@@ahhlewis Hey brother, please help me, my game version is v.1.15.7, and how can I download this Millennium Dawn mod, and how, if you know, please tell me or post the link to the site so that I can download it.
The allies had a hardfougjt battle with the comintern only for them to release a democratic russia and be like "Nnaaaah, fuck you anyway bro" and then invade them again for a round 2 where they couldnt even fight back LMAO
So basically 1.4 pre-nerf germany= war lasts around the time it did historically but tactics/invasions/counterattacks are completely off and the russians can barely defend (also a lot nukes) 1.5 post-nerf germany= more accurate tactics (like d-day and the russian counter-assaults) and more accurate post war borders but the war lasts 1.5 years less than it should. Overall I prefer the 1.5 version even if the war lasts quite a bit less, but I really would have liked a cold war mechanic to prevent the allies and the ussr from going to war immediatly after germany's defeat
@@NoymoHD Tbh i think that german AI is bugged in 1.5. They never change the conscription law from Extensive to Service by Requirement so the second they run out of manpower (around 1943) all the fronts collapse fast. If you manually switch it to help out germany can last as long as before the patch.
By the time the allies landed in normandy the germans had already lost 5 millions to the soviet and from there it's hard to tell which casualties was by who
From my experience its much more random how the war will develop because the AI actually use strategy now. TLDR i think the AI should focus on defense more. I do think there needs be more balance in terms of the AI's unsustainable offensives and overall lack of AI ability to sustain their army even defensively after a specific point.
@@rory6860 мне наоборот кажется хуже стало. Бот начал держать меньше держать дивизий на фронте,начал больше держать дивизий в глубине страны и оставлять больше пустых провинций
@@VancliFF. Херня, а не патч: касательно Германии - во флоте вообще пропал смысл строить что-то кроме подлодок, фокусы флота переделали в худшую сторону, путь победы на суше, по сути, всего один остался - строить самолётики и танки, ВДВ, морпехи умерли против бота. Если раньше можно было высадиться в ВБ и прокатить сначала её, потом Францию, то сейчас это невозможно, ВБ клепает дивизии со страшной скоростью, 50-80 дивизий постоянно сидят на островах, сторожат порты и только ты высадишься - как тебя тут же всей гоп-компанией давят. Вытопить конвои как было невозможно в прошлом патче, так и в новом невозможно. Векселя МЕФО стали больше вредить, идти в восстановление золотого стандарта, или как там фокус называется, гораздо профитнее, ближний круг фюррера тоже фигня. Спец проекты, поначалу казались прикольной фичей, но через пару дней стало понятно, что хрень какая-то - полезных всего пара, на сверхмалые подлодки, на крейсерские подлодки, на реактивный двигатель и на ЯО. Только усложнили исследования, хз ради чего...
@ если я не ошибаюсь (не играл никогда через флот,только забирал с побежденных стран и уже им играл) только подлодки до этого и играли. Патч рил странный,хз не хватает баланса игры,за каждую страну ты делаешь практически одно и тоже(самолеты-пеха) нет измения доктрин(как была против бота вторая самая эффективная,так и осталась) не научили бота делать нормальные танки,самолеты и шаблоны войск,хист режим по-моему полностью поломался,сколько играл,у меня всегда аншлюз в разное время происходит (с учетом того,что мои страны никак не влияют на герму и Австрию) ширина фронта осталась та же,как играли 14-16 шф на пехоте и 30-35 на танках,так и играют. Как была ванила,что была до длс, такой и осталась. Единственное получили гига ебнутую Австрию (которая получает почти всю австрийскую империю,кроме второго раза требования Югославии (хз,она ни разу не согласилась мне отдать проявки на второй раз)) и это к середине 1938,герма против такой Австрии ничего сделать не может. Как и дико перебафанная бельгия. Крч ждем Персию и надеемся на изменение баланса и правку ии
@@Leantenant Ai it self became better, but germany itself gor heavy nerfs. Most of its very good focuses are gone and mefo bills have heavy drawbacks now, when before they were op.
@@Leantenant Yes, because the German built much more divisions and lasted 3 years longer. How weak and incompetent was it necessary to make a German so that by the spring of 1942 he could not push a bot on the Soviets to the Urals?
They taught Germany to attack with tank divisions, and not to make infantry attacks, as in WWI. All that remains is to teach the USSR to defend ports, which will take another 10 years of development.
@@TEPMHATOP Нужна механика из прошлой, третьей части, когда был показатель "количество офицеров" - ты не мог просто наклепать миллион дивизий, чтобы ими эффективно управлять нужны были офицеры, дивизии с низким уровнем офицеров были просто стадом баранов...
Главное у ссср настолько сильный мобилизационный и промышленный потенциал, что можно все побережье покрыть не просто сильными пехотными девками, а даже дивизиями легких танков. Но ссср под управлением бота - кошмар
Same, i defeated them in 2 months (sep-nov '39) in the most recent version, but i also heard there was a bug where france doesnt guard their belgian border anymore
Now think about what a miracle it is that this did not happen in reality, if the game assumes every time that the WW3 begins almost immediately after the end of the previous one. Although it may be easier here, because in reality you can thank nuclear weapons as a deterrent force, because in the game it does not have such great importance.
@@Cyanfox3006 I dont think the devs intended to make ussr and allies fight each other just because iran accepted to be soviet puppet and uk is coded to invade iran
But it's still not enough. I still don't feel like the USSR is crushing my front with tanks, not giving me the opportunity to regroup with a continuous attack, as it was in reality. The USSR is still the same whipping boy, and not a state that is on the brink of survival.
The main change in AI in this game seems to be whether or not the Soviet AI grows 2 braincells and ever mounts a counterattack. Like it's flip flopped back and forth between getting pushed back to the urals and chilling in the mountains while the allies push to Berlin vs Zhukov curb stomping the wehrmacht half a dozen times over the last few years
Do other countries also have special projects or only Hungary austria germany etc and when they all have do they have different projects especially the major countries?
The new AI seems to be really good at attacking due to the Force Concentration mechanics, but it seems that the defending country is either unable to detect these, or just concentrates its forces in such a way that they just get encircled. It used to just equally spread out a total amount of units that match the strength of the enemy on the entire frontline, but now with FC, even if the average strength is equivalent, Every area that the enemy concentrates will just win every battle.
Yeah true, the defence AI just operates normally and doesnt respond to the build up of troops, wish PDX would add a way for the AI to have a reserve army behind the line (instead of random garrison) which can respond to invasion
Elite modda ingliz ana karşına çıkacak işkence oldu bu yeni dlc oyunu daha zevkli yaptı önceden adasında ordu tutmayan ingiliz şimdi sadece limanlarda 1 milyon ordusu oluyor artı olarak siz çıkınca anında divison spam atıp direk yüksek emir verip saldırıyor AI çok zeki olmuş buda oyunu zevkini arttırıyor
An extremely strong buff to the allies. The US in reality fought ten times less effectively, and the Western front could well have been held by a simple militia. Instead of a war on 1.01 fronts, Germany got a war on 2 fronts.
Having played a few games, i can tell you that these happen very often now Just yesterday i had a game as the soviets where i tried a full defense, and everything was going well halting them around the swamps of Minsk, until i wasl (un)pleasantly surprised by the Axis actually making a huge push and taking Kiev from me all the way from the Polish Reichskomissariat border Really makes the game feel more alive
Submarines and naval bombers = no supplies on the continent. If the bot could fight at sea, the Allies would not be so strong, but apparently Paradox needs another 20 years to teach the bot the basics of naval warfare
Still seems if you are playing axis strategy number 1 still is defend Italy, and get the suez/ gibralter. Once that os fone allies are useless in mediterrainian
@ahhlewis and USSR had 11 millions (more than US and UK combined), the game gives them 6 millions, the same amount as US. That is one of many problems that occurs in HOI4 -- we always get USSR stomped. Yeah, I meant proportion. Thanks for the comment.
I find italy to be too weak every game so i never invite them to join any alliance or i will have to spend 100 ish divisions guarding southern france and italy and greece and yugoslavia while i try to sea lion or barbarossa . Also the allies air power is absurd every game and england has often more divisions than usa so its a pain in the ass playing germany atm.
So worse germany but better AI? I noticed a massive factory difference between the two starting from about 1939, I'm not a hoi4 nerd could someone explain this to me?
The best AI works better for the USSR than for Germany. The bot was never taught to blitzkrieg, but it was taught to attack with tanks, that is, we will not see the strategic genius of Germany, that is, the advantage is for the USSR
They should buff Germany(and they always get the casualties on eastern front very far from history). Also US should be buffed in terms of industry, maybe give it max building slots in every state.
The U.S's industry is fine as it is, but it definitely needs far more building slots, as it is the U.S easily hits the cap by 1943, meaning that although they peak early, they can't compete with the Soviet Union or a 1941-borders Germany in the long term. While in real life they would absolutely dwarf both.
The mechanism of Germany is much more complex than before, and AI can't hand it well apparently. But if Germany is played by human, it's even more stronger.
Thanks for watching!
Do you like this new DLC?
Yess!!
No
@@Swager825 why
@@Swager825 +++
@@ahhlewis Hey brother, please help me, my game version is v.1.15.7, and how can I download this Millennium Dawn mod, and how, if you know, please tell me or post the link to the site so that I can download it.
The allies had a hardfougjt battle with the comintern only for them to release a democratic russia and be like "Nnaaaah, fuck you anyway bro" and then invade them again for a round 2 where they couldnt even fight back LMAO
Basically just like in real life after 1991
based
Italy doing it's job as the soft underbelly excellently
@@SamuelMaluco379 I disappointed the allies take their time to conquer africa this time
I could not do case anton
“So to summarize, Operation Unthinkable occurs much earlier in 1.15…”
@@Gabstermi No, operation unthinkable is when brits attack soviets, in these timelines soviets attack first
How do we know that? The allies could've declared war but had a bad start.@@atesemireltutar6661
@@atesemireltutar6661 there was 2 operation unthinkables, one where the UK attacks and one where the UK defends
@@ahhlewis I didn't know that, thanks!
So basically
1.4 pre-nerf germany= war lasts around the time it did historically but tactics/invasions/counterattacks are completely off and the russians can barely defend (also a lot nukes)
1.5 post-nerf germany= more accurate tactics (like d-day and the russian counter-assaults) and more accurate post war borders but the war lasts 1.5 years less than it should.
Overall I prefer the 1.5 version even if the war lasts quite a bit less, but I really would have liked a cold war mechanic to prevent the allies and the ussr from going to war immediatly after germany's defeat
Operation unthinkable:
Cold War Mechanic: build up military, nukes, and infanstructure for 40 years until one side self-immolates
@@Huarrnarg add more diplomatic things and for me ok
@@NoymoHD it would be simple, just add a mechanic to AI avoids attack a nation based on it nuke arsenal size and quality
@@NoymoHD Tbh i think that german AI is bugged in 1.5. They never change the conscription law from Extensive to Service by Requirement so the second they run out of manpower (around 1943) all the fronts collapse fast. If you manually switch it to help out germany can last as long as before the patch.
OP allies! the difference in the number of deaths is crazy
That's because they still for some reason in one alliance after defeating Germany.
History accurate
the allies have always been OP
By the time the allies landed in normandy the germans had already lost 5 millions to the soviet and from there it's hard to tell which casualties was by who
@@ilochkaa gay
Now its much more historical
Womp Womp
3:57 how is Denmark still alive?
@@Starpuppetindustriesarchives they surrender without a fight and become a puppet of Germany that is neutral during the war
Exactly!!
@@Ikmc__1 What do you mean womp womp, what's there to womp womp. Also it's almost 2025, why are you still saying that
From my experience its much more random how the war will develop because the AI actually use strategy now.
TLDR i think the AI should focus on defense more.
I do think there needs be more balance in terms of the AI's unsustainable offensives and overall lack of AI ability to sustain their army even defensively after a specific point.
Германия капитулировала в 43. Именно этого мы ждали от парадокс интеректив,когда они обещали больше историчности и лучшее управление ботами
They also made the computer concentrate tanks and guard its coasts to make it actually a challenge.
@@rory6860 мне наоборот кажется хуже стало. Бот начал держать меньше держать дивизий на фронте,начал больше держать дивизий в глубине страны и оставлять больше пустых провинций
@@VancliFF. Херня, а не патч: касательно Германии - во флоте вообще пропал смысл строить что-то кроме подлодок, фокусы флота переделали в худшую сторону, путь победы на суше, по сути, всего один остался - строить самолётики и танки, ВДВ, морпехи умерли против бота. Если раньше можно было высадиться в ВБ и прокатить сначала её, потом Францию, то сейчас это невозможно, ВБ клепает дивизии со страшной скоростью, 50-80 дивизий постоянно сидят на островах, сторожат порты и только ты высадишься - как тебя тут же всей гоп-компанией давят. Вытопить конвои как было невозможно в прошлом патче, так и в новом невозможно. Векселя МЕФО стали больше вредить, идти в восстановление золотого стандарта, или как там фокус называется, гораздо профитнее, ближний круг фюррера тоже фигня.
Спец проекты, поначалу казались прикольной фичей, но через пару дней стало понятно, что хрень какая-то - полезных всего пара, на сверхмалые подлодки, на крейсерские подлодки, на реактивный двигатель и на ЯО. Только усложнили исследования, хз ради чего...
@ если я не ошибаюсь (не играл никогда через флот,только забирал с побежденных стран и уже им играл) только подлодки до этого и играли. Патч рил странный,хз не хватает баланса игры,за каждую страну ты делаешь практически одно и тоже(самолеты-пеха) нет измения доктрин(как была против бота вторая самая эффективная,так и осталась) не научили бота делать нормальные танки,самолеты и шаблоны войск,хист режим по-моему полностью поломался,сколько играл,у меня всегда аншлюз в разное время происходит (с учетом того,что мои страны никак не влияют на герму и Австрию) ширина фронта осталась та же,как играли 14-16 шф на пехоте и 30-35 на танках,так и играют. Как была ванила,что была до длс, такой и осталась. Единственное получили гига ебнутую Австрию (которая получает почти всю австрийскую империю,кроме второго раза требования Югославии (хз,она ни разу не согласилась мне отдать проявки на второй раз)) и это к середине 1938,герма против такой Австрии ничего сделать не может. Как и дико перебафанная бельгия. Крч ждем Персию и надеемся на изменение баланса и правку ии
Герма теперь в 38 отлетает, потому что Италия теперь сидит до 40-го как капуста)
Chad Reich 1.14 vs virgin Reich 1.15.
Hmm, really?1.14 have much bigger casualties.
@@Leantenant I think this is because germany got nerfed as mefo bills modifier got heavier paybacks.
@@suleymantnr6749 So it's become better in sense of manpower care?
@@Leantenant
Ai it self became better, but germany itself gor heavy nerfs.
Most of its very good focuses are gone and mefo bills have heavy drawbacks now, when before they were op.
@@Leantenant Yes, because the German built much more divisions and lasted 3 years longer. How weak and incompetent was it necessary to make a German so that by the spring of 1942 he could not push a bot on the Soviets to the Urals?
They finally göt the AI to not dämn around
They taught Germany to attack with tank divisions, and not to make infantry attacks, as in WWI. All that remains is to teach the USSR to defend ports, which will take another 10 years of development.
bro is not yeat
please dont mirror the stats
I'm happy that ai is using d day correctly!!
Until you try to play and have to fight off a British naval invasion every 5 minutes in a random spot
literal agony
They’ve been doing naval invasions perfectly fine since MtG
the 1.14 post allies-comintern war borders are actually horrifying
I like how in 1.15 at the end germany almost got all of its imperial lands in europe and even gaining austria and czechia
@@pungkassatrianagarahafidz8541 they actually reached what they initially aimed for before they decided to try and take all of Europe
Thanks for new ai, paradox, now it looks much better
Paradox absolutely screwed the German AI with the new MEFO bills/economy of conquest mechanic
Классное DLC, сейчас иду покупать в "бесплатном в зелёном магазине", если вы понимаете о чём я🏴☠️😅
😂😂Same here
How?
@@TheTeaMan-ex6nkу нас нет штрафа за пиратство... и никого наказания кроме твоей совести и вероятности скачать вирус.
“But-but 🥺🥺🥺 why russophobia, we as russians just used to steal the products🥹🐷”
@@TheTeaMan-ex6nk а чего в этом такого? Берёшь и качаешь.
The new AI is much better than before, although the Germans now are much weaker
Научите советского бота крыть порты
От кого? От союзников, которые дропают по 10-40 дивизий после 43?
@@TEPMHATOP Нужна механика из прошлой, третьей части, когда был показатель "количество офицеров" - ты не мог просто наклепать миллион дивизий, чтобы ими эффективно управлять нужны были офицеры, дивизии с низким уровнем офицеров были просто стадом баранов...
Главное у ссср настолько сильный мобилизационный и промышленный потенциал, что можно все побережье покрыть не просто сильными пехотными девками, а даже дивизиями легких танков. Но ссср под управлением бота - кошмар
@@fudotoku8179 я союзников закошмарил аж в 1936 в Турции на нём. Бот всегда тупой.
Также он при отступлении половину армии теряет в котлах
They're buff USSR, yay😊
They taught bots to use tank divisions. Now the USSR wins historically, crushing the enemy with the number of tanks, not people.
@@fudotoku817980000+ tanks lost
corporate wants you to find differences between these two images...
they're the same picture
3:55
Bro i thought that 1.15 is easier since i managed to defeat the allied powers (excluding the US and the Soviet) early
Same, i defeated them in 2 months (sep-nov '39) in the most recent version, but i also heard there was a bug where france doesnt guard their belgian border anymore
@juncheok8579 no wonder france was soo weak lol
@@juncheok8579Well even if AI defended it, I don’t think there will be big difference. 1939 Germany is much stronger.
UGGHHH. WHY DOES WW3 STILL ALWAYS HAPPEN :(
Now think about what a miracle it is that this did not happen in reality, if the game assumes every time that the WW3 begins almost immediately after the end of the previous one. Although it may be easier here, because in reality you can thank nuclear weapons as a deterrent force, because in the game it does not have such great importance.
@@liambeirowski4680 usually some iran/iraq stuff getting glitched and ai's declare on each other at this moment
@@aulus3792Nope. Not glitched. Its just the ai doesn't have estimation of human cost.
....neither the players...
@@Cyanfox3006 I dont think the devs intended to make ussr and allies fight each other just because iran accepted to be soviet puppet and uk is coded to invade iran
@@-1394 LOL. But no. The game is railroaded by focus trees. The AI does not start Ww3 because of tensions between allies
Ai better than old. I felt like I was having a hard time playing Germany for the first time in the game.
But it's still not enough. I still don't feel like the USSR is crushing my front with tanks, not giving me the opportunity to regroup with a continuous attack, as it was in reality. The USSR is still the same whipping boy, and not a state that is on the brink of survival.
Cool to see Operation Unthinkable being much more realistic in the new update.
The last half music is called Heart of Barbed Wire - Hoi4
i like the new raid mechanics
Why Germany lost very early in 1.15?
Its been debuffed in the update, a normal player can still win easy but it makes the ai lose more
I don't know the reason, but can theorize that new front ai makes USSR a bit(actually a lot) stronger
@@Kemarsh_so why do they get cooked by the allies
weird in another test this guy did showing that ai improved germany was doing far better in the new update
Because of their nerf on mefo side the economy. Its terrible rn.
The main change in AI in this game seems to be whether or not the Soviet AI grows 2 braincells and ever mounts a counterattack. Like it's flip flopped back and forth between getting pushed back to the urals and chilling in the mountains while the allies push to Berlin vs Zhukov curb stomping the wehrmacht half a dozen times over the last few years
Honestly with this recent update I find myself spending alot more manpower fighting major nations.
Do other countries also have special projects or only Hungary austria germany etc and when they all have do they have different projects especially the major countries?
The new AI seems to be really good at attacking due to the Force Concentration mechanics, but it seems that the defending country is either unable to detect these, or just concentrates its forces in such a way that they just get encircled.
It used to just equally spread out a total amount of units that match the strength of the enemy on the entire frontline, but now with FC, even if the average strength is equivalent, Every area that the enemy concentrates will just win every battle.
Yeah true, the defence AI just operates normally and doesnt respond to the build up of troops, wish PDX would add a way for the AI to have a reserve army behind the line (instead of random garrison) which can respond to invasion
Elite modda ingliz ana karşına çıkacak işkence oldu bu yeni dlc oyunu daha zevkli yaptı önceden adasında ordu tutmayan ingiliz şimdi sadece limanlarda 1 milyon ordusu oluyor artı olarak siz çıkınca anında divison spam atıp direk yüksek emir verip saldırıyor AI çok zeki olmuş buda oyunu zevkini arttırıyor
> historical ai
> Soviet Union attacks the allies
> gets beaten up twice in a row
Bruh, Germany is so weak. It is finished in 1943. In that time Fuhrerbunker construction wasn't even finished.
An extremely strong buff to the allies. The US in reality fought ten times less effectively, and the Western front could well have been held by a simple militia. Instead of a war on 1.01 fronts, Germany got a war on 2 fronts.
@@fudotoku8179It’s actually the huge nerf on Germany that causes it. The new Mefo and economy of conquer are essentially a timed bomb on the Germans.
What an awesome difference, I hope this isn’t a one off game and it’s relatively consistent. I hate how old Germany constantly steamrolled the USSR
Having played a few games, i can tell you that these happen very often now
Just yesterday i had a game as the soviets where i tried a full defense, and everything was going well halting them around the swamps of Minsk, until i wasl (un)pleasantly surprised by the Axis actually making a huge push and taking Kiev from me all the way from the Polish Reichskomissariat border
Really makes the game feel more alive
Song at 3:46?
What mod ard you using for casualty counting?
What is the music in the later half?
Damn, i was finally getting used to being able to defeat the already super powerful allies, now how will i defeat them?! Why paradox whyyyyy
Submarines and naval bombers = no supplies on the continent. If the bot could fight at sea, the Allies would not be so strong, but apparently Paradox needs another 20 years to teach the bot the basics of naval warfare
Soviets whet at war with allies:
- Oh yes ! Naval invade me. Naval invade me so hard. Go deeper !
Very nice, really historical❤❤❤🔥🔥🔥
Joder cuantos ataques nucleares en la 1.14 con las urss xd
Still seems if you are playing axis strategy number 1 still is defend Italy, and get the suez/ gibralter. Once that os fone allies are useless in mediterrainian
The only thing I cannot get -- how the hell the UK has so many ground troops. It is historically inaccurate.
I mean in 1945, the British Army (non commonwealth) had around 3 million (non reserve) soldiers, they didnt exactly have a small military
@ahhlewis and USSR had 11 millions (more than US and UK combined), the game gives them 6 millions, the same amount as US. That is one of many problems that occurs in HOI4 -- we always get USSR stomped. Yeah, I meant proportion. Thanks for the comment.
I dont wanna be rude but i feel like its ruining my attention span
like for the music
I miss old hoi4
real, we want gigachad germany back
I find italy to be too weak every game so i never invite them to join any alliance or i will have to spend 100 ish divisions guarding southern france and italy and greece and yugoslavia while i try to sea lion or barbarossa . Also the allies air power is absurd every game and england has often more divisions than usa so its a pain in the ass playing germany atm.
I'm tired of the Goddamnburg mod
Props to Greece
So worse germany but better AI? I noticed a massive factory difference between the two starting from about 1939, I'm not a hoi4 nerd could someone explain this to me?
The best AI works better for the USSR than for Germany. The bot was never taught to blitzkrieg, but it was taught to attack with tanks, that is, we will not see the strategic genius of Germany, that is, the advantage is for the USSR
Timelapse and country ranking list mod pls
Muscic name?
GERMAN ECONOMY DEFUFF 4 YEARS PLAN BUFF PLEASE
Yeah,UK became bot so dumb,and have a lot of army on main island
ww3 after the ww2 xD
They should buff Germany(and they always get the casualties on eastern front very far from history). Also US should be buffed in terms of industry, maybe give it max building slots in every state.
А не жирно для баланса будет?
The US buffed in industry? What the hell bro, US is extremely OP anyway. If anything they should be nerfed
The U.S's industry is fine as it is, but it definitely needs far more building slots, as it is the U.S easily hits the cap by 1943, meaning that although they peak early, they can't compete with the Soviet Union or a 1941-borders Germany in the long term.
While in real life they would absolutely dwarf both.
probably historical ai on?
they f'd up so much i whould not wonder if they f'd up that too
axies to much nerfed
more realistic
びっくりした
Uk is op
crazy
о, крым наш
)
AI still too suck for annex Greece
Germany seems a lot weaker
The mechanism of Germany is much more complex than before, and AI can't hand it well apparently.
But if Germany is played by human, it's even more stronger.
Worst dlc
Best dlc, improves the AI so much better and more content.