That's the thing, when RTS and 4x combine, they create something that is more than the sum of their parts. I adore games like Stars! and SEIV, turn based 4x are quite familiar, even space based ones, and I've put more time into RTS games like TA or Company of Heroes and Sup-com, than I care to mention... But there's some uncanny magic that goes on when these genres collide. I think it may have a lot to do with me naturally settling into my "I have all the time in the world to ponder what I'm doing" mind set the moment I realise I'm playing a 4x, and that just isn't true here xD This series is doing a fine job of dispelling some of the mystery surrounding this game though :D
Aavak! What are you doing here?! lol. When people I watch watch other people I watch... Watchception. I digress. Your comment was very well put and I can't agree more. I've had this game for a long time (i mean I have the freaking box here somewhere) but I totally sucked at it because it didn't make a lick of sense. This is a much needed, and FANTASTIC series. Well done!
Speaking as an Advent Loyalist player this series is really interesting to watch. I've seen all your LPs before and already knew we had different play-styles but now I get to hear the reasoning behind it. For example I've always had a firm belief in spamming the black market like a mofo (pardon my French) whenever I need something, whereas you are quite reserved and are generally more efficient with your spending. I group my ships but you send them in individually, allowing you to mobilize your fleet faster than I can at the expense of individual ship safety. I think that's why I enjoy your LP's as the advent; I get to see them played differently to how I play them. PS. I think I just had an epiphany.
When it comes to paying off pirates it is best to treat it like an old Ebay auction: snipe the bid at the last moment. From the first raid announcement you have a solid 20 seconds to wait out the bid timer before you should start bidding. In games with 3 or more factions another strategy is just to put bounty on 2 separate entities to "encourage" them to bid against each other. Or you play TEC Rebels and make a peace treaty with them. That also lets you colonize worlds when the neutral militias are alive and they'll function as defenders for your planets until killed. It even includes the Mad Dark Fleet Remnant Titan; which I've personally had come to my defense when a planet was being bombed. ^_^
I also learned why I failed at this game... researched more ship capacity before having the economy to support it. I just might try again after this series.
I figured I could find out how to play on my own. Thinking; "How hard can it be?". Well, 30 minutes later I find myself watching this masterpiece of a series.
Dave, your trade income depends heavily on your longest unbroken trade route. This is a problem for you because of the nebulae (plasma storm, I think it was) and the star. However, a solution is to build star-bases in the plasma storm and in the star (as your already planning), and have at least one level of trading facilities on each base. (this, of course, works better for the TEC) This will extend your longest trade route to the maximum in your system and make the most out of your trade. Point at your credit income box to see your longest trade route displayed. By the way, sorry if I tell you anything you know already or something seemingly obvious. I'm just trying to catch anything you might miss, being another long time obsessor over this game.
There is only one problem with this, magnetic clouds prevent abilities from being used, hence stopping the constructor from building the starbase in the first place.
Quick tip, the Vasari have the best (and most expensive) starting combat frigates, as they are able to heal themselves in combat at a rapid pace, increasing their survivability. As well, for those that wish to play the economy game, the Vasari get the trade port tech one level later than the Advent, but they also have the mineral tech (Crystal/Metal Income) combined into one.
3:16 I am reminded of Star Wars: Empire at War, deploying an Interdictor with my fleet to keep the Rebels from retreating into hyperspace so I could destroy them all. 20:27 Sounds like a name for Homeworld 3.
for people watching this series now, Advent are more like Zerg. TEC are more like Terran/Protoss. Advent frigates are considerably cheaper than TEC and build slightly faster. combining shields and hull they also have less overall hitpoints. You can 1:1 a fleet battle as Tec against advent and you will usually win. the base advent frigate takes 22 seconds to build, cost 250 cred and 40 metal, while the base TEC frigate takes 24 seconds, costs 300 cred and 55 metal.
The DEAD aestroid, I'd use that as a choke point. If any one would want to get to your home world would have to go through that point. So it's easier to slow them down or completely stop them at that place.
just bought this game yesterday in the sale, pretty awesome but i fail so bad at it xD being watching this videos today and i learned alot of things xD, thank you!
I was going so strong , had multiple capital ships, a titan and even killed the bloody pirates base. But then all my planets abandoned me because of enemy culture... I lost because of the bloody culture and didn't know how to handle this. Now I know, thanks cap
5 років тому
0:45 I love bidding on pirates to eff things up the AI can't handle pirates for a long time. 3:00 the trade system is what makes this game so great how it actually has actual ships not some abstracted math bs that isn't on screen. 4:00 Killing the pirates is easy it's about disrupting the enemy. I only play against AI so players would probably resist them better. 7:25 I don't ever remember playing on that small sad broken map. 9:15 Such a better system then sad stellaris garbage.
I mean... I'll do what I can, but this video *was* recorded 9 years ago, I'm not sure turning up my microphone now will help much. You might have more success turning things up on your end.
@@GetDaved It was a tip for future videos. I already have everything maxed out. In any case, I think that from UA-cam Studio you can edit videos already uploaded to the channel.
I could be wrong but I belive that all ships lost anti-matter when phase-jumping but don't need it (I could be wrong with that as the first part is observation while the second is surmising due to me never having a ship sit unable to jump) nice work though and a fun thing to know (It helped in the halo mod... so many ships, and so many lost lol) but if you right click an ability on the level up screen for an ability you can get it to auto level into that. Not as useful in the original game in my opinion but it is there.
You are correct about the antimatter. All ships lose 100 antimatter each phase jump if they have it but are not prevented from leaving if they don't (the lore behind this is that phase space bleeds antimatter out of the ship, so it makes sense). Also, key thing to remember, when leaving a system that contains a hostile starbase, you lose all of your antimatter reserves and 25% hull. Also I must respectfully but profusely disagree with you on auto-leveling in any way. I find capital ship abilities to be very situational so you will always want to choose yourself.
TheDragoclaw Yeah but as I was saying I only found a use for it on the Halo mod as capital ships on the latter levels/stages of the mod fall like flies and there are swarms of them so they have little worth to customise each one when you have around 20-25 capital ships running around. At least when playing as UNSC.
One other person, ever, and it was on this series. Must be the microphone or something because I don't see how anyone could possibly think it, as our voices are *nothing* alike.
Thank you so much for these videos - I bought this game years ago, tried to play it but it was (is) so complicated (and dare I say it, boring) I uninstalled it after about a week. I have recently been thinking about giving it a go again after coming across it on Steam. So thank you for these videos, reminded me that, yup, it's still complicated and boring!
Over 4 years later and you're still helping people like me who just got the game for free. Great videos so far!
And 4 years after that too 😁👍
@@wavydavy9816 wow...time flies..
I'm loving this series :D I've always watched this game from a distance, thinking how fun it looks, but feeling that the learning curve was too steep.
The learning curve isn't steep at all. If you've played some RTS games and 4x, the mechanics will feel very familiar.
That's the thing, when RTS and 4x combine, they create something that is more than the sum of their parts.
I adore games like Stars! and SEIV, turn based 4x are quite familiar, even space based ones, and I've put more time into RTS games like TA or Company of Heroes and Sup-com, than I care to mention...
But there's some uncanny magic that goes on when these genres collide. I think it may have a lot to do with me naturally settling into my "I have all the time in the world to ponder what I'm doing" mind set the moment I realise I'm playing a 4x, and that just isn't true here xD
This series is doing a fine job of dispelling some of the mystery surrounding this game though :D
Aavak! What are you doing here?! lol. When people I watch watch other people I watch... Watchception.
I digress. Your comment was very well put and I can't agree more. I've had this game for a long time (i mean I have the freaking box here somewhere) but I totally sucked at it because it didn't make a lick of sense. This is a much needed, and FANTASTIC series. Well done!
Hehe, yeah it is kinda nice to spot people you know out in the wilds of UA-cam. Makes the place seem less dark and foreboding ;)
XD hi man I never thought I would see you off of your own vids
Speaking as an Advent Loyalist player this series is really interesting to watch. I've seen all your LPs before and already knew we had different play-styles but now I get to hear the reasoning behind it. For example I've always had a firm belief in spamming the black market like a mofo (pardon my French) whenever I need something, whereas you are quite reserved and are generally more efficient with your spending. I group my ships but you send them in individually, allowing you to mobilize your fleet faster than I can at the expense of individual ship safety. I think that's why I enjoy your LP's as the advent; I get to see them played differently to how I play them.
PS. I think I just had an epiphany.
When it comes to paying off pirates it is best to treat it like an old Ebay auction: snipe the bid at the last moment. From the first raid announcement you have a solid 20 seconds to wait out the bid timer before you should start bidding. In games with 3 or more factions another strategy is just to put bounty on 2 separate entities to "encourage" them to bid against each other.
Or you play TEC Rebels and make a peace treaty with them. That also lets you colonize worlds when the neutral militias are alive and they'll function as defenders for your planets until killed. It even includes the Mad Dark Fleet Remnant Titan; which I've personally had come to my defense when a planet was being bombed. ^_^
+XoRandomGuyoX Pro tips =)
I also learned why I failed at this game... researched more ship capacity before having the economy to support it. I just might try again after this series.
I figured I could find out how to play on my own. Thinking; "How hard can it be?". Well, 30 minutes later I find myself watching this masterpiece of a series.
Dave, your trade income depends heavily on your longest unbroken trade route. This is a problem for you because of the nebulae (plasma storm, I think it was) and the star.
However, a solution is to build star-bases in the plasma storm and in the star (as your already planning), and have at least one level of trading facilities on each base. (this, of course, works better for the TEC) This will extend your longest trade route to the maximum in your system and make the most out of your trade.
Point at your credit income box to see your longest trade route displayed.
By the way, sorry if I tell you anything you know already or something seemingly obvious. I'm just trying to catch anything you might miss, being another long time obsessor over this game.
Yeah we will get there (unless the fighting picks up). We will also colonize the asteroid.
There is only one problem with this, magnetic clouds prevent abilities from being used, hence stopping the constructor from building the starbase in the first place.
Quick tip, the Vasari have the best (and most expensive) starting combat frigates, as they are able to heal themselves in combat at a rapid pace, increasing their survivability. As well, for those that wish to play the economy game, the Vasari get the trade port tech one level later than the Advent, but they also have the mineral tech (Crystal/Metal Income) combined into one.
3:16 I am reminded of Star Wars: Empire at War, deploying an Interdictor with my fleet to keep the Rebels from retreating into hyperspace so I could destroy them all.
20:27 Sounds like a name for Homeworld 3.
just learned about this game and this series looks like it is really going to help me get into it!
for people watching this series now, Advent are more like Zerg. TEC are more like Terran/Protoss. Advent frigates are considerably cheaper than TEC and build slightly faster. combining shields and hull they also have less overall hitpoints. You can 1:1 a fleet battle as Tec against advent and you will usually win. the base advent frigate takes 22 seconds to build, cost 250 cred and 40 metal, while the base TEC frigate takes 24 seconds, costs 300 cred and 55 metal.
Loving Dave and his guide.
The DEAD aestroid, I'd use that as a choke point. If any one would want to get to your home world would have to go through that point. So it's easier to slow them down or completely stop them at that place.
Just got this game in the steam summer sale and your guide is saving me - thanks!
just bought this game yesterday in the sale, pretty awesome but i fail so bad at it xD being watching this videos today and i learned alot of things xD, thank you!
+Eduardo Fermin Thanks =) The game is great but it will feel more fun once you get over the little hump at the start :p
Sins of the Prophet is the reason I just got this game. Lets hope what I learned here applies.
I was going so strong , had multiple capital ships, a titan and even killed the bloody pirates base. But then all my planets abandoned me because of enemy culture... I lost because of the bloody culture and didn't know how to handle this. Now I know, thanks cap
0:45 I love bidding on pirates to eff things up the AI can't handle pirates for a long time. 3:00 the trade system is what makes this game so great how it actually has actual ships not some abstracted math bs that isn't on screen. 4:00 Killing the pirates is easy it's about disrupting the enemy. I only play against AI so players would probably resist them better. 7:25 I don't ever remember playing on that small sad broken map. 9:15 Such a better system then sad stellaris garbage.
Could you do more of these as I'm learning a lot more how to play the game
Thank you for this tutorials ! but the audio volume is so low... please turn it up
I mean... I'll do what I can, but this video *was* recorded 9 years ago, I'm not sure turning up my microphone now will help much. You might have more success turning things up on your end.
@@GetDaved It was a tip for future videos. I already have everything maxed out. In any case, I think that from UA-cam Studio you can edit videos already uploaded to the channel.
10 years later, here I am.
Just in time for Sins 2.
what makes costs go down at the end ? when u said it's short lived @23:00 around that time
In case anyone else was wondering the same thing, this is a perk/ability of colonising using the capital ship to colonise the planet.
I could be wrong but I belive that all ships lost anti-matter when phase-jumping but don't need it (I could be wrong with that as the first part is observation while the second is surmising due to me never having a ship sit unable to jump) nice work though and a fun thing to know (It helped in the halo mod... so many ships, and so many lost lol) but if you right click an ability on the level up screen for an ability you can get it to auto level into that. Not as useful in the original game in my opinion but it is there.
You are correct about the antimatter. All ships lose 100 antimatter each phase jump if they have it but are not prevented from leaving if they don't (the lore behind this is that phase space bleeds antimatter out of the ship, so it makes sense). Also, key thing to remember, when leaving a system that contains a hostile starbase, you lose all of your antimatter reserves and 25% hull. Also I must respectfully but profusely disagree with you on auto-leveling in any way. I find capital ship abilities to be very situational so you will always want to choose yourself.
TheDragoclaw
Yeah but as I was saying I only found a use for it on the Halo mod as capital ships on the latter levels/stages of the mod fall like flies and there are swarms of them so they have little worth to customise each one when you have around 20-25 capital ships running around. At least when playing as UNSC.
SpaceMonkey9288 . Fair enough, I just wanted to make it clear in case any new player was reading through looking for hints.
TheDragoclaw I am doing exactly that - looking for hints. A very reasonable, informative, and civil conversation. Most helpful. Thanks.
Derrick Vernon No problem, it helps that we know each other :p Feel free to ask if you have any questions :)
Woah, this is waaaay early today. 11am eastern rather than 3am eastern.
Yeah youtube's uploader was down (!!!) so the timeline was a bit messed.
I know 'ae' as A as in caer. Perhaps it is pronounced both ways
Has anyone told you that you sound like Jared Dunn / Zach Woods yet?
One other person, ever, and it was on this series. Must be the microphone or something because I don't see how anyone could possibly think it, as our voices are *nothing* alike.
@@GetDaved it's your chuckle :D
im on VR
hnvn +
He's researching illuminati
Thank you so much for these videos - I bought this game years ago, tried to play it but it was (is) so complicated (and dare I say it, boring) I uninstalled it after about a week. I have recently been thinking about giving it a go again after coming across it on Steam. So thank you for these videos, reminded me that, yup, it's still complicated and boring!