ult she won't be able to secure the kill (she can't drop to chase someone bcs she doesn't have tp) and it's just wasted EMP. That's what I think
Because it first of all means you have to use translocator just to stay alive- at a point where you'd ideally want to be the one going hard on pressure. A slightly suboptimal emp is still better if it means you can stay on a good angle and immediately pressure the target(s) you hit with your emp. Especially if you're ulting alone with minimal follow up chance. Keeping your abilities instead of blowing them needlessly (or putting yourself in a situation where you have no choice but to use them) is often detrimental to your initial goal.
Nah this season has been unbearable, mobility season my ass. It’s just “Hog didn’t work I go Mauga” every game on Ball. I never thought they’d have me wanting Orisa meta back but here we are
Bros, out of subject but i wanna hear some things out im new and have completed rank requirement i've played 2 ranked already, but now i am waiting 10-15min of queue time, So is the game seriously dead? Have I watched this and other channels for guideline just to see the long queue time?
Game's far from dead just by looking at Steam's player numbers. As you just started, the matchmaking probably needs more time to find out where to put you as it lacks data!
@@tommytx3769 Oh, the game predicts that i'd go to silver or higher only after 2 match, so its confusing to me how it can predict by looking at my game numerics but yeah if its only my prblm then i'll be more patient next time, i'll start cooking something in the middle of the queue XD
@@AverageJamaL170 Well they have 7 years of data, they can predict based on all your stats including hundreds that you will never see and blizzard won’t ever tell, and correlate the difference between say a GM tracer and a Silver tracer. It’s not perfect but seems to work, since most people get “stuck” on the rank they get put on.
Ok I will break the ice here, and say--yes all of these are great. But first and foremost what you need to win in a shooter game is AIM. If you can't aim, you're gonna have it hard. Specially as a DPS. Some people actually manage to play stuff like Junk/Rein/Winston and be succesful, and I guess those are the exception to the rule. But AIM is mostly the FIRST and most important thing in this game.
Can confirm, especially early on, my aim singlehandedly carried me to top 500. I was a top 5 not using high ground because it would screw my aim worse than the enemies
I found it amusing that you referred to the enemy team as an amoeba, and then, when looking for a word for something that engulfs something else, the word "amoeba" didn't occur to you. :)
shit like this is causing my plat/diamond games to be literally everyone on the team flanking. Doom/ball, tracer/sombra, genji/echo/pharah, then some random useless moira, and illari hiding and crying behind a corner. It's fucking chaos, and enemy teams just stick together and plow thru everyone 1 by 1 and win. Hardstuck players have been watching advice videos like this for a year straight, and it's finally catching up. They're so desperate and drooling for a win, they just end up feeding/inting like silver players all over again, and there's massive decision making valleys and skill gaps now more than ever. Different rank different meta. We got like 70% of the playerbase consolidated in the same 2 rank divisions trying desperately to get out and it's a total clown show. I'm sure this works at higher ranks though, or like those 10% of games that are a toss up coin flip. . lol... Good advice tho spilo ty
Spilo singlehandedly ruining ranked. Now there are too many people with good knowledge. It'll make it harder to climb when more people know how to play the game. Let's keep this coaching stuff more niche please. Your tips are too good and is getting alot of views.
noted, gonna make sure my team encircles spilo during patreon pugs so he ends up like this
I am the king of sandwiching myself while playing tracer because I get greedy trying to finish off a low HP target
fight for good angles over chasing elims, unless it's low risk and high certainty of success. The angle will keep providing value even if you don't get a kill immediately
Genji main that branches to tracer and reaper, it happens man lol, it's so much more infuriating when they break LOS for a literal second and they're already full health again
definitely times when it's ok-> cheating for a kill is often fine, but reading when the opportunity is worth it is the key
@@Real_MisterSir Yeah, staying in a valuable angle over an elimination keeps the pressure on the enemies. As much as I understand, keeping pressure with good positioning and controlling objectives help win games the most.
Okay, genuinely didn't know this. As a bronze/silver one trick genji, I really thought any dive was a good dive. But it makes sense, especially the part where "if they're looking at you and still looking at your team, it's a bad angle "
Genji main here too, another good thing to remember is that it's not always good to commit to a dive, genji is in a weird spot right now so pestering your enemies, specially the supports is just as valuable as killing them, in lower ranks support players tend to waste their resources immediately after receiving a good chunk of damage, if they do that it's safe to try to commit to a dive, if they don't, now they're looking at you and not your team, which means your tank already has an advantage
@pepekovallin absolutely true. I notice that in plat a lot. You have to work on poking with left click.
@@pepekovallin basically, with genji you have to be able to confirm the kill without _exhausting_ dash. In this state of the game, genji simply won't survive if he uses his dash early. That's obviously not saying you can't commit dash if you are certain you'll get the reset... but you can expect to die if you _don't_ get the reset.
Now the best way to force such an interaction is poking someone from good angle, and then committing the dash if you've obviously caught them off guard (i.e. you poke a bap AS he's lamping his tank, then he commits his regen burst, you con probably full commit... but if you don't have specific circumstances like that, you are better off _just_ poking for blade. It's all situational, but genji is the hardest hero, so you should expect it to be situational.
@@pepekovallin this is also applies to winston, sometimes you gotta hold back and play distance instead of committing. and other times you jump in just to be annoying and waste some recoucres despite no kill being available. this game is all about going with the flow instead of trying to brute force
I’d be fine with them buffing genji if they could fix his hitbox/deflect to be consistent.
The fact it’s RNG if the deflect will block my shot, and the amount of hit markers that end up being deflected is insane. Not too mention his dumb ass body hitbox while in the air.
Like fix those things and I’ll be happy
Spilo drawing clocks like US presidential candidates these days.
There is a nice mathematical concept behind all of this. The word Spilo means, when he says "weird shape", is "convex hull" of the enemy team. Mathematically speaking, a convex set is a set, where you can choose two arbitrary points on the set and the direct line of sight between those points lies entirely in the inside. A convex hull is the "smallest" convex set, which contains all enemy players, one can show, that some enemies will always be on the boundary of this convex hull. If you are a DPS and outside the convex hull of your enemies, you can not be sandwiched (Otherwise you would stand on a direct line connecting two enemies, but this line would be inside the convex hull and by assumption you are outside the convex hull).
He later says, that you want to make angles such that you envelop the enemy team. Mathematically speaking, the convex hull of the enemy team should be ideally a subset of the convex hull of your team. Because in that case, every enemy is sandwiched between at least two players of your team. Note that this might not always work due to the environment, which tears holes in your convex hull no matter what.
hmm I will develop an O(n) algorithm for determining the convex hull of the enemies so i can do it in the heat of battle, this will be possible
The killbox is a concept people should learn to recognize. Seeing those zones will help you avoid a lot of unnecessary damage
This is the most useful advice I've heard in any guide for anything ever, I thought I understood off angles and mid fight rotations until I seen this
whats crazy is that I was literally thinking of this exact concept earlier. I've noticed a problem i have on tracer where I will often put myself in positions to be shot by a different enemy than the one i'm focusing. I didn't have the same name for it, but I like the way you explain it. literally put the words to the idea i was having
I'm not sure if you mentioned this or not, but another thing that's bad about being in the enemy team is that you exhaust more cooldowns (unnecessarily) to escape
this is your best video man. i can see you making even more fancier version of this at some point its that good
bro this is a mistake I make so often. Thank u sooo much :)
1:08 it's harder to fall back unless you have recall but considering you're giving out your position its not good and you should not flank if you dont have a cooldown anyways so you'd have to find opportunities where an enemy is out of position or that is close to you and you know from comms that hes low. i guess movement because you have to play unpredictably so when they look back, they won't have the convenience of locking you down and killing you but also to avoid long range enemies from headshotting you. as a flanker you should distract the enemy team so your tank or dps (support too if its an off angle dps like illari, zen or baptise) can take on him while the enemy is unaware and your teammate ends up killing them. let me know if i got anything wrong, truthfully i have 300 hours and i am bronze 1 in tank support and bronze 4 in dps.
A tip a friend gave me is to look at the enemy perspective. When you look at the tracer sandwich from the perspective of the enemy team it makes a ton of sense
Gotta say I like that you're using yourself as example, and not just viewers/other players.
Thank you. This has been very enlightening and it now gives me something new to practice.
i am going to apply this principle on my sombra, im certain it will help but if it doesnt i will surely go to you for a bit of coaching. bc i make none of the mistakes that the last dia sombra you coached made and could even predict over 90 percent of outcomes before you paused the vod, now im seriously searching for the things that i do wrong starting with what he got right. after all me and that guy are the same rank and if i predict every small mistake that must mean there is something else flawed about my plays.
all of this is becouse i believe im at the point where i need a significantly deeper understanding of the fundamentals of sombra to climb again
Damn... this guy is good :O I've needed this for a while lol
Holy shit, this is an eye opening approach to positioning 😮 Excited to try this!
This is one of the best tips ever!!! A fundamental principle that can assure your safety while also being a threat!!!
I like to remember that you could win a game without killing anyone.
So I don’t always have to risk chasing down someone to get that kill.
0:18 thats his mistake, just listen to what tracer says
good video, started laughing at 0:57 lol good bit
10:48 haha he said poop
Hehe, poop. Hehe
HAHHAHAHHHAHAHAHAHAHAHAHAHAHAHHH😂😂😂😂😂😂😂😂😂😂😂😂😂😂HAHAHAHAHAHAHAHH!!!!!!😂😂😂😂😂🤣🤣🤣🤣🤣💔💔💔💔
After watching these vids I always hop into a game right after to practice what I learned.
spilo kinda off topic but a lot of people insist that symmetra now needs some crazy rework to work, let alone healing turrets like some people suggest (i dont think theyd work on sym anyway as youd drag down the entire team to one location) like she was never good in ow2 (she was really good from s2 to s7 imo)
i think all she needs is taking less time to fully charge her orb to 100 dmg, as 1 second is too much imo considering she cant 2 shot.
and maybe make her laser take 7 ammo per second again rather than 10
good advice. I'll use this in my overwatch matches
How to find the clockwise positioning when I'm unaware of the enemy location?
I also have this question. Maybe better game sense, or assuming what routes can the enemies take according to their movement abilities? But maybe it’s not good to assume.
Map knowledge and game sense helps a lot ("I know Soldier is probably going to be there because there's a health pack and I can't see him") and it gets easier as you play with people who talk in VC or use the ping system frequently.
You won't ever really have 100% perfect knowledge. You have 10 positions to keep track of, and some of those positions could change rapidly with some level of invisibility or mobility, and you won't always have LOS to them. Listening to sound cues helps a lot, too. If you hear somebody shoot and have zero clue where they are, it's definitely an indicator to re-evaluate the battlefield in that instant.
@@SToad yeah you got it right, but that takes time to understand or assume probably.
@@sammysammyson for map knowledge i started watching the map guides, then again playing maps more frequently helps more than guide videos,
and i shouldve said i know where enemies are mostly by footsteps, but thinking about all the enemies location at the same time takes time to think, which im sure will take less time over me playing more.
teammate who indicates and comms are the best ones, no one loses with them, so you're right about that.
thanks for your onion bro
@@AverageJamaL170 Yeah! Best of luck. Honestly, map knowledge makes you feel like a god. An enemy is low and away from their supports, and they start to move toward what you know is a health pack? Well, you can pre-fire since you know that! On Tracer, I get my fair share of kills by blinking to where the pack is to finish them off before they can take it.
Best of luck, and may your games never be filled with people throwing and flaming!
golden positioning tip, thanks for sharing
Being technically good is one thing. But understanding positioning is a whole different dimension to shooters. If you have bad aim but still do well in game, you might be someone who thinks of the game in these ways.
I'm bronze if not paper, thank you for this amazing insight to positioning!
3:36 how was this not clock movement? Tracer strafed around the enemy team, she just got out-clocked by the other Tracer. I don't understand how you avoid getting out-clocked based on this video
excellent video coach
So when I play junkrat and go for a flank, I should stick to the clock to make sure I can pick favorable 1v1s?
Will this be on the exam?
Every match is OW is an exam that questions our sanity
4:20 me at age 90 taking the clock drawing test
how do you go into that top-down angle in replays, i feel like this would help me learn so much! great vid!
hmm, finally found video about clockwork. But I realized shot this video after watching a sci-fi show, using red amoeba, ectoplasm. Interesting overwatch coach.
I went 19-0 on tracer, stick a bunch of pulses, gets the first kill every fight on low hp targets hiding behind something, and my team blames me for not doing enough damage, thats why they lost, what do I do in this situation.
But if I'm on the clock but the ennemy dps is also on the clock then what time is it?😊
The brain age music hits different nowadays
Damn, Spilo was caught with his pants down and was getting put in between them 😔
Thanks!
how do you get the overlay for damage taken and stuff
how do u time this with enemy respawns
So from my perspective with the Route 66 emp sombras best play was to do exactly what she did but then translocate back to high ground immediately after emp. Why was that not mentioned am I missing something?
Or just translocate from the outside instead of between enemies coming from 2 opposite angles
IMO Sombra's team was too far from that EMP and they wouldn't be able to keep up the pressure on the enemy team. And if she TPs back to the high ground after ult she won't be able to secure the kill (she can't drop to chase someone bcs she doesn't have tp) and it's just wasted EMP. That's what I think
Because it first of all means you have to use translocator just to stay alive- at a point where you'd ideally want to be the one going hard on pressure. A slightly suboptimal emp is still better if it means you can stay on a good angle and immediately pressure the target(s) you hit with your emp. Especially if you're ulting alone with minimal follow up chance.
Keeping your abilities instead of blowing them needlessly (or putting yourself in a situation where you have no choice but to use them) is often detrimental to your initial goal.
Me 2 minutes in a Spilo video: "Oh now I understand!" *boots up Overwatch 2* *gets rekt*
Also me: "WHY DO I KEEP LOSING?"
❤ "you have more opportunities to make really stupid decisions" ❤
Stay outside of the pentagram, thanks coach ❤
is this what they call angle maxing?
Nah this season has been unbearable, mobility season my ass. It’s just “Hog didn’t work I go Mauga” every game on Ball. I never thought they’d have me wanting Orisa meta back but here we are
Bros, out of subject but i wanna hear some things out
im new and have completed rank requirement
i've played 2 ranked already, but now i am waiting 10-15min of queue time,
So is the game seriously dead? Have I watched this and other channels for guideline just to see the long queue time?
There's enough people playing but matchmaking just having a tough time matching you
Game's far from dead just by looking at Steam's player numbers. As you just started, the matchmaking probably needs more time to find out where to put you as it lacks data!
@@tommytx3769 Oh, the game predicts that i'd go to silver or higher only after 2 match, so its confusing to me how it can predict by looking at my game numerics
but yeah if its only my prblm then i'll be more patient next time, i'll start cooking something in the middle of the queue XD
@@bostafu yeah others said its me who's the prblm, new players need some more numeric calculation to get queued with some more like me.
@@AverageJamaL170 Well they have 7 years of data, they can predict based on all your stats including hundreds that you will never see and blizzard won’t ever tell, and correlate the difference between say a GM tracer and a Silver tracer. It’s not perfect but seems to work, since most people get “stuck” on the rank they get put on.
as a dps you gotta give backshots ?? 😲😲😲
Yeah that Lars guy is pretty bad am I right?
“Was it all Ohio” “Always has been”
5:56 did i just now learn that i have spilo on my friends list. Thats my battlenet name lmao.
So basically what you're saying is to avoid getting sandwiched and instead sandwich someone else who is out of position?
Oh it’s me
Nah the mistake was failing at the 1v1
man if only overwatch was fun to play i really miss it
Ok I will break the ice here, and say--yes all of these are great. But first and foremost what you need to win in a shooter game is AIM. If you can't aim, you're gonna have it hard. Specially as a DPS. Some people actually manage to play stuff like Junk/Rein/Winston and be succesful, and I guess those are the exception to the rule. But AIM is mostly the FIRST and most important thing in this game.
Can confirm, especially early on, my aim singlehandedly carried me to top 500. I was a top 5 not using high ground because it would screw my aim worse than the enemies
Spilo could be a football coach lol making up plays lol
W clock
I found it amusing that you referred to the enemy team as an amoeba, and then, when looking for a word for something that engulfs something else, the word "amoeba" didn't occur to you. :)
shit like this is causing my plat/diamond games to be literally everyone on the team flanking. Doom/ball, tracer/sombra, genji/echo/pharah, then some random useless moira, and illari hiding and crying behind a corner. It's fucking chaos, and enemy teams just stick together and plow thru everyone 1 by 1 and win.
Hardstuck players have been watching advice videos like this for a year straight, and it's finally catching up. They're so desperate and drooling for a win, they just end up feeding/inting like silver players all over again, and there's massive decision making valleys and skill gaps now more than ever. Different rank different meta. We got like 70% of the playerbase consolidated in the same 2 rank divisions trying desperately to get out and it's a total clown show. I'm sure this works at higher ranks though, or like those 10% of games that are a toss up coin flip. . lol... Good advice tho spilo ty
Spilo singlehandedly ruining ranked.
Now there are too many people with good knowledge. It'll make it harder to climb when more people know how to play the game.
Let's keep this coaching stuff more niche please. Your tips are too good and is getting alot of views.