FYI: Even on a far faster CPU, The 8800GTX really only handles High at 720p no AA for decent framerates. Thankfully Crysis has incredible frametimes so even sub-30 can be "okay" but I'd definitely want to keep my average above 30 if I could help it. EDIT: Doom 3 BFG Edition is technically different than normal release DOOM 3 so you should specify.
32 bit gaming continues on in 64 bit processors to this day (though its mostly if not entirely shifted onto 64 bit gaming. Just because its a 32 bit game doesn't mean it REQUIRES a 32 bit only processor! And you should check out ye olden 16 and 32 bit gaming days to see how crazy those get, its quite epic in the earlier days
@@TheMajorTechie it contains coding for 16 bit games as do 654 bit processors. The thing is past XP it can't run 16 bit at all (it just needs to be re-enabled in XP but the das for 16 bit code are in the 9X days (98 SE or ME being the best choices), also dos.
the main issue about running Minecraft in 32 bit system is the JVM is allowed to allocate more than 1gb of RAM or not, most of them (only oracle JRE8 was tested on my side) cannot do this and refused to start, Minecraft recommend using 64 bit JVM years ago.
yup. minecraft 1.21 can amazingly still start for now, but as more updates come i wouldn't be surprised if it finally reaches the point where it truly cannot launch anymore on 32 bit systems. for now though, using Bellsoft's build of OpenJDK 21 for 32 bit Windows 7, it *can* work.
Tonkus does a big GPU video! Very nice, I like it! Your choice of games for benchmarking is impeccable and EXTREMELY ""YOU"" Keep it up! Can't wait to see more!
Not certain the last 32 bit only game was TRUELY around, after all 64 bit goes back further than ya think (back until NT 4.0 technically but wasn't really seen until the late XP days with XP 64 or so. But there is probably some purely 32 bit games in the 64 bit era (can argue vista and 7 onwards started embracing the 64 bit gaming style for PC)
Back in the day i always wanted one of these weird motherboards with a mobile socket to try to overclock the nuts out of the cpus lol. If you want really fast 32bit gaming, 32bit windows 10 on a modern cpu! Haha 😅
@@bywadim highest end I could theoretically go iirc is a gtx 1080. Past that and there is no longer and good support for 32 bit systems regarding drivers
You do realize that x86 is a 32bit architecture with 64bit addressing right? This is why CPU's today are so inefficient, they brute force performance at the cost of higher power demands and heat. ARM and Risc-V are true 64bit processors, and will soon hit the pc market and phase out the very old x86 architecture.
??? how is it still a 32-bit architecture in your eyes? are you referring to its giant pile of legacy operation modes that make it self-limit its register width from 64 back down to 32 bits? i've never once heard of modern x86 being referred to as a 32-bit architecture with 64-bit addressing. some references would be appreciated for further reading. It sounds like you're mistaking the differences between RISC and CISC with the ones between 32 and 64 bit.
@@TheMajorTechie I work in the field, if x86 was true 64 bit it would not natively support 32bit code, it would need software to " convert " 32bit to 64bit. This is why Risc-V and arm have not yet taken over. All current x86 cpu's only have the addressing capability aka ability to access ram above 4gb. But does not have the computational power of real 64 bit.
@xXmobiusXx1 So, retaining legacy compatibility is what breaks the deal in your eyes then for what makes x86 a "true" 64-bit architecture or not? I think I can see where you're coming from, since x86-64 was originally just an extension made by AMD. Though, what do you mean by not having the computational power of real 64-bit? There's zero trace left of the old 32-bit architectures of the 2000s remaining in modern x86 CPUs, and 32-bit operation is mostly supported by the CPU's ability to segment its registers rather than some inherent thing baked into the architecture. Keeping a compatibility mode to me doesn't feel like something that'd necessarily be a dealbreaker on saying that it's not a 64-bit architecture. Certain ARM cpus, for example, support the THUMB2 instruction set, which is a strange mix of 32-bit and 16-bit instructions. Does supporting this then mean that ARM itself is also not a "real" 64-bit architecture? Modern x86 CPUs also work far more similarly to modern RISC based architectures such as ARM and MIPS than their classical CISC counterparts from the 90s. Internally, they break the more complicated CISC x86 isntructions down into one or more RISC-like "micro-ops", which are then queued up for further processing and execution. x86 is in effect a RISC architecture with a CISC frontend slapped onto it. In that sense, I can once again see where you could be coming from since it technically has hardware dedicated to 32-bit operations (mostly in just the instruction translation). Still, at least as far as the backend operation goes, x86 and ARM are quite similar these days in complexity and foundation.
@@TheMajorTechie Ok first what we have now is called x86-64. It's a 64-bit version of the x86 instruction set, first announced in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new 4-level paging mode. If you do not understand what a instruction set is, it's the mirco code. 64-bit mode and the new paging mode, it supports vastly larger amounts of virtual memory and physical memory than was possible on its 32-bit predecessors, allowing programs to store larger amounts of data in memory. x86-64 also expands general-purpose registers to 64-bit, and expands the number of them from 8 (some of which had limited or fixed functionality, e.g. for stack management) to 16 (fully general), and provides numerous other enhancements. Floating-point arithmetic is supported via mandatory SSE2-like instructions, and x87/MMX style registers are generally not used (but still available even in 64-bit mode); instead, a set of 16 vector registers, 128 bits each, is used. (Each register can store one or two double-precision numbers or one to four single-precision numbers, or various integer formats.) In 64-bit mode, instructions are modified to support 64-bit operands and 64-bit addressing mode. However it STILL processes at the 32 bit level. All the current x86 cpu's do with 64bit is addressing, ability to see larger amounts of ram and storage. The performance we are seeing today is straight brute force, via amps and wattage to achieve higher clocks. Now look at your phone, if you have a current phone it's more than likely a 8 core qualcomm snap dragon at 3.3ghz. Look what it can do gaming wise, you got PUBG, COD, Fortnite just to name the popular. That all running on a small CPU that is about the size of your thumbnail running off a battery and putting out far less heat. That's the power of true 64bit.
FYI: Even on a far faster CPU, The 8800GTX really only handles High at 720p no AA for decent framerates. Thankfully Crysis has incredible frametimes so even sub-30 can be "okay" but I'd definitely want to keep my average above 30 if I could help it.
EDIT: Doom 3 BFG Edition is technically different than normal release DOOM 3 so you should specify.
@@classic_jam aight
32 bit gaming continues on in 64 bit processors to this day (though its mostly if not entirely shifted onto 64 bit gaming. Just because its a 32 bit game doesn't mean it REQUIRES a 32 bit only processor!
And you should check out ye olden 16 and 32 bit gaming days to see how crazy those get, its quite epic in the earlier days
yup. i understand that part. this video was looking at the games that this CPU are able to run at all, since the *CPU* is the one that's 32 bit only.
@@TheMajorTechie it contains coding for 16 bit games as do 654 bit processors. The thing is past XP it can't run 16 bit at all (it just needs to be re-enabled in XP but the das for 16 bit code are in the 9X days (98 SE or ME being the best choices), also dos.
the main issue about running Minecraft in 32 bit system is the JVM is allowed to allocate more than 1gb of RAM or not, most of them (only oracle JRE8 was tested on my side) cannot do this and refused to start, Minecraft recommend using 64 bit JVM years ago.
yup. minecraft 1.21 can amazingly still start for now, but as more updates come i wouldn't be surprised if it finally reaches the point where it truly cannot launch anymore on 32 bit systems. for now though, using Bellsoft's build of OpenJDK 21 for 32 bit Windows 7, it *can* work.
In 2010 my 32bit Athlon XP was still fast enough for me, I had to ditch it because it had no SSE2 because AMD cheaped out on it.
Same reason here lol. Loved my Barton 2500+ overclocked to 3200+ speeds. But no SSE2.
Tonkus does a big GPU video! Very nice, I like it! Your choice of games for benchmarking is impeccable and EXTREMELY ""YOU""
Keep it up! Can't wait to see more!
:D
I appreciate your hard work getting all this data.
Glorious intro straight out of 2017
:3
I was 18 in 06.
Take me back! 😂
Take me back to 2001
Not certain the last 32 bit only game was TRUELY around, after all 64 bit goes back further than ya think (back until NT 4.0 technically but wasn't really seen until the late XP days with XP 64 or so. But there is probably some purely 32 bit games in the 64 bit era (can argue vista and 7 onwards started embracing the 64 bit gaming style for PC)
Original PC release of Skyrim was 32 bit.
war thunder gaming
War Thunder in the banishment zone lol'd
Back in the day i always wanted one of these weird motherboards with a mobile socket to try to overclock the nuts out of the cpus lol.
If you want really fast 32bit gaming, 32bit windows 10 on a modern cpu! Haha 😅
funky
which gpu
@@EitamChannel geforce 8800gtx
to be fair, i've seen cheap 64 bit cpu do much worse.
kinda unrelated, but i fucking hate cheap, born e-waste cpus. just use older cpu
what is using your gpu?
@@funnyman4963 geforce 8800gtx
@funnyman4963 oh wait. Whats *using* my GPU? The various games and such I test.
awesome dude can you well test other morderm games your gpu its really strong peformance the best :) thx for reply
test other gamees about t2700 bad or good :)
@@funnyman4963 most no longer run at all due to needing a 64 bit cpu
Can you pair it with a high end gpu? 😂
@@bywadim highest end I could theoretically go iirc is a gtx 1080. Past that and there is no longer and good support for 32 bit systems regarding drivers
👍
👍
You do realize that x86 is a 32bit architecture with 64bit addressing right? This is why CPU's today are so inefficient, they brute force performance at the cost of higher power demands and heat. ARM and Risc-V are true 64bit processors, and will soon hit the pc market and phase out the very old x86 architecture.
???
how is it still a 32-bit architecture in your eyes? are you referring to its giant pile of legacy operation modes that make it self-limit its register width from 64 back down to 32 bits? i've never once heard of modern x86 being referred to as a 32-bit architecture with 64-bit addressing. some references would be appreciated for further reading.
It sounds like you're mistaking the differences between RISC and CISC with the ones between 32 and 64 bit.
@@TheMajorTechie I work in the field, if x86 was true 64 bit it would not natively support 32bit code, it would need software to " convert " 32bit to 64bit. This is why Risc-V and arm have not yet taken over. All current x86 cpu's only have the addressing capability aka ability to access ram above 4gb. But does not have the computational power of real 64 bit.
@xXmobiusXx1 So, retaining legacy compatibility is what breaks the deal in your eyes then for what makes x86 a "true" 64-bit architecture or not? I think I can see where you're coming from, since x86-64 was originally just an extension made by AMD.
Though, what do you mean by not having the computational power of real 64-bit? There's zero trace left of the old 32-bit architectures of the 2000s remaining in modern x86 CPUs, and 32-bit operation is mostly supported by the CPU's ability to segment its registers rather than some inherent thing baked into the architecture. Keeping a compatibility mode to me doesn't feel like something that'd necessarily be a dealbreaker on saying that it's not a 64-bit architecture.
Certain ARM cpus, for example, support the THUMB2 instruction set, which is a strange mix of 32-bit and 16-bit instructions. Does supporting this then mean that ARM itself is also not a "real" 64-bit architecture?
Modern x86 CPUs also work far more similarly to modern RISC based architectures such as ARM and MIPS than their classical CISC counterparts from the 90s. Internally, they break the more complicated CISC x86 isntructions down into one or more RISC-like "micro-ops", which are then queued up for further processing and execution. x86 is in effect a RISC architecture with a CISC frontend slapped onto it. In that sense, I can once again see where you could be coming from since it technically has hardware dedicated to 32-bit operations (mostly in just the instruction translation).
Still, at least as far as the backend operation goes, x86 and ARM are quite similar these days in complexity and foundation.
@@TheMajorTechie Ok first what we have now is called x86-64. It's a 64-bit version of the x86 instruction set, first announced in 1999. It introduced two new modes of operation, 64-bit mode and compatibility mode, along with a new 4-level paging mode.
If you do not understand what a instruction set is, it's the mirco code.
64-bit mode and the new paging mode, it supports vastly larger amounts of virtual memory and physical memory than was possible on its 32-bit predecessors, allowing programs to store larger amounts of data in memory. x86-64 also expands general-purpose registers to 64-bit, and expands the number of them from 8 (some of which had limited or fixed functionality, e.g. for stack management) to 16 (fully general), and provides numerous other enhancements. Floating-point arithmetic is supported via mandatory SSE2-like instructions, and x87/MMX style registers are generally not used (but still available even in 64-bit mode); instead, a set of 16 vector registers, 128 bits each, is used. (Each register can store one or two double-precision numbers or one to four single-precision numbers, or various integer formats.) In 64-bit mode, instructions are modified to support 64-bit operands and 64-bit addressing mode.
However it STILL processes at the 32 bit level. All the current x86 cpu's do with 64bit is addressing, ability to see larger amounts of ram and storage. The performance we are seeing today is straight brute force, via amps and wattage to achieve higher clocks.
Now look at your phone, if you have a current phone it's more than likely a 8 core qualcomm snap dragon at 3.3ghz. Look what it can do gaming wise, you got PUBG, COD, Fortnite just to name the popular. That all running on a small CPU that is about the size of your thumbnail running off a battery and putting out far less heat. That's the power of true 64bit.
New Sub, Dryden, Michigan
Well done Brotha! Great Video.
Time to Get your Quake 3 Arena On... Nobody cares about Minecraft LOL