one approach would be to combine the reformation array and the incubater and make a recipie saying `16 certus sulfur + 16 mercury + 16 mineral salt + 1 quartz sulfur -> 16 quartz`
Another idea I had was to include some off-the-wall item in each recipe (different item for each recipe). Then have logic on the receiving chest that detects the weird item, and triggers all the appropriate actions, then dumps the item back in the system with the finished product. But the logic part seem like it would defy Dire's "easy expansion" goal. So your idea sounds better. And Dire already set up the return of the target sulfur when done, so that's OK. Only problem is that AE expects you to have all the ingredients before it starts. If you ask for 160 quartz, it will want 10 quartz sulfur available.
@@jursamaj Wouldn't named items work? Like a named piece of quartz etc. Would AE treat it as separate item, resolving the recurency issue and would the alchemy mod treat it as normal quartz?
@@MikrySoft That's an interesting idea. I have no idea how either mod handles named items. But even if that works, the AE system will still want a copy of the item for each concurrent recipe. A keep-in-stock system would work OK, but not craft-on-demand.
I know a feature that Just dire things could use to be toung-in-cheek on-brand: A base defense turret that auto-attacks and collects loot from the things that spawn when you haven't slept enough.
I'm pretty sure it's possible to get the AE system to export items in a certain order. If that assumption is true, a possible automation solution for the reformation array would be to have a pipe exporting from the pattern provider with a round robin setting so that Item 1 goes into the first chest and Item 2 goes into the 2nd chest. That way, it would be possible to control which sulfur goes into the target and which goes into the source. Edit: Got to the part where AE2 failed when an ingredient is used to make more of the same ingredient, which makes my theoretical approach less desirable
AE2 is not great with looping recipe. It's best to use external systems (e.g RFTools crafter) to not deal with the looping element and simplify the pattern until it no longer loops.
When automating the automated workbench for Immersive Engineering, I used Super Factory Manager to partition the mess that would be created with a single crafter (I was using Refined Storage) I think a similar system could be used to make the reformation array. Here's my idea: you have a chest with every sulfur and niter you want to craft, called "Source" the pattern provider ejects the required reagents, and a unique item you have a lot of (cobblestone, dirt, clay, gold ingot, etc.) into a chest called "Input" the Factory manager (or other similar blocks) does the following: check if result pedestal has any item, if it does: extract the output an place it in the pattern provider extract the item in the target pedestal and place it in "Source" next check if the input pedestals have for items, if it does not: check for each unique item is in "Input", for each one: extract the corresponding item from "Source" and place it in the target pedestal extract the corresponding item(s) from "Input" and place one in each input pedestal extract the corresponding unique item, and return in to the pattern provider
I think you could save a lot more space (and fiddling) for the Reformation Pedestals if you just surround them around one block (a Laser Node in this case, I suppose).
No filters are necessary on the incubators because you can only insert sulfur in the sulfer one, salt in the salt one and mercury in the mercury one. You just have to ensure only 1 recipe at a time winds up in that chest (which can be done via the setting on the provider). I was just thinking about this while watching: does the reformation array work if you have 4 sources with each different niter in them? IE if you had quartz in the target and one source each with common gems, common mobs, common minerals and common metals does the reformation array work and only use the gem niter?
The only time that would be better than LaserIO is when extracting from an occultism storage system (same mod author who deliberately optimized the two systems to work together).
Man who would’ve guessed direwolf20 makes a video and i just out earlier before he uploaded that my mom passed away so I’m gonna have to watch later idk how much later tho
@captaingoomba6907 that's what I'm saying! It IS too convenient. It abstracts all the logistics into a little red cube. I wouldn't mind it if it's only used for transporting huge loads of items, or keeping stock, but it sucks out the fun when it's used as an automation solution.
Mans mentions maybe putting a chest against the ceiling isn't such a good idea and barrels are just sitting here like, "am I a joke to you?"
I love barrels
Pls make the Universal Wireless Terminal, being able to program recipes and put them into providers from anywhere is the best
i hope he reads it
Especially when you can *search* the pattern access terminal with the ExtendedAE version. The only thing missing is search by machine.
one approach would be to combine the reformation array and the incubater and make a recipie saying `16 certus sulfur + 16 mercury + 16 mineral salt + 1 quartz sulfur -> 16 quartz`
Another idea I had was to include some off-the-wall item in each recipe (different item for each recipe). Then have logic on the receiving chest that detects the weird item, and triggers all the appropriate actions, then dumps the item back in the system with the finished product. But the logic part seem like it would defy Dire's "easy expansion" goal. So your idea sounds better. And Dire already set up the return of the target sulfur when done, so that's OK. Only problem is that AE expects you to have all the ingredients before it starts. If you ask for 160 quartz, it will want 10 quartz sulfur available.
@@jursamaj Wouldn't named items work? Like a named piece of quartz etc. Would AE treat it as separate item, resolving the recurency issue and would the alchemy mod treat it as normal quartz?
@@MikrySoft That's an interesting idea. I have no idea how either mod handles named items. But even if that works, the AE system will still want a copy of the item for each concurrent recipe. A keep-in-stock system would work OK, but not craft-on-demand.
the scene with Perry was adorable, up until he murdered the merchant anyway
I know a feature that Just dire things could use to be toung-in-cheek on-brand: A base defense turret that auto-attacks and collects loot from the things that spawn when you haven't slept enough.
Its mind bending watching you work through this, i love it
I'm pretty sure it's possible to get the AE system to export items in a certain order. If that assumption is true, a possible automation solution for the reformation array would be to have a pipe exporting from the pattern provider with a round robin setting so that Item 1 goes into the first chest and Item 2 goes into the 2nd chest. That way, it would be possible to control which sulfur goes into the target and which goes into the source.
Edit: Got to the part where AE2 failed when an ingredient is used to make more of the same ingredient, which makes my theoretical approach less desirable
It would help if he had clicked on the correct crafting recipe...
AE2 is not great with looping recipe. It's best to use external systems (e.g RFTools crafter) to not deal with the looping element and simplify the pattern until it no longer loops.
When automating the automated workbench for Immersive Engineering, I used Super Factory Manager to partition the mess that would be created with a single crafter (I was using Refined Storage) I think a similar system could be used to make the reformation array.
Here's my idea:
you have a chest with every sulfur and niter you want to craft, called "Source"
the pattern provider ejects the required reagents, and a unique item you have a lot of (cobblestone, dirt, clay, gold ingot, etc.) into a chest called "Input"
the Factory manager (or other similar blocks) does the following:
check if result pedestal has any item, if it does:
extract the output an place it in the pattern provider
extract the item in the target pedestal and place it in "Source"
next
check if the input pedestals have for items, if it does not:
check for each unique item is in "Input", for each one:
extract the corresponding item from "Source" and place it in the target pedestal
extract the corresponding item(s) from "Input" and place one in each input pedestal
extract the corresponding unique item, and return in to the pattern provider
The look of the Therugy machines remind me of a very old mod about dwarves? Energy would flow between machines amazing particle effects.
Thaumcraft?
Embers?
Embers Rekindled!
@@SomebodyHere-cm8dj IIRC that was it👍
@@Tchakkazulu Not sure I played this version been a long time
I think you could save a lot more space (and fiddling) for the Reformation Pedestals if you just surround them around one block (a Laser Node in this case, I suppose).
IMO Theurgy is best used like ProjectE, fed it whatever autofarm you have and request/stock for specific resource.
No filters are necessary on the incubators because you can only insert sulfur in the sulfer one, salt in the salt one and mercury in the mercury one. You just have to ensure only 1 recipe at a time winds up in that chest (which can be done via the setting on the provider).
I was just thinking about this while watching: does the reformation array work if you have 4 sources with each different niter in them? IE if you had quartz in the target and one source each with common gems, common mobs, common minerals and common metals does the reformation array work and only use the gem niter?
What about using the redstone controller?
Isn't there a preocess crafter now in AE?
Go Dramatic soundtrack!
Why does he have two source? You just need source, result and target?
Isnt there something from ae addons that He could use to get rid of the problems.
I was hoping Dire would use the copper wire from the mod to move things around...
I did
The only time that would be better than LaserIO is when extracting from an occultism storage system (same mod author who deliberately optimized the two systems to work together).
Brain hurty 😂
Man who would’ve guessed direwolf20 makes a video and i just out earlier before he uploaded that my mom passed away so I’m gonna have to watch later idk how much later tho
My prayers go out to you and your family, so sorry to hear that, that's never an easy thing to have to go through
@ thanks I appreciate that
Can we turn down, the in game music plz, 👍
Third! Happy Saturday!
Anyone else dislike Laser IO because it makes builds uninteresting?
Honestly I think it's very convenient, but it seems almost a little TOO convenient?
@captaingoomba6907 that's what I'm saying! It IS too convenient. It abstracts all the logistics into a little red cube. I wouldn't mind it if it's only used for transporting huge loads of items, or keeping stock, but it sucks out the fun when it's used as an automation solution.
Yes, I avoid them as much as possible. But if you need to handle items AND redstone on a single face of a machine, they are awesome
Eh not really. I however, dislike it's ugly UI/UX. Yeah i know it's dire, but at least EnderIO cables are a bit more nicer to look at.
It's the opposite of that. It allows for big interesting and complex builds that's otherwise impossible
2nd
Dire u make things too complicated