MtoA 109 | God Rays - Light Scattering | using Arnold with Maya 2017

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  • Опубліковано 9 вер 2024

КОМЕНТАРІ • 67

  • @stuntkoala9009
    @stuntkoala9009 6 років тому +7

    Amazing Tutorial! I can't believe how fast Arnold renders Volume Scattering. Very unusual for a Path Tracer.

  • @gabrielgherman87
    @gabrielgherman87 7 років тому +1

    Your tutorials are simply THE BEST!
    Thank you SO MUCH!

  • @kemarwalker9091
    @kemarwalker9091 8 років тому

    Beautiful tutorials.i don't know what I'd do without them. Please keep them coming.

  • @shprite781
    @shprite781 4 роки тому

    thank you! I never would've guessed god rays were this easy

  • @particle808
    @particle808 Рік тому

    You always got great tutorials, learned a lot from you! Thanks for taking the time to make them. ❤

  • @advancedesignbyanurag
    @advancedesignbyanurag 6 років тому

    thank you very Arvid.You made my day..i was setting the stage light ..and getting difficulties.. this tutorial helped me a lot..

  • @idkwhat3062
    @idkwhat3062 6 років тому

    You are my saving grace

  • @saheee74
    @saheee74 6 років тому

    great tot MaN, detailing all feature and using different effects. Big Thumb

  • @retutpro
    @retutpro 8 років тому +1

    Great to see here again Arvid :)

  • @pablosinhache
    @pablosinhache 4 роки тому +1

    You are a hero, thanks for this tutorial :)

  • @orford1996
    @orford1996 8 років тому +3

    Really fantastic tutorials man! Keep them coming :) a Arnold volume shader tutorial would be great ;)

  • @alzajel1
    @alzajel1 7 років тому

    amazing tutorial, simple and lots of information, thank you champ :)

  • @cristinatirado9303
    @cristinatirado9303 3 роки тому +1

    Greaaaaaaaaaat!! Thank you!

  • @kindsantiago2077
    @kindsantiago2077 5 років тому

    this tutorial saved my life T_T thank you so much

  • @boyangeorgiev
    @boyangeorgiev 8 років тому

    It's amazing that you are spending time on these tutorials Arvid. You do a really great job of explaining everything in depth with great clarity. I'm getting into VR alot and was thinking if you have any tips on rendering for VR and/or if you do stuff like this at your workplace. Mono and stereo are both of interest. Thanks again! You're awesome.

    • @arvidurs
      @arvidurs  8 років тому

      We currently don't do VR stuff at work, we are mostly concentrating on delivering full features without VR (yet). But when I have more information I will let you know

    • @boyangeorgiev
      @boyangeorgiev 8 років тому

      Okay, thank you for replying!

  • @fetrobban86
    @fetrobban86 8 років тому

    All your videos are so damn good, thanks!

  • @MarcoStillSeasonsCattaneo
    @MarcoStillSeasonsCattaneo 8 років тому

    Amazing! Thumbs up for sure!

  • @SodakurtGaming
    @SodakurtGaming 8 років тому

    Hey. Really enjoying this series! Would love some more about hypershade utilities and procedural texturing

  • @openarcanastudio
    @openarcanastudio 6 років тому

    great use of the gobo. they can be animated as well, great way to get some FX

    • @arvidurs
      @arvidurs  6 років тому

      Yeah you can very interesting results. Especially for underwater stuff

  • @MONEYVAL9
    @MONEYVAL9 8 років тому

    Avrid is now the Arnold Guy to go to .Thank you for your tutorials , i wish u could add ure pc specs , and render time info .

  • @alexanderherrhausen
    @alexanderherrhausen 6 років тому

    excellent vid! wow...better than any paysite...big thumb up :D

  • @izaya65
    @izaya65 6 років тому

    Love you my dude

  • @besteleben1093
    @besteleben1093 6 років тому

    Nice chair!

  • @santoshiiacg5124
    @santoshiiacg5124 3 роки тому

    thank you

  • @MrAsag
    @MrAsag 2 роки тому +1

    is emission materials works with atmosphere volume?

  • @MrCubbuc
    @MrCubbuc 8 років тому

    Excelent!
    Thank you very much and (Y)

  • @giuliapan2192
    @giuliapan2192 4 роки тому

    Thanks!

  • @platgeslagengehaktbal
    @platgeslagengehaktbal 5 років тому +1

    Hey thank you for the tutorial! I have a question,
    When i put an object in front of my environment light, it doesn't create a volumetric shadow ('cast volumetric shadows' is checked in the settings of the light) I don't understand why it does't generate a volumetric shadow, perhaps it's because my light is too large (larger than the object) and the lightparticles sort of surround the obhect to a point you won't be able to distinguish a volumetric shadow anymore?
    Anywho, would you know why it doesn't generate a volumetric shadow and if not, would you know a way to cheat one?

  • @diegoalbarracin5390
    @diegoalbarracin5390 4 роки тому +2

    volume scattering missing?? anybody know why i cannot have this option on render settings?

    • @Posty-vw9jc
      @Posty-vw9jc 4 роки тому

      i think its been replaced with aishadervolumetric or something

  • @ModelingMess
    @ModelingMess 7 років тому

    Great tutorial. I'm learning Arnold for Maya 2017 so this helped a lot. I am working on a personal project for an outdoor environment. I would like to accomplish God Rays going through trees. Can the Physical Sky and Skydome shader do this? Thanks in advance.

  • @fleshwound5149
    @fleshwound5149 2 роки тому

    Is there a way to get this to work with refractive materials?

  • @abhishgs9570
    @abhishgs9570 2 роки тому

    how to change arnold bucket size

  • @rajameena5108
    @rajameena5108 4 роки тому

    thanks for the Tutorial Sir... i am having a problem.... i put the god rays in my Living room model and when i use the aiNoise for that particle style effect all of the noise is visible on the wall i donno how to remove it please help

  • @evengreven5515
    @evengreven5515 3 роки тому

    Why does this only work with regulær light sources and not Arnold ones?

  • @OmidNik
    @OmidNik 7 років тому

    Awesome, but can't use aiVolumeScattering and lightGroup AOV! any solution?

  • @junaidameer5596
    @junaidameer5596 6 років тому

    Hi Arvid, i made God rays as you described and it is working good in render but when i save that render from maya i cant see the dust and rays. What should I do?

  • @ArameoDios
    @ArameoDios 6 років тому

    Great tutorial man! Thanks for sharing!! Do you know if it is possible to asign this scattering to just one light??? like excluding the other lights in scene? Thanks again!!

    • @arvidurs
      @arvidurs  6 років тому

      Yes, each light has its own scatter contribution slider. Just disable it on all the lights you don’t want to contribute.

  • @sid_m3298
    @sid_m3298 4 роки тому

    i am using student version of maya 2019......volume scattering is not there in my maya environment.... pls help...

    • @wheeler6768
      @wheeler6768 4 роки тому

      I had the same issue, Im using aiAtmosphereVolume instead. Its in the same drop down box as the one the guy in the video said to go to

  • @shravankumar3911
    @shravankumar3911 6 років тому

    Plz create video for hdri Lighting for interior scene.

  • @edouardguillaume1889
    @edouardguillaume1889 3 роки тому

    Hey ! I can't see the light in my Arnold render view, can you help me please ?

    • @arvidurs
      @arvidurs  3 роки тому

      Join the CG Lounge and post the question there

  • @BrokenNat
    @BrokenNat 8 років тому

    It's called Volumetric lighting ;)

  • @islamfoda
    @islamfoda 7 років тому

    Hi Arvid, Awesome Tutorial
    I have a question. Can i render the volumetric light as a seperate layer ?
    it doesn't show in the alpha channel and i need as a seperate pass in compositing so is it possible ?

    • @arvidurs
      @arvidurs  7 років тому +1

      yeah sure. create a new layer "atmoshperics" (or what ever). Do a material override on all shaders (aiFlat set to black constant, or black surfaceShader). And render that. Then you can easily plus it over in comp.

    • @islamfoda
      @islamfoda 7 років тому

      Thanks a lot man :)

  • @angelbaby3342
    @angelbaby3342 4 роки тому

    I barely see the individual beams

  • @vuyyuriindranath9379
    @vuyyuriindranath9379 5 років тому

    Hi Arvid, I have a problem
    When I take a default maya spot light
    I'm not getting the same result with the render which u get in the beginning of the video. Do we need to change any settings??? Just let me know

  • @Ssliasil
    @Ssliasil 8 років тому

    What would one have to do to stop the light after a specific distance? Trying to make a hologram projector of sorts and...im derping lol

    • @arvidurs
      @arvidurs  8 років тому

      if you are using a spotlight add a decay filter to the light. then you can control the decay amount with a distance value

  • @asadsaifi9499
    @asadsaifi9499 3 роки тому

    Where we get gobo ??

    • @arvidurs
      @arvidurs  3 роки тому

      Google most of the time

  • @jacoblignaut9157
    @jacoblignaut9157 6 років тому

    Hey Arvid, I hope you can help me. when I try to batch render a volumetic light I can only see the volumetic when I render as an jpeg...I need to render as exr, but when I do the lights wont render. Is this an arnold version problem? I cant seem to find any info on this topic on the net. thanks

    • @arvidurs
      @arvidurs  6 років тому

      strange behaviour. you got a solution? Try the lightshader slack channel.

    • @jacoblignaut9157
      @jacoblignaut9157 6 років тому

      Arvid Schneider hey, thanks for the reply. It turns out that if you render out as an exr you need to interpret the files in after effects to ignore alpha. Then everything works like it should....so it seems that the volumetric are stored in the alpha channel...or something like that...I don't really understand why it works the why it works

    • @fernando1186
      @fernando1186 4 роки тому

      @@jacoblignaut9157 OMG THANK YOU SO MUCH JACO !!!! i am so happy I was having this issue for about a day now and even wen to the arnold site but could find no answer (well the answer was there just a way different solution that did not work for) but thank you so much for your response.

  • @ZEDifx
    @ZEDifx 7 років тому

    What if I use 2 or 3 lights and want the rays only from one Sir?

    • @3dsplanchnic737
      @3dsplanchnic737 7 років тому +1

      You can turn off "Affect Volumetrics" in the Arnold options for the lights that you don't want to interact with the fog.

    • @arvidurs
      @arvidurs  7 років тому +1

      each light has individual volume multiplier

  • @ComeLordJesus
    @ComeLordJesus 7 років тому +1

    I can tell there is not a single dislike which tells something right?