I was one of the early patrons of Roll for Combat. I liked their work. Once some of their founders demonstrated leftist leanings I excused myself from their collective and don't give a dang about them, their opinions, or their existence since. However, on the topic of D&D '24 or whatever it's called now... what difference does it make how good it sells? Oh my, the internet and mobile technology have marketed a new shiny to the Gen Z and Gen A masses while wearing the skin of a quality product that needed word of mouth and literal typewriter publication via snail mail to become a worldwide phenomenon. *shrug* Maybe I'm a jaded Elder Millenial/ Junior X'er, but I don't care anymore. I lost all of my nerdy friends to the culture war and my conservative friends are too busy homesteading to pay attention to WotC or any of the pop culture wars anymore. I appreciate YOUR contributions to the hobby. Excellent games and design concepts. As for the main stream, though... na. Marks.
I was one of the early patrons of Roll for Combat. I liked their work. Once some of their founders demonstrated leftist leanings I excused myself from their collective and don't give a dang about them, their opinions, or their existence since.
However, on the topic of D&D '24 or whatever it's called now... what difference does it make how good it sells? Oh my, the internet and mobile technology have marketed a new shiny to the Gen Z and Gen A masses while wearing the skin of a quality product that needed word of mouth and literal typewriter publication via snail mail to become a worldwide phenomenon. *shrug*
Maybe I'm a jaded Elder Millenial/ Junior X'er, but I don't care anymore. I lost all of my nerdy friends to the culture war and my conservative friends are too busy homesteading to pay attention to WotC or any of the pop culture wars anymore.
I appreciate YOUR contributions to the hobby. Excellent games and design concepts. As for the main stream, though... na. Marks.