rig might be in the wrong position after importing if there are object transforms in blender iirc, you can apply the transforms of a mesh in object mode with Ctrl + A and reimport it, might fix it
torso bone or part? if it's bone (and in blender) you may have weight painted the torso to the wrong bone, check the weight paint of the torso bone and the torso area and see if theres any paint around it
@@mykaiju all of the objects in my rig are separate meshes and when I import it instead of the pieces of the rig going in the correct position it all just comes unorganized
@@ARAK_46 if by unorganized you mean the objects are literally like all over the place in Roblox instead of being where they were in Blender, that most likely mean your model is far too large in blender when you exported the FBX file, scale everything down in blender and try reimporting it. (or change the initial scaling model from 1 to .5, will mess up the math to convert anim size a bit if the model already has animations)
import 3d is not a plugin, iirc for a while it was in beta but it's out now so every roblox user with access to studio should have it, i'm assuming you meant the roblox rig to blender importer plugin which is not what this video is showing. BlackHoleLabs made a really good video about the plugin tho if you wanna check that out
Make sure the model is separated into different objects in blender before you export (click P in edit mode to separate). If it still merges everything, check the file geometry tab when you import the model into roblox and make sure Merge Meshes isn't on.
do You know how to fix the issue with floating?. when I import my blender thingy it sets the root part below the base plate and causes floating. (I also cant move it without moving the torso for some reason.
I think the floating is caused by the root part, the default origin of the rig is usually at the character's feet and, because that is where the root part is placed, it just makes the character float a bit in roblox. A simple way to fix this is to just move the Armature object in blender below the 3D cursor (the red and white circle) then set the armature’s origin to 3d cursor with right click, make sure the origin of the armature is NOT at the character’s feet and it somewhere around their torso (or just not at the bottom that's all). Then reimport the model into roblox and they shouldn’t float when you move them around, there are also many other ways to fix it like mentioned in the video (using humanoids) but I can’t get into all of them in this comment.
Nice video keep it up, also awesome pfp. 🔥
wtf heavily underrated blender youtuber... keep it up bro
Dude you are a life saver, I was SO lost on how to import it has a model on Blender
Nice bro Really Appreciated 👍 keep going ❤
i'm already subbed
I think everyone knows how to do this but I don’t know how but do you know how to import a Roblox rig into blender
This tutorial worked for the most part so thank you, but do you know why the rig is in the wrong position when it gets imported?
rig might be in the wrong position after importing if there are object transforms in blender iirc, you can apply the transforms of a mesh in object mode with Ctrl + A and reimport it, might fix it
wait you never said the name of the plugin not even in the last video you only showed the thumbnail
is there a reason that i cant rotate or move my torso? it just moves every other part (since my torso controls all of the body)
torso bone or part? if it's bone (and in blender) you may have weight painted the torso to the wrong bone, check the weight paint of the torso bone and the torso area and see if theres any paint around it
@@mykaiju i didnt use weight paint, i used a method which a single bone is fdgsjkfrej and so on yeah
@@mykaiju bone but i used rigedit lite and now i gotta animate in moon ig...
@@sigmaplant then your rig is probably a motor6d roblox rig, this tutorial is for mesh deformation rig importing sorry
@@mykaiju thats fine
for some reason whenever I try to import my rig it just imports its unmounted for some reason
unmounted? wdym
@@mykaiju all of the objects in my rig are separate meshes and when I import it instead of the pieces of the rig going in the correct position it all just comes unorganized
@@ARAK_46 if by unorganized you mean the objects are literally like all over the place in Roblox instead of being where they were in Blender, that most likely mean your model is far too large in blender when you exported the FBX file, scale everything down in blender and try reimporting it. (or change the initial scaling model from 1 to .5, will mess up the math to convert anim size a bit if the model already has animations)
you didnt even mention the plugin in this video XD how are people gonna know you need to have a plugin to import rigs into roblox studio
import 3d is not a plugin, iirc for a while it was in beta but it's out now so every roblox user with access to studio should have it, i'm assuming you meant the roblox rig to blender importer plugin which is not what this video is showing. BlackHoleLabs made a really good video about the plugin tho if you wanna check that out
for some reason my rig imports everything as one mesh, rather than having its body parts separate meshes, how can i fix that?
Make sure the model is separated into different objects in blender before you export (click P in edit mode to separate). If it still merges everything, check the file geometry tab when you import the model into roblox and make sure Merge Meshes isn't on.
do You know how to fix the issue with floating?. when I import my blender thingy it sets the root part below the base plate and causes floating. (I also cant move it without moving the torso for some reason.
I think the floating is caused by the root part, the default origin of the rig is usually at the character's feet and, because that is where the root part is placed, it just makes the character float a bit in roblox. A simple way to fix this is to just move the Armature object in blender below the 3D cursor (the red and white circle) then set the armature’s origin to 3d cursor with right click, make sure the origin of the armature is NOT at the character’s feet and it somewhere around their torso (or just not at the bottom that's all). Then reimport the model into roblox and they shouldn’t float when you move them around, there are also many other ways to fix it like mentioned in the video (using humanoids) but I can’t get into all of them in this comment.
as for the latter, i don't really understand what you mean by not moving without moving the torso.
talk faster
sybau