OMG i so hope this works as well as it seems. I have been trying many of the options and keep getting stuck in some part of the pipeline, for lack of options in other software. THANKS FOR UPLOADING!!!
Athanasios, I really want to see a lesson from you about motion clips. I have so many questions. How to mix Motion Source , how to use Pivot . I tried many times to understand this system but it always twists parts of the rig and nothing works. The idea is simple to mix two rigs, the first one runs and falls, the second rig is already crawling. How to make the position of the second rig be exactly in the place where the first one fell, so that there is no jump between positions? And thanks for this lesson. I review many of your tutorials several times, this is a treasure trove of knowledge! We know who knows.
No, it's not deprecated. "Moves by Maxon" is still available, but I got Face Cap because it offers the 3D models of the ARKit face poses and uses a pose Morph tag to animate the face, as opposed to "Moves" which uses the face scan data.
Very excited to have a rokoko in your hands. Would love to see some content on getting a good IK rig for clean up and polish in C4D :D
So wonderful to see the facial capture and body capture combined. Such good techniques in here.
Pretty fresh my man looking good 🤙🏾
Thanks nose man your tutorials and Maxon talks are always so insightful. Thank you.
Good to see you posting something new on your own channel. 🙂It's been a year, give or take...
OMG i so hope this works as well as it seems. I have been trying many of the options and keep getting stuck in some part of the pipeline, for lack of options in other software. THANKS FOR UPLOADING!!!
Athanasios, I really want to see a lesson from you about motion clips.
I have so many questions.
How to mix Motion Source , how to use Pivot .
I tried many times to understand this system but it always twists parts of the rig and nothing works.
The idea is simple to mix two rigs, the first one runs and falls, the second rig is already crawling.
How to make the position of the second rig be exactly in the place where the first one fell, so that there is no jump between positions?
And thanks for this lesson. I review many of your tutorials several times, this is a treasure trove of knowledge! We know who knows.
Nice work Mr Noseman. Now make it a pyro emitter!
Would love to see you use Rokoko with an Accurig character instead of Mixamo!
Oy, oy future is here 🤜🤛
FIRE!!
Thanks, but how to apply the face capture to a specific character?
I thought C4D had it's own FaceCapture thing with iPhone, is that deprecated? Thanks for the video!
No, it's not deprecated. "Moves by Maxon" is still available, but I got Face Cap because it offers the 3D models of the ARKit face poses and uses a pose Morph tag to animate the face, as opposed to "Moves" which uses the face scan data.
hello. Please create plugin that can be support facial FBX from metahuman animation from unreal engine and maya
Now that Anthony Hopkins has no further desire to play Hannibal Lector - I see an opportunity for you to profit!😀
Great man, great content