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Mykaiju
United States
Приєднався 3 вер 2017
I make things in blender
Відео
How to model stylized cloth wrinkles for Roblox Part 2 |Weighted Normals|
Переглядів 1,9 тис.4 місяці тому
Made one of the sleeve a bit too sharp at the end there imo but it also goes to show how well the weighted normal modifier worked. This video by Gleb Alexandrov explains weighted normals much more thoroughly than I did: ua-cam.com/video/sqGFhiP-2mc/v-deo.html
How to model stylized cloth wrinkles for Roblox
Переглядів 9 тис.4 місяці тому
model file! drive.google.com/file/d/1gwQhEF8seNb_upiPHszoWpCiVm9J1nL5/view?usp=sharing you can use this style of knife cuts for many things btw, I've even used it for the wrinkles on Godzilla's tail, just don't ask how many triangles it was though....
How to export a Blender rig into Roblox studio
Переглядів 5 тис.5 місяців тому
Music credits: Music by @HoobeZa Link - ua-cam.com/video/L_T0zQbfeWA/v-deo.html Karl Casey www.youtube.com/@WhiteBatAudio Roblox resources: create.roblox.com/docs/art/modeling/skinning-a-simple-mesh
How to fix transparent meshes in Roblox and Blender
Переглядів 1,6 тис.6 місяців тому
How to fix transparent meshes in Roblox and Blender
Godzilla + 1287.845
Переглядів 1576 місяців тому
the decimals are from the ones struggling to materialize this is roughly equal to 386 Million triangles
bro in blender its all blue, but in studio it still is messed up, also the parts that are weird and flipped have no shadows
try checking invert negative faces in the file geometry option when importing
@ thx i figured it out, when importing to roblox theres is a option to invert negatives, thx though ill sub
now that i have made it how do i wear the clothes?
how do i can a import the file?
whenever i did ctrl r to divide the faces the sleeve started looking glitchy-scratchy and my surfaces were all differently shaded and weird. I only used Ctrl R with scroll wheel to 3 cuts idk why this is happening
im using the model from the drive
Is there a specific version I have to use or am I doing something wrong because when I rig the model and export the model either two things happen: when I animate it in Roblox Studio by moving the bone, the mesh won't move with it, or when I import into Studio the rig's parts are rotated or moved from the original position that it was in in blender. Can you help?
the roblox bug maybe because you have an object with the same name as the bone (name every object separate from the bone, so if theres a neck bone and a neck object, call the object something else that isn't the same name like neck_part) as for the blender issue, it might be an issue with the weight paint, this dev forum post might help you devforum.roblox.com/t/imported-blender-avatar-and-rig-ends-up-blown-apart-in-pieces/2412977/22
doesnt work
try checking invert negative faces in the file geometry option when importing, if that still doesn't work and the model looks all blue in blender then it's some issue's i don't know about sorry
@@mykaiju thx
This tutorial worked for the most part so thank you, but do you know why the rig is in the wrong position when it gets imported?
rig might be in the wrong position after importing if there are object transforms in blender iirc, you can apply the transforms of a mesh in object mode with Ctrl + A and reimport it, might fix it
I think everyone knows how to do this but I don’t know how but do you know how to import a Roblox rig into blender
What did you use to animate / and what did you use to import the rigs ? If there are any plugins PLLLEASE send the link 🙏🙏
the only external plugin used in this video was moon animation editor at the very end to pose the model in roblox but it could have also been done on the default roblox animator, other than that everything else in the tutorial is available on default roblox studios and Blender 3.6
How did you import the bones? I tried but it woukd just render withiut bones, and if i tried to put bones on my mesh it just wouldnt control it @@mykaiju
@@H_ELPSATURN to export bone mesh from blender to roblox, make sure to export on FBX with mesh and armature turned on
Whats your discord?
Thank you so much for this. Ive had to make few remodels of this tail ive been working on. This video really helped me.❤
is there a reason that i cant rotate or move my torso? it just moves every other part (since my torso controls all of the body)
torso bone or part? if it's bone (and in blender) you may have weight painted the torso to the wrong bone, check the weight paint of the torso bone and the torso area and see if theres any paint around it
@@mykaiju i didnt use weight paint, i used a method which a single bone is fdgsjkfrej and so on yeah
@@mykaiju bone but i used rigedit lite and now i gotta animate in moon ig...
@@sigmaplant then your rig is probably a motor6d roblox rig, this tutorial is for mesh deformation rig importing sorry
@@mykaiju thats fine
But my Faces are blue, and it still is a transparent.
try checking the invert negative faces option in the file geometry when importing
can you show what you clicked bc idk what you clicked at 2:06? also what did you mean by disconnect bone from its parent can u show me how to do that?
clicked Shift + C to reset the cursor, disconnecting the bone basically makes it so the bone's head isn't attached to a tail of another bone, thats how the neck joint could be in the middle of the hinge without the torso bone connecting all the way to it, it also allows the bone to be moved around freely in pose mode
Good tutorial! I want to say that it would be great if you wrote about exporting animation for Roblox from Blender. I'm sure it would be useful for many.
ty brooooo
Hello! I know i'm pretty late, but I'd like to ask some questions I had while trying the tutorial. So... I was trying this on a model of Fuwatty from ao oni i made to try the video tutorial. and i'm having some issues rn since I want the torso to have more than one rig to move it, since (if you know what fuwatty is) he has a mouth in the middle of the torso and i want to add some 4 bones on the torso. but it isnt going well as i expected and i'm struggling to do the mouth on him right now. let's just say i'm trying to do the process like you would do on a human mouth to connect to a rig like this with the head. Well... If you need me to be specific or be clear, i'm sorry, i'm just with a big headache right now... well, hope you can help me with this issue!
yea i understand what you mean, it's basically a mouth in the middle of the torso and thats a bit weird to rig, personally i would just keep it a single bone for the lower and upper torso but theres a few things you can do if you want to increase the number of torso bones: If the model is a mesh deformation model, you can just add the spine bones naturally as you would any character model and maybe concentrate them around the jaw region to about 3 bones (basically makes the jaw double or triple jointed for more smooth movements, this will concentrate most of the movement in the middle of the jaw basically) Fuwatty is a really weird character tho and as i said if i was rigging him i'd just keep his torso 2 bones (one for head and and one for the lower body and lower jaw, no need for a jaw bone tbh it wont move naturally with how he looks anyways, this means that for him to open his mouth, he actually will open his upper mouth/the top of his head, not his actual jaw, it's unatural and creepy but i think thats probably what you are going for), if ur making this model in a separated part style like Pillar Chase 2 or old roblox games then you can look at how the model looks in PC2 and learn from it (from the images i've seen the jaw and head is separated into a single segment as well in that game if it helps) , hope this helps!
@@mykaiju Alright! I've been trying what you said and it works! Kinda...I have fixed a lot of problems and the adding 2 bones (one for the upper and lower part of the mouth) Works! What I was going for was to make the fuwatty model move like the movie one (since im trying to make the model accurate to the movie one), but I really prefer just making it a simpler rig! what I've been trying to fix are some parts that weren't supposed to have weight paint moves, it happens when I move the arms and legs, and some parts like the gum, teeth or torso meshes moves with it. Is there any way to completely remove any part that has it?
@@leonardopetralanda6985 A good way to fix weight painting issue, especially if it’s something in a chain of bones (arms, legs, tail bones), is to select a bone in that chain and go down it slowly to see which bone is causing the issue, so if a finger bone is causing the issue but you didn’t know that (you know some bone in the arm is causing that issue but not which), start at the arm, move it around see if its causing the issue, if the area of the gums are completely blue then go down a bone, keep doing that until you find the bone that is causing the issue and paint the area you don’t want it to move completely blue. This is the best way to deal with it imo but it can be really annoying As for Fuwatty, i’m glad the tips helped, but after looking at the movie model i do see that the upper part of his body look pretty floppy and also move, what i would probably do in this case is add 3 bones above the jaw (one will handle the region of the upper jaw, the next handle the heads and the middle of the head, the top handles the forehead and dome area), this should get the range of movement properly and allow him to look a bit more floppy like the movie model, hope it helps
@@mykaiju oh, yea! I've been trying this method you just commented before! the only issue is removing the weight paint from the teeth and torso, since I think there are some areas with a bit of the weight paint on it that I couldn't find till now (an example could be one tooth on the lower teeth that moves when I move the Left Arm rig). Well, I'll try some stuff to fix it and thank you for answering my questions!
@@leonardopetralanda6985 yeaa np, i'm glad i could help!
Next video about animating your robot in blender then export animation in roblox ? 😊
perhaps..
For me its blue in blender but has the problem in roblox
try checking invert negative faces in the file geometry option when importing, if that doesn't work then i dunno
Finally! Someone made tutorial on this. Thanks a lot!
i'm already subbed
Yo i thought you had some 100k subs you popped up for like 5 times and great tutorial!!
I made a hat, the inside of the hat (like under inside) it's red. How do I fix that
your hat is probably a flat 2d shape, try adding a solidify modifier to the hat and see if that fixes it
you didnt even mention the plugin in this video XD how are people gonna know you need to have a plugin to import rigs into roblox studio
import 3d is not a plugin, iirc for a while it was in beta but it's out now so every roblox user with access to studio should have it, i'm assuming you meant the roblox rig to blender importer plugin which is not what this video is showing. BlackHoleLabs made a really good video about the plugin tho if you wanna check that out
wait you never said the name of the plugin not even in the last video you only showed the thumbnail
talk faster
sybau
Thanks man i was doing a commission and i didint know how to fix the issue so thank you :)
do You know how to fix the issue with floating?. when I import my blender thingy it sets the root part below the base plate and causes floating. (I also cant move it without moving the torso for some reason.
I think the floating is caused by the root part, the default origin of the rig is usually at the character's feet and, because that is where the root part is placed, it just makes the character float a bit in roblox. A simple way to fix this is to just move the Armature object in blender below the 3D cursor (the red and white circle) then set the armature’s origin to 3d cursor with right click, make sure the origin of the armature is NOT at the character’s feet and it somewhere around their torso (or just not at the bottom that's all). Then reimport the model into roblox and they shouldn’t float when you move them around, there are also many other ways to fix it like mentioned in the video (using humanoids) but I can’t get into all of them in this comment.
as for the latter, i don't really understand what you mean by not moving without moving the torso.
Mykaiju all the tutorials i see they can select more than 1 thing at a time howbdo i do that?
holding shift allows you to select multiple objects at once, thats a really broad question tho cuz you can also just click L in edit mode (link) and it would select multiple things at once on some conditions
@@mykaiju thx dude your a life saver 🙌
I have problem with exporting,whenever i export and import it into Roblox, the rotation of each Mesh get changed.... how do I fix this problem?
make sure your object's origin transformation in blender is at zero, you may have rotated the mesh in object mode sometime during modeling. you can apply transformations with Ctrl + A
this did help but i have a problem, i cant move the parts in roblox studio, is this normal?
if you mean moving the individual parts of the rig in studio causes them to just fly right back to their original position then yes, it's annoying but mesh deformation models are a bit limited in roblox.
@@mykaiju yea I know, I just figured out that I have to move the bones in Roblox
Make Tutorials ? ❤
Nice brother keep going ❤
How do you upload this outfit to marketplace? This is the only part I don't understand
to get it into the marketplace you need to make it a ugc, this tutorial doesn't go over that (it's pretty complicated but you need premium and the model needs to follow specific conditions like 4k tris ect.)
hey you make a suit pls i want it
worked. thank you
Dude you are a life saver, I was SO lost on how to import it has a model on Blender
for some reason whenever I try to import my rig it just imports its unmounted for some reason
unmounted? wdym
@@mykaiju all of the objects in my rig are separate meshes and when I import it instead of the pieces of the rig going in the correct position it all just comes unorganized
@@ARAK_46 if by unorganized you mean the objects are literally like all over the place in Roblox instead of being where they were in Blender, that most likely mean your model is far too large in blender when you exported the FBX file, scale everything down in blender and try reimporting it. (or change the initial scaling model from 1 to .5, will mess up the math to convert anim size a bit if the model already has animations)
underrated video keep it up
do you by chance have the r6 model on blender that u used
drive.google.com/file/d/1gwQhEF8seNb_upiPHszoWpCiVm9J1nL5/view?usp=sharing this is the entire model in the video, it's relatively simple and has the R6 model in it, you can just delete the sleeves to make your own or revise what I've made I don't mind
@@mykaiju tysm!!
How can I add a rig to blender like this so I can edit him
I used the moon animation editor plugin to insert an R6 character into studio and export its meshes as an OBJ. I then imported that OBJ file into blender. You don't need the moon animator for the rig tbh you can just probably find a blocky R6 rig in the toolbox somewhere.
i watched another tutorial and it said that tracing the model works best
wtf heavily underrated blender youtuber... keep it up bro
Nice video keep it up, also awesome pfp. 🔥
for some reason my rig imports everything as one mesh, rather than having its body parts separate meshes, how can i fix that?
Make sure the model is separated into different objects in blender before you export (click P in edit mode to separate). If it still merges everything, check the file geometry tab when you import the model into roblox and make sure Merge Meshes isn't on.
Added the file to the description if you want to take a closer look at the model or have access to the R6. Oh yea in blender 4.2 "Auto Smooth" is now a modifier for some reason, it works basically the same tho so after click you shade by auto smooth, go to the modifiers tab and you can edit the smoothing angles there, you can also add it in manually by going into the normals option in add modifier and click "Smooth by Angle"
for some reason everytime i cut the faces the shading turns weird on each face