As always, this is all based on my personal experience. I’m not hating on a game for the sake of hating, or CA for making it, or the many players who will enjoy Dynasties. There is a TON of new content here worth additional hours of gameplay and for some it may be worth the asking price, but changes made to the campaign & the battles simply do not address the core issues of the game. In fact it’s mind-boggling that some areas are actually worse, not better. I really wanted to like Pharaoh Dynasties, I was quite excited about some returning mechanics and the full Bronze Age world we were promised. But I don’t believe it’s worth playing more than a few campaigns before seeing the same old flaws. Let me know what you think in the comments below & subscribe for more strategy game & Total War videos just like this!
'i don't believe it's worth playing for more than a few campaigns'.. this is interesting because the average player doesn't even complete a campaign let alone a few of them. That's a lot of game time and they've massively reduced the price. Is that many hours of decent gameplay not worthy of some praise? You kind of sound like the game has to provide endless entertainment to be worth buying which is just odd.
The sea peoples spawning without a warning or prompt makes sense tho, thats how it happened in history. From what little we know of that era, they barely understood what was going on until they were already invading and sacking cities, King Ammurapi's letters to Cyrus made it clear that they had no idea who was atacking them or why, or where, and officials just stopped sending letters and later it was found out that the cities were destroyed and said officials killed.
@@dotcom3987 ok but it doesn't have any weight. The player already knows the sea people are coming, so why not build some tension up? Maybe solar or lunar eclipses, earthquakes, famines, anything really. The sea people in this game are literally just those one army factions that spawn in Rome 2 rise of the republic every tot turns in specific regions. No depth, no build up, no weight.
@@bluebubbadog2080I'm copypasting my own comment here. It doesn't make sense that those "specific traits" are simply mechanics that they copy pasted from past games and just distributed to each faction differently. Is that really your idea of depth of gameplay lol?
@@aselliofacchiono buddy is happy with any game these days. From my experience. It’s best to try games out your self. And don’t throw away a game. Until you try it. So many games peole spoke bad about. And when I tried the games. They were far better the what the haters said.
Yeah that’s his complaint. The gimmicky mechanics are so shallow that they don’t make the differing factions play different from each other. You have different gods but you still only pick the meta one to worship. Different mechanic same play style.
I would argue that it makes shogun the best entry point for the games that were released between Empire and Attila. It really give you a good feel for how terrain and morale work when there are essentially clone units fighting.
@@mamushi72sai That's a red herring. Let me give you an example. S2 spear units. We had Yari Ashigaru, Naginata Samurai, Yari Samurai, Naginata Warrior Monks. Each one of those units are considered spear units. They play and tactically function ENTIRELY differently. Same can be said about the sword units, and the archer units, and the cavalry. I think what he's talking about is that the units have no real variable difference, especially in the same category. All swords are just slightly better swords, all archers are slightly better archers, all spears are slightly better spears. There is no differentiation.
@@Richardtherat-t2d it doesn't make sense that those "specific traits" are simply mechanics that they copy pasted from past games and just distributed to each faction differently. Is that really your idea of depth of gameplay lol?
@@aselliofacchio that’s why Warhammer 2 fell off hard for me. They rehashed literally every unique faction mechanic from Three Kingdoms except for governance. It’s just what Total War does.
Since when the hell were the Egyptians the only ones to build wonders or Babylonians the only ones to write laws? None of that is historical, they could all have done it but to force the game to try to feel "unique" they kept them only for certain factions which it still fails to do.
It's funny you want the fights to be realistic, or they should be faster, or what? I don't get it...? So if you want realism then fights should take about 2 to 3 hours even when you have small skirmish, that's is realistic! But your are complaining about the fights are to slow 😅😅 I don't get it...
@@LuzarioBarns plus it's not as relevant to complain about fights being too slow when the game has speed up options for when player input isn't needed - it's a big issue in the modern games that battles require the players attention to be spread very thin due to how quickly fights resolve and units need reorienting, let alone juggling all the skills between 7 different units. I'm not sure a human being can even optimally play a complex army whilst still having fun - i feel like players default to playing defensively so much because it's simpler to manage macro wise.
@@romanlutseiko7633 weather only affected when battle would happend, soldier did not become slower to kill one and another because of mud or sandstorm etc..
Glad to see so many people disagreeing. I think this is really bordering on view farming. While some criticisms are valid I think Terminator makes things overly dramatic.
@preacher3958look, it’s not the best game. But after the update it’s on par with Attila. Very different, but it’s a FACT this UA-camrs complaints are picking at straws now. This video is HIGHLY deceptive and says a whole lot about nothing. Pharaoh is fine currently. Not the best, but fixed from its TERRIBLE failed release for sure. Have you even played it AT ALL? I JUST bought it 2 days ago on sale. And found my previous criticisms to have been stupid and wrong.
@@christopherkucia1071 But isn't it hurting the consumer to find okay-ish games acceptable from one of the bigger studios/publishers? If it's anyone that has the means to do well, it's them. I don't think deceptive is fitting here but regardless, why is criticism so disdained? He does stress it's his opinion and harsh though not unfair, but it's not as if even that criticism would hurt the consumers. It's civil and looks at core, long-standing problems of the franchise, so there could be a great deal of benefit to having a discourse about it rather than pointing fingers.
You and all the CA shills crying over him not worshiping the ground this game walked on are the problem with the TW series. Pharoah is just another copy pasted Warscape game that still fails at doing melee combat right, or any thing with non-gunpowder warfare right, and all you're doing is lowering your standards to pretend it is anything better than what it really is.
I would keep an eye on the game and see how they develop and patch it further. Game is still somewhat undercooked, but if they listen to further feedback, they can balance new options to make multiple paths viable for example. They released plenty of new content simply because it was already mostly prepared to be released as paid DLCs. They pushed it now due to player outrage, so I can't say I am extremely grateful to CA yet. So far I am carefully optimistic though, let them cook.
Imagine griding a campaign for some epic battle against X faction for 60+ turns. Only for the battle to last 3-4 minutes like Warhammer. Historical total war should take notes and keep improving like Pharaoh and 3K records did. Those new features like climate and terrain fit the Medieval 3 so much, so does the armour system
tbh, while I get the "shallow mechanics" argument, it's not easy to implement true deep mechanics.. Even spreadsheet monsters like EU4 or Vicky 3, with a shit ton of tabs and mechanics in every facet, are still "wide but shallow" in terms of mechanic, then for a combat-oriented game like Total War it seems good enough with a few rebalancing. Besides, while the Egyptians and Babylonians built impressive temples and monuments, what kind of Bronze Age wonders did the Cannite made? The Myceaneans didn't even have a historical high king, existing as a squabble of rival cities, but somehow they should follow a universal law? The Aegeans and Cannites had historically established many overseas colonies, and had a robust maritime tradition, so it made more sense for them to recruit abroad - but why a stay-at-home faction like Egyptians or Hittites can recruit far away from their homeland too? These legacies are based on history and made different cultures feel distinct, and I don't think they should make a pool of 10+ legacy available for everyone - even Paradox games wont give you that without restriction..
Except this game is like that 12 game that the company has produced, i think it is fair to expect deep mechanic for an game that many claim is the best historical game out there.
This game was originally supposed to be a saga. It was never meant to be revolutionary. We would have to wait for a bigger title that this. Plus, OP is correct that you don’t want all factions to have all mechanics. We know ancient Egyptians and babylonians etc built wonders etc but minor factions did not have surviving wonders
And this is the latest game they have produced, the company have existed for an long time, nothing wrong to expect that they dont produce yet another copy paste
@@algotrobertsson8721 this is not a copy paste, it was never a copy paste. But yes all the total war share the same core gameplay: grow your economy in turn base game, then make big army to paint the map through battle.
@@bnjmndrf1055 exactly and people are expecting an evolvement after many games produced and 20+ years of experience from game producing. Adding an number mechanic but not improving the AI seems very pointless if it not just wanting become an paradox game but with battle as an mini activity.
@@algotrobertsson8721 Which people? The youtube people? Because all the people I know who are playing total war games mainly play it for the battle. And back in the day of Rome or medieval you have money not ressources, no god to choose, the diplomatic relationship was far worse, you have no fire, you could built everything in every town (the end game was just a boring grind to get everything in every town). In term of balance it was also not balance, in Rome 1 I remember snowballing the map with just pure cavalry, in medieval 2 the English longbow were OP, and the elephant with mounted cannon was killing everything. For sea battles it was less than OK in empire, very boring in Rome 2.
@@bnjmndrf1055 Dont know what we disagree with? I also think the battle should improve and more mechanics added to more than number mechanic, wholesomely agree that older games had much better battles. Also agree with you bad AI bug from older games is still present. So again we should expect more from them in battles etc.. not just adding paradox numbers, because then we can play paradox instead of total war.
Dude, it’s a good game. Go compare with older titles and you will see the campaigns now are a lot more complex than comparable titles such as shogun2 About your comment “you felt like you never left Mesopotamia” that’s historically accurate that factions did not have global spans during the Bronze Age. And there’s always the option to shuffle factions and randomize it
The campaign is not "more complex'" it's more convoluted with some boring spreadsheet gameplay that makes it more annoying then compelling. And then there are the battles which are still ass due to the engine but you people love to ignore all that to only focus on the campaign.
I swear you dislike anything that isn't a mod these days. CA could literally remaster shogun 2 and you'd still complain it's not enough. I like your mod coverage but I will NOT be watching your consent when it comes to official content from now on. always feels like you're rage baiting for engagement rather than being genuine.
Honestly it sounds like lethality is exactly what i want. A war game should not be measured solely on numbers and statistics. A man always has a chance to kill another man. I feel like that was something that has been missing from total war for a while. Nothing annoys me more than seeingcgod damn healthbars for what is supposed to be a unit of individual intities. Make the entities the healthbar...
You people are idiots, they are still health bars, they simply made them all 1 so even a unit of heavily armored infantry with large shields gets decimated despite all the protection they have as was shown in this very video. This is not what total war needs, this is just another example of how the Warscape engine fails at properly depicting pre-gunpowder warfare.
People criticize it a lot and I understand why but a least give them credit for not yet dumping the game and actually making it into a reasonable title.
credit for what, its not out of love, the only reason they didn't dump the game like various games is absolute desperation of the state of the studio and CA as a whole. don't mistake desperation for kindness and creativity.
This guy is really starting to irritate me. From the click bait titles and thumbnails to the constant hating and complayning. People these days like to complain about anything and especially Total war "youtubers" like this guy here.
He kind of forced CA Sofia's hand to turn the title around. But yeah, apart from the recruitment and a bit of battle balancing I am loving what I am seeing for CA Sofia.
Fair criticism is one thaing, but your hate for Pharaoh is beyond reason, and i cant tell if you do this for attention, or if your judgment is just that bad
This guy basically just nerd fumes on everything that isn't some basic historical European setting, god forbid they make a game in an unique setting. L video.
I agree. I feel like they actually tried, and listened to peoples feedback, including his. Some people just can never be happy, especially with new stuff.
Bro really is just hating on the game for the sake of it (and for views) but that’s fine. Most other content creators are praising it so it most probably isn’t “a mess”, even if not a perfect game.
You are being ridiculous. This is a nuanced and well reasoned criticism. At worst the title is clickbait, but the content of the video is valid and isn't entirely negative, like you seem to imply. I'm guessing you didn't watch the vid?
@@KhalkaraI watched the video, and yeah the content is nonsense. He glosses over all of the new content in a few minutes and goes on to whine about how factions don’t feel different enough while also saying that they shouldn’t have unique mechanics and admitted that he just ignored all of the unique mechanics. I don’t know about his complaints about lethality because I haven’t played yet but that is not the impression any other content creators have given.
I don't know but I think I'll end up disagreeing with your take on the game after I try the update tomorrow, your criticisms are largely criticisms that apply to the entire modern TW series wanting it to be something that it isn't, a deep strategy game on the scale of Paradox games, but the TW gameplay loop has always basically been the same. I've started kind of getting annoyed at other long time players because CA Sophia could take the criticisms I've heard so far, make suggested improvements and all they'd likely get back from the fans is "It's okay but I just wish xyz also" and this would continue with each new iteration of update provided. What CA Sophia has done with this update on a limited budget and time table is nothing short of impressive from where the game started, perhaps it's too soon to get excited, but if they continue developing Pharaoh in a positive direction it may very well end up like Rome 2 Emperor Edition a year or two down the road. If they don't? well hopefully CA will take the greater series criticisms and implement some new design choices going forward, though at a certain point players have to understand that the perfect gaming experience doesn't exist, it's an ideal worth striving for but you'll never feel 100% happy with any game, there will always be another "But I wish they'd have also done xyz" thought in the back of our minds.
Resource wars def make sense for a bronze age collapse, but I wish the sea peoples actually caused a massive economic total collapse scenario where everything begins to slowly regress and civil wars begin errupting everywhere. Egypt may have won against the sea peoples but the lack of trade effectively neutered their kingdom in history.
the bronze age collapse should be kinda like playing western roman empire in attila public order is hard to keep and your low on resources once they land they devastate the land they find causing economic struggles for all nations since they are all losing resources so trading is a lot harder, they have giant armies making it a struggle to defend your cities when you have nothing left to make armies so how do you defeat them? through being a strategic mastermind, you could probably get a couple turns to prepare before they make landfall building up armies resources and making defenses (please let us make defenses in and outside of siege battles with like artillery emplacements trenches stakes and other things almost like the traps in attila with good battle tactics and using cities defensively and other smart things their forces would eventually wane once they are down to their last couple armies they would leave, and also the ai would be a lot less prone to declaring war and more making trade offers as everybody is trying to rebuild from their attack, eventually you go back to normal gameplay it could be a mid game thing or an end game thing or maybe happen twice idk but it could definitely be better and i wanted to yap so thank you for coming to my ted talk
The historical role of the Sea Peoples has likely been exaggerated. Numerous societies fell to local or internal conflict and environmental changes such as drought.
@@brandonandrews4009 they were the final nail in the coffin for many. Basically there was a famine, massive natural disasters, trade was drying up, and a ton of political strife going on and so a massive invading force basically ended multiple of the civilizations.
Nah im actually pretty good with the update. It fixed most things, made the game good enough for the cost and the most importantly it showed that the developers cared. Im very happy that the developers actualy not only told us but also showed us that they are listening. Pharaoh is not as good as Rome 2, Napoleon or Shogun 2 but now it certainly is a good game. But now that we know for shure that the devs are listening im very excited for the next game. I think that we should let them cook honestly. Lets wait like 2-4 years, get a new engine, new mechanics, new scale and a lot of polish. Im excited for whats to come tbh
sorry bro but I find this really promising, the core gameplay mechanic of total war pharoah mimiced troy, the problem was unlike troy it was not a whole package. It did not have the depth troy had with what it was going for a complete bronze age experience also the removal of inmortal generals cause thats not how historical total war plays. but now that thats gone you are left with something like 3k at the beginning which in itself is amazing. As for the point of replayability the starter factions are meant to represent the fact that for lets say greece yoy have 2 traditions that suite this characters and their starting positions so you should try for them. Doesn't mean I can't be a diplomat with Odysseus. You need to give credit where credit is due. otherwise thanks for the video
@theterminator You know how much I love you but this review isn’t an honest one I know and understand your disappointment about the game but the historical fans and all the community will receive it well and it will have the best mods Ps: this map can be turned into the ultimate experience due to the customization that can be done If you don’t like lethality turn it off And give us the review while there is cavalry added to battles Talk to us about the line of sight changes Come on bro this should’ve been an honest review from one of the best UA-camrs ever existed Please send to CA the bugs you encountered to fix them for us🙏🙏
The battle system being bad at its core is a problem that is not solved by expanding the map, adding new civs and units, or new mechanics. Every TW game's battles are different and if someone doesn't like a game's battles, as Term doesn't like Pharaoh's, then an update that adds new stuff is not going to change the underlying problem.
Admit it you're just farming views by being a contrarian. Which is okay, you can have as negative of an opinion as you want. However I have to say, in this particular case, I think you are just unhinged. Perhaps you don't like the features, and perhaps they are not perfect. But this is IS the biggest, most beautiful, and a content wise really detailed and jam-packed Historical Total War, for $40. I think you are holding it to an unfair standard. You are being too harsh because YOU wanted something different, but you aren't at all comparing this game to the others, rather to your unattainable wishes. I think Attila is the perfect comparison here, as the successor of Rome II, and the last Historical TW with heterogenous cultures. Could this game have done much more to improve on Attila after 13 years? YES Is this game now BIGGER, BETTER, CHEAPER than Attila? 100% YES.
I think so as well. There are so many contradictions in this video and a few meaningless statements like "no risk/reward factor" without giving examples of how this was any better in previous TW games.
@@Ragox Exactly. Terminator is criquing Pharaoh because it's not perfect, and not viewing how it's infinitely better than all the other inhomogenous total war games that came before it. (I'm excluding Shogun and 3K because I think they should be viewed through a different lense. I for one hate both games, but some people love it, so there is no objective comparison imo)
@@Ragox Because Terminator and Andy'sTake are infamous for being miserable bastards who farm views on negativity. It's astonishing that Andy made an actual positive, praising review of the update and Terminator is still making low effort miserable content
@@nomadiumjl-55He likes mods. This fantastic mod! And this! And this mod! Play this mod! And they all have more bugs and problems than the basic game.
What? New Pharaoh is awesome, it is mechanically one of most interesting Total War. I do not understand the point about the poor "core gameplay". The "core gameplay" is same in Rome 2, Shogun 2, Medieval 2, and every Total War. I agree, the battles with lethality are unbalanced
Critism is not hate ... did you watch the video as a whole?? altough the header is indeed harsh. I got the game 3 days ago tried pharaoh and was disappointed.... but dynasties then felt much better.
You can have critism but calling it a mess just feels like hate clickbait because it is better than probably most total war games actually. Like this guy constantly does rome 2 mods but because that games ai is just fundamentally kinda shit it's just a worse experience no matter what vs Pharoah now imo.
@@haueinif.l.4448 Terminator does not do objective criticism here, his criticism can by applied to all Total War games in general. The "core gameplay" is same in Rome 2, Shogun 2, Medieval 2, and every Total War. pharaohh is mechanically one of most interesting Total War title
@@Lukaskovac-ex4nf "pharaohh is mechanically one of most interesting Total War title" Bull. Its mechanics are trash, how you can look at the shit with lethality and having an armored units of spearmen get shredded by missile fire from the front as interesting is beyond me.
@@howcanyoureadthistheresnop9244Agreed but this is a step in the right direction and we should give credit for that. If the response is neutral or negative, CA won’t go in the right direction anymore.
@@sloganreadet1151except this was only free because the gamers did not buy the game and expansion pass, mostly all of this update are expansion that finished up and now releasing for free because gamers did not want to buy the game.
Bros just farming views 💀 even Andy’s take who was also hating on pharoah actually made a genuine review. And do you not know anything about history? The seas people were supposed to be mysterious and random. And plus many of the points you say counteract each other. And plus it’s a FREE EXPANSION. Bro rlly wants all the views man 🤦
I bet you think Imperator Augustus was a "FREE EXPANSION" too, huh? Rather than a company that was guaranteed going to sell it as DLC realizing they have to give it away for free to even save the game.
The lethality system isn't really a new system. You have something like it in Medieval 2 Total War because everyone's HP was 1. Though armor in that game protects better and they survive longer.
Respect to you for actually having a backbone to express how you feel. The lethality mechanic is quite trash I have to agree. I respect you a lot more for putting out this video compared to some grifter like Andy's Take who literally goes with the community sentiment/ popular opinion and is essentially a clout goblin that says nothing substantive in his videos.
Would love to see a “Scourge of War” type system, where you could be a regimental commander answering to a higher commander and working your way up over time. Or, using couriers to send orders. A system that’s different than what has existed in the past. If done right, it could work well
5:08 but this is the same in every total war game, even in mods. I am mainly playing Rome 2 DEI and it's the same in there too. There always are the best buildings that you build in every campaign. And this is the same in almost every game.
@@arwathepearledone6729 I am currently playing it on Very Hard difficulty and trust me it's not that deeper at all (the economy I mean). Don't get me wrong I love DEI and it's one of the best mods out there but to complain about such basic things just for the sake of complaining is pathetic.
It sounds like Lethality just rewards strategizing. I want flanking to matter, and armor should not make units completely impervious to all ranged attacks forever.
Most Battles in real life were like that armies would throw their arrows ,javelins at the other armie first to see if they could demoralize them first and if that failed, they went full close combat , the lethal mechanic is just gonna make everyone more strategic cause no ones is gonna charge mindlessly against the other armie , the same way it happened in Rome 2 you would never charge your General against three javelins units cause they would Drop you really fast.
At what difficulty you are playing man ? I play on veteran diplomacy and hard battle difficulty with babilon, i managed to get adopted by the assyrian king after he dies i became a king, than civil war came, 2 factions are attacking me becouse of that, 1 of their ally and 2 more invaders from iran, i play 5-6 battles per turn, some of them i replay them multiple times, i have a option to return to the previous rounds and its fucking hard and fun. The game is great and definitely in my top 2 total war games.
i think lethality is great addition because it really happens for real and we want challenge in our games if you cant handle the lethality mode just turned it off :)
"I agree with the video that mortal faction leaders, a bigger campaign map and more cultures are useful improvements. I agree, too, that more meaningful technological developments would be better. I have a different view from some criticisms. 'Resources are easy to obtain' - yet new players frequently say that they struggle to get enough resources. 'Every campaign plays in the same way' - not in my campaigns. Different factions have different strengths and shortcomings, because of their different starting positions, rosters and other abilities. Horde factions play very differently. For some factions (such as Ithaca), ranged enemy units can be a major problem, because your faction units lack armour - but for factions with cavalry, ranged enemy units are much easier to deal with. 'You build the same buildings with all factions' - to an extent this is right as in previous games (you're always likely to build farms and barracks in Total War games), however factions often have unique buildings or outposts, for example Peleset villages were a big part of my Walwetes campaign. 'Diplomacy is only for trading resources' - in my Ramesses campaign, allies are valuable. 'Not enough strategy' - my experience is different. In this game, I need to think ahead and try different strategies more than in previous Total War games. I often re-load saves or play a battle again. In my campaigns, different choices make a big difference, on both the campaign map and battlefield. 'Sea Peoples invasions are completely forgotten, they simply span two armies occasionally' - while it's true that two armies do appear sometimes, the invasions aren't forgotten. In my Ramesses campaign, several Sea Peoples factions have take over north-west Egypt, settling and pushing the Egyptians inland. Five Sea Peoples armies arrived recently at the same time, in the Nile delta. He says that you fight 'the same factions over and over again' in an area such as Mesopotamia or Egypt. However, there are minor factions with different cultures - such as the Libu in Egypt and the Thracians in the Aegean. He gave the example of Amenmesse, saying that 'you're stuck fighting the same armies'. However, Amenmesse's starting position is close to three cultures - Kushites, Libu and Egyptians - my Amenmesse campaigns were nothing like his description. For battles, he complains that they were too slow and complains that the lethality mechanic has made them faster (does he want slow battle or fast ones?). To illustrate the shortcomings of lethality, he shows a battle in which six units of archers fire at three units of spearmen who are standing still, at fairly close range - it doesn't surprise me that melee units who stand still are going to get shredded by twice their number of archers, particularly when the player with the melee units is doing nothing to disrupt the archers. He claims that cavalry 'destroy units on first impact', - which is not my experience - and while showing cavalry charging into infantry who are standing and fighting, not destroyed."
To be fair (like you say at one point), it sounds like this could all be fixed by either CA (or modders) tweaking numbers or changing the effects of stuff to make things more interesting. At least the actual mechanics are there now.
I agree with you Terminator and I think most people that are fully satisfied with the update are people that didn’t play the base pharaoh or any historical total war. Personally I'm really disappointed with Pharaoh Dynasties for these reasons: 1. Difficulty too low : Even when playing on hard mode, the game remains too easy. I was hoping for a more significant challenge, but l end up dominating without much etfort. 2. Diplomatic issues : Whether I'm playing as a weak or strong faction, I always find myself in a negative position when trying to negotiate non-aggression pacts or alliances. This is frustrating because, logically, these agreements should also be advantageous for the other faction. 3. Abundance of resources: After only 30-40 turns, I have so many resources, particularly bronze and stone, that I don't know what to do with them. This removes part of the challenge and strategic management. 4. Al bugs or cheating during civil war : During the civil war, l've noticed absurd increases in legitimacy (+40 or +60 in a single turn) for the other faction, which ends up taking the crown at the last moment. This gives the impression that the Al is cheating or there are significant bugs. I hope the developers can address these problems in future updates.
@@pitel2901 "Is there any more content coming to PHARAOH in the future? Some of you have asked if we’re doing anything else for PHARAOH after DYNASTIES and while the team will remain committed to patching and fixing the game as needed, this will be the last planned content for PHARAOH, which is why we’re going all out with DYNASTIES! We are super proud of what the team has made as a love letter to everyone who stuck with us, and we are hopeful that when you have DYNASTIES in your hands, it will feel like the fully fledged and complete Bronze Age Total War experience we envisioned back at the beginning. Thank you for your feedback and passion with PHARAOH, which has helped us make it the best experience we could hope for." One last free content update (that's not ultra amazing) and a DLC to call it all off.
What a shocker.... TW community is the MOST entitled and ungrateful gaming community I've ever seen. Gets practically a whole game for free and goes "not good enough"
I actually am enjoying Pharaoh, more enjoyable then Troy. I haven't even played the new update then but it feels good. Slow battles are good. Noone wants Arcade fights
@ton5699 I have no idea I haven't hurd of this person before all I know is total war youtubes complain way to much even when stuff they ask for gets added they still complain iv seen it lots of times
@@ton5699 I completely agree-UA-camrs often seem to brownnose modders way too much. Sure, mods can be amazing, but it's frustrating to see them featured constantly.
But of course, if all this was a mod, you would be praising it to heaven and back, but because its CA, you can't be happy about literally the one good thing they've done
the game is overall fun, but I agree with how shallow the game is. It gets boring too early. Even with a large variety of units, the battles get boring due to how the battles feel and often look the same. for example, Medieval 2, a lot of the units are the same, but the battles feel different in its own way. Biggest problem is AI faction's obsession with levy/cheap units due to how poor(economy) they are. The AI doesn't expand fast enough, you would be at turn 60 and a majority of factions doesn't expand enough for them to recruit more expensive units. idk how many times i had to fight AI armies, filled with cheap units(Skirmishers chariots, Assuwan spam) while I'm using elite units. its not fun when ur using elite units, and the enemy keeps levy spamming.
yeah, looks like the game's fundamental problem- it's boring- remains. This update just spreads that boredom over a bigger area. I'm so tired of "faction unique mechanics" and UI screen spam.
@Nick-hi9gx what kind of depth are you looking for? It's total war the only thing I want is big battles lol if you want depth mechanics go for ck2-3 with like 5-10 dlc expansion
@@silencio9425 And this right here is the problem. "It's total war, all I want is big battles" Ok. We want more. We want campaign depth, but specifically more depth to combat, and campaign mechanics that carry over to combat.
@@Nick-hi9gx the core features of the game are the battles. that's Total War trademark, most people actually find Pharaoh campaign mechanics too complex and time consuming for the game. There's literally a compromise between complexity and simplicity that all total wars should aim for and Pharaoh strived to achieve it, if you want more complexity do as the comment say GO PLAY CK3, Total war is not your franchise.
All I want is everything that was in Attila TW plus more depth. That’s it, nothing else. No solo generals. No story lines. No random horde events, no gods, mythical beasts are a no. No random and illogical buffs and debufs. No super cartoonish battles where nothing is believable because they have failed to create a game with the old fashioned animations. Idk what they did between Attila and Warhammer, but that is the problem. Thrones was good, but after that, the battles have been absolute sonic the hedge hog dog water.
So you picked an isolated faction that plays tall and were disappointed that you fought the same factions over and over and felt isolated? Did you ever try a faction that doesn’t start in the maps corner and plays aggressive?
Well I am glad the multiple resources from Troy made it into a mainline Total War game. I think it's a really good addition to the campaign gameplay. (It doesn't solve the campaign strategy problem on its own but it would be so much worse with just gold for everything.)
I disagreed with quite a bit of your take, but you also pointed out some important things that players (and CA) need to hear, ESPECIALLY the *long turn times* and the bugs. People need to understand that this is the last update for Pharaoh, so it's now or never to be loud, report issues, and be heard on what needs to be fixed. If we don't, we'll end up with a Total War: Attila situation where a great game is forever bogged down by technical issues. I also agreed with your criticism of the nerfed Sea Peoples invasion. In OG Pharaoh you could customize how powerful the Sea Peoples invasion was in the campaign customization settings, but they removed that for...reasons? Kudos for playing 45 hours and giving the game a fair shot to prep for your review. We like what we like 🤷♂. Respect 👍
I'm sorry mate but definitely disagree, and if anyone's watching this without trying it themselves I'd urge you to do so... Id go as far as to say it's turned into one of the BEST, ever.. Total war games to date. I hated Pharaoh btw... This is proper Total war now.
Seemed like you were on the same page with most other TW fans when it came to Pharaoh. I have seen your vids enough to be basically certain that you are not biased or operating with some vendetta, and I think you would have no problem letting us know you changed your opinion. It is a relatively small sample size because it hasn't been too long since Dynasties released, but almost everything else I have seen seemed to be some variation of being pleasantly surprised by the result. Maybe people were surprised by the high steam player count after the dynasties update and were looking for the positive changes that caused this. I've been waiting to get the game until the updates create what should have been version 1.0 (which will be my standard reaction to TW releases until CA makes some major changes). Almost got the game...then I saw the headline of your video. I'm good waiting a while longer.
You know a design philosophy is played out when i can sit here and predict every point that's going to be brought up, and be fucking *right*. Everything they are "adding" is just stuff we had before already. That's what it sounds like its boiling down to.
Enough is enough, go back to Attila, Rome, Medieval and let people play of the game, if you don't like the game just stop the videos over Pharaoh. The game is good and compare to Attila or Rome 2 who i like the game is very good. You say everything and its opposite. I finish with you i don't understand why CA continue to send you the games in advance again.
Face it terminator, modern total war audience do not want any depth. That's why the modern titles like warhammer sell. Its flashy, lot of playable stuff. Content is wide like an ocean but the depth is like a puddle and people love that... for some reason. Take a loot at the recently made study about gamers, your average player back then vs now has nearly 10 IQ points less and prefers flash over substance. We can only hope that this gathers enough interest from the old school modders who might start creating in depth mods for this one.
They don't have to impress everyone. There are amazing books people will never read. Why it can't be a game? Btw all TW are not that replayable, non-repetitive and reaslistic, etc... Pharaoh isn't worse than a vast majority of them. Yes it was overpriced especially not in eur/bucks/other rich currencies but in weak currencies. But now when its changed there is not much to complain tbh. I mostly don't like performance. Med 2 had thousands entities on shitty PC running well while on top PC pharaoh being better than wh3 in terms of graphics, worse in performance. And even a lot of messages in the box can slow the game up to a slide show.
Based. There's a beautiful series about Bronze Age warfare by Schwerpunkt that I thoroughly recommend to anyone interested in the period as well as part of the TW modding community to which the author belonged.
I feel like adding a lethality negator for Shields against front facing blows and shield faced side would be a good way to balance out the ranged combat. Cause if you don’t have a shield it would make sense that you would go down easy. And a smaller modifier for just armor. Also scale the modifier for the type of shield. Like wicker shields on the low end and full body shields on the high end.
Honestly I couldn’t disagree with you more in my opinion pharaoh was a really garbage game like thee worst total war I have ever played a waste of money and dynasties completely flipped it now this with even more content i haven’t had this much fun with total war in a whileeeeeee sure there are a few bugs and flaws but that comes with every game to ever exist
Eh gotta disagree with you on this one. This is definitely a step in the right direction. This is what Pharaoh SHOULD HAVE BEEN at launch. I’d still be interested in playing, I didn’t buy Pharaoh initially, now I’ve been hooked. Give it another shot, perhaps you may see it differently.
I disagree with a lot of this they've gone out of their way to add a ton of historical content to make it a legit historical Total War game. And you still review it negatively? All the complaints you have apply to basically every total war game ever made. In many ways Total War Warhammer is FAR simpler than this
I got into Attila and all it's mods based on your videos and it 'dynasty system' is much better than this - unique portraits and personalities and actions for your family - the traits on a potential spouse mattered... Sad to see them lose what they used to have
Going through the comment section, I do feel sorry for the kind of audience you've gathered. It might come down to having experienced the first few CA titles, that allows some of us to contrast the "Oomph!" battle once had to the mushing mess any melee engagement turns into ever since Empire. And you're right to demand more and better global, integrated mechanics and criticise a multi-million developer and with multi-billion publisher, for both of which TW has been the flagship series and main income source, yet it's been getting degraded iteration-on-iteration. It is a saddening state of affairs for a once beloved series of mine, but the reality is, with so many people getting into gaming, there is no way any significant % of them will know how good the series used to be, and are thus happy to be getting a stable bug-free game without micro-transactions. Just typing that last sentence was depressing. I will wait for the eventual spiritual successor, and hail the indie studio that pulls it off, until the cycle of innovation succeeded by complacency and ultimately, stagnation, repeats itself.
So true. The demographics have changed to teenagers "looks cool, don't care". However if you visit UA-camrs that still do Shogun 2/FOTS videos - The audience is clearly more clued up, mature and in agreement.
Im an old total war fan and these Pharoah changes are completely fine. A lot of commentary like this doesn't come off as smart or knowing better, just pedantic and boomer-ridden.
@@13Lictor I don't understand how characterising a commentary on the game's features, or the corporations behind them, as "boomer-ridden" makes sense. If I understand the meaning right, we seem stuck in the past to you. And it might be true, but, speaking for myself, I do categorically believe none of the latest 10 installations in the series has managed to reach the level of most of older ones. There have been ups and downs in the grand-strategy (the map view) side occasionally but none of these features make it to the next game. And then the engine...essentially everything after medieval 2 is forced to have 1v1 locked animations between individual soldiers fighting. That is affecting how battles play out, as it lessens the effect of numerical superiority. Another problematic aspect of the engine are the charges. Some games balanced it better than others but at the end of day there is no trampling of the enemies even using the heaviest of cavalries, only short though extremely big spike in attack damage. This again has repercussions on how units behave and act. But ultimately the point is we've gone from games that had dozens of buildings, population counts and rational unit balance, to games that have limited buildings, no population and incrementally less rationality in unit balancing. On top of that, 18 years since the release of Medieval 2 and the battle sizes have at best doubled if you bring a second army to join. Fine or not, it's not about the particular changes, it's about how the game vision has distanced itself from what it used to be, but more importantly, could have been.
The game has a ton of features, actually, in an effort to give more depth, the game has way too many features you need to pay attention to for a total war game (blaming Warhammer about this). Therefore, I am actually not sharing your thoughts on this one, and I am talking about my own experience with the base game, not the update. I would really appreciate if Campaign customization lets us turn off some features for a more sandbox experience. We need to : pray to certain gods for boosts, interact to the high king/pharaoh with political intrigues, the over the top customization of generals (you just forget you have weapons or armors to share with the generals), the tech tree is like a "tree" but visually is cumbersome and so more...when I enumerating them I think "wait, we kind of have most of these features since Rome 2"...but somehow I liked them more back then...Still I wanna like Pharaoh, and support CA Sofia. Pretty sure they did what they could with this one.
I watched a few videos of the dynasty version and most people enjoy auto resolving through the experience, what’s the point of the game if the battles are skipped
As always, this is all based on my personal experience. I’m not hating on a game for the sake of hating, or CA for making it, or the many players who will enjoy Dynasties. There is a TON of new content here worth additional hours of gameplay and for some it may be worth the asking price, but changes made to the campaign & the battles simply do not address the core issues of the game. In fact it’s mind-boggling that some areas are actually worse, not better.
I really wanted to like Pharaoh Dynasties, I was quite excited about some returning mechanics and the full Bronze Age world we were promised. But I don’t believe it’s worth playing more than a few campaigns before seeing the same old flaws. Let me know what you think in the comments below & subscribe for more strategy game & Total War videos just like this!
just go fishing then
The game is making progress though that is something that you and others can't ignore its like one step to westernzation and a proper game
'i don't believe it's worth playing for more than a few campaigns'.. this is interesting because the average player doesn't even complete a campaign let alone a few of them. That's a lot of game time and they've massively reduced the price. Is that many hours of decent gameplay not worthy of some praise? You kind of sound like the game has to provide endless entertainment to be worth buying which is just odd.
Unsub and dislike, all based on my personal experience
Go touch some grass.
I agree for the most part but PLEASE dont ask for faster battles, the last thing we need is more arcade battles
hear hear
That part actually sold me on the game lol
yes you are absolutely right.
Agreed
Faster battles are more of a frantic click fest than anything cinematic
The sea peoples spawning without a warning or prompt makes sense tho, thats how it happened in history. From what little we know of that era, they barely understood what was going on until they were already invading and sacking cities, King Ammurapi's letters to Cyrus made it clear that they had no idea who was atacking them or why, or where, and officials just stopped sending letters and later it was found out that the cities were destroyed and said officials killed.
@@dotcom3987 ok but it doesn't have any weight. The player already knows the sea people are coming, so why not build some tension up? Maybe solar or lunar eclipses, earthquakes, famines, anything really. The sea people in this game are literally just those one army factions that spawn in Rome 2 rise of the republic every tot turns in specific regions. No depth, no build up, no weight.
Attila did invasions better.
@jcampos002 only on wre, attila is so op that you need to kill him atleast a few times and pray to God that he doesn't spawn in with another army lol
@@aselliofacchiothe fuck are you on about with weight?
@@aselliofacchiothere are famine and earthquakes, Have you played the game?
You complain that different factions play the same and then also complain that factions have unique mechanics?
Yep he do that 😂
@@bluebubbadog2080I'm copypasting my own comment here.
It doesn't make sense that those "specific traits" are simply mechanics that they copy pasted from past games and just distributed to each faction differently. Is that really your idea of depth of gameplay lol?
@@aselliofacchiono buddy is happy with any game these days. From my experience. It’s best to try games out your self. And don’t throw away a game. Until you try it. So many games peole spoke bad about. And when I tried the games. They were far better the what the haters said.
What do you expect?
This guy is fucking clown and hypocrite.
Yeah that’s his complaint. The gimmicky mechanics are so shallow that they don’t make the differing factions play different from each other. You have different gods but you still only pick the meta one to worship. Different mechanic same play style.
Well , shogun 2 basically has 95% identical unit. Does that mean that game sucks?
I would argue that it makes shogun the best entry point for the games that were released between Empire and Attila. It really give you a good feel for how terrain and morale work when there are essentially clone units fighting.
@@mamushi72sai that's the point
@@IslamistSocialist371 I know. I'm just adding to it.
@@mamushi72sai That's a red herring. Let me give you an example. S2 spear units. We had Yari Ashigaru, Naginata Samurai, Yari Samurai, Naginata Warrior Monks. Each one of those units are considered spear units. They play and tactically function ENTIRELY differently. Same can be said about the sword units, and the archer units, and the cavalry. I think what he's talking about is that the units have no real variable difference, especially in the same category. All swords are just slightly better swords, all archers are slightly better archers, all spears are slightly better spears. There is no differentiation.
While it does not mean it sucks, the lack of unit and faction diversity made it far less repayable than medieval 2 and empire.
This update is great, I think you're being a bit too harsh at this point.
he has a weird agenta with this game, also asking for faster battles is a peak of L take
@@michalkrasnodebski8709yeah he is overreacting. And faster or slower battles can easily be modified you self or with a mod
Whining for the sake of whining. He has a fetish for mods which are crashing, are unpolished,
Oh, and Tausret became a man. I guess it reflects today's world.
@adamjohnson3239 for real, nothing worse than a buggy mod completely crashing out 100+ turns in and you can't finish the campaign.
It makes sense every faction has different traits because that is historically accurate I’m glad they did that because that makes the most sense
@@Richardtherat-t2d it doesn't make sense that those "specific traits" are simply mechanics that they copy pasted from past games and just distributed to each faction differently. Is that really your idea of depth of gameplay lol?
@@aselliofacchio that’s why Warhammer 2 fell off hard for me. They rehashed literally every unique faction mechanic from Three Kingdoms except for governance. It’s just what Total War does.
@@fattyyokel8126 exactly.
@@aselliofacchio this game's time period predates all past games, so obviously these traits have not spread the world yet ;)
Since when the hell were the Egyptians the only ones to build wonders or Babylonians the only ones to write laws? None of that is historical, they could all have done it but to force the game to try to feel "unique" they kept them only for certain factions which it still fails to do.
It's funny you want the fights to be realistic, or they should be faster, or what? I don't get it...? So if you want realism then fights should take about 2 to 3 hours even when you have small skirmish, that's is realistic! But your are complaining about the fights are to slow 😅😅 I don't get it...
All TW games since M1 have gotten too fast in battles, so this is a welcome slow down after so long....
@@LuzarioBarns plus it's not as relevant to complain about fights being too slow when the game has speed up options for when player input isn't needed - it's a big issue in the modern games that battles require the players attention to be spread very thin due to how quickly fights resolve and units need reorienting, let alone juggling all the skills between 7 different units.
I'm not sure a human being can even optimally play a complex army whilst still having fun - i feel like players default to playing defensively so much because it's simpler to manage macro wise.
@@romanlutseiko7633 battles did not last long time if you are not talking about sieges, the preparation for the battles dow lasted a very long time
@@algotrobertsson8721 depends on environment and maybe weather conditions, and strategy... Some fights could last for days my friend!
@@romanlutseiko7633 weather only affected when battle would happend, soldier did not become slower to kill one and another because of mud or sandstorm etc..
Glad to see so many people disagreeing. I think this is really bordering on view farming. While some criticisms are valid I think Terminator makes things overly dramatic.
@preacher3958look, it’s not the best game. But after the update it’s on par with Attila. Very different, but it’s a FACT this UA-camrs complaints are picking at straws now. This video is HIGHLY deceptive and says a whole lot about nothing.
Pharaoh is fine currently. Not the best, but fixed from its TERRIBLE failed release for sure.
Have you even played it AT ALL? I JUST bought it 2 days ago on sale. And found my previous criticisms to have been stupid and wrong.
@@christopherkucia1071 But isn't it hurting the consumer to find okay-ish games acceptable from one of the bigger studios/publishers?
If it's anyone that has the means to do well, it's them. I don't think deceptive is fitting here but regardless, why is criticism so disdained? He does stress it's his opinion and harsh though not unfair, but it's not as if even that criticism would hurt the consumers. It's civil and looks at core, long-standing problems of the franchise, so there could be a great deal of benefit to having a discourse about it rather than pointing fingers.
You and all the CA shills crying over him not worshiping the ground this game walked on are the problem with the TW series. Pharoah is just another copy pasted Warscape game that still fails at doing melee combat right, or any thing with non-gunpowder warfare right, and all you're doing is lowering your standards to pretend it is anything better than what it really is.
I would keep an eye on the game and see how they develop and patch it further. Game is still somewhat undercooked, but if they listen to further feedback, they can balance new options to make multiple paths viable for example. They released plenty of new content simply because it was already mostly prepared to be released as paid DLCs. They pushed it now due to player outrage, so I can't say I am extremely grateful to CA yet. So far I am carefully optimistic though, let them cook.
Imagine griding a campaign for some epic battle against X faction for 60+ turns. Only for the battle to last 3-4 minutes like Warhammer.
Historical total war should take notes and keep improving like Pharaoh and 3K records did. Those new features like climate and terrain fit the Medieval 3 so much, so does the armour system
Armor system is awful and unrealistic
@@gilbertthebushwacker8704 Can you elaborate?
@@brandonandrews4009 just think about how armor worked in real life and you'll get it
@@gilbertthebushwacker8704No, I’m literally asking what the armor mechanic in question does. This video doesn’t explain it.
@@brandonandrews4009 it works like a second HP bar in Pharaoh, degrading with each damage taken
tbh, while I get the "shallow mechanics" argument, it's not easy to implement true deep mechanics.. Even spreadsheet monsters like EU4 or Vicky 3, with a shit ton of tabs and mechanics in every facet, are still "wide but shallow" in terms of mechanic, then for a combat-oriented game like Total War it seems good enough with a few rebalancing.
Besides, while the Egyptians and Babylonians built impressive temples and monuments, what kind of Bronze Age wonders did the Cannite made? The Myceaneans didn't even have a historical high king, existing as a squabble of rival cities, but somehow they should follow a universal law? The Aegeans and Cannites had historically established many overseas colonies, and had a robust maritime tradition, so it made more sense for them to recruit abroad - but why a stay-at-home faction like Egyptians or Hittites can recruit far away from their homeland too? These legacies are based on history and made different cultures feel distinct, and I don't think they should make a pool of 10+ legacy available for everyone - even Paradox games wont give you that without restriction..
Except this game is like that 12 game that the company has produced, i think it is fair to expect deep mechanic for an game that many claim is the best historical game out there.
This game was originally supposed to be a saga. It was never meant to be revolutionary. We would have to wait for a bigger title that this. Plus, OP is correct that you don’t want all factions to have all mechanics. We know ancient Egyptians and babylonians etc built wonders etc but minor factions did not have surviving wonders
To be fair all your complaints are inherent to almost all total war.
And this is the latest game they have produced, the company have existed for an long time, nothing wrong to expect that they dont produce yet another copy paste
@@algotrobertsson8721 this is not a copy paste, it was never a copy paste. But yes all the total war share the same core gameplay: grow your economy in turn base game, then make big army to paint the map through battle.
@@bnjmndrf1055 exactly and people are expecting an evolvement after many games produced and 20+ years of experience from game producing. Adding an number mechanic but not improving the AI seems very pointless if it not just wanting become an paradox game but with battle as an mini activity.
@@algotrobertsson8721 Which people? The youtube people? Because all the people I know who are playing total war games mainly play it for the battle. And back in the day of Rome or medieval you have money not ressources, no god to choose, the diplomatic relationship was far worse, you have no fire, you could built everything in every town (the end game was just a boring grind to get everything in every town). In term of balance it was also not balance, in Rome 1 I remember snowballing the map with just pure cavalry, in medieval 2 the English longbow were OP, and the elephant with mounted cannon was killing everything. For sea battles it was less than OK in empire, very boring in Rome 2.
@@bnjmndrf1055 Dont know what we disagree with? I also think the battle should improve and more mechanics added to more than number mechanic, wholesomely agree that older games had much better battles. Also agree with you bad AI bug from older games is still present.
So again we should expect more from them in battles etc.. not just adding paradox numbers, because then we can play paradox instead of total war.
Dude, it’s a good game. Go compare with older titles and you will see the campaigns now are a lot more complex than comparable titles such as shogun2
About your comment “you felt like you never left Mesopotamia” that’s historically accurate that factions did not have global spans during the Bronze Age. And there’s always the option to shuffle factions and randomize it
Previous games had speed runs. Very "historical".
@@adamjohnson3239 Don't be stupid enough to think this game cannot be done in a speed run just because it has just now come out.
The campaign is not "more complex'" it's more convoluted with some boring spreadsheet gameplay that makes it more annoying then compelling. And then there are the battles which are still ass due to the engine but you people love to ignore all that to only focus on the campaign.
Play 3k. Especially with team mod. Light-years better direction
> "Every faction plays the same"
Well, yes. That's what it means to be a human being in the ancient past. There is only so much you can do.
Let him get his starships😂
I love how you just skip over all of the new content and get straight to complaining. Really lets us know that you’re just farming hate views.
He doesn't though? He literally starts by saying it has doubled in size and has more this and more that...
I swear you dislike anything that isn't a mod these days. CA could literally remaster shogun 2 and you'd still complain it's not enough.
I like your mod coverage but I will NOT be watching your consent when it comes to official content from now on. always feels like you're rage baiting for engagement rather than being genuine.
Or maybe...
CA's games suck?
And have for a decade at least.
@@Nick-hi9gxthey don’t, but whatever fills your agenda
@@NewPurePower No, they do. Have for years.
Look how good they managed to remake Rome remaster haha
@Nick-hi9gx did you ever think that perhaps total war games aren't for people like you?
Gonna go with Andy on this one
me too
I'm going to watch watch Andy's video on this too.
While I think he's been too critical of CA at times, he's at least more reasonable than this clown.
I have
@@doshka17channel70 yup it's a more fair take on the game I really heard no positive takes on this video.
Not me
Honestly it sounds like lethality is exactly what i want. A war game should not be measured solely on numbers and statistics. A man always has a chance to kill another man. I feel like that was something that has been missing from total war for a while. Nothing annoys me more than seeingcgod damn healthbars for what is supposed to be a unit of individual intities.
Make the entities the healthbar...
Yeah definitely. And if you don't like it, you can turn it off. This also rewards flanking/ambush style gameplay even more, as it should.
Yeah I'm confused what his complaint was considering all his complaints can be turned on and off. This and the royal mechanics can be open @@corkus
You people are idiots, they are still health bars, they simply made them all 1 so even a unit of heavily armored infantry with large shields gets decimated despite all the protection they have as was shown in this very video. This is not what total war needs, this is just another example of how the Warscape engine fails at properly depicting pre-gunpowder warfare.
Thanks for this video! You convinced me to buy the game
😂
People criticize it a lot and I understand why but a least give them credit for not yet dumping the game and actually making it into a reasonable title.
They should dump it like Thrones and do another, better game.
credit for what, its not out of love, the only reason they didn't dump the game like various games is absolute desperation of the state of the studio and CA as a whole. don't mistake desperation for kindness and creativity.
We should give them credit for not completely scamming the people who bought the product? 😂😂😂 You Consoomers are something else.
@@adamek1503no
@@aselliofacchio yeah but they have dumped other games instantly before!🤣🤣🤣You people are so critical of everyone else apart from yourself.
This guy is really starting to irritate me. From the click bait titles and thumbnails to the constant hating and complayning. People these days like to complain about anything and especially Total war "youtubers" like this guy here.
@@ivo7768 cry about it.
@@aselliofacchioNo I am not. But the guy in the video is crying about almost everything in his clickbait videos.
@@aselliofacchio I think he will enjoy the game which is contrary to complain or cry.
He is useless.
He kind of forced CA Sofia's hand to turn the title around. But yeah, apart from the recruitment and a bit of battle balancing I am loving what I am seeing for CA Sofia.
Fair criticism is one thaing, but your hate for Pharaoh is beyond reason, and i cant tell if you do this for attention, or if your judgment is just that bad
He identified a narrative that people had latched on to.
Bad judgement, I remember this guy rating Rome II as one of the worst games in the series (not the version at launch).
@@Ragox i mean he wasn't wrong dawg
battles are shit, thats why he hates the war game
@@ivantheterrible8124 The battles are better than anything we've ever gotten from TW. Controls and depth are way beyond anything else.
This guy basically just nerd fumes on everything that isn't some basic historical European setting, god forbid they make a game in an unique setting. L video.
I agree. I feel like they actually tried, and listened to peoples feedback, including his. Some people just can never be happy, especially with new stuff.
...
He's Turkish.
@@rrcn5234 rAcIsM
@@Nick-hi9gx Turkish? He sounds American.
@@inquerion8867 Yeah he is half Turkish half Scottish, but went to international school in Istanbul so he was around mostly Americans in school.
Bro really is just hating on the game for the sake of it (and for views) but that’s fine. Most other content creators are praising it so it most probably isn’t “a mess”, even if not a perfect game.
You are being ridiculous. This is a nuanced and well reasoned criticism. At worst the title is clickbait, but the content of the video is valid and isn't entirely negative, like you seem to imply. I'm guessing you didn't watch the vid?
It's not hate its just different standars
@@josefernandez4255 ah right, the good old "some people are praising product x, so those who criticise product x are wrong" logic, very smart indeed.
@@KhalkaraI watched the video, and yeah the content is nonsense. He glosses over all of the new content in a few minutes and goes on to whine about how factions don’t feel different enough while also saying that they shouldn’t have unique mechanics and admitted that he just ignored all of the unique mechanics. I don’t know about his complaints about lethality because I haven’t played yet but that is not the impression any other content creators have given.
Did you cry watching this?
I don't know but I think I'll end up disagreeing with your take on the game after I try the update tomorrow, your criticisms are largely criticisms that apply to the entire modern TW series wanting it to be something that it isn't, a deep strategy game on the scale of Paradox games, but the TW gameplay loop has always basically been the same.
I've started kind of getting annoyed at other long time players because CA Sophia could take the criticisms I've heard so far, make suggested improvements and all they'd likely get back from the fans is "It's okay but I just wish xyz also" and this would continue with each new iteration of update provided.
What CA Sophia has done with this update on a limited budget and time table is nothing short of impressive from where the game started, perhaps it's too soon to get excited, but if they continue developing Pharaoh in a positive direction it may very well end up like Rome 2 Emperor Edition a year or two down the road.
If they don't? well hopefully CA will take the greater series criticisms and implement some new design choices going forward, though at a certain point players have to understand that the perfect gaming experience doesn't exist, it's an ideal worth striving for but you'll never feel 100% happy with any game, there will always be another "But I wish they'd have also done xyz" thought in the back of our minds.
Resource wars def make sense for a bronze age collapse, but I wish the sea peoples actually caused a massive economic total collapse scenario where everything begins to slowly regress and civil wars begin errupting everywhere. Egypt may have won against the sea peoples but the lack of trade effectively neutered their kingdom in history.
the bronze age collapse should be kinda like playing western roman empire in attila
public order is hard to keep and your low on resources
once they land they devastate the land they find causing economic struggles for all nations since they are all losing resources so trading is a lot harder, they have giant armies making it a struggle to defend your cities when you have nothing left to make armies
so how do you defeat them? through being a strategic mastermind, you could probably get a couple turns to prepare before they make landfall building up armies resources and making defenses (please let us make defenses in and outside of siege battles with like artillery emplacements trenches stakes and other things almost like the traps in attila
with good battle tactics and using cities defensively and other smart things their forces would eventually wane
once they are down to their last couple armies they would leave, and also the ai would be a lot less prone to declaring war and more making trade offers as everybody is trying to rebuild from their attack, eventually you go back to normal gameplay
it could be a mid game thing or an end game thing or maybe happen twice idk but it could definitely be better and i wanted to yap so thank you for coming to my ted talk
I feel like worst case at least a mod will be able to make this happen.
The historical role of the Sea Peoples has likely been exaggerated. Numerous societies fell to local or internal conflict and environmental changes such as drought.
@@brandonandrews4009 they were the final nail in the coffin for many. Basically there was a famine, massive natural disasters, trade was drying up, and a ton of political strife going on and so a massive invading force basically ended multiple of the civilizations.
Nah im actually pretty good with the update. It fixed most things, made the game good enough for the cost and the most importantly it showed that the developers cared. Im very happy that the developers actualy not only told us but also showed us that they are listening. Pharaoh is not as good as Rome 2, Napoleon or Shogun 2 but now it certainly is a good game. But now that we know for shure that the devs are listening im very excited for the next game. I think that we should let them cook honestly. Lets wait like 2-4 years, get a new engine, new mechanics, new scale and a lot of polish. Im excited for whats to come tbh
sorry bro but I find this really promising, the core gameplay mechanic of total war pharoah mimiced troy, the problem was unlike troy it was not a whole package. It did not have the depth troy had with what it was going for a complete bronze age experience also the removal of inmortal generals cause thats not how historical total war plays. but now that thats gone you are left with something like 3k at the beginning which in itself is amazing.
As for the point of replayability the starter factions are meant to represent the fact that for lets say greece yoy have 2 traditions that suite this characters and their starting positions so you should try for them. Doesn't mean I can't be a diplomat with Odysseus.
You need to give credit where credit is due. otherwise thanks for the video
Ah here we go theTerminator whining again as always.
Did you cry?
@@expressvpn8433no but Terminator did 🤣
@theterminator
You know how much I love you but this review isn’t an honest one
I know and understand your disappointment about the game but the historical fans and all the community will receive it well and it will have the best mods
Ps: this map can be turned into the ultimate experience due to the customization that can be done
If you don’t like lethality turn it off And give us the review while there is cavalry added to battles
Talk to us about the line of sight changes
Come on bro this should’ve been an honest review from one of the best UA-camrs ever existed
Please send to CA the bugs you encountered to fix them for us🙏🙏
The battle system being bad at its core is a problem that is not solved by expanding the map, adding new civs and units, or new mechanics. Every TW game's battles are different and if someone doesn't like a game's battles, as Term doesn't like Pharaoh's, then an update that adds new stuff is not going to change the underlying problem.
I'm a historical fan. Nothing about this feels fun. It looks good, that's it
11:18 Isn't the entire purpose of flanking to maximize its effectiveness and make it a deadly tactic?
Admit it you're just farming views by being a contrarian. Which is okay, you can have as negative of an opinion as you want. However I have to say, in this particular case, I think you are just unhinged. Perhaps you don't like the features, and perhaps they are not perfect.
But this is IS the biggest, most beautiful, and a content wise really detailed and jam-packed Historical Total War, for $40. I think you are holding it to an unfair standard. You are being too harsh because YOU wanted something different, but you aren't at all comparing this game to the others, rather to your unattainable wishes.
I think Attila is the perfect comparison here, as the successor of Rome II, and the last Historical TW with heterogenous cultures.
Could this game have done much more to improve on Attila after 13 years? YES
Is this game now BIGGER, BETTER, CHEAPER than Attila? 100% YES.
I think so as well. There are so many contradictions in this video and a few meaningless statements like "no risk/reward factor" without giving examples of how this was any better in previous TW games.
@@Ragox Exactly. Terminator is criquing Pharaoh because it's not perfect, and not viewing how it's infinitely better than all the other inhomogenous total war games that came before it.
(I'm excluding Shogun and 3K because I think they should be viewed through a different lense. I for one hate both games, but some people love it, so there is no objective comparison imo)
@@Ragox Because Terminator and Andy'sTake are infamous for being miserable bastards who farm views on negativity. It's astonishing that Andy made an actual positive, praising review of the update and Terminator is still making low effort miserable content
@@nomadiumjl-55He likes mods. This fantastic mod! And this! And this mod! Play this mod!
And they all have more bugs and problems than the basic game.
@@adamjohnson3239 Imperium Surrectum for Rome Remastered is fantastic. Agree that this guy's behaving like a dickhead for views though.
Its 50% off on steam right now. For £15 you cant really go wrong!
What?
New Pharaoh is awesome, it is mechanically one of most interesting Total War.
I do not understand the point about the poor "core gameplay". The "core gameplay" is same in Rome 2, Shogun 2, Medieval 2, and every Total War.
I agree, the battles with lethality are unbalanced
Dude, most of my battles take less than 10 minutes - this is fucking sonic the hedgehog fast already
Honestly at this point you are just a hater.
Facts
Critism is not hate ... did you watch the video as a whole??
altough the header is indeed harsh.
I got the game 3 days ago tried pharaoh and was disappointed.... but dynasties then felt much better.
You can have critism but calling it a mess just feels like hate clickbait because it is better than probably most total war games actually. Like this guy constantly does rome 2 mods but because that games ai is just fundamentally kinda shit it's just a worse experience no matter what vs Pharoah now imo.
@@haueinif.l.4448 Terminator does not do objective criticism here, his criticism can by applied to all Total War games in general. The "core gameplay" is same in Rome 2, Shogun 2, Medieval 2, and every Total War. pharaohh is mechanically one of most interesting Total War title
@@Lukaskovac-ex4nf "pharaohh is mechanically one of most interesting Total War title"
Bull. Its mechanics are trash, how you can look at the shit with lethality and having an armored units of spearmen get shredded by missile fire from the front as interesting is beyond me.
Well made point about the lack of depth within the game. It all does feel like a bunch of pretty stat buffs
This bro is just hating. “Not enough?” Bro it’s a free update. FREE.
it should have been part of the game when it first released
Should have but its a massive overhaul@@howcanyoureadthistheresnop9244
@@howcanyoureadthistheresnop9244Agreed but this is a step in the right direction and we should give credit for that. If the response is neutral or negative, CA won’t go in the right direction anymore.
@@howcanyoureadthistheresnop9244 but it wasn't this is what is is. We could enjoy it or just move on
@@sloganreadet1151except this was only free because the gamers did not buy the game and expansion pass, mostly all of this update are expansion that finished up and now releasing for free because gamers did not want to buy the game.
Bros just farming views 💀 even Andy’s take who was also hating on pharoah actually made a genuine review. And do you not know anything about history? The seas people were supposed to be mysterious and random. And plus many of the points you say counteract each other. And plus it’s a FREE EXPANSION. Bro rlly wants all the views man 🤦
came to say the same, you beat me to it,
I bet you think Imperator Augustus was a "FREE EXPANSION" too, huh?
Rather than a company that was guaranteed going to sell it as DLC realizing they have to give it away for free to even save the game.
Sea people ruined whole civilizations, unlike in this game, but I am sure you know history.
You must be pretty cheap to think that this isn't amazing for 26 dollars
Except we are talking about 90 dollar that would include this expansion but they abonded that plan after the game failed.
You must be lucky to have 26 bucks to blow on a trash game
you must be pretty cheap to find this game amaizing
@@thesithexile3748 you must be pretty cheap in the head to think that's a good price for that sht.
@@riverblack565 more like you are unable to identify quality.
The lethality system isn't really a new system. You have something like it in Medieval 2 Total War because everyone's HP was 1. Though armor in that game protects better and they survive longer.
Respect to you for actually having a backbone to express how you feel. The lethality mechanic is quite trash I have to agree. I respect you a lot more for putting out this video compared to some grifter like Andy's Take who literally goes with the community sentiment/ popular opinion and is essentially a clout goblin that says nothing substantive in his videos.
How many "Chariot too clunky" in this clip?
Would love to see a “Scourge of War” type system, where you could be a regimental commander answering to a higher commander and working your way up over time. Or, using couriers to send orders. A system that’s different than what has existed in the past. If done right, it could work well
5:08 but this is the same in every total war game, even in mods. I am mainly playing Rome 2 DEI and it's the same in there too. There always are the best buildings that you build in every campaign. And this is the same in almost every game.
In dei the economy is much deeper and depedns on your location/resources
@@arwathepearledone6729 I am currently playing it on Very Hard difficulty and trust me it's not that deeper at all (the economy I mean). Don't get me wrong I love DEI and it's one of the best mods out there but to complain about such basic things just for the sake of complaining is pathetic.
Bulding the same 3 buildings in everay provence (newer TW) vs the same 15-20 buildings (older titles) does seem more bland, repetative, & pointeless.
Its allmost engagement farming whats happening in this video lol 😭 i do agree that it still falls short of games that came 10 years ago
It sounds like Lethality just rewards strategizing. I want flanking to matter, and armor should not make units completely impervious to all ranged attacks forever.
It doesn't sound like that at all; it sounds like it is making it even easier to annihilate armies with missile spam.
Most Battles in real life were like that armies would throw their arrows ,javelins at the other armie first to see if they could demoralize them first and if that failed, they went full close combat , the lethal mechanic is just gonna make everyone more strategic cause no ones is gonna charge mindlessly against the other armie , the same way it happened in Rome 2 you would never charge your General against three javelins units cause they would Drop you really fast.
@@captainnyet9855 well, in real life, a bunch of shirtless clubmen would not fare very well against a cloud of arrows.
@@musicamusicamusica2944except in real life archers were not so much used because it is hard to train people into archers.
@@algotrobertsson8721 Bronze age was mostly about javelins and slingers , archers yes, were kinda the elite range soldiers of any army.
At what difficulty you are playing man ? I play on veteran diplomacy and hard battle difficulty with babilon, i managed to get adopted by the assyrian king after he dies i became a king, than civil war came, 2 factions are attacking me becouse of that, 1 of their ally and 2 more invaders from iran, i play 5-6 battles per turn, some of them i replay them multiple times, i have a option to return to the previous rounds and its fucking hard and fun.
The game is great and definitely in my top 2 total war games.
i think lethality is great addition because it really happens for real and we want challenge in our games if you cant handle the lethality mode just turned it off :)
Alwyn :
"I agree with the video that mortal faction leaders, a bigger campaign map and more cultures are useful improvements. I agree, too, that more meaningful technological developments would be better. I have a different view from some criticisms.
'Resources are easy to obtain' - yet new players frequently say that they struggle to get enough resources.
'Every campaign plays in the same way' - not in my campaigns. Different factions have different strengths and shortcomings, because of their different starting positions, rosters and other abilities. Horde factions play very differently. For some factions (such as Ithaca), ranged enemy units can be a major problem, because your faction units lack armour - but for factions with cavalry, ranged enemy units are much easier to deal with.
'You build the same buildings with all factions' - to an extent this is right as in previous games (you're always likely to build farms and barracks in Total War games), however factions often have unique buildings or outposts, for example Peleset villages were a big part of my Walwetes campaign.
'Diplomacy is only for trading resources' - in my Ramesses campaign, allies are valuable.
'Not enough strategy' - my experience is different. In this game, I need to think ahead and try different strategies more than in previous Total War games. I often re-load saves or play a battle again. In my campaigns, different choices make a big difference, on both the campaign map and battlefield.
'Sea Peoples invasions are completely forgotten, they simply span two armies occasionally' - while it's true that two armies do appear sometimes, the invasions aren't forgotten. In my Ramesses campaign, several Sea Peoples factions have take over north-west Egypt, settling and pushing the Egyptians inland. Five Sea Peoples armies arrived recently at the same time, in the Nile delta.
He says that you fight 'the same factions over and over again' in an area such as Mesopotamia or Egypt. However, there are minor factions with different cultures - such as the Libu in Egypt and the Thracians in the Aegean. He gave the example of Amenmesse, saying that 'you're stuck fighting the same armies'. However, Amenmesse's starting position is close to three cultures - Kushites, Libu and Egyptians - my Amenmesse campaigns were nothing like his description.
For battles, he complains that they were too slow and complains that the lethality mechanic has made them faster (does he want slow battle or fast ones?). To illustrate the shortcomings of lethality, he shows a battle in which six units of archers fire at three units of spearmen who are standing still, at fairly close range - it doesn't surprise me that melee units who stand still are going to get shredded by twice their number of archers, particularly when the player with the melee units is doing nothing to disrupt the archers. He claims that cavalry 'destroy units on first impact', - which is not my experience - and while showing cavalry charging into infantry who are standing and fighting, not destroyed."
To be fair (like you say at one point), it sounds like this could all be fixed by either CA (or modders) tweaking numbers or changing the effects of stuff to make things more interesting. At least the actual mechanics are there now.
You can do that your self the options let you tweak all the new stuff they added or turn it off entirely. He pretty much ignored it.
Seeing this after Happy Compy's video is surprising to say the least lol
I agree with you Terminator and I think most people that are fully satisfied with the update are people that didn’t play the base pharaoh or any historical total war.
Personally I'm really disappointed with Pharaoh Dynasties for these reasons:
1. Difficulty too low : Even when playing on hard mode, the game remains too easy. I was hoping for a more significant challenge, but l end up dominating without much etfort.
2. Diplomatic issues : Whether I'm playing as a weak or strong faction, I always find myself in a negative position when trying to negotiate non-aggression pacts or alliances. This is frustrating because, logically, these agreements should also be advantageous for the other faction.
3. Abundance of resources: After only 30-40 turns, I have so many resources, particularly bronze and stone, that I don't know what to do with them. This removes part of the challenge and strategic management.
4. Al bugs or cheating during civil war : During the civil war, l've noticed absurd increases in legitimacy (+40 or +60 in a single turn) for the other faction, which ends up taking the crown at the last moment. This gives the impression that the Al is cheating or there are significant bugs.
I hope the developers can address these problems in future updates.
Great video. Siege maps to big, battles to slow and Calvary has strong charges. You sold me.
Project Caesar, if you know, you know.
😂
why so negative? It's going to be a great game
The only thing it's gonna be is dead.
@@cloacky4409it's a singleplayer game, it can't be "dead"
@@eatenbyghouls1849 dead as in abandoned by developers, just like most other recent total war games (troy, three kingdoms)
@@cloacky4409 the devs quite litearly showed that the game is not abandoned. Also by the same definition is Rome 2 dead?
@@pitel2901 "Is there any more content coming to PHARAOH in the future?
Some of you have asked if we’re doing anything else for PHARAOH after DYNASTIES and while the team will remain committed to patching and fixing the game as needed, this will be the last planned content for PHARAOH, which is why we’re going all out with DYNASTIES! We are super proud of what the team has made as a love letter to everyone who stuck with us, and we are hopeful that when you have DYNASTIES in your hands, it will feel like the fully fledged and complete Bronze Age Total War experience we envisioned back at the beginning. Thank you for your feedback and passion with PHARAOH, which has helped us make it the best experience we could hope for."
One last free content update (that's not ultra amazing) and a DLC to call it all off.
What a shocker.... TW community is the MOST entitled and ungrateful gaming community I've ever seen.
Gets practically a whole game for free and goes "not good enough"
The "practically whole new game" is just a bunch of new factions and provinces that aren't even good in the long run.
@@cloacky4409 An updated mechanics, city maps, battle maps, unit variety, battle system. But sure, just new provinces.
@@713Tankbuster not enough to save the game, especially since it's gonna be the last content update this game's gonna see
@@cloacky4409 "bunch" bro you real?
@@parabelluminvicta8380 as real as it gets 😎
I don't think I've ever heard a review where by the tone of their voice I can tell they're not even giving it a fair chance.
I actually am enjoying Pharaoh, more enjoyable then Troy. I haven't even played the new update then but it feels good. Slow battles are good. Noone wants Arcade fights
Is the only thing Total war youtubers do is complain
At this point yes, although lately they have been praising quite a lot of stuff, he’s the only one I’ve seen make a video calling the new update bad
I might be wrong but didn't a youtuber called Melkor quit because of irl stuff but also because he hates Rome 2 so much?
@ton5699 I have no idea I haven't hurd of this person before all I know is total war youtubes complain way to much even when stuff they ask for gets added they still complain iv seen it lots of times
@@OneEyedDemon260 yeah this seems to be the running theme heck even modders are insufferable (like this Gigantus guy)
@@ton5699
I completely agree-UA-camrs often seem to brownnose modders way too much. Sure, mods can be amazing, but it's frustrating to see them featured constantly.
There is nothing like taking a break from game development and watching a video on the Total War Pharaohs update. Thanks for the great content.
But of course, if all this was a mod, you would be praising it to heaven and back, but because its CA, you can't be happy about literally the one good thing they've done
the game is overall fun, but I agree with how shallow the game is. It gets boring too early. Even with a large variety of units, the battles get boring due to how the battles feel and often look the same. for example, Medieval 2, a lot of the units are the same, but the battles feel different in its own way.
Biggest problem is AI faction's obsession with levy/cheap units due to how poor(economy) they are. The AI doesn't expand fast enough, you would be at turn 60 and a majority of factions doesn't expand enough for them to recruit more expensive units.
idk how many times i had to fight AI armies, filled with cheap units(Skirmishers chariots, Assuwan spam) while I'm using elite units. its not fun when ur using elite units, and the enemy keeps levy spamming.
yeah, looks like the game's fundamental problem- it's boring- remains. This update just spreads that boredom over a bigger area. I'm so tired of "faction unique mechanics" and UI screen spam.
this review is too harsh this is the best historical total war since attila its buggy but its good
The most annoying type of Total War “fan”
Oh no, not someone wanting depth.
@Nick-hi9gx what kind of depth are you looking for? It's total war the only thing I want is big battles lol if you want depth mechanics go for ck2-3 with like 5-10 dlc expansion
@@silencio9425 And this right here is the problem. "It's total war, all I want is big battles"
Ok. We want more. We want campaign depth, but specifically more depth to combat, and campaign mechanics that carry over to combat.
the kind that actually has standards? you sound like a disney star wars defender.
@@Nick-hi9gx the core features of the game are the battles. that's Total War trademark, most people actually find Pharaoh campaign mechanics too complex and time consuming for the game.
There's literally a compromise between complexity and simplicity that all total wars should aim for and Pharaoh strived to achieve it, if you want more complexity do as the comment say GO PLAY CK3, Total war is not your franchise.
All I want is everything that was in Attila TW plus more depth. That’s it, nothing else. No solo generals. No story lines. No random horde events, no gods, mythical beasts are a no. No random and illogical buffs and debufs. No super cartoonish battles where nothing is believable because they have failed to create a game with the old fashioned animations. Idk what they did between Attila and Warhammer, but that is the problem. Thrones was good, but after that, the battles have been absolute sonic the hedge hog dog water.
I dont get the whole "battles are too slow" isnt that what we want, like the old TW games. i know i do.
It feels amazing, it my new favorite total war game, besides medieval 2
I don't even see Volound complaining LMAO
It’s just sad at this point how desperate you are to shit on Pharaoh.
Haters gon hate
its just sad how people will always shill for ca
@@EisenKreutzer you blind defenders consoomers are the real desperate ones.
Don't listen to the negative comments, the battles are still terrible. In a war game. The battles in the war game aren't fun.
So you picked an isolated faction that plays tall and were disappointed that you fought the same factions over and over and felt isolated?
Did you ever try a faction that doesn’t start in the maps corner and plays aggressive?
Well I am glad the multiple resources from Troy made it into a mainline Total War game. I think it's a really good addition to the campaign gameplay. (It doesn't solve the campaign strategy problem on its own but it would be so much worse with just gold for everything.)
I disagreed with quite a bit of your take, but you also pointed out some important things that players (and CA) need to hear, ESPECIALLY the *long turn times* and the bugs. People need to understand that this is the last update for Pharaoh, so it's now or never to be loud, report issues, and be heard on what needs to be fixed. If we don't, we'll end up with a Total War: Attila situation where a great game is forever bogged down by technical issues. I also agreed with your criticism of the nerfed Sea Peoples invasion. In OG Pharaoh you could customize how powerful the Sea Peoples invasion was in the campaign customization settings, but they removed that for...reasons? Kudos for playing 45 hours and giving the game a fair shot to prep for your review. We like what we like 🤷♂. Respect 👍
Long turn times? Feels like some of the shortest in the series outside of maps that have like 35 settlements.
I'm sorry mate but definitely disagree, and if anyone's watching this without trying it themselves I'd urge you to do so...
Id go as far as to say it's turned into one of the BEST, ever.. Total war games to date.
I hated Pharaoh btw...
This is proper Total war now.
Seemed like you were on the same page with most other TW fans when it came to Pharaoh. I have seen your vids enough to be basically certain that you are not biased or operating with some vendetta, and I think you would have no problem letting us know you changed your opinion. It is a relatively small sample size because it hasn't been too long since Dynasties released, but almost everything else I have seen seemed to be some variation of being pleasantly surprised by the result. Maybe people were surprised by the high steam player count after the dynasties update and were looking for the positive changes that caused this. I've been waiting to get the game until the updates create what should have been version 1.0 (which will be my standard reaction to TW releases until CA makes some major changes). Almost got the game...then I saw the headline of your video. I'm good waiting a while longer.
Rome 1,the Remaster, and Medieval 2 are still the best ones.
Sounds like a solid foundation... if only DarthMod was still around.
You know his mods didn't contain much original work? He got called out for stealing other people's work multiple times.
You know a design philosophy is played out when i can sit here and predict every point that's going to be brought up, and be fucking *right*.
Everything they are "adding" is just stuff we had before already. That's what it sounds like its boiling down to.
Bad review, game is actually good now.
So no livestream campaign since you hate it so much ?
are you livestreaming the game or do you hate the game so much you won't ?
@@tommichales3662 Wow that's some rarted logic.
I utterly disagree with you. This is a huge massive update that added MANY features and changes we all wanted... and it's FREE.
Truth
Enough is enough, go back to Attila, Rome, Medieval and let people play of the game, if you don't like the game just stop the videos over Pharaoh. The game is good and compare to Attila or Rome 2 who i like the game is very good. You say everything and its opposite. I finish with you i don't understand why CA continue to send you the games in advance again.
By the Gods, your 20 minute whinge has actually sold me on the game.
Face it terminator, modern total war audience do not want any depth. That's why the modern titles like warhammer sell. Its flashy, lot of playable stuff. Content is wide like an ocean but the depth is like a puddle and people love that... for some reason. Take a loot at the recently made study about gamers, your average player back then vs now has nearly 10 IQ points less and prefers flash over substance.
We can only hope that this gathers enough interest from the old school modders who might start creating in depth mods for this one.
They don't have to impress everyone. There are amazing books people will never read. Why it can't be a game? Btw all TW are not that replayable, non-repetitive and reaslistic, etc... Pharaoh isn't worse than a vast majority of them. Yes it was overpriced especially not in eur/bucks/other rich currencies but in weak currencies. But now when its changed there is not much to complain tbh. I mostly don't like performance. Med 2 had thousands entities on shitty PC running well while on top PC pharaoh being better than wh3 in terms of graphics, worse in performance. And even a lot of messages in the box can slow the game up to a slide show.
Is it a massive free update, then we should understand that CA team is trying to bring the genre back, and should give the game and CA a Chance.
Based. There's a beautiful series about Bronze Age warfare by Schwerpunkt that I thoroughly recommend to anyone interested in the period as well as part of the TW modding community to which the author belonged.
I feel like adding a lethality negator for Shields against front facing blows and shield faced side would be a good way to balance out the ranged combat. Cause if you don’t have a shield it would make sense that you would go down easy. And a smaller modifier for just armor. Also scale the modifier for the type of shield. Like wicker shields on the low end and full body shields on the high end.
Bro really i love dynasties
Honestly I couldn’t disagree with you more in my opinion pharaoh was a really garbage game like thee worst total war I have ever played a waste of money and dynasties completely flipped it now this with even more content i haven’t had this much fun with total war in a whileeeeeee sure there are a few bugs and flaws but that comes with every game to ever exist
Eh gotta disagree with you on this one. This is definitely a step in the right direction. This is what Pharaoh SHOULD HAVE BEEN at launch. I’d still be interested in playing, I didn’t buy Pharaoh initially, now I’ve been hooked. Give it another shot, perhaps you may see it differently.
This games trash . All the winers in the commenr section sticking up for this bad game is hilarious
I disagree with a lot of this they've gone out of their way to add a ton of historical content to make it a legit historical Total War game. And you still review it negatively? All the complaints you have apply to basically every total war game ever made. In many ways Total War Warhammer is FAR simpler than this
I got into Attila and all it's mods based on your videos and it 'dynasty system' is much better than this - unique portraits and personalities and actions for your family - the traits on a potential spouse mattered... Sad to see them lose what they used to have
Going through the comment section, I do feel sorry for the kind of audience you've gathered. It might come down to having experienced the first few CA titles, that allows some of us to contrast the "Oomph!" battle once had to the mushing mess any melee engagement turns into ever since Empire. And you're right to demand more and better global, integrated mechanics and criticise a multi-million developer and with multi-billion publisher, for both of which TW has been the flagship series and main income source, yet it's been getting degraded iteration-on-iteration.
It is a saddening state of affairs for a once beloved series of mine, but the reality is, with so many people getting into gaming, there is no way any significant % of them will know how good the series used to be, and are thus happy to be getting a stable bug-free game without micro-transactions. Just typing that last sentence was depressing. I will wait for the eventual spiritual successor, and hail the indie studio that pulls it off, until the cycle of innovation succeeded by complacency and ultimately, stagnation, repeats itself.
So true. The demographics have changed to teenagers "looks cool, don't care". However if you visit UA-camrs that still do Shogun 2/FOTS videos - The audience is clearly more clued up, mature and in agreement.
Agreed. Clearly, a good deal of that audience doesn't care about the nuanced details that was lost with the move to the Warscape Engine.
Im an old total war fan and these Pharoah changes are completely fine. A lot of commentary like this doesn't come off as smart or knowing better, just pedantic and boomer-ridden.
@@13Lictor I don't understand how characterising a commentary on the game's features, or the corporations behind them, as "boomer-ridden" makes sense.
If I understand the meaning right, we seem stuck in the past to you. And it might be true, but, speaking for myself, I do categorically believe none of the latest 10 installations in the series has managed to reach the level of most of older ones.
There have been ups and downs in the grand-strategy (the map view) side occasionally but none of these features make it to the next game.
And then the engine...essentially everything after medieval 2 is forced to have 1v1 locked animations between individual soldiers fighting. That is affecting how battles play out, as it lessens the effect of numerical superiority. Another problematic aspect of the engine are the charges. Some games balanced it better than others but at the end of day there is no trampling of the enemies even using the heaviest of cavalries, only short though extremely big spike in attack damage. This again has repercussions on how units behave and act.
But ultimately the point is we've gone from games that had dozens of buildings, population counts and rational unit balance, to games that have limited buildings, no population and incrementally less rationality in unit balancing. On top of that, 18 years since the release of Medieval 2 and the battle sizes have at best doubled if you bring a second army to join.
Fine or not, it's not about the particular changes, it's about how the game vision has distanced itself from what it used to be, but more importantly, could have been.
The game has a ton of features, actually, in an effort to give more depth, the game has way too many features you need to pay attention to for a total war game (blaming Warhammer about this). Therefore, I am actually not sharing your thoughts on this one, and I am talking about my own experience with the base game, not the update. I would really appreciate if Campaign customization lets us turn off some features for a more sandbox experience. We need to : pray to certain gods for boosts, interact to the high king/pharaoh with political intrigues, the over the top customization of generals (you just forget you have weapons or armors to share with the generals), the tech tree is like a "tree" but visually is cumbersome and so more...when I enumerating them I think "wait, we kind of have most of these features since Rome 2"...but somehow I liked them more back then...Still I wanna like Pharaoh, and support CA Sofia. Pretty sure they did what they could with this one.
I watched a few videos of the dynasty version and most people enjoy auto resolving through the experience, what’s the point of the game if the battles are skipped
I think it is not that bad all i dont like is i dont like Egyptian units for now atleast 😂 but game realy get too much flack,
Damn almost 45% dislike for this vid 😆😆😆