Thanks for watching! Hopefully this video helped to understand the weapon changes a bit better! Join the discord for further discussion: discord.gg/F3Zd2ZzJNh
Nefas never made detailed videos like this. I like his channel but let’s be real most of his videos he just reads the forum to us verbatim and offers his off the cuff thoughts
Looking forward to trying out Point Blank Snipe with the bow changes. I really really want them to add at least a few crossbow style pages for the bow.
From what i understood, weapons are at an all time closeness in comparison to one another, and we can now switch between melee and ranged , and different types of melee and different ranged based not only on situation, but also on preference. This is pretty great!
I love "cooking" my Lethal Arrow's cast-time within the charge-time of my Heavy Attacks. With both of them hitting within a fraction of a second from one another, most basic mobs will appear to be one-shot. And it takes maybe 3-4 cycles of just this combo to drop most elite mobs. Of course, that's with Swamp Raiders & Stygian and coming out of stealth / using Shadowy Disguise to cheese the Stygian buff. When you use Lethal Arrow (or anything with that 0.8 sec cast time) this way, you'll never have to worry about sustain. This video was encouraging! Nice to see things finally balancing-out, at least in this respect.
I’ve been trying to work on my nightblade. Your last video on them was 3yr ago. I know they’ve been nerfed a lot but I wonder if you were gonna do a video on the nightblade class soon…
Hello. So "ruffian" passive from dual-wield applies to any damage skill as long as I'm wearing dual wield weapons? Or it only gives me 15% more dmage on my dual wield skills? How does it work? Thanks!!
Question: I’m kinda very new to the whole end-game and min-maxing the chars so I wanna ask, I use a magika Templar and a lightning staff but I reaaaallly wanna try different weapon types. Would it be… bad or stupid if I switch to a bow or Dual Wield for my Templar, for example? Not sure how weapons work with specific class types.
Considering they out preformed everything by a decent amount I think they did but zos should have instead buffed the other weapons to be equal to melee.
Great Video, though you could've just started out by saying. "If you're here looking for the best frontbar, the answer is to just pick the one you like most, and play best." Sometimes, just putting the information in the front, is great, I'd totally have given this a thumbs up if you did more frontloading, and less waiting until the last minute to give conclusions ^_^
I have DW on my stam Arcanist front bar, and it just seems that it really depends on maybe the style you want, basically? Flame is best but by not much?
Thanks for the video. I'm playing a magicka nightblade so I won't spam Lethal Arrow because it's stamina based. In the situation, is the bow still stronger than staff in range fight?
have you ever tried doing dual wield vateshan? It hits like a truck on necro especially on execute and I would be curious what happens when someone that actually knows how to parse does
i don't know, for my liking the damage-potential difference between ranged and melee weapons is to small. if I give up the savety and consistency of ranged weapons and go melee focused I should be rewarded with a bigger damage increase.
Would it be worth trying precise rather than charged on duel wield for arcanist? I'm at 113k in ma Lizard but its very close to 114k so I'd like to know if precise may help, thank yooooooouuuu
They are each better in diff scenarios. If you mean on the dummy, charged is generally better there. Usually a bit better for single target dmg when your blade cloak is getting all its ticks off to proc your enchantments
I see you rating end game weapons, I’m sure veterans player pretty much know this. I think you should rate weapons at starting to end game weapons to be fair. Good content skinny, keep it up.
For most part this all translates to beginner setups. Just remove any Arena Weapons and mimic the setup without one. The problem is that there are no "special weapons" for new players to care about, its same weapon choices just seen in your full 5 piece. For example they might pick up BSW/Sorrow. This would likely be Sorrow on body and BSW weapons. Backbar BSW Fire with Fire Wall, and Frontbar Bow/Daggers/Lightning. If they put a Fire Glyph on front then between back and Frontbar they can eadily proc BSW.
Thanks! But yeah as feralomen said, there really isn’t anything more to compare for “starting” setups. And these arena weapons can be earned on normal difficulties which you can do very early on! Hope that helps
Im gonna reverse my current set up on my arc and see how that goes. Inferno front bar and black rose backbar so i can keep deadly cloak. If that evens itself out while letting me go range on top of it. Super worth it.
I agree. With this setup, you get to keep the Major Evasion, and the 6% damage boost & reduction from BRP, while getting frontbar enchant and ulti gen procs from light attacks even at range. I suspect that dual staves (Maelstrom backbar) is better for AOE though.
i tried this update to use the Lightning staff on Magplar but i always ended with like 10k less DPS how is that possible if the % only shows like 1-3% dmg loss compared to daggers? i think the loss of the 780 WD is so much higher than some % of my dmg boosted by 12%
So does it mean bow bow builds are now viable in vet dlc trials now even if tanks and healers wear support sets that dont buff bows? I currently run 2h stamsorc but some fights i need to have some range. Thats why im asking
Even before U39, I have a bow/bow stam warden that I use on vet DLC trials. I use it particularly in vCR because you have to attack a number of targets at range. My prog group does request that we all have a range build we can bring in for certain trials or load out we can switch to in some fights. Personally, I find I do better with ranged builds in content than melee builds. More of a personal thing for me in that I just feel a bit more comfortable when I have better ranged capability.
@@skinnycheeks nice. I got another question , can i replace endless hail with another skill that has a 20 second duration? What skill would u recommend? How much the dps loss would be at highest parse levels? I want to keep my rotation static and enless hail not having 20 sec duration ruins it. Btw i use masters bow backbar
@@NeoGaymer you have to keep endless hail or arrow barrage cause that’s the only skill that will keep your weapon dmg enchantment going when you are on the other bar.
I still use Dual Wield Front Bar and 2Handed VMA Greatsword Back Bar, and still hit above 100k+ DPS as an Imperial. I sometimes swap to VMA Bow for different scenarios, like Castle Thorn, where you cannot target Lady Thorn when she floats around with Stampede.
@skinnycheeks thats interesting I could have sworn I remember seeing 2 dots when using poison glyph on my nightblades lethal hmm. Was a long time ago tho. Is there a benefit of fire vs say shock glyph on lethal? I'm thinking more for like ganking burst 🤔
@skinnycheeks 💀 sorry for so many questions but now you got me thinking lol, does that mean I should not be using a shock glyph on my lightning staff? 😅
@@catzel1ps452this video is from the perspective of PvE DPS, not PvP. Skinny is a PvE player, so keep that context in mind. Enchants (outside Oblivion) all do the same damage, the status effects are different. Burning deals the most DPS over 4 seconds. Poisoned deals slightly less DPS, but lasts 6 seconds. Those 2 status effects are always just the best options for straight DPS, when you're thinking about PvP it gets more complicated and nuanced. Hemorrhaging (Bleed DMG) is also a 4s dot, deals the least DPS of the dots, however it reduces your enemies HP by 10%. The last 5 regular damage types all deal the exact same DMG, they're all upfront direct, instead of dot, so lower DPS, but added effects. The effects are all 4s long. Concussed (Shock DMG) also gives +5% damage done. Chilled (Frost DMG) also reduces their damage by 5%. Diseased (Disease DMG) reduces healing taken and HP Regen. Sundered (physical DMG) reduces armor by 3k. Overcharged (magic DMG) applies minor Magicka steal. Lastly, you have Oblivion damage. This is only ever useful for PVP and is primarily used to counter tanks because it scales based on their health and deals true DMG. Meaning, it works through shields, can't crit, but can't be mitigated either.
Ideally, they do the most damage: when there are 4 enemies clumped up for forceful passives. It essentially can do 4x the light attack damage of the other weapons. Also carve is a really nice damage skill that can protect you in ways Deadly Cloak can't.
Thanks for watching! Hopefully this video helped to understand the weapon changes a bit better! Join the discord for further discussion: discord.gg/F3Zd2ZzJNh
After hearing about Nefas, I'm grateful Skinny is still here providing great videos for the detail oriented ESO players 🙌
Excited for update 40 news, just right around the corner!
What happened to nefas?
Nefas never made detailed videos like this. I like his channel but let’s be real most of his videos he just reads the forum to us verbatim and offers his off the cuff thoughts
Thanks I needed this type of video. Good to know that non dual wield isn't as bad as I thought
Looking forward to trying out Point Blank Snipe with the bow changes. I really really want them to add at least a few crossbow style pages for the bow.
From what i understood, weapons are at an all time closeness in comparison to one another, and we can now switch between melee and ranged , and different types of melee and different ranged based not only on situation, but also on preference. This is pretty great!
Pretty much!
Was just trying to figure it by myself when your video popped. Thank you, this answered all my questions!
This is a really informative, and therefore helpful, video. Top notch and to the point as always.
Thank you 😊
I love "cooking" my Lethal Arrow's cast-time within the charge-time of my Heavy Attacks. With both of them hitting within a fraction of a second from one another, most basic mobs will appear to be one-shot. And it takes maybe 3-4 cycles of just this combo to drop most elite mobs. Of course, that's with Swamp Raiders & Stygian and coming out of stealth / using Shadowy Disguise to cheese the Stygian buff. When you use Lethal Arrow (or anything with that 0.8 sec cast time) this way, you'll never have to worry about sustain. This video was encouraging! Nice to see things finally balancing-out, at least in this respect.
Awesome like always, now I got somewhere to point them when I get asked. Thanks Skinny!
Thanks Iffy!
Great video as always, thanks!
Always appreciate your content SC!!
Thanks!
Great info! Thanks for all the work!
I’ve been trying to work on my nightblade. Your last video on them was 3yr ago. I know they’ve been nerfed a lot but I wonder if you were gonna do a video on the nightblade class soon…
Hello. So "ruffian" passive from dual-wield applies to any damage skill as long as I'm wearing dual wield weapons? Or it only gives me 15% more dmage on my dual wield skills? How does it work? Thanks!!
It's nice that the numbers are close enough you can use the weapon you prefer.
Very very nice videos bro, congratulations and ty
Very informative, as always. Thanks, SC!
Was surprised to see bow so high on stamarc. Doubt I will switch off daggers, but nice to know.
i've been having a ton of fun using the vate bow since the changes XD
Yeah I’ve seen some DK setups with it that hit really hard.
Question: I’m kinda very new to the whole end-game and min-maxing the chars so I wanna ask, I use a magika Templar and a lightning staff but I reaaaallly wanna try different weapon types. Would it be… bad or stupid if I switch to a bow or Dual Wield for my Templar, for example? Not sure how weapons work with specific class types.
No bro you can litteraly use anything you want my dude
Awsome video thats extermly well explaind
Thanks!
Thank you! 😊
wish Zos would stop nerfing things and buffing others....there was no need to nerf melee weapons 👎
Considering they out preformed everything by a decent amount I think they did but zos should have instead buffed the other weapons to be equal to melee.
Thanks for the info!
Great Video, though you could've just started out by saying. "If you're here looking for the best frontbar, the answer is to just pick the one you like most, and play best." Sometimes, just putting the information in the front, is great, I'd totally have given this a thumbs up if you did more frontloading, and less waiting until the last minute to give conclusions ^_^
I have DW on my stam Arcanist front bar, and it just seems that it really depends on maybe the style you want, basically? Flame is best but by not much?
Thanks for the video. I'm playing a magicka nightblade so I won't spam Lethal Arrow because it's stamina based. In the situation, is the bow still stronger than staff in range fight?
Depends on the fight and how you are setup. It could be. But could be setups where lightning is better too
Question. Is there a difference between having a bow on front bar vs back bar? I'm new to learning about stats.
Front bar is just where you spend more of your time. Backbar is where you generally have a few dots/utility abilities.
@@skinnycheeks thank you
As always great job!
Thanks!
have you ever tried doing dual wield vateshan? It hits like a truck on necro especially on execute and I would be curious what happens when someone that actually knows how to parse does
Yeah I like that set on my Stam sorc too. I haven’t played Cro in a while
Would a pet sorc benefit from lightning or flame staff more?
i don't know, for my liking the damage-potential difference between ranged and melee weapons is to small.
if I give up the savety and consistency of ranged weapons and go melee focused I should be rewarded with a bigger damage increase.
Would using a wood elf boost bow damage like in other elder scrolls games or do they only affect how fast you level the bow skills?
Wood Elf passives only help level your Bow Skills faster.
Would it be worth trying precise rather than charged on duel wield for arcanist? I'm at 113k in ma Lizard but its very close to 114k so I'd like to know if precise may help, thank yooooooouuuu
They are each better in diff scenarios. If you mean on the dummy, charged is generally better there. Usually a bit better for single target dmg when your blade cloak is getting all its ticks off to proc your enchantments
@skinnycheeks okay, sweet, thank you loads. This updates personally been good for my arcanist!
I see you rating end game weapons, I’m sure veterans player pretty much know this. I think you should rate weapons at starting to end game weapons to be fair. Good content skinny, keep it up.
For most part this all translates to beginner setups. Just remove any Arena Weapons and mimic the setup without one. The problem is that there are no "special weapons" for new players to care about, its same weapon choices just seen in your full 5 piece. For example they might pick up BSW/Sorrow. This would likely be Sorrow on body and BSW weapons. Backbar BSW Fire with Fire Wall, and Frontbar Bow/Daggers/Lightning. If they put a Fire Glyph on front then between back and Frontbar they can eadily proc BSW.
Thanks! But yeah as feralomen said, there really isn’t anything more to compare for “starting” setups. And these arena weapons can be earned on normal difficulties which you can do very early on! Hope that helps
for arcanist charged is probably nice due to passives
So wouldn't the lighting staff benifts the arc better than dw?
Im gonna reverse my current set up on my arc and see how that goes. Inferno front bar and black rose backbar so i can keep deadly cloak. If that evens itself out while letting me go range on top of it. Super worth it.
I agree. With this setup, you get to keep the Major Evasion, and the 6% damage boost & reduction from BRP, while getting frontbar enchant and ulti gen procs from light attacks even at range. I suspect that dual staves (Maelstrom backbar) is better for AOE though.
Just make sure if you do that, you are hitting something with that cloak every 2s or your buff will fall off.
@@skinnycheeks thank you sir cheeks. Always coming in with the clutch info
i tried this update to use the Lightning staff on Magplar but i always ended with like 10k less DPS how is that possible if the % only shows like 1-3% dmg loss compared to daggers? i think the loss of the 780 WD is so much higher than some % of my dmg boosted by 12%
Did you watch the full video, or did you just skip through and look at the comparison numbers?
@@skinnycheeks i did watched the whole video but i probably missed something because my english is not that great
So does it mean bow bow builds are now viable in vet dlc trials now even if tanks and healers wear support sets that dont buff bows?
I currently run 2h stamsorc but some fights i need to have some range. Thats why im asking
Even before U39, I have a bow/bow stam warden that I use on vet DLC trials. I use it particularly in vCR because you have to attack a number of targets at range. My prog group does request that we all have a range build we can bring in for certain trials or load out we can switch to in some fights. Personally, I find I do better with ranged builds in content than melee builds. More of a personal thing for me in that I just feel a bit more comfortable when I have better ranged capability.
@@GeneChiugreat. Btw can u name the trials that you are required to bring ranged DDs?
They’ve already been viable for a while and even have been the best option for some fights.
@@skinnycheeks nice. I got another question , can i replace endless hail with another skill that has a 20 second duration? What skill would u recommend? How much the dps loss would be at highest parse levels?
I want to keep my rotation static and enless hail not having 20 sec duration ruins it. Btw i use masters bow backbar
@@NeoGaymer you have to keep endless hail or arrow barrage cause that’s the only skill that will keep your weapon dmg enchantment going when you are on the other bar.
So would 2 builds for stamplar be dual wield FB and VMA 2H backwards for melee, and bow/bow for range?
I use dual wield on FB and maelstorm bow on backbar. still works very good. endless hail aoe is great in pve
I still use Dual Wield Front Bar and 2Handed VMA Greatsword Back Bar, and still hit above 100k+ DPS as an Imperial. I sometimes swap to VMA Bow for different scenarios, like Castle Thorn, where you cannot target Lady Thorn when she floats around with Stampede.
As long as stamina dps uses sword and board and fire staff, we're good. 😅
More love for wood elves!
Is lightning staff heavy attack considered a channel?
Yes
Why does poison + flame do more damage than say poison glyph + lethal arrow? Doesn't it stack and do 2 poison dots?
Nope. Poisoned is a named effect and you can’t have two going at once
@skinnycheeks thats interesting I could have sworn I remember seeing 2 dots when using poison glyph on my nightblades lethal hmm. Was a long time ago tho. Is there a benefit of fire vs say shock glyph on lethal? I'm thinking more for like ganking burst 🤔
@skinnycheeks actually while we on the topic , I've always been curious about oblivion enchant? Is that just not as good as the others ?
@skinnycheeks 💀 sorry for so many questions but now you got me thinking lol, does that mean I should not be using a shock glyph on my lightning staff? 😅
@@catzel1ps452this video is from the perspective of PvE DPS, not PvP. Skinny is a PvE player, so keep that context in mind.
Enchants (outside Oblivion) all do the same damage, the status effects are different.
Burning deals the most DPS over 4 seconds.
Poisoned deals slightly less DPS, but lasts 6 seconds.
Those 2 status effects are always just the best options for straight DPS, when you're thinking about PvP it gets more complicated and nuanced.
Hemorrhaging (Bleed DMG) is also a 4s dot, deals the least DPS of the dots, however it reduces your enemies HP by 10%.
The last 5 regular damage types all deal the exact same DMG, they're all upfront direct, instead of dot, so lower DPS, but added effects. The effects are all 4s long.
Concussed (Shock DMG) also gives +5% damage done.
Chilled (Frost DMG) also reduces their damage by 5%.
Diseased (Disease DMG) reduces healing taken and HP Regen.
Sundered (physical DMG) reduces armor by 3k.
Overcharged (magic DMG) applies minor Magicka steal.
Lastly, you have Oblivion damage. This is only ever useful for PVP and is primarily used to counter tanks because it scales based on their health and deals true DMG. Meaning, it works through shields, can't crit, but can't be mitigated either.
I have been using bow front bar in my vSE group and it feels very good.
Yeeeee!
Nice video 😊
Thanks!
Yiu mntioned staff "cleave damage." What is that?
AoE dmg
basically what you sayn is all weapons are great just get gud innit
Жаль что русскоязычных каналах нет такой информации.
does oakensoul boost the fire staff heavy attack dot?
It’s just a DoT like any other skill. So it gets boosted in the way any other skill would.
Thank You for superuseful video.
I am Jon snow I know nothing, this is beyond my paygrade 😅
Nice.
Nice.
hybridisation sucks
why I should use 2w if I am mage?
You don’t have to if you don’t want to. Personally I love that the option is there but I’m not forced into it.
"You don't have" unless you don't like to intentionally weaken yourself.
What game it dis 🤔😳
The Elder Scrolls Online
Best comment ever
Poor greatswords
Ideally, they do the most damage: when there are 4 enemies clumped up for forceful passives. It essentially can do 4x the light attack damage of the other weapons. Also carve is a really nice damage skill that can protect you in ways Deadly Cloak can't.
@@rayray0987 Too bad they heavily nerfed light attacks last year. They do half as much damage as they used to.
Are the cheeks skinny?
If you must ask, you will not find out
´Someone still playing this trash game?
Exactly what I was thinking… I’m shocked people are still playing this time waster
Some dumbasses still watching videos of the thing they hate so they could hate on the people