The hardest thing about Red Alert 1 is the Ai’s path finding, units running themselves into range of enemy defenses when they don’t need to or going to attack the enemy base and see his entire army stuck between a harvester and a refinery lol
Move your cruisers to be Horizontally or Vertically in line with your target, Move the Cruiser 1 tile to rotate the Cruiser so it is pointed in a straight line to your target. ie ------> X You will then notice that they have devastating, pin point accuracy with no spread whatsoever. (I have not tried this in the remasters)
I thought this was the hardest thing ever in 1998. Now it just feels like target practice because the enemies attacks are consistent they don't build a navy or buy super weapons.. But there's a mod you can get that enhances the AI and they will do all that.
In my mind this map on PlayStation version was way larger than this. I don't remember IA building docks or sending units to repair. On scenarios like this used to destroy their mining trucks, then they can't keep building.
well, if this is hard, then they must have trashed the game in this remastered version. I remember when playing this game back in the days, and when the computer suddenly started to lag - because half of the enemies base that covered half of the map was moving towards you with like 200+ units. What's being shown in this clip is more like easy mode or like the other later versions of C&C - just some few units attacking.
It's probably because it's this specific map with limited resources and 9 teams. The AI literally can't expand any more than they did here because he took control of the center field right away and 9 teams means they only have 1 small island of resources. If it's a more open map with more resources and you give the AI time then yeah they're gonna come with 200 tanks lmao
@@Big0Tiger RA1 was best played changing the rules document so the AI and the game overall allows a much much higher amount of sprites on screen, can slow down a LOT though, but when a AI team has 100 jets coming at ya base its more fun
Revisiting the Red Alert 1 universe with better military knowledge, the Medium Tank cannot be the Abrams and the Heavy Tank cannot be the T-80. The weight classes were wrong. Based on the era, the most lore-fitting would be: M48 (or some modernized variant) as the Medium Tank - this would settle the part where the gun was either 90 mm or 105 mm as some modernized M48 variants used the 105 mm. T-55 (or some modernized variant) re-scaled for double barrels as the Soviet's basic tank. The concept of Heavy Tank would be deferred to another. The T--55 here fits! because there are T-55 modernized variants out there which look very much like the T-80 shown in RA1 cutscenes. When you have captured both sides' War Factories, the dilemma would be whether to build $800 or $950 tanks. They are both so close in cost and effectiveness that they both almost if not make each other obsolete and clutter up your build menu. The solution is to introduce the M60 to replace the $800 option and remove the $950 tank to be replaced with an expensive $2,500++ Abrams that will become the new Heavy Tank, which could even be double barreled as you have combined both sides' tech. The M60 here fits! because there are M60 modernized variants out there which look very much like the Abrams shown in RA1 cutscenes. Then the old Mammoth itself will be bumped up into a higher cost and power level.
I bought this game but it's far to easy even on hard?! How is this possible? I also play red alert from cncnet, hard over there is how I remembered it. I hope they wil fix this.
I remember as a kid making a nuke for the first time, firing it at their construction yard expecting to destroy his entire base, and it didn't even destroy the construction yard lmao
No, it can be confusing because the producers released different titles covering different time periods that weren't strictly sequels. The titles in order were: Command & Conquer (near future with Tiberium) Command & Conquer: Red Alert (present day, no tiberium and with Hitler removed from time before WW1) Command & Conquer: Tiberian sun (new game engine, Sequel to 1st C&C) Command & Conquer: Red Alert 2 (Sequel to Red Alert, with the new engine with more advancements) Command & Conquer: Generals (Totally different setting, another separate game engine!) Then I get hazy.. RA3 after this? Then Zero hour? Not sure.
@@phantom5797 Maybe the uploader doesn't have the device for recording 60 fps when saved that time. I'm pretty sure almost all videos right now are 1080p 60fps.
"Silos Needed" ... *builds missile silo*
did that in 1998 muh dewd!
Wait i always builded the wrong silos?
Based
Classic
Ore silos and missile silo they are the same but diferrent
Acknowledged, affirmative, affirmative, affirmative, Acknowledged, affirmative, affirmative, Acknowledged
Yes sir?
The hardest thing about Red Alert 1 is the Ai’s path finding, units running themselves into range of enemy defenses when they don’t need to or going to attack the enemy base and see his entire army stuck between a harvester and a refinery lol
yeah the AI can also produce to many units and give them the guard area command in which they ll guard base area and lock up the whole base
Love that endless chaotic action of Skirmishes. Totally different vs. boring campaign missions.
Move your cruisers to be Horizontally or Vertically in line with your target, Move the Cruiser 1 tile to rotate the Cruiser so it is pointed in a straight line to your target. ie ------> X
You will then notice that they have devastating, pin point accuracy with no spread whatsoever.
(I have not tried this in the remasters)
The fake structures bring me memories from 1997
13:17 that blue rocket infantry was sneaky as fuck XD
Started seeing this video now and did not expect that song was actually in the game, holy crap I want this game
I bought the remaster for pc last week for 3usd. Amazing deal. Both remastered games in 1
When you sacrifice your buildings to build that last harvester and your refinery gets blown up...
Loved it when the ore truck decided to try and take out the purple base singlehandedly. Thought it was fury didn't it.
AI seems to attack first few minutes then afk at base until end of game : (
@@Big0Tiger i hope a mod fixes that
it happens because they run out of resources
I thought this was the hardest thing ever in 1998. Now it just feels like target practice because the enemies attacks are consistent they don't build a navy or buy super weapons.. But there's a mod you can get that enhances the AI and they will do all that.
I played this on Ps1 when I was younger. Great memories. Need a great remaster for ps4 or ps5. That be awesome
I spent so much of my youth in this game!
In my mind this map on PlayStation version was way larger than this. I don't remember IA building docks or sending units to repair. On scenarios like this used to destroy their mining trucks, then they can't keep building.
well, if this is hard, then they must have trashed the game in this remastered version. I remember when playing this game back in the days, and when the computer suddenly started to lag - because half of the enemies base that covered half of the map was moving towards you with like 200+ units. What's being shown in this clip is more like easy mode or like the other later versions of C&C - just some few units attacking.
It's probably because it's this specific map with limited resources and 9 teams. The AI literally can't expand any more than they did here because he took control of the center field right away and 9 teams means they only have 1 small island of resources.
If it's a more open map with more resources and you give the AI time then yeah they're gonna come with 200 tanks lmao
It's pretty easy as long as the enemies are not on the same team.
@@Big0Tiger RA1 was best played changing the rules document so the AI and the game overall allows a much much higher amount of sprites on screen, can slow down a LOT though, but when a AI team has 100 jets coming at ya base its more fun
@@Big0Tiger ive tested it and it goes the other way even when playing medium or easy
C&C the only game where a infantry can survive several tank blasts but a tank cant
Remastered is the best, play it like crazy!
Best strategy is to sell the healing pad after you get the mechanic unlocked
Aftermath
Revisiting the Red Alert 1 universe with better military knowledge, the Medium Tank cannot be the Abrams and the Heavy Tank cannot be the T-80. The weight classes were wrong. Based on the era, the most lore-fitting would be:
M48 (or some modernized variant) as the Medium Tank - this would settle the part where the gun was either 90 mm or 105 mm as some modernized M48 variants used the 105 mm.
T-55 (or some modernized variant) re-scaled for double barrels as the Soviet's basic tank. The concept of Heavy Tank would be deferred to another. The T--55 here fits! because there are T-55 modernized variants out there which look very much like the T-80 shown in RA1 cutscenes.
When you have captured both sides' War Factories, the dilemma would be whether to build $800 or $950 tanks. They are both so close in cost and effectiveness that they both almost if not make each other obsolete and clutter up your build menu. The solution is to introduce the M60 to replace the $800 option and remove the $950 tank to be replaced with an expensive $2,500++ Abrams that will become the new Heavy Tank, which could even be double barreled as you have combined both sides' tech. The M60 here fits! because there are M60 modernized variants out there which look very much like the Abrams shown in RA1 cutscenes.
Then the old Mammoth itself will be bumped up into a higher cost and power level.
Its crazy they couldn’t stop the enemy vehicles from blocking each other so they get stuck and dont move even in the remastered version...
omg i remeber playing this on ps1
Back in the day I would make only 1 or 2 AI hard and the rest medium or easy to watch the chaos unfold while I carried put ops against the hard bases.
Is it possible to be allies with AI ?
1 human vs 7 hard ai lol 1 brain vs 7 computer ?
I bought this game but it's far to easy even on hard?! How is this possible? I also play red alert from cncnet, hard over there is how I remembered it. I hope they wil fix this.
This was one of my favourite maps
Love the bg music, nice vid
Uh what was ai level set on ?
man nukes suck ass in this game.
I remember as a kid making a nuke for the first time, firing it at their construction yard expecting to destroy his entire base, and it didn't even destroy the construction yard lmao
i truly believe using ships are lame and way too overpowered
What game speed is set here? I like it better than the fastest speed I've played for decades now 🤣
I think I used the default speed, which is 4.
eeekkk @ the PPI ? can u change the PPI of this game ? the sprites look far too big , even in 1997 the tanks etc looked smaller on my monitor
Using spacebar you can flip it back to the old, more pixelated appearance.
@@Ch1pp007 but does it increase the ppi
@@girlsdrinkfeck I think it would decrease the PPI. You can also zoom out if you want.
At 11:03 just take those cruisers on tour and destroy everything
You make it look easy haha
Because he made it easy
Because it IS easy... thats why its pretty boring to play agaianst AI
Дддааааа классная игра была в школьный годы играли
anyone know where i can download or buy red alert remastered ? thanks
I bought it on steam.
So is the very first CnC game is red alert 1??
No, it can be confusing because the producers released different titles covering different time periods that weren't strictly sequels. The titles in order were:
Command & Conquer (near future with Tiberium)
Command & Conquer: Red Alert (present day, no tiberium and with Hitler removed from time before WW1)
Command & Conquer: Tiberian sun (new game engine, Sequel to 1st C&C)
Command & Conquer: Red Alert 2 (Sequel to Red Alert, with the new engine with more advancements)
Command & Conquer: Generals (Totally different setting, another separate game engine!)
Then I get hazy.. RA3 after this? Then Zero hour? Not sure.
How does the entire map get revealed @ 13:20
Allied spy satellite.
let's play together some times!
1 human vs 7 hard ai?
I dont believe you ,but nice try ,whatever you are
It's free for all. That means the AI players were not allied together. They also fought each other.
@Big0Tiger nah i was just joking about you referring yourself as a human ,instead of just writing 1 vs ... , or me vs...
You good xD
Not even 60fps in 2020 xD
It's 60 fps when I played it on my PC.
@@oppaarby well the video is just recorded with 30 FPS.
You see it on the "Option Wheel" 1080p but not 1080p60
@phantom57 yeah. That's just on the video. That depends on where he/she recorded it from, but the game itself is smooth 60 fps.
@@oppaarby thats what mean... it should be standart by now that you record 1080p60
@@phantom5797 Maybe the uploader doesn't have the device for recording 60 fps when saved that time. I'm pretty sure almost all videos right now are 1080p 60fps.
If it’s FFA it’s not human vs 7 ai
😭😭😭😭😭😭😭😭😭👌